100+ datasets found
  1. Stanford Cars Dataset

    • kaggle.com
    • opendatalab.com
    • +1more
    zip
    Updated Jun 5, 2018
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    Jessica Li (2018). Stanford Cars Dataset [Dataset]. https://www.kaggle.com/jessicali9530/stanford-cars-dataset
    Explore at:
    zip(1959428284 bytes)Available download formats
    Dataset updated
    Jun 5, 2018
    Authors
    Jessica Li
    Description

    Context

    3D object representations are valuable resources for multi-view object class detection and scene understanding. Fine-grained recognition is a growing subfield of computer vision that has many real-world applications on distinguishing subtle appearances differences. This cars dataset contains great training and testing sets for forming models that can tell cars from one another. Data originated from Stanford University AI Lab (specific reference below in Acknowledgment section).

    Content

    The Cars dataset contains 16,185 images of 196 classes of cars. The data is split into 8,144 training images and 8,041 testing images, where each class has been split roughly in a 50-50 split. Classes are typically at the level of Make, Model, Year, ex. 2012 Tesla Model S or 2012 BMW M3 coupe.

    Acknowledgements

    Data source and banner image: http://ai.stanford.edu/~jkrause/cars/car_dataset.html contains all bounding boxes and labels for both training and tests.

    If you use this dataset, please cite the following paper:

    3D Object Representations for Fine-Grained Categorization

    Jonathan Krause, Michael Stark, Jia Deng, Li Fei-Fei

    4th IEEE Workshop on 3D Representation and Recognition, at ICCV 2013 (3dRR-13). Sydney, Australia. Dec. 8, 2013.

    Inspiration

    • Can you form a model that can tell the difference between cars by type or colour?
    • Which cars are manufactured by Tesla vs BMW?
  2. NASA 3D Models: Vehicle Assembly Building (VAB)

    • catalog.data.gov
    • datasets.ai
    • +4more
    Updated Apr 10, 2025
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    National Aeronautics and Space Administration (2025). NASA 3D Models: Vehicle Assembly Building (VAB) [Dataset]. https://catalog.data.gov/dataset/nasa-3d-models-vehicle-assembly-building-vab
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    Dataset updated
    Apr 10, 2025
    Dataset provided by
    NASAhttp://nasa.gov/
    Description

    The Vehicle Assembly Building (VAB) is one of the largest buildings in the world. It was originally built for assembly of Apollo/Saturn vehicles and was later modified to support Space Shuttle operations. Polygons: 3528 Vertices: 3388

  3. D

    TiCaM: Real Images Dataset

    • datasetninja.com
    Updated May 23, 2021
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    Jigyasa Katrolia; Jason Raphael Rambach; Bruno Mirbach (2021). TiCaM: Real Images Dataset [Dataset]. https://datasetninja.com/ticam-real-images
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    Dataset updated
    May 23, 2021
    Dataset provided by
    Dataset Ninja
    Authors
    Jigyasa Katrolia; Jason Raphael Rambach; Bruno Mirbach
    License

    https://spdx.org/licenses/https://spdx.org/licenses/

    Description

    TICaM Real Images: A Time-of-Flight In-Car Cabin Monitoring Dataset is a time-of-flight dataset of car in-cabin images providing means to test extensive car cabin monitoring systems based on deep learning methods. The authors provide depth, RGB, and infrared images of front car cabin that have been recorded using a driving simulator capturing various dynamic scenarios that usually occur while driving. For dataset they provide ground truth annotations for 2D and 3D object detection, as well as for instance segmentation.

  4. Stanford Cars Dataset

    • kaggle.com
    Updated Feb 22, 2019
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    Eduardo Reis (2019). Stanford Cars Dataset [Dataset]. https://www.kaggle.com/eduardo4jesus/stanford-cars-dataset/code
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 22, 2019
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Eduardo Reis
    Description

    Overview

    The Cars dataset contains 16,185 images of 196 classes of cars. The data is split into 8,144 training images and 8,041 testing images, where each class has been split roughly in a 50-50 split. Classes are typically at the level of Make, Model, Year, e.g. 2012 Tesla Model S or 2012 BMW M3 coupe.

    Acknowledgements

    Data source and banner image: http://ai.stanford.edu/~jkrause/cars/car_dataset.html contains all bounding boxes and labels for both training and tests.

    If you use this dataset, please cite the following paper:

    3D Object Representations for Fine-Grained Categorization

    Jonathan Krause, Michael Stark, Jia Deng, Li Fei-Fei

    4th IEEE Workshop on 3D Representation and Recognition, at ICCV 2013 (3dRR-13). Sydney, Australia. Dec. 8, 2013.

    Inspiration

    • Can you form a model that can tell the difference between cars by type or colour?

    • Which cars are manufactured by Tesla vs BMW?

  5. Unmanned Aerial Vehicle Image Dataset of the Built Environment for 3D...

    • zenodo.org
    zip
    Updated Jun 2, 2023
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    Samuel Fernandes; Anand Prakash; Jessica Granderson; Samuel Fernandes; Anand Prakash; Jessica Granderson (2023). Unmanned Aerial Vehicle Image Dataset of the Built Environment for 3D reconstruction (UAVID3D) [Dataset]. http://doi.org/10.5281/zenodo.7968619
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    zipAvailable download formats
    Dataset updated
    Jun 2, 2023
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Samuel Fernandes; Anand Prakash; Jessica Granderson; Samuel Fernandes; Anand Prakash; Jessica Granderson
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Unmanned Aerial Vehicles (UAV) provide increased access to unique types of urban imagery traditionally not available. Advanced machine learning and computer vision techniques when applied to UAV RGB image data can be used for automated extraction of building asset information and if applied to UAV thermal imagery data can detect potential thermal anomalies. However, these UAV datasets are not easily available to researchers, thereby creating a barrier to accelerating research in this area.

    To assist researchers with added data to develop machine learning algorithms, we present UAVID3D (Unmanned Aerial Vehicle (UAV) Image Dataset of the Built Environment for 3D reconstruction). The raw images for our dataset were recorded with a Zenmuse XT2 visual (RGB) and a FLIR Tau 2 (thermal, https://flir.netx.net/file/asset/15598/original/) camera on a DJI Mavic 2 pro drone (https://www.dji.com/matrice-200-series). The thermal camera is factory calibrated. All data is organized and structured to comply with FAIR principles, i.e. being findable, accessible, interoperable, and reusable. It is publicly available and can be downloaded from the Zenodo data repository.

    RGB images were recorded during UAV fly-overs of two different commercial buildings in Northern California. In addition, thermographic images were recorded during 2 subsequent UAV fly-overs of the same two buildings. UAV flights were recorded at flight heights between 60–80 m above ground with a flight speed of 1 m s and contain GPS information. All images were recorded during drone flights on May 10, 2021 between 8:45 am and 10:30 am and on May 19, 2021 between 2:15 pm and 4:30 pm. Outdoor air temperatures on these two days during the flights were between 78 and 83 degree fahrenheit and between 58 and 65 degree fahrenheit respectively.

    For the RGB flights, UAV path was planned and captured using an orbital flight plan in PIX4D capture at normal flight speed and overlap angle of 10 degree. Thermal images were captured by manual flights approximately 5 m away from each building facade. Due to the high overlap of images, similarities from feature points identified in each image can be extracted to conduct photogrammetry. Photogrammetry allows estimation of the three-dimensional coordinates of points on an object in a generated 3D space involving measurements made on images taken with a high overlap rate. Photogrammetry can be used to create a 3D point cloud model of the recorded region. UAVID3D dataset is a series of compressed archive files totaling 21GB. Useful pipelines to process these images can be found at these two repositories https://github.com/LBNL-ETA/a3dbr, and https://github.com/LBNL-ETA/AutoBFE

    This work was supported by the Assistant Secretary for Energy Efficiency and Renewable Energy, Building Technologies Program, of the U.S. Department of Energy under Contract No. DE-AC02-05CH11231.

  6. u

    Data from: 3D Simulated Surface Defects Dataset on Car Doors for Deep...

    • portalinvestigacion.uniovi.es
    Updated 2025
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    Roos Hoefgeest Toribio, Sara; Roos Hoefgeest Toribio, Sara (2025). 3D Simulated Surface Defects Dataset on Car Doors for Deep Learning-Based Industrial Inspection [Dataset]. https://portalinvestigacion.uniovi.es/documentos/6856992c6364e456d3a66d49
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    Dataset updated
    2025
    Authors
    Roos Hoefgeest Toribio, Sara; Roos Hoefgeest Toribio, Sara
    Description

    This dataset provides synthetic samples of surface defects generated on a CAD model of a car door. The defects include bumps and peaks, simulated using Free-Form Deformation (FFD) to ensure geometric realism and adaptability to curved surfaces. Surface acquisition is emulated using a virtual 3D profilometric sensor, incorporating both geometric and sensor noise to closely replicate real-world inspection conditions.

    All samples are labeled, and the dataset includes depth images, trajectory data, and raw sensor outputs, making it suitable for training and evaluating surface defect detection models in industrial settings.

    This dataset is associated with the TriPlay repository on GitHub:🔗 GitHub Repository

    It is also related with the following publication:

    📄 Simulation of Laser Profilometer Measurements in the Presence of Speckle Using Perlin Noise

    (This dataset is also associated with a manuscript currently under review.)

    🔑 Key Features

    High-Quality Synthetic Defects: Includes localized surface deformations (bumps and peaks) modeled with Free-Form Deformation.

    Virtual Profilometric Scanning: Simulates data acquisition with a 3D profilometer to capture realistic sensor readings.

    Realistic Sensor Noise: Adds surface and depth distortion to simulate real acquisition conditions.

    Per-Step Trajectory and Sensor Data: Includes detailed trajectory files and raw outputs per scanning step.

    Automatically Generated Annotations: Bounding boxes and defect metadata are included for supervised learning.

  7. NASA 3D Models: Agena Target Vehicle

    • catalog.data.gov
    • res1catalogd-o-tdatad-o-tgov.vcapture.xyz
    Updated Apr 11, 2025
    + more versions
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    National Aeronautics and Space Administration (2025). NASA 3D Models: Agena Target Vehicle [Dataset]. https://catalog.data.gov/dataset/nasa-3d-models-agena-target-vehicle
    Explore at:
    Dataset updated
    Apr 11, 2025
    Dataset provided by
    NASAhttp://nasa.gov/
    Description

    Polygons: 31290 Vertices: 19223

  8. 3

    3D Printed Car Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Feb 12, 2025
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    Data Insights Market (2025). 3D Printed Car Report [Dataset]. https://www.datainsightsmarket.com/reports/3d-printed-car-127180
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Feb 12, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Market Analysis of 3D Printed Cars The 3D printed car market is expected to witness substantial growth over the next decade. The market, valued at USD XXX million in 2025, is projected to expand at a CAGR of XX% from 2025 to 2033. This growth is attributed to the increasing adoption of additive manufacturing technologies, rising demand for customized and lightweight vehicles, and government initiatives promoting sustainable transportation. Key drivers include advancements in materials science, reduced production costs, and the proliferation of on-demand manufacturing. Trends in the market include the development of autonomous 3D printed cars, integration of artificial intelligence in design and manufacturing, and the emergence of advanced printing technologies. Market Dynamics The restraints in the 3D printed car market include limited production capacity, a shortage of skilled labor, and regulatory challenges. However, the market is segmented based on application (passenger vehicle, commercial vehicle, professional racing), type (car components, the whole car), region, and key companies (Porsche, Rolls Royce, Ford Motor, Local Motors, Volkswagen Group, XEV, Daihatsu, BMW, General Motors, Buick, Cadillac, Chevrolet). Regional analysis reveals significant growth potential in North America, Europe, and the Asia Pacific, with China and India emerging as key markets. Prominent companies in the market are focused on research and development, strategic partnerships, and expanding their production capabilities to cater to the growing demand for 3D printed cars.

  9. C

    Car Driving Simulator Game Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 3, 2025
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    Market Report Analytics (2025). Car Driving Simulator Game Report [Dataset]. https://www.marketreportanalytics.com/reports/car-driving-simulator-game-55081
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Apr 3, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The car driving simulator game market is experiencing robust growth, driven by advancements in gaming technology, increasing smartphone penetration, and the rising popularity of esports. The market's appeal extends across diverse demographics, from casual gamers seeking realistic driving experiences to professional racing enthusiasts utilizing simulators for training and improvement. While precise figures for market size and CAGR are not provided, a reasonable estimation, considering the prevalence of mobile and console gaming, points towards a substantial market value. Assuming a conservative annual growth rate of 15% based on industry trends and the increasing sophistication of game features (e.g., enhanced graphics, realistic physics engines, VR integration), the market size in 2025 could be estimated at $2 billion USD, projecting to $4 billion USD by 2033. Key market segments include 3D driving games, which are projected to dominate due to their immersive experience, and the entertainment segment, fueled by the growing popularity of streaming platforms and competitive gaming. Growth is further propelled by the increasing availability of affordable VR and AR technologies, enriching the gaming experience. However, challenges remain, including the high development costs associated with realistic simulations and the potential for market saturation as new titles enter the competitive landscape. Regional market share is likely skewed towards North America and Europe, given these regions’ higher disposable incomes and advanced gaming infrastructure, although rapid growth is expected in Asia-Pacific markets due to increasing smartphone usage and a large young population. Competition is intense, with established players like Electronic Arts and Codemasters vying for market dominance alongside innovative independent developers. Successful strategies will focus on continuous innovation in game mechanics, realistic graphics, and platform compatibility to cater to an ever-evolving player base.

  10. NASA 3D Models: Vehicle Assembly Building (VAB) - Dataset - NASA Open Data...

    • data.nasa.gov
    Updated Mar 31, 2025
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    nasa.gov (2025). NASA 3D Models: Vehicle Assembly Building (VAB) - Dataset - NASA Open Data Portal [Dataset]. https://data.nasa.gov/dataset/nasa-3d-models-vehicle-assembly-building-vab
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    Dataset updated
    Mar 31, 2025
    Dataset provided by
    NASAhttp://nasa.gov/
    Description

    The Vehicle Assembly Building (VAB) is one of the largest buildings in the world. It was originally built for assembly of Apollo/Saturn vehicles and was later modified to support Space Shuttle operations. Polygons: 3528 Vertices: 3388

  11. CAR Eco-3D Vegetation Response to Changing Forcing Factors L1 V1...

    • catalog.data.gov
    • data.nasa.gov
    • +2more
    Updated Jul 4, 2025
    + more versions
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    NASA/GSFC/SED/ESD/TISL/GESDISC (2025). CAR Eco-3D Vegetation Response to Changing Forcing Factors L1 V1 (CAR_ECO3D_L1C) at GES DISC [Dataset]. https://catalog.data.gov/dataset/car-eco-3d-vegetation-response-to-changing-forcing-factors-l1-v1-car-eco3d-l1c-at-ges-disc-271b3
    Explore at:
    Dataset updated
    Jul 4, 2025
    Dataset provided by
    NASAhttp://nasa.gov/
    Description

    This study promotes the understanding of vegetation response to changing forcing factors such as climate, storm frequency, and management practices, and is directly traceable to missions such as MODIS, MISR, and ICESat-2.

  12. This API provides parking vacancy data and basic car park information...

    • data.gov.hk
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    data.gov.hk, This API provides parking vacancy data and basic car park information consolidated from datasets in the Open Data Portal (formerly known as PSI Portal) provided by (1) Transport Department ([https://data.gov.hk/en-data/dataset/hk-td-tis_5-real-time-parking-vacancy-data](https://data.gov.hk/en-data/dataset/hk-td-tis_5-real-time-parking-vacancy-data)) and (2) the Energizing Kowloon East Office (EKEO) ([https://data.gov.hk/en-data/dataset/hk-devb-sps-sps](https://data.gov.hk/en-data/dataset/hk-devb-sps-sps)). [Dataset]. https://data.gov.hk/en-data/dataset/hk-pland-pland1-3d-photo-realistic-model
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    Dataset provided by
    data.gov.hk
    Area covered
    Hong Kong
    Description

    Planning Department (PlanD) has prepared a 3D photo-realistic model for part of Hong Kong Island and Kowloon Peninsula. The 3D photo-realistic model for Hong Kong Island (part) and Kowloon Peninsula (part) were formulated based on the aerial photos captured in March 2017 and March 2018 respectively. The index plan and the content of CSV file can be found here Metadata File for Kowloon Peninsula Data can be found here The multiple file formats are available for dataset download in API. DISCLAIMER The data provided by the PlanD is for reference only. Whilst endeavours have been made to ensure the accuracy of the data on this site, no express or implied warranty or representation is given to the accuracy or completeness of the data or its appropriateness for use in any particular circumstances. The PlanD is not responsible for any loss or damage whatsoever arising out of or in connection with this web site and if necessary you should obtain independent legal advice before acting upon it. The PlanD reserves the right to omit, suspend or edit all data at any time in its absolute discretion without giving any reason or prior notice. Users are responsible for making their own assessment of all data. The PlanD shall not be held liable for any damages whatsoever (including, without limitation, damages for loss of profits, business interruption, loss of information) arising out of the use or inability to use such data. The PlanD does not undertake to provide any updated version of the data and reserves the right to suspend the provision of the data at any time. The time required for downloading the data would depend on the current network environment.

  13. C

    Car Driving Simulator Game Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 3, 2025
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    Market Report Analytics (2025). Car Driving Simulator Game Report [Dataset]. https://www.marketreportanalytics.com/reports/car-driving-simulator-game-54574
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Apr 3, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global car driving simulator game market is experiencing robust growth, driven by the increasing popularity of gaming, advancements in game technology (particularly in realistic graphics and physics engines), and the affordability of gaming hardware. The market's expansion is fueled by diverse player demographics, ranging from casual gamers seeking immersive entertainment to aspiring professional racers using simulators for training. The segment encompassing 3D driving games is currently dominant, offering a more realistic and engaging experience compared to 2D counterparts. This trend is expected to continue, propelled by ongoing technological innovations that enhance visual fidelity, haptic feedback, and artificial intelligence. The entertainment application segment holds a significant market share, with driving simulators increasingly integrated into arcades, theme parks, and other entertainment venues. However, the driving school simulation segment presents a strong growth opportunity, as more driving schools adopt simulator technology for cost-effective and safer training programs. The competitive landscape is characterized by established players like Codemasters and Electronic Arts, alongside a growing number of independent developers and mobile game studios. Geographic growth is largely influenced by the penetration of gaming culture and smartphone adoption rates. North America and Europe currently hold the largest market shares, however, the Asia-Pacific region demonstrates significant potential for expansion due to its rapidly growing gaming market and increasing internet penetration. Challenges for the market include maintaining player engagement amidst a saturated gaming market and ensuring technological advancements translate into user-friendly, accessible experiences. In the coming years, we anticipate continued market growth driven by both technological advancements and the ever-growing global appeal of interactive gaming experiences. The projected Compound Annual Growth Rate (CAGR) for the period indicates substantial market expansion over the forecast period. Market segmentation by game type (2D vs 3D) and application (entertainment, driving schools, others) provides valuable insights into market dynamics and potential growth vectors. Analyzing regional data allows for the identification of key markets and the formulation of targeted strategies for developers and publishers. The competitive landscape shows a mix of large established companies and innovative smaller studios, indicating the potential for both market consolidation and the emergence of niche players. The historical data helps to establish a baseline understanding of market trends, while the projected data provides a roadmap for future growth and investment planning. By understanding these factors, stakeholders can make informed decisions related to market entry, product development, and marketing strategies.

  14. 3

    3D Printed Car Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jul 4, 2025
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    Data Insights Market (2025). 3D Printed Car Report [Dataset]. https://www.datainsightsmarket.com/reports/3d-printed-car-774268
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Jul 4, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The 3D printed car market is poised for significant growth, driven by advancements in additive manufacturing technologies, increasing demand for customized vehicles, and the potential for reduced production costs and lead times. While the market is currently nascent, a projected Compound Annual Growth Rate (CAGR) of, let's assume, 25% from a 2025 market size of $500 million (a conservative estimate given the technology's current stage) indicates substantial expansion through 2033. Key players like Porsche, Rolls Royce, and Ford are exploring 3D printing for prototyping and specialized parts, demonstrating the industry's growing interest. However, challenges remain, including material limitations, scalability issues, and the need for regulatory approvals to ensure safety and quality standards. The successful integration of 3D printing into mainstream automotive manufacturing will depend on overcoming these hurdles and establishing robust supply chains for specialized materials. The segmentations within the market are likely to evolve rapidly. Currently, we see a focus on high-end luxury vehicles and specialized applications leveraging the customization capabilities of 3D printing. However, as technology matures and costs decrease, the market may see expansion into more affordable vehicle segments and wider adoption for mass production of certain components. Further research into sustainable and cost-effective materials is crucial for driving broader adoption. Regional variations will also play a key role; early adoption is likely in regions with strong technological infrastructure and supportive regulatory environments, with North America and Europe potentially leading the initial growth. The forecast period of 2025-2033 presents an exciting window to watch the transformative potential of this technology unfold within the automotive industry.

  15. R

    Stanford_car Dataset

    • universe.roboflow.com
    zip
    Updated Aug 1, 2024
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    Openglpro (2024). Stanford_car Dataset [Dataset]. https://universe.roboflow.com/openglpro/stanford_car/model/9
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    zipAvailable download formats
    Dataset updated
    Aug 1, 2024
    Dataset authored and provided by
    Openglpro
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Labeled All The Cars Bounding Boxes
    Description

    This dataset is a copy of a subset of the full Stanford Cars dataset

    The original dataset contained 16,185 images of 196 classes of cars.

    The classes are typically at the level of Make, Model, Year, e.g. 2012 Tesla Model S or 2012 BMW M3 coupe in the original dataset, and in this subset of the full dataset (v3, TestData and v4, original_raw-images).

    v4 (original_raw-images) contains a generated version of the original, raw images, without any modified classes

    v8 (classes-Modified_raw-images) contains a generated version of the raw images, with the Modify Classes preprocessing feature used to remap or omit the following classes: 1. bike, moped --remapped to--> motorbike 2. cng, leguna, easybike, smart fortwo Convertible 2012, and all other specific car makes with named classes (such as Acura TL Type-S 2008) --remapped to--> vehicle 3. rickshaw, boat, bicycle --> omitted

    v9 (FAST-model_mergedAllClasses-augmented_by3x) contains a generated version of the raw images, with the Modify Classes preprocessing feature used to remap or omit the following classes: 1. bike, moped --remapped to--> motorbike 2. cng, leguna, easybike, smart fortwo Convertible 2012, and all other specific car makes with named classes (such as Acura TL Type-S 2008) --remapped to--> vehicle 3. rickshaw, boat, bicycle --> omitted

    v10 (ACCURATE-model_mergedAllClasses-augmented_by3x) contains a generated version of the raw images, with the Modify Classes preprocessing feature used to remap or omit the following classes: 1. bike, moped --remapped to--> motorbike 2. cng, leguna, easybike, smart fortwo Convertible 2012, and all other specific car makes with named classes (such as Acura TL Type-S 2008) --remapped to--> vehicle 3. rickshaw, boat, bicycle --> omitted

    Citation:

    3D Object Representations for Fine-Grained Categorization Jonathan Krause, Michael Stark, Jia Deng, Li Fei-Fei 4th IEEE Workshop on 3D Representation and Recognition, at ICCV 2013 (3dRR-13). Sydney, Australia. Dec. 8, 2013. pdf BibTex slides

  16. S

    Self-Driving 3D High Precision Map Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jul 3, 2025
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    Archive Market Research (2025). Self-Driving 3D High Precision Map Report [Dataset]. https://www.archivemarketresearch.com/reports/self-driving-3d-high-precision-map-587193
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    doc, pdf, pptAvailable download formats
    Dataset updated
    Jul 3, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The self-driving 3D high-precision map market is experiencing robust growth, driven by the burgeoning autonomous vehicle industry and the increasing demand for safer and more efficient navigation systems. Let's assume, for illustrative purposes, a 2025 market size of $5 billion and a CAGR of 25% over the forecast period (2025-2033). This signifies a substantial expansion, reaching an estimated market value of approximately $25 billion by 2033. This impressive growth trajectory is fueled by several key factors, including advancements in sensor technology (LiDAR, radar, cameras), improved mapping techniques, and the rising investments in autonomous driving technology by both established automakers and tech giants. The market is further segmented by various mapping technologies, data providers, and geographical regions, each exhibiting unique growth patterns. Several key trends are shaping the market landscape. The integration of artificial intelligence and machine learning for map creation and updating is leading to higher accuracy and real-time adaptability. Furthermore, the increasing adoption of cloud-based platforms for data storage and processing is improving efficiency and scalability. However, challenges remain, including the high cost of data acquisition and processing, the need for robust data security measures, and the regulatory complexities surrounding the use of autonomous vehicles. Leading players like TomTom, Google, Alibaba (AutoNavi), and Baidu are actively investing in R&D and strategic partnerships to solidify their market positions. The competitive landscape is dynamic, with both established players and new entrants constantly innovating and seeking to capture market share. The continued expansion of the autonomous vehicle sector promises to fuel further growth and innovation within the self-driving 3D high-precision map market in the coming years.

  17. Z

    DPJAIT DATASET - Multimodal Dataset for Indoor 3D Drone Tracking

    • data.niaid.nih.gov
    Updated Feb 16, 2025
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    Wojciechowski, Konrad (2025). DPJAIT DATASET - Multimodal Dataset for Indoor 3D Drone Tracking [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_10800806
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    Dataset updated
    Feb 16, 2025
    Dataset provided by
    Paszkuta, Marcin
    Lindenheim-Locher, Wojciech
    ZieliƄski, MichaƂ
    ƚwitoƄski, Adam
    Paleta, Grzegorz
    Krzeszowski, Tomasz
    Rosner, Jakub
    Wojciechowski, Konrad
    JosiƄski, Henryk
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    =======================License=======================The DPJAIT dataset is made available under the CC BY 4.0 license https://creativecommons.org/licenses/by/4.0/

    =======================Summary=======================DPJAIT DATASET – MULTIMODAL DATASET FOR INDOOR 3D DRONE TRACKINGThe DPJAIT dataset has been designed for research on vision-based 3D drone tracking. The dataset consists of real measurements registered by a Vicon system containing a synchronized RGB multicamera set and motion capture acquisition, as well as simulated sequences obtained from a similar but virtual camera system created in Unreal Engine and AirSim simulator. The scene for the simulation sequences was prepared using a model of the Human Motion Lab (HML) at the Polish-Japanese Academy of Information Technology (PJAIT) in Bytom, Poland, in which real sequences were registered.

    It is obligatory to cite the following paper in every work that uses the dataset: J. Rosner, T. Krzeszowski, A. ƚwitoƄski, H. JosiƄski, W. Lindenheim-Locher, M. Zielinski, G. Paleta, M. Paszkuta, K. Wojciechowski: Multimodal dataset for indoor 3D drone tracking challenge, Scientific Data 12, 257 (2025). https://doi.org/10.1038/s41597-025-04521-y

    =======================Data description=======================The dataset consists of 13 simulated and 18 real sequences, which differ in the number of drones and their pattern of moving on scene. The sequences were prepared in such a way that they could be used for various types of research. Some sequences contain a larger amount of drones but with limited motion or a smaller amount with a bigger degree of freedom. Additionally, some simulated sequences were generated based on measurements performed in a real laboratory, so they can be used to compare the results obtained for simulation and real sequences.

    The simulated sequences were created using an environment based on the Unreal Engine and the AirSim plugin. It is an open-source project created by Microsoft to provide high-fidelity simulation of a variety of autonomous vehicles. Inside the environment, a scene based on the laboratory where real-life recordings took place was created. At the simulation scene, eight different cameras were placed. For some sequences, the stage size was enlarged twice the size of the HML laboratory to accommodate more flying drones without an issue of potential collisions between each of them. This allowed the generation of sequences with a large number of drones (up to 10), which was not possible to achieve in real conditions. Five different drone models were used in the simulations.Most sequences contain data from eight cameras, except three sequences generated based on real sequences (S11_D4, S12_D3, S13_D3), which contain only data from four cameras. In addition, sequences S01_D2_A, S02_D4_A, and S03_D10_A contain images from the drone camera (First Person View, FPV), and ArUco markers placed on walls.

    In real data scenarios, drones are manually controlled by skilled operators and tracked by a multi-modal acquisition system. Videos are registered by a set of four RGB cameras -- cam_1, cam_2, cam_3, and cam_4 -- with 1924x1082 resolution, located in the corners of the lab. Moreover, motion capture measurements are used to provide reference locations and orientations. It is achieved by tracking four markers -- A, B, C, and D -- attached to the top of the drones and forming an asymmetrical cross (see files MarkersCross_1.jpg, MarkersCross_2.jpg, and MarkersCrosses.pdf in "Additional_Files" folder). Details on how to establish the location and orientation in case of the known 3D coordinates of the markers are described by Lindenheim-Locher, W. et al. (Lindenheim-Locher, W. et al. YOLOv5 Drone Detection Using Multimodal Data Registered by the Vicon System. Sensors 2023, 23, 6396. https://doi.org/10.3390/s23146396).Moreover, to distinguish different drones visible at the same time instant, various lengths of the cross arms are applied (see MarkersCrosses.pdf in the "Additional_Files" folder). Ground truth data were acquired using a Vicon motion capture system. Synchronization and calibration of the motion capture system and video cameras were carried out using software and hardware provided by Vicon.

    =======================Dataset structure=======================* Additional_Files - directory with additional files * lab_hml_map.pdf - scene diagram with camera placement * MarkersCross_1.jpg - placement of markers on the drone * MarkersCross_2.jpg - placement of markers on the drone * MarkersCrosses.pdf - diagrams with dimensions of crosses with markers * dl_data-ReadMe.txt - description of files with drones detections using the YOLOv5 model * Real_Data_ArUco - additional files for sequences with ArUco markers * ArUco-ReadMe.txt - file structure description * images with the arrangement of markers on the walls* Real_Data - 18 video sequences recorded in HML at the PJAIT. * 4 recordings from cameras placed on the scene * cameras_calibration.csv - cameras calibration data for OpenCV camera model * .c3d - 3D coordinates of markers on crosses mounted on drones recorded by the Vicon system (see files MarkersCross_1.jpg, MarkersCross_2.jpg, and MarkersCrosses.pdf) * dl_data - drones detections using the YOLOv5 model * sequences with ArUco markers (_A in the name) additionally: * FPV recordings from drones camera * fpv_camera_data.csv - FPV camera parameters * ArUco_3D.xlsx - data of ArUco markers placed on the scene * _REF_ORI.csv - the drone's reference orientation corresponding to the data from the drone's camera * _REF_POS.csv - the drone's reference position corresponding to the data from the drone's camera * cameras_specification.csv - parameters of the cameras used* Simulated_Data - 13 simulation video sequences. * 4 to 8 recordings from cameras placed on the scene * cameras_calibrationm.csv - cameras calibration data for OpenCV camera model * _pos_25.csv - position and orientation of the drone * _cam_25.csv (only sequences with ArUco markers - _A in the name) - position, orientation, and parameters of the drone's camera * drone_masks.zip - extracted drone masks * dl_data - drones detections using the YOLOv5 model * sequences with ArUco markers (_A in the name) additionally: * FPV recordings from the drone's camera * markersAruco.csv - data of ArUco markers placed on the scene * cameras_specification.csv - parameters of the cameras used

    =======================Project participants=======================Jakub RosnerTomasz Krzeszowski (Rzeszow University of Technology)Adam ƚwitoƄski (Silesian University of Technology)Henryk JosiƄski (Silesian University of Technology)Wojciech Lindenheim-LocherMichaƂ ZieliƄski Grzegorz Paleta Marcin Paszkuta (Silesian University of Technology)Konrad Wojciechowski (Polish-Japanese Academy of Information Technology)

    =======================Acknowledgments=======================This work has been supported by the National Centre for Research and Development within the research project "Innovative technology for creating multimedia events based on drone combat with synergy between the VR, AR and physical levels" in the years 2020–2023, Project No. POIR.01.02.00-00-0160/20.

    =======================Further information=======================For any questions, comments or other issues please contact Tomasz Krzeszowski .

  18. C

    Car 3D Cover Glass Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Aug 11, 2025
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    Data Insights Market (2025). Car 3D Cover Glass Report [Dataset]. https://www.datainsightsmarket.com/reports/car-3d-cover-glass-1842780
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Aug 11, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The automotive glass market, specifically the segment encompassing 3D cover glass, is experiencing robust growth fueled by the increasing adoption of advanced driver-assistance systems (ADAS) and the rising demand for aesthetically pleasing and technologically advanced vehicle interiors. The market's expansion is driven by the integration of larger, curved displays within car dashboards and center consoles, necessitating the use of 3D cover glass for protection and enhanced visual clarity. This trend is further amplified by the growing popularity of electric vehicles (EVs), which often feature more sophisticated infotainment systems and larger screens than their internal combustion engine counterparts. Leading manufacturers like Saint-Gobain, AGC Inc., and NSG Group are heavily investing in research and development to enhance the durability, optical performance, and manufacturing processes of 3D cover glass, creating a highly competitive landscape. While challenges exist, such as the high initial investment costs associated with specialized manufacturing equipment and the complexities of integrating curved glass into complex automotive designs, these hurdles are being addressed through innovation and strategic partnerships across the supply chain. The market is segmented by glass type (e.g., chemically strengthened, tempered), application (dashboard, center console, door panels), and vehicle type (passenger cars, commercial vehicles). This segmentation indicates opportunities for specialized product development and targeted market penetration. The forecast for the car 3D cover glass market suggests a substantial expansion over the coming years. A conservative estimate, considering the rapid technological advancements and increasing adoption rate, suggests a Compound Annual Growth Rate (CAGR) of around 15% from 2025 to 2033. This projection is based on the understanding that the market is still in its relatively early stages of growth, with significant potential for future expansion as more vehicle models incorporate advanced technologies and larger displays. This growth will be distributed across various geographical regions, with North America, Europe, and Asia-Pacific expected to lead the market due to higher vehicle production volumes and greater consumer demand for high-tech features. However, emerging markets in regions like South America and Africa also present significant growth opportunities in the long term. The ongoing development of new materials and manufacturing processes, focusing on weight reduction, increased strength, and improved scratch resistance, will further stimulate market growth and differentiation among competitors.

  19. S

    Self-Driving 3D High Precision Map Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Apr 8, 2025
    + more versions
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    Data Insights Market (2025). Self-Driving 3D High Precision Map Report [Dataset]. https://www.datainsightsmarket.com/reports/self-driving-3d-high-precision-map-130578
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    doc, pdf, pptAvailable download formats
    Dataset updated
    Apr 8, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The self-driving 3D high-precision map market is experiencing rapid growth, driven by the increasing adoption of autonomous vehicles and the expanding need for accurate and detailed mapping data. The market, currently valued at approximately $2 billion in 2025, is projected to experience a Compound Annual Growth Rate (CAGR) of 25% from 2025 to 2033, reaching an estimated $15 billion by 2033. Several factors contribute to this expansion. Firstly, advancements in sensor technologies, such as LiDAR and cameras, are enabling the creation of more accurate and detailed 3D maps. Secondly, the rise of Level 3 and above autonomous driving systems necessitates highly precise map data for safe and reliable vehicle navigation. This is further fueled by government initiatives promoting autonomous vehicle development and investment from major tech companies and automotive manufacturers in mapping infrastructure. The market is segmented by application (L1/L2+ Driving Automation, L3 Driving Automation, Others) and type (Crowdsourcing Model, Centralized Mode), reflecting diverse approaches to data acquisition and map creation. Competition is fierce, with established players like TomTom, Google, and Baidu alongside emerging companies vying for market share. Geographic distribution shows a strong concentration in North America and Europe initially, owing to established autonomous vehicle testing infrastructure and regulatory frameworks. However, rapid growth is anticipated in the Asia-Pacific region, particularly China and India, as these markets develop their autonomous driving ecosystems and invest heavily in smart city initiatives. Market restraints include high data acquisition and processing costs, challenges in maintaining map accuracy across dynamic environments, and concerns surrounding data privacy and security. Overcoming these challenges will be crucial for sustained market growth and widespread adoption of self-driving 3D high-precision mapping technology. The future of this market will be defined by innovative data management strategies, continuous map updates, and collaboration between mapping companies and autonomous vehicle manufacturers.

  20. C

    Car Simulation Driving Game Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 3, 2025
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    Market Report Analytics (2025). Car Simulation Driving Game Report [Dataset]. https://www.marketreportanalytics.com/reports/car-simulation-driving-game-54802
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Apr 3, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The car simulation driving game market is experiencing robust growth, driven by the increasing popularity of gaming, advancements in game technology (enhanced graphics, realistic physics engines), and the expanding accessibility of powerful gaming hardware. The market's segmentation highlights a preference for 3D driving games over 2D, reflecting consumer demand for immersive and realistic experiences. The entertainment sector is currently the dominant application, fueled by the demand for engaging and realistic driving simulations, but the driving school simulation segment shows significant potential for growth as virtual training tools become increasingly sophisticated and cost-effective. Major players like Codemasters, Electronic Arts, and Ubisoft are heavily invested, constantly innovating with new titles and game mechanics to maintain market share. Geographic distribution reflects established gaming markets, with North America and Europe currently holding the largest shares, though the Asia-Pacific region demonstrates rapid growth potential due to rising smartphone penetration and an expanding gaming audience. While challenges exist, such as the development cost for high-quality graphics and realistic physics, and competition from other game genres, the overall outlook for the car simulation driving game market remains positive, projected for substantial growth over the forecast period (2025-2033). The market's CAGR, while not explicitly stated, can be reasonably estimated based on industry trends and the growth of other similar gaming segments. Considering factors like technological advancements, increasing mobile gaming, and consistent demand for realistic simulation games, a conservative estimate of a 7-10% CAGR is plausible. This would imply a steadily growing market, with significant expansion opportunities in emerging markets and specialized applications within the driving school and professional training sectors. The market size of $5 Billion in 2025 is a reasonable assumption based on the presence of major players and the overall growth of the gaming industry. This figure is a starting point for further calculations based on the projected CAGR. The competitive landscape is characterized by both established industry giants and smaller, specialized developers, fostering innovation and diverse game offerings.

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Jessica Li (2018). Stanford Cars Dataset [Dataset]. https://www.kaggle.com/jessicali9530/stanford-cars-dataset
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Stanford Cars Dataset

16,185 images and 196 classes of all the cars you'll ever dream of

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zip(1959428284 bytes)Available download formats
Dataset updated
Jun 5, 2018
Authors
Jessica Li
Description

Context

3D object representations are valuable resources for multi-view object class detection and scene understanding. Fine-grained recognition is a growing subfield of computer vision that has many real-world applications on distinguishing subtle appearances differences. This cars dataset contains great training and testing sets for forming models that can tell cars from one another. Data originated from Stanford University AI Lab (specific reference below in Acknowledgment section).

Content

The Cars dataset contains 16,185 images of 196 classes of cars. The data is split into 8,144 training images and 8,041 testing images, where each class has been split roughly in a 50-50 split. Classes are typically at the level of Make, Model, Year, ex. 2012 Tesla Model S or 2012 BMW M3 coupe.

Acknowledgements

Data source and banner image: http://ai.stanford.edu/~jkrause/cars/car_dataset.html contains all bounding boxes and labels for both training and tests.

If you use this dataset, please cite the following paper:

3D Object Representations for Fine-Grained Categorization

Jonathan Krause, Michael Stark, Jia Deng, Li Fei-Fei

4th IEEE Workshop on 3D Representation and Recognition, at ICCV 2013 (3dRR-13). Sydney, Australia. Dec. 8, 2013.

Inspiration

  • Can you form a model that can tell the difference between cars by type or colour?
  • Which cars are manufactured by Tesla vs BMW?
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