62 datasets found
  1. Top Anime Dataset 2024

    • kaggle.com
    zip
    Updated Apr 29, 2024
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    Bhavya Dhingra (2024). Top Anime Dataset 2024 [Dataset]. https://www.kaggle.com/datasets/bhavyadhingra00020/top-anime-dataset-2024
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    zip(469820 bytes)Available download formats
    Dataset updated
    Apr 29, 2024
    Authors
    Bhavya Dhingra
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    This dataset offers a comprehensive overview of the top animes of 2024, and is useful for building recommendation systems, visualizing trends in anime popularity and score, predicting scores and popularity, and such.

    Contents

    The dataset contains 22 features:

    • Score: The rating or score assigned to each anime title.
    • Popularity: Measure of how popular each anime is among viewers.
    • Rank: Ranking of each anime title within the dataset.
    • Members: The number of members or viewers associated with each anime.
    • Description: A brief overview or summary of the plot and themes of each anime.
    • Synonyms: Alternative titles or synonyms used for each anime.
    • Japanese Title: Original title of the anime in Japanese.
    • English Title: English-translated title of the anime.
    • Type: Classification of anime type (e.g., TV series, movie, OVA, etc.).
    • Eps: Total number of episodes in each anime series.
    • Status: Current status of the anime (e.g., ongoing, completed, etc.).
    • Aired: Date range of when the anime was aired.
    • Premiered: Date when the anime premiered for the first time.
    • Broadcast: Information about the broadcasting platform or channel.
    • Producers: Companies or studios involved in producing the anime.
    • Licensors: Organizations or companies holding the licensing rights for the anime.
    • Studios: Animation studios responsible for producing the anime.
    • Source: Original source material for the anime (e.g., manga, novel, original).
    • Genres: Categories or genres that the anime belongs to.
    • Demographic: Target demographic audience for the anime (e.g., shounen, shoujo, seinen, josei).
    • Duration: Duration of each episode or movie.
    • Rating: Content rating assigned to each anime (e.g., G, PG, PG-13, R).

    Acknowledgements

    All of the information in this dataset has been gathered by scraping the MyAnimeList website, and is available under the Creative Commons License.

    Cover Photo by: Playground.ai

  2. Breakdown of anime fans in the U.S. 2022, by generation

    • statista.com
    Updated Oct 15, 2022
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    Statista (2022). Breakdown of anime fans in the U.S. 2022, by generation [Dataset]. https://www.statista.com/statistics/1350870/share-anime-fans-generation-us/
    Explore at:
    Dataset updated
    Oct 15, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 30, 2022 - Oct 2, 2022
    Area covered
    United States
    Description

    Millenials makes up the largest share of anime fans by generation in the United with 42 percent of fans. This is followed by Gen Z adults who make up 25 percent of anime fans, while Gen Xers constitute 21 percent of all anime fans.

  3. MyAnimeList Anime & Manga Dataset (July 2025)

    • kaggle.com
    zip
    Updated Aug 27, 2025
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    Hamza Ashfaq (2025). MyAnimeList Anime & Manga Dataset (July 2025) [Dataset]. https://www.kaggle.com/datasets/hamzaashfaque1999/myanimelist-scraped-data
    Explore at:
    zip(27845136 bytes)Available download formats
    Dataset updated
    Aug 27, 2025
    Authors
    Hamza Ashfaq
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Description

    Scraped dataset of an anime and manga database known as MyAnimeList.net. Contains two .csv files with 105,983 scraped entries total consisting of 28,635 anime entries and 77,348 manga entries

    Schema for anime_entries.csv

    id: Unique identifier assigned by the website.
    link: URL for the entry.
    title_name: Title of the entry.
    score: Weighted average of scores given by users.
    scored_by: Number of people who scored the entry.
    ranked: Ranking of an entry.
    popularity: Rank of popularity compared to other shows with 1st being highest, decided by number of members.
    members: Number of users that have interacted with the entry.
    favorited: Number of users that have favorited the show.
    synonymns: Other titles by which the show is referred.
    japanese_name: Name in Japanese.
    english_name: Name in English.
    german_name: Name in German.
    french_name: Name in French.
    spanish_name: Name in Spanish.
    item_type: Indicates whether an item is a TV series, a movie, an OVA, an ONA or a Special.
    episodes: Number of episodes in a given entry. Some entries may have this as "unknown".
    status: Indicates whether the show is Currently Airing, Finished Airing, or Not Aired Yet.
    airing_date: Date when show aired.
    premier_date: Date when show premiered.
    broadcast_date: Days at which show would be broadcasted.
    producers: Parties responsible for the management of the anime production.
    licensors: Parties responsible for the distribution and servicing of the anime.
    studios: Parties responsible for the production of animation.
    source: The original material i.e. manga, light novel etc. from which the anime has been adapted.
    genres: What genres the anime can be categorized into.
    themes: What themes occur within the anime.
    demographic: The demographic the anime is marketed to.
    duration: Length of an episode.
    age_rating: Indicates whether the entry is rated G, PG, PG-13, R, Rx.
    description: Description of the anime.
    background: Background of the anime.

    Schema for manga_entries.csv

    id: Unique identifier assigned by the website.
    link: URL for the entry.
    title_name: Title of the entry.
    score: Weighted average of scores given by users.
    scored_by: Number of people who scored the entry.
    ranked: Ranking of an entry.
    popularity: Rank of popularity compared to other mangas with 1st being highest, decided by number of members.
    members: Number of users that have interacted with the entry.
    favorited: Number of users that have favorited the manga.
    synonymns: Other titles by which the manga is referred.
    japanese_name: Name in Japanese.
    english_name: Name in English.
    german_name: Name in German.
    french_name: Name in French.
    spanish_name: Name in Spanish.
    item_type: Indicates whether an item is a Manga, One-shot, Doujinshi, Light-Novel, Novel, Manhwa or Manhua.
    volumes: Total number of volumes in the series.
    chapters: Total number of chapters in the entire series.
    status: Indicates whether the show is Finished, Publishing, On Haitus or Discontinued.
    publishing_date: Dates when the manga is being published.
    authors: Party responsible for authoring the manga.
    serialization: Party responsible for the distribution of the manga.
    genres: What genres the manga can be categorized into.
    themes: What themes occur within the manga.
    demographic: The demographic the manga is marketed to.
    description: Description of the manga.
    background: Background of the manga.

    Important

    Columns with lists are json dumps due to their dynamic nature.
    The "background" column in both datasets maybe faulty or incomplete due to inconsistent html on the website.
    Because of the time it takes to scrape MAL data and the MAL website updating it's entries, some of the data in "ranked" and "popularity" columns may be duplicated or shuffled.

  4. G

    Anime Merchandise Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 29, 2025
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    Growth Market Reports (2025). Anime Merchandise Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/anime-merchandise-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Aug 29, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Anime Merchandise Market Outlook



    According to our latest research, the global anime merchandise market size reached USD 28.6 billion in 2024, demonstrating robust consumer demand and a vibrant fan-driven ecosystem. The market is expected to grow at a steady CAGR of 8.1% from 2025 to 2033, reaching a forecasted market size of USD 55.5 billion by 2033. This impressive growth trajectory is supported by increasing global interest in Japanese pop culture, the proliferation of streaming platforms, and the expansion of consumer demographics beyond traditional anime fans.




    One of the primary growth factors fueling the anime merchandise market is the worldwide proliferation of anime content through digital streaming platforms such as Netflix, Crunchyroll, and Amazon Prime Video. These platforms have made anime accessible to millions of new viewers across continents, significantly expanding the consumer base for anime-related products. The ease of access to both classic and newly released anime series has led to a surge in fandom, driving demand for diverse merchandise such as apparel, figures, collectibles, and accessories. Additionally, the rise of social media communities and online forums has played a pivotal role in fostering fan engagement, encouraging the sharing of merchandise collections, and influencing purchase decisions on a global scale.




    Another significant driver is the increasing collaboration between anime studios and major global brands, resulting in exclusive and limited-edition merchandise collections. These partnerships not only boost the visibility of anime franchises but also attract collectors and enthusiasts who are willing to pay premium prices for unique items. The integration of anime themes into mainstream fashion, lifestyle products, and even luxury goods has further broadened the marketÂ’s appeal. Moreover, the growing trend of pop culture conventions and anime expos worldwide has provided a dynamic platform for fans to purchase exclusive merchandise, connect with creators, and participate in immersive experiences, thereby reinforcing brand loyalty and repeat purchases.




    Demographic shifts are also contributing to the growth of the anime merchandise market. While teenagers and children have traditionally been the primary consumers, there is a marked increase in adult fans, often referred to as "otaku," who possess significant purchasing power. These adult consumers are not only interested in nostalgic collectibles but also seek high-quality, limited-edition, and premium merchandise. This shift in consumer demographics is prompting manufacturers and retailers to diversify their product offerings and marketing strategies to cater to a broader age group. Furthermore, the rise of e-commerce and international shipping capabilities has made it easier for fans across the globe to access official merchandise, overcoming traditional geographical limitations.



    The influence of Pop Culture Merchandise has significantly shaped the anime merchandise market. As anime becomes a staple in global pop culture, the demand for merchandise that reflects this cultural phenomenon has surged. Pop culture merchandise, which includes items that are not only collectibles but also fashion statements, has expanded the market's reach beyond traditional anime fans. This trend is evident in the collaboration between anime franchises and global fashion brands, resulting in unique merchandise that appeals to a broader audience. These collaborations often feature limited-edition releases that blend anime themes with contemporary fashion, making them highly sought after by both anime enthusiasts and pop culture aficionados. The integration of anime into pop culture has not only increased visibility but also elevated the status of anime merchandise as a must-have for collectors and casual fans alike.




    Regionally, the Asia Pacific region remains the largest and most dynamic market for anime merchandise, accounting for over 50% of global sales in 2024. Japan, as the birthplace of anime, continues to lead in both production and consumption, but significant growth is also being observed in China, South Korea, and Southeast Asian countries. North America and Europe are emerging as lucrative markets, driven by increasing anime popularity and the proliferation of specialty stores and conventions. The Middle Eas

  5. Anime Market Size By Type (TV, Movies, Videos, Internet Distribution), By...

    • verifiedmarketresearch.com
    Updated Jun 24, 2024
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    VERIFIED MARKET RESEARCH (2024). Anime Market Size By Type (TV, Movies, Videos, Internet Distribution), By Application (Streaming, Download-To-Own, Physical Media, Broadcast Television), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/anime-market/
    Explore at:
    Dataset updated
    Jun 24, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Anime Market size was valued at USD 28.73 Billion in 2024 and is projected to reach USD 50.65 Billion by 2031, growing at a CAGR of 8.10% from 2024 to 2031.Global Anime Market DriversThe market drivers for the Anime Market can be influenced by various factors. These may include:Global Popularity: Anime has become incredibly popular not only in its native Japan but also in Western nations and other Asian regions. The demand for anime content is fueled by its enormous appeal across many regions and demographics.Streaming Services: With the emergence of services like Crunchyroll, Funimation, Netflix, and Amazon Prime Video, anime has been more widely available to people around the world. These platforms provide a large selection of anime titles, both new and classic, to suit a variety of tastes.Social Media and Online Communities: The promotion and dissemination of anime content is greatly aided by social media platforms and online communities. Anime fans make anime more visible and popular by hosting events, making fan art, and talking about their favourite episodes.Cross-Media Franchises: A lot of popular anime series branch out into other media, including light novels, video games, merchandising, manga, and even live-action remakes. This multi-platform strategy creates new revenue sources and improves audience engagement.Cultural Influence and Exchange: Themes, visual aesthetics, and narrative devices found in anime impact artists and viewers globally, acting as a conduit for cross-cultural communication. This cross-cultural interaction promotes anime aficionados worldwide and increases interest in the medium.Creative Visuals and Storytelling: Anime frequently tackles unusual and varied subjects, stretching the bounds of visual presentation and storytelling. This invention draws in viewers who are looking for interesting and new material, which helps the anime industry expand.Possibilities for Licencing and Merchandising: Due to the popularity of anime, businesses can benefit greatly from licencing and merchandising. Anime-related products, which ranges from toys and collectibles to apparel and accessories, appeals to fans and brings in extra money for the owners of the rights.Emerging economies: Anime discovers new audiences in emerging economies as internet access advances and streaming services broaden their consumer base. The desire for Japanese animation is rising in nations outside of the traditional anime strongholds, propelling global expansion.

  6. Anime watching frequency of Japanese high school students by gender 2022

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Anime watching frequency of Japanese high school students by gender 2022 [Dataset]. https://www.statista.com/statistics/1315512/japan-anime-watching-frequency-high-school-students-by-gender/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 9, 2022 - Dec 10, 2022
    Area covered
    Japan
    Description

    According to a survey conducted in Japan in December 2022, ** percent of male high school students watch anime at least once per week or more, compared to ** percent of female high school students. The share of respondents who stated not to watch anime at all was higher among girls than among boys.

  7. Full anime list (20k+) in MAL 2023

    • kaggle.com
    zip
    Updated Jul 19, 2023
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    crxxom (2023). Full anime list (20k+) in MAL 2023 [Dataset]. https://www.kaggle.com/datasets/crxxom/all-animes-in-mal
    Explore at:
    zip(4489441 bytes)Available download formats
    Dataset updated
    Jul 19, 2023
    Authors
    crxxom
    Description

    This dataset contains detailed information of over 20k+ anime listed on myanimelist with the following features:

    Noted: - Some of the anime in the list are considered as 18+ - All the data in the dataset is scraped from myanimelist.net, feel free to use the dataset as long as it cope with their term of uses

    1. title: title of the anime 2. episodes: number of episodes 3. status: whether the anime is still airing or finished airing already 4. theme: the theme of the anime 5. demographic: the demographic of the anime (eg. shonen, shojo, seinen and josei) 6. genres: genres of the anime 7. type: whether the anime is a tv show or movie etc 8. favorites: the number of authenticated users that favorited the anime 9. popularity: the ranking of the anime based on the total members count compare to other anime 10. rank: the ranking of the anime based on the score compare to other anime 11. score: the average score of all authenticated users that made a public vote on the anime 12. members: total number of people that added the anime to their personal anime list (eg. completed, watching, on-hold, dropped) 13. synopsis: plot of the anime 14. aired: when the anime is aired 15. duration: the duration of the anime eg. duration per episode 16. premiered: the season in which the anime is aired 17. studio: the studio that produces the anime

  8. D

    Anime Tourism Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Oct 1, 2025
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    Dataintelo (2025). Anime Tourism Market Research Report 2033 [Dataset]. https://dataintelo.com/report/anime-tourism-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Oct 1, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Anime Tourism Market Outlook



    According to our latest research, the global anime tourism market size in 2024 stands at USD 1.67 billion, with a robust compound annual growth rate (CAGR) of 12.4% expected during the forecast period from 2025 to 2033. By 2033, the market is projected to reach a value of USD 4.75 billion. The primary growth factor driving this expansion is the surging international interest in Japanese pop culture, particularly anime, which continues to inspire dedicated travel experiences and themed tours worldwide.




    The growth trajectory of the anime tourism market is closely tied to the increasing global penetration of Japanese anime and manga. As streaming platforms expand their anime libraries and global fan communities grow, there is a heightened desire among enthusiasts to visit the real-life locations depicted in their favorite series. This trend is further bolstered by the proliferation of anime conventions, themed events, and collaborative marketing campaigns between tourism boards and anime production houses. These initiatives not only promote specific destinations but also foster a sense of belonging and adventure among fans, encouraging both domestic and international travel. The integration of technology, such as augmented reality (AR) and virtual reality (VR), into anime tourism experiences has also made it easier for fans to immerse themselves in the worlds they adore, further propelling market growth.




    Another significant driver is the strategic involvement of local governments and tourism authorities in Asia, particularly Japan, in promoting anime tourism as a key economic stimulus. Recognizing the lucrative potential of this niche, many regions have invested in infrastructure, signage, and dedicated tour packages that guide visitors to iconic anime locations. Partnerships with anime studios and production companies have led to the creation of specialized tours, exclusive merchandise, and themed events, all of which add value to the tourist experience. The ripple effect of such initiatives is evident in the increased occupancy rates in hotels, higher footfall in local businesses, and a boost in regional economies, making anime tourism a win-win proposition for both fans and stakeholders.




    The market is also experiencing growth due to the evolving demographic profile of anime tourists. While traditionally dominated by younger audiences, there is a noticeable increase in participation from older age groups, including adults and seniors who have grown up with anime and now possess the disposable income to travel. This diversification in traveler demographics has prompted tour operators to develop a wider range of offerings, from family-friendly excursions to luxury guided tours and exclusive behind-the-scenes experiences. As anime continues to transcend cultural and generational boundaries, the market is expected to see further expansion in both the variety and sophistication of tour packages available.




    Regionally, the Asia Pacific remains the epicenter of anime tourism, driven by Japan’s status as the birthplace of anime and the presence of iconic locations that attract millions of fans annually. However, North America and Europe are rapidly emerging as significant contributors to market growth, fueled by the increasing number of anime conventions, themed pop-up events, and collaborative tourism campaigns. Latin America and the Middle East & Africa are also witnessing gradual growth, thanks to rising internet penetration and the global accessibility of anime content. The interplay between local culture and global fandom is creating unique regional flavors within the anime tourism landscape, offering new opportunities for market players and enthusiasts alike.



    Tour Type Analysis



    The tour type segment of the anime tourism market is diverse, encompassing guided tours, self-guided tours, themed events, and merchandise tours. Guided tours have gained notable traction, especially among international travelers seeking immersive experiences with knowledgeable guides who provide context and insights about the anime locations visited. These tours often include exclusive access to filming sites, behind-the-scenes stories, and opportunities to interact with local communities, making them highly popular among dedicated fans. The appeal of guided tours is further enhanced by the inclusion of transportation, accommodation, and curated itineraries, which simplify travel lo

  9. Favorability of anime movies in the U.S. 2020, by gender

    • statista.com
    Updated Feb 4, 2020
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    Statista (2020). Favorability of anime movies in the U.S. 2020, by gender [Dataset]. https://www.statista.com/statistics/1095810/anime-movie-opinions-us-by-gender/
    Explore at:
    Dataset updated
    Feb 4, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 23, 2020 - Jan 24, 2020
    Area covered
    United States
    Description

    A 2020 survey conducted in the United States found that anime movies were generally more popular among men than women, with 13 percent of male respondents reporting that they found anime to be very favorable, compared to nine percent of women who said the same. Women were also less likely to have heard of anime in general or to have any particular opinion on the genre.

  10. MyAnimeList Top Animes

    • kaggle.com
    zip
    Updated Jul 2, 2024
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    ReyadGH (2024). MyAnimeList Top Animes [Dataset]. https://www.kaggle.com/datasets/reyadgh/my-anime-list-scraped-dataset/versions/2
    Explore at:
    zip(9543803 bytes)Available download formats
    Dataset updated
    Jul 2, 2024
    Authors
    ReyadGH
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Description:

    This dataset contains information on top anime collected from the MyAnimeList website. It includes a variety of attributes that describe each anime in detail, making it useful for analysis and research on anime trends, ratings, and other related factors.

    Columns:

    Column NameTypeDescription
    JapanesestrThe original Japanese title of the anime.
    TypestrThe format of the anime (e.g., TV, Movie, OVA, etc.).
    EpisodesintThe total number of episodes.
    StatusstrThe current status of the anime (e.g., Finished Airing, Currently Airing, etc.).
    AiredstrThe date range during which the anime aired.
    PremieredstrThe season and year when the anime premiered.
    ProducersstrCompanies involved in the production of the anime.
    LicensorsstrCompanies that have licensed the anime for distribution.
    StudiosstrThe animation studios responsible for producing the anime.
    SourcestrThe original source material of the anime (e.g., Manga, Light Novel, Original, etc.).
    GenresstrThe genres associated with the anime.
    DurationstrThe duration of each episode.
    RatingstrThe age rating for the anime (e.g., PG-13, R, etc.).
    ScorefloatThe average score given by users.
    RankedintThe ranking of the anime based on its score.
    PopularityintThe popularity ranking based on the number of members.
    MembersintThe number of users who have added the anime to their list.
    FavoritesintThe number of users who have marked the anime as a favorite.
    DescriptionstrA brief description or synopsis of the anime.
    NamestrThe main title of the anime.
    English NamestrThe English title of the anime (if available).
    RecommendedintThe number of users who have recommended the anime.
    Mixed FeelingsintThe number of users who have mixed feelings about the anime.
    Not RecommendedintThe number of users who do not recommend the anime.
    ThemesstrThe themes present in the anime.
    DemographicsstrThe target demographic for the anime (e.g., Shounen, Seinen, etc.).
    SeasonalstrThe seasonal category of the anime (e.g., Spring, Summer, Fall, Winter).
    SynonymsstrAlternative names or titles for the anime.

    Additional Information: - Data Collection Method: The data was collected by web scraping the MyAnimeList website, specifically from the top anime section. - Data Usage: This dataset can be used for various purposes, such as analyzing trends in anime, comparing ratings and popularity, exploring the impact of different genres and themes, and conducting sentiment analysis based on user recommendations and reviews.

    Notes: - Some fields may contain missing or null values if the information was not available on the website at the time of scraping. - The dataset reflects the information available on MyAnimeList at the time of data collection and may not include the most recent updates or changes.

    Source URL: MyAnimeList Top Anime

  11. Domestic revenue of the anime industry Japan 2014-2023

    • statista.com
    Updated Nov 27, 2025
    + more versions
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    Statista (2025). Domestic revenue of the anime industry Japan 2014-2023 [Dataset]. https://www.statista.com/statistics/1048020/japan-animation-industry-domestic-sales/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    The domestic revenue of the animation industry in Japan amounted to about **** trillion Japanese yen in 2023. Both the domestic sales and the overseas sales increased during that year, reaching a record-setting total revenue of approximately **** trillion yen. A popular entertainment form Animation is a popular medium of entertainment in Japan. The first successful television anime shows were broadcast for children in the 1960s. Throughout the decades, anime storylines became more complex and increasingly garnered popularity with adult audiences as well, both in Japan and overseas. Today, a wide variety of genres caters to different interests, which makes the medium appealing for both mainstream and niche audiences. While works such as “Akira” (1988), “Ghost in the Shell” (1995), and “Neon Genesis Evangelion” (1995-1996) pushed the artistic and storytelling boundaries of the medium, the movies of Studio Ghibli represent wholesome family entertainment. Although anime shows were initially broadcast for children, shows aimed at adult audiences have become more important for the industry in recent years, which can partly be explained by the demographic aging of Japan’s population. According to survey data, many of the most popular subscription video-on-demand (SVOD) titles are anime properties. The anime industry The anime industry is a highly creative and visually distinctive media industry. Many companies are located in Japan’s capital city Tokyo, which is the country’s most important media hub. Anime works are frequently produced by so-called production committees, which are constituted by different corporations specializing in a certain field of the anime-related business. While this form of cooperation reduces risk and enables specialization, the actual animation production companies often only receive a small proportion of the revenue generated from their products. A breakdown of the anime market by segment shows that merchandising is the largest business within the domestic market.

  12. MyAnimeList Top 2000 Anime

    • kaggle.com
    zip
    Updated Apr 25, 2022
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    Bruno Bacelar Domingues Correia (2022). MyAnimeList Top 2000 Anime [Dataset]. https://www.kaggle.com/datasets/brunobacelardc/myanimelist-top-1000-anime
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    zip(85253 bytes)Available download formats
    Dataset updated
    Apr 25, 2022
    Authors
    Bruno Bacelar Domingues Correia
    License

    Attribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0)https://creativecommons.org/licenses/by-nc-sa/4.0/
    License information was derived automatically

    Description

    This dataset contains data concerning the top 2000 anime in the MyAnimeList website. It aims to help answer questions with regards to popularity of anime, given their scores, popularity ranks, studios, etcetera.

    I think this dataset might be helpful for a plethora of uses, such as making recommendation systems, visualizing trends in anime popularity and score, predicting scores and popularity, and such.

    It is the first dataset I publish on Kaggle (also the first dataset I ever make, beginner Kaggler here!) so any feedback, criticism and suggestions are highly appreciated!

    Contents

    There are 11 features present in the dataset: - Name: the name of the anime. - Type: the entry's type, e.g. TV for television anime, Movie for anime movies, Music for anime music videos, etc. - Score: the anime's score. Info on how the score is calculated can be found here - Rank: the ranking of the anime based on it's score. - Popularity rank: the anime's ranking based on it's popularity. - Air Date: The time period for which the anime aired. Entries that have values ending in '?' refer to an anime that is still airing. - Studio: the names of the studio(s) that worked on the anime. - Num. of episodes: How many episodes the anime has. Do note that some anime are movies or special episodes, and therefore they'll have only a few episodes (usually 1 to 3). For anime that have 'Unknown' number of episodes, the value will be 0. - Genres: the anime's genres, formatted as a list. Entries with no registered genres in the website will have a list with a single string 'None' as value. - Theme(s): the anime's themes, formatted as a list. - Demographic: the target audience of the anime. Entries with no registered demographics will have the value 'None'.

    Acknowledgements

    All of the information in this dataset has been gathered by scraping the MyAnimeList website, and is available under the Creative Commons License.

  13. h

    Anime_dataset

    • huggingface.co
    Updated Dec 15, 2024
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    DINMAY KUMAR BRAHMA (2024). Anime_dataset [Dataset]. https://huggingface.co/datasets/spedrox-sac/Anime_dataset
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Dec 15, 2024
    Authors
    DINMAY KUMAR BRAHMA
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Anime Dataset

      Overview
    

    This dataset contains detailed information about various anime series, including their genre, setting, protagonist demographics, themes, and ratings. The dataset is designed to provide a diverse collection of anime, capturing different genres, settings, and protagonist characteristics.

      Dataset Details
    

    The dataset includes the following fields:

    Title: The title of the anime. Genre: The primary genre of the anime. Subgenres: Additional… See the full description on the dataset page: https://huggingface.co/datasets/spedrox-sac/Anime_dataset.

  14. U

    U.S. Anime Market Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Feb 10, 2025
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    Archive Market Research (2025). U.S. Anime Market Report [Dataset]. https://www.archivemarketresearch.com/reports/us-anime-market-5033
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Feb 10, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    United States
    Variables measured
    Market Size
    Description

    The U.S. Anime Market size was valued at USD 18.26 billion in 2023 and is projected to reach USD 48.57 billion by 2032, exhibiting a CAGR of 15.0 % during the forecasts period. The market for anime within a specified territory includes the importation and circulation of anime as well as the process by which anime products are developed in the United States. Among them there are streaming services, selling of discs, CDs and DVDs, miscellaneous products associated with the universes of the given franchises, and conventions. It is viewed for entertainment, business and promotional purposes, intercultural communication, as well as for teaching various ages starting from children and including adults. They can be observed in TV series, movies, video games, and others, including collectibles. The current trends are development of streaming services such as Crunchyroll and Netflix, its proliferation among the population, and appearance of anime products created in the United States. Such growth in the market is traced on the growing preference of the population in the global society in the consumption of anime, variety and impacts of the Japenese pop culture. Recent developments include: In November 2023 Crunchyroll (Sony Pictures Entertainment Inc.) collaborated with Crocs, a footwear company, to release footwear inspired on the popular Shonen Jump manga JUJUTSU KAISEN, including three limited-edition shoe models and Jibbitz. , In May 2023, AMC networks acquired Sentai Filmworks which allowed it to expand to a wider audience and provide efficient distribution of its content and merchandise to a larger customer base. , In January 2023, Good Smile Company, Inc. launched a small figurine (Nendoroid) of Hitori Gotou from the Bocchi the Rock! series even before season 2 was announced. The figurine comes with added accessories to suit the character. .

  15. R

    Anime Apparel Market Research Report 2033

    • researchintelo.com
    csv, pdf, pptx
    Updated Aug 13, 2025
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    Research Intelo (2025). Anime Apparel Market Research Report 2033 [Dataset]. https://researchintelo.com/report/anime-apparel-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Aug 13, 2025
    Dataset authored and provided by
    Research Intelo
    License

    https://researchintelo.com/privacy-and-policyhttps://researchintelo.com/privacy-and-policy

    Time period covered
    2024 - 2033
    Area covered
    Global
    Description

    Anime Apparel Market Outlook



    According to our latest research, the Global Anime Apparel market size was valued at $2.8 billion in 2024 and is projected to reach $6.1 billion by 2033, expanding at a robust CAGR of 9.2% during the forecast period of 2025–2033. The primary driver fueling this impressive growth trajectory is the surging global popularity of anime culture, which has transcended its Japanese origins to become a mainstream phenomenon influencing fashion, lifestyle, and pop culture worldwide. The proliferation of streaming platforms, social media, and global fan conventions has amplified the demand for anime-themed apparel, making it a lucrative segment within the broader fashion industry. As consumers increasingly seek to express their fandom and individuality through fashion, the anime apparel market is poised for continued expansion, supported by innovative designs, collaborations, and a growing base of dedicated enthusiasts.



    Regional Outlook



    Asia Pacific currently commands the largest share of the global anime apparel market, accounting for approximately 47% of total revenue in 2024. This dominance can be attributed to the region’s deep-rooted anime culture, particularly in Japan, which remains the epicenter of anime production and consumption. The presence of established anime studios, robust merchandising ecosystems, and a highly engaged fan base have propelled the demand for anime-themed clothing and accessories. Additionally, countries like South Korea and China have witnessed a surge in anime’s popularity, further driving regional market growth. The region benefits from mature distribution channels, supportive government policies promoting creative industries, and frequent anime conventions, all of which create a fertile ground for apparel brands to flourish. The integration of anime themes into mainstream fashion by leading brands has further solidified Asia Pacific’s leadership in this market.



    North America is emerging as the fastest-growing region in the anime apparel market, projected to register a CAGR of 10.8% from 2025 to 2033. The rapid growth in this region is fueled by the exponential rise in anime viewership, particularly among Gen Z and millennial consumers. Major streaming platforms have made anime content more accessible, while the proliferation of anime conventions, pop culture expos, and online communities has fostered a vibrant fan ecosystem. North American consumers are increasingly seeking unique, expressive apparel that resonates with their interests, and anime-themed clothing fits this demand perfectly. The region has also witnessed significant investments from both local and international brands, with collaborations and limited-edition releases generating substantial buzz. Retailers are leveraging online channels and influencer marketing to tap into this enthusiastic demographic, further accelerating market growth.



    Emerging economies in Latin America and the Middle East & Africa are gradually embracing anime apparel, though adoption is at an earlier stage compared to established markets. In Latin America, countries like Brazil and Mexico are experiencing a burgeoning anime fan base, driven by increased internet penetration and exposure to Japanese pop culture. However, challenges such as limited local manufacturing, higher import costs, and varying consumer purchasing power have tempered market expansion. The Middle East & Africa region faces similar hurdles, including regulatory barriers and a lack of mainstream anime exposure. Nonetheless, localized demand is rising, particularly among urban youth, and regional e-commerce platforms are beginning to offer a wider selection of anime-themed products. Policy reforms aimed at supporting creative industries and cultural exchanges may further stimulate market growth in these emerging regions over the coming years.



    Report Scope





    Attributes Details
    Report Title Anime Apparel Market Research Report 2033
    By Product Type T-Shirts, Hoodies & Sweatshirts, Jackets, Dresses & Skirts, Accessories, Others
    <b

  16. c

    The Global Anime market size was USD 28.8 billion in 2023!

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Oct 29, 2025
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    Cognitive Market Research (2025). The Global Anime market size was USD 28.8 billion in 2023! [Dataset]. https://www.cognitivemarketresearch.com/anime-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 29, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, The Global Anime market will be worth USD 28.8 billion in 2023 and expand at a compound annual growth rate (CAGR) of 10.20% from 2023 to 2030.

    The demand for anime is rising due to the emerging adoption and sales of Japanese anime content globally.
    Demand for Merchandising remains higher in the anime market.
    The online sales category held the highest anime market revenue share in 2023.
    North American anime will continue to lead, whereas the European anime market will experience the most substantial growth until 2030.
    

    Increase in Popularity of Anime to Provide Viable Market Output

    One of the major causes driving anime consumption internationally is the expanding ownership of smart connected devices, owing to the increased affordability and accessibility of cell phones and internet services. Modern globalization has brought Japanese Anime to the international market, contributing to its appeal. The globalization of Japanese animation is also driven by partnerships between digital streaming services like Netflix and Amazon Prime and Japanese animation studios, pushing the worldwide anime business. The unique and distinguishing characteristics of Anime that endear it to the audience differ from those of Western animation or cartoons, making it extremely popular in the Western world. Growing animation studios with technology breakthroughs to produce more content to fulfill increased market demand has also boosted Anime's popularity. Creating personalized material for a particular geographical audience has aided the growth of the anime sector. Given the unique visuals and storytelling across genres, millennials' growing infatuation with anime has drawn significant attention to the global anime sector. Furthermore, the increased production of anime content in multiple countries to capitalize on the profitable anime business has led to the market's rise in the twenty-first century.

    Market Dynamics of the Anime

    Key drivers of Anime Market

    Growing New Technologies to Propel Market Growth
    

    Artificial intelligence, augmented reality, big data, the Internet of Things, and machine learning are defining the arrival of Industry 4.0 in every sector of the economy. In the foreseeable era, integrating artificial intelligence and other technologies to create better animation faster would support exponential market expansion. By saving a lot of time and effort, animation companies' usage of new technology might provide lucrative opportunities. Artificial intelligence can also improve anime shows' graphics, animation, and angles, thereby expanding the worldwide anime business.

    Key Restraints of Anime Market

    Lack of Anime Artists to Restrict Market Growth
    

    Despite technical advances, anime production involves several steps, from writing and storyboarding to animation and sound design. The multiple steps take a long time. The lengthy hours worked by anime artists, designers, programmers, and creators are not justified by their pay. Budding anime artists are deterred from pursuing this job due to the hard hours and low pay. With an ever-increasing animation market and a scarcity of anime artists and professional animators, the business will likely grow slowly.

    Key trends for Anime Market

    Global Streaming Expansion: The anime industry is swiftly growing beyond Japan, with platforms such as Netflix, Crunchyroll, and Disney+ making significant investments in anime content. This trend of globalization has enhanced the accessibility of anime for international viewers, leading to increased demand and higher revenues across various demographic groups.

    Surge in Anime Merchandising: Merchandise derived from anime—including clothing, figurines, accessories, and collectibles—has emerged as a significant source of revenue. The merchandising sector is gaining momentum worldwide, particularly in the U.S., Europe, and Southeast Asia, as fan engagement extends beyond mere screen consumption.

    Cross-Media Integration and Gaming Synergy: The emergence of video games based on anime and cross-platform content (including films, comics, and merchandise) is fostering immersive ecosystems around franchises. Titles like “Demon Slayer: The Hinokami Chronicles” have generated new revenue opportunities, strengthening brand loyalty and encouraging ongoing investment from fans.

    Technological...

  17. w

    Global Watch Anime Streaming Online Market Research Report: By Content Type...

    • wiseguyreports.com
    Updated Sep 15, 2025
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    (2025). Global Watch Anime Streaming Online Market Research Report: By Content Type (Subtitled, Dubbed, Simulcast, Classic, Original Series), By Subscription Model (Monthly Subscription, Annual Subscription, Ad-Supported Free Access, Pay-Per-View, Bundled Packages), By Device Type (Smartphone, Tablet, Smart TV, Desktop, Gaming Console), By Demographics (Children, Teenagers, Young Adults, Adults, Seniors) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035 [Dataset]. https://www.wiseguyreports.com/reports/watch-anime-streaming-online-market
    Explore at:
    Dataset updated
    Sep 15, 2025
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Sep 25, 2025
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2023
    REGIONS COVEREDNorth America, Europe, APAC, South America, MEA
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 20243.26(USD Billion)
    MARKET SIZE 20253.67(USD Billion)
    MARKET SIZE 203512.0(USD Billion)
    SEGMENTS COVEREDContent Type, Subscription Model, Device Type, Demographics, Regional
    COUNTRIES COVEREDUS, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA
    KEY MARKET DYNAMICSincreasing digital consumption, rising subscription prices, diverse content offerings, global audience expansion, competition from local platforms
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDNetflix, Amazon Prime Video, Bilibili, MyAnimeList, Viewster, HBO Max, HiDive, GundamInfo, Hulu, YouTube, Viki, Crunchyroll, Anione, VRV, Funimation
    MARKET FORECAST PERIOD2025 - 2035
    KEY MARKET OPPORTUNITIESDiverse content offerings expansion, Enhanced user experience features, Partnerships with popular anime studios, Growth in mobile streaming accessibility, Increased demand for dubbed/subbed content
    COMPOUND ANNUAL GROWTH RATE (CAGR) 12.6% (2025 - 2035)
  18. A

    Anime Streaming Tool Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Nov 10, 2025
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    Data Insights Market (2025). Anime Streaming Tool Report [Dataset]. https://www.datainsightsmarket.com/reports/anime-streaming-tool-1438433
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Nov 10, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global Anime Streaming Tool market is poised for significant expansion, projected to reach a substantial USD 6,500 million by 2033, fueled by a robust Compound Annual Growth Rate (CAGR) of 15.5% from 2025 to 2033. This growth trajectory is predominantly driven by the increasing global popularity of anime content, transcending traditional demographics and geographical boundaries. The proliferation of smart devices, enhanced internet penetration, and the rising adoption of subscription-based streaming services are acting as potent catalysts, making anime more accessible than ever before. Furthermore, advancements in streaming technology, including higher resolution streaming and improved user interfaces, are enhancing the overall viewing experience, thereby attracting and retaining a larger user base. The demand for diverse anime genres, from action-packed shonen to compelling dramas, is continuously expanding the market, encouraging platform providers to diversify their content libraries and invest in original anime productions. This dynamic environment creates substantial opportunities for the development and adoption of specialized streaming tools that optimize content delivery, enhance user engagement, and offer personalized viewing experiences. The market's expansion is further bolstered by several key trends, including the rise of niche streaming platforms catering to specific anime subgenres and the integration of social features that allow viewers to interact and share their passion for anime. However, challenges such as content piracy and the need for continuous investment in high-quality content and infrastructure present potential restraints. Nonetheless, the underlying demand for anime, coupled with technological innovation in streaming, paints a promising picture for the Anime Streaming Tool market. Major players like Netflix, Crunchyroll, and Funimation are actively investing in expanding their anime offerings and improving their platforms, signaling strong market confidence. The segmentation of the market by application, encompassing a wide range of age ratings from TV-Y to TV-MA, highlights the broad appeal of anime. Similarly, the diversity in system types, including Windows, Android, iOS, and others, underscores the platform-agnostic nature of anime consumption and the need for versatile streaming solutions. Regional analysis indicates a strong presence in Asia Pacific, driven by Japan and South Korea, with North America and Europe showing significant growth potential. Here's a unique report description for an Anime Streaming Tool, incorporating your specified elements and formatting:

    This comprehensive report delves into the dynamic and rapidly evolving global Anime Streaming Tool market. With a study period spanning from 2019 to 2033, and a deep dive into the base year of 2025, this research provides unparalleled insights into the current landscape and future trajectory of anime accessibility. We project a market poised for significant expansion, driven by burgeoning global demand and technological advancements.

  19. Anime Market Share, Size & Growth Outlook to 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 29, 2025
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    Mordor Intelligence (2025). Anime Market Share, Size & Growth Outlook to 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/anime-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 29, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Anime Market Report is Segmented by Type (TV, Movie, Video, and More), Genre (Action and Adventure, Isekai, Horror, and More), Target Demographic (Young Adults (18-29), Kids (0-12), and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  20. Manga Market Analysis, Size, and Forecast 2025-2029: North America (US and...

    • technavio.com
    pdf
    Updated Jan 17, 2025
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    Technavio (2025). Manga Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), Middle East and Africa (Egypt, KSA, Oman, and UAE), APAC (China, India, and Japan), South America (Argentina and Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/manga-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jan 17, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    Canada, United States
    Description

    Snapshot img

    Manga Market Size 2025-2029

    The manga market size is forecast to increase by USD 28.15 billion, at a CAGR of 22.7% between 2024 and 2029.

    The market is experiencing significant growth, driven by the expanding e-commerce industry and the increasing adoption of anime in manga. The e-commerce sector's surge provides a lucrative platform for manga sales, enabling easy access to a vast audience worldwide. Furthermore, the integration of anime into manga has broadened its appeal, attracting a more diverse fanbase and increasing market reach. However, this burgeoning market faces challenges. The rise of manga piracy poses a substantial threat, with unauthorized distribution undermining the value of creators' intellectual property and potentially discouraging new entrants into the industry.
    As the market evolves, companies must navigate these challenges and capitalize on opportunities to maintain a competitive edge. Strategies such as strengthening digital security measures, collaborating with e-commerce platforms, and engaging with fans through legal channels can help mitigate piracy and foster a thriving manga ecosystem.
    

    What will be the Size of the Manga Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    The market continues to evolve, with various sectors experiencing dynamic shifts. School manga, for instance, adapts to educational trends, while psychological manga explores complex human emotions. Manga editors and artists collaborate to create drama manga, which resonates with readers seeking engaging narratives. Critics provide insightful analysis, fostering a rich manga culture. Autobiographical manga offers personal perspectives, comedy manga brings laughter, and fantasy manga transports readers to imaginative worlds. Character design is a crucial aspect, reflecting the unique style of each genre. Sales figures fluctuate, influenced by circulation and reader demographics. BL manga caters to specific audiences, educational manga supports learning, and mystery manga keeps readers guessing.

    Manga publishing houses adapt to digital trends, translation services expand reach, and libraries preserve manga history. Shonen manga, shoujo manga, and seinen manga cater to distinct age groups and preferences. Manga techniques, from binding to lettering, evolve with technology. Digital manga art and traditional manga art coexist, while manga paper choices impact the final product. Anime and live-action adaptations expand manga's reach, and anthology manga showcases diverse voices. Manga fandom thrives on community engagement, distribution channels adapt to consumer demands, and manga conventions celebrate the art form. Manga research sheds light on genre trends and demographics, while manga licensing opens doors to new markets.

    Manga storytelling continues to captivate audiences, transcending language and cultural barriers.

    How is this Manga Industry segmented?

    The manga industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Genre
    
      Action and adventure
      Sci-fi and fantasy
      Sports
      Romance and drama
      Others
    
    
    Distribution Channel
    
      Online
      Offline
    
    
    Content Type
    
      Printed
      Digital
    
    
    Audience
    
      Children & Kids (Aged below 10 years)
      Teenagers (Aged between 10 to 16 years)
      Adults (Aged above 16 years)
    
    
    Gender
    
      Male (Shonen)
      Female (Shojo)
      Seinen
      Josei
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      Middle East and Africa
    
        Egypt
        KSA
        Oman
        UAE
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Argentina
        Brazil
    
    
      Rest of World (ROW)
    

    By Genre Insights

    The action and adventure segment is estimated to witness significant growth during the forecast period.

    Request Free Sample

    The Action and adventure segment was valued at USD 2.43 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 79% to the growth of the global market during the forecast period.Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    Request Free Sample

    The market in the Asia Pacific (APAC) region is experiencing significant growth, accounting for the largest share in the global manga industry in 2024. This expansion is driven by the increasing demand for manga and its anime adaptations, which have gained popularity both regionally and internationally. Japanese manga, in particular, has seen a surge in interest, with anime versions streaming on various platforms elevating its pro

Share
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Bhavya Dhingra (2024). Top Anime Dataset 2024 [Dataset]. https://www.kaggle.com/datasets/bhavyadhingra00020/top-anime-dataset-2024
Organization logo

Top Anime Dataset 2024

Data of the top 1000 anime 2024

Explore at:
zip(469820 bytes)Available download formats
Dataset updated
Apr 29, 2024
Authors
Bhavya Dhingra
License

Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically

Description

This dataset offers a comprehensive overview of the top animes of 2024, and is useful for building recommendation systems, visualizing trends in anime popularity and score, predicting scores and popularity, and such.

Contents

The dataset contains 22 features:

  • Score: The rating or score assigned to each anime title.
  • Popularity: Measure of how popular each anime is among viewers.
  • Rank: Ranking of each anime title within the dataset.
  • Members: The number of members or viewers associated with each anime.
  • Description: A brief overview or summary of the plot and themes of each anime.
  • Synonyms: Alternative titles or synonyms used for each anime.
  • Japanese Title: Original title of the anime in Japanese.
  • English Title: English-translated title of the anime.
  • Type: Classification of anime type (e.g., TV series, movie, OVA, etc.).
  • Eps: Total number of episodes in each anime series.
  • Status: Current status of the anime (e.g., ongoing, completed, etc.).
  • Aired: Date range of when the anime was aired.
  • Premiered: Date when the anime premiered for the first time.
  • Broadcast: Information about the broadcasting platform or channel.
  • Producers: Companies or studios involved in producing the anime.
  • Licensors: Organizations or companies holding the licensing rights for the anime.
  • Studios: Animation studios responsible for producing the anime.
  • Source: Original source material for the anime (e.g., manga, novel, original).
  • Genres: Categories or genres that the anime belongs to.
  • Demographic: Target demographic audience for the anime (e.g., shounen, shoujo, seinen, josei).
  • Duration: Duration of each episode or movie.
  • Rating: Content rating assigned to each anime (e.g., G, PG, PG-13, R).

Acknowledgements

All of the information in this dataset has been gathered by scraping the MyAnimeList website, and is available under the Creative Commons License.

Cover Photo by: Playground.ai

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