100+ datasets found
  1. Game Streaming Market Size, Companies & Share Analysis

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Feb 18, 2025
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    Mordor Intelligence (2025). Game Streaming Market Size, Companies & Share Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/game-streaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Feb 18, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Game Streaming Market report segments the industry into Revenue Model (In-Game Advertising Model, Subscription Model, Other Revenue Models), Solutions (Web Based, App Based), and Geography (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa). Get five years of historical data alongside five-year market forecasts.

  2. Game Streaming Market Analysis North America, Europe, APAC, South America,...

    • technavio.com
    Updated Jul 15, 2024
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    Technavio (2024). Game Streaming Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, China, Germany, UK, Japan - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/game-streaming-market-industry-analysis
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    Dataset updated
    Jul 15, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Japan, Germany, United States, China, United Kingdom, Global
    Description

    Snapshot img

    Game Streaming Market Size 2024-2028

    The game streaming market size is forecast to increase by USD 1.05 billion at a CAGR of 8.51% between 2023 and 2028.

    The market is experiencing significant growth, driven by several key trends. One notable trend is the increasing popularity of eSports tournaments, which have gained massive followings and sponsorships from major brands. Another trend is the growing demographic of women gamers, who now represent a substantial portion of the gaming community. Additionally, the health benefits of gaming, such as improved cognitive function and stress relief, are increasingly being recognized. These factors, among others, are fueling the growth of the market. However, challenges remain, including the need for high-speed internet connections and the potential for addiction and negative health effects. Despite these challenges, the market is poised for continued expansion as technology advances and gaming becomes more mainstream.
    

    What will be the Size of the Game Streaming Market During the Forecast Period?

    Request Free Sample

    The market is experiencing significant growth and transformation, driven by the growth in popularity of game streaming services and the mobile gaming sector. Major players in this market include Facebook Gaming and YouTube Gaming, which leverage their extensive user bases to offer live streaming and on-demand content. Cloud gaming platforms, such as Microsoft xCloud and Google Stadia, are revolutionizing the industry by enabling users to play high-quality games without the need for expensive hardware. Traditional gaming companies, like PlayStation and Xbox, have entered the fray with their respective streaming services, PlayStation Plus and Xbox Game Pass. The market's size is projected to expand as technological development and infrastructure improvements facilitate smoother delivery of streaming content.
    Content acquisition remains a key focus, with popular titles like League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire attracting large audiences. Content creation and monetization options are also crucial, with streaming platforms providing tools and monetization options for content creators to engage their audiences effectively. The role of the YouTube network and other live streaming tools in this ecosystem cannot be overlooked, as they offer a significant reach and influence on consumer behavior. Overall, the market is poised for continued growth and innovation, fueled by the intersection of technological advancements and evolving consumer preferences.
    

    How is this Game Streaming Industry segmented and which is the largest segment?

    The game streaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Revenue Stream
    
      In-game advertising
      Subscription
      Others
    
    
    Geography
    
      North America
    
        US
    
    
      Europe
    
        Germany
        UK
    
    
      APAC
    
        China
        Japan
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Revenue Stream Insights

    The in-game advertising segment is estimated to witness significant growth during the forecast period.
    

    The market experienced substantial growth in 2021, with in-game advertising emerging as the largest segment. This trend is anticipated to continue during the forecast period, fueled by the increasing popularity of social media and mobile gaming. In-game advertising integrates advertisements into desktop and mobile games through various formats such as ads, clips, billboards, and backdrop displays. These non-interruptive advertisements offer a smoother gaming experience for players while delivering stronger audio-visual effects for viewers. As the mobile gaming sector continues to expand, driven by smartphone penetration rates and the availability of high-speed connectivity, game streaming services like Facebook Gaming, YouTube Gaming, Microsoft xCloud, Google Stadia, PlayStation Plus, Xbox Game Pass, League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire are investing in strategic efforts to enhance their content delivery and monetization options.

    Key technological developments, including the deployment of 5G networks by providers such as Optus and Pentanet, are further boosting the growth of the market. Content creators leverage live streaming tools like those offered by the YouTube network to engage audiences and monetize their content through platforms like Social Blade, where influencers like Germán Alejandro (JuegaGerman) and Garmendia Aranis have amassed significant followings.

    Get a glance at the Game Streaming Industry report of share of various segments Request Free Sample

    The in-game advertising segment was valued at USD 1.08 billion in 2018 and showed a gradual increase during the forecast peri

  3. D

    Game Live Streaming Platform Market Report | Global Forecast From 2025 To...

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Game Live Streaming Platform Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-game-live-streaming-platform-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Game Live Streaming Platform Market Outlook



    As of 2023, the global game live streaming platform market has witnessed substantial growth, with a market size of approximately USD 6.5 billion, and is projected to reach USD 18.8 billion by 2032, growing at a CAGR of 12.5% from 2024 to 2032. This impressive growth trajectory is driven by an increasing global fascination with gaming as a form of entertainment, coupled with technological advancements that facilitate seamless streaming experiences. The advent of high-speed internet, more powerful mobile devices, and the proliferation of gaming content have all contributed to the market's expansion, making it a lucrative domain for both established companies and new entrants.



    The growth of the game live streaming platform market is primarily fueled by the shift in consumer entertainment preferences. The millennials and Gen Z demographics, in particular, are driving this change as they increasingly value interactive and community-driven content over traditional forms of media. The rise of esports has also played a crucial role in this transformation. As esports tournaments attract larger audiences, the demand for platforms that can deliver high-quality live streams of these events continues to rise. Additionally, the global pandemic had a significant impact on accelerating this trend, as people turned to gaming and streaming platforms for entertainment during lockdowns, creating a lasting habit even post-pandemic.



    Technological innovations have further catalyzed the market growth. The development of advanced streaming technologies, including low-latency streaming, higher resolution video capabilities, and integrated social features, have enhanced user experience on these platforms. Furthermore, the integration of AI and machine learning technologies to provide personalized content recommendations and enhanced interactive features is attracting more users to gaming streams. These technological advancements not only improve the streaming experience but also attract a wider demographic base, including non-gamers, who are drawn to the social and community aspects of these platforms.



    Moreover, the monetization potential of game live streaming platforms is a significant growth factor. Platforms have diversified their revenue models to include subscriptions, advertisements, donations, and even merchandise sales. This diversification allows streamers and platforms alike to capitalize financially from their content. Subscriptions offer a steady revenue stream, while advertisements and donations provide additional income. Moreover, partnerships with brands and the introduction of exclusive content packages are becoming prevalent, further enhancing the revenue potential of these platforms.



    The backbone of these platforms is the Live Game Backend Platform, which plays a crucial role in ensuring seamless streaming experiences. This backend infrastructure is responsible for managing data flow, user interactions, and real-time analytics, which are essential for maintaining high-quality streams. By leveraging cloud computing and distributed server networks, these platforms can handle large volumes of concurrent users without compromising performance. The Live Game Backend Platform also facilitates the integration of advanced features such as chat functionalities, leaderboards, and in-game purchases, enhancing the overall user experience. As the demand for live streaming continues to grow, the importance of a robust backend platform becomes increasingly evident, driving innovation and investment in this area.



    Regionally, the game live streaming platform market exhibits varied growth patterns. North America and Asia Pacific lead the market in terms of revenue and user base, driven by technological advancements and a strong gaming culture. In particular, Asia Pacific is a hotbed for market expansion due to its massive population of tech-savvy youth and growing smartphone penetration. Meanwhile, Europe is witnessing moderate growth, attributed to a mature gaming market and increasing investments in esports. In contrast, the Middle East & Africa and Latin America are emerging markets, characterized by rising internet penetration and a burgeoning interest in gaming culture.



    Platform Type Analysis



    The game live streaming platform market is segmented by platform type into PC, Console, and Mobile. The PC segment remains a significant contributor to the market, primarily due to its long-standing association with gami

  4. m

    Game Streaming Services Market Size | CAGR at 20%

    • market.us
    csv, pdf
    Updated Jun 4, 2025
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    Market.us (2025). Game Streaming Services Market Size | CAGR at 20% [Dataset]. https://market.us/report/game-streaming-services-market/
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Jun 4, 2025
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Game Streaming Services Market is estimated to reach USD 86.54 Billion By 2034, Fueled by a robust CAGR of 20.40% over the forecast period.

  5. L

    Live Game Streaming Platforms Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 20, 2025
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    Data Insights Market (2025). Live Game Streaming Platforms Report [Dataset]. https://www.datainsightsmarket.com/reports/live-game-streaming-platforms-1442696
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global live game streaming market, encompassing platforms like YouTube Gaming, Twitch, and others, is experiencing robust growth. While precise figures for market size and CAGR are unavailable from the provided context, industry analyses suggest a multi-billion dollar market experiencing double-digit annual growth. This expansion is fueled by several key factors. The increasing popularity of esports and competitive gaming creates a massive audience eager to watch professional and amateur gameplay. The rise of mobile gaming and broader internet access globally further expands the potential viewership and streamer base. Technological advancements, such as improved streaming capabilities and immersive viewing experiences (e.g., virtual reality integration), are also contributing to market growth. Furthermore, the integration of social features, like chat functions and interactive elements, enhances viewer engagement and fosters community building around specific games and streamers. Platforms continuously innovate with features like subscriptions, virtual gifts, and advertising, creating diverse revenue streams and fueling further investment. However, the market also faces challenges. Competition among established platforms and new entrants is fierce, requiring continuous innovation to retain viewers and streamers. Maintaining a high quality streaming experience, particularly in regions with limited internet infrastructure, remains a crucial hurdle. Concerns regarding content moderation, copyright infringement, and the mental health of streamers are also important considerations that impact the market's long-term sustainability. The market is segmented by platform type (e.g., dedicated gaming platforms versus general video platforms), geographic region (with North America and Asia currently dominating), and game genre (with popular titles driving viewership). The future will likely see further consolidation within the industry, alongside a push for greater personalization and niche community building within the streaming landscape.

  6. G

    Game Live Streaming Platform Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Feb 5, 2025
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    Archive Market Research (2025). Game Live Streaming Platform Report [Dataset]. https://www.archivemarketresearch.com/reports/game-live-streaming-platform-48586
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Feb 5, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global game live streaming market is projected to exhibit a robust CAGR of over XX% during the forecast period (2023-2030). The market was valued at USD XXX million in 2022 and is anticipated to reach USD XXX million by 2030. The burgeoning popularity of online gaming, coupled with the increasing penetration of smartphones and high-speed internet, is primarily driving market growth. Additionally, the growing demand for immersive and interactive gaming experiences is further bolstering market expansion. Regional analysis reveals that North America currently dominates the game live streaming market, followed by Europe and Asia Pacific. The United States, Canada, and China are prominent contributors to regional growth due to the strong presence of gaming enthusiasts and well-developed gaming infrastructure. Emerging markets in Asia Pacific, such as India and Southeast Asia, are also expected to contribute significantly to market expansion in the coming years. The report provides an in-depth analysis of the competitive landscape, with profiles of key industry players such as Netflix, Hulu, Amazon Instant Video, and Twitch.

  7. D

    Esports And Game Streaming Market Report | Global Forecast From 2025 To 2033...

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Esports And Game Streaming Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/esports-and-game-streaming-market
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Jan 7, 2025
    Authors
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Esports And Game Streaming Market Outlook




    The global Esports and Game Streaming market size was valued at approximately $2.5 billion in 2023 and is projected to reach $7.5 billion by 2032, growing at a CAGR of 12.5% over the forecast period. Fueling this growth trajectory are several factors, including the rising popularity of video games, advancements in streaming technology, and increasing investments from major industries into the gaming sector.




    One of the primary growth factors for the Esports and Game Streaming market is the rapid proliferation of high-speed internet and the increasing accessibility of advanced gaming and streaming platforms. As internet infrastructure improves globally, more individuals can access high-quality streaming services seamlessly, thus contributing to the growth of the market. Additionally, the emergence of 5G technology is expected to revolutionize the gaming experience by reducing latency and enhancing real-time interaction, thereby making game streaming more appealing to a wider audience.




    Another significant driver is the growing investment and sponsorship from various industries, including technology, entertainment, and traditional sports brands. Companies are recognizing the immense marketing potential within the gaming community, leading to increased sponsorship deals and integration of advertisements within streams. This has not only provided a substantial revenue stream for streamers and Esports organizations but has also commercialized the industry, attracting further investments and innovations.




    Moreover, the rising popularity of competitive gaming and the professionalization of Esports have drawn massive global audiences, akin to traditional sports events. Major tournaments now attract millions of viewers, and platforms such as Twitch and YouTube Gaming have become hubs for live streaming these events. This audience engagement has created a lucrative opportunity for monetization through subscriptions, ticket sales, and merchandise, further bolstering market growth.



    Live Game Streaming Platforms have become an integral part of the gaming ecosystem, providing a dynamic space for gamers to broadcast their gameplay to a global audience. These platforms offer a unique blend of entertainment and community engagement, allowing viewers to interact with streamers in real time. This interaction has fostered a sense of community among gamers, where viewers can not only watch but also participate in the gaming experience through live chats and interactive features. The rise of these platforms has democratized content creation, enabling anyone with a passion for gaming to share their skills and insights with the world. As technology continues to advance, live game streaming platforms are expected to evolve, offering even more immersive and interactive experiences for both streamers and viewers.




    The regional outlook for the Esports and Game Streaming market shows significant growth potential across various geographies. North America and Asia Pacific are leading the market due to the high concentration of gamers and advanced internet infrastructure. Europe is also witnessing substantial growth, driven by increasing investments and a growing number of professional Esports leagues. Emerging markets in Latin America and the Middle East & Africa are expected to contribute to the market expansion due to rising smartphone penetration and improving internet connectivity.



    Streaming Platform Analysis




    The streaming platform segment is a critical component of the Esports and Game Streaming market. Twitch remains the dominant player, known for its vast user base and extensive library of content. Twitch's interactive features, such as live chat and subscriptions, have created a community-driven experience that continues to attract both streamers and viewers. The platform's integration with Amazon, its parent company, has further enhanced its capabilities, offering unique benefits like Prime Gaming.




    YouTube Gaming, another significant player, leverages the existing YouTube ecosystem, allowing creators to seamlessly integrate their gaming content with other types of videos. With GoogleÂ’s backing, YouTube Gaming has access to robust analytics and advertising capabilities, making it an attractive option for conten

  8. V

    Video Game Live Streaming Service Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 10, 2025
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    Data Insights Market (2025). Video Game Live Streaming Service Report [Dataset]. https://www.datainsightsmarket.com/reports/video-game-live-streaming-service-1421564
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    May 10, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global video game live streaming service market is experiencing robust growth, fueled by the increasing popularity of esports, the rise of mobile gaming, and the expanding reach of high-speed internet access. The market, estimated at $5 billion in 2025, is projected to achieve a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, reaching an estimated $15 billion by 2033. Key drivers include the engagement with interactive content, the rise of professional gamers and streamers as influencers, and the increasing integration of live streaming into social media platforms. The market is segmented by age demographics (Under 20, 20-30, 31-40, Over 40) and broadcasting type (Desktop and Mobile). While desktop broadcasting currently holds a larger market share, mobile broadcasting is exhibiting rapid growth due to the increasing accessibility and convenience of mobile devices. North America and Asia Pacific currently represent the largest regional markets, driven by high levels of internet penetration and a strong gaming culture. However, growth potential is significant in emerging markets as internet infrastructure continues to improve. Significant restraints to market growth include concerns over platform regulations and content moderation, the need for high-quality internet bandwidth, and competition among numerous established and emerging platforms. The increasing popularity of short-form video content may also pose a challenge to the longer-form engagement characteristic of traditional live streaming. However, innovative features like interactive streaming, improved monetization models for streamers, and the integration of virtual reality and augmented reality are expected to propel market expansion. Major players like Twitch, YouTube Gaming, Facebook Gaming, and others are constantly innovating to improve user experiences and attract new audiences. The competitive landscape remains dynamic, with opportunities for both established players and new entrants offering unique features or targeting specific niche communities. The diverse age segments highlight the broad appeal of video game live streaming across various demographics, indicating a sustainable and continuously evolving market.

  9. Gaming Streaming Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Jun 30, 2025
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    Growth Market Reports (2025). Gaming Streaming Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/gaming-streaming-market-global-industry-analysis
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Gaming Streaming Market Outlook



    According to our latest research, the global gaming streaming market size stood at USD 14.7 billion in 2024, demonstrating robust momentum driven by the expanding digital entertainment ecosystem. The market is projected to reach USD 70.2 billion by 2033, reflecting a remarkable CAGR of 18.9% over the forecast period. This surge is primarily attributed to the increasing popularity of live and on-demand gaming content, technological advancements in streaming infrastructure, and the growing engagement of both casual and professional gamers worldwide. The proliferation of high-speed internet and the widespread adoption of smart devices are further accelerating the growth trajectory of the gaming streaming market.




    One of the most significant growth drivers for the gaming streaming market is the rising consumer appetite for immersive and interactive digital experiences. As gaming evolves from a solitary pastime to a communal activity, platforms that enable real-time interaction between streamers and viewers are gaining immense traction. The integration of advanced features such as real-time chat, viewer polls, and virtual gifting has transformed the streaming ecosystem, fostering deeper engagement and community building. Furthermore, the emergence of cloud gaming and cross-platform compatibility is making gaming content more accessible, encouraging broader participation across geographies and demographics. This democratization of content creation and consumption is setting the stage for sustained market expansion.




    Another pivotal factor fueling the gaming streaming market is the increasing professionalism and monetization opportunities within the esports and gaming influencer landscape. Esports tournaments, professional gamers, and content creators are attracting substantial investments from brands and advertisers eager to tap into the highly engaged gaming audience. The rise of dedicated streaming platforms, sponsorship deals, and advertising revenues is enabling gamers to pursue streaming as a viable career path. This commercialization of gaming content is not only driving innovation in content delivery and monetization models but also fostering the formation of professional esports organizations and leagues, further amplifying the market’s growth potential.




    Technological advancements are also playing a crucial role in shaping the gaming streaming market. The deployment of 5G networks, improvements in video compression algorithms, and the advent of edge computing are significantly enhancing the quality and reliability of streaming services. These innovations are enabling seamless, low-latency streaming experiences even in regions with previously limited connectivity. Additionally, the integration of artificial intelligence and machine learning is optimizing content recommendations, personalizing viewer experiences, and automating moderation, thereby improving user satisfaction and retention. As technology continues to evolve, it is expected to unlock new opportunities for both content creators and consumers, driving further market growth.




    From a regional perspective, the Asia Pacific region is emerging as the dominant force in the gaming streaming market, accounting for the largest share in 2024. This is primarily due to the region’s massive gamer population, rapid digitalization, and the presence of leading streaming platforms. North America and Europe are also significant contributors, benefiting from high disposable incomes, advanced technological infrastructure, and a mature esports ecosystem. Meanwhile, Latin America and the Middle East & Africa are witnessing accelerated growth, propelled by increasing internet penetration and the rising popularity of mobile gaming. As regional markets continue to evolve, localized content and platform customization will become key differentiators for sustained success.





    Component Analysis



    The gaming streaming market is segmented by component into hardware, software, and services, each playing a distinct yet

  10. G

    Game Streaming Market Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Feb 16, 2025
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    Archive Market Research (2025). Game Streaming Market Report [Dataset]. https://www.archivemarketresearch.com/reports/game-streaming-market-4848
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Feb 16, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    global
    Variables measured
    Market Size
    Description

    The Game Streaming Market size was valued at USD 10.85 billion in 2023 and is projected to reach USD 23.69 billion by 2032, exhibiting a CAGR of 11.8 % during the forecasts period. The game streaming market is the process of broadcasting the games live through the Internet, to allow the viewers to watch the gameplay online or through the recorded material. It enables the people to stream their games to audiences around the world through specific streaming platforms such as Twitch, Youtube Gaming, and Facebook Gaming. Examples of use include esports events such as tournament streaming, gameplay stream and other games-related events. Classifications span across; casual gaming, communication, recreation and entertainment, academics and career, and entertainment content development. The trends are the appearing of cloud gaming providing streaming without the necessity of owning powerful equipment, the increasing embedding of stream functions into consoles and PCs, and the shown interest of advertisers and sponsors relates to the games audience. The market remains undeniably growing more diverse due to the increasing influence of the gaming community and constant development of streaming services. Recent developments include: In January 2024, AfreecaTV unveiled plans to launch a beta version of its new live-streaming platform, SOOP, during the first half of 2024. This initiative reflects the company's commitment to fostering a vibrant and inclusive environment where users, streamers, and partners can actively participate and shape the future of the live-streaming community. , In March 2023, Optus partnered with Pentanet Limited to bring NVIDIA's GeForce NOW cloud gaming service to their Australian customers. Cloud gaming is a rapidly growing market segment that offers greater flexibility and convenience for gamers, allowing them to play demanding games from anywhere. This technology relies heavily on high-speed, low-latency internet connections, making it a perfect fit for Optus' advanced 5G network. This collaboration aims to provide Optus customers with a seamless and adaptable cloud gaming experience. The service will leverage the strengths of both companies: Optus' powerful 5G network with its innovative Living Network features and Pentanet's expertise in managing GeForce NOW through the CloudGG platform. By integrating GeForce NOW with Optus' SubHub subscription platform, Optus customers will have easy access to this cutting-edge gaming technology. , In August 2023, GeForce NOW has unveiled the introduction of the Ultimate KovvaK's challenge, aimed at assisting gamers in refining their aim while offering a time-limited Steam discount. Leveraging its GPUs and advanced software, the company's gaming platforms elevate users' gaming experiences by delivering superior graphics quality. Among these offerings is GeForce Experience, a gaming application tailored to optimize PC users' settings for individual applications, empowering gamers to capture and distribute their gameplay seamlessly. .

  11. m

    Комплексная игра в прямом эфире рынка потоковой платформы, Share & Industry...

    • marketresearchintellect.com
    Updated Jul 27, 2025
    + more versions
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    Market Research Intellect (2025). Комплексная игра в прямом эфире рынка потоковой платформы, Share & Industry Insights 2033 [Dataset]. https://www.marketresearchintellect.com/ru/product/global-game-live-streaming-platform-market-size-and-forecast/
    Explore at:
    Dataset updated
    Jul 27, 2025
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/ru/privacy-policyhttps://www.marketresearchintellect.com/ru/privacy-policy

    Area covered
    Global
    Description

    Learn more about Market Research Intellect's Game Live Streaming Platform Market Report, valued at USD 4.52 billion in 2024, and set to grow to USD 12.67 billion by 2033 with a CAGR of 15.6% (2026-2033).

  12. L

    Live Game Streaming Platforms Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Mar 7, 2025
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    Market Research Forecast (2025). Live Game Streaming Platforms Report [Dataset]. https://www.marketresearchforecast.com/reports/live-game-streaming-platforms-28908
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Mar 7, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global live game streaming market is experiencing robust growth, driven by the increasing popularity of esports, the rise of mobile gaming, and the expanding reach of high-speed internet. The market, encompassing web-based and on-premise platforms serving both B2B and B2C segments, shows significant potential for expansion. Key players like YouTube, Twitch, and others cater to diverse audiences, fostering a competitive yet dynamic landscape. While precise market sizing for 2025 requires further data, industry analysis suggests a substantial market value exceeding $5 billion, projected to grow at a Compound Annual Growth Rate (CAGR) of approximately 15% between 2025 and 2033. This growth is fueled by factors such as the increasing number of professional and amateur gamers, the growing adoption of interactive streaming features, and the emergence of new monetization models within the platforms. Geographic expansion also plays a vital role, with North America and Asia-Pacific currently dominating the market, but significant opportunities existing in emerging markets in Europe, the Middle East, and Africa. However, the market faces challenges, including the high cost of infrastructure for high-quality streaming, competition from established social media platforms integrating live streaming capabilities, and the need to address concerns regarding content moderation and user safety. The segment breakdown reveals a strong preference for web-based platforms due to their accessibility and ease of use, while the B2C segment continues to be the largest revenue generator. Future growth hinges on technological advancements (e.g., improvements in streaming quality and interactivity), innovative monetization strategies (e.g., subscriptions, virtual goods), and addressing the regulatory landscape to ensure sustainable and ethical development of the sector. Further diversification into niche genres and expansion into less penetrated regions will also be key to the overall success of the live game streaming market.

  13. m

    Global Video Game Live Streaming Service Market Share, Size & Industry...

    • marketresearchintellect.com
    Updated Jun 25, 2024
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    Market Research Intellect (2024). Global Video Game Live Streaming Service Market Share, Size & Industry Analysis 2033 [Dataset]. https://www.marketresearchintellect.com/product/video-game-live-streaming-service-market/
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    Dataset updated
    Jun 25, 2024
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    Get key insights from Market Research Intellect's Video Game Live Streaming Service Market Report, valued at USD 4.5 billion in 2024, and forecast to grow to USD 12.5 billion by 2033, with a CAGR of 14.5% (2026-2033).

  14. V

    Video Game Live Streaming Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 30, 2025
    + more versions
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    Data Insights Market (2025). Video Game Live Streaming Report [Dataset]. https://www.datainsightsmarket.com/reports/video-game-live-streaming-1395900
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The video game live streaming market is experiencing explosive growth, fueled by the increasing popularity of esports, the rise of streaming platforms, and the expanding reach of high-speed internet. The market, estimated at $5 billion in 2025, is projected to achieve a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, reaching approximately $15 billion by 2033. Key drivers include the rising number of gamers engaging with live streams for entertainment and esports competition, the continuous improvement of streaming technology enabling higher quality broadcasts and broader accessibility, and the lucrative monetization opportunities for streamers through subscriptions, advertisements, and sponsorships. This growth is further accelerated by the integration of streaming platforms with social media, facilitating community building and content discovery. Major players like Twitch, YouTube Gaming, and Facebook Gaming dominate the market, but emerging platforms and innovative features continue to reshape the competitive landscape. Challenges include maintaining content quality, combating piracy, and managing the potential for negative interactions within online communities. Segmentation is evident across platforms, game genres (e.g., first-person shooters, battle royales, and massively multiplayer online games), and viewer demographics, revealing diverse opportunities for market penetration. The significant growth of the video game live streaming sector is not only driven by the increasing number of viewers but also by the evolving strategies of established and emerging players. While giants like Twitch, YouTube, and Facebook Gaming retain considerable market share, smaller platforms are carving niches by focusing on specific game genres or communities. This fosters innovation in streaming technology, content formats, and monetization models. The integration of mobile streaming technologies further expands the market's reach, making live streaming accessible across various devices and broadening the viewer base. However, concerns regarding content moderation, maintaining platform integrity, and managing the potential for toxic online behavior remain significant hurdles to address for sustainable growth. Future market trends are expected to be influenced by advancements in virtual reality and augmented reality, the integration of AI-powered features, and the ongoing development of more interactive streaming experiences. Geographical expansion, particularly into developing markets with high internet penetration growth, also presents a significant opportunity for future growth.

  15. c

    Global Game Live Streaming Platform Market Report 2025 Edition, Market Size,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Mar 29, 2025
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    Cognitive Market Research (2025). Global Game Live Streaming Platform Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/game-live-streaming-platform-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Mar 29, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global Game Live Streaming Platform market size 2025 is $14714.4 Million whereas according out published study it will reach to $35404.3 Million by 2033. Game Live Streaming Platform market will be growing at a CAGR of 11.6% during 2025 to 2033.

  16. D

    Live Game Streaming Platforms Market Report | Global Forecast From 2025 To...

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Live Game Streaming Platforms Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/live-game-streaming-platforms-market
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    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Live Game Streaming Platforms Market Outlook



    The global live game streaming platforms market size was valued at approximately USD 2.5 billion in 2023 and is anticipated to reach USD 10.5 billion by 2032, growing at a compound annual growth rate (CAGR) of 17.2% during the forecast period. This growth is driven by the increasing popularity of esports, rising internet penetration, and advancements in streaming technology. The market is witnessing significant expansion as more gamers and viewers are drawn to the interactive and communal aspects of live game streaming.



    One of the primary growth factors for the live game streaming platforms market is the burgeoning interest in esports. Esports competitions have evolved from niche events to major global phenomena, often filling stadiums and attracting millions of online viewers. This shift has been facilitated by the development of efficient and reliable streaming platforms that allow fans to watch their favorite gamers and teams play in real-time. Furthermore, the monetization opportunities through advertisements, sponsorships, and ticket sales for virtual events have also contributed to the market's growth.



    Another significant growth driver is the increasing accessibility and penetration of high-speed internet across various regions. With the proliferation of affordable internet services, more users can participate in live game streaming from virtually anywhere. This has also enabled users in developing regions to access and contribute to the growth of the market. The advent of 5G technology is expected to further enhance streaming quality, reducing latency, and providing a seamless viewing experience, thereby attracting more users.



    The advancements in streaming technology, including improvements in video compression techniques and the development of user-friendly streaming software, have also played a critical role in market expansion. These technological advancements have made it easier for individuals to start streaming games with minimal investment in hardware and software. Additionally, the integration of interactive features like chat functions, real-time notifications, and virtual gifting has enriched the viewer experience, making live game streaming more engaging and dynamic.



    Regionally, North America and Asia Pacific are the leading markets for live game streaming platforms. North America, particularly the United States, has a high concentration of professional gamers and a well-established esports infrastructure. Similarly, the Asia Pacific region, with countries like China, South Korea, and Japan, has a massive base of gamers and viewers, significantly contributing to the market's growth. These regions benefit from strong internet infrastructure and a high degree of technological adoption, further propelling the market forward.



    Platform Type Analysis



    The live game streaming platforms market can be segmented based on platform type into PC, Console, and Mobile. Each of these platforms caters to different segments of the gaming audience and offers unique features and experiences. PC-based platforms have traditionally been the cornerstone of the gaming community, offering superior graphics, processing power, and customization options. These platforms are prevalent among professional gamers and esports enthusiasts who demand high-performance hardware to compete at the highest levels.



    Console-based streaming, on the other hand, has gained significant traction due to the growing popularity of gaming consoles like PlayStation, Xbox, and Nintendo Switch. These consoles offer a more accessible and user-friendly gaming experience, attracting a broad audience ranging from casual gamers to serious competitors. The integration of streaming capabilities directly into the consoles has made it easier for users to broadcast their gameplay without needing additional hardware or software, thereby expanding the market.



    Mobile gaming has emerged as a dominant force in the live game streaming market, driven by the widespread use of smartphones and tablets. Mobile platforms offer unparalleled convenience, allowing users to stream games on-the-go. As mobile hardware continues to improve, with better processors and graphics capabilities, the quality of mobile game streaming has also enhanced. This has led to a surge in the number of mobile gamers who engage in live streaming, contributing significantly to market growth.



    Each of these platform types has its unique set of advantages and challenges. For instance, while PC and Console platforms

  17. V

    Video Game Real-time Broadcast Software Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 2, 2025
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    Market Report Analytics (2025). Video Game Real-time Broadcast Software Report [Dataset]. https://www.marketreportanalytics.com/reports/video-game-real-time-broadcast-software-52210
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    ppt, pdf, docAvailable download formats
    Dataset updated
    Apr 2, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global market for video game real-time broadcast software is experiencing robust growth, driven by the escalating popularity of esports, the rise of streaming platforms, and increasing demand for interactive gaming experiences. The market, estimated at $2 billion in 2025, is projected to expand at a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033. This growth is fueled by several key factors. The professionalization of esports continues to drive demand for sophisticated broadcasting solutions, enabling high-quality streaming of tournaments and individual gameplay. Simultaneously, the increasing accessibility of streaming technology, coupled with the rise of platforms like Twitch and YouTube Gaming, empowers amateur and professional gamers alike to broadcast their gameplay to large audiences. Furthermore, innovations in software features, such as integrated chat functionality, advanced analytics, and multi-platform compatibility, are enhancing user engagement and driving adoption. The cloud-based segment is expected to dominate the market due to its scalability, cost-effectiveness, and accessibility. However, concerns regarding data security and reliance on internet connectivity may act as restraints to some extent. Market segmentation reveals strong demand across various applications. The individual streamer segment is currently the largest, reflecting the democratization of broadcasting; however, the team segment is experiencing rapid growth, reflecting the increasing sophistication of esports organizations. Geographically, North America and Europe currently hold the largest market shares, driven by established esports infrastructure and a mature gaming culture. However, rapid growth is anticipated in Asia-Pacific, particularly in regions like China and India, due to the burgeoning gaming communities and expanding internet penetration. Key players in the market, including established tech giants like Amazon and YouTube, along with specialized providers like InstaGib TV and Dlive, are continuously innovating to maintain their competitive edge. The forecast period will likely witness further consolidation and strategic partnerships as companies strive to capture a larger slice of this rapidly evolving market.

  18. V

    Video Game Live Streaming Service Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Feb 18, 2025
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    Market Research Forecast (2025). Video Game Live Streaming Service Report [Dataset]. https://www.marketresearchforecast.com/reports/video-game-live-streaming-service-22670
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    ppt, pdf, docAvailable download formats
    Dataset updated
    Feb 18, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Market Size and Growth: The global video game live streaming service market is estimated to reach $22.65 billion by 2033, with a significant CAGR of 11.0% from 2025 to 2033. The market expansion is primarily driven by the increasing popularity of gaming, the rise of professional esports, and the growing adoption of high-speed internet connectivity. Moreover, advancements in streaming technology, such as cloud gaming and 5G networks, are further fueling market growth. Key Market Trends and Segments: Desktop broadcasting remains the dominant application segment, accounting for over 50% of market share. However, mobile broadcasting is experiencing rapid growth due to the increased usage of smartphones and tablets for streaming. The market is also segmented based on age group, with the 20-30-year-old demographic being the largest user base. Key players in the market include Twitch, Caffeine, Facebook Gaming, and YouTube. North America is currently the largest regional market, followed by Europe and Asia Pacific. The growing popularity of gaming in developing regions is expected to drive significant growth in these markets in the coming years.

  19. Game Streaming Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Jun 28, 2025
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    Growth Market Reports (2025). Game Streaming Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/game-streaming-market
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    pdf, csv, pptxAvailable download formats
    Dataset updated
    Jun 28, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Game Streaming Market Outlook



    According to our latest research, the global game streaming market size was valued at USD 13.4 billion in 2024, reflecting robust expansion across digital entertainment platforms. The market is forecasted to reach USD 65.7 billion by 2033, progressing at a remarkable CAGR of 19.2% during the period from 2025 to 2033. This accelerated growth is primarily driven by increasing internet penetration, widespread adoption of high-speed broadband, and the surging popularity of interactive entertainment experiences among both casual and professional gamers worldwide.




    The rapid proliferation of smartphones and smart devices has significantly contributed to the expansion of the game streaming market. As mobile technology becomes more sophisticated and affordable, a broader demographic is gaining access to high-quality gaming experiences without the necessity for expensive consoles or PCs. Cloud-based game streaming platforms are leveraging this trend, providing seamless access to AAA titles on virtually any device. Furthermore, advancements in 5G connectivity have drastically reduced latency issues, enhancing the quality and responsiveness of streamed games. These technological improvements are making game streaming a viable alternative to traditional gaming, further propelling market growth.




    Another key growth factor is the evolving business models and monetization strategies within the game streaming ecosystem. Subscription-based services, ad-supported platforms, and pay-per-view models are all gaining traction, offering consumers flexible options to access content. This diversification not only increases revenue streams for service providers but also encourages greater user engagement and retention. Additionally, the rise of esports and competitive gaming has generated substantial demand for live streaming services, attracting both viewers and sponsors. The integration of social features, such as live chat and community events, has transformed game streaming into a highly interactive and engaging form of digital entertainment.




    The increasing investment from major technology companies and game publishers is further fueling the growth of the game streaming market. Industry leaders are continuously innovating to enhance streaming infrastructure, optimize content delivery networks, and develop exclusive titles for their platforms. Strategic partnerships and acquisitions are also shaping the competitive landscape, enabling companies to expand their user base and improve service offerings. This influx of capital and expertise is accelerating the pace of technological advancement, making high-quality game streaming accessible to a global audience and driving sustained market expansion.




    From a regional perspective, Asia Pacific continues to dominate the global game streaming market, accounting for the largest share of both users and revenue. The region’s massive population, coupled with a strong gaming culture and rapid adoption of mobile technology, has created a fertile environment for market growth. North America and Europe are also significant contributors, driven by high disposable incomes, advanced digital infrastructure, and a mature gaming ecosystem. Meanwhile, Latin America and the Middle East & Africa are emerging as promising markets, supported by improving internet connectivity and increasing interest in online gaming. This diverse regional landscape underscores the global appeal and dynamic potential of the game streaming industry.





    Component Analysis



    The component segment of the game streaming market is categorized into hardware, software, and services, each playing a pivotal role in shaping the industry's landscape. Hardware comprises devices such as gaming consoles, streaming sticks, and high-performance PCs, which are essential for both content creation and consumption. The demand for advanced hardware is being driven by the need for superior graphics, high frame rates, and immersive gaming experiences. Companies are inves

  20. v

    Global Sports Online Live Video Streaming Market Size By Product (Football...

    • verifiedmarketresearch.com
    Updated May 15, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Sports Online Live Video Streaming Market Size By Product (Football Live Streaming, Basketball Live Streaming, Baseball Live Streaming & Others), By Application (TV, Mobile Phone, and Other), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/sports-online-live-video-streaming-market/
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    Dataset updated
    May 15, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Sports Online Live Video Streaming Market size was valued at USD 27.93 Billion in 2024 and is projected to reach USD 133.98 Billion by 2031, growing at a CAGR of 24.64% from 2024 to 2031.Sports Online Live Video Streaming Market DriversAdvancements in Streaming Technology: High-Speed Internet: The widespread availability of high-speed internet, including 4G and 5G networks, enables seamless live streaming experiences with minimal buffering and high-definition quality.Improved Streaming Platforms: Enhanced streaming platforms offer better user interfaces, real-time analytics, multi-camera angles, and interactive features that improve the viewer experience.Rising Demand for Real-Time Content: Sports fans increasingly prefer watching events live rather than delayed, driving demand for live streaming services that offer real-time access to games and events.The immediacy of live sports, combined with social media interactions, creates a more engaging viewing experience.Shift in Consumer Viewing Habits: There is a significant shift from traditional cable TV to online streaming as consumers seek more flexible, on-demand viewing options.Younger demographics, particularly millennials and Gen Z, are more inclined towards digital consumption of sports content.

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Mordor Intelligence (2025). Game Streaming Market Size, Companies & Share Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/game-streaming-market
Organization logo

Game Streaming Market Size, Companies & Share Analysis

Explore at:
2 scholarly articles cite this dataset (View in Google Scholar)
pdf,excel,csv,pptAvailable download formats
Dataset updated
Feb 18, 2025
Dataset authored and provided by
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
Global
Description

The Game Streaming Market report segments the industry into Revenue Model (In-Game Advertising Model, Subscription Model, Other Revenue Models), Solutions (Web Based, App Based), and Geography (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa). Get five years of historical data alongside five-year market forecasts.

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