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E-Sports Market is Segmented by Revenue Model (Media Rights, Advertising and Sponsorship, and More), Streaming Platform (Twitch, Youtube Gaming, and More), by Device Type (PC, Mobile/Handheld, Console), Game Genre (MOBA, First-Person Shooter (FPS) and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).
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The global esports market size was valued at USD 2.08 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 10.06 Billion by 2033, exhibiting a CAGR of 17.05% during 2025-2033. Asia-Pacific currently dominates the market, holding a significant market share of over 30.0% in 2024. The market is primarily driven by rising internet penetration, significant innovations in gaming technology, increasing popularity of live-streaming platforms, and favorable investments from sponsors and advertisers.
Report Attribute
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Key Statistics
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---|---|
Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024
| USD 2.08 Billion |
Market Forecast in 2033
| USD 10.06 Billion |
Market Growth Rate 2025-2033 | 17.05% |
IMARC Group provides an analysis of the key trends in each segment of the global esports market report, along with forecasts at the global, regional and country levels from 2025-2033. Our report has categorized the market based on revenue model, platform and games.
During 2022, the merchandise and tickets segment of the global eSports market was expected to generate 107.9 million U.S. dollars in revenue.
eSports market
Video gaming has long stopped being entertainment solely for the solitary player holed up in their living room. Today, not only is video gaming a networking activity, but it has also become a regularly scheduled, profit-generating pastime in the form of eSports. eSports can be described as organized multiplayer gaming events, mostly between professional players. There is usually a series of tournaments which culminate in championships, both at a regional and a global level. The entire eSports market is expected to grow over the coming years, with worldwide revenues projected to reach 1.87billion U.S. dollars in 2025. Looking at the latest regional profitability data, China was considered to be generating a lion’s share of the revenues in 2021, followed by the United States' eSports market.
Top eSports players eSports is profitable, not only for the entire industry, but also for the individual players. As of 2022, the highest earnings were those of a Danish professional gamer, Johan Sundstein, more known among his peers as "N0tail". Throughout his recorded gaming career, N0tail has earned over seven million U.S. dollars through playing Dota 2. Among female players, the profits are significantly smaller. To date, the highest earning female gamer, Sasha Hostyn, who goes by "Scarlett" in the gaming industry, has made over 400 thousand U.S. dollars in the course of her eSports career.
The revenue ranking in the esports market is led by the Philippines with **** million U.S. dollars, while Thailand is following with **** million U.S. dollars. In contrast, Malaysia is at the bottom of the ranking with *** million U.S. dollars, showing a difference of **** million U.S. dollars to the Philippines. Find more statistics on other topics: a comparison of countries or regions regarding the revenue and a comparison of the ad spending in Asia.The Statista Market Insights cover a broad range of additional markets.
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The global esports market size reached nearly USD 2.09 Billion in 2024. The market is projected to grow at a CAGR of 16.40% between 2025 and 2034 to reach a value of around USD 9.54 Billion by 2034.
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The esports market is projected to grow from USD 1.96 billion in 2023 to reach USD 5.17 billion by 2029, at a CAGR of 17.48% during the forecast period.
According to our latest research, the global eSports market size in 2024 reached USD 2.6 billion, reflecting robust growth driven by increasing digital engagement and the mainstream adoption of competitive gaming. The industry is forecasted to expand at a compelling CAGR of 16.8% from 2025 to 2033, with the market expected to reach an estimated USD 8.1 billion by 2033. This remarkable growth trajectory is underpinned by the surge in streaming platforms, heightened sponsorship activity, and the proliferation of mobile gaming, all of which are transforming the global entertainment landscape.
The rapid expansion of the eSports market is fueled by several pivotal growth factors. First and foremost, the widespread penetration of high-speed internet and the ubiquity of smartphones have democratized access to eSports, enabling millions of new gamers and viewers to participate in the ecosystem. This has led to an exponential increase in live streaming and online tournaments, making eSports a mainstream entertainment option for younger demographics. Furthermore, the integration of advanced technologies such as virtual reality (VR) and augmented reality (AR) is enhancing the immersive experience for both players and spectators, driving engagement and retention rates. These technological advancements are not only revolutionizing gameplay but are also attracting significant investments from venture capitalists and traditional sports organizations seeking to capitalize on this burgeoning market.
Another significant factor contributing to the growth of the eSports market is the escalating involvement of global brands through sponsorship and advertising. Major corporations across sectors such as technology, automotive, and consumer goods are actively partnering with eSports organizations to tap into the highly engaged, tech-savvy audience. Sponsorship deals have become a primary revenue stream, accounting for a substantial portion of the market’s income. Additionally, media rights sales are surging as broadcasters and streaming platforms compete to secure exclusive coverage of high-profile tournaments. This increased visibility is not only boosting the market’s revenue but is also helping to legitimize eSports as a professional sporting endeavor, attracting new talent and fostering the development of structured leagues and teams.
The evolution of eSports as a viable career path is also a critical growth driver. The rise of professional leagues, lucrative prize pools, and dedicated training facilities have elevated the status of professional gamers, making eSports an aspirational pursuit for many young enthusiasts. Educational institutions are introducing eSports scholarships and integrating competitive gaming into their extracurricular programs, further legitimizing the industry. The growing ecosystem of coaches, analysts, and support staff is fostering a professional environment akin to traditional sports, which is essential for sustained growth. This maturation of the eSports ecosystem is not only attracting players but also drawing in a diverse audience of fans, content creators, and investors, all contributing to the market’s expansion.
Regionally, the Asia Pacific region continues to dominate the global eSports market, accounting for the largest share of both revenue and audience. Countries such as China, South Korea, and Japan are at the forefront, driven by a deep-rooted gaming culture, robust infrastructure, and supportive government policies. North America and Europe are also experiencing significant growth, fueled by increasing investments, rising viewership, and the establishment of professional leagues. Latin America and the Middle East & Africa are emerging as promising markets, with rising internet penetration and a growing youth population. The regional diversity in market dynamics underscores the global appeal of eSports and highlights the importance of localized strategies for sustained growth.
The eSports mar
The revenue change is forecast to exhibit a significant decline in all segments in 2029 compared to the previous year. Comparing the six different segments for the year 2029, the segment 'Media Rights' leads the ranking with **** percent. Contrastingly, 'Publisher Fees' is ranked last, with **** percent. Their difference, compared to Media Rights, lies at **** percentage points.
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As per Cognitive Market Research's latest published report, the Global eSports market size was $1.42 Billion in 2022 and it is forecasted to reach $4.47 Billion by 2030. eSports Industry's Compound Annual Growth Rate will be 17.8% from 2023 to 2030. What is Driving eSports Market?
Growing adoption of smartphones coupled with rising internet connectivity:
Over the last few years, there is a rapid increase in smart device adoption and internet penetration. Smart devices offer flexibility to customers on a smartphone, laptop, desktop, or tablet. With these devices, users are simply able to access several eSports through apps and websites.
According to a study, the number of unique mobile internet users in 2020 was 4.28 billion, and more than 90% of the worldwide internet population has access to the internet through a mobile device. Until March 2021, the internet penetration rate in Asia was at 62%, 88% in Europe, and 90% in North America. As technology advances, various organizations are releasing numerous electronic sports that can play online. This enables several people to entertain themselves as well as to earn money. In this app or website, users can play a wide range of games, including cricket, hockey, football, basketball, and kabaddi. This promotes market expansion.
As online gaming and associated activities gain traction, eSports market is expected to see a considerable increase in income. The popularity of these games has surged with the introduction of various applications and websites. People are attracting towards eSports attributed to various reasons. The primary reason for this is that players can win real money. Some players even make a full-time career by joining competitions. Similarly, key players are participating in a variety of measures to increase player numbers.
As a result, the growing adoption of smart devices coupled with rising internet connectivity drives the growth of eSports market.
Restraining Factor:
Cybersecurity Threats:
There are several cybersecurity dangers associated with internet gaming. This is because online gaming has achieved a global reputation, produced large quantities of money, and drawn the interest of hackers. Cybercrime has expanded to the point that it is costly for both gamers and organizations in the gaming sector. This is impeding market expansion.
The most common example of these cybersecurity concerns is data breaches. These can be caused by a variety of circumstances, such as credential-stealing malware, an insider who purposefully or unintentionally reveals users' data, or misplaced laptops or other devices. Since online gaming platforms collect a lot of personal information from their users, players' accounts are frequently targeted by hackers. The accounts of gamers will contain private information like their location, media participation, and so on.
Furthermore, while playing eSports, gamers may download applications while doing things like joining leagues, scouting players, or engaging in various activities, in addition to going online to do research. The risk arises if consumers download fake software that contains malware, install ads on their devices, or steal data. Thus, cybersecurity dangers associated with eSports may hamper the growth of market.
Opportunity for the eSports market
Growing competitions and competitive landscape of the Esports present key market growth opportunity
The market growth of the esports market has been significant the growing completion and the competitive landscape present key growth opportunity for the esport market to further grow. This is significantly due to the increasing investment by the key market players in these competitions and the global recognition of these competitions. These factors contribute significantly for the market growth and the increasing adoption of digital technologies, growing popularity among consumers, and the convenience of online services. This present valuable growth opportunity for the esports market.
Current Trends on eSports: Cloud services in eSports is on rise: Cloud gaming trend is rising dramatically. The high demand for cloud gaming is due to its high speed that players are looking for, along with high-end technology. Various giant players are partnering with each other to launch new services that promise impressive speeds. This also allows users to spend less money on upgrades to their devices to stay u...
The revenue is forecast to experience significant growth in all segments in 2029. Particularly striking is the exceptionally strong increase of the segment *************** towards the end of the forecast period. The value amounting to **** million U.S. dollars stands out significantly from the average changes, which are estimated at ******* million U.S. dollars. Find further statistics on other topics such as a comparison of countries or regions regarding the average revenue per user and a comparison of the ad spending in the United Kingdom.The Statista Market Insights cover a broad range of additional markets.
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The global esports league market is experiencing robust growth, fueled by increasing viewership, rising investments from sponsors and publishers, and the expanding popularity of gaming among teenagers and adults. The market's diverse segmentations, encompassing popular games like League of Legends, Dota 2, CS:GO, and others, contribute to its dynamism. While precise market size figures are not provided, a reasonable estimation based on industry reports and the stated CAGR suggests a market valued in the billions of dollars in 2025, projected to increase significantly through 2033. Major leagues like the LCS, TI, and CS Major Championships are key drivers, attracting substantial viewership and revenue through broadcasting rights, sponsorships, and merchandise sales. Geographic expansion continues to be a significant factor, with North America and Asia-Pacific currently leading the market. However, significant growth is anticipated in regions like Europe and South America as esports adoption increases. Factors such as technological advancements, increasing internet penetration, and the rise of mobile gaming are further propelling market expansion. Conversely, challenges such as regulatory uncertainty in some regions, player burnout, and maintaining competitive balance across leagues pose potential restraints on market growth. The future of the esports league market hinges on its ability to address these challenges while capitalizing on emerging opportunities. The continued innovation in game development, coupled with strategic partnerships and investment in infrastructure, will be crucial for sustaining growth. Furthermore, fostering inclusivity and accessibility within the esports ecosystem will be essential in broadening its appeal and cultivating a sustainable, thriving community. The successful integration of virtual and augmented reality technologies will also play a vital role in enhancing viewer experience and creating novel revenue streams. As the industry matures, a greater focus on ethical considerations and player well-being will become increasingly important in ensuring long-term success and positive perception of the esports league market.
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United States eSports market Size, Share, Trend & Market Analysis By Type, By Distribution Channel, By End User, Competition, Forecast & Opportunities.
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The esports and game streaming market is experiencing explosive growth, driven by increasing internet penetration, the rise of mobile gaming, and the expanding popularity of esports tournaments and leagues. The market, currently valued in the billions (a reasonable estimation considering the scale of companies involved and market trends), is projected to maintain a robust Compound Annual Growth Rate (CAGR) for the forecast period 2025-2033. Key drivers include the increasing engagement of younger demographics, the professionalization of esports, and the rise of influencer marketing within the gaming community. Platforms like Twitch, YouTube Gaming, and Facebook Gaming play a crucial role, providing avenues for streamers to connect with audiences and monetize their content through subscriptions, donations, and advertising. The market segmentation reveals significant traction in both app-based and web-based streaming, with mobile platforms (iOS and Android) showing strong growth reflecting the accessibility of gaming on smartphones. The market faces certain restraints, primarily concerning regulatory challenges surrounding gambling and the potential for content moderation issues on streaming platforms. However, technological advancements, such as improved streaming quality and immersive viewing experiences (e.g., VR/AR integration), are expected to mitigate these challenges and fuel further market expansion. Geographical distribution reflects a strong presence in North America and Asia-Pacific, with significant growth potential in developing regions of the world as internet access and disposable incomes increase. The competitive landscape is dominated by major tech giants like Amazon, Tencent, Alphabet, and Microsoft, suggesting a continued focus on innovation and platform development to maintain market leadership. The forecast period is expected to witness continued consolidation and strategic partnerships within the industry, leading to a more concentrated but dynamic competitive environment. Overall, the long-term outlook for the esports and game streaming market remains exceptionally positive, anticipating consistent growth and market diversification over the next decade.
The revenue in the esports market in Hungary was forecast to continuously increase between 2024 and 2029 by in total *** million euro (+***** percent). After the twelfth consecutive increasing year, the revenue is estimated to reach ***** million euro and therefore a new peak in 2029. Notably, the revenue of the esports market was continuously increasing over the past years.Find further information concerning the revenue in the 'Streaming' segment of the esports market in Poland and the ad spending in the 'Sponsorship & Advertising' segment of the esports market in Poland. The Statista Market Insights cover a broad range of additional markets.
According to our latest research, the global esports market size reached USD 2.33 billion in 2024, reflecting robust expansion driven by soaring digital engagement and evolving monetization strategies. The market is poised for further acceleration, with a projected CAGR of 18.6% from 2025 to 2033. By 2033, the esports market is forecasted to attain a value of USD 12.34 billion. This remarkable growth trajectory is primarily attributed to increasing mainstream acceptance, technological advancements, and the proliferation of high-speed internet infrastructure globally.
One of the most significant growth factors propelling the esports market is the surging popularity of streaming platforms and digital content consumption. Platforms such as Twitch, YouTube Gaming, and Facebook Gaming have transformed how audiences engage with esports, enabling real-time interactions between professional players, commentators, and fans. This ecosystem has created new avenues for content monetization, including live sponsorships, in-stream advertising, and premium subscriptions. The rise of influencer-driven marketing and community engagement further amplifies reach, allowing brands to tap into highly targeted demographics. As the global population of digital natives continues to expand, the esports market is expected to benefit from a steadily growing base of engaged viewers, participants, and content creators.
Another key driver is the increasing investment from both endemic and non-endemic brands seeking to leverage the esports phenomenon for marketing and brand-building purposes. Major corporations across sectors such as technology, automotive, apparel, and financial services are allocating substantial budgets to esports sponsorships, event partnerships, and team endorsements. These investments not only provide critical financial support to professional teams and event organizers but also contribute to the professionalization and legitimization of the industry. The influx of capital has facilitated the development of state-of-the-art esports arenas, advanced training facilities, and sophisticated tournament infrastructures, further enhancing the spectator experience and attracting new fans to the ecosystem.
Technological innovation is also revolutionizing the esports market landscape. The advent of high-performance gaming hardware, cloud gaming platforms, and mobile connectivity has democratized access to competitive gaming, allowing players from diverse geographies and backgrounds to participate in global tournaments. Artificial intelligence, data analytics, and augmented reality are being integrated into both gameplay and event production, elevating the quality of broadcasts and in-game experiences. These advancements have also enabled the creation of new game genres and competitive formats, broadening the appeal of esports to a wider audience. The synergy between technology and esports is expected to drive further growth, as industry stakeholders continue to explore innovative ways to engage fans and monetize digital interactions.
From a regional perspective, Asia Pacific remains the epicenter of esports activity, commanding the largest market share in 2024. Countries such as China, South Korea, and Japan are at the forefront, supported by a vibrant gaming culture, extensive broadband infrastructure, and strong government backing for digital entertainment initiatives. North America and Europe are also witnessing rapid growth, driven by increasing investments, expanding fan bases, and the emergence of collegiate and amateur esports leagues. Meanwhile, Latin America and the Middle East & Africa are emerging as promising markets, fueled by rising smartphone penetration and a growing appetite for digital entertainment. The global nature of esports ensures that regional dynamics will continue to shape the evolution of the market over the coming decade.
The esports market is segmented by game type, with each category contributing uniquely to the industry’s overall growth and audience engagement.
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Get key insights from Market Research Intellect's report_name, valued at current_value in 2024, and forecast to grow to forecast_value by 2033, with a CAGR of cagr_value (2026-2033).
Over the last two observations, the revenue is forecast to significantly increase in all segments. Especially notable is the remarkably robust growth observed in the Esports Betting segment as we approach the end of the forecast period. This value, reaching 8.1 million U.S. dollars, stands out significantly compared to the average changes, which are estimated at 2.0667 million U.S. dollars. Find further statistics on other topics such as a comparison of the ad spending in the United States and a comparison of the ad spending in the world. The Statista Market Insights cover a broad range of additional markets.
According to the latest data, the e-sports market in 2021 in the MENA region was led by the United Arab Emirates (UAE), which generated around **** million U.S. dollars in revenue. Based on the Statista Market Outlook, it was projected that e-sport revenue in the specified countries would experience growth in the upcoming years. E-sports in MENA E-sports has been gaining significant traction globally, including in the MENA region. The MENA region has seen a substantial increase in the number of e-sports users, with Egypt leading the way in terms of user count in 2021. On the other hand, the UAE achieved the highest average revenue per user of e-sports in the same year. With the increasing popularity of e-sports across the region, the number of users and revenue generated from the industry was expected to increase in the upcoming years continually. E-sports in Saudi Arabia In recent years, there has been a noticeable increase in the fanbase of e-sports in Saudi Arabia, with a rising number of players and tournaments being organized within the country. The projected growth of the e-sports sector in the country indicates a potential twofold increase between 2022 and 2027. In 2022, the age group of 18 to 24 years old was found to be the most prominent among e-sports gamers in Saudi Arabia. The gender distribution of e-sports gamers in Saudi Arabia is skewed towards males, with a lower representation of females.
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Report of Gaming Peripherals for Esport Market is currently supplying a comprehensive analysis of many things which are liable for economy growth and factors which could play an important part in the increase of the marketplace in the prediction period. The record of Gaming Peripherals for Esport Industry is providing the thorough study on the grounds of market revenue discuss production and price happened. The report also provides the overview of the segmentation on the basis of area, contemplating the particulars of earnings and sales pertaining to marketplace.
The revenue in the esports market in the Philippines was forecast to continuously increase between 2024 and 2029 by in total 10.1 million U.S. dollars (+40.21 percent). After the twelfth consecutive increasing year, the revenue is estimated to reach 35.26 million U.S. dollars and therefore a new peak in 2029. Notably, the revenue of the esports market was continuously increasing over the past years.Find further information concerning the ad spending change in the 'Sponsorship & Advertising' segment of the esports market in Indonesia and the revenue change in the 'Media Rights' segment of the esports market in Indonesia. The Statista Market Insights cover a broad range of additional markets.
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E-Sports Market is Segmented by Revenue Model (Media Rights, Advertising and Sponsorship, and More), Streaming Platform (Twitch, Youtube Gaming, and More), by Device Type (PC, Mobile/Handheld, Console), Game Genre (MOBA, First-Person Shooter (FPS) and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).