100+ datasets found
  1. (LoL) League of Legends Ranked Games

    • kaggle.com
    Updated Sep 22, 2017
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    Mitchell J (2017). (LoL) League of Legends Ranked Games [Dataset]. https://www.kaggle.com/datasets/datasnaek/league-of-legends
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Sep 22, 2017
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Mitchell J
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    General Info

    This is a collection of over 50,000 ranked EUW games from the game League of Legends, as well as json files containing a way to convert between champion and summoner spell IDs and their names. For each game, there are fields for:

    • Game ID
    • Creation Time (in Epoch format)
    • Game Duration (in seconds)
    • Season ID
    • Winner (1 = team1, 2 = team2)
    • First Baron, dragon, tower, blood, inhibitor and Rift Herald (1 = team1, 2 = team2, 0 = none)
    • Champions and summoner spells for each team (Stored as Riot's champion and summoner spell IDs)
    • The number of tower, inhibitor, Baron, dragon and Rift Herald kills each team has
    • The 5 bans of each team (Again, champion IDs are used)

    This dataset was collected using the Riot Games API, which makes it easy to lookup and collect information on a users ranked history and collect their games. However finding a list of usernames is the hard part, in this case I am using a list of usernames scraped from 3rd party LoL sites.

    Possible Uses

    There is a vast amount of data in just a single LoL game. This dataset takes the most relevant information and makes it available easily for use in things such as attempting to predict the outcome of a LoL game, analysing which in-game events are most likely to lead to victory, understanding how big of an effect bans of a specific champion have, and more.

  2. League of Legends Match Data at Various Time Intervals

    • zenodo.org
    • explore.openaire.eu
    • +1more
    csv
    Updated Aug 31, 2023
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    Jailson Barros da Silva Junior; Jailson Barros da Silva Junior; Claudio Campelo; Claudio Campelo (2023). League of Legends Match Data at Various Time Intervals [Dataset]. http://doi.org/10.5281/zenodo.8303397
    Explore at:
    csvAvailable download formats
    Dataset updated
    Aug 31, 2023
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Jailson Barros da Silva Junior; Jailson Barros da Silva Junior; Claudio Campelo; Claudio Campelo
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset comprises comprehensive information from ranked matches played in the game League of Legends, spanning the time frame between January 12, 2023, and May 18, 2023. The matches cover a wide range of skill levels, specifically from the Iron tier to the Diamond tier.

    The dataset is structured based on time intervals, presenting game data at various percentages of elapsed game time, including 20%, 40%, 60%, 80%, and 100%. For each interval, detailed match statistics, player performance metrics, objective control, gold distribution, and other vital in-game information are provided.

    This collection of data not only offers insights into how matches evolve and strategies change over different phases of the game but also enables the exploration of player behavior and decision-making as matches progress. Researchers and analysts in the field of esports and game analytics will find this dataset valuable for studying trends, developing predictive models, and gaining a deeper understanding of the dynamics within ranked League of Legends matches across different skill tiers.

  3. League of Legends Game

    • figshare.com
    bz2
    Updated Dec 17, 2019
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    Aaron Halfaker (2019). League of Legends Game [Dataset]. http://doi.org/10.6084/m9.figshare.1254622.v1
    Explore at:
    bz2Available download formats
    Dataset updated
    Dec 17, 2019
    Dataset provided by
    figshare
    Authors
    Aaron Halfaker
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset contains start & end timestamps for League of Legends games played via the Duowan plugin. We randomly sampled 100k user_ids and gathered all games associated with those users.

  4. 🔮 LoL : predicting victory before the game starts

    • kaggle.com
    zip
    Updated Sep 12, 2022
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    ezalos (2022). 🔮 LoL : predicting victory before the game starts [Dataset]. https://www.kaggle.com/datasets/ezalos/lol-victory-prediction-from-champion-selection
    Explore at:
    zip(21104025 bytes)Available download formats
    Dataset updated
    Sep 12, 2022
    Authors
    ezalos
    Description

    Victory prediction from League of Legend champion selection data

    Objectif

    The continuous development of e-sports is generating a daily trail of insightful data in high volume, to the point that justifies the use of exploratory data analysis.

    In particular, the multiplayer online battle arena (MOBA) game League of Legends (LoL), organizes one of the most viewed tournaments, attracting over 4 million peak viewers.

    The game lets participants choose between more than 161 champions with different characteristics and game play mechanics affecting the dynamics of team composition. Thus, champion selection is of capital importance for pro players.

    Multiple works focused on champion selection data in order to predict team victory for DOTA, a MOBA similar to League of Legends, but LoL is still under-researched. And with the regular new patches received, it is difficult to compare predictor performances across time.

    To this objective, we are releasing this curated dataset such that others can try their own architectures on victory prediction from champion selection data, thus offering a benchmark dataset for the community.

    Dataset description

    This dataset has been collected by Devoteam Revolve from Riot Developer API

    http://france.devoteam.com/wp-content/uploads/sites/21/2021/05/logo-cartouches-RVB-ROUGE.png" alt="Devoteam logo">

    The dataset has a total of 84440 games that are from 2022 at the version 12.12 of the game.

    The games are only from the highest ELO players, with ranks of either Master, Grand Master and Challenger. This ranks represents the top 1.2% of all players.

    Splits

    The dataset comes pre splitted

    SetProportionsize
    Training90%75970
    Validation5%4239
    Test5%4231

    Files

    Dataset organization:

    12.12.-splits
    ├── test
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    ├── train
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    └── val
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    └── champion.json
    

    Champions

    All champions information can be found under ./12.12.-splits/champion.json

    This file allows the conversion from Player_{Player_id}_pick id number to the champion name.

    Multiple other information are also freely available such has champion damages, HP, etc ...

    Matches

    All the matches are collected in the 3 directories:

    • ./12.12.-splits/train/
    • ./12.12.-splits/val/
    • ./12.12.-splits/test/

    Each of these directories contain multiple df_xxxxx.csv files detailing up to 100 matches.

    The description of each column can be read in the below table.

    The column which possess {Player_id} in their name are repeated 10 times, one for each player.

    For example, the column name Player_{Player_id}_team can be found in each csv as 10 different columns with names ranging from Player_1_team to Player_10_team.

    Column nameUse das inputPath from Match-V5typedescription
    gameIdNoinfo/gameIdstrunique value for each match
    matchIdNometadata/matchIdstrgameId prefixed with the players region
    gameVersionNoinfo/gameVersionstrgame version, the first two parts can be used to determine the patch
    gameDurationNoinfo/gameDurationintgame duration in seconds
    teamVictoryNoinfo/teams[t]/winintTeam victory, either 100 for blue, or 200 for red
    team_100_goldNoinfo/participants[]/goldEarnedintTotal gold earned by blue team
    team_200_goldNoinfo/participants[]/goldEarnedintTotal gold earned by red team
    Player_idYesinfo/participants/participantIdintPlayer id ranging from 1 to 10 included
    Player_{Player_id}_teamYesinfo/participants/teamIdintPlayer team, either 100 for blue team, or 200 for red team
    Player_{Player_id}_banYesinfo/teams[t]/bans[i]/championIdintPlayer champion banned
    Player_{Player_id}_pickYesinfo/participants[i]/championIdintPlayer champion picked
    Player_{Player_id}_ban_turnYesinfo/teams[t]/bans[i]/pickTurnintPlayer pick order
    Player_{Player_id}_victoryNoinfo/teams[t]/winintEither 1 for victory or 0 for defeat
    Player_{Player_id}_roleNoinfo/participants[i]/rolestrRole declared by the player before match. Possible values: DUO, DUO_CARRY, DUO_SUPPORT, NONE, and SOLO
    Player_{Player_id}_positionNoinfo/participants[i]/teamPositionstrRole deduced after match from every players position. Possible values: TOP, MIDDLE, JUNGLE, BOTTOM, UTILITY, APEX, and NONE
    Player_{Player_id}_time_gameNoinfo/gameDurationintGame duration in seconds
    Player_{Player_id}_goldNoinfo/participants[i]/goldEarnedintTotal gold earned
    Player_{Player_id}_xpNoinfo/participants[i]/champExperienceintTotal XP accumulated
    Player_{Player_id}_dmg_dealtNoinfo/participants[i]/totalDamageDealtToChampionsintTotal damages dealt to other champions
    Player_{Player_id}_dmg_takenNoinfo/participants[i]/totalDamageTakenintTotal damages received
    Player_{Player_id}_time_ccingNoinfo/participants[i]/timeCCingOthersintTotal time of crowd control inflicted to other champs

    Getting started

    A loading example for the dataset can be found under https://www.kaggle.com/ezalos/loading-lol-dataset

  5. League of Legends hours watched on Twitch 2018-2024

    • proxy.parisjc.edu
    • chblickecho.com
    • +1more
    Updated Jan 5, 2024
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    J. Clement (2024). League of Legends hours watched on Twitch 2018-2024 [Dataset]. https://proxy.parisjc.edu:8293/topics/2290/moba-gaming/
    Explore at:
    Dataset updated
    Jan 5, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    J. Clement
    Description

    League of Legends is a free online battle arena game. The objective of this game, in almost all game modes, is to destroy the enemy Nexus. The game is not only popular among players, but also among eSports viewers. League of Legends events on the video streaming service Twitch were watched for a combined 134 million hours in October 2024.

  6. League Of Legends Player Statistics

    • kaggle.com
    Updated Feb 6, 2024
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    MaksPl (2024). League Of Legends Player Statistics [Dataset]. https://www.kaggle.com/datasets/makspl/league-of-legends-player-statistics
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 6, 2024
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    MaksPl
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    This data set has 2 other notebooks, One for collecting data: https://www.kaggle.com/code/makspl/collecting-data-script Another for analysing and modelling: https://www.kaggle.com/code/makspl/eda-modelling?scriptVersionId=161968252

    Data collected used Riot Games public APi, I created a function which made API calls and formated player statistics into a dictionary which became a row in a csv file.
    Around 2200 unique players, with around 300 players from each rank.

    ABOUT DATA SET - summonerName - player username - summonerLevel - Experience accumilated across multiple lol games (different to in game champion level(think of this as total time spent playing games)) - rank - Leader board system which seperates players into different brackets, indicator of skill - wins - games won out of 25 recent - losses - games lost out of 25 recent games - winRate - number of wins divided by total games played (25) - kills - average kills aquired over past 25 games - deaths - avg deaths aquired over past 25 games - assists - avg number of people this player helped to kill - prefLane - most played lane out of the 25 (ADC and SUPPORT play together in the bottom lane) - campsKilled - jungle minions killed - minionsKilled - lane minions killed - goldEarned - avg of gold accumilated in each game - turretTakedowns - avg number of towers the player has destroyed (not total towers destroyed in a game) - visionScore - avg point system revolving around revealing hidden areas of map and destroying enemy vision wards - dragonKills - avg number of dragons the player has killed (killing dragons lends the team extra buffs such as more damage or health) - longestTimeSpentLiving - time in seconds - totalDamageDealt - avg of total damage dealt to enemy players - totalDamageTaken - avg of total damage taken from enemy players - gameDuration - avg time spent playing a single match in minutes - gameStart - avg time in hours where the player will start playing games, (eg 15.06 == 15:04)

  7. Number of League of Legends MAU 2011-2016

    • statista.com
    • proxy.parisjc.edu
    Updated Sep 13, 2016
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    Statista (2016). Number of League of Legends MAU 2011-2016 [Dataset]. https://www.statista.com/statistics/317099/number-lol-registered-users-worldwide/
    Explore at:
    Dataset updated
    Sep 13, 2016
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    This statistic illustrates the number of League of Legends (LoL) monthly active users worldwide from 2011 to 2016. In 2016, LoL had 100 million MAU, up from 90 million in 2015. Being one of the most prominent eSports games, in 2015 LoL championship finals attracted 36 million viewers worldwide. What is more, with the rise of gaming video content popularity, video games enthusiasts can now watch other players try their chances in the game, from the comfort of their own home. And so, League of Legends was one of the top games on Twitch, based on the number of hours viewed in 2016. It comes a no surprise that LoL held the highest share of the MOBA games revenues that year.

  8. League of Legends Ranked Match Data from NA

    • kaggle.com
    Updated Jun 20, 2020
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    James (2020). League of Legends Ranked Match Data from NA [Dataset]. https://www.kaggle.com/datasets/jamesbting/league-of-legends-ranked-match-data-from-na
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jun 20, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    James
    License

    ODC Public Domain Dedication and Licence (PDDL) v1.0http://www.opendatacommons.org/licenses/pddl/1.0/
    License information was derived automatically

    Description

    Context

    This dataset represents, at the time of writing and to the best of the author's knowledge, the largest and most comprehensive dataset of League of Legends ranked matches from NA. There are approximately 10 000 matches in this data set, with each match containing over 700 individual items, ranging from champion/spell choice, team stats, to individual player performance.

    This dataset is the result of my personal project, and I wanted a comprehensive dataset of ranked matches from NA. Each match is pulled from players who are approximately Gold-ranked.

    Acknowledgments

    This dataset would not have been possible without the help of the RiotWatcher wrapper library (https://riot-watcher.readthedocs.io/en/latest/), which is primarily responsible for calling the Riot Games API.

  9. League of Legends and hate speech: a corpus for comments in Twitch.tv

    • zenodo.org
    • live.european-language-grid.eu
    • +1more
    csv
    Updated Jul 19, 2021
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    Luiz C. C. Lima Junior; Luiz C. C. Lima Junior; Lucas D. F. Rodrigues; Lucas D. F. Rodrigues; Antonio F. L. Jacob Junior; Antonio F. L. Jacob Junior; Fábio M. F. Lobato; Fábio M. F. Lobato (2021). League of Legends and hate speech: a corpus for comments in Twitch.tv [Dataset]. http://doi.org/10.5281/zenodo.3735091
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jul 19, 2021
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Luiz C. C. Lima Junior; Luiz C. C. Lima Junior; Lucas D. F. Rodrigues; Lucas D. F. Rodrigues; Antonio F. L. Jacob Junior; Antonio F. L. Jacob Junior; Fábio M. F. Lobato; Fábio M. F. Lobato
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    League of Legends (LOL) is the most popular game on PC, drawing 8 million concurrent players. A common activity of gamers, besides playing games, is to watch other players presenting tips and tricks. Streaming platforms allow some players to show gameplays and live games. Twitch.tv is the world´s leading live streaming platform.

    Considering that hate speech is a ubiquitous problem in online gaming, we collected 985,766 comments from five videos of the top 10 LOL streamers in Twitch.tv platform.

    The dataset is freely available in a single file, ensembling all videos/players; and divided by players as well.

    These comments are a rich data source for opinion mining, sentiment analysis, topic modeling, and hate speech detection (including sexism and racism).

  10. Leading League of Legends eSports countries worldwide 2024, by prize money...

    • statista.com
    • proxy.parisjc.edu
    Updated Jan 16, 2024
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    Statista (2024). Leading League of Legends eSports countries worldwide 2024, by prize money winnings [Dataset]. https://www.statista.com/statistics/1441450/leading-lol-countries-worldwide-by-prize-money-won/
    Explore at:
    Dataset updated
    Jan 16, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 5, 2010 - Jan 12, 2024
    Area covered
    World
    Description

    As of January 2024, South Korea was the leading country in the League of Legends (LoL) eSports space. The country has won a total of almost 36 million U.S. dollars in prize money.

  11. League of Legends KR High Elo 5v5 Match Data

    • zenodo.org
    json
    Updated Jun 13, 2022
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    Zhihao Du; Zhihao Du (2022). League of Legends KR High Elo 5v5 Match Data [Dataset]. http://doi.org/10.5281/zenodo.6582781
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Jun 13, 2022
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Zhihao Du; Zhihao Du
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    League of Legends KR High Elo 5v5 Match Data

    Related project link: GitHub

    The dataset is retrieved using the Riot API. For documentation of the API please visit the website.

    The dataset contains information about all League of Legends KR server challengers (n=300) as of 2022-05-23. The account information is stored in accounts.json, whereas the information about the challenger league is in kr_challenger_league.json.

    Match data was retrieved from the 5 most recent 5v5 ranked solo matches for each challenger account. There are in total 811 unique matches, and the information is stored in matches.json. The matches are further cleaned only to include games that last more than 16 minutes (n=787), which are stored in matches_cleaned.json.

  12. h

    lol

    • huggingface.co
    Updated May 30, 2023
    + more versions
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    Amitrajit Bhattacharjee (2023). lol [Dataset]. https://huggingface.co/datasets/amitrajitbh1/lol
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    May 30, 2023
    Authors
    Amitrajit Bhattacharjee
    Description

    amitrajitbh1/lol dataset hosted on Hugging Face and contributed by the HF Datasets community

  13. League of Legends: Cumulative prize pool worldwide 2017-2023

    • proxy.parisjc.edu
    • statista.com
    Updated Jul 21, 2020
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    Statista (2020). League of Legends: Cumulative prize pool worldwide 2017-2023 [Dataset]. https://proxy.parisjc.edu:8293/statistics/1129675/league-of-legends-prize-pool/
    Explore at:
    Dataset updated
    Jul 21, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    League of Legends is a free online battle arena game in which the objective in almost all game modes is to destroy the enemy base, called the Nexus. The game is not only popular among players, but also among eSports viewers. The cumulative prize pool for League of Legends eSports competitions stood at 14.55 million U.S. dollars in 2018 and is expected to reach 23.42 million U.S. dollars by 2023.

  14. o

    League of Legends KR High Elo 5v5 Match Data

    • explore.openaire.eu
    Updated May 25, 2022
    + more versions
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    Zhihao Du (2022). League of Legends KR High Elo 5v5 Match Data [Dataset]. http://doi.org/10.5281/zenodo.6582780
    Explore at:
    Dataset updated
    May 25, 2022
    Authors
    Zhihao Du
    Description

    League of Legends KR High Elo 5v5 Match Data Related project link: GitHub The dataset is retrieved using the Riot API. For documentation of the API please visit the website. The dataset contains information about all League of Legends KR server challengers (n=300) as of 2022-06-12. The account information is stored in accounts.json, whereas the information about the challenger league is in kr_challenger_league.json. Match data was retrieved from the 5 most recent 5v5 ranked solo matches for each challenger account. There are in total 2166 unique matches. The matches are further cleaned only to include games that last more than 16 minutes (n=2078), which are stored in matches.json.

  15. League of Legends live game dataset

    • kaggle.com
    zip
    Updated Nov 18, 2022
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    James Jung (2022). League of Legends live game dataset [Dataset]. https://www.kaggle.com/datasets/therealjamesjung/league-of-legends-live-game-dataset
    Explore at:
    zip(57816462 bytes)Available download formats
    Dataset updated
    Nov 18, 2022
    Authors
    James Jung
    Description

    Dataset

    This dataset was created by James Jung

    Contents

  16. w

    LEAGUE OF LEGENDS SEXY GIRLS

    • workwithdata.com
    Updated Jul 26, 2024
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    Work With Data (2024). LEAGUE OF LEGENDS SEXY GIRLS [Dataset]. https://www.workwithdata.com/organization/league-legends-sexy-girls-dot-tumblr-dot-com
    Explore at:
    Dataset updated
    Jul 26, 2024
    Dataset authored and provided by
    Work With Data
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    LEAGUE OF LEGENDS SEXY GIRLS is a company.

  17. League of Legends' Champion Statistics by server. End Season 11.

    • zenodo.org
    • data.niaid.nih.gov
    Updated Nov 15, 2021
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    Rubén Moya Vázquez; Rubén Moya Vázquez (2021). League of Legends' Champion Statistics by server. End Season 11. [Dataset]. http://doi.org/10.5281/zenodo.5701424
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    Dataset updated
    Nov 15, 2021
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Rubén Moya Vázquez; Rubén Moya Vázquez
    Description

    This dataset contains the statistic data related to each League of Legends champion's profile of the op.gg webpage. It contains data related to every champion within the last month of ranked season 11. It has been created only for educational purposes with a web scraper based on scrapy.

  18. Distribution of U.S. League of Legends fans 2018, by age

    • statista.com
    Updated Jan 29, 2021
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    Statista (2021). Distribution of U.S. League of Legends fans 2018, by age [Dataset]. https://www.statista.com/statistics/1018224/league-of-legends-fans-by-age-usa/
    Explore at:
    Dataset updated
    Jan 29, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2018
    Area covered
    United States
    Description

    The statistic presents the share of League of Legends fans in the United States in 2018, by age group. According to the estimates, teenagers aged 13 to 17 accounted for 12 percent of U.S. League of Legends fans.

  19. League of Legends Diamond Ranked Games (10 min)

    • kaggle.com
    Updated Apr 13, 2020
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    Yi Lan Ma (2020). League of Legends Diamond Ranked Games (10 min) [Dataset]. https://www.kaggle.com/datasets/bobbyscience/league-of-legends-diamond-ranked-games-10-min/discussion
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Apr 13, 2020
    Dataset provided by
    Kaggle
    Authors
    Yi Lan Ma
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Context

    League of Legends is a MOBA (multiplayer online battle arena) where 2 teams (blue and red) face off. There are 3 lanes, a jungle, and 5 roles. The goal is to take down the enemy Nexus to win the game.

    Content

    This dataset contains the first 10min. stats of approx. 10k ranked games (SOLO QUEUE) from a high ELO (DIAMOND I to MASTER). Players have roughly the same level.

    Each game is unique. The gameId can help you to fetch more attributes from the Riot API.

    There are 19 features per team (38 in total) collected after 10min in-game. This includes kills, deaths, gold, experience, level... It's up to you to do some feature engineering to get more insights.

    The column blueWins is the target value (the value we are trying to predict). A value of 1 means the blue team has won. 0 otherwise.

    So far I know, there is no missing value.

    Glossary

    • Warding totem: An item that a player can put on the map to reveal the nearby area. Very useful for map/objectives control.
    • Minions: NPC that belong to both teams. They give gold when killed by players.
    • Jungle minions: NPC that belong to NO TEAM. They give gold and buffs when killed by players.
    • Elite monsters: Monsters with high hp/damage that give a massive bonus (gold/XP/stats) when killed by a team.
    • Dragons: Elite monster which gives team bonus when killed. The 4th dragon killed by a team gives a massive stats bonus. The 5th dragon (Elder Dragon) offers a huge advantage to the team.
    • Herald: Elite monster which gives stats bonus when killed by the player. It helps to push a lane and destroys structures.
    • Towers: Structures you have to destroy to reach the enemy Nexus. They give gold.
    • Level: Champion level. Start at 1. Max is 18.

    Acknowledgements

    Thanks, Rito Gaming.

  20. League of Legends average viewer count on Twitch 2024

    • proxy.parisjc.edu
    Updated Aug 12, 2024
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    Statista (2024). League of Legends average viewer count on Twitch 2024 [Dataset]. https://proxy.parisjc.edu:8293/statistics/1108953/league-of-legends-number-viewers/
    Explore at:
    Dataset updated
    Aug 12, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2018 - Jul 2024
    Area covered
    World
    Description

    League of Legends is a free online battle arena game. The objective of this game, in almost all game modes, is to destroy the enemy Nexus. The game is not only popular among players, but also among eSports viewers. League of Legends events on the video streaming service Twitch were watched by an average of 121 thousand viewers in July 2024 after peaking at 280 thousand average concurrent viewers in October 2021, when the animated series Arcane, which is based on the game, was released on Netflix.

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Mitchell J (2017). (LoL) League of Legends Ranked Games [Dataset]. https://www.kaggle.com/datasets/datasnaek/league-of-legends
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(LoL) League of Legends Ranked Games

Details from over 50,000 ranked games of LoL

Explore at:
CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
Dataset updated
Sep 22, 2017
Dataset provided by
Kagglehttp://kaggle.com/
Authors
Mitchell J
License

https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

Description

General Info

This is a collection of over 50,000 ranked EUW games from the game League of Legends, as well as json files containing a way to convert between champion and summoner spell IDs and their names. For each game, there are fields for:

  • Game ID
  • Creation Time (in Epoch format)
  • Game Duration (in seconds)
  • Season ID
  • Winner (1 = team1, 2 = team2)
  • First Baron, dragon, tower, blood, inhibitor and Rift Herald (1 = team1, 2 = team2, 0 = none)
  • Champions and summoner spells for each team (Stored as Riot's champion and summoner spell IDs)
  • The number of tower, inhibitor, Baron, dragon and Rift Herald kills each team has
  • The 5 bans of each team (Again, champion IDs are used)

This dataset was collected using the Riot Games API, which makes it easy to lookup and collect information on a users ranked history and collect their games. However finding a list of usernames is the hard part, in this case I am using a list of usernames scraped from 3rd party LoL sites.

Possible Uses

There is a vast amount of data in just a single LoL game. This dataset takes the most relevant information and makes it available easily for use in things such as attempting to predict the outcome of a LoL game, analysing which in-game events are most likely to lead to victory, understanding how big of an effect bans of a specific champion have, and more.

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