Our NFL Data product offers extensive access to historic and current National Football League statistics and results, available in multiple formats. Whether you're a sports analyst, data scientist, fantasy football enthusiast, or a developer building sports-related apps, this dataset provides everything you need to dive deep into NFL performance insights.
Key Benefits:
Comprehensive Coverage: Includes historic and real-time data on NFL stats, game results, team performance, player metrics, and more.
Multiple Formats: Datasets are available in various formats (CSV, JSON, XML) for easy integration into your tools and applications.
User-Friendly Access: Whether you are an advanced analyst or a beginner, you can easily access and manipulate data to suit your needs.
Free Trial: Explore the full range of data with our free trial before committing, ensuring the product meets your expectations.
Customizable: Filter and download only the data you need, tailored to specific seasons, teams, or players.
API Access: Developers can integrate real-time NFL data into their apps with API support, allowing seamless updates and user engagement.
Use Cases:
Fantasy Football Players: Use the data to analyze player performance, helping to draft winning teams and make better game-day decisions.
Sports Analysts: Dive deep into historical and current NFL stats for research, articles, and game predictions.
Developers: Build custom sports apps and dashboards by integrating NFL data directly through API access.
Betting & Prediction Models: Use data to create accurate predictions for NFL games, helping sportsbooks and bettors alike.
Media Outlets: Enhance game previews, post-game analysis, and highlight reels with accurate, detailed NFL stats.
Our NFL Data product ensures you have the most reliable, up-to-date information to drive your projects, whether it's enhancing user experiences, creating predictive models, or simply enjoying in-depth football analysis.
https://academictorrents.com/nolicensespecifiedhttps://academictorrents.com/nolicensespecified
Dataset consists of the data produced by nine cyclists. Data were directly exported from their Strava or Garmin Connect accounts. Data format of sport s activities could be written in GPX or TCX form, which are basically the XML formats adapted to specific purposes. From each dataset, many following information can be obtained: GPS location, elevation, duration, distance, average and maximal heart rate, while some workouts include also data obtained from power meters.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Dataset accompanying the Synthetic Daisies post "Are the Worst Performers the Best Predictors?" and the technical paper (on viXra) "From Worst to Most Variable? Only the worst performers may be the most informative".
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Analysis of ‘Summer Sports Experience’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://catalog.data.gov/dataset/23cda0e6-055d-4d90-8e67-4f73e8c4e612 on 13 February 2022.
--- Dataset description provided by original source is as follows ---
Activity and attendance records from the "Summer Sports Experience" program, which provides sports instruction to children ages 8 to 14.
--- Original source retains full ownership of the source dataset ---
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Here are a few use cases for this project:
Sports Analytics: Use the "Basketball Players" model to automatically track players' movements, ball possession, and referee decisions during live games or post-game analysis. This data can be used by coaches, analysts, and teams to inform and improve strategies, tactics, and player performance.
Real-time Game Commentary: Integrate the model into sports broadcasting platforms, providing real-time updates and statistics to commentators, allowing them to focus on in-depth analysis and storytelling while the model handles identification and stat-tracking.
Automated Sports Highlights: Utilize the model to automatically create highlights from basketball games by identifying key moments, such as successful shots, blocks, and referee decisions. This can streamline post-production process for sports media outlets and social media channels.
Training and Skill Development: Leverage the "Basketball Players" model to create feedback tools for players, identifying areas of improvement in team dynamics and individual technique during practice sessions or games.
Fan Experience: Employ the model in smartphone apps or AR devices, providing fans with real-time information on their favorite teams and players during live games, enhancing their overall experience and engagement.
https://academictorrents.com/nolicensespecifiedhttps://academictorrents.com/nolicensespecified
A collection of sport activity datasets for data analysis and data mining 2017a
This dataset was created by Sagidur Rahman
Open Database License (ODbL) v1.0https://www.opendatacommons.org/licenses/odbl/1.0/
License information was derived automatically
Here are a few use cases for this project:
Sports Analytics: Use the "soccer data" model to automatically classify and track players' actions during a soccer match, helping teams and coaches analyze player performance, decision-making, and ball possession patterns.
Soccer Training Applications: Incorporate the model into a soccer training app or system that provides real-time feedback to players, assisting them in improving their ball-handling skills, positioning, and decision-making on the field.
Interactive Sports Broadcasting: Enhance the viewer experience during live broadcasts or replays of soccer matches by automatically identifying which player has the ball, enabling new interactive features such as instant player statistics or alerts for key events.
Augmented Reality Sports Experiences: Implement the model into an AR app that allows users to watch live or recorded soccer games with an overlay that highlights player positions and their current ball possession status, making it easier for viewers to follow and understand the game's progression.
Automated Soccer Highlights Generation: Utilize the "soccer data" model to automatically identify and extract key moments in soccer matches (such as goals, saves, or exciting plays) based on player and ball possession patterns, making it more efficient to create highlight reels or videos for fans to enjoy.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Analysis of ‘College Basketball Dataset’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/andrewsundberg/college-basketball-dataset on 28 January 2022.
--- Dataset description provided by original source is as follows ---
Data from the 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, and 2021 Division I college basketball seasons.
cbb.csv has seasons 2013-2019 combined
The 2020 season's data set is kept separate from the other seasons, because there was no postseason due to the Coronavirus.
The 2021 data is from 3/15/2021 and will be updated and added to cbb.csv after the tournament
RK (Only in cbb20): The ranking of the team at the end of the regular season according to barttorvik
TEAM: The Division I college basketball school
CONF: The Athletic Conference in which the school participates in (A10 = Atlantic 10, ACC = Atlantic Coast Conference, AE = America East, Amer = American, ASun = ASUN, B10 = Big Ten, B12 = Big 12, BE = Big East, BSky = Big Sky, BSth = Big South, BW = Big West, CAA = Colonial Athletic Association, CUSA = Conference USA, Horz = Horizon League, Ivy = Ivy League, MAAC = Metro Atlantic Athletic Conference, MAC = Mid-American Conference, MEAC = Mid-Eastern Athletic Conference, MVC = Missouri Valley Conference, MWC = Mountain West, NEC = Northeast Conference, OVC = Ohio Valley Conference, P12 = Pac-12, Pat = Patriot League, SB = Sun Belt, SC = Southern Conference, SEC = South Eastern Conference, Slnd = Southland Conference, Sum = Summit League, SWAC = Southwestern Athletic Conference, WAC = Western Athletic Conference, WCC = West Coast Conference)
G: Number of games played
W: Number of games won
ADJOE: Adjusted Offensive Efficiency (An estimate of the offensive efficiency (points scored per 100 possessions) a team would have against the average Division I defense)
ADJDE: Adjusted Defensive Efficiency (An estimate of the defensive efficiency (points allowed per 100 possessions) a team would have against the average Division I offense)
BARTHAG: Power Rating (Chance of beating an average Division I team)
EFG_O: Effective Field Goal Percentage Shot
EFG_D: Effective Field Goal Percentage Allowed
TOR: Turnover Percentage Allowed (Turnover Rate)
TORD: Turnover Percentage Committed (Steal Rate)
ORB: Offensive Rebound Rate
DRB: Offensive Rebound Rate Allowed
FTR : Free Throw Rate (How often the given team shoots Free Throws)
FTRD: Free Throw Rate Allowed
2P_O: Two-Point Shooting Percentage
2P_D: Two-Point Shooting Percentage Allowed
3P_O: Three-Point Shooting Percentage
3P_D: Three-Point Shooting Percentage Allowed
ADJ_T: Adjusted Tempo (An estimate of the tempo (possessions per 40 minutes) a team would have against the team that wants to play at an average Division I tempo)
WAB: Wins Above Bubble (The bubble refers to the cut off between making the NCAA March Madness Tournament and not making it)
POSTSEASON: Round where the given team was eliminated or where their season ended (R68 = First Four, R64 = Round of 64, R32 = Round of 32, S16 = Sweet Sixteen, E8 = Elite Eight, F4 = Final Four, 2ND = Runner-up, Champion = Winner of the NCAA March Madness Tournament for that given year)
SEED: Seed in the NCAA March Madness Tournament
YEAR: Season
This data was scraped from from http://barttorvik.com/trank.php#. I cleaned the data set and added the POSTSEASON, SEED, and YEAR columns
--- Original source retains full ownership of the source dataset ---
This page lists ad-hoc statistics released October 2019. These are additional analyses not included in any of the Department for Digital, Culture, Media and Sport’s standard publications.
If you would like any further information please contact evidence@culture.gov.uk.
MS Excel Spreadsheet, 50.8 KB
MS Excel Spreadsheet, 71.4 KB
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This statistic contains data on sports facilities by type and agency for the years 2018-2019.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
3 x 3 women series data
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This repository contains the dataset for our study "A Large-Scale Empirical Study of Android Sports Apps in the Google Play Store" and this will help to replicate our study, also the replication package to direct you to help replicate it for your dataset too.
Note: The dataset given are protected with password, and the password is available in our published paper
https://github.com/etalab/licence-ouverte/blob/master/LO.mdhttps://github.com/etalab/licence-ouverte/blob/master/LO.md
Base de données Data ES, équipements sportifs et lieux de pratiques mis à jour quotidiennement.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
PMData Dataset
About Dataset
Paper: https://dl.acm.org/doi/10.1145/3339825.3394926 In this dataset, we present the PMData dataset that aims to combine traditional lifelogging with sports activity logging. Such a dataset enables the development of several interesting analysis applications, e.g., where additional sports data can be used to predict and analyze everyday developments like a person's weight and sleep patterns, and where traditional lifelog data can be… See the full description on the dataset page: https://huggingface.co/datasets/aai530-group6/pmdata.
Abstract copyright UK Data Service and data collection copyright owner.
The Active Lives Children and Young People Survey, which was established in September 2017, provides a world-leading approach to gathering data on how children engage with sport and physical activity. This school-based survey is the first and largest established physical activity survey with children and young people in England. It gives anyone working with children aged 5-16 key insight to help understand children's attitudes and behaviours around sport and physical activity. The results will shape and influence local decision-making as well as inform government policy on the PE and Sport Premium, Childhood Obesity Plan and other cross-departmental programmes. More general information about the study can be found on the Sport England Active Lives Survey webpage and the Active Lives Online website, including reports and data tables.The Active Lives Children and Young People Survey, 2017-2018 commenced during school academic year 2017 / 2018. It ran from autumn term 2017 to summer term 2018 and excludes school holidays. The survey identifies how participation varies across different activities and sports, by regions of England, between school types and terms, and between different demographic groups in the population. The survey measures levels of activity (active, fairly active and less active), attitudes towards sport and physical activity, swimming capability, the proportion of children and young people that volunteer in sport, sports spectating, and wellbeing measures such as happiness and life satisfaction. The questionnaire was designed to enable analysis of the findings by a broad range of variables, such as gender, family affluence and school year.
The following datasets are available:
1) Main dataset includes responses from children and young people from school years 3 to 11, as well as responses from parents of children in years 1-2. The parents of children in years 1-2 provide behavioural answers about their child's activity levels, they do not provide attitudinal information. Using this main dataset, full analyses can be carried out into sports and physical activity participation, levels of activity, volunteering (years 5 to 11), etc. Weighting is required when using this dataset (wt_gross / wt_set1.csplan).
2) Year 1-2 pupil dataset includes responses from children in school years 1-2 directly, providing their attitudinal responses (e.g. whether they like playing sport and find it easy). Analysis can be carried out into feelings towards swimming, enjoyment for being active, happiness etc. Weighting is required when using this dataset (wt_gross / wt_set1.csplan).
3) Teacher dataset includes responses from the teachers at schools selected for the survey. Analysis can be carried out into school facilities available, length of PE lessons, whether swimming lessons are offered, etc. Weighting was formerly not available, however, as Sport England have started to publish the Teacher data, from December 2023 we decide to apply weighting to the data. The Teacher dataset now includes weighting by applying the ‘wt_teacher’ weighting variable.
For further information about the variables available for analysis, and the relevant school years asked survey questions, please see the supporting documentation. Please read the documentation before using the datasets.
Latest edition information
For the second edition (January 2024), the Teacher dataset now includes a weighting variable (‘wt_teacher’). Previously, weighting was not available for these data.
Topics covered in the Active Lives Children and Young People Survey include:
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Analysis of ‘Sports resources of the Basque Country’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from http://data.europa.eu/88u/dataset/https-opendata-euskadi-eus-catalogo-recursos-deportivos-de-euskadi- on 17 January 2022.
--- Dataset description provided by original source is as follows ---
Information on the sports resources of the Basque Country: sports activities, organisers of sporting events, rental of sports equipment, Basque mountain bike centres, sports facilities, etc.
--- Original source retains full ownership of the source dataset ---
Data description: This dataset presents sEMG signals acquired while performing 30 different sports and recreational activities. Eleven healthy subjects were involved in this data collection. The sEMG signals were collected from 9 electrodes placed at different sites on both the upper limbs. The following fig: 1 and table shows the sensor locations on the hand during these activities. The activities included 6 cricketing actions, 4 basketball passes, 3 tennis shots, 4 ball throwing, 4 badminton shots, 3 weight training and finally 6 recreational activities such as throwing frisbee and tennikoit ring. Each activity has three phases: 1) Rest 2) action and 3) release. The duration of each phase depends on the type of activity. These details are shown in table II. The main purpose of the sports data (EMAHA-DB3) is to study the role of muscle activations in various movement sequences.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This dataset contains 2021-2022 football player stats per 90 minutes. Only players of Premier League, Ligue 1, Bundesliga, Serie A and La Liga are listed.
+2500 rows and 143 columns. Columns' description are listed below.
Data from Football Reference. Image from UEFA Champions League.
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This page lists ad-hoc statistics released during the period July - September 2020. These are additional analyses not included in any of the Department for Digital, Culture, Media and Sport’s standard publications.
If you would like any further information please contact evidence@dcms.gov.uk.
This analysis considers businesses in the DCMS Sectors split by whether they had reported annual turnover above or below £500 million, at one time the threshold for the Coronavirus Business Interruption Loan Scheme (CBILS). Please note the DCMS Sectors totals here exclude the Tourism and Civil Society sectors, for which data is not available or has been excluded for ease of comparability.
The analysis looked at number of businesses; and total GVA generated for both turnover bands. In 2018, an estimated 112 DCMS Sector businesses had an annual turnover of £500m or more (0.03% of the total DCMS Sector businesses). These businesses generated 35.3% (£73.9bn) of all GVA by the DCMS Sectors.
These are trends are broadly similar for the wider non-financial UK business economy, where an estimated 823 businesses had an annual turnover of £500m or more (0.03% of the total) and generated 24.3% (£409.9bn) of all GVA.
The Digital Sector had an estimated 89 businesses (0.04% of all Digital Sector businesses) – the largest number – with turnover of £500m or more; and these businesses generated 41.5% (£61.9bn) of all GVA for the Digital Sector. By comparison, the Creative Industries had an estimated 44 businesses with turnover of £500m or more (0.01% of all Creative Industries businesses), and these businesses generated 23.9% (£26.7bn) of GVA for the Creative Industries sector.
<p class="gem-c-attachment_metadata"><span class="gem-c-attachment_attribute">MS Excel Spreadsheet</span>, <span class="gem-c-attachment_attribute">42.5 KB</span></p>
This analysis shows estimates from the ONS Opinion and Lifestyle Omnibus Survey Data Module, commissioned by DCMS in February 2020. The Opinions and Lifestyles Survey (OPN) is run by the Office for National Statistics. For more information on the survey, please see the https://www.ons.gov.uk/aboutus/whatwedo/paidservices/opinions" class="govuk-link">ONS website.
DCMS commissioned 19 questions to be included in the February 2020 survey relating to the public’s views on a range of data related issues, such as trust in different types of organisations when handling personal data, confidence using data skills at work, understanding of how data is managed by companies and the use of data skills at work.
The high level results are included in the accompanying tables. The survey samples adults (16+) across the whole of Great Britain (excluding the Isles of Scilly).
Our NFL Data product offers extensive access to historic and current National Football League statistics and results, available in multiple formats. Whether you're a sports analyst, data scientist, fantasy football enthusiast, or a developer building sports-related apps, this dataset provides everything you need to dive deep into NFL performance insights.
Key Benefits:
Comprehensive Coverage: Includes historic and real-time data on NFL stats, game results, team performance, player metrics, and more.
Multiple Formats: Datasets are available in various formats (CSV, JSON, XML) for easy integration into your tools and applications.
User-Friendly Access: Whether you are an advanced analyst or a beginner, you can easily access and manipulate data to suit your needs.
Free Trial: Explore the full range of data with our free trial before committing, ensuring the product meets your expectations.
Customizable: Filter and download only the data you need, tailored to specific seasons, teams, or players.
API Access: Developers can integrate real-time NFL data into their apps with API support, allowing seamless updates and user engagement.
Use Cases:
Fantasy Football Players: Use the data to analyze player performance, helping to draft winning teams and make better game-day decisions.
Sports Analysts: Dive deep into historical and current NFL stats for research, articles, and game predictions.
Developers: Build custom sports apps and dashboards by integrating NFL data directly through API access.
Betting & Prediction Models: Use data to create accurate predictions for NFL games, helping sportsbooks and bettors alike.
Media Outlets: Enhance game previews, post-game analysis, and highlight reels with accurate, detailed NFL stats.
Our NFL Data product ensures you have the most reliable, up-to-date information to drive your projects, whether it's enhancing user experiences, creating predictive models, or simply enjoying in-depth football analysis.