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This dataset offers a comprehensive overview of the top animes of 2024, and is useful for building recommendation systems, visualizing trends in anime popularity and score, predicting scores and popularity, and such.
The dataset contains 22 features:
All of the information in this dataset has been gathered by scraping the MyAnimeList website, and is available under the Creative Commons License.
Cover Photo by: Playground.ai
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TwitterMillenials makes up the largest share of anime fans by generation in the United with 42 percent of fans. This is followed by Gen Z adults who make up 25 percent of anime fans, while Gen Xers constitute 21 percent of all anime fans.
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This dataset contains a comprehensive collection of anime titles spanning the years 1970 to 2024. The data was collected from MyAnimeList using web scraping techniques. It includes essential information about each anime, such as its unique ID, title, genre, description, studio, release year, and user ratings. The dataset offers a valuable resource for exploring the evolution of anime over the decades and understanding trends in the industry. Researchers, anime enthusiasts, and data analysts can use this dataset to analyze various aspects of anime production and consumption, including popular genres, top-rated studios, and changes in audience preferences over time. The dataset is presented in a CSV format and is suitable for a wide range of data analysis and machine learning applications.
mal_id: Unique identifier for the anime entry. titles: List of titles associated with the anime. In this case, "Attack No.1". type: Type of the anime, e.g., TV series. source: Source material of the anime, here it's based on a manga. episodes: Number of episodes in the anime (104 in this case). rating: Audience rating category, PG-13 in this example. score: Average score given to the anime by users. scored_by: Number of users who have scored the anime. rank: Ranking of the anime based on score or popularity. popularity: Popularity ranking of the anime. members: Number of members who have added this anime to their list. favorites: Number of users who have favorited this anime. synopsis: Plot summary or synopsis of the anime. studios: Production studio responsible for creating the anime. genres: List of genres the anime belongs to (e.g., Drama, Sports). themes: List of themes present in the anime (e.g., Team Sports).
mal_id: This column represents the ID of an anime that users have watched or interacted with. mal_id_recomm: This column lists the IDs of anime recommended by users for a specific mal_id. votes: The votes column indicates the number of votes or recommendations given by users for the recommendation of mal_id_recomm for mal_id.
The dataset is ready for exploration, analysis, and visualization to uncover insights into the world of anime and its dynamic landscape.
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TwitterA 2020 survey conducted in the United States found that anime movies were generally more popular among men than women, with 13 percent of male respondents reporting that they found anime to be very favorable, compared to nine percent of women who said the same. Women were also less likely to have heard of anime in general or to have any particular opinion on the genre.
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The dataset is fetched on 8 Sept, 2023, at 18:00 pm London time.
The dataset was generated using a web scraping script written in Python, utilizing the Scrapy library. The script navigates through IMDb's list of animations originating from Japan, scraping relevant information from each listing. The spider starts from the URL https://www.imdb.com/search/title/?genres=Animation&countries=jp and follows the "Next" links to traverse through multiple pages of listings.
The dataset provides a comprehensive view of various animations listed on IMDb that are categorized under the genre "Animation" and originate from Japan. It includes details such as the title, genre, user rating, number of votes, runtime, year of release, summary, stars, certificate, metascore, gross earnings, episode flag, and episode title when applicable.
However, the dataset also includes some animations not regarded as Japanese Anime, e.g. Toy Storys. It is because I can only filter the Anime by using regions, but the origin of production.
Title: The name of the animation. Genre: The genre(s) under which the animation falls, e.g., Action, Adventure, etc. User Rating: The IMDb user rating out of 10. Number of Votes: The total number of IMDb users who have rated the animation. Runtime: The duration of the animation in minutes. Year: The year the animation was released or started airing. Summary: A brief or full summary of the animation's plot. Full summaries are fetched when available. Stars: List of main actors or voice actors involved in the animation. Certificate: The certification of the animation, e.g., PG, PG-13, etc. Metascore: The Metascore rating, if available, which is an aggregated score from various critics. Gross: The gross earnings or box office collection of the animation. Episode: A binary flag indicating whether the listing is for an episode of a series (1 for yes, 0 for no). Episode Title: The title of the episode if the listing is for an episode; otherwise, it will be None.
Exploratory Data Analysis (EDA) Genre Popularity: Analyze which genres are most popular based on user ratings and number of votes. Year-wise Trends: Examine how the popularity of anime has evolved over the years.
Predictive Modeling Rating Prediction: Use machine learning algorithms to predict the rating of an anime based on features like genre, runtime, and stars. Success Prediction: Predict the financial success (Gross earnings) of an anime based on various features.
Content Recommendation Personalized Recommendations: Use user ratings and genre information to build a recommendation system.
Sentiment Analysis Summary Sentiment: Perform sentiment analysis on the summary to see if the tone of the summary correlates with user ratings or other features.
**Network Analysis Actor Collaboration: Create a network graph to analyze frequent collaborations between actors.
Time-Series Analysis Rating Over Time: Analyze how ratings evolve over time for long-running series.
Market Research Target Audience: Use the certificate and genre information to identify target demographics for marketing anime-related products.
Academic Research Cultural Impact: Study the cultural impact of anime by analyzing its popularity, genres, and actors.
Data Visualization Interactive Dashboards: Create dashboards to visualize the data and allow users to filter by various criteria like genre, year, or rating.
Natural Language Processing (NLP) Topic Modeling: Use NLP techniques to identify common themes or topics in the summaries.
By leveraging Python for data analysis, you can use libraries like Pandas for data manipulation, Matplotlib and Seaborn for data visualization, and scikit-learn for machine learning to extract valuable insights from this dataset.
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1) Data Introduction • The Top Popular Anime Dataset is a large, open-source dataset containing information about more than 22,000 animated series and movies collected through MyAnimeList's Jikan API.
2) Data Utilization (1) Top Popular Anime Dataset has characteristics that: • This dataset includes unique identifiers, English/Japanese titles, genres, types (TVs, movies, etc.), number of episodes, airing status, start/end date, running time per episode, user rating, rating, age rating, production company, producer, image and trailer URL, synopsis, etc. • For some animations, some values may be missing, such as English titles, ratings, trailers, and end-of-air dates. (2) Top Popular Anime Dataset can be used to: • Development of a recommendation system: It can utilize a variety of information such as user ratings, genres, synopsis, etc. to build a personalized animation recommendation system. • Trend and Genre Analysis: By analyzing popularity and rating changes by time series, genre, and production company, trends and success factors in the animation industry can be derived.
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TwitterThe 10 markets that reported the highest growth rate in anime viewership worldwide include South Africa, India, and Canada, as well as seven European countries. Among these, South Africa has the most anime fans, with a share of 42 percent of viewers who were interested in this genre in the first quarter of 2024. The highest growth rate was found in Finland, increasing by nine percentage points between 2020 and 2024.
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TwitterThe domestic revenue of the animation industry in Japan amounted to about **** trillion Japanese yen in 2023. Both the domestic sales and the overseas sales increased during that year, reaching a record-setting total revenue of approximately **** trillion yen. A popular entertainment form Animation is a popular medium of entertainment in Japan. The first successful television anime shows were broadcast for children in the 1960s. Throughout the decades, anime storylines became more complex and increasingly garnered popularity with adult audiences as well, both in Japan and overseas. Today, a wide variety of genres caters to different interests, which makes the medium appealing for both mainstream and niche audiences. While works such as “Akira” (1988), “Ghost in the Shell” (1995), and “Neon Genesis Evangelion” (1995-1996) pushed the artistic and storytelling boundaries of the medium, the movies of Studio Ghibli represent wholesome family entertainment. Although anime shows were initially broadcast for children, shows aimed at adult audiences have become more important for the industry in recent years, which can partly be explained by the demographic aging of Japan’s population. According to survey data, many of the most popular subscription video-on-demand (SVOD) titles are anime properties. The anime industry The anime industry is a highly creative and visually distinctive media industry. Many companies are located in Japan’s capital city Tokyo, which is the country’s most important media hub. Anime works are frequently produced by so-called production committees, which are constituted by different corporations specializing in a certain field of the anime-related business. While this form of cooperation reduces risk and enables specialization, the actual animation production companies often only receive a small proportion of the revenue generated from their products. A breakdown of the anime market by segment shows that merchandising is the largest business within the domestic market.
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TwitterAccording to a survey that was conducted by the Nippon Research Center in Japan in July 2024, ** percent of the respondents liked Totoro. The Ghibli movie "My Neighbor Totoro" was directed by Hayao Miyazaki and released to Japanese movie theaters in 1988.
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This dataset contains information about Anime scraped from Anime Planet on 28/06/2023. It contains information about anime (episodes, aired date, rating, genre, etc.), and favorite anime based on the countries and top countries that watch the most anime.
The dataset contains 3 files:
📁 anime_data.csv: 1. Name: Full name of the anime 2. Media Type: TV, Web, Movie, etc. 3. Episodes: Total episodes of the anime 4. Studio: Name of the studios of the anime, from most recent to oldest. 5. Start Year: Release Year of the anime 6. End Year: Last year of the anime airing 7. Ongoing: Is the anime currently airing or not? True or False. 8. Release Season: Spring, Fall, Winter, and Summer 9. Rating: The global rating ranges from 0 to 5. 10. Rank: Global ranking of the anime 11. Members: Total members of the anime 12. Genre: The category of the anime 13. Creator: Creator of the anime
📁 anime_top_by_country_data.csv: 1. Country: Individual country name 2. Most Popular: The most popular anime in the country 3. 2nd Place: Second-most popular anime in the country 4. 3rd Place: Third-most popular anime in the country 5. 4th Place: Fourth-most popular anime in the country 6. 5th Place: The fifth-most popular anime in the country
📁 anime_watching_data.csv: 1. Rank: Ranking of countries based on the number of anime viewers 2. Country: Individual country name 3. Population: Total population of the country 4. Percentage of People Watching: Percentage of people watching anime in the country 5. Number of People Watching: Total number of people watching anime in the country
The website Anime Planet was used to scrape this dataset. Please include citations for this dataset if you use it in your own research.
This dataset can be used to find the factors determining an anime's rating and ranking. Additionally, it can be used to make anime recommendations. The pattern can be observed in anime.
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Anime Market Size 2025-2029
The anime market size is valued to increase USD 21.92 billion, at a CAGR of 9.4% from 2024 to 2029. High speed internet expansion fuels surge in anime video game popularity will drive the anime market.
Major Market Trends & Insights
APAC dominated the market and accounted for a 77% growth during the forecast period.
By Content Type - Shows or series segment was valued at USD 9.55 billion in 2023
By Type - Merchandising segment accounted for the largest market revenue share in 2023
Market Size & Forecast
Market Opportunities: USD 121.00 million
Market Future Opportunities: USD 21920.50 million
CAGR : 9.4%
APAC: Largest market in 2023
Market Summary
The market, a vibrant and continually evolving industry, encompasses core technologies and applications such as advanced animation techniques and immersive digital platforms. With the proliferation of high-speed internet access, the popularity of anime video games has surged, accounting for a significant market share. Technological innovations, including artificial intelligence (AI) and blockchain, are transforming anime production and distribution, offering new opportunities for creators and consumers alike.
However, the industry faces challenges, such as the lack of skilled professionals, which can hinder growth. According to recent reports, the market is projected to reach a value of 20.6 billion dollars by 2027, underscoring its significant potential.
What will be the Size of the Anime Market during the forecast period?
Get Key Insights on Market Forecast (PDF) Request Free Sample
How is the Anime Market Segmented and what are the key trends of market segmentation?
The anime industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Content Type
Shows or series
Movie
Music
Live entertainment
Type
Merchandising
Theatrical
Internet
Others
Genre
Action and adventure
Sci-Fi and fantasy
Romance and drama
Sports
Others
Geography
North America
US
Canada
Europe
France
Germany
Italy
UK
Middle East and Africa
Egypt
KSA
Oman
UAE
APAC
China
India
Japan
South America
Argentina
Brazil
Rest of World (ROW)
By Content Type Insights
The shows or series segment is estimated to witness significant growth during the forecast period.
The market is experiencing significant growth, with shows or series being the fastest-growing segment. Anime refers to the content type where an anime movie is telecast in several episodes. This segment's expansion is driven by the increasing popularity of over-the-top (OTT) services, which offer easy access to a vast array of anime content. North America's entertainment sector, known for its maturity and technological advancements, is a major contributor to this market's growth. Top-rated and big-budget anime web series, movies, and animated series are being produced in large quantities by filmmakers in this region. The global demand for OTT services is on the rise, leading to intense competition among service providers.
In response, existing players have increased their investments in content production to secure a larger market share. Streaming video compression and audio post-production workflows are crucial elements in anime production. Project management tools facilitate efficient collaboration between teams, ensuring that animation pipelines run smoothly. Traditional animation methods, such as cel animation techniques and character animation principles, continue to coexist with modern techniques like 3D animation software and motion capture technology. Visual effects compositing and special effects pipelines are essential for creating visually stunning anime content. Background art creation, digital painting software, and storyboarding software are integral parts of the animation production pipeline.
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The Shows or series segment was valued at USD 9.55 billion in 2019 and showed a gradual increase during the forecast period.
Collaborative workflow tools and digital asset management systems help streamline the process, ensuring that teams can work together seamlessly. Animation rigging software and 3D modeling software are essential for character design and modeling workflows. Voice acting direction and film production techniques are crucial for creating engaging and immersive anime experiences. CGI rendering pipelines and game animation techniques are also gaining popularity in the industry. Version control systems and animation software comparison tools enable efficient and effective workflows. Video encoding standards and texture mapping methods are essential for d
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TwitterDuring the first half of 2024, the top-rated anime season on Netflix was the first season of the original "Delicious in Dungeon," with *** million of views. It was followed by "Demon Slayer: Kimetsu no Yaiba: Hashira Training Arc" and "Demon Slayer: Kimetsu no Yaiba: Entertainment District Arc," with *** and *** million of views respectively.
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TwitterThe revenue of the animation video streaming market in Japan amounted to ***** billion Japanese yen in 2023. It grew by a whopping **** percent compared to the previous year. Relevance of streaming for the anime market Due to its consistent growth, anime streaming has become an increasingly important segment of the anime industry in its domestic market in recent years. The competition between major streaming services has spurred on the Japanese video streaming market and created additional demand for animated content. As a result of its increasing popularity, anime streaming surpassed the animation videogram market in 2018 and the television animation broadcasting market in 2020. Broadcasting being overtaken by streaming is particularly noteworthy, as broadcasting has been a central segment of the anime industry for many decades. The Japanese video streaming market Video streaming services have enjoyed an increasing popularity among Japanese consumers in recent years. This is exemplified by the share of people who use subscription video-on-demand (SVOD) services, which showed a significant growth since the mid-2010s. One major factor for this development was the entry of Netflix and Amazon Prime Video into the Japanese market in September 2015, which increased the competition for domestic media companies. Next to Netflix and Amazon Prime Video, leading video-on-demand (VOD) platforms in the Japanese market include TVer, Abema, U-Next, DAZN, Disney+, and Hulu, whose Japanese version is operated by a subsidiary of Nippon TV. In 2020 and 2021, the Japanese on-demand video streaming market also profited from the heightened demand for home entertainment amid the COVID-19 pandemic.
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TwitterFollowing a consistent growth in recent years, the overseas revenue of the animation industry in Japan reached a value of about **** trillion Japanese yen for the first time in 2023. The combined value of the domestic anime market and the overseas anime market amounted to approximately **** trillion yen in 2023, which was a new record for the industry. Exporting anime The anime industry is an important part of the Japanese content industry, which has received increasing attention as a possible growth motor for the Japanese economy since the early 2000s. Exports of media contents and other pop cultural goods, such as Pokémon merchandise and toys, were deemed economic success stories in Japan during the recession-stricken 1990s. A breakdown of the anime industry by segment shows that merchandising is by far the largest domestic segment of the anime industry. The overseas revenue represents the combined revenue of various segments of the industry, such as television broadcasting, movies, and video streaming. Anime streaming in particular has come into focus in recent years, as the competition between major streaming services, such as Netflix, Amazon Prime Video, and Disney+, has increased the demand for animated streaming content. Impact of demographic changes One reason for the increasing outward orientation of Japanese anime producers and related companies can be found in the limited growth potential of the domestic market. Japan’s low birthrate means that fewer and fewer children are born as time progresses, which poses a challenge particularly for those businesses which follow a media mix strategy that combines broadcasting TV programs for children with selling toys and other merchandise. Despite this development, the anime industry has greatly expanded its output since the 1990s, which has entailed an increasing focus on content aimed at adult audiences. A comparison of production minutes shows that the anime industry today produces more content aimed at adults than content aimed at children and families, which was not the case in earlier decades. In general, it has become more common for adults to enjoy animation, which is in part a result of the increasing sophistication of the medium.
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According to Cognitive Market Research, The Global Anime market will be worth USD 28.8 billion in 2023 and expand at a compound annual growth rate (CAGR) of 10.20% from 2023 to 2030.
The demand for anime is rising due to the emerging adoption and sales of Japanese anime content globally.
Demand for Merchandising remains higher in the anime market.
The online sales category held the highest anime market revenue share in 2023.
North American anime will continue to lead, whereas the European anime market will experience the most substantial growth until 2030.
Increase in Popularity of Anime to Provide Viable Market Output
One of the major causes driving anime consumption internationally is the expanding ownership of smart connected devices, owing to the increased affordability and accessibility of cell phones and internet services. Modern globalization has brought Japanese Anime to the international market, contributing to its appeal. The globalization of Japanese animation is also driven by partnerships between digital streaming services like Netflix and Amazon Prime and Japanese animation studios, pushing the worldwide anime business. The unique and distinguishing characteristics of Anime that endear it to the audience differ from those of Western animation or cartoons, making it extremely popular in the Western world. Growing animation studios with technology breakthroughs to produce more content to fulfill increased market demand has also boosted Anime's popularity. Creating personalized material for a particular geographical audience has aided the growth of the anime sector. Given the unique visuals and storytelling across genres, millennials' growing infatuation with anime has drawn significant attention to the global anime sector. Furthermore, the increased production of anime content in multiple countries to capitalize on the profitable anime business has led to the market's rise in the twenty-first century.
Market Dynamics of the Anime
Key drivers of Anime Market
Growing New Technologies to Propel Market Growth
Artificial intelligence, augmented reality, big data, the Internet of Things, and machine learning are defining the arrival of Industry 4.0 in every sector of the economy. In the foreseeable era, integrating artificial intelligence and other technologies to create better animation faster would support exponential market expansion. By saving a lot of time and effort, animation companies' usage of new technology might provide lucrative opportunities. Artificial intelligence can also improve anime shows' graphics, animation, and angles, thereby expanding the worldwide anime business.
Key Restraints of Anime Market
Lack of Anime Artists to Restrict Market Growth
Despite technical advances, anime production involves several steps, from writing and storyboarding to animation and sound design. The multiple steps take a long time. The lengthy hours worked by anime artists, designers, programmers, and creators are not justified by their pay. Budding anime artists are deterred from pursuing this job due to the hard hours and low pay. With an ever-increasing animation market and a scarcity of anime artists and professional animators, the business will likely grow slowly.
Key trends for Anime Market
Global Streaming Expansion: The anime industry is swiftly growing beyond Japan, with platforms such as Netflix, Crunchyroll, and Disney+ making significant investments in anime content. This trend of globalization has enhanced the accessibility of anime for international viewers, leading to increased demand and higher revenues across various demographic groups.
Surge in Anime Merchandising: Merchandise derived from anime—including clothing, figurines, accessories, and collectibles—has emerged as a significant source of revenue. The merchandising sector is gaining momentum worldwide, particularly in the U.S., Europe, and Southeast Asia, as fan engagement extends beyond mere screen consumption.
Cross-Media Integration and Gaming Synergy: The emergence of video games based on anime and cross-platform content (including films, comics, and merchandise) is fostering immersive ecosystems around franchises. Titles like “Demon Slayer: The Hinokami Chronicles” have generated new revenue opportunities, strengthening brand loyalty and encouraging ongoing investment from fans.
Technological...
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TwitterApache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
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Context: This dataset provides comprehensive details about anime, catering to enthusiasts, researchers, and analysts who are interested in understanding trends and patterns in anime content. It includes essential information such as anime names, ratings, genres, popularity, and user recommendations.
Source: The data has been curated from MyAnimeList.
Inspiration: Anime has become a global phenomenon, transcending cultural barriers and gaining widespread popularity. This dataset is inspired by the need to analyze:
Key Features: - Name & English Name: Includes both the original and English-translated titles of anime. - Image Source: Links to visual representations of each anime. - Synopsis: A brief description or storyline for each anime. - Rating & Ranked by Users: Quantitative ratings and the number of users contributing to those ratings. - Popularity & Rank: Indicators of an anime's popularity in the community. - Producers, Studios, and Genres: Information about production houses, studios, and genre classifications. - Themes & Demographics: Target audience and recurring themes across anime. - Release Time & Episodes: Information on when the anime aired and its duration. - Anime Recommendations: Suggested similar anime based on user feedback and algorithms.
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TwitterIn a January 2020 survey, it was found that white adults were the least interested in anime overall, with just 28 percent saying that they considered anime movies to be very or somewhat favorable. By contrast, 40 percent of Hispanic adults said the same. More African Americans admitted that they had never heard of anime than respondents in any other ethnic group, though overall favorability of the genre was similar among African Americans and Hispanic adults.
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TwitterApache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
This dataset provides comprehensive information on over 1000 characters from the vast world of anime and manga. It serves as a valuable resource for data scientists, machine learning enthusiasts, and anime/manga aficionados alike.
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TwitterThis dataset contains information about various anime series and movies, fetched via the Anime DB API. Each entry includes essential details like:
Title
Ranking
Genres
Number of episodes
Status (e.g., Completed, Ongoing)
Synopsis This dataset contains detailed information about various anime series and movies, collected from the Anime DB API. It includes key metadata for each title, making it suitable for a wide range of analytical and machine learning projects.
Dataset Columns: _id: Unique identifier for each anime entry
title: Main title of the anime
alternativeTitles: Other known titles (e.g., Japanese, English)
ranking: Popularity or performance ranking of the anime
genres: List of genres the anime falls under
episodes: Total number of episodes
hasEpisode: Boolean indicating if episode details are available
hasRanking: Boolean indicating if ranking data is present
image: URL to the anime’s official image
link: Direct link to more information about the anime
status: Current airing status (e.g., Completed, Ongoing)
type: Format of the anime (e.g., TV, Movie, OVA)
genre_requested: The genre used when fetching this entry via the API
This dataset is ideal for:
Building anime recommendation systems
Performing genre-based exploration
Analyzing popularity trends
Creating interactive dashboards
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TwitterAccording to a survey conducted in Japan in from October to November 2021, the most popular anime voice actor among high school students who watch anime was Yuki Kaji, famous for his role as Eren Yeager in the TV series "Attack on Titan." The same survey showed that the majority of Japanese high school students who watch anime had at least one favorite voice actor or actress.
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TwitterApache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
This dataset offers a comprehensive overview of the top animes of 2024, and is useful for building recommendation systems, visualizing trends in anime popularity and score, predicting scores and popularity, and such.
The dataset contains 22 features:
All of the information in this dataset has been gathered by scraping the MyAnimeList website, and is available under the Creative Commons License.
Cover Photo by: Playground.ai