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Graph and download economic data for Consumer Price Index for All Urban Consumers: Toys in U.S. City Average (CUSR0000SERE01) from Jan 1978 to Jun 2025 about toy, urban, consumer, CPI, price index, indexes, price, and USA.
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Graph and download economic data for Producer Price Index by Industry: Doll, Toy and Game Manufacturing (PCU3399333993) from Dec 2003 to Jun 2025 about game, toy, manufacturing, PPI, industry, inflation, price index, indexes, price, and USA.
The consumer price index (CPI) is the instrument measuring inflation. It is used to estimate, between two given periods, the average variation in the prices of products consumed by households.This graph displays the changes in the consumer price index (CPI) for games, toys, and hobbies in France from May 2020 to December 2024. According to the source, the CPI fluctuated, to reach 88.02 in December 2024.
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Graph and download economic data for Producer Price Index by Commodity: Miscellaneous Products: Toys, Games, and Children's Vehicles (WPU151101) from Jul 1991 to Jun 2025 about game, toy, miscellaneous, child, vehicles, commodities, PPI, inflation, price index, indexes, price, and USA.
The consumer price index (CPI) of toys in Sweden increased overall between January 2019 and October 2024. In October 2024, the CPI of toys in Sweden was measured at ****** points, where the year 1980 equals 100. This index measures changes in average costs of most consumer goods and services. It reports inflation and deflation (rising and falling prices).
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Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers (PCU4511245112) from Dec 2003 to Jun 2025 about game, toy, hobby, PPI, industry, inflation, price index, indexes, price, and USA.
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Russia Consumer Price Index (CPI): Weights: Non Food: Toys: Plastic Toys for Babies data was reported at 0.120 % in 2019. This records a decrease from the previous number of 0.122 % for 2018. Russia Consumer Price Index (CPI): Weights: Non Food: Toys: Plastic Toys for Babies data is updated yearly, averaging 0.120 % from Dec 2014 (Median) to 2019, with 6 observations. The data reached an all-time high of 0.123 % in 2017 and a record low of 0.107 % in 2014. Russia Consumer Price Index (CPI): Weights: Non Food: Toys: Plastic Toys for Babies data remains active status in CEIC and is reported by Federal State Statistics Service. The data is categorized under Russia Premium Database’s Inflation – Table RU.IA027: Consumer Price Index: Weights.
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Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Primary Services (PCU451120451120P) from Jun 2000 to Jun 2025 about game, hobby, toy, primary, services, PPI, industry, inflation, price index, indexes, price, and USA.
(CDID: J3F9) Month - Consumer price inflation time series Time series data for public sector finances and important fiscal aggregates, based on the new European System of Accounts 2010: ESA10 framework.
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The wholesale market for toy and craft supplies has grown in recent years. In 2020, stay-at-home orders and higher disposable income pushed consumers to take on new hobbies, including games and crafts, which many have stuck with. However, unfavorable macroeconomic conditions, including elevated inflation and weakening disposable income, caused revenue growth to slow down. Wholesalers rely heavily on the distribution of imported products, enabling them to appeal to an increasingly price-conscious market. Heightened inflation drove consumers to buy more affordable, imported toys and craft materials, allowing demand for wholesalers to continue growing. More recently, distributors have benefited from companies stockpiling inventory amid the escalating trade conflict between the United States and major trading partners like China. These trends caused revenue to expand at an estimated CAGR of 0.3% to $58.4 billion through 2025, when revenue will climb an estimated 3.0%. Wholesalers, however, are being threatened by vertical integration trends. Large producers with manufacturing capabilities based abroad are increasingly offering distribution services. This influences the need for independent wholesalers as retailers can purchase directly from producers at a lower price, cutting distributors from the supply chain. Vertical integration trends have boosted price competition, pushing wholesalers to offer lower prices and harming profit. Similarly, the widespread adoption of digital distribution for video games has significantly weakened the need for wholesalers, as consumers can purchase video games directly from developers through their platforms or established partnerships. Wholesalers will continue growing over the coming years, although at a significantly lower rate. Continuous vertical integration trends will likely harm demand for wholesalers as retailers aim to buy products at the lowest price possible. Wholesalers will also continue to be threatened by consumers purchasing video games digitally, although demand for new consoles and accessories will somewhat protect wholesalers. Unstable trade conditions over the coming years will create an uncertain operating environment, threatening future performance. Revenue is set to rise at an estimated CAGR of 2.4% to $65.7 billion through 2030.
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Russia Consumer Price Index (CPI): Prev Month=100: Toys: Plastic Toys for Babies data was reported at 100.180 Prev Mth=100 in Dec 2018. This records a decrease from the previous number of 100.250 Prev Mth=100 for Nov 2018. Russia Consumer Price Index (CPI): Prev Month=100: Toys: Plastic Toys for Babies data is updated monthly, averaging 100.710 Prev Mth=100 from Jan 1997 (Median) to Dec 2018, with 264 observations. The data reached an all-time high of 121.430 Prev Mth=100 in Sep 1998 and a record low of 99.920 Prev Mth=100 in Mar 2018. Russia Consumer Price Index (CPI): Prev Month=100: Toys: Plastic Toys for Babies data remains active status in CEIC and is reported by Federal State Statistics Service. The data is categorized under Russia Premium Database’s Inflation – Table RU.IA010: Consumer Price Index: Previous Month=100: Non Food.
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Europe’s game and toy retailing revenue is forecast to hike at a compound annual rate of 3% over the five years through 2025 to €19.7 billion, including an estimated climb of 1% in 2025 when the average industry profit margin is expected to reach 4.4%. Toy retailers are tapping into the digital era, expanding their online platforms and remodelling bricks-and-mortar stores. This dynamic approach aims to cater to growing consumer preferences for engaging, convenient shopping experiences in physical stores or online. Major players are redesigning retail spaces to boost sales. Specialist toy retailers need to balance new store designs, competitive pricing and a strong digital footprint to remain profitable in a multichannel sales environment. Toy and game sales in Europe often track inflation rates because people cut back on non-essentials when costs rise. With easing annual EU inflation at 2.5% as of March 2025 and even lower figures in France, Denmark and Luxembourg, toy retailers could see better sales prospects in these markets. High street rents are climbing in city centres, which could impact retailer cost structures and potentially diminish profitability. However, as Gen Z earns more, they could become a valuable market for toy retailers. Gen Z tends to spend more on leisure activities, including tech entertainment and board games, suggesting a potential market for these industries. Game and toy retailing revenue is forecast to climb at a compound annual rate of 7.6% over the five years through 2030 to €28.4 billion.
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Europe’s game and toy retailing revenue is forecast to hike at a compound annual rate of 3% over the five years through 2025 to €19.7 billion, including an estimated climb of 1% in 2025 when the average industry profit margin is expected to reach 4.4%. Toy retailers are tapping into the digital era, expanding their online platforms and remodelling bricks-and-mortar stores. This dynamic approach aims to cater to growing consumer preferences for engaging, convenient shopping experiences in physical stores or online. Major players are redesigning retail spaces to boost sales. Specialist toy retailers need to balance new store designs, competitive pricing and a strong digital footprint to remain profitable in a multichannel sales environment. Toy and game sales in Europe often track inflation rates because people cut back on non-essentials when costs rise. With easing annual EU inflation at 2.5% as of March 2025 and even lower figures in France, Denmark and Luxembourg, toy retailers could see better sales prospects in these markets. High street rents are climbing in city centres, which could impact retailer cost structures and potentially diminish profitability. However, as Gen Z earns more, they could become a valuable market for toy retailers. Gen Z tends to spend more on leisure activities, including tech entertainment and board games, suggesting a potential market for these industries. Game and toy retailing revenue is forecast to climb at a compound annual rate of 7.6% over the five years through 2030 to €28.4 billion.
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Europe’s game and toy retailing revenue is forecast to hike at a compound annual rate of 3% over the five years through 2025 to €19.7 billion, including an estimated climb of 1% in 2025 when the average industry profit margin is expected to reach 4.4%. Toy retailers are tapping into the digital era, expanding their online platforms and remodelling bricks-and-mortar stores. This dynamic approach aims to cater to growing consumer preferences for engaging, convenient shopping experiences in physical stores or online. Major players are redesigning retail spaces to boost sales. Specialist toy retailers need to balance new store designs, competitive pricing and a strong digital footprint to remain profitable in a multichannel sales environment. Toy and game sales in Europe often track inflation rates because people cut back on non-essentials when costs rise. With easing annual EU inflation at 2.5% as of March 2025 and even lower figures in France, Denmark and Luxembourg, toy retailers could see better sales prospects in these markets. High street rents are climbing in city centres, which could impact retailer cost structures and potentially diminish profitability. However, as Gen Z earns more, they could become a valuable market for toy retailers. Gen Z tends to spend more on leisure activities, including tech entertainment and board games, suggesting a potential market for these industries. Game and toy retailing revenue is forecast to climb at a compound annual rate of 7.6% over the five years through 2030 to €28.4 billion.
(CDID: L58G) Month - Consumer price inflation time series Time series data for public sector finances and important fiscal aggregates, based on the new European System of Accounts 2010: ESA10 framework.
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Russia Consumer Price Index (CPI): Prev Month=100: Toys: Soft Toys for Babies data was reported at 100.230 Prev Mth=100 in Dec 2018. This records an increase from the previous number of 100.220 Prev Mth=100 for Nov 2018. Russia Consumer Price Index (CPI): Prev Month=100: Toys: Soft Toys for Babies data is updated monthly, averaging 100.505 Prev Mth=100 from Jan 2002 (Median) to Dec 2018, with 204 observations. The data reached an all-time high of 102.600 Prev Mth=100 in Feb 2015 and a record low of 99.780 Prev Mth=100 in Jul 2018. Russia Consumer Price Index (CPI): Prev Month=100: Toys: Soft Toys for Babies data remains active status in CEIC and is reported by Federal State Statistics Service. The data is categorized under Russia Premium Database’s Inflation – Table RU.IA010: Consumer Price Index: Previous Month=100: Non Food.
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Graph and download economic data for Producer Price Index by Commodity: Miscellaneous Products: Other Nonelectronic Toys, Including Parts (WPU15110154) from Jun 1985 to Feb 2025 about toy, miscellaneous, parts, commodities, PPI, inflation, price index, indexes, price, and USA.
(CDID: EU6M) Month - Producer price inflation time series A comprehensive selection of data on input and output indices. Contains producer price indices of materials and fuels purchased and output of manufacturing industry by broad sector.
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Europe’s game and toy retailing revenue is forecast to hike at a compound annual rate of 3% over the five years through 2025 to €19.7 billion, including an estimated climb of 1% in 2025 when the average industry profit margin is expected to reach 4.4%. Toy retailers are tapping into the digital era, expanding their online platforms and remodelling bricks-and-mortar stores. This dynamic approach aims to cater to growing consumer preferences for engaging, convenient shopping experiences in physical stores or online. Major players are redesigning retail spaces to boost sales. Specialist toy retailers need to balance new store designs, competitive pricing and a strong digital footprint to remain profitable in a multichannel sales environment. Toy and game sales in Europe often track inflation rates because people cut back on non-essentials when costs rise. With easing annual EU inflation at 2.5% as of March 2025 and even lower figures in France, Denmark and Luxembourg, toy retailers could see better sales prospects in these markets. High street rents are climbing in city centres, which could impact retailer cost structures and potentially diminish profitability. However, as Gen Z earns more, they could become a valuable market for toy retailers. Gen Z tends to spend more on leisure activities, including tech entertainment and board games, suggesting a potential market for these industries. Game and toy retailing revenue is forecast to climb at a compound annual rate of 7.6% over the five years through 2030 to €28.4 billion.
https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/
Europe’s game and toy retailing revenue is forecast to hike at a compound annual rate of 3% over the five years through 2025 to €19.7 billion, including an estimated climb of 1% in 2025 when the average industry profit margin is expected to reach 4.4%. Toy retailers are tapping into the digital era, expanding their online platforms and remodelling bricks-and-mortar stores. This dynamic approach aims to cater to growing consumer preferences for engaging, convenient shopping experiences in physical stores or online. Major players are redesigning retail spaces to boost sales. Specialist toy retailers need to balance new store designs, competitive pricing and a strong digital footprint to remain profitable in a multichannel sales environment. Toy and game sales in Europe often track inflation rates because people cut back on non-essentials when costs rise. With easing annual EU inflation at 2.5% as of March 2025 and even lower figures in France, Denmark and Luxembourg, toy retailers could see better sales prospects in these markets. High street rents are climbing in city centres, which could impact retailer cost structures and potentially diminish profitability. However, as Gen Z earns more, they could become a valuable market for toy retailers. Gen Z tends to spend more on leisure activities, including tech entertainment and board games, suggesting a potential market for these industries. Game and toy retailing revenue is forecast to climb at a compound annual rate of 7.6% over the five years through 2030 to €28.4 billion.
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Graph and download economic data for Consumer Price Index for All Urban Consumers: Toys in U.S. City Average (CUSR0000SERE01) from Jan 1978 to Jun 2025 about toy, urban, consumer, CPI, price index, indexes, price, and USA.