11 datasets found
  1. b

    App Store Data (2025)

    • businessofapps.com
    Updated Aug 1, 2025
    + more versions
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    Business of Apps (2025). App Store Data (2025) [Dataset]. https://www.businessofapps.com/data/app-stores/
    Explore at:
    Dataset updated
    Aug 1, 2025
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Apple App Store Key StatisticsApps & Games in the Apple App StoreApps in the Apple App StoreGames in the Apple App StoreMost Popular Apple App Store CategoriesPaid vs Free Apps in Apple App...

  2. Google-Play-App-Rating-Analysis

    • kaggle.com
    Updated Dec 24, 2020
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    Moin Uddin Maruf (2020). Google-Play-App-Rating-Analysis [Dataset]. https://www.kaggle.com/moinuddinmaruf/google-play-app-rating-analysis
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Dec 24, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Moin Uddin Maruf
    Description

    This dataset contains some stats about google play store app.

    There's a story behind every dataset and here's your opportunity to share yours. Based on installs, reviews you can sort out the apps. A clear picture can be drawn of apps, you can find out apps of what category are the most expensive, most popular, have most installs. Also various comparison can be done based on the data given in the dataset.

  3. Z

    Dataset used for "A Recommender System of Buggy App Checkers for App Store...

    • data.niaid.nih.gov
    Updated Jun 28, 2021
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    Lionel Seinturier (2021). Dataset used for "A Recommender System of Buggy App Checkers for App Store Moderators" [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_5034291
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    Dataset updated
    Jun 28, 2021
    Dataset provided by
    Martin Monperrus
    Romain Rouvoy
    Maria Gomez
    Lionel Seinturier
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This is the dataset used for paper: "A Recommender System of Buggy App Checkers for App Store Moderators", published on the International Conference on Mobile Software Engineering and Systems (MOBILESoft) in 2015.

    Dataset Collection We built a dataset that consists of a random sample of Android app metadata and user reviews available on the Google Play Store on January and March 2014. Since the Google Play Store is continuously evolving (adding, removing and/or updating apps), we updated the dataset twice. The dataset D1 contains available apps in the Google Play Store in January 2014. Then, we created a new snapshot (D2) of the Google Play Store in March 2014.

    The apps belong to the 27 different categories defined by Google (at the time of writing the paper), and the 4 predefined subcategories (free, paid, new_free, and new_paid). For each category-subcategory pair (e.g. tools-free, tools-paid, sports-new_free, etc.), we collected a maximum of 500 samples, resulting in a median number of 1.978 apps per category.

    For each app, we retrieved the following metadata: name, package, creator, version code, version name, number of downloads, size, upload date, star rating, star counting, and the set of permission requests.

    In addition, for each app, we collected up to a maximum of the latest 500 reviews posted by users in the Google Play Store. For each review, we retrieved its metadata: title, description, device, and version of the app. None of these fields were mandatory, thus several reviews lack some of these details. From all the reviews attached to an app, we only considered the reviews associated with the latest version of the app —i.e., we discarded unversioned and old-versioned reviews. Thus, resulting in a corpus of 1,402,717 reviews (2014 Jan.).

    Dataset Stats Some stats about the datasets:

    • D1 (Jan. 2014) contains 38,781 apps requesting 7,826 different permissions, and 1,402,717 user reviews.

    • D2 (Mar. 2014) contains 46,644 apps and 9,319 different permission requests, and 1,361,319 user reviews.

    Additional stats about the datasets are available here.

    Dataset Description To store the dataset, we created a graph database with Neo4j. This dataset therefore consists of a graph describing the apps as nodes and edges. We chose a graph database because the graph visualization helps to identify connections among data (e.g., clusters of apps sharing similar sets of permission requests).

    In particular, our dataset graph contains six types of nodes: - APP nodes containing metadata of each app, - PERMISSION nodes describing permission types, - CATEGORY nodes describing app categories, - SUBCATEGORY nodes describing app subcategories, - USER_REVIEW nodes storing user reviews. - TOPIC topics mined from user reviews (using LDA).

    Furthermore, there are five types of relationships between APP nodes and each of the remaining nodes:

    • USES_PERMISSION relationships between APP and PERMISSION nodes
    • HAS_REVIEW between APP and USER_REVIEW nodes
    • HAS_TOPIC between USER_REVIEW and TOPIC nodes
    • BELONGS_TO_CATEGORY between APP and CATEGORY nodes
    • BELONGS_TO_SUBCATEGORY between APP and SUBCATEGORY nodes

    Dataset Files Info

    Neo4j 2.0 Databases

    googlePlayDB1-Jan2014_neo4j_2_0.rar

    googlePlayDB2-Mar2014_neo4j_2_0.rar We provide two Neo4j databases containing the 2 snapshots of the Google Play Store (January and March 2014). These are the original databases created for the paper. The databases were created with Neo4j 2.0. In particular with the tool version 'Neo4j 2.0.0-M06 Community Edition' (latest version available at the time of implementing the paper in 2014).

    Neo4j 3.5 Databases

    googlePlayDB1-Jan2014_neo4j_3_5_28.rar

    googlePlayDB2-Mar2014_neo4j_3_5_28.rar Currently, the version Neo4j 2.0 is deprecated and it is not available for download in the official Neo4j Download Center. We have migrated the original databases (Neo4j 2.0) to Neo4j 3.5.28. The databases can be opened with the tool version: 'Neo4j Community Edition 3.5.28'. The tool can be downloaded from the official Neo4j Donwload page.

      In order to open the databases with more recent versions of Neo4j, the databases must be first migrated to the corresponding version. Instructions about the migration process can be found in the Neo4j Migration Guide.
    
      First time the Neo4j database is connected, it could request credentials. The username and pasword are: neo4j/neo4j
    
  4. Multilingual Mobile App Review Dataset August 2025

    • kaggle.com
    Updated Jul 31, 2025
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    Pratyush Puri (2025). Multilingual Mobile App Review Dataset August 2025 [Dataset]. https://www.kaggle.com/datasets/pratyushpuri/multilingual-mobile-app-reviews-dataset-2025
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jul 31, 2025
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Pratyush Puri
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    Multilingual Mobile App Reviews Dataset 2025

    Overview

    This comprehensive synthetic dataset contains 2,514 authentic mobile app reviews spanning 40+ popular applications across 24 different languages, making it ideal for multilingual NLP, sentiment analysis, and cross-cultural user behavior research.

    Dataset Statistics

    • Total Records: 2,514 reviews
    • Columns: 15 features
    • Languages Covered: 24 international languages
    • Apps Included: 40+ popular mobile applications
    • Time Range: 2023-2025 (2-year span)
    • File Format: CSV
    • Data Quality: Intentionally includes missing values and mixed data types for data cleaning practice

    Column Specifications

    Column NameData TypeDescriptionSample ValuesNull Count
    review_idIntegerUnique identifier for each review1, 2, 3, ...0
    user_idString*User identifier (should be integer)"1967825", "9242600"0
    app_nameStringName of the mobile applicationWhatsApp, Instagram, TikTok0
    app_categoryStringApplication categorySocial Networking, Entertainment0
    review_textStringMultilingual review content"This app is amazing!"63
    review_languageStringISO language codeen, es, fr, zh, hi, ar0
    ratingMixed*App rating (1.0-5.0, some as strings)4.5, "3.2", 1.138
    review_dateDateTimeTimestamp of review submission2024-10-09 19:26:400
    verified_purchaseBooleanPurchase verification statusTrue, False0
    device_typeStringDevice platformAndroid, iOS, iPad, Windows Phone0
    num_helpful_votesMixed*Helpfulness votes (some as strings)65, "209", 1630
    user_ageFloat*User age (should be integer)14.0, 18.0, 67.00
    user_countryStringUser's countryChina, Germany, Nigeria50
    user_genderStringUser genderMale, Female, Non-binary, Prefer not to say88
    app_versionStringApplication version number1.4, v8.9, 2.8.37.592625

    Note: Data types marked with asterisk require cleaning/conversion

    Language Distribution

    The dataset includes reviews in 24 languages: - European: English (en), Spanish (es), French (fr), German (de), Italian (it), Russian (ru), Polish (pl), Dutch (nl), Swedish (sv), Danish (da), Norwegian (no), Finnish (fi) - Asian: Chinese (zh), Hindi (hi), Japanese (ja), Korean (ko), Thai (th), Vietnamese (vi), Indonesian (id), Malay (ms) - Other: Arabic (ar), Turkish (tr), Filipino (tl)

    Application Categories

    Reviews cover 18 distinct categories: - Social Networking - Entertainment
    - Productivity - Travel & Local - Music & Audio - Video Players & Editors - Shopping - Navigation - Finance - Communication - Education - Photography - Dating - Business - Utilities - Health & Fitness - Games - News & Magazines

    Popular Apps Included

    40+ applications including: - Social: WhatsApp, Instagram, Facebook, Snapchat, TikTok, LinkedIn, Twitter, Reddit, Pinterest - Entertainment: YouTube, Netflix, Spotify - Productivity: Microsoft Office, Google Drive, Dropbox, OneDrive, Zoom, Discord - Travel: Uber, Lyft, Airbnb, Booking.com, Google Maps, Waze - Finance: PayPal, Venmo - Education: Duolingo, Khan Academy, Coursera, Udemy - Tools: Grammarly, Canva, Adobe Photoshop, VLC, MX Player

    Geographic Distribution

    Reviews from 24 countries across all continents: - Asia: China, India, Japan, South Korea, Thailand, Vietnam, Indonesia, Malaysia, Philippines, Pakistan, Bangladesh - Europe: Germany, United Kingdom, France, Italy, Spain, Russia, Turkey, Poland - Americas: United States, Canada, Brazil, Mexico - Oceania: Australia - Africa: Nigeria

    Data Quality Features

    Intentional data challenges for learning: - Missing Values: Strategic nulls in review_text (63), rating (38), user_country (50), user_gender (88), app_version (25) - Data Type Issues: - user_id stored as strings (should be integers) - user_age as floats (should be integers)
    - Some ratings as strings (should be floats) - Some helpful_votes as strings (should be integers) - Mixed Version Formats: "1.4", "v8.9", "2.8.37.5926", "14.1.60.318-beta"

    Use Cases

    This dataset is perfect for: - Multilingual NLP projects and sentiment analysis - Cross-cultural user behavior analysis - App store analytics and rating prediction - Data cleaning and preprocessing practice - Text classification across multiple languages - Time series analysis of app reviews - Geographic sentiment analysis - Data engineering pipeline development

    Data Cleaning Opportunities

    • Convert string IDs to integers
    • Standardize rating values to float
    • Han...
  5. b

    App Downloads Data (2025)

    • businessofapps.com
    Updated Aug 1, 2025
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    Business of Apps (2025). App Downloads Data (2025) [Dataset]. https://www.businessofapps.com/data/app-statistics/
    Explore at:
    Dataset updated
    Aug 1, 2025
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    App Download Key StatisticsApp and Game DownloadsiOS App and Game DownloadsGoogle Play App and Game DownloadsGame DownloadsiOS Game DownloadsGoogle Play Game DownloadsApp DownloadsiOS App...

  6. b

    Apple Statistics (2025)

    • businessofapps.com
    Updated Jul 20, 2025
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    Business of Apps (2025). Apple Statistics (2025) [Dataset]. https://www.businessofapps.com/data/apple-statistics/
    Explore at:
    Dataset updated
    Jul 20, 2025
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Apple is one of the most influential and recognisable brands in the world, responsible for the rise of the smartphone with the iPhone. Valued at over $2 trillion in 2021, it is also the most valuable...

  7. How to choose the right product for your client?

    • kaggle.com
    Updated Mar 23, 2020
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    Julia Beyers (2020). How to choose the right product for your client? [Dataset]. https://www.kaggle.com/juliabeyers/how-to-choose-the-right-product-for-your-client/discussion
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Mar 23, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Julia Beyers
    Description

    https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F4686357%2F186cf4f6172ca2c696819b7b09931bd3%2Fimage3.jpg?generation=1584955857130173&alt=media" alt="">

    The presence of business in the digital space is a must now. Indeed, there’s hardly any company, be it a small startup or an international corporation, that wouldn’t be available online. For this, the company may use one of two options — to develop an app or a website, or both.

    In the case of a limited budget, business owners often have to make a choice. Thus, considering that mobile traffic bypassed the desktop’s in 2016 and continues to grow, it becomes obvious that the business should become accessible and convenient for smartphone users. But what is better a responsive website or a mobile application?

    Entrepreneurs often turn to development companies to ask this question. Lacking sufficient knowledge, they hope to get answers to their questions from people with experience in this field. So, we decided to compile a guide that will give you clear and understandable information.

    Mobile app

    https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F4686357%2F0541557795519f24d812f78dfb51867e%2Fimage4.png?generation=1584955894277647&alt=media" alt="">

    Let's look at the stats. It will help you understand why a mobile app may be the obvious choice for your client.

    In 2019, smartphone users installed about 204 billion(!) applications on their devices. On average, this is more than 26 applications per inhabitant of the planet Earth. And if this is not enough evidence, here’s one more point. The expected revenue of mobile applications will be $189 billion in 2020.

    It sounds impressive, but this does not mean that a mobile application is something indispensable for every business. Not at all. Let's go through the pros and cons of a mobile application and try to understand when it is needed.

    Pros

    • A new level of interaction. Mobile applications are a more convenient method of interaction. They load and process content faster. One more useful feature is notifications. Perhaps, applications are the best way to inform users about new updates, promotions, and other news (who will read long letters in the mail?).
    • Personalized targeting. Mobile applications are ideal for products or services that need to be used on an ongoing basis. The options like creating accounts, entering profile information, etc., make applications more personalized than websites. All this allows the business to target their audience more accurately without wasting money.
    • Offline usage. That’s another major advantage. Applications can provide users with access to content without an internet connection.

    Cons

    • Development costs. In order to reach the maximum audience with a mobile app, it is necessary to cover two main operating systems — iOS and Android. Development for each OS can be too expensive for small business owners and they will have to make difficult choices. The way out of this situation is cross-platform development. Why? Because there’s no need to guess which platform targets prefer using — iOS or Android. Instead, you create just one app that runs seamlessly on both platforms.

    • Maintenance. The application is a technical product that needs constant support. Upgrades should be carried out in a timely manner. Often, users need to personally update applications by downloading a new version, which is annoying. Regular bug-fixing for various devices (smartphones, tablets) and different operating systems might be a real problem. Plus, any update should be confirmed by the store where the application is placed.

    • Suitable for businesses that provide interactive and personalized content (refers to all lifestyle and healthcare solutions), require regular app usage (for instance, to-do lists), rely on visual interaction and so on. For games, like Angry Birds, creating an app is also a wise choice.

    Website

    https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F4686357%2Fd4f5bf1fdd0d0e65fae38c7251f56f13%2Fimage1.jpg?generation=1584955919738648&alt=media" alt="">

    In order to be convenient for users of mobile devices, a website should be responsive. We want to make an emphasis on this since it is critically important. Most of the traffic on the Internet comes from mobile devices, so your website should be adaptable, or in other words, mobile-friendly. If a mobile user needs to zoom in all the necessary elements and text to see something, they will immediately quit your website.

    On the other hand, a responsive website has the following benefits.

    Pros

    • Maintenance. Maintaining a website is less costly. When compared to applications where the user mu...
  8. Whatsapp 2022 Stats

    • kaggle.com
    Updated Feb 21, 2022
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    ArnavR (2022). Whatsapp 2022 Stats [Dataset]. https://www.kaggle.com/arnavr10880/whatsapp-stats/discussion
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 21, 2022
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    ArnavR
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Context

    WhatsApp Messenger, or simply WhatsApp, is an internationally available American freeware, owned by Meta Platforms (previously Facebook). This dataset provides the latest statistics of Whatsapp in our day-to-day lives.

    Content

    The dataset contains 7 files: * age_group.csv : Whatsapp usage by Age group (US) * by_country.csv : Whatsapp users by country * messages_sent_daily.csv : Whatsapp messages sent daily * ratings.csv : Whatsapp Play Store & App Store ratings * usage.csv: Whatsapp daily, weekly & monthly usage (US) * user.csv: Whatsapp users growth over time * user_growth : Latest Whatsapp users growth percentage

    Acknowledgements

    This data has been scraped from Bussiness Insider, Twitter, Facebook, Statista, Sensor Tower, backlinkto and some others.

    Inspiration

    This dataset can be analyzed to: * see the effect of Whatsapp on the present day world; * how much time does an average person spends on Whatsapp; * the number of users on the platform; and a lot other parameters that we can think of!

  9. f

    COVID-19 apps features and a description of intended functionality.

    • plos.figshare.com
    • datasetcatalog.nlm.nih.gov
    xls
    Updated Sep 1, 2023
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    Camille Nebeker; Daniah Kareem; Aidan Yong; Rachel Kunowski; Mohsen Malekinejad; Eliah Aronoff-Spencer (2023). COVID-19 apps features and a description of intended functionality. [Dataset]. http://doi.org/10.1371/journal.pdig.0000287.t001
    Explore at:
    xlsAvailable download formats
    Dataset updated
    Sep 1, 2023
    Dataset provided by
    PLOS Digital Health
    Authors
    Camille Nebeker; Daniah Kareem; Aidan Yong; Rachel Kunowski; Mohsen Malekinejad; Eliah Aronoff-Spencer
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    COVID-19 apps features and a description of intended functionality.

  10. TikTok global quarterly downloads 2018-2024

    • statista.com
    • es.statista.com
    Updated Feb 5, 2025
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    Statista Research Department (2025). TikTok global quarterly downloads 2018-2024 [Dataset]. https://www.statista.com/topics/1002/mobile-app-usage/
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    Dataset updated
    Feb 5, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    In the fourth quarter of 2024, TikTok generated around 186 million downloads from users worldwide. Initially launched in China first by ByteDance as Douyin, the short-video format was popularized by TikTok and took over the global social media environment in 2020. In the first quarter of 2020, TikTok downloads peaked at over 313.5 million worldwide, up by 62.3 percent compared to the first quarter of 2019. TikTok interactions: is there a magic formula for content success? In 2024, TikTok registered an engagement rate of approximately 4.64 percent on video content hosted on its platform. During the same examined year, the social video app recorded over 1,100 interactions on average. These interactions were primarily composed of likes, while only recording less than 20 comments per piece of content on average in 2024. The platform has been actively monitoring the issue of fake interactions, as it removed around 236 million fake likes during the first quarter of 2024. Though there is no secret formula to get the maximum of these metrics, recommended video length can possibly contribute to the success of content on TikTok. It was recommended that tiny TikTok accounts with up to 500 followers post videos that are around 2.6 minutes long as of the first quarter of 2024. While, the ideal video duration for huge TikTok accounts with over 50,000 followers was 7.28 minutes. The average length of TikTok videos posted by the creators in 2024 was around 43 seconds. What’s trending on TikTok Shop? Since its launch in September 2023, TikTok Shop has become one of the most popular online shopping platforms, offering consumers a wide variety of products. In 2023, TikTok shops featuring beauty and personal care items sold over 370 million products worldwide. TikTok shops featuring womenswear and underwear, as well as food and beverages, followed with 285 and 138 million products sold, respectively. Similarly, in the United States market, health and beauty products were the most-selling items, accounting for 85 percent of sales made via the TikTok Shop feature during the first month of its launch. In 2023, Indonesia was the market with the largest number of TikTok Shops, hosting over 20 percent of all TikTok Shops. Thailand and Vietnam followed with 18.29 and 17.54 percent of the total shops listed on the famous short video platform, respectively. 

  11. Number of global social network users 2017-2028

    • statista.com
    • es.statista.com
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    Stacy Jo Dixon, Number of global social network users 2017-2028 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    How many people use social media?

                  Social media usage is one of the most popular online activities. In 2024, over five billion people were using social media worldwide, a number projected to increase to over six billion in 2028.
    
                  Who uses social media?
                  Social networking is one of the most popular digital activities worldwide and it is no surprise that social networking penetration across all regions is constantly increasing. As of January 2023, the global social media usage rate stood at 59 percent. This figure is anticipated to grow as lesser developed digital markets catch up with other regions
                  when it comes to infrastructure development and the availability of cheap mobile devices. In fact, most of social media’s global growth is driven by the increasing usage of mobile devices. Mobile-first market Eastern Asia topped the global ranking of mobile social networking penetration, followed by established digital powerhouses such as the Americas and Northern Europe.
    
                  How much time do people spend on social media?
                  Social media is an integral part of daily internet usage. On average, internet users spend 151 minutes per day on social media and messaging apps, an increase of 40 minutes since 2015. On average, internet users in Latin America had the highest average time spent per day on social media.
    
                  What are the most popular social media platforms?
                  Market leader Facebook was the first social network to surpass one billion registered accounts and currently boasts approximately 2.9 billion monthly active users, making it the most popular social network worldwide. In June 2023, the top social media apps in the Apple App Store included mobile messaging apps WhatsApp and Telegram Messenger, as well as the ever-popular app version of Facebook.
    
  12. Not seeing a result you expected?
    Learn how you can add new datasets to our index.

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Business of Apps (2025). App Store Data (2025) [Dataset]. https://www.businessofapps.com/data/app-stores/

App Store Data (2025)

Explore at:
34 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Aug 1, 2025
Dataset authored and provided by
Business of Apps
License

Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
License information was derived automatically

Description

Apple App Store Key StatisticsApps & Games in the Apple App StoreApps in the Apple App StoreGames in the Apple App StoreMost Popular Apple App Store CategoriesPaid vs Free Apps in Apple App...

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