100+ datasets found
  1. Investment in AR/VR technology worldwide in 2024, by use case

    • statista.com
    Updated Sep 6, 2022
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    Statista (2022). Investment in AR/VR technology worldwide in 2024, by use case [Dataset]. https://www.statista.com/statistics/1098345/worldwide-ar-vr-investment-use-case/
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    Dataset updated
    Sep 6, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2020
    Area covered
    Worldwide
    Description

    The commercial use cases for augmented and virtual reality (AR/VR) that are expected to receive the largest investment in 2024 are training and industrial maintenance with 4.1 billion U.S. dollars forecast to be invested in both fields. VR gaming, VR video/feature viewing, and AR gaming make up the three largest consumer use cases for augmented and virtual reality (AR/VR), with 17.6 billion U.S. dollars expected to be spent in 2024.

    Metaverse

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using VR headsets, AR glasses, smartphone apps, or other devices.

    AR/VR in business

    The use of VR in an enterprise setting can often be seen through its use within training exercises. Examples of this include scenarios where new employees are being trained on important, technical machines and equipment - taking these out of service for training purposes would be an expensive and disruptive process for a business, with VR stepping in to alleviate this issue. AR can also be used to help improve efficiencies in a company, particularly with ‘see what I see’ capabilities for remote assistance, as well as the overlaying of data on the physical world image. On-site assembly, safety, in addition to industrial maintenance, are all use cases of AR that are expected to see strong growth in the coming years.

  2. T

    AR VR Software Market Forecast by Augmented Reality and Virtual Reality...

    • futuremarketinsights.com
    csv, pdf
    Updated Oct 31, 2023
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    Future Market Insights (2023). AR VR Software Market Forecast by Augmented Reality and Virtual Reality Software from 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/ar-vr-software-market
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    pdf, csvAvailable download formats
    Dataset updated
    Oct 31, 2023
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    In 2023, the global AR VR Software Market is estimated to be worth US$ 14.5 billion. Businesses across different sectors increasingly recognize the transformative potential of AR VR. The market is expected to reach US$ 65 billion by 2033. This growth trajectory is underpinned by an exceptional CAGR of 16.2%, highlighting the market's remarkable potential over the next decade.

    AttributesDetails
    AR VR Software Market Size in 2023US$ 14.5 billion
    AR VR Software Market Projected Size by 2033US$ 65 billion
    Forecasted Value CAGR from 2023 to 203316.2 %

    Historical Performance and Future Growth of the AR VR Software Market

    AR VR Software Market Size in 2022US$ 12.2 billion

    Country-wise Insights

    CountriesCAGR (2023 to 2033)
    United States16.4%
    Japan17.3%
    United Kingdom17.6%
    South Korea16.9%
    China16.8%

    Category-wise insights

    Top TechnologyAugmented Reality Software
    CAGR (2023 to 2033)16%
    Top ApplicationLarge Enterprises
    CAGR (2023 to 2033)15.8%
  3. T

    Analysis of AR and VR in Training Market by AR and VR Devices, Software, and...

    • futuremarketinsights.com
    csv, pdf
    Updated Jan 2, 2024
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    Future Market Insights (2024). Analysis of AR and VR in Training Market by AR and VR Devices, Software, and Services, from 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/ar-and-vr-in-training-market
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Jan 2, 2024
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The global AR and VR in training market size reached US$ 1,677.9 million in 2018. Demand for AR and VR in training recorded a y-o-y growth of 40.3% in 2022.

    AttributesKey Insights
    AR and VR in Training Market Size in 2022US$ 6,463.3 million
    Estimated AR and VR in Training Market Value (2023E)US$ 9,087.2 million
    Projected AR and VR in Training Market Revenue (2033F)US$ 2,98,682.1 million
    Value-based CAGR (2023 to 2033)41.8%

    Semi-annual Market Update

    ParticularValue CAGR
    H140.2% (2022 to 2032)
    H240.3% (2022 to 2032)
    H141.6% (2023 to 2033)
    H241.7% (2023 to 2033)

    Country-wise Insights

    CountriesValue CAGR
    China45.6%
    Japan43.5%
    United States38.4%
    India48.2%
    Germany40.7%

    Category-wise Insights

    By Component TypeValue CAGR
    AR/VR Devices41.4%
    Software43.1%
    Services39.8%
    By ApplicationValue CAGR
    Healthcare and Medical Training41.6%
    Aerospace and Defense Training44.8%
    Industrial Training40.2%
    Educational Training43.2%
    Retail Training38.7%
    Corporate/Enterprise Training37.4%
    Others35.8%
    Organization SizeValue CAGR
    Small and Mid-sized Organizations43.6%
    Large Organizations40.7%
  4. P

    AR and VR Market Size, Trends & Growth Report, 2030

    • psmarketresearch.com
    pdf,excel,ppt
    Updated Apr 18, 2024
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    P&S Intelligence (2024). AR and VR Market Size, Trends & Growth Report, 2030 [Dataset]. https://www.psmarketresearch.com/market-analysis/augmented-reality-and-virtual-reality-market
    Explore at:
    pdf,excel,pptAvailable download formats
    Dataset updated
    Apr 18, 2024
    Dataset authored and provided by
    P&S Intelligence
    License

    https://www.psmarketresearch.com/privacy-policyhttps://www.psmarketresearch.com/privacy-policy

    Time period covered
    2024 - 2030
    Area covered
    Global
    Description

    The augmented reality (AR) and virtual reality (VR) market generated revenue of USD 47.6 billion in 2023, which is expected to witness a CAGR of 23.7% during 2024-2030.

  5. v

    Global Augmented And Virtual Reality (AR VR) Market Size By AR Technology...

    • verifiedmarketresearch.com
    Updated May 29, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Augmented And Virtual Reality (AR VR) Market Size By AR Technology (Marker-Based Augmented Reality, Marker-Less Augmented Reality), By (VR Technology Non-immersive, Semi-and Fully Immersive), By Component (Hardware, Software), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/augmented-and-virtual-reality-ar-vr-market/
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    Dataset updated
    May 29, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Augmented And Virtual Reality (AR VR) Market Size was valued at USD 23.73 Billion in 2024 and is projected to reach USD 214.82 Billion by 2031, growing at a CAGR of 31.70% from 2024 to 2031.

    The market for augmented and virtual reality (AR/VR) is propelled by a number of important aspects that highlight its revolutionary influence on diverse sectors and consumer applications. First off, the user experience has been greatly improved by technological developments such as better hardware capabilities, higher-resolution screens, and increased computing power, making AR/VR more approachable and enticing. Second, the demand for immersive and engaging experiences is driving the growing acceptance of AR/VR in the gaming and entertainment sectors, which is driving market expansion. Furthermore, the usage of AR/VR for virtual meetings, training, and education is growing due to the increase of remote work and virtual collaboration tools, which has been further accelerated by the COVID-19 epidemic. These technologies offer realistic and captivating settings. Furthermore, the growing number of AR/VR uses in healthcare—including patient care, surgical simulations, and therapy—highlights the technology’s potential to enhance both clinical results and operational effectiveness. Moreover, the increasing demand for augmented reality (AR) in retail and e-commerce, which facilitates virtual try-ons and improves shopping experiences, draws in both companies and customers.

  6. m

    AR and VR in Education Market Size | CAGR of 20.2%

    • market.us
    csv, pdf
    Updated Apr 1, 2024
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    Market.us (2024). AR and VR in Education Market Size | CAGR of 20.2% [Dataset]. https://market.us/report/augmented-and-virtual-reality-in-education-market/
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Apr 1, 2024
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Report Overview

    The Global AR and VR in Education Market size is expected to be worth around USD 75 Billion by 2033, from USD 11.9 Billion in 2023, growing at a CAGR of 20.26% during the forecast period from 2024 to 2033.

    The augmented and virtual reality (AR/VR) in education market is experiencing significant growth, driven by the increasing adoption of immersive technologies in teaching and learning processes. This market expansion can be attributed to the demand for enhanced and interactive learning experiences, aiming to increase student engagement and improve learning outcomes. AR and VR technologies offer innovative ways to present content, enabling students to explore complex subjects through interactive simulations and virtual environments.

    The integration of AR and VR in education spans various levels, from K-12 to higher education and vocational training, covering subjects such as science, history, and medicine. The growth of the AR/VR in education market is further supported by technological advancements and the decreasing cost of VR headsets, making these technologies more accessible to educational institutions. Government initiatives and investments in digital learning tools also play a crucial role in fostering the adoption of AR and VR in the educational sector.

    https://market.us/wp-content/uploads/2024/02/Augmented-and-Virtual-Reality-in-Education-Market-1024x595.jpg" alt="Augmented and Virtual Reality in Education Market" width="1024" height="595">

    Moreover, the ongoing shift towards remote learning, accelerated by global events such as the COVID-19 pandemic, has underscored the value of AR and VR technologies in facilitating interactive and immersive learning experiences outside traditional classroom settings.

  7. A

    Healthcare AR VR Market Study by Augmented Reality and Virtual Reality for...

    • factmr.com
    csv, pdf
    Updated Mar 6, 2024
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    Fact.MR (2024). Healthcare AR VR Market Study by Augmented Reality and Virtual Reality for Patient Care Management, Medical Training, Surgery Planning, and Rehabilitation from 2024 to 2034 [Dataset]. https://www.factmr.com/report/healthcare-ar-vr-market
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Mar 6, 2024
    Dataset provided by
    Fact.MR
    License

    https://www.factmr.com/privacy-policyhttps://www.factmr.com/privacy-policy

    Time period covered
    2024 - 2034
    Area covered
    Worldwide
    Description

    Expanding at a CAGR of 18.2%, the global healthcare AR VR market is projected to increase from a valuation of US$ 2.8 billion in 2024 to US$ 14.85 billion by 2034-emd.

    Report AttributesDetails
    Healthcare AR VR Market Size (2024E)US$ 2.8 Billion
    Forecasted Market Value (2034F)US$ 14.85 Billion
    Global Market Growth Rate (2024 to 2034)18.2% CAGR
    Canada Market Growth Rate (2024 to 2034)19.3% CAGR
    China Market Value (2034F)US$ 2.97 Billion
    North America Market Share (2024E)22.8%
    East Asia Market Share (2034F)36.7%
    Key Companies Profiled
    • Atheer
    • Augmedix
    • VirtaMed
    • Psious
    • Layar
    • Siemens Ltd
    • Intutive Surgical
    • Vuzix Corporations
    • GE Healthcare
    • Firsthand Technology

    Country-wise Insights

    AttributeUnited States
    Market Value (2024E)US$ 505 Million
    Growth Rate (2024 to 2034)18.6% CAGR
    Projected Value (2034F)US$ 2.78 Billion
    AttributeChina
    Market Value (2024E)US$ 534.8 Million
    Growth Rate (2024 to 2034)18.7% CAGR
    Projected Value (2034F)US$ 2.97 Billion

    Category-wise Evaluation

    AttributeAugmented Reality
    Segment Value (2024E)US$ 1.30 Billion
    Growth Rate (2024 to 2034)15.4% CAGR
    Projected Value (2034F)US$ 7.10 Billion
    AttributeHospitals & Clinics
    Segment Value (2024E)US$ 1.02 Billion
    Growth Rate (2024 to 2034)17.3% CAGR
    Projected Value (2034F)US$ 5.66 Billion
  8. m

    Augmented Reality And Virtual Reality Market Size

    • market.us
    csv, pdf
    Updated May 1, 2024
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    Market.us (2024). Augmented Reality And Virtual Reality Market Size [Dataset]. https://market.us/report/augmented-reality-and-virtual-reality-market/
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    May 1, 2024
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Report Overview

    The Global Augmented Reality and Virtual Reality Market size is expected to be worth around USD 106.2 Billion by 2033, from USD 34.8 Billion in 2023, growing at a CAGR of 11.8% during the forecast period from 2024 to 2033.

    Augmented Reality (AR) and Virtual Reality (VR) are immersive technologies that have gained significant traction in recent years. AR overlays digital information onto the real world, enhancing the user’s perception and interaction with their environment. On the other hand, VR creates a fully simulated digital environment that users can immerse themselves in. Both technologies offer unique experiences and have a wide range of applications across industries.

    The Augmented Reality (AR) and Virtual Reality (VR) market is experiencing rapid growth, driven by technological advancements and increasing applications across diverse industries. The market encompasses hardware, such as AR glasses and VR headsets, and software, including applications and content creation tools.

    https://market.us/wp-content/uploads/2023/08/Augmented-Reality-and-Virtual-Reality-Market-1024x595.jpg" alt="Augmented Reality and Virtual Reality Market" width="1024" height="595">

  9. E

    50+ Notable Augmented Reality Statistics You Should Know in 2023

    • enterpriseappstoday.com
    Updated Oct 3, 2023
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    EnterpriseAppsToday (2023). 50+ Notable Augmented Reality Statistics You Should Know in 2023 [Dataset]. https://www.enterpriseappstoday.com/stats/augmented-reality-statistics.html
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    Dataset updated
    Oct 3, 2023
    Dataset authored and provided by
    EnterpriseAppsToday
    License

    https://www.enterpriseappstoday.com/privacy-policyhttps://www.enterpriseappstoday.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Key Augmented Reality Statistics: According to Statista by the year 2023, the number of Augmented Reality (AR) device users is expected to be 1.4 billion. 73 billion people will be using augmented reality on mobile and the number of AR device users is going to be 1.73 billion by the end of 2024. As of 2026, across the global AR industry, the market of AR/VR headsets is supposed to ship more than 50 million units and by 2024, AR device shipment will increase by 88.86% from 2023. As of 2023, the market value for smart glasses of AR is around $5.84 billion by the end of 2030 it is going to be $12.76 billion with an increase of 10.3% of CAGR. The market share of the AR software industry is going to be $137.14 billion by the end of 2028 at a CAGR of 57.21% In the year 2023, it has been observed that 2.7 billion deskless employees are the adopters of AR technologies. It can also be said that 80% of the global workforce is using this immersive technology. According to the reports of ARRIS Composites, in the United States around 70% of residents are going to be part of AR by 2024. The volume of the AR market is going to be enhanced by $11.58 billion by the end of 2023 and revenue earned by the AR/VR market will turn to $31.12 billion. In the United States in 2023 it has that there are more than 1,027 startups of AR. (Source: Statista) (Source: insiderintelligence.com) Nearly 90 million people in the United States have been using AR in 2023. Whereas, in the coming years in the U.S. users of AR in 2024 are going to be 95.5 million, 2025 (100.1 million), 2026 (103.9 million), and 2027 (106.9 million). One-seventh of the worldwide population uses augmented reality. The worth of the augmented reality market is $3.5 billion at present. The market for augmented reality is expected to surpass $50 billion in the next two years. 70% of users think that augmented reality might benefit them in some or the other way. The revenue of the augmented reality industry is expected to reach $340 billion by 2028. Around 67% of media planners and buyers are interested in AR or VR ads in digital advertising campaigns. 35% of people in the age range of 16-24 years and 25-34 years use augmented reality in 2023. Furthermore, AR user age ranges of 27% of people used by 35-44 years, others are followed by 11% (45-54 years), and 3% (55-64 years). (Source: 99firms.com) General Augmented Reality Statistics And Trends #1. The Pokémon Go app has remarkably created AR hype among people. The game has more than 800 million downloads and has been able to generate $2 billion in revenue in the last two years. It has certainly boosted the augmented reality market size. #2. Facebook has bought 11 AR/VR firms so far. As many tech firms have been trying to acquire as many shares as possible in the augmented reality market, Facebook has turned out to be one of the biggest investors in the augmented reality industry. The tech firm has bought around 11 AR/VR companies such as Oculus VR, Pebbles, and Surreal Vision. #3. AngelList, the top US platform for startups has a list of 2332 augmented reality firms AngelList releases a list of new firms each year. #4. Nearly 97% of Forbes' Most Valuable Brands utilize augmented reality. Forbes's list of most valuable brands includes companies like Microsoft, Amazon Apple, and Google. #5. Companies that use augmented reality report 40% greater conversion. It has been reported that augmented reality has improved rates of conversion for many firms and 3D technology and AR together have been able to promote post-purchase satisfaction as well. #6. User experience is one of the main barriers to faster AR adoption as per 32% of surveyed firms. Bulky devices and issues with AR equipment can hinder user experience. (Source: 99firms.com) #7. A standard AR ad might cost nearly $5000. Augmented reality ad costs less as compared to print media ads. #8. Advertising campaigns designed on augmented reality have a dwell time of about 75 seconds on average. Traditional promotional campaigns on TV or radio have a dwell time of only 2.5 seconds on average. (Source: Contentplus.placeco.com) #9. The augmented reality market is expected to reach $50 billion in the next two years. The AR market is estimated to surpass $18 billion in 2023. As per the augmented reality statistics for 2022, consumer expenditure on AR/VR is predicted to contribute to a 37.4% share of the worldwide AR/VR consumer market. #10. Around Half of Americans have been using AR without knowing about it. As per a survey, 47% of people in the US have been using AR apps without realizing it. #11. Around 50% of all Apple ARKit app downloads are games. Nearly 47% of Apple ARKit app downloads have come from AR games. #12. In 2023, mobile augmented reality revenue

  10. D

    Global Agmented Reality (AR) and Virtual Reality (VR) In Healthcare Market –...

    • databridgemarketresearch.com
    Updated Oct 2023
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    Data Bridge Market Research (2023). Global Agmented Reality (AR) and Virtual Reality (VR) In Healthcare Market – Industry Trends and Forecast to 2030 [Dataset]. https://www.databridgemarketresearch.com/reports/global-ar-and-vr-in-healthcare-market
    Explore at:
    Dataset updated
    Oct 2023
    Dataset authored and provided by
    Data Bridge Market Research
    License

    https://www.databridgemarketresearch.com/privacy-policyhttps://www.databridgemarketresearch.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    Report Metric

    Details

    Forecast Period

    2023 to 2030

    Base Year

    2022

    Historic Years

    2021

    Quantitative Units

    Revenue in USD Million, Volumes in Units, Pricing in USD

    Segments Covered

    Component (Hardware, Software, Services), Technology (Augmented Reality, Virtual Reality), End-User( Hospitals, Clinics, and Surgical Centers, Research Organizations and Pharma Companies, Research and Diagnostics Laboratories, Government and Defense Institutions, Others)

    Countries Covered

    U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E., South Africa, Egypt, Israel, Rest of Middle East and Africa

    Market Players Covered

    CAE (Canada), GE Healthcare (U.S.), Koninklijke Philips N.V. (Netherlands), Intuitive Surgical (U.S.), Siemens Ltd (Germany), Eon Reality, Inc (U.S.), Layar (U.K.), Bioflight VR (U.S.), TheraSim Inc (U.S.), Vuzix Corporation (U.S.), Radboudumc (Netherland)

    Market Opportunities

    • Development in medical devices
    • Increase in demand for medical training and education purpose
  11. Virtual and augmented reality in technology: AR/VR audio

    • globaldata.com
    Updated Sep 22, 2023
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    GlobalData UK Ltd. (2023). Virtual and augmented reality in technology: AR/VR audio [Dataset]. https://www.globaldata.com/store/report/virtual-and-augmented-reality-in-technology-ar-vr-audio-innovation-and-trend-analysis/
    Explore at:
    Dataset updated
    Sep 22, 2023
    Dataset provided by
    GlobalData Ltd
    GlobalDatahttps://www.globaldata.com/
    Authors
    GlobalData UK Ltd.
    License

    https://www.globaldata.com/privacy-policy/https://www.globaldata.com/privacy-policy/

    Time period covered
    2023 - 2027
    Area covered
    Global
    Description

    Our team of industry experts has meticulously researched and analyzed the latest trends, innovations and emerging technologies in the technology industry’s AR/VR audio segment. By leveraging our report, you will gain invaluable insights that can revolutionise your business strategies and give y Read More

  12. Number of jobs enhanced by AR/VR in the U.S. 2019-2030

    • statista.com
    Updated Mar 2, 2021
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    Statista (2021). Number of jobs enhanced by AR/VR in the U.S. 2019-2030 [Dataset]. https://www.statista.com/statistics/1211664/number-of-jobs-enhanced-by-ar-and-vr-united-states/
    Explore at:
    Dataset updated
    Mar 2, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2019
    Area covered
    United States
    Description

    It is forecast that over 2.3 million jobs will be enhanced by augmented reality (AR) and virtual reality (VR) technologies in the U.S. by 2030, an increase from the 80 thousand jobs that were enhanced by AR and VR in 2019. AR, VR, and mixed reality (MR) is often referred to as extended reality (XR), an emerging term used for all immersive technologies.

  13. D

    Augmented and Virtual Reality (AR VR) Market Research Report 2023-2032

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 3, 2023
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    Dataintelo (2023). Augmented and Virtual Reality (AR VR) Market Research Report 2023-2032 [Dataset]. https://dataintelo.com/report/global-augmented-and-virtual-reality-ar-vr-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Sep 3, 2023
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    The Global Augmented and Virtual Reality (AR VR) Market size is expected to grow from USD 11.14 Billion in 2018 to USD XX Billion by 2028, at a CAGR of 16.08% during the forecast period. The growth of this market can be attributed to factors such as the increasing adoption of AR VR in the healthcare and manufacturing industries, growing demand for AR VR devices from the gaming industry, and rising investments made by major players.

    Augmented reality (AR) is the technology that overlays digital information on a physical world interactively. Virtual reality (VR), on the other hand, creates virtual environments for users to experience and interact with. These technologies are used for various purposes such as gaming, entertainment, industrial training, and education among others. AR VR Technology allows users to experience the environment and get more information about objects. Companies are increasingly becoming aware of the benefits AR VR technology provides in terms of enhancing their operational efficiency, thereby creating a positive impact on their bottom line. Applications for AR VR can be divided into two categories Onboard and Off-board. On-board applications are those that are used while the user is in motion, such as driving or walking. Off-board applications are those that are used when the user is stationary, such as at home or in an office.

    On the basis of Type, the market is segmented into Hardware and Software.


    Hardware:

    Hardware augmented and virtual reality is a physical environment that is enhanced or altered by digital technology. The use of head-mounted displays, often in combination with sensors tracking the user's movement, can create an immersive experience in which the user feels transported into another world. This type of AR VR typically requires expensive hardware, such as headsets and other devices. Eyewear, Handheld Device, and Head Mounted Display are the three categories of hardware.


    Software:

    Software AR VR is the term used to describe an augmented or virtual reality experience, that is delivered through a mobile device or computer. This type of AR VR uses apps and software to create digital images and sounds that are superimposed onto what you see in front of you. The software provides a three-dimensional image, which makes it more realistic for the user. Software AR VR is often less expensive and more portable than hardware AR VR. It also doesn't require any additional equipment, such as goggles or glasses. The software component includes the applications that run on the hardware and provide the user experience. The Software category is further divided into Applications and Platforms.

    On the basis of Application, the market is segmented into On-Board and Off-Board.


    On-Board:

    Augmented and virtual reality (AR VR) is used in onboard applications to provide a real-time view of the surroundings. The use of AR VR helps the driver or pilot to have a better understanding of the environment around them, and make better decisions while driving or flying. It also provides an immersive experience to the passengers. The integration of augmented reality in on-board applications will provide real-time data for a wide range of driving scenarios, from parking assistance, navigation, safety warnings, and even entertainment options during travel.


    Off-Board:

    There are several off-board applications of AR VR. One of the most popular ones is marketing and advertising. Companies can use AR VR to create interactive ads, that allow customers to explore products in a more immersive way. Retailers can also use AR VR to provide an interactive shopping experience for their customers. Another popular off-board application of AR VR is in the education sector. AR VR can be used to create engaging and interactive content, that allows students to learn better. Some of the other off-board applications include entertainment, gaming, healthcare, and tourism among others.

    On the basis of Region, the market is segmented into North America, Latin America, Europe, Asia Pacific, and the Middle East & Africa. North America is projected to hold the largest market share in the global Augmented and Virtual Reality (AR VR) during the forecast period. Latin America is estimated to hold the second-largest market share in Augmented and Virtual Reality (AR VR). Europe is projected to grow at a considerable pace over the forecast period. The Asia Pacific is anticipated to be the fastest-growing market during the forecast period. The Middle East and Africa are anticipated to hold a small share of the overall Augmented and Virtual Reality (AR VR) mar

  14. T

    AR and VR In Healthcare Market Size Envisioned at USD 13.74 Billion by 2032

    • towardshealthcare.com
    pdf/ppt/excel
    Updated Mar 29, 2023
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    Towards Healthcare (2023). AR and VR In Healthcare Market Size Envisioned at USD 13.74 Billion by 2032 [Dataset]. https://www.towardshealthcare.com/insights/augmented-and-virtual-reality-in-healthcare-market
    Explore at:
    pdf/ppt/excelAvailable download formats
    Dataset updated
    Mar 29, 2023
    Dataset authored and provided by
    Towards Healthcare
    License

    https://www.towardshealthcare.com/privacy-policyhttps://www.towardshealthcare.com/privacy-policy

    Time period covered
    2024 - 2033
    Area covered
    Global
    Description

    The global AR and VR market size surpassed USD 1.57 billion in 2022 and is projected to reach around USD 13.74 billion in 2032, expanding at a healthy CAGR of 24.81%.

  15. P

    Augmented Reality (AR) And Virtual Reality (VR) In Manufacturing Market

    • precedenceresearch.com
    pdf/ppt/excel
    Updated Mar 6, 2023
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    Precedence Research (2023). Augmented Reality (AR) And Virtual Reality (VR) In Manufacturing Market [Dataset]. https://www.precedenceresearch.com/augmented-reality-and-virtual-reality-in-manufacturing-market
    Explore at:
    pdf/ppt/excelAvailable download formats
    Dataset updated
    Mar 6, 2023
    Dataset authored and provided by
    Precedence Research
    License

    https://www.precedenceresearch.com/privacy-policyhttps://www.precedenceresearch.com/privacy-policy

    Time period covered
    2024 - 2033
    Area covered
    Global
    Description

    The global augmented reality (AR) and virtual reality (VR) in manufacturing market size is expected to hit around USD 74.1 billion by 2032 with a CAGR of 24.62%.

  16. P

    AR and VR Headsets Market

    • precedenceresearch.com
    pdf/ppt/excel
    Updated Jul 25, 2023
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    Precedence Research (2023). AR and VR Headsets Market [Dataset]. https://www.precedenceresearch.com/ar-and-vr-headsets-market
    Explore at:
    pdf/ppt/excelAvailable download formats
    Dataset updated
    Jul 25, 2023
    Dataset authored and provided by
    Precedence Research
    License

    https://www.precedenceresearch.com/privacy-policyhttps://www.precedenceresearch.com/privacy-policy

    Time period covered
    2024 - 2033
    Area covered
    Global
    Description

    The global AR and VR headsets market size was estimated at USD 6.78 billion in 2022 and is expected to hit around USD 142.5 billion by 2032 with a CAGR of 35.6%.

  17. Virtual and augmented reality in defence: AR/VR aerial mapping

    • globaldata.com
    Updated Sep 22, 2023
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    GlobalData UK Ltd. (2023). Virtual and augmented reality in defence: AR/VR aerial mapping [Dataset]. https://www.globaldata.com/store/report/virtual-and-augmented-reality-in-defence-ar-vr-aerial-mapping-innovation-and-trend-analysis/
    Explore at:
    Dataset updated
    Sep 22, 2023
    Dataset provided by
    GlobalData Ltd
    GlobalDatahttps://www.globaldata.com/
    Authors
    GlobalData UK Ltd.
    License

    https://www.globaldata.com/privacy-policy/https://www.globaldata.com/privacy-policy/

    Time period covered
    2023 - 2027
    Area covered
    Global
    Description

    Our team of industry experts has meticulously researched and analyzed the latest trends, innovations and emerging technologies in the defence industry’s AR/VR aerial mapping segment. By leveraging our report, you will gain invaluable insights that can revolutionise your business strategies and Read More

  18. E

    Augmented Reality and Virtual Reality Market Trend | AR & VR Industry...

    • emergenresearch.com
    pdf
    Updated Jun 22, 2022
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    Emergen Research (2022). Augmented Reality and Virtual Reality Market Trend | AR & VR Industry Forecast by 2030 [Dataset]. https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 22, 2022
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/purpose-of-privacy-policyhttps://www.emergenresearch.com/purpose-of-privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    The global Augmented Reality (AR) and Virtual Reality (VR) market size reached USD 21.40 Billion in 2021 and is expected to reach USD 237.80 Billion in 2030 registering a CAGR of 35%. Augmented Reality and Virtual Reality industry report classifies global market by share, trend, growth and based on type, device type, technology, end-use, and region | AR &VR

  19. p

    AR/VR in Training Market - Persistence Market Research

    • persistencemarketresearch.com
    csv, pdf
    Updated Mar 12, 2021
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    Persistence Market Research (2021). AR/VR in Training Market - Persistence Market Research [Dataset]. https://www.persistencemarketresearch.com/market-research/ar-vr-in-training-market.asp
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Mar 12, 2021
    Dataset authored and provided by
    Persistence Market Research
    License

    https://www.persistencemarketresearch.com/privacy-policy.asphttps://www.persistencemarketresearch.com/privacy-policy.asp

    Time period covered
    2024 - 2034
    Area covered
    Worldwide
    Description

    AR/VR in training programs offers various opportunities for the architecture, engineering, and construction industry to develop new tools and finding new use cases such as AR modeling and 3D visualization, virtual meetings, and others.

  20. P

    AR/VR/MR Optics and Display Market

    • precedenceresearch.com
    pdf/ppt/excel
    Updated Oct 16, 2023
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    Precedence Research (2023). AR/VR/MR Optics and Display Market [Dataset]. https://www.precedenceresearch.com/augmented-reality-virtual-reality-mixed-reality-optics-and-display-market
    Explore at:
    pdf/ppt/excelAvailable download formats
    Dataset updated
    Oct 16, 2023
    Dataset authored and provided by
    Precedence Research
    License

    https://www.precedenceresearch.com/privacy-policyhttps://www.precedenceresearch.com/privacy-policy

    Time period covered
    2024 - 2033
    Area covered
    Global
    Description

    The global AR/VR/MR optics and display market size was valued at USD 1.37 billion in 2022, and it is expected to hit around USD 22.05 billion by 2032 with a CAGR of 32.1% from 2023 to 2032.

Share
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Link copied
Close
Cite
Statista (2022). Investment in AR/VR technology worldwide in 2024, by use case [Dataset]. https://www.statista.com/statistics/1098345/worldwide-ar-vr-investment-use-case/
Organization logo

Investment in AR/VR technology worldwide in 2024, by use case

Explore at:
11 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Sep 6, 2022
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
2020
Area covered
Worldwide
Description

The commercial use cases for augmented and virtual reality (AR/VR) that are expected to receive the largest investment in 2024 are training and industrial maintenance with 4.1 billion U.S. dollars forecast to be invested in both fields. VR gaming, VR video/feature viewing, and AR gaming make up the three largest consumer use cases for augmented and virtual reality (AR/VR), with 17.6 billion U.S. dollars expected to be spent in 2024.

Metaverse

Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using VR headsets, AR glasses, smartphone apps, or other devices.

AR/VR in business

The use of VR in an enterprise setting can often be seen through its use within training exercises. Examples of this include scenarios where new employees are being trained on important, technical machines and equipment - taking these out of service for training purposes would be an expensive and disruptive process for a business, with VR stepping in to alleviate this issue. AR can also be used to help improve efficiencies in a company, particularly with ‘see what I see’ capabilities for remote assistance, as well as the overlaying of data on the physical world image. On-site assembly, safety, in addition to industrial maintenance, are all use cases of AR that are expected to see strong growth in the coming years.

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