Facebook
Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
A fictional dataset for exploratory data analysis (EDA) and to test simple prediction models.
This toy dataset features 150000 rows and 6 columns.
Note: All data is fictional. The data has been generated so that their distributions are convenient for statistical analysis.
Number: A simple index number for each row
City: The location of a person (Dallas, New York City, Los Angeles, Mountain View, Boston, Washington D.C., San Diego and Austin)
Gender: Gender of a person (Male or Female)
Age: The age of a person (Ranging from 25 to 65 years)
Income: Annual income of a person (Ranging from -674 to 177175)
Illness: Is the person Ill? (Yes or No)
Stock photo by Mika Baumeister on Unsplash.
Facebook
Twitterhttps://choosealicense.com/licenses/unknown/https://choosealicense.com/licenses/unknown/
gracebwu/amazon-toys dataset hosted on Hugging Face and contributed by the HF Datasets community
Facebook
Twitterhttps://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain
Graph and download economic data for Consumer Price Index for All Urban Consumers: Toys in U.S. City Average (CUSR0000SERE01) from Jan 1978 to Sep 2025 about toy, urban, consumer, CPI, price index, indexes, price, and USA.
Facebook
TwitterIn 2024, U.S. retail sales of toys in the United States amounted to an estimated ** billion U.S. dollars, a slight drop compared to the previous year. The toys and games market consists of total revenues generated through the sale of action figures, dolls, games and puzzles, plush toys, vehicles, and other toys. Toy Industry Play is a child's "work" and toys are the tools children use in play. Toys do more than entertain and keep children occupied. Properly chosen, they should aid a child's physical, mental, social, and emotional development. Play is universally recognized as a vital part of learning and growing and, because toys are such an important ingredient of play, they are invaluable to a child's development into a mature, confident adult.No less today than through the history of civilization, toys reflect the times and cultures and provide children with the tools that help them relate to the world in which they live. Today's toy manufacturers keep pace with the rapidly changing world and provide youngsters with correspondingly appropriate playthings for their enjoyment and to challenge their creativity and imagination. Video games Toy and game market growth is being fueled by video, console, and computer games, with the industry also benefiting from a growing adult consumer base as this group takes a greater interest in games as a popular leisure pursuit. Video game industry leaders are focusing their marketing efforts on teenagers and adults, with young children no longer being considered the industry’s main target demographic.
Facebook
Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This dataset comprises a diverse collection of images featuring two classes of toys. Images of 105 Panda and 150 Rabbit Toys. It offers versatility for researchers and developers interested in creating AI models capable of generating realistic and novel toy-related images. It includes labelled categories for ease of classification and can be a valuable resource for advancing the capabilities of generative AI in the realm of playful and imaginative content creation and classification between the Panda and Rabbit class.
Facebook
TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
## Overview
Toys Detection My Data is a dataset for object detection tasks - it contains Toys annotations for 7,474 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
Facebook
Twitterhttps://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy
The Report Covers Global Connected Toys Market Growth & Industry Trends and It is Segmented by Type (Smartphone Connected Toys, Console Connected Toys, and Tablet Connected Toys) and Geography (North America, Europe, Asia-Pacific, and the Rest of the World). The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.
Facebook
Twitterhttps://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy
The connected toys market is booming! Discover a $34.52B industry projected to reach $221.9B by 2033 with a 26.08% CAGR. Learn about key drivers, trends, and leading companies shaping this exciting sector. Explore market segmentation and regional insights. Recent developments include: February 2023: Mattel, Inc, in partnership with Velan Studios, announced the launch of Hot Wheels: Rift Rally, an exciting mixed-reality racing experience that will be available on the App Store for iOS, PlayStation 4, and PlayStation 5. This immersive experience allows players to take control of their beloved Hot Wheels vehicles using the innovative Chameleon RC car, which can digitally transform into over 140 different vehicle variations. Players can race with iconic Hot Wheels models like Twin Mill, Bone Shaker, Mach Speeder, Gotta Go, and many other fan favorites. Get ready for an adrenaline-fueled adventure like never before., November 2022: LeapFrog announced the release of My Pal Scout Smarty Paws, a finalist for the Toy of the Year Award in the Plush category, along with My Pal Violet Smarty Paws. These interactive toys feature touch-sensitive front paws with sensors that trigger fun reactions, music, games, and mindfulness exercises when children hold both paws. The responses stop when they let go, introducing the concept of cause and effect. Additionally, when Scout and Violet hold hands with each other and the toy, they create delightful moments for children and caregivers, providing an engaging experience for everyone involved.. Key drivers for this market are: Increasing Awareness of Technology-Led Education, Increasing Adoption of Technologies like AI, IoT, Smart Homes, Cloud, and Connected Mobile Devices; Parents are Increasingly Willing to Invest Smart Toy Increase Usage To Drive the Market Growth. Potential restraints include: Increasing Awareness of Technology-Led Education, Increasing Adoption of Technologies like AI, IoT, Smart Homes, Cloud, and Connected Mobile Devices; Parents are Increasingly Willing to Invest Smart Toy Increase Usage To Drive the Market Growth. Notable trends are: Increasing Awareness of Technology-Led Education to Witness the Growth.
Facebook
TwitterIn August 2025, toy exports from China totaled approximately **** billion U.S. dollars, down from around **** billion U.S. dollars in the previous month. China remained the world's largest toy-exporting country.
Facebook
Twitterhttps://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice
Smart Toys Market Size 2024-2028
The smart toys market size is forecast to increase by USD 7.39 billion at a CAGR of 17.61% between 2023 and 2028. The market is experiencing significant growth due to the increasing digital engagement of tech-savvy youngsters. Interactive games and educational robots are gaining popularity as they offer unique learning experiences. Advanced technologies such as Radio-Frequency Identification (RFID) and Near Field Communication (NFC) are being integrated into toys, enabling offline and online interactions. The adoption of STEM toys for children's skills enhancement is another driving factor. However, the high availability of substitutes may pose a challenge to market growth. Companies must focus on innovation and providing value-added features to maintain a competitive edge. This market analysis report provides an in-depth examination of these trends and challenges, offering insights into the future growth prospects of the smart toys industry.
Market Analysis
Request Free Sample
The market is witnessing significant growth as technology continues to play a pivotal role in children's education. These innovative toys integrate science, technology, engineering, and mathematics (STEM) concepts into play, making learning fun and engaging. Smart toys are not just toys; they are interactive devices designed to stimulate creativity and critical thinking skills. They use various technologies like robotics, AI algorithms, and IoT to create lucrative experiences.
Moreover, one of the most popular trends in the market is education-based toys. Companies like Fisher-Price and Mattel Creations Virtual have introduced AI-powered toys that teach STEM content through gamification. For instance, Fisher-Price's Brown Toy Box series uses cause-and-effect interactions to help children understand basic concepts in science and math. Similarly, Smartgurlz offers robotics kits that allow girls to build and code their own robots. Another trend is the integration of blockchain technology into smart toys. Companies like Velan Studios and Rarible are developing digital collectibles that can be bought, sold, and traded on the blockchain. This not only adds a new layer of excitement to play but also introduces children to the concept of digital ownership and transactions.
Further, the middle class family population is a significant target demographic for smart toys. Parents are increasingly looking for ways to provide their children with high-quality educational experiences at home. Smart toys offer an affordable and convenient solution, allowing children to learn while having fun. In conclusion, the market is witnessing rapid growth as technology continues to transform the way children learn. Education-based toys, gamification, and blockchain integration are some of the key trends driving this growth. Smart toys provide an engaging and interactive way for children to learn STEM concepts, making them an essential tool for modern education.
Market Segmentation
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.
Technology
Wi-Fi
Bluetooth
Others
Distribution Channel
Offline
Online
Geography
North America
US
Europe
Germany
UK
APAC
China
Japan
Middle East and Africa
South America
By Technology Insights
The wi-fi segment is estimated to witness significant growth during the forecast period. In the realm of modern education and entertainment, the market for smart toys integrating Artificial Intelligence (AI) is experiencing substantial growth. These innovative toys, which incorporate elements of Science, Technology, Engineering, and Math (STEM), are designed to engage and educate children in a fun and interactive way. One notable example is SmartGurlz, a line of AI-driven dolls that teach coding and programming skills. Wi-Fi connectivity is a fundamental aspect of these smart toys, enabling high-speed data transmission within a confined area. Wi-Fi's extensive coverage and swift data transfer capabilities surpass those of Bluetooth and Near Field Communication (NFC), making it the preferred choice for smart toys.
However, this Internet connectivity poses potential privacy concerns. Once connected, smart toys collect and transmit data to manufacturers or developers, raising questions about data security and privacy. As the demand for AI-infused smart toys continues to escalate, it is essential for parents and educators to prioritize online safety and privacy. Implementing strong passwords, limiting data access, and regularly updating software are some effective measures to ensure the protection of personal information. However, it is crucial to address privacy concerns and ensure
Facebook
Twitterhttps://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy
The global kids' musical toys market is experiencing steady growth, projected to reach $207.9 million in 2025, with a compound annual growth rate (CAGR) of 3.9% from 2025 to 2033. This growth is driven by several factors. Increasing parental awareness of the cognitive and developmental benefits of music education for young children fuels demand for engaging musical toys. The market is further bolstered by innovative product development, incorporating technology such as interactive apps and LED lights, making these toys more appealing and enriching for children. Expanding distribution channels, including online retailers and specialized toy stores, also contribute to market expansion. The diverse range of musical toy types, encompassing percussion, keyboard, wind, and plucked instruments, caters to varied preferences and age groups. Popular segments include percussion and keyboard musical toys, largely driven by their ease of use and affordability. Household applications dominate the market, reflecting the significant role these toys play in early childhood development within the home environment. However, certain factors could potentially restrain market growth. Fluctuations in raw material prices and economic conditions can impact production costs and consumer spending. Furthermore, the increasing popularity of digital entertainment and other forms of play could pose competition for traditional musical toys. Nevertheless, manufacturers are actively addressing these challenges through strategic pricing, product diversification, and the development of high-quality, durable musical toys. The focus on eco-friendly and sustainable materials is also gaining traction, aligning with growing environmental concerns among consumers. Regional variations exist, with North America and Europe currently holding significant market shares, but emerging markets in Asia-Pacific are expected to demonstrate substantial growth potential in the coming years. Key players in the market include established brands like Mattel and Hasbro, along with specialized toy companies focusing on educational and musical toys.
Facebook
TwitterMIT Licensehttps://opensource.org/licenses/MIT
License information was derived automatically
## Overview
Toys Model is a dataset for object detection tasks - it contains Toys annotations for 877 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [MIT license](https://creativecommons.org/licenses/MIT).
Facebook
Twitterhttps://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy
Discover the booming global toys market! This comprehensive analysis explores market size, growth trends, key players (Lego, Mattel, Hasbro), and emerging segments, offering insights for investors and industry professionals. Learn about the impact of technology, sustainability, and evolving consumer preferences on the future of toys.
Facebook
Twitterhttps://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/
Toy Collectibles Market size was valued at USD 19.2 Billion in 2023 and is projected to reach USD 45.2 Billion by 2031, growing at a CAGR of 10.6% during the forecast period 2024-2031.Global Toy Collectibles Market DriversThe market drivers for the Toy Collectibles Market can be influenced by various factors. These may include:Increasing Popularity of Retro and Vintage Toys: The resurgence of interest in retro and vintage toys is a significant driver in the toy collectibles market. Collectors and enthusiasts are increasingly drawn to toys that evoke nostalgia, appealing to both adult collectors and younger generations discovering these items for the first time.Rise of Online Marketplaces and Auctions: The advent of online marketplaces and auction sites has revolutionized the way collectors acquire toys. Platforms like eBay and specialized collectors’ websites offer unprecedented access to a global audience, allowing collectors to buy, sell, and trade items.
Facebook
TwitterIn 2024, retail sales of outdoor and sports toys in the United States amounted to approximately *** billion U.S. dollars. During this year, as well as previous years, outdoor and sports was the largest segment within the U.S. toy industry.
Facebook
TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
## Overview
Final Dog Toys is a dataset for object detection tasks - it contains Dog Toys YGlX annotations for 2,970 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
Facebook
TwitterMexico produced roughly *** billion Mexican pesos' worth of toys in 2023, slightly more than the previous year. Overall, the toy production value in Mexico has experienced fluctuations over the past decade.
Facebook
Twitterhttps://www.zionmarketresearch.com/privacy-policyhttps://www.zionmarketresearch.com/privacy-policy
Construction Toys Market was valued at $13.39 B in 2023, and is projected to reach $USD 23.81 B by 2032, at a CAGR of 6.60% from 2023 to 2032.
Facebook
Twitterhttps://www.zionmarketresearch.com/privacy-policyhttps://www.zionmarketresearch.com/privacy-policy
Global Sustainable Toys Market size was worth $22.2 billion in 2023 and is predicted to grow to $64.1 billion by 2032, a CAGR of 12.5% By 2024 and 2032.
Facebook
Twitterhttps://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy
The global toys and games market is witnessing expansion due to factors such as increased interest in green toys, the resurgence of traditional toys and video games, and awareness about the cognitive benefits of building toys. The rising popularity of mobile-based gaming and traditional recreational activities like construction sets and puzzles among younger generations also drive the market. The demand for dolls and STEM-based games and toys remains high due to their appeal to children and collectors, providing a valuable learning experience while being entertaining. The market is experiencing growth in tech-based toys, with sustainability and digitalization being key focus areas. Children's preferences are shifting from traditional toys to digital entertainment forms like video games, mobile apps, and virtual reality experiences. The electronic games category dominates the market with the largest revenue share, while the games and puzzles segment is forecasted to grow at the fastest rate. The 15 years and above age group recorded the largest market share, with the offline channel dominating the global market. However, the online distribution channel segment is estimated to grow rapidly. Mordor Intelligenceâ„¢ Industry Reports provide statistics for the Toys and Games market share, size, and revenue growth rate, including a market forecast outlook and a historical overview. A sample of this industry analysis is available as a free report PDF download.
Toys And Games Also Known As: Fun and Games, Kids' Toys, Children's Playthings
Toys And Games Report Covers the Following Regions: NA, North America, North American, EU, Europe, European, APAC, Asia Pacific, Asian, SA, South America, South American, MEA, Middle East and Africa, Middle Eastern and African, MENA, Middle East, Middle Eastern, Africa, African
Toys And Games Report Covers the Following Countries: USA, United States, US, Canada, Mexican, Mexico, ES, Spain, Spanish, UK, United Kingdom, British, DE, Germany, German, FR, France, French, IT, Italy, Italian, RU, Russia, Russian, China, Chinese, JP, Japan, Japanese, IN, India, Indian, AU, Australia, Australian, BR, Brazil, Brazilian, AR, Argentina, Argentine, ZA, South Africa, South African, SA, Saudi Arabia, Saudi
Facebook
Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
A fictional dataset for exploratory data analysis (EDA) and to test simple prediction models.
This toy dataset features 150000 rows and 6 columns.
Note: All data is fictional. The data has been generated so that their distributions are convenient for statistical analysis.
Number: A simple index number for each row
City: The location of a person (Dallas, New York City, Los Angeles, Mountain View, Boston, Washington D.C., San Diego and Austin)
Gender: Gender of a person (Male or Female)
Age: The age of a person (Ranging from 25 to 65 years)
Income: Annual income of a person (Ranging from -674 to 177175)
Illness: Is the person Ill? (Yes or No)
Stock photo by Mika Baumeister on Unsplash.