100+ datasets found
  1. O

    VIST(Visual Storytelling)

    • opendatalab.com
    zip
    Updated Sep 21, 2022
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    Facebook AI Research (2022). VIST(Visual Storytelling) [Dataset]. https://opendatalab.com/OpenDataLab/VIST
    Explore at:
    zipAvailable download formats
    Dataset updated
    Sep 21, 2022
    Dataset provided by
    University of Rochester
    Google Research
    Johns Hopkins University
    Virginia Polytechnic Institute and State University
    Carnegie Mellon University
    Facebook AI Research
    Microsoft Research
    Description

    We introduce the first dataset for sequential vision-to-language, and explore how this data may be used for the task of visual storytelling. The dataset includes 81,743 unique photos in 20,211 sequences, aligned to descriptive and story language. VIST is previously known as "SIND", the Sequential Image Narrative Dataset (SIND).

  2. f

    Artistic Visual Storytelling

    • uvaauas.figshare.com
    bin
    Updated May 31, 2023
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    A. Efthymiou; S. Rudinac; M. Kackovic; M. Worring; N.M. Wijnberg (2023). Artistic Visual Storytelling [Dataset]. http://doi.org/10.21942/uva.20050970.v2
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    binAvailable download formats
    Dataset updated
    May 31, 2023
    Dataset provided by
    University of Amsterdam / Amsterdam University of Applied Sciences
    Authors
    A. Efthymiou; S. Rudinac; M. Kackovic; M. Worring; N.M. Wijnberg
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This directory contains the necessary files for the Artistic Visual Storytelling task. For a short dataset description, please, read the README.md.

    Import note: The Artistic Visual Storytelling dataset can be used only for non-commercial academic research purposes.

    If you use this dataset, please cite it as below:

    Efthymiou, A.; Rudinac, S.; Kackovic, M.; Worring, M.; Wijnberg, N.M. (2023): Artistic Visual Storytelling. University of Amsterdam / Amsterdam University of Applied Sciences. Dataset. https://doi.org/10.21942/uva.20050970.v2

  3. Video Storytelling Dataset

    • zenodo.org
    • data.niaid.nih.gov
    tar, txt
    Updated Jan 24, 2020
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    Junnan Li; Yongkang Wong; Qi Zhao; Mohan S. Kankanhalli; Junnan Li; Yongkang Wong; Qi Zhao; Mohan S. Kankanhalli (2020). Video Storytelling Dataset [Dataset]. http://doi.org/10.5281/zenodo.2383739
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    tar, txtAvailable download formats
    Dataset updated
    Jan 24, 2020
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Junnan Li; Yongkang Wong; Qi Zhao; Mohan S. Kankanhalli; Junnan Li; Yongkang Wong; Qi Zhao; Mohan S. Kankanhalli
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Video Storytelling is a dataset for generating text story/summarization for videos containing social events. It consists of 105 videos from four categories: birthday, camping, Christmas and wedding. For each video, we provide at least 5 human-written stories.

    • Videos are contained in the .tar file with their corresponding category name.
    • Text stories are contained in Text.tar.
    • In each txt file, the first line is the video id. The start and end time (in seconds) of each sentence is also given.
    • test_id.txt provides the id for videos in the test set

    Please cite the following paper if you use the Video Storytelling dataset in your work (papers, articles, reports, books, software, etc):

    • Video Storytelling: Textual Summaries for Events. J. Li, Y. Wong, Q.Zhao, M. Kankanhalli. IEEE Transactions on Multimedia.
  4. bloom-vist

    • huggingface.co
    Updated Dec 6, 2022
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    SIL Global - AI (2022). bloom-vist [Dataset]. https://huggingface.co/datasets/sil-ai/bloom-vist
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    Dataset updated
    Dec 6, 2022
    Dataset provided by
    SIL Globalhttp://www.sil.org/
    Authors
    SIL Global - AI
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This version of the Bloom Library data is developed specifically for the Visual Story Telling (VIST) task. It includes data from 363 languages across 36 language families, with many of the languages represented being extremely low resourced languages.

  5. Data from: Design Techniques for COVID-19 Story Maps: A Quantitative Content...

    • tandf.figshare.com
    • datasetcatalog.nlm.nih.gov
    tif
    Updated Mar 28, 2024
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    Timothy Prestby (2024). Design Techniques for COVID-19 Story Maps: A Quantitative Content Analysis [Dataset]. http://doi.org/10.6084/m9.figshare.20973486.v1
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    tifAvailable download formats
    Dataset updated
    Mar 28, 2024
    Dataset provided by
    Taylor & Francishttps://taylorandfrancis.com/
    Authors
    Timothy Prestby
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Story maps have emerged as a popular storytelling device in recent years with cartographers and journalists leveraging geospatial web technologies to create unique spatial narratives. However, empirical research analyzing the design of story maps remains limited. Two recently proposed design frameworks provide promising avenues to characterize story maps in terms of elements of vivid cartography and techniques of map-based storytelling. In this article, I conducted a quantitative content analysis on 117 story maps of COVID-19 to operationalize map-based storytelling and vividness frameworks and to identify common design traits in contemporary story maps. My findings indicated that most story maps are longform infographics that use scrolling to advance the narrative. Stories applied a variety of attention, dosing, and mood techniques to enrich the storytelling experience. Story maps were primarily vivid through their use of color and novelty. Overall, most story maps utilized only a fraction of the map-based storytelling framework techniques. This research also demonstrated that it is challenging to analyze story maps based on these frameworks. Finally, this article improves the frameworks by proposing two new story map techniques and suggesting avenues of refinement.

  6. Data from: Applying the Culture-Centered Approach to visual storytelling...

    • tandf.figshare.com
    png
    Updated Jun 3, 2023
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    Phoebe Elers; Steve Elers; Mohan J. Dutta; Richard Torres (2023). Applying the Culture-Centered Approach to visual storytelling methods [Dataset]. http://doi.org/10.6084/m9.figshare.14560788
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    pngAvailable download formats
    Dataset updated
    Jun 3, 2023
    Dataset provided by
    Taylor & Francishttps://taylorandfrancis.com/
    Authors
    Phoebe Elers; Steve Elers; Mohan J. Dutta; Richard Torres
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Visual and digital storytelling methods can reposition research participants as coproducers of knowledge, foster engagement and collaboration with marginalized peoples, and offer greater depth of self-expression. However, these methods are constituted in complex terrains of power. Without continual attenuation to power imbalances, the methods will contribute to the silencing and erasure of marginalized communities. This study outlines how reflexivity as a methodological tool and part of the Cultured-Centered Approach can enable the interrogation of terrains of power, allowing for the continual opening of democratic possibilities and community ownership of visual and digital storytelling infrastructures. Excerpts from the “Poverty Is Not Our Future” campaign illustrate the argument. The campaign's cocreated audio-visual advertisements communicate everyday stories of poverty among residents living in a poor suburban site in Auckland, Aotearoa New Zealand, and serve as a visual narrative of resistance to dominant structures. This study contributes to critical theorizing of culture and communication and the coconstruction of visual stories.

  7. B

    Data from: The Illustrated Page: Analyzing Illustrations of Historical...

    • borealisdata.ca
    Updated Oct 9, 2025
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    Andrew Piper; Jiaming Jiang; Robert Budac (2025). The Illustrated Page: Analyzing Illustrations of Historical Children’s Books Using Citizen Science [Dataset]. http://doi.org/10.5683/SP3/KTSY9B
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Oct 9, 2025
    Dataset provided by
    Borealis
    Authors
    Andrew Piper; Jiaming Jiang; Robert Budac
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Description

    Supporting data for the article "The Illustrated Page: Analyzing Illustrations of Historical Children’s Books Using Citizen Science" (CHR 2025)

  8. D

    Smart Storytelling Device Market Research Report 2034

    • dataintelo.com
    csv, pdf, pptx
    Updated Mar 21, 2026
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    Dataintelo (2026). Smart Storytelling Device Market Research Report 2034 [Dataset]. https://dataintelo.com/report/smart-storytelling-device-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Mar 21, 2026
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2025 - 2034
    Area covered
    Global
    Description



    Key Takeaways: Smart Storytelling Device Market



    • Global smart storytelling device market valued at $4.2 billion in 2025

    • Expected to reach $10.8 billion by 2034 at a CAGR of 11.1%

    • Interactive Storytelling Devices held the largest product type share at 38.4%

    • Education application segment dominated with 41.7% revenue share

    • North America led regional markets with $1.47 billion revenue in 2025, holding 35.0% share

    • Online Stores emerged as the leading distribution channel at 44.6% share

    • Children represented the dominant end-user segment at 62.3% share

    • Key drivers: rising demand for tech-enabled early learning, expansion of AI-powered narrative engines, and growing screen-time awareness among parents

    • Amazon.com Inc. and Luka Inc. led the competitive landscape in 2025

    • Report spans 2025 to 2034 with 265+ pages of analysis




    Smart Storytelling Device Market Outlook 2025-2034


    The global smart storytelling device market was valued at $4.2 billion in 2025 and is projected to reach $10.8 billion by 2034, expanding at a compound annual growth rate (CAGR) of 11.1% during the forecast period from 2026 to 2034. Smart storytelling devices encompass a broad spectrum of technology-enabled products including AI-driven audio companions, augmented-reality (AR) picture books, voice-activated interactive readers, and multisensory narrative platforms designed for children, adults, and elderly users across education, entertainment, and healthcare settings. The market is driven by converging trends: an accelerating shift toward experiential and personalized learning, the rapid integration of natural language processing (NLP) and machine learning algorithms into consumer electronics, heightened parental awareness of screen-time management, and a post-pandemic surge in at-home educational technology adoption. In 2025, over 320 million households globally reported using some form of interactive learning or storytelling device for children aged 2 to 12 years, underscoring the enormous addressable market. The proliferation of affordable broadband connectivity and the rollout of 5G networks in key markets have further enabled cloud-based content delivery, allowing devices to access near-unlimited narrative libraries without on-device storage constraints. Governments in markets such as the United States, Germany, Japan, South Korea, and India have introduced digital literacy initiatives and early childhood education mandates that explicitly include smart device integration, creating a favorable regulatory environment. Additionally, the growing prevalence of e-commerce platforms has dramatically lowered the barrier to market entry for emerging brands while simultaneously expanding consumer reach for established players such as LeapFrog, VTech, and Luka Inc. The convergence of physical and digital storytelling formats, exemplified by near-field communication (NFC)-enabled figurines paired with narrative apps, has opened new product innovation corridors that are expected to sustain double-digit revenue growth throughout the forecast period.





    Market Size (2025)

    $4.2B


    Forecas

  9. C

    Content Marketing Strategies for Mortgage Lenders: Beyond Generic Blog Posts...

    • my-pull-zone112.b-cdn.net
    Updated Jan 11, 2025
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    Casey Miller (2025). Content Marketing Strategies for Mortgage Lenders: Beyond Generic Blog Posts in 2025 [Dataset]. https://my-pull-zone112.b-cdn.net/crafting-compelling-content-marketing-for-colorado-4-20251209/index.html
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    Dataset updated
    Jan 11, 2025
    Dataset provided by
    Casey's SEO Tools
    Authors
    Casey Miller
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2025
    Variables measured
    Content Length, Platform Diversity, Content Shareability, Maximum Video Duration, Content Production Quality, Audience Targeting Precision, Content Engagement Frequency, Lead Generation Effectiveness
    Measurement technique
    Industry best practices analysis, Digital marketing effectiveness measurement, Content performance tracking across social media platforms, Mortgage professional case study documentation, Borrower engagement pattern analysis, SEO performance evaluation for financial services
    Description

    Comprehensive analysis and strategic guide for mortgage lending professionals seeking to implement advanced content marketing strategies in 2025. This dataset provides detailed insights into video marketing, interactive content, visual storytelling, and specialized SEO techniques specifically tailored for the mortgage industry. The content addresses the evolution from generic blog posts to personalized, engaging content that builds trust with modern borrowers who expect authentic, helpful guidance through their home-buying journey.

  10. G

    Visual Content Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Sep 1, 2025
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    Growth Market Reports (2025). Visual Content Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/visual-content-market-global-industry-analysis
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Visual Content Market Outlook



    According to our latest research, the global visual content market size reached USD 66.2 billion in 2024, reflecting robust expansion driven by the growing digital ecosystem and the rising adoption of visual storytelling across industries. The market is registering a strong CAGR of 9.8% and is forecasted to reach USD 147.2 billion by 2033. This impressive growth trajectory is primarily propelled by the increasing demand for engaging, high-quality visual content in marketing, education, entertainment, and e-commerce, as organizations and individuals alike recognize the unparalleled impact of visuals in capturing attention and conveying information efficiently.




    One of the most significant growth factors in the visual content market is the surging adoption of digital marketing strategies across diverse industries. Brands and businesses are increasingly leveraging visual content such as images, videos, infographics, and animations to enhance their digital presence, improve brand recall, and boost customer engagement. The proliferation of social media platforms like Instagram, TikTok, and YouTube has further intensified the need for visually appealing content, as these platforms prioritize visuals in their algorithms and user experiences. Moreover, the shift towards mobile-first content consumption has made bite-sized, visually rich formats such as GIFs and short videos indispensable for marketers aiming to capture and retain the fleeting attention of modern consumers. This trend is expected to continue driving the demand for visual content, as organizations seek innovative ways to differentiate themselves in a crowded digital landscape.




    Another critical driver for the visual content market is the rapid advancement in content creation technologies, including artificial intelligence (AI), machine learning, and augmented reality (AR). These technologies have democratized the creation of high-quality visual assets, enabling even small businesses and individual content creators to produce professional-grade visuals without extensive technical expertise or large budgets. AI-powered tools can now automate tasks such as image enhancement, video editing, and content personalization, significantly reducing production times and costs. Additionally, the integration of AR and interactive visuals is opening new avenues for immersive storytelling, particularly in sectors like education, entertainment, and e-commerce. As these technologies continue to evolve, they are expected to further accelerate the adoption of visual content across a broader range of applications and end-users.




    The increasing importance of data-driven decision-making is also fueling the growth of the visual content market. Organizations are leveraging visual analytics and infographics to simplify complex data sets and facilitate more effective communication of insights to stakeholders. Infographics and data visualizations have become essential tools for businesses, educators, and media organizations seeking to present information in a clear, compelling, and easily digestible manner. This trend is particularly pronounced in sectors such as publishing, finance, and healthcare, where the ability to quickly interpret and act on data is critical. As the volume and complexity of data continue to grow, the demand for visually intuitive content formats is expected to rise correspondingly, further boosting the market.



    In the travel industry, Visual Content Management for Travel has become a vital component for engaging potential travelers and enhancing their experience. With the rise of digital platforms, travel agencies and tourism boards are leveraging visual content to showcase destinations, accommodations, and experiences in a more immersive way. High-quality images and videos allow potential travelers to visualize their trips, making it easier for them to plan and book their journeys. This trend is supported by the increasing use of social media platforms where travelers share their experiences, further promoting destinations through user-generated content. As a result, visual content management is not only enhancing customer engagement but also driving growth in the travel sector by providing a more personalized and interactive experience.




    From a regional perspective, North America currently dominates the visual content market, a

  11. G

    Graphic Recording Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Apr 4, 2026
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    Market Research Forecast (2026). Graphic Recording Report [Dataset]. https://www.marketresearchforecast.com/reports/graphic-recording-333019
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Apr 4, 2026
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2026 - 2034
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Explore the booming Graphic Recording market, projected at $11.23 billion by 2025 with a 9.58% CAGR. Discover key drivers, trends, and applications in visual communication, educational content, and corporate meetings.

  12. D

    Digital Visual Content Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Feb 5, 2026
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    Data Insights Market (2026). Digital Visual Content Report [Dataset]. https://www.datainsightsmarket.com/reports/digital-visual-content-1409244
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Feb 5, 2026
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2026 - 2034
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the booming digital visual content market! This in-depth analysis reveals key trends, growth projections (CAGR), major players (Shutterstock, Getty Images, Adobe), and regional insights from 2019-2033. Learn about the driving forces and challenges shaping this multi-billion dollar industry.

  13. Data from: Enacting Algorithms: Evolution of the AlgoRythmics Storytelling

    • figshare.com
    txt
    Updated Jan 24, 2024
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    Zoltán Kátai; Pálma Rozália Osztián; David Iclanzan (2024). Enacting Algorithms: Evolution of the AlgoRythmics Storytelling [Dataset]. http://doi.org/10.6084/m9.figshare.25053356.v1
    Explore at:
    txtAvailable download formats
    Dataset updated
    Jan 24, 2024
    Dataset provided by
    figshare
    Figsharehttp://figshare.com/
    Authors
    Zoltán Kátai; Pálma Rozália Osztián; David Iclanzan
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset includes responses from 51 students who participated in a survey evaluating a short film used in Computer Science education, that portrayed three algorithmic approaches: ad-hoc, greedy, and dynamic programming. Using a 7-point Likert scale (-3 to 3), students rated statements about the film's characteristics and potential benefits. The questionnaire aimed to thoroughly capture students' perspectives on the film's attributes and educational impact.Items used in the survey.EF.Entertainment - The short film provided a high entertainment value.EF.ProductionValue - The short film had a high production value.EF.Premise - The premise (escape room) was intriguing.EF.Expressive - The short film was expressive.EF.Immersive - The short film was immersive.EF.Creative - The short film was creative.EF.Pacing The pacing of the story was appropriate.FA.Story-plot - I appreciate as important the presence of the story-plot.FA.LiveAction - I appreciate as important the use of live-action performances.FA.CameraWork - I appreciate as important the cut and switch of camera angles.FA.Atmosphere - I appreciate as important the mood and atmosphere.FA.Choreography - I appreciate as important the choreography.FA.Cinematography - I appreciate as important the depicted cinematography.FA.NonVerbal - I appreciate as important the facial expressions, body language of the actors.FA.SoundDesign I appreciate as important the sound design, narration and sound effects present.CB.Educational. The short film provided a high educational value.CB.Understanding The learning experience deepened my understanding of the subject.CB.Clarity The algorithmic strategies were clearly depicted.EB.Attention - The movie engaged my attention.EB.Curiosity - The movie engaged my curiosity.PU.Quicker - Using such short films during a class would enable me to learn and deepen algorithmic concepts more quickly.PU.Performance - Using such short films during a class would improve my learning performance and grades.PU.Efficiency - Using such short films could help me get the most out of my time while learning.PU.Knowledge - Using such short films may improve my knowledge.PU.Easier - Using such short films would make it easier to accomplish my learning tasks.PU.Overall Using such short films would be overall beneficial.PE.Enjoyable - The learning experience was enjoyable.PE.Exciting - The learning experience was exciting.PE.Pleasant - The learning experience was pleasant.PE.Interesting - The learning experience was interesting.PE.Immersive - The learning experience was immersive.C.Changes - The use of such short films may imply major changes in how I learn.C.Incorporation - It would be easy to incorporate such short films in my learning process.A.Worthwhile - Using similar educational short films to learn algorithmic concepts is a good idea.A.Positivity - I am positive towards using visual media to better understand algorithmic concepts.A.Appreciate - I would appreciate the availabilty of similar short films as learning instuments.A.WouldUse - If available, I would use such short films in my learning process.Eval.Use - I often use/used existing AlgoRythmics videos in my learning process.Eval.Comp - Overall, the short film approach (story-line, live-acting etc.) provides a richer and more valuable learning experience than the viewing of simple videos or animations.

  14. G

    AI-Driven Storyboarding Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 4, 2025
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    Growth Market Reports (2025). AI-Driven Storyboarding Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/ai-driven-storyboarding-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Aug 4, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    AI-Driven Storyboarding Market Outlook



    According to our latest research, the global AI-Driven Storyboarding market size reached USD 1.42 billion in 2024, with a robust compound annual growth rate (CAGR) of 22.7% expected from 2025 to 2033. By the end of 2033, the market is forecasted to achieve a value of USD 10.15 billion. This remarkable growth trajectory is primarily attributed to the rapid adoption of artificial intelligence technologies across creative industries, which are seeking enhanced efficiency, scalability, and creativity in visual storytelling processes.



    One of the primary growth factors for the AI-Driven Storyboarding market is the increasing demand for automation and digitization in the media and entertainment sector. As content creation cycles accelerate and consumer appetite for high-quality, visually engaging stories intensifies, production studios and advertising agencies are leveraging AI-powered solutions to streamline pre-visualization, scene planning, and narrative development. AI-driven storyboarding tools are capable of generating multiple visual concepts, automating repetitive design tasks, and facilitating seamless collaboration among creative teams. This not only reduces production time and costs but also significantly enhances creative output by allowing artists and writers to focus on ideation and storytelling rather than manual sketching and editing.



    Another significant driver is the expanding application of AI-driven storyboarding beyond traditional film and animation. Industries such as gaming, advertising, and education are increasingly recognizing the value of AI-powered visual planning tools. In the gaming sector, for example, AI-assisted storyboarding enables rapid prototyping of game narratives and character arcs, while in advertising, agencies use these tools to visualize campaign concepts and deliver compelling pitches to clients. The education sector is also embracing AI-driven storyboarding to develop interactive learning materials and enhance student engagement. This broadening scope of applications is creating new revenue streams and fueling sustained market growth.



    Technological advancements in AI, particularly in machine learning, natural language processing, and computer vision, are further propelling the growth of the AI-Driven Storyboarding market. Modern AI algorithms can analyze scripts, generate relevant visual frames, and even suggest creative alternatives based on historical data and user preferences. The integration of cloud computing and collaborative platforms allows geographically dispersed teams to work together seamlessly, driving efficiency and innovation. As AI models continue to evolve, their ability to understand context, emotion, and visual aesthetics will only deepen, making AI-driven storyboarding indispensable for creative professionals worldwide.



    From a regional perspective, North America currently holds the largest share of the AI-Driven Storyboarding market, driven by the presence of leading technology companies, established media and entertainment industries, and high adoption rates of AI solutions. However, Asia Pacific is emerging as a high-growth region, fueled by increasing investments in digital media infrastructure, a burgeoning gaming sector, and a rapidly growing pool of creative talent. Europe also presents significant opportunities, particularly in the advertising and film production sectors, where regulatory support for digital innovation is strong. Latin America and the Middle East & Africa are gradually catching up, with local startups and educational institutions beginning to explore AI-driven storyboarding for both commercial and academic purposes.





    Component Analysis



    The Component segment of the AI-Driven Storyboarding market is bifurcated into Software and Services, each playing a critical role in shaping the industry landscape. Software solutions constitute the backbone of this market, offering intuitive interfaces, advanced AI algorithms, and seamless integration with other creat

  15. S

    Stock Photos and Videos Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Mar 31, 2026
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    Market Research Forecast (2026). Stock Photos and Videos Report [Dataset]. https://www.marketresearchforecast.com/reports/stock-photos-and-videos-534115
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Mar 31, 2026
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2026 - 2034
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Explore the booming stock photos and videos market, valued at $6.1 billion and growing at 5.3% CAGR. Discover key drivers, trends, and leading companies shaping the future of visual content creation for marketing, media, and beyond.

  16. S

    Social Media Design Apps Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Jan 11, 2026
    + more versions
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    Market Report Analytics (2026). Social Media Design Apps Report [Dataset]. https://www.marketreportanalytics.com/reports/social-media-design-apps-75033
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Jan 11, 2026
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2026 - 2034
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The social media design app market is booming, projected to reach $701.3 million by 2033 with a 9.6% CAGR. Learn about key drivers, trends, and leading players like Canva and Adobe in this in-depth market analysis. Discover regional market shares and growth opportunities in this rapidly evolving sector.

  17. i

    Travel and Tourism Storytelling Data

    • influencerkulubu.com
    Updated Apr 15, 2026
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    (2026). Travel and Tourism Storytelling Data [Dataset]. https://www.influencerkulubu.com/post/the-ultimate-guide-to-influencer-marketing-agency-turkey-scaling-your-brand-in-2026
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    Dataset updated
    Apr 15, 2026
    Description

    Visual storytelling engagement reaching 7.2% for Turkish travel influencers.

  18. D

    The framing of subjectivity: Point-of-view in a cross-cultural analysis of...

    • dataverse.nl
    csv, pdf
    Updated Jan 19, 2023
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    Neil Cohn; Neil Cohn; Irmak Hacımusaoğlu; Irmak Hacımusaoğlu; Bien Klomberg; Bien Klomberg (2023). The framing of subjectivity: Point-of-view in a cross-cultural analysis of comics - Data and Publication [Dataset]. http://doi.org/10.34894/NNPWI6
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    csv(25455), pdf(5441098), pdf(145533), csv(24649), csv(192157)Available download formats
    Dataset updated
    Jan 19, 2023
    Dataset provided by
    DataverseNL
    Authors
    Neil Cohn; Neil Cohn; Irmak Hacımusaoğlu; Irmak Hacımusaoğlu; Bien Klomberg; Bien Klomberg
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    In visual narratives like comics, the most overt form of perspective-taking comes in panels that directly depict the viewpoints of characters in the scene. We therefore examined these subjective viewpoint panels (also known as point-of-view panels) in a corpus of over 300 annotated comics from Asia, Europe, and the United States. In line with predictions that Japanese manga use a more “subjective” storytelling style than other comics, we found that more manga use subjective panels than other comics, with high proportions of subjective panels also found in Chinese, French, and American comics. In addition, panels with more “focal” framing, i.e. micro panels showing close ups and/or amorphic panels showing views of the environment, had higher proportions of subjective panels than panels showing wider views of scenes. These findings further show that empirical corpus analyses provide evidence of cross-cultural variation and reveal relationships across structures in the visual languages of comics.

  19. w

    Global Storyboarding Software Market Research Report: By Application (Film...

    • wiseguyreports.com
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    Global Storyboarding Software Market Research Report: By Application (Film Production, Animation, Game Development, Advertising, Education), By Deployment Model (Cloud-Based, On-Premises), By End User (Film Studios, Advertising Agencies, Educational Institutions, Video Game Developers, Independent Creatives), By Features (Collaboration Tools, Visual Storytelling, Asset Management, Integration Capabilities, Real-Time Editing) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) | Includes: Vendor Assessment, Technology Impact Analysis, Partner Ecosystem Mapping & Competitive Index - Forecast to 2035 [Dataset]. https://www.wiseguyreports.com/reports/storyboarding-software-market
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    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Sep 25, 2026
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2023
    REGIONS COVEREDNorth America, Europe, APAC, South America, MEA
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 2024935.9(USD Million)
    MARKET SIZE 20251023.0(USD Million)
    MARKET SIZE 20352500.0(USD Million)
    SEGMENTS COVEREDApplication, Deployment Model, End User, Features, Regional
    COUNTRIES COVEREDUS, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA
    KEY MARKET DYNAMICSgrowing demand for visual content, increasing adoption of remote collaboration, rise in multimedia storytelling, advancements in software features, emergence of cost-effective solutions
    MARKET FORECAST UNITSUSD Million
    KEY COMPANIES PROFILEDFinal Draft, Storyboard Pro, Storyboard Fountain, Trello, Sketchbook, Celtx, Canva, frame.io, StudioBinder, Miro, Toon Boom Animation, Adobe, ShotPro, Bubbl.us
    MARKET FORECAST PERIOD2025 - 2035
    KEY MARKET OPPORTUNITIESCloud-based collaboration features, Integration with animation tools, AI-driven storyboard suggestions, Expansion in educational sectors, Increasing demand for visual storytelling
    COMPOUND ANNUAL GROWTH RATE (CAGR) 9.3% (2025 - 2035)
  20. t

    Semantic Image-Text-Classes - Vdataset - LDM

    • service.tib.eu
    Updated Apr 23, 2019
    + more versions
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    (2019). Semantic Image-Text-Classes - Vdataset - LDM [Dataset]. https://service.tib.eu/ldmservice/dataset/luh-image-text-classes
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    Dataset updated
    Apr 23, 2019
    License

    Attribution-NonCommercial 3.0 (CC BY-NC 3.0)https://creativecommons.org/licenses/by-nc/3.0/
    License information was derived automatically

    Description

    This dataset is introduced by the paper "Understanding, Categorizing and Predicting Semantic Image-Text Relations". If you are using this dataset it in your work, please cite: @inproceedings{otto2019understanding, title={Understanding, Categorizing and Predicting Semantic Image-Text Relations}, author={Otto, Christian and Springstein, Matthias and Anand, Avishek and Ewerth, Ralph}, booktitle={In Proceedings of ACM International Conference on Multimedia Retrieval (ICMR 2019)}, year={2019} } To create the full tar use the following command in the command line: cat train.tar.part* > train_concat.tar Then simply untar it via tar -xf train_concat.tar The jsonl files contain metadata of the following format: id, origin, CMI, SC, STAT, ITClass, text, tagged text, image_path License Information: This dataset is composed of various open access sources as described in the paper. We thank all the original authors for their work. Pitt Image Ads Dataset: http://people.cs.pitt.edu/~kovashka/ads/ Image-Net challenge: http://image-net.org/ Visual Storytelling Dataset (VIST): http://visionandlanguage.net/VIST/ Wikipedia: https://www.wikipedia.org/ Microsoft COCO: http://cocodataset.org/#home

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Facebook AI Research (2022). VIST(Visual Storytelling) [Dataset]. https://opendatalab.com/OpenDataLab/VIST

VIST(Visual Storytelling)

OpenDataLab/VIST

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10 scholarly articles cite this dataset (View in Google Scholar)
zipAvailable download formats
Dataset updated
Sep 21, 2022
Dataset provided by
University of Rochester
Google Research
Johns Hopkins University
Virginia Polytechnic Institute and State University
Carnegie Mellon University
Facebook AI Research
Microsoft Research
Description

We introduce the first dataset for sequential vision-to-language, and explore how this data may be used for the task of visual storytelling. The dataset includes 81,743 unique photos in 20,211 sequences, aligned to descriptive and story language. VIST is previously known as "SIND", the Sequential Image Narrative Dataset (SIND).

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