100+ datasets found
  1. Popularity of amusement parks in the United States 2025, by age

    • statista.com
    Updated Mar 27, 2025
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    Statista (2025). Popularity of amusement parks in the United States 2025, by age [Dataset]. https://www.statista.com/statistics/1358470/generational-popularity-amusement-parks-us/
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    Dataset updated
    Mar 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 1, 2025
    Area covered
    United States
    Description

    According to a survey conducted at the beginning of January 2025, just under 65 percent of Millennials in the United States enjoyed amusement parks. In contrast, fewer members of Gen X stated that they liked amusement parks when surveyed, at 60.1 percent. A little less than 50 percent of Baby Boomers said they enjoyed amusement parks.

  2. Amusement and recreation, summary statistics

    • open.canada.ca
    • www150.statcan.gc.ca
    • +1more
    csv, html, xml
    Updated Nov 4, 2024
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    Statistics Canada (2024). Amusement and recreation, summary statistics [Dataset]. https://open.canada.ca/data/en/dataset/3f59f3e5-d589-45d4-a7ab-9622bbd0e876
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    csv, xml, htmlAvailable download formats
    Dataset updated
    Nov 4, 2024
    Dataset provided by
    Statistics Canadahttps://statcan.gc.ca/en
    License

    Open Government Licence - Canada 2.0https://open.canada.ca/en/open-government-licence-canada
    License information was derived automatically

    Description

    The summary statistics by North American Industry Classification System (NAICS) which include: operating revenue (dollars x 1,000,000), operating expenses (dollars x 1,000,000), salaries wages and benefits (dollars x 1,000,000), and operating profit margin (by percent), of all NAICS under amusement parks and arcades (7131) and other amusement and recreation industries (7139), annual, for four years of data.

  3. Visitor demographics in German theme parks 2013

    • statista.com
    Updated Jun 27, 2013
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    Statista (2013). Visitor demographics in German theme parks 2013 [Dataset]. https://www.statista.com/statistics/684889/vistors-theme-parks-germany/
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    Dataset updated
    Jun 27, 2013
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2013
    Area covered
    Germany
    Description

    This statistic shows the results of a representative survey on visitor demographics in theme parks in Germany in 2013. That year, a total of 21 percent of single respondents from 25 to 49 years of age stated that they went to a theme park at least once last year.

  4. Amusement Parks in the US

    • ibisworld.com
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    IBISWorld, Amusement Parks in the US [Dataset]. https://www.ibisworld.com/united-states/employment/amusement-parks/1646/
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    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2005 - 2031
    Area covered
    United States
    Description

    Employment statistics on the Amusement Parks industry in United States

  5. w

    Global Theme Park Market Research Report: By Theme Park Type (Amusement...

    • wiseguyreports.com
    Updated Dec 4, 2024
    + more versions
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    wWiseguy Research Consultants Pvt Ltd (2024). Global Theme Park Market Research Report: By Theme Park Type (Amusement Parks, Water Parks, Hybrid Parks), By Visitor Demographics (Families, Young Adults, Children), By Attraction Type (Roller Coasters, Water Rides, Performances), By Operating Model (Public Parks, Private Parks) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032. [Dataset]. https://www.wiseguyreports.com/reports/theme-park-market
    Explore at:
    Dataset updated
    Dec 4, 2024
    Dataset authored and provided by
    wWiseguy Research Consultants Pvt Ltd
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2024
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 202354.44(USD Billion)
    MARKET SIZE 202456.41(USD Billion)
    MARKET SIZE 203275.0(USD Billion)
    SEGMENTS COVEREDTheme Park Type, Visitor Demographics, Attraction Type, Operating Model, Regional
    COUNTRIES COVEREDNorth America, Europe, APAC, South America, MEA
    KEY MARKET DYNAMICSRising disposable incomes, Increasing tourism rates, Growing popularity of experiential entertainment, Technological advancements in attractions, Expanding global urbanization
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDMerlin Entertainments, Parques Reunidos, Gulliver's Theme Parks, Nanjing Yangtze River Cruise, Herschend Family Entertainment, Universal Parks and Resorts, The Walt Disney Company, WhiteWater West, Six Flags Entertainment Corporation, Chimelong Group, Cedar Fair Entertainment Company, Puy du Fou, Fantasialand, SeaWorld Parks and Entertainment, Efteling
    MARKET FORECAST PERIOD2025 - 2032
    KEY MARKET OPPORTUNITIESSustainable theme park designs, Integration of augmented reality experiences, Expansion into emerging markets, Themed resorts and accommodations, Enhanced health and safety measures
    COMPOUND ANNUAL GROWTH RATE (CAGR) 3.63% (2025 - 2032)
  6. Amusement and recreation, summary statistics, by North American Industry...

    • datasets.ai
    • www150.statcan.gc.ca
    • +3more
    21, 55, 8
    Updated Sep 8, 2024
    + more versions
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    Statistics Canada | Statistique Canada (2024). Amusement and recreation, summary statistics, by North American Industry Classification System (NAICS), inactive [Dataset]. https://datasets.ai/datasets/37161aef-e169-4734-8511-7c91b7e0d169
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    8, 21, 55Available download formats
    Dataset updated
    Sep 8, 2024
    Dataset provided by
    Statistics Canadahttps://statcan.gc.ca/en
    Authors
    Statistics Canada | Statistique Canada
    Description

    This table contains 24 series, with data for years 2006 - 2012 (not all combinations necessarily have data for all years), and was last released on 2015-07-13. This table contains data described by the following dimensions (Not all combinations are available): Geography (1 items: Canada ...), North American Industry Classification System (NAICS) (6 items: Amusement parks and arcades; Skiing facilities; Golf courses and country clubs; Other amusement and recreation industries ...), Summary statistics (4 items: Operating revenue; Salaries; wages and benefits; Operating profit margin; Operating expenses ...).

  7. F

    Producer Price Index by Industry: Amusement and Theme Parks: Amusement and...

    • fred.stlouisfed.org
    json
    Updated Jun 12, 2025
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    (2025). Producer Price Index by Industry: Amusement and Theme Parks: Amusement and Theme Park Food and Beverage Sales [Dataset]. https://fred.stlouisfed.org/series/PCU7131107131102
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    jsonAvailable download formats
    Dataset updated
    Jun 12, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Producer Price Index by Industry: Amusement and Theme Parks: Amusement and Theme Park Food and Beverage Sales (PCU7131107131102) from Jun 2006 to May 2025 about parking, amusements, recreation, beverages, food, sales, PPI, industry, inflation, price index, indexes, price, and USA.

  8. Popularity of amusement parks in the United States 2025, by gender

    • statista.com
    Updated Mar 27, 2025
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    Statista (2025). Popularity of amusement parks in the United States 2025, by gender [Dataset]. https://www.statista.com/statistics/1358422/popularity-amusement-parks-gender-us/
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    Dataset updated
    Mar 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 1, 2025
    Area covered
    United States
    Description

    According to a survey conducted in early January 2025, a little over 63 percent of women in the United States enjoyed amusement parks. In contrast, fewer men stated that they liked amusement parks when surveyed, at 59 percent.

  9. v

    Global Amusement Parks Market Size By Type (Theme Parks, Water Parks,...

    • verifiedmarketresearch.com
    Updated Jul 10, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Amusement Parks Market Size By Type (Theme Parks, Water Parks, Adventure Parks), By Rides (Mechanical Rides, Water Rides), By Age Group (Up to 18 Years, 19-35 Years, More than 65 Years), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/amusement-parks-market/
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    Dataset updated
    Jul 10, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Amusement Parks Market size was valued at USD 66.25 Billion in 2024 and is projected to reach USD 101.9 Billion by 2031, growing at a CAGR of 6.10% from 2024 to 2031.

    Global Amusement Parks Market Drivers

    Increasing Disposable Income: People are more likely to spend money on recreational activities like going to amusement parks when their levels of disposable income rise. Enhanced accessibility is positively correlated with increased park attendance and expenditure.

    Population Growth and Urbanization: As a result of both urbanization and population growth, there is a greater pool of potential guests for amusement parks. Potential park visitors are frequently concentrated in urbanized areas.

    Expansion of the Tourism Industry: As the world's tourism sector grows, so does the demand for entertainment and leisure time activities, which makes amusement parks a popular destination for both visitors and residents.

    New and Innovative Rides, Attractions, and Technologies: Adding cutting-edge rides, attractions, and technologies improves the entire tourist experience by drawing in repeat business and sparking interest from a wider audience.

    Family and Group Entertainment: Families and groups seeking for shared entertainment options are catered to by amusement parks. These parks are popular because they offer a wide variety of rides and attractions for all age groups.

    Seasonal Events and Festivals: During various seasons or holidays, amusement parks frequently host unique events, festivals, and themed attractions. These activities draw crowds and help boost park attendance during particular times of the year.

    Marketing and Promotions: Bringing people to amusement parks is largely dependent on successful offline and online marketing campaigns and promotional initiatives. Advertising campaigns, package discounts, and special offers can all have a big influence on attendance.

    Increasing Urban Stress Levels: People look for recreational activities to relax and have fun as urban living get increasingly demanding. Families and individuals searching for pleasure and relaxation can easily find solace in amusement parks.

    Investing in safety and security: measures contributes to the development of visitor trust. An environment that is guaranteed to be safe and secure attracts more people to amusement parks.

    Customer Demand for Experiences: The amusement park industry profits from the shift in consumer priorities from material things to experiences. Amusement parks provide a wide range of entertainment options to satisfy the desires of visitors who are looking for unforgettable and one-of-a-kind experiences.

  10. w

    Global Amusement Theme Park Market Research Report: By Type of Attractions...

    • wiseguyreports.com
    Updated Dec 3, 2024
    + more versions
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    wWiseguy Research Consultants Pvt Ltd (2025). Global Amusement Theme Park Market Research Report: By Type of Attractions (Roller Coasters, Water Rides, Spinning Rides, Merry-Go-Rounds, Adventure Rides), By Demographics (Children, Teenagers, Adults, Families, Senior Citizens), By Visitor Type (Local Visitors, Tourists, Season Pass Holders, School Groups, Corporate Groups), By Operational Model (Standalone Parks, Theme Park Resorts, Theme Park Complexes) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032. [Dataset]. https://www.wiseguyreports.com/reports/amusement-theme-park-market
    Explore at:
    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    wWiseguy Research Consultants Pvt Ltd
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2024
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 202357.85(USD Billion)
    MARKET SIZE 202460.87(USD Billion)
    MARKET SIZE 203291.5(USD Billion)
    SEGMENTS COVEREDType of Attractions, Demographics, Visitor Type, Operational Model, Regional
    COUNTRIES COVEREDNorth America, Europe, APAC, South America, MEA
    KEY MARKET DYNAMICSRising disposable income, Growing popularity of experiential entertainment, Advancements in technology and attractions, Increased focus on safety regulations, Expansion of themed attractions
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDSeaWorld Parks and Entertainment, Legoland, Parques Reunidos, Ocean Park Hong Kong, Chime Long Group, Efteling, Universal Parks and Resorts, Walt Disney Company, Fujikyu Highland, Gardaland, Asia Parks, Everland, Cedar Fair Entertainment Company, Merlin Entertainments, Six Flags Entertainment Corporation
    MARKET FORECAST PERIOD2025 - 2032
    KEY MARKET OPPORTUNITIESDiversification of attractions, Expansion into emerging markets, Integration of technology experiences, Sustainable and eco-friendly practices, Development of themed partnerships
    COMPOUND ANNUAL GROWTH RATE (CAGR) 5.22% (2025 - 2032)
  11. d

    Principal Statistics of Museums, Amusement and Cultural Activity by States -...

    • archive.data.gov.my
    Updated Mar 19, 2021
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    (2021). Principal Statistics of Museums, Amusement and Cultural Activity by States - Dataset - MAMPU [Dataset]. https://archive.data.gov.my/data/dataset/principal-statistics-of-museums-amusement-and-cultural-activity-by-states
    Explore at:
    Dataset updated
    Mar 19, 2021
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset shows the Principal statistics of museums, amusement and cultural activity by states, 2015 Source: Department of Statistics, Malaysia No. of Views : 77

  12. Amusement Parks Facilities Market Report | Global Forecast From 2025 To 2033...

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Amusement Parks Facilities Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-amusement-parks-facilities-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Amusement Parks Facilities Market Outlook



    The global amusement parks facilities market size was valued at approximately USD 52 billion in 2023 and is projected to reach USD 84 billion by 2032, growing at a Compound Annual Growth Rate (CAGR) of 5.4% during the forecast period. The steady growth of this market can be attributed to the increasing disposable income, the rising trend of family vacations, and significant technological advancements in ride and attraction designs.



    A major growth factor contributing to the expansion of the amusement parks facilities market is the rising disposable incomes across various regions, particularly in emerging economies. This increase in income allows more families to spend on leisure activities, including visits to amusement parks. Moreover, as urbanization continues to rise, more people are seeking entertainment options close to home, boosting the local amusement park visits. Additionally, the growth of the middle-class population is expected to further enhance the market as this demographic is inclined to spend more on recreational activities.



    Technological advancements play a crucial role in the growth of the amusement parks facilities market. Innovations in ride engineering, virtual reality (VR), and augmented reality (AR) are revolutionizing the visitor experience by offering more immersive and thrilling attractions. Parks are increasingly adopting these technologies to keep up with consumer demands for unique and high-quality experiences. This trend is not only attracting new visitors but also encouraging repeat visits, thereby driving revenue growth.



    Another significant factor driving the market growth is the increasing trend of themed entertainment. Amusement parks are continuously evolving their themes and introducing new areas to attract visitors. From movie-themed zones to adventure-themed attractions, the focus on themes helps in creating a unique brand identity and enhancing the overall visitor experience. This thematic diversification allows parks to target different demographics effectively, boosting visitor numbers and increasing market share.



    Waterparks and Attractions have become an integral part of the amusement park experience, offering a refreshing escape and a variety of entertainment options for visitors of all ages. These attractions not only provide a fun-filled environment but also serve as a major draw during the warmer months, significantly boosting attendance numbers. The inclusion of innovative water features, such as wave pools and interactive splash zones, enhances the appeal of these parks. As families seek diverse entertainment options, waterparks are increasingly being integrated into larger amusement park complexes, creating a comprehensive leisure destination. This trend is particularly evident in regions with warmer climates, where water-based attractions are in high demand.



    Regionally, North America holds a significant share of the amusement parks facilities market, driven by well-established parks and a strong culture of frequent visits. However, the Asia Pacific region is expected to witness the highest growth rate during the forecast period. This growth can be attributed to the rising middle-class population, increasing disposable incomes, and significant investments in new amusement park projects in countries such as China and India. The expansion of international amusement park brands into the Asia Pacific region further propels market growth.



    Facility Type Analysis



    The amusement parks facilities market is segmented by facility type, including rides, water attractions, themed areas, food and beverage, retail, and others. The rides segment comprises various types of mechanical rides such as roller coasters, carousels, and drop towers. This segment is one of the primary revenue generators for amusement parks due to the high demand for thrilling experiences. Technological innovations in ride safety and experience enhancement are continuously being developed, ensuring visitor attraction and retention.



    Water attractions are another crucial segment, including water slides, wave pools, and lazy rivers. These facilities are especially popular during the hot summer months and in regions with warmer climates. The demand for water attractions is driven by the need for family-friendly activities that cater to all age groups. Parks are increasingly investing in unique and innovative water attractions to differentiate themselves in th

  13. United States Employment: NF: LH: Amusement Park & Arcade

    • ceicdata.com
    Updated Apr 15, 2018
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    CEICdata.com (2018). United States Employment: NF: LH: Amusement Park & Arcade [Dataset]. https://www.ceicdata.com/en/united-states/current-employment-statistics-survey-employment-non-farm/employment-nf-lh-amusement-park--arcade
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    Dataset updated
    Apr 15, 2018
    Dataset provided by
    CEIC Data
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Apr 1, 2017 - Mar 1, 2018
    Area covered
    United States
    Variables measured
    Employment
    Description

    United States Employment: NF: LH: Amusement Park & Arcade data was reported at 214.600 Person th in Oct 2018. This records a decrease from the previous number of 228.400 Person th for Sep 2018. United States Employment: NF: LH: Amusement Park & Arcade data is updated monthly, averaging 157.850 Person th from Jan 1990 (Median) to Oct 2018, with 346 observations. The data reached an all-time high of 265.900 Person th in Jul 2018 and a record low of 58.900 Person th in Jan 1990. United States Employment: NF: LH: Amusement Park & Arcade data remains active status in CEIC and is reported by Bureau of Labor Statistics. The data is categorized under Global Database’s United States – Table US.G024: Current Employment Statistics Survey: Employment: Non Farm.

  14. F

    Producer Price Index by Industry: Amusement and Theme Parks

    • fred.stlouisfed.org
    json
    Updated Jun 12, 2025
    + more versions
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    (2025). Producer Price Index by Industry: Amusement and Theme Parks [Dataset]. https://fred.stlouisfed.org/series/PCU71317131
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Jun 12, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Producer Price Index by Industry: Amusement and Theme Parks (PCU71317131) from Jun 2006 to May 2025 about amusements, recreation, PPI, industry, inflation, price index, indexes, price, and USA.

  15. d

    Principal Statistics of Museums, Amusement and Cultural Activity - Dataset -...

    • archive.data.gov.my
    Updated Mar 19, 2021
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    (2021). Principal Statistics of Museums, Amusement and Cultural Activity - Dataset - MAMPU [Dataset]. https://archive.data.gov.my/data/dataset/principal-statistics-of-museums-amusement-and-cultural-activity
    Explore at:
    Dataset updated
    Mar 19, 2021
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset shows the Principal statistics of museums, amusement and cultural activity, 2010, 2015 and 2017, MalaysiaSource: Department of Statistics, Malaysia

  16. Amusement and Theme Parks Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Amusement and Theme Parks Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-amusement-and-theme-parks-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Amusement and Theme Parks Market Outlook



    The global amusement and theme parks market size was estimated at approximately $60 billion in 2023 and is projected to reach around $95 billion by 2032, growing at a compound annual growth rate (CAGR) of 5.2% from 2024 to 2032. The growth factors fueling this market include rising disposable incomes, increased urbanization, and a burgeoning middle class across the globe that is contributing to a higher demand for recreational activities and entertainment options. Additionally, technological advancements in rides and attractions, as well as significant investments in infrastructure development, are enhancing visitor experiences and driving market growth.



    A key growth factor for the amusement and theme parks market is the rise in consumer spending on leisure activities. As the global middle-class population expands, there is a notable increase in disposable income, which translates to more expenditure on entertainment and leisure pursuits. Amusement parks, with their diverse offerings, cater to this demand by providing an escape from daily routines, making them an attractive option for families and individuals alike. Furthermore, the integration of advanced technologies and virtual reality (VR) in rides and attractions has elevated the consumer experience, making amusement parks a preferred destination for entertainment worldwide. This trend is expected to continue, contributing significantly to market expansion over the forecast period.



    Another notable factor driving the growth of the amusement and theme parks market is the increasing focus on sustainable and eco-friendly practices. Park operators are increasingly adopting green technologies and sustainable practices to reduce their environmental footprint. This includes the use of renewable energy sources, efficient waste management systems, and eco-friendly landscaping. By aligning with global environmental sustainability goals, amusement parks are not only attracting environmentally-conscious visitors but are also benefitting from cost savings associated with resource efficiency. The trend towards sustainability is increasingly becoming a competitive differentiator in the industry, further fueling market growth.



    The ever-evolving consumer preferences and demand for unique experiences are also propelling the amusement and theme parks market. There is a growing trend of themed and immersive experiences, whether itÂ’s through character-driven attractions or culturally inspired themes, which are proving to be significant draws for visitors. Parks are constantly innovating and updating attractions to keep them fresh and appealing, often incorporating popular culture elements or seasonal events to increase visitor numbers. This continuous innovation and adaptation to consumer trends are crucial drivers for market growth, ensuring that parks remain relevant and continue to attract diverse demographics.



    In the realm of operational efficiency and visitor satisfaction, Amusement Park Management Software plays a pivotal role. This software encompasses a wide range of functionalities designed to streamline park operations, from ticketing and reservations to ride maintenance and customer relationship management. By integrating these systems, park operators can enhance the overall guest experience, reduce wait times, and optimize resource allocation. Moreover, the data analytics capabilities of such software provide valuable insights into visitor behavior and preferences, enabling parks to tailor their offerings and marketing strategies effectively. As the industry continues to evolve, the adoption of advanced management software is becoming increasingly essential for maintaining competitiveness and ensuring sustainable growth.



    Regionally, the Asia Pacific region is expected to witness significant growth in the amusement and theme parks market. The rapid urbanization and economic growth in countries like China and India are leading to a surge in the construction of new parks and expansion of existing ones. Moreover, government initiatives aimed at boosting tourism and entertainment sectors play a pivotal role in this regional growth. North America and Europe, while already mature markets, continue to see steady growth driven by technological advancements and the introduction of new attractions. Meanwhile, the Middle East & Africa and Latin America regions are emerging markets, with increasing investments in entertainment infrastructure and rising disposable incomes contributing to market expansion.


    <

  17. San Marino: Amusement park rides and water park amusements; Roller coasters...

    • app.indexbox.io
    Updated Oct 13, 2024
    + more versions
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    IndexBox AI Platform (2024). San Marino: Amusement park rides and water park amusements; Roller coasters 2007-2024 [Dataset]. https://app.indexbox.io/table/950821/674/partner/export-price/
    Explore at:
    Dataset updated
    Oct 13, 2024
    Dataset provided by
    IndexBox
    Authors
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    San Marino
    Description

    Statistics illustrates the export price of Amusement park rides and water park amusements; Roller coasters in San Marino from 2007 to 2024 by trade partner.

  18. d

    Principal Statistics of Theme Parks, Malaysia - Dataset - MAMPU

    • archive.data.gov.my
    Updated Mar 17, 2021
    + more versions
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    (2021). Principal Statistics of Theme Parks, Malaysia - Dataset - MAMPU [Dataset]. https://archive.data.gov.my/data/dataset/principal-statistics-of-theme-parks-malaysia
    Explore at:
    Dataset updated
    Mar 17, 2021
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Malaysia
    Description

    This dataset shows the Principal statistics of theme parks, 2006 - 2009, MalaysiaFootnote Starting from year 2010 onwards, the information on the above data has been combined into the table Principal statistics of museums, amusement and cultural activity, 2010 and 2015No survey were conducted in 2008Source: Department of Statistics, Malaysia

  19. Number of sources of entertainment used by consumers U.S. 2024, by...

    • statista.com
    Updated Feb 14, 2025
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    Statista (2025). Number of sources of entertainment used by consumers U.S. 2024, by demographic [Dataset]. https://www.statista.com/statistics/1362971/number-sources-entertainment-consumers-demographic-us/
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    Dataset updated
    Feb 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The average household in the United States used about 13.1 different sources to get their entertainment as of October 2024. Households with kids were most likely to use more sources, with 16.9 sources averaged per such home.

  20. Most visited amusement and theme parks in North America 2023

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Most visited amusement and theme parks in North America 2023 [Dataset]. https://www.statista.com/statistics/194269/attendance-at-theme-and-amusement-parks-in-north-america/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    North America
    Description

    The Magic Kingdom theme park at Walt Disney World Resort near Orlando, Florida, was visited by approximately ***** million people in 2023, making it the most visited amusement park in North America that year. The only park outside of the U.S. to make the list was Canada's Wonderland in Ontario.

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Statista (2025). Popularity of amusement parks in the United States 2025, by age [Dataset]. https://www.statista.com/statistics/1358470/generational-popularity-amusement-parks-us/
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Popularity of amusement parks in the United States 2025, by age

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Dataset updated
Mar 27, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Jan 1, 2025
Area covered
United States
Description

According to a survey conducted at the beginning of January 2025, just under 65 percent of Millennials in the United States enjoyed amusement parks. In contrast, fewer members of Gen X stated that they liked amusement parks when surveyed, at 60.1 percent. A little less than 50 percent of Baby Boomers said they enjoyed amusement parks.

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