Buildings are the foundation of any 3D city; they create a realistic visual context for understanding the built environment. This rule can help you quickly create 3D buildings using your existing 2D building footprint polygons. Create buildings for your whole city or specific areas of interest. Use the buildings for context surrounding higher-detail buildings or proposed future developments.Already have existing 3D buildings? Check out the Textured Buildings from Mass by Building Type rule.What you getA Rule Package file named Building_FromFootprint_Textured_ByLandUse.rpk Rule works with a polygon layerGet startedIn ArcGIS Pro Use this rule to create Procedural Symbols, which are 3D symbols drawn on 2D features Create 3D objects (Multipatch layer) for sharing on the webShare on the web via a Scene LayerIn CityEngine:CityEngine File Navigator HelpParametersBuilding Type: Eave_Height: Height from the ground to the eave, units controlled by the Units parameterFloor_Height: Height of each floor, units controlled by the Units parameterLand_Use: Use on the land and type of building, this helps in assigning appropriate building texturesRoof_Form: Style of the building roof (Gable, Hip, Flat, Green)Roof_Height: Height from the eave to the top of the roof, units controlled by the Units parameterDisplay:Color_Override: Setting this to True will allow you to define a specific color using the Override_Color parameter, and will disable photo-texturing.Override_Color: Allows you to specify a building color using the color palette. Note: you must change the Color_Override parameter from False to True for this parameter to take effect.Transparency: Sets the amount of transparency of the feature Units:Units: Controls the measurement units in the rule: Meters | FeetNote: You can hook up the rule parameters to attributes in your data by clicking on the database icon to the right of each rule parameter. The database icon will change to blue when the rule parameter is mapped to an attribute field. The rule will automatically connect when field names match rule parameter names. Use layer files to preserve rule configurations unique to your data.For those who want to know moreThis rule is part of a the 3D Rule Library available in the Living Atlas. Discover more 3D rules to help you perform your work.Learn more about ArcGIS Pro in the Getting to Know ArcGIS Pro lesson
Buildings are the foundation of any 3D city; they create a realistic visual context for understanding the built environment. This rule can help you quickly create 3D buildings using your existing 2D building footprint polygons. Create buildings for your whole city or specific areas of interest. Use the buildings for context surrounding higher-detail buildings or proposed future developments. Already have existing 3D buildings? Check out the Textured Buildings from Mass by Building Type rule.What you getA Rule Package file named Building_FromFootprint_Textured_ByBuildingType.rpk Rule works with a polygon layerGet startedIn ArcGIS Pro Use this rule to create Procedural Symbols, which are 3D symbols drawn on 2D features Create 3D objects (Multipatch layer) for sharing on the webShare on the web via a Scene LayerIn CityEngineCityEngine File Navigator HelpParametersBuilding Type: Eave_Height: Height from the ground to the eave, units controlled by the Units parameterFloor_Height: Height of each floor, units controlled by the Units parameterRoof_Form: Style of the building roof (Gable, Hip, Flat, Green)Roof_Height: Height from the eave to the top of the roof, units controlled by the Units parameterType: Use activity within the building, this helps in assigning appropriate building texturesDisplay:Color_Override: Setting this to True will allow you to define a specific color using the Override_Color parameter, and will disable photo-texturing.Override_Color: Allows you to specify a building color using the color palette. Note: you must change the Color_Override parameter from False to True for this parameter to take effect.Transparency: Sets the amount of transparency of the feature Units:Units: Controls the measurement units in the rule: Meters | FeetImportant Note: You can hook up the rule parameters to attributes in your data by clicking on the database icon to the right of each rule parameter. The database icon will change to blue when the rule parameter is mapped to an attribute field. The rule will automatically connect when field names match rule parameter names. Use layer files to preserve rule configurations unique to your data.For those who want to know moreThis rule is part of a the 3D Rule Library available in the Living Atlas. Discover more 3D rules to help you perform your work.Learn more about ArcGIS Pro in the Getting to Know ArcGIS Pro lesson
This data represents a land use survey of 2017 San Joaquin County conducted by the California Department of Water Resources, North Central Region Office staff. Land use field boundaries were digitized with ArcGIS 10.5.1 using 2016 NAIP as the base, and Google Earth and Sentinel-2 imagery website were used as reference as well. Agricultural fields were delineated by following actual field boundaries instead of using the centerlines of roads to represent the field borders. Field boundaries were not drawn to represent legal parcel (ownership) boundaries and are not meant to be used as parcel boundaries. The field work for this survey was conducted from July 2017 through August 2017. Images, land use boundaries and ESRI ArcMap software were loaded onto Surface Pro tablet PCs that were used as the field data collection tools. Staff took these Surface Pro tablet into the field and virtually all agricultural fields were visited to identify the land use. Global positioning System (GPS) units connected to the laptops were used to confirm the surveyor's location with respect to the fields. Land use codes were digitized in the field using dropdown selections from defined domains. Agricultural fields the staff were unable to access were designated 'E' in the Class field for Entry Denied in accordance with the 2016 Land Use Legend. The areas designated with 'E' were also interpreted using a combination of Google Earth, Sentinel-2 Imagery website, Land IQ (LIQ) 2017 Delta Survey, and the county of San Joaquin 2017 Agriculture GIS feature class. Upon completion of the survey, a Python script was used to convert the data table into the standard land use format. ArcGIS geoprocessing tools and topology rules were used to locate errors for quality control. The primary focus of this land use survey is mapping agricultural fields. Urban residences and other urban areas were delineated using aerial photo interpretation. Some urban areas may have been missed. Rural residential land use was delineated by drawing polygons to surround houses and other buildings along with some of the surrounding land. These footprint areas do not represent the entire footprint of urban land. Water source information was not collected for this land use survey. Therefore, the water source has been designated as Unknown. Before final processing, standard quality control procedures were performed jointly by staff at DWR’s North Central Region,Office and at DRA's headquarters office under the leadership of Muffet Wilkerson, Senior Land and Water Use Supervisor. After quality control procedures were completed, the data was finalized. The positional accuracy of the digital line work, which is based upon the orthorectified NAIP imagery, is approximately 6 meters. The land use attribute accuracy for agricultural fields is high, because almost every delineated field was visited by a surveyor. The accuracy is 95 percent because some errors may have occurred. Possible sources of attribute errors are: a) Human error in the identification of crop types, b) Data entry errors.
This 3D model of Mount Saint Helens shows the topography using wood-textured contours set at 50m vertical spacing, with the darker wood grain color indicating the major contours at 1000, 1500, 2000, and 2500 meters above sea level. The state of the mountain before the eruption of May 13, 1980 is shown with thinner contours, allowing you to see the volume of rock that was ejected via the lateral blast.The process to create the contours uses CityEngine and ArcGIS Pro for data processing, symbolization, and publishing. The steps:Create a rectangular AOI polygon and use the Clip Raster tool on your local terrain raster. A 30m DEM was used for before, 10m for after.Run the Contour tool on the clipped raster, using the polygon output option - 50m was used for this scene.Run the Smooth Polygon tool on the contours. For Mount St. Helens, I used the PAEK algorithm, with a 200m smoothing tolerance. Depending on the resolution of the elevation raster and the extent of the AOI, a larger or smaller value may be needed. Write a CityEngine rule (see below) that extrudes and textures each contour polygon to create a stair-stepped 3D contour map. Provide multiple wood texture options with parameters for: grain size, grain rotation, extrusion height (to account for different contour depths if values other than 100m are used), and a hook for the rule to read the ContourMax attribute that is created by the Contour tool. Export CityEngine rule as a Rule Package (*.rpk).Add some extra features for context - a wooden planter box to hide some of the edges of the model, and water bodies.Apply the CityEngine-authored RPK to the contour polygons in ArcGIS Pro as a procedural fill symbol, adjust parameters for desired look & feel.Run Layer 3D to Feature Class tool to convert the procedural fill to multipatch features. Share Web SceneRather than create a more complicated CityEngine rule that applied textures for light/dark wood colors for minor/major contours, I just created a complete light- and dark-wood version of the mountain (and one with just the water), then shuffled them together.Depending on where this methodology is applied, you may want to clip out other areas - for example, glaciers, roads, or rivers. Or add annotation by inlaying a small north arrow in the corner of the map. I like the challenge of representing any feature in this scene in terms of wood colors and grains - some extruded, some recessed, some inlaid flat.
Not seeing a result you expected?
Learn how you can add new datasets to our index.
Buildings are the foundation of any 3D city; they create a realistic visual context for understanding the built environment. This rule can help you quickly create 3D buildings using your existing 2D building footprint polygons. Create buildings for your whole city or specific areas of interest. Use the buildings for context surrounding higher-detail buildings or proposed future developments.Already have existing 3D buildings? Check out the Textured Buildings from Mass by Building Type rule.What you getA Rule Package file named Building_FromFootprint_Textured_ByLandUse.rpk Rule works with a polygon layerGet startedIn ArcGIS Pro Use this rule to create Procedural Symbols, which are 3D symbols drawn on 2D features Create 3D objects (Multipatch layer) for sharing on the webShare on the web via a Scene LayerIn CityEngine:CityEngine File Navigator HelpParametersBuilding Type: Eave_Height: Height from the ground to the eave, units controlled by the Units parameterFloor_Height: Height of each floor, units controlled by the Units parameterLand_Use: Use on the land and type of building, this helps in assigning appropriate building texturesRoof_Form: Style of the building roof (Gable, Hip, Flat, Green)Roof_Height: Height from the eave to the top of the roof, units controlled by the Units parameterDisplay:Color_Override: Setting this to True will allow you to define a specific color using the Override_Color parameter, and will disable photo-texturing.Override_Color: Allows you to specify a building color using the color palette. Note: you must change the Color_Override parameter from False to True for this parameter to take effect.Transparency: Sets the amount of transparency of the feature Units:Units: Controls the measurement units in the rule: Meters | FeetNote: You can hook up the rule parameters to attributes in your data by clicking on the database icon to the right of each rule parameter. The database icon will change to blue when the rule parameter is mapped to an attribute field. The rule will automatically connect when field names match rule parameter names. Use layer files to preserve rule configurations unique to your data.For those who want to know moreThis rule is part of a the 3D Rule Library available in the Living Atlas. Discover more 3D rules to help you perform your work.Learn more about ArcGIS Pro in the Getting to Know ArcGIS Pro lesson