100+ datasets found
  1. Video Games in the UK - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Nov 25, 2024
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    IBISWorld (2024). Video Games in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/video-games-industry/
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    Dataset updated
    Nov 25, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    Video games have become a common form of entertainment for a large proportion of the population. They’re played by all age groups and demographics, offering companies a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy consoles or PC games. User-friendly devices, including tablets and smartphones, encourage older generations to play. Still, traditional console gaming continues to be a cornerstone of the market, with Sony's PlayStation 5 and Microsoft's Xbox Series X fetching strong sales figures despite initial supply chain hurdles. The UK Video Games industry has demonstrated resilience, leveraging new platforms and business models to fuel growth. Revenue is expected to swell at a compound annual rate of 1.6% over the five years through 2024-25, reaching £7.8 billion. Revenue growth has been supported by the release of the next generation of consoles, including the PlayStation 5 and the Xbox Series X, which were both launched in November 2020. Microtransactions and downloadable content (DLC) have emerged as pivotal trends, diversifying income streams and reshaping traditional monetisation models. Revenue is forecast to climb by 1.5% in 2024-25 as successful games continue to be released to the ninth-generation of consoles. The average industry profit margin has heightened in recent years in line with the expanding popularity of digital services. Microtransactions are expected to expand, though concerns over exploitation remain. Companies may increasingly adopt freemium models, easing criticisms of a lack of inclusivity while maximising revenue. Delivering content directly to consoles via the internet is likely to become even more popular, while casual gaming via portable devices, especially mobile phones, is expected to continue to expand. Revenue is anticipated to strengthen at a compound annual rate of 2.5% over the five years through 2029-30 to reach £8.9 billion. Nonetheless, workforce issues loom, with demand for skilled developers rising but the talent pool remaining constrained talent pool.

  2. Video game market revenue growth in the UK 2018-2029

    • statista.com
    • ai-chatbox.pro
    Updated Nov 13, 2024
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    Statista (2024). Video game market revenue growth in the UK 2018-2029 [Dataset]. https://www.statista.com/forecasts/1462648/uk-video-games-revenue-growth
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    Dataset updated
    Nov 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    The revenue change in the 'Games' segment of the media market in the United Kingdom was forecast to continuously decrease between 2024 and 2029 by in total 3.3 percentage points. According to this forecast, in 2029, the revenue change will have decreased for the sixth consecutive year to 6.97 percent. Find further information concerning the number of users in the 'Games' segment of the media market in Malaysia and the revenue in the 'Online Games' segment of the media market in Malaysia. The Statista Market Insights cover a broad range of additional markets.

  3. Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China,...

    • technavio.com
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    Technavio, Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, India, Japan), North America (US and Canada), Europe (France, Germany, UK), Middle East and Africa , and South America (Brazil) [Dataset]. https://www.technavio.com/report/arcade-gaming-market-size-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Arcade Gaming Market Size 2025-2029

    The arcade gaming market size is forecast to increase by USD 2 billion at a CAGR of 1.9% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing trend towards physical activities and social engagement. This shift is leading to a resurgence in arcade gaming, as consumers seek out immersive experiences that go beyond traditional console gaming. Another key driver is the integration of Virtual Reality (VR) technology into arcade games, providing players with a more immersive video game and interactive gaming experience. However, the market faces challenges as well. One significant obstacle is the high cost of arcade gaming machines, which can be a barrier to entry for smaller operators and start-ups. This challenge may require strategic partnerships, cost optimization, or innovative financing models to address.
    Overall, the market presents both opportunities and challenges for players and investors alike. Companies seeking to capitalize on this trend should focus on offering unique, immersive experiences that cater to the growing demand for physical and social gaming, while navigating the high costs associated with the latest technology.
    

    What will be the Size of the Arcade Gaming Market during the forecast period?

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    The Arcade Gaming Market is thriving with the rise of virtual reality games, redemption games, and immersive amusement centers. Modern gaming consoles, advanced arcade software, and competitive features like high score and multiplayer games enhance casual gaming experiences. Effective monetization strategies, strong user engagement, and high player retention drive customer loyalty across entertainment venues, event spaces, corporate events, private parties, and themed events. Understanding gamer demographics, targeting the right target audience, and tracking generational trends especially Gen Z support better technology adoption and digital transformation.Advanced game design principles, game engines, game testing, quality assurance, user interface design, and user experience design align with ongoing hardware upgrades, software updates, maintenance services, repair services, and robust network connectivity. 
    
    
    Meeting bandwidth requirements, enforcing security measures, safeguarding data privacy, and complying with compliance regulations, industry standards, and best practices ensures operational efficiency. Growth continues through revenue generation, effective advertising campaigns, social media marketing, digital marketing, community building, event promotion, and responsive customer service.Vintage arcade games, cherished relics of gaming history, maintain a dedicated following, with collectors seeking to preserve these cultural artifacts. Arcade game communities, both online and offline, foster a rich culture of sharing knowledge, troubleshooting, and celebrating the passion for gaming. These communities contribute significantly to the ongoing maintenance and preservation of arcade games, ensuring their longevity. Arcade game maintenance is an essential aspect of the market, with regular upkeep and repairs necessary to keep games functioning optimally. Light gun games, a popular arcade genre, require specialized attention due to their unique hardware requirements. Family entertainment centers and amusement parks serve as key venues for arcade gaming, offering a diverse range of experiences for visitors.
    

    How is this Arcade Gaming Industry segmented?

    The arcade gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    End-user
    
      Gaming hubs
      Semi-commercial
      Residential
    
    
    Genre
    
      Racing
      Shooting
      Sports
      Action
    
    
    Type
    
      Video games
      Simulation games
      Mechanical games
    
    
    Power
    
      Electric
      Battery
      Hybrid
    
    
    Control Mechanism
    
      Joystick
      Buttons
      Trackball
      Motion Controls
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        UK
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By End-user Insights

    The gaming hubs segment is estimated to witness significant growth during the forecast period.

    The market encompasses various segments, including gaming hubs, amusement parks, retail stores, and family entertainment centers. Gaming hubs, which house the largest market share, offer consumers access to expensive arcade gaming equipment, making them the primary destination for an authentic arcade gaming experience. The integration of advanced technologies, such as gaming simulators, in the market is driving growth, particularly among businesses seeking innovative of

  4. Video game market revenue growth in the UK 2019-2029, by segment

    • ai-chatbox.pro
    • statista.com
    Updated Jun 3, 2025
    + more versions
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    Jessica Clement (2025). Video game market revenue growth in the UK 2019-2029, by segment [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstudy%2F134518%2Fesports-market-in-the-united-kingdom%2F%23XgboD02vawLZsmJjSPEePEUG%2FVFd%2Bik%3D
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    Dataset updated
    Jun 3, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United Kingdom
    Description

    Significant fluctuations are estimated for all segments over the forecast period for the revenue growth. The revenue growth is forecast to follow predominantly a negative trend. A closer examination reveals that the values decrease in more segments than they increase. For example, the segment Cloud Gaming experiences an exceptionally strong decrease at 2029, with a value of 2.5 percent. Find further statistics on other topics such as a comparison of the average revenue per user in Iceland and a comparison of the revenue in Turkey. The Statista Market Insights cover a broad range of additional markets.

  5. Computer Game Publishing in the UK - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Oct 15, 2024
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    IBISWorld (2024). Computer Game Publishing in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/computer-game-publishing-industry/
    Explore at:
    Dataset updated
    Oct 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    Games published for the major game consoles are the biggest source of revenue in the Computer Game Publishing industry. However, social games played online and on mobile phones are becoming more significant. Video games are played by all age groups and demographics, offering publishers a wide potential market. Mobile phone gaming has made games more accessible for people who would otherwise not be inclined to buy console or PC games. User-friendly devices are encouraging older generations to play games. Industry revenue is estimated to climb at a compound annual rate of 1.9% over the five years through 2024-25 to reach £1.1 billion. Each new generation of consoles typically results in cyclical sales growth as consumers upgrade to the newest machines and games. The industry was unaffected by the pandemic and was supported by the release of the next generation of consoles, the PlayStation 5 and the Xbox Series X, launched in November 2020. The ninth generation of consoles has boosted the industry tremendously, with regular successful games published each year since its launch. Another development that emerged was the innovative gaming model introduced by the free-to-play game Fortnite, which reaped substantial returns through in-game purchases. Publishers also capitalised on selling additional content like maps and missions to gamers for a fee, further expanding their revenue streams. Revenue is forecast to jump by 0.9% in 2024-25. The average industry profit margin is expected to remain unchanged. Game sales are likely to flourish as consumers respond to games released on the latest generation of consoles and users continue to make the move to the latest consoles. Industry revenue is expected to grow at a compound annual rate of 1.9% to reach £1.2 billion in 2029-30. The industry is likely to rely more on microtransactions and freemium models to drive revenue, while also exploring the potential of the burgeoning mobile game market. Some publishers may pivot to iconic titles to gain a competitive edge, indicating that the industry may become more comparable to the film sector and have greater cross-franchising and product licensing.

  6. Cloud Gaming Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    Updated Apr 14, 2025
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    Technavio (2025). Cloud Gaming Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), APAC (China, India, Japan, South Korea), Europe (France, Germany, Italy, UK), South America , and Middle East and Africa [Dataset]. https://www.technavio.com/report/cloud-gaming-market-size-industry-analysis
    Explore at:
    Dataset updated
    Apr 14, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    United States, Global
    Description

    Snapshot img

    Cloud Gaming Market Size 2025-2029

    The cloud gaming market size is forecast to increase by USD 11.93 billion at a CAGR of 27.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increased availability and affordability of high-speed Internet connections. This trend is particularly prominent in the mobile gaming sector, where cloud gaming offers the advantage of low latency and the ability to play resource-intensive games on devices that may not otherwise be capable. However, the market is not without challenges. Infrastructural and bandwidth limitations pose significant hurdles, requiring continued investment in data centers and network infrastructure to support the increasing demand for cloud gaming services. Companies seeking to capitalize on this market opportunity must navigate these challenges effectively, focusing on optimizing their infrastructure and delivering high-quality gaming experiences to maintain customer satisfaction and loyalty. ame makers are also leveraging cloud computing, game streaming, video streaming, and file streaming to deliver high-quality games to users. Moreover, the gaming experience is enhanced through virtual reality (VR) capabilities, enabling enriching gaming on various devices. 
    Additionally, partnerships and collaborations with content providers and technology companies can help drive growth and differentiate offerings in a competitive landscape. Overall, the market presents significant opportunities for innovation and growth, particularly for those able to address the infrastructure and bandwidth challenges and deliver compelling gaming experiences to consumers.
    

    What will be the Size of the Cloud Gaming Market during the forecast period?

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    The market is experiencing significant growth as technology advances and consumer preferences shift towards on-demand, flexible gaming experiences. This market encompasses various solutions, including APIs, middleware, SDKs, and infrastructure services that enable the delivery of games over the internet. Key trends include multi-device support, user data management, network optimization, and dynamic resolution scaling for optimal game performance. Other critical aspects include game progress synchronization, cross-device compatibility, and cloud save functionality. Privacy concerns, data security, and game performance monitoring are also essential considerations. Innovations such as remote rendering, game optimization tools, and game streaming protocols are driving the market forward. The market is experiencing significant growth as the gaming sector embraces advancements in 5G technology and cloud technology
    Venture capital investments, consulting services, and training are also fueling the growth of this sector. Intellectual property, game engine integration, anti-cheat measures, and adaptive bitrate streaming are additional areas of focus. Despite challenges like latency reduction, touchscreen controls, and content licensing, the future of cloud gaming is bright, with continued investment and innovation expected.
    

    How is this Cloud Gaming Industry segmented?

    The cloud gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Application
    
      Video streaming
      File streaming
    
    
    Device
    
      Gaming consoles
      Computing devices
      Smart TVs
      Mobile devices
    
    
    Service
    
      Gaming platform services
      Infrastructure
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Application Insights

    The video streaming segment is estimated to witness significant growth during the forecast period. Cloud gaming is revolutionizing the Entertainment Industry by enabling users to access and play games via Software-as-a-Service (SaaS) models without the need for Game Downloads or local installations. Providers use Game Libraries and Content Sharing to offer a vast array of subjects, ensuring Cross-Platform Gaming compatibility. Input Lag is minimized through advanced Game Optimization and Graphics Rendering in Data Centers. Mobile Gaming and PC Gaming are major markets, with streaming latency a key concern. Cloud Gaming Platforms leverage User Experience (UX) enhancements, Subscription Models, and Streaming Bandwidth to deliver gaming experiences.

    Get a glance at the market report of share of various segments Request Free Sample

    The Video streaming segment was valued at USD 2.65 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    North America is estimated to contribute 50% to the growth of the global market during the forecast

  7. Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
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    Technavio, Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (Germany, Russia, and UK), APAC (Australia, China, India, Japan, and South Korea), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/gaming-software-market-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Russia, United States, Global
    Description

    Snapshot img

    Gaming Software Market Size 2025-2029

    The gaming software market size is forecast to increase by USD 56.3 million, at a CAGR of 6.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in tablet games. This technological evolution is attracting a larger player base and fueling the market's expansion. Another key trend is the increasing popularity of eSports, which has transformed gaming from a pastime into a professional sport, creating new revenue streams and opportunities for market participants. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges.
    Companies must invest heavily in research and development, marketing, and infrastructure to compete effectively in this dynamic and competitive landscape. To capitalize on market opportunities and navigate challenges, gaming software companies must stay abreast of emerging technologies and consumer preferences, while also maintaining a strong financial position. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.
    

    What will be the Size of the Gaming Software Market during the forecast period?

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    The market is witnessing significant advancements, with artificial intelligence (AI) playing a pivotal role in enhancing game accessibility and player experience. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Cultural sensitivity is a growing concern, leading to the adoption of inclusive design and localization tools. Game preservation is another trend, with data mining and procedural generation techniques used to revive legacy games. Live operations, game events, and player behavior analysis are essential for monetization strategies, which include content updates, player support, and game balance adjustments. 
    Game Engines are being optimized with AI to improve performance and enable cross-platform development. Machine learning algorithms are employed for game economy modeling and player segmentation. Cloud infrastructure, edge computing, and game physics are crucial for delivering seamless gaming experiences. Security is paramount, with game updates addressing vulnerabilities and advertising networks ensuring player privacy. Game modding and graphical fidelity continue to be key areas of focus for developers.
    

    How is this Gaming Software Industry segmented?

    The gaming software industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Mobile games
      Console games
      PC games
    
    
    Revenue Stream
    
      Box and CD game
      Shareware
      Freeware
      In-app purchases
    
    
    Platform
    
      Game engine
      Gaming tools
      Audio engine
      Physics engine
    
    
    End-user
    
      Individual
      Enterprise
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        Germany
        Russia
        UK
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The mobile games segment is estimated to witness significant growth during the forecast period. Mobile Gaming software, a segment of the dynamic gaming industry, has witnessed significant growth due to the widespread use of mobile phones and tablets. The availability of affordable, high-resolution mobile devices and increasing access to high-speed Internet through 5G technology in major markets like China, the US, Germany, and the UK, has boosted mobile gaming as a preferred platform. In 2024, approximately 2 billion mobile gamers were active worldwide. Mobile games dominate online application stores such as Apple App Store and Google Play, accounting for 25%-30% of the applications downloaded on Android and iOS platforms in 2023.

    One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Dota 2 and League of Legends, which are supported by platforms like Faceit and ESL. Game analytics, an essential component of the gaming industry, is used to monitor and analyze player behavior, game performance, and user experience. AI scripting and physics engines power game mechanics, ensuring realistic gameplay user experiences. App stores serve as crucial distribution channels for game developers, enabling them to reach a global audience. Game streaming and cloud gaming have emerged as new trends, offering players the convenience of playing games on various devices without the need for high-end hardware. Game design software, including level design, level editor, user

  8. Mobile Gaming Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
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    Technavio, Mobile Gaming Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), Middle East and Africa (Egypt, KSA, Oman, and UAE), APAC (China, India, and Japan), South America (Argentina and Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/mobile-gaming-market-size-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Saudi Arabia, Germany, United States, Global
    Description

    Snapshot img

    Mobile Gaming Market Size 2025-2029

    The mobile gaming market size is forecast to increase by USD 82.4 billion at a CAGR of 11.3% between 2024 and 2029.

    The market is experiencing significant growth, driven primarily by the rising popularity of multiplayer mobile games and the increasing availability of free-to-play options. The popularity of multiplayer mobile games continues to rise, as players seek social interaction and competition in their gaming experiences. These trends have expanded the market's reach, attracting a larger and more diverse player base. However, the increasing cost of mobile gaming development poses a significant challenge for market players. With the demand for high-quality graphics and immersive gameplay experiences continuing to rise, the financial investment required to develop and launch successful mobile games is becoming increasingly steep. Companies seeking to capitalize on market opportunities must navigate this challenge effectively by implementing cost-effective development strategies, such as utilizing cloud-based gaming technologies or outsourcing development to lower-cost regions.
    Additionally, partnerships and collaborations with other industry players can help reduce development costs and share risks. Overall, the market's strategic landscape is characterized by intense competition and a rapidly evolving technological landscape, requiring companies to stay agile and adapt to changing consumer preferences and market trends.
    

    What will be the Size of the Mobile Gaming Market during the forecast period?

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    The market continues to evolve, with dynamic market activities shaping player behavior and gaming trends. In-game advertising and subscription services have emerged as key monetization strategies, offering new revenue streams for game developers. Accessibility features, such as closed captioning and adjustable difficulty levels, enhance user experience and broaden the reach of action games, simulation games, and mid-core titles. Social media marketing and influencer partnerships fuel user acquisition, while mobile esports and competitive gaming foster engagement and community building. Augmented Reality And Virtual Reality technologies bring immersive experiences to puzzle games and adventure titles. Game development, driven by user feedback and data analysis, adapts to player preferences, resulting in innovative game designs and monetization models.
    Cloud gaming and Game Streaming services expand access to games, enabling players to enjoy their favorite titles on various devices. Game analytics and engagement metrics provide valuable insights, informing game development and marketing strategies. The ongoing unfolding of these market activities underscores the continuous evolution of mobile gaming, with monthly active users and daily active users driving growth across various sectors. In-app purchases and user experience remain crucial factors in player retention, while app store optimization and game design continue to influence market success. The mobile gaming landscape remains vibrant and dynamic, with ongoing advancements in technology and player preferences shaping the future of this ever-evolving industry.
    

    How is this Mobile Gaming Industry segmented?

    The mobile gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Platform
    
      Online
      Offline
    
    
    Type
    
      Casual gaming
      Professional gaming
    
    
    Game Genre
    
      Puzzle Games
      Battle Royale Games
      Idle Games
      Strategy Games
      Others
    
    
    Distribution Channel
    
      App Stores
      Online Platforms
      Pre-Installed Games
      Others
    
    
    End-User
    
      Casual Gamers
      Competitive Gamers
      Young Gamers
      Others
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      Middle East and Africa
    
        Egypt
        KSA
        Oman
        UAE
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Argentina
        Brazil
    
    
      Rest of World (ROW)
    

    By Platform Insights

    The online segment is estimated to witness significant growth during the forecast period.

    Mobile gaming has experienced significant growth, with online segment adoption increasing due to the widespread use of mobile devices and internet penetration. Free games on app stores and the convenience of playing from anywhere, at any time, contribute to this trend. Social interaction is a key element in certain online games, fostering community building and enabling users to engage with friends or strangers during gameplay. In-game advertising, monetization strategies such as in-app purchases and subscription services, and user acquisition through social media marketing are essential components of the mobile gaming industry. Action games, simu

  9. Computer & Gaming Product Retailers in the UK - Market Research Report...

    • ibisworld.com
    Updated Sep 6, 2024
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    IBISWorld (2024). Computer & Gaming Product Retailers in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/computer-gaming-product-retailers-industry/
    Explore at:
    Dataset updated
    Sep 6, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    The computer market has become increasingly saturated, with retailers’ sales now largely stemming from the replacement of older models. Manufacturers have come across other troubles, too; falling consumer confidence and weak growth in real household disposable income caused consumers to delay the purchase of new computer models over the two years through 2023-24. This was exacerbated by the cost-of-living crisis and intensifying competition from supermarkets and online-only retailers, contributing towards subdued industry sales. Revenue is expected to decline at a compound annual rate of 2.4% over the five years through 2024-25 to £2.7 billion. Public health restrictions during the COVID-19 outbreak presented a significant challenge to traditional retailers in 2020-21, narrowing industry profitability. An unseasonable boost in demand from businesses seeking to equip employees for working from home supported growth in sales while solid demand for consumer electronics drove robust sales through online channels. Following this, the cost-of-living crisis put a damper on spending in 2022-23, with many consumers holding back on non-essential purchases. But there's some good news – in 2024-25, easing inflation is breathing life back into consumers’ wallets. People are feeling more comfortable about upgrading to newer computer models or shelling out on expensive gaming consoles, happy of the chance to refresh their tech without breaking the bank. Still, revenue is slated to drop by 0.8% drop in 2024-25, as demand is still struggling slightly thanks to weak disposable income growth in recent years. Over the five years through 2029-30, revenue is forecast to edge upwards at a compound annual rate of 0.1% to £2.8 billion. Fierce competition from other internet-connected devices (think smartphones) is likely to make people think twice before purchasing computers or gaming products. Moreover, the traditional retail scene for these items will continue to face challenges as shoppers increasingly turn to the internet in search of better deals. Computer and gaming retailers are set to increasingly focus on expanding their online operations to capture a share of the growing e-commerce market and fight back against the continued rise of digital gaming platforms. This will lead to further consolidation within the industry.

  10. Video game retail sales revenue in the United Kingdom (UK) 2011-2024

    • statista.com
    Updated Feb 21, 2025
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    Statista (2025). Video game retail sales revenue in the United Kingdom (UK) 2011-2024 [Dataset]. https://www.statista.com/statistics/281895/video-game-software-retail-sales-in-the-united-kingdom-uk/
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    Dataset updated
    Feb 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    In 2024, British consumers spent approximately 4.62 billion British pounds on video games. This represents a 4.4 percent decrease from the previous year. With most other entertainment avenues in the country shut down due to the COVID-19 pandemic, video games experienced a boom in 2020 with a slowdown in growth in 2021 and 2022.

  11. United Kingdom Gaming Headset Market Size & Share Analysis - Industry...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Aug 21, 2024
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    Mordor Intelligence (2024). United Kingdom Gaming Headset Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/united-kingdom-gaming-headset-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 21, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United Kingdom
    Description

    The UK Gaming Headset Market Report is Segmented by Compatible Type (console Headset and PC Headset), Connectivity Type (wired and Wireless), and Sales Channel (retail and Online). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

  12. Video games industry market value in the United Kingdom (UK) 2011-2023, by...

    • statista.com
    Updated May 14, 2025
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    Statista (2025). Video games industry market value in the United Kingdom (UK) 2011-2023, by sector [Dataset]. https://www.statista.com/statistics/273511/consumer-spending-on-games-industry-products-in-the-uk-by-sector/
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    Dataset updated
    May 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    In 2024, consumers in the United Kingdom spent 322 million British pounds on boxed software, down 34 percent from the previous year, in which consumers spent 495 million British pounds on boxed software. Digital console games accounted for the biggest share of the UK gaming market, with 2.45 billion British pounds in annual consumer spending.

  13. Artificial Intelligence (AI) In Games Market Analysis, Size, and Forecast...

    • technavio.com
    Updated Jan 15, 2025
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    Technavio (2025). Artificial Intelligence (AI) In Games Market Analysis, Size, and Forecast 2025-2029: North America (Mexico), Europe (France, Germany, and UK), Middle East and Africa (UAE), APAC (Australia, China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/ai-in-games-market-industry-analysis
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    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Artificial Intelligence (AI) In Games Market Size 2025-2029

    The artificial intelligence (ai) in games market size is forecast to increase by USD 27.47 billion at a CAGR of 42.3% between 2024 and 2029.

    The market is experiencing significant growth, driven primarily by the increasing adoption of Augmented Reality (AR) and Virtual Reality (VR) games. These immersive technologies are revolutionizing the gaming industry, creating new opportunities for AI integration to enhance user experience. AI is used to create more realistic and intelligent non-player characters, personalized game content, and dynamic game environments. However, the market also faces challenges, particularly in addressing network latency issues in between games. This delay in data transmission can significantly impact the user experience, particularly in real-time multiplayer games. To mitigate this challenge, companies are exploring solutions such as edge computing and advanced compression algorithms to reduce latency and improve overall performance. Effective management of these challenges and leveraging the opportunities presented by AR and VR technologies will be crucial for companies seeking to capitalize on the growing AI in Games market.

    What will be the Size of the Artificial Intelligence (AI) In Games Market during the forecast period?

    Request Free SampleThe market continues to evolve, with dynamic applications across various sectors. Console games integrate AI for adaptive difficulty and character animation, enhancing user experience (UX). Cloud gaming platforms leverage AI for game streaming and data privacy. Machine learning (ML) and deep learning (DL) power game engines, enabling procedural content generation and game physics. Dialogue systems bring realistic player interactions, while game marketing utilizes AI for influencer marketing and user interface (UI) personalization. Multiplayer games employ AI for player behavior analysis and competitive gaming. Game reviews and game design benefit from AI-powered analysis of player feedback and gameplay mechanics. Data privacy remains a concern, with AI ethics and bias mitigation essential for responsible AI in gaming. Virtual reality (VR) and augmented reality (AR) games incorporate AI for immersive character design and gameplay. Game monetization models adapt to AI, with subscription models and in-app purchases. Game studios invest in AI for game development, level design, and game analytics. User experience (UX) is optimized through AI-driven gameplay mechanics and computer vision. The ongoing unfolding of market activities shapes the evolving patterns in AI applications within the gaming industry.

    How is this Artificial Intelligence (AI) In Games Industry segmented?

    The artificial intelligence (ai) in games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. TypeAI enabled platformsAI enabled gamesTechnologyMachine learningNatural language processingComputer visionRoboticsGameActionAdventureCasualRacingSimulationSportsStrategyApplicationGameplay OptimizationCharacter Behavior GenerationLevel DesignPlayer EngagementEnd-UserDevelopersPublishersPlayersPlatform TypeConsolePCMobileCloudGeographyNorth AmericaUSMexicoEuropeFranceGermanyUKMiddle East and AfricaUAEAPACAustraliaChinaIndiaJapanSouth KoreaSouth AmericaBrazilRest of World (ROW)

    By Type Insights

    The ai enabled platforms segment is estimated to witness significant growth during the forecast period.Artificial Intelligence (AI) is revolutionizing the gaming industry, enhancing various aspects from game development to player experience. AI platforms, powered by deep learning and machine learning, enable developers to create, test, and maintain advanced models. These models facilitate data analysis, prediction, and automated action-taking, streamlining game production and design. AI's ability to analyze player behavior and data offers valuable insights into player preferences, enabling customized experiences. This includes adaptive difficulty, personalized recommendations, and more immersive and harmonious gameplay mechanics. AI-driven tools are also used in character animation, dialogue systems, and non-player character (NPC) behavior, creating more realistic and engaging gaming environments. Competitive gaming and esports communities benefit from AI-powered tools that monitor player performance, analyze game data, and provide real-time feedback. AI ethics and bias mitigation are essential considerations in the gaming industry, with developers focusing on creating responsible AI that respects user privacy and data protection. The gaming landscape is expanding beyond traditional PC and console games, with mobile, cloud, virtual reality (VR), and augmented reality (AR) games gaini

  14. Toy & games market revenue share in the United Kingdom 2019-2027, by sales...

    • statista.com
    Updated Feb 28, 2025
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    Statista (2025). Toy & games market revenue share in the United Kingdom 2019-2027, by sales channel [Dataset]. https://www.statista.com/forecasts/1278065/united-kingdom-revenue-toys-games-market-growth
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    Dataset updated
    Feb 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    Over the forecast period until 2027, the online revenue share is forecast to exhibit fluctuations among the two segments. Only in the segment Online, a significant increase can be observed over the forecast period. In this segment, the indicator exhibits a difference of 5.81 percent between 2019 and 2027. Find further statistics on other topics such as a comparison of the revenue share by mobile/desktop split in Russia and a comparison of the online revenue share in the world. The Statista Market Insights cover a broad range of additional markets.

  15. Video Games in the UK

    • ibisworld.com
    Updated Nov 15, 2024
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    IBISWorld (2024). Video Games in the UK [Dataset]. https://www.ibisworld.com/united-kingdom/market-size/video-games/14590/
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    Dataset updated
    Nov 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2013 - 2031
    Area covered
    United Kingdom
    Description

    Market Size statistics on the Video Games industry in United Kingdom

  16. Web3 Gaming Market Report - Growth & Forecast 2025 to 2035

    • futuremarketinsights.com
    pdf
    Updated Apr 22, 2025
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    Future Market Insights (2025). Web3 Gaming Market Report - Growth & Forecast 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/web3-gaming-market
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    pdfAvailable download formats
    Dataset updated
    Apr 22, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The market is anticipated to experience a compound annual growth rate of nearly 18.5% and assemble revenues of about USD 184,058.1 Million by 2035 from USD 33,711 Million in 2025.

    MetricValue
    Market Size in 2025USD 33,711 Million
    Projected Market Size in 2035USD 184,058.1 Million
    CAGR (2025 to 2035 )18.5%

    Country-Wise Outlook

    CountryCAGR (2025 to 2035)
    USA18.7%
    CountryCAGR (2025 to 2035)
    UK18.3%
    RegionCAGR (2025 to 2035)
    EU18.5%
    CountryCAGR (2025 to 2035)
    Japan18.6%
    CountryCAGR (2025 to 2035)
    South Korea18.8%

    Segmentation Outlook- Web3 Gaming Market

    End-user DeviceMarket Share (2025)
    Mobile62.9%
    In-game Purchase CurrencyMarket Share (2025)
    Ethereum66.4%

    Competitive Outlook

    Company NameEstimated Market Share (%)
    Animoca Brands14-18%
    Sky Mavis (Axie Infinity)12-16%
    Immutable10-14%
    Mythical Games8-12%
    Gala Games6-9%
    Other Web3 Gaming Providers30-40%
  17. Forecast: Video Game Consoles and Other Games with an Electronic Display...

    • reportlinker.com
    Updated Apr 4, 2024
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    ReportLinker (2024). Forecast: Video Game Consoles and Other Games with an Electronic Display Market Size Value in the UK 2023 - 2027 [Dataset]. https://www.reportlinker.com/dataset/fb73252b489389456d84f886975e54d418db11b0
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    Dataset updated
    Apr 4, 2024
    Dataset authored and provided by
    ReportLinker
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Area covered
    United Kingdom
    Description

    Forecast: Video Game Consoles and Other Games with an Electronic Display Market Size Value in the UK 2023 - 2027 Discover more data with ReportLinker!

  18. Forecast: Video Game Consoles and Other Games with an Electronic Display...

    • reportlinker.com
    Updated Apr 4, 2024
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    ReportLinker (2024). Forecast: Video Game Consoles and Other Games with an Electronic Display Market Size Value Per Capita in the UK 2023 - 2027 [Dataset]. https://www.reportlinker.com/dataset/b5075977d9aad2c9f51535064d1246e31d6addfd
    Explore at:
    Dataset updated
    Apr 4, 2024
    Dataset authored and provided by
    ReportLinker
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Area covered
    United Kingdom
    Description

    Forecast: Video Game Consoles and Other Games with an Electronic Display Market Size Value Per Capita in the UK 2023 - 2027 Discover more data with ReportLinker!

  19. AAA Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 23, 2024
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    Dataintelo (2024). AAA Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-aaa-games-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Sep 23, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    AAA Games Market Outlook




    The global AAA games market is anticipated to witness significant growth over the forecast period, with the market size expected to reach USD 150 billion by 2032 from USD 80 billion in 2023, growing at a CAGR of 7.5%. Several key factors are driving this growth, including advancements in gaming technology, an increase in consumer spending on entertainment, and the rising popularity of e-sports and online multiplayer games.




    One of the primary growth factors for the AAA games market is the rapid advancement in gaming technology. Innovations such as virtual reality (VR), augmented reality (AR), and 4K gaming are providing players with immersive gaming experiences that are increasingly sophisticated and lifelike. The enhancement in graphics, audio, and gameplay mechanics is attracting a more extensive and diverse audience, thereby expanding the market. Additionally, the constant evolution in hardware, such as high-performance gaming consoles and PCs, supports these advanced gaming experiences, driving the demand and growth of AAA titles.




    Furthermore, there has been a notable increase in consumer spending on entertainment, particularly in the gaming sector. As disposable incomes rise globally, more individuals are willing to invest in high-quality entertainment options, including AAA games. The gaming community's willingness to spend on in-game purchases, downloadable content (DLC), and premium passes also contributes significantly to the market's revenue streams. Subscription-based gaming services are also becoming increasingly popular, providing gamers with access to a broader range of AAA titles for a monthly fee, thus fostering continuous engagement and expenditure in the market.




    The burgeoning popularity of e-sports and online multiplayer games is another critical driver of the AAA games market. E-sports tournaments and events are attracting millions of viewers worldwide, both live and via streaming platforms, leading to increased visibility and popularity of AAA games. This trend is also encouraging game developers to create more competitive and engaging multiplayer experiences, which, in turn, boosts game sales and in-game spending. The social aspect of gaming, facilitated by robust online networks and communities, further enhances player engagement and retention.




    Regionally, North America and Asia Pacific are expected to be the leading markets for AAA games, driven by high consumer demand, technological advancements, and robust gaming infrastructure. North America, particularly the United States, has a well-established gaming market with significant investments in both game development and e-sports. Meanwhile, the Asia Pacific region, especially countries like China, Japan, and South Korea, is experiencing rapid growth due to a large and active gaming population and increased smartphone penetration, which supports mobile gaming. Europe also represents a significant market, with countries like Germany, the UK, and France showing substantial growth in gaming activities and expenditures.



    Platform Analysis




    The AAA games market can be segmented by platform into PC, console, and mobile. The PC platform remains a stronghold for AAA games due to its capability to support high-end graphics and complex game mechanics. The flexibility of hardware upgrades and the modding community further enhance the attractiveness of PC gaming. The market for PC AAA games is expected to continue growing, driven by the introduction of more sophisticated and demanding titles that leverage the power of advanced PCs and gaming rigs.




    Consoles, such as PlayStation, Xbox, and Nintendo Switch, also represent a significant segment of the AAA games market. The console market thrives on exclusive titles and the ease of use that consoles offer to gamers. With the launch of next-generation consoles, such as the PlayStation 5 and Xbox Series X, the demand for console-based AAA games is set to increase. These consoles offer enhanced performance, faster loading times, and superior graphics, which are critical for delivering high-quality gaming experiences. Additionally, console-based subscription services and cross-platform play are expanding the user base and increasing engagement.




    Mobile gaming is another rapidly growing segment within the AAA games market. While traditionally, mobile games have been associated with casual gaming, there has been a n

  20. Tabletop Games Market Size -Europe, North America, APAC, South America,...

    • technavio.com
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    Technavio, Tabletop Games Market Size -Europe, North America, APAC, South America, Middle East and Africa - US, Germany, Canada, UK, China, France, Japan, Italy, India, South Korea - Trends and Forecast Report 2025-2029 [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Canada, Japan, United Kingdom, United States, Germany, Global
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of this social and interactive form of entertainment. A key trend fueling market expansion is the rise of tabletop game cafes, which offer consumers a unique gaming experience in a social setting. These establishments provide access to a wide variety of games, fostering community engagement and driving sales. Another significant driver is the integration of digital elements into traditional tabletop games. This fusion of physical and digital components is attracting a new generation of gamers, who value the tactile experience of playing a board game while also enjoying the convenience and interactivity of digital features. However, the market faces challenges as well. The increasing threat from alternate gaming platforms, such as video games and virtual reality, is forcing tabletop game companies to innovate and differentiate their offerings. To capitalize on market opportunities and navigate challenges effectively, companies must focus on creating unique and engaging gaming experiences that cater to both traditional and digital-savvy consumers.
    

    What will be the Size of the Market during the forecast period?

    Request Free Sample

    The market encompasses a diverse range of products, including board games, puzzles, collectible card games, miniature games, RPG board games, dexterity games, tile-based games, educational games, fantasy games, and various card games. This market exhibits strong growth, fueled by increasing consumer interest in tactile and social gaming experiences. The market size is substantial, with millions of enthusiasts worldwide engaging in these activities. Key trends include the rise of game cafes and bars as social hubs, the integration of tabletop games into family and children's activities, and the expansion of the market on social media platforms. The appeal of tabletop games transcends age and demographic boundaries, catering to diverse audiences.
    Brain development benefits, such as improved spatial reasoning and strategic thinking, further underscore the value of these games. Miniature war games, dice games, role-playing games, tile-laying games, and game publishers continue to innovate and release new products, ensuring a steady stream of engaging experiences for players. The market's direction remains positive, as the appeal of tabletop games as a form of entertainment and social interaction continues to resonate with consumers.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Geography
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      North America
    
        US
        Canada
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period. Monopoly, a classic board game with strong nostalgic appeal, continues to captivate audiences due to its adaptability and accessibility. With various editions and themes, Monopoly caters to diverse interests, from classic city versions to pop culture tie-ins. Its presence on digital platforms and mobile applications extends its reach, enabling players to enjoy the game online with friends or computer opponents. This convenience attracts new generations while preserving the game's timeless charm. Tabletop games, including board games, puzzles, collectible card games, miniature games, RPGs, dexterity games, tile-based games, educational games, fantasy games, sports games, historical games, and specialty stores, cater to different demographics such as adults, kids, families, and partygoers.

    Get a glance at the market report of share of various segments Request Free Sample

    The monopoly segment was valued at USD 1.3 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    Europe is estimated to contribute 34% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    Europe is home to numerous major gaming conventions, including Essen Spiel in Germany and the UK Games Expo, providing publishers with platforms to present new games and gamers with opportunities to discover the latest off

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IBISWorld (2024). Video Games in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/video-games-industry/
Organization logo

Video Games in the UK - Market Research Report (2015-2030)

Explore at:
Dataset updated
Nov 25, 2024
Dataset authored and provided by
IBISWorld
License

https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

Time period covered
2014 - 2029
Area covered
United Kingdom
Description

Video games have become a common form of entertainment for a large proportion of the population. They’re played by all age groups and demographics, offering companies a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy consoles or PC games. User-friendly devices, including tablets and smartphones, encourage older generations to play. Still, traditional console gaming continues to be a cornerstone of the market, with Sony's PlayStation 5 and Microsoft's Xbox Series X fetching strong sales figures despite initial supply chain hurdles. The UK Video Games industry has demonstrated resilience, leveraging new platforms and business models to fuel growth. Revenue is expected to swell at a compound annual rate of 1.6% over the five years through 2024-25, reaching £7.8 billion. Revenue growth has been supported by the release of the next generation of consoles, including the PlayStation 5 and the Xbox Series X, which were both launched in November 2020. Microtransactions and downloadable content (DLC) have emerged as pivotal trends, diversifying income streams and reshaping traditional monetisation models. Revenue is forecast to climb by 1.5% in 2024-25 as successful games continue to be released to the ninth-generation of consoles. The average industry profit margin has heightened in recent years in line with the expanding popularity of digital services. Microtransactions are expected to expand, though concerns over exploitation remain. Companies may increasingly adopt freemium models, easing criticisms of a lack of inclusivity while maximising revenue. Delivering content directly to consoles via the internet is likely to become even more popular, while casual gaming via portable devices, especially mobile phones, is expected to continue to expand. Revenue is anticipated to strengthen at a compound annual rate of 2.5% over the five years through 2029-30 to reach £8.9 billion. Nonetheless, workforce issues loom, with demand for skilled developers rising but the talent pool remaining constrained talent pool.

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