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This dataset contains the data from the publication "Auditory spatial analysis in reverberant multi-talker environments with congruent and incongruent audio-visual room information". The dataset contains data from 13 listeners (Subjects) in 5 audio-visual conditions (Condition). The number of simultaneous talkers was between 2 and 8 (Talker). Each of these conditions was repeated 3 times (Repetitions). The ResponseTime and UnsignedError were the two outcome measures. The remaining columns give additional information regarding the target source. A detailed description of the methodology can be found in the journal article.
Ethical statement: Participants were paid on an hourly basis and gave consent to an ethics agreement approved by the Science-Ethics Committee for the Capital Region of Denmark (reference H-16036391).
An audio-visual model a pub in Oldenburg, Germany. The model has been created for a highly accurate acoustic rendering over loudspeaker arrays and headphones and for visual representation in virtual reality. The package encompasses an accurate spatial geometric model of the pub, which can be used for acoustic simulations, and a visual model for virtual reality. It further includes a definition of an acoustic scene for the purpose of audiology and hearing research together with the associated measurements of the acoustic impulse responses using a binaural recording system (binaural room impulse responses), a tetrahedral and omnidirectional microphones. The 3D model was developed by Maartje Hendrikse. Funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) – Projektnummer 352015383 – SFB 1330, Project B1
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3D audio spatializers for Virtual Reality (VR) can use the acoustic properties of the surfaces of a visualised game space to calculate a matching reverb. However, this approach could lead to reverbs that impair the tasks performed in such a space, such as listening to speech-based audio. Sound designers would then have to alter the room’s acoustic properties independently of its visualisation to improve speech intelligibility, causing audio-visual incongruency. As user expectation of simulated room acoustics regarding speech intelligibility in VR has not been studied, this study asked participants to rate the congruency of reverbs and their visualisations in 6-DoF VR while listening to speech-based audio. The participants compared unaltered, matching reverbs with sound-designed, mismatching reverbs. The latter features improved D50s and reduced RT60s at the cost of lower audio-visual congruency. Results suggest participants preferred improved reverbs only when the unaltered reverbs had comparatively low D50s or excessive ringing. Otherwise, too dry or too reverberant reverbs were disliked. The range of expected RT60s depended on the surface visualisation. Differences in timbre between the reverbs may not affect preferences as strongly as shorter RT60s. Therefore, sound designers can intervene and prioritise speech intelligibility over audio-visual congruency in acoustically challenging game spaces.
The article under the same name can be found in the journal Virtual Worlds.
This repository contains supplementary materials to support the article. Details of the experiment process and the results of the data analysis can be found in the article.
An audio-visual model for virtual reality of the living room laboratory at the CvO university Oldenburg. The model has been created for a highly accurate acoustic rendering over loudspeaker arrays and headphones and for visual representation in virtual reality. The package encompasses an accurate spatial geometric model of the living room and adjacent kitchen, which can be used for acoustic simulations, and a visual model for virtual reality. It further includes a definition of two acoustic scenes for the purpose of audiology and hearing research together with the associated measurements of the acoustic impulse responses using a binaural recording system (binaural room impulse responses), a spherical microphone array, and omnidirectional microphones. Funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) ��� Projektnummer 352015383 ��� SFB 1330, Project C4 and C5.
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At each velocity, congruence between auditory and visual stimuli was offset by one of nine randomized values. Positive offsets indicate an auditory lag; negative values indicate an auditory lead. Zero represents spatiotemporal equality.Audio-Visual Spatial displacements.
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The global Audio and Video Receivers market size was valued at approximately $12.5 billion in 2023 and is projected to reach $18.9 billion by 2032, growing at a CAGR of 4.7% during the forecast period. The growth of this market is primarily driven by the increasing demand for high-quality audio-visual experiences in both residential and commercial settings, coupled with the advancements in wireless technology that facilitate seamless connectivity across devices. As consumer preferences shift towards sophisticated home entertainment systems, the market is poised for substantial growth.
One of the pivotal growth factors in the Audio and Video Receivers market is the escalating consumer preference for superior sound quality and immersive audio-visual experiences. With the rise in disposable income and the proliferation of smart home devices, consumers are increasingly investing in high-end home theater systems, AV receivers, and soundbars. This trend is further fueled by the growing popularity of streaming services, which has necessitated the need for receivers that can support high-definition audio and video content. The integration of advanced features such as voice control, multi-room audio capabilities, and compatibility with popular streaming platforms are contributing significantly to market expansion.
The commercial segment of the Audio and Video Receivers market is also experiencing robust growth, primarily due to the rising adoption of AV receivers in corporate settings, auditoriums, and educational institutions. Businesses are increasingly leveraging these systems to enhance presentations and improve communication in conference rooms. Additionally, the expansion of the entertainment industry, particularly in developing regions, is boosting the demand for high-performance audio-visual equipment in cinemas and theaters. The need for enhanced audio-visual systems in hospitality and retail sectors to improve customer experience is another key growth driver for the market.
Technological advancements in wireless connectivity are playing a crucial role in shaping the Audio and Video Receivers market. The shift from traditional wired systems to wireless solutions has been pivotal, offering consumers greater flexibility and ease of installation. Modern AV receivers now come equipped with Wi-Fi, Bluetooth, and other wireless technologies that allow seamless streaming from smartphones and other devices. This evolution in connectivity not only caters to the growing demand for smart home environments but also aligns with the consumer's desire for minimalistic setups that eliminate clutter.
From a regional perspective, North America currently holds the largest share in the Audio and Video Receivers market, attributed to the high adoption rate of advanced home entertainment technologies and the presence of key market players. However, the Asia Pacific region is anticipated to witness the highest growth rate during the forecast period. The burgeoning middle-class population, increasing urbanization, and rising consumer awareness about premium home entertainment systems are driving the market in this region. Government initiatives promoting digitalization and smart cities also play a significant role in the market's regional growth dynamics.
The Audio and Video Receivers market is segmented into various product types, including AV receivers, home theater systems, and soundbars. AV receivers are the cornerstone of home entertainment systems, acting as the central hub that connects all audio and video components. These receivers are essential for decoding various audio formats and delivering multi-channel sound, making them a popular choice among audiophiles and home theater enthusiasts. The continuous innovation in AV receivers, such as the integration of Dolby Atmos and DTS:X technologies, is enhancing the surround sound experience, thus driving demand in both residential and commercial applications.
Home theater systems, which include a combination of AV receivers, speakers, and subwoofers, offer a complete solution for consumers seeking a cinema-like experience at home. The market for home theater systems is experiencing steady growth due to the increasing trend of home entertainment and the availability of a wide range of customizable options that cater to different room sizes and acoustic requirements. Manufacturers are also focusing on developing compact and sleek designs that blend seamlessly with modern home interiors, further boosting their appeal among consumers.
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Data repository to supplement paper - Sankaran N, Lueng J, Carlile S (2014). Effects of virtual speaker density and room reverberation on spatiotemporal thresholds of audio-visual motion coherence.
Abstract: The present study examined the effects of spatial sound-source density and reverberation on the spatiotemporal window for audio-visual motion coherence. Three different acoustic stimuli were generated in Virtual Auditory Space: two acoustically “dry” stimuli via the measurement of anechoic head-related impulse responses recorded at either 1° or 5° spatial intervals (experiment 1), and a reverberant stimulus rendered from binaural room impulse responses recorded at 5° intervals in situ in order to capture reverberant acoustics in addition to head-related cues (experiment 2). A moving visual stimulus with invariant localization cues was generated by sequentially activating LED’s along the same radial path as the virtual auditory motion. Stimuli were presented at 25°/s, 50°/s and 100°/s with a random spatiotemporal offset between audition and vision. In a 2AFC task, subjects made a judgment of the leading modality (auditory or visual). No significant differences were observed in the spatiotemporal threshold (PSE) or the slope of psychometric functions (β) between all three acoustic conditions. Additionally, β was spatially invariant across velocity, suggesting a fixed spatial audio-visual integration window. Findings also suggest a key role for auditory de-reverberation in processing moving auditory stimuli and establish a perceptual measure for assessing the veracity of motion generated from finite and discreet locations.
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Binaural room impulse responses (BRIRs) and spherical microphone array impulse responses (DRIRs) of the WDR broadcast studios in Cologne in SOFA file format. The BRIRs were measured with a Neumann KU100 dummy head for 360 directions along the horizontal plane (1° spatial resolution). The DRIRs were measured for rigid- and open-sphere configurations on different Lebedev grids. For further details, please refer to the conference publications listed below:
Stade, P. Bernschütz, B. Rühl, M. "A Spatial Audio Impulse Response Compilation Captured at the WDR Broadcast Studios" (2012) Proceedings of the 27th Tonmeistertagung - VDT International Convention
Bernschütz, B. Stade, P. Rühl, M. "Sound Field Analysis in Room Acoustics" (2012) Proceedings of the 27th Tonmeistertagung - VDT International Convention
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Contact:
Christoph Pörschmann
TH Köln - University of Applied Sciences
Institute of Communications Engineering
Department of Acoustics and Audio Signal Processing
Betzdorfer Str. 2, D-50679 Cologne, Germany
https://www.th-koeln.de/akustik
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Naming Convention (please see name_coding_chart.pdf for more details):
LBS: Large Broadcast Studio (Großer Sendesaal / Klaus-von-Bismarck-Saal)
SBS: Small Broadcast Studio (Kleiner Sendesaal)
CR1: Control Room 1
CR7: Control Room 7
KU: Neumann KU100 Dummy Head
VSA: VariSphear Microphone Array
MIC: (Stereo) Microphones
MIT Licensehttps://opensource.org/licenses/MIT
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DESCRIPTION:
The Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23) dataset contains multichannel recordings of sound scenes in various rooms and environments, together with temporal and spatial annotations of prominent events belonging to a set of target classes. The dataset is collected in two different countries, in Tampere, Finland by the Audio Researh Group (ARG) of Tampere University (TAU), and in Tokyo, Japan by SONY, using a similar setup and annotation procedure. The dataset is delivered in two 4-channel spatial recording formats, a microphone array one (MIC), and first-order Ambisonics one (FOA). These recordings serve as the development dataset for the DCASE 2023 Sound Event Localization and Detection Task of the DCASE 2023 Challenge.
The STARSS23 dataset is a continuation of the STARSS22 dataset. It extends the previous version with the following:
Contrary to the three previous datasets of synthetic spatial sound scenes of TAU Spatial Sound Events 2019 (development/evaluation), TAU-NIGENS Spatial Sound Events 2020, and TAU-NIGENS Spatial Sound Events 2021 associated with previous iterations of the DCASE Challenge, the STARS22-23 dataset contains recordings of real sound scenes and hence it avoids some of the pitfalls of synthetic generation of scenes. Some such key properties are:
The first round of recordings was collected between September 2021 and January 2022. A second round of recordings was collected between November 2022 and February 2023.
Collection of data from the TAU side has received funding from Google.
A demo video combining the different modalities and spatial annotations can be found here.
REPORT & REFERENCE:
If you use this dataset you could cite this report on its design, capturing, and annotation process:
Kazuki Shimada, Archontis Politis, Parthasaarathy Sudarsanam, Daniel Krause, Kengo Uchida, Sharath Adavanne, Aapo Hakala, Yuichiro Koyama, Naoya Takahashi, Shusuke Takahashi, Tuomas Virtanen, Yuki Mitsufuji (2023). STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events,
found here, and
Archontis Politis, Kazuki Shimada, Parthasaarathy Sudarsanam, Sharath Adavanne, Daniel Krause, Yuichiro Koyama, Naoya Takahashi, Shusuke Takahashi, Yuki Mitsufuji, Tuomas Virtanen (2022). STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events. In Proceedings of the Detection and Classification of Acoustic Scenes and Events 2022 Workshop (DCASE2022), Nancy, France.
found here.
AIM:
The STARSS22-23 dataset is suitable for training and evaluation of machine-listening models for sound event detection (SED), general sound source localization with diverse sounds or signal-of-interest localization, and joint sound-event-localization-and-detection (SELD). Additionally, the dataset can be used for evaluation of signal processing methods that do not necessarily rely on training, such as acoustic source localization methods and multiple-source acoustic tracking. The dataset allows evaluation of the performance and robustness of the aforementioned applications for diverse types of sounds, and under diverse acoustic conditions.
Specifically the STARSS23 allows evaluation of audiovisual processing methods with a spatial dimension, such as audiovisual source localization or audiovisual object recognition.
SPECIFICATIONS:
General:
Volume, duration, and data split:
Audio:
Video:
More detailed information on the dataset can be found in the included README file.
SOUND CLASSES:
13 target sound event classes are annotated. The classes follow loosely the Audioset ontology.
0. Female speech, woman speaking
1. Male speech, man speaking
2. Clapping
3. Telephone
4. Laughter
5. Domestic sounds
6. Walk, footsteps
7. Door, open or close
8. Music
9. Musical instrument
10. Water tap, faucet
11. Bell
12. Knock
The content of some of these classes corresponds to events of a limited range of Audioset-related subclasses. For more information see the README file.
EXAMPLE APPLICATION:
An implementation of a trainable model performing audio-only joint SELD, trained and evaluated with this dataset is provided here. This implementation will serve as the baseline method in the DCASE 2023 Sound Event Localization and Detection Task, under the audio-only inference track.
Additionally, an implementation of a trainable model performing audiovisual SELD, trained and evaluated with this dataset is provided here. This implementation will serve as the baseline method in the DCASE 2023 Sound Event Localization and Detection Task, under the audiovisual inference track.
DEVELOPMENT AND EVALUATION:
The current version (Version 1.1) of the dataset includes development audio/video recordings and labels and the evaluation recordings without labels, used by the
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The size of the Professional Audio-Visual Systems market was valued at USD XXX Million in 2023 and is projected to reach USD XXX Million by 2032, with an expected CAGR of 4.65% during the forecast period.Professional Audio-Visual systems involve a combination of audio and visual technologies to provide quality communication. They are very functional in enriching presentations, meetings, conferences, and other engagements to provide quality sound and vision. The Main Components of Professional AV Systems Audio Equipment: The microphones, speakers, amplifiers, and mixers ensure that the sound is carried clearly and accurately. Video Devices: The projectors, displays, cameras, and video processing provide high-definition, and high-quality video images. Management Systems: Centralized management systems allow an interruption-free control over the audio, video, and lighting. Connectivity: Cables, switch-gear devices, and wireless connectivity ensure easy transfer of audio and video signals. Professional AV Systems Applications ,Corporate Spaces,Boardrooms, conference rooms, and training rooms use an AV system for most presentation, video conferencing, and team collaboration activities.Academic Institutions Classrooms, auditoriums, and lecture halls use AV systems in educational institutions to enhance teaching-learning experiences.Healthcare Facilities The AV systems are used by hospitals and clinics for purposes such as medical training, patient education, and telemedicine. Places of Worship Churches, temples, mosques use AV systems to deliver sermons, music, and multimedia presentations. Theaters, concert halls, and stadiums depend on AV systems for that exhilarating experience it offers the audience.Professional AV systems have emerged to be a tool that cannot be done without for effective communication and team cooperation in this world of today.They play an integral role in different sectors since they provide clear, engaging, and impactful presentations, and by doing so, businesses can fulfill their purposes and convey a message to the audience. Recent developments include: May 2024 - Solotech announced a strategic collaboration with ROE Visual, purchasing over 5000 sq. meters of LED tiles, including 4,500 sq. meters of identical Carbon LED tiles, the largest single-batch of LED tiles ever recorded. This marks a monumental milestone for both companies: LED manufacturer ROE Visual secures its most extensive ROE CB5 Mark II order to date, while Solotech becomes an LED video rental provider., April 2024 - AVI Systems, the audio-visual and unified collaboration system integrator, unveiled its latest addition, the Velocity Logistics Center (VLC), in Flower Mound, Texas. This move marks a significant expansion of AVI's Velocity brand.. Key drivers for this market are: Rapid Adoption of Cloud Platforms. Potential restraints include: High Operating and Legal Costs of Audio-Visual Systems. Notable trends are: Growth in the Construction Sector Boosting the Demand for Furniture Products.
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The global array microphones market is experiencing robust growth, driven by increasing demand across diverse applications. The market, currently valued at approximately $250 million in 2025 (estimated based on typical market sizes for specialized audio equipment), is projected to witness a Compound Annual Growth Rate (CAGR) of 8% from 2025 to 2033. This expansion is fueled by several key factors. Firstly, the widespread adoption of advanced audio-visual technologies in conference rooms, auditoriums, and houses of worship is driving demand for superior sound capture solutions. Array microphones offer significant advantages over traditional microphones, including superior noise cancellation, wider pickup range, and easier installation. Secondly, the rising popularity of online events and virtual meetings necessitates high-quality audio capture, further boosting the demand for these microphones. This is amplified by the need for clear and consistent audio in educational settings and corporate environments. Finally, technological advancements in array microphone design, leading to improved sound quality, smaller form factors, and more affordable options, are making them accessible to a wider range of users. However, market growth is not without challenges. High initial investment costs can be a deterrent for some users, particularly smaller organizations or individuals. Furthermore, the complexity of installation and setup, especially for larger array systems, can pose a barrier to entry for less technically skilled users. Despite these restraints, the market is expected to experience significant growth, driven by the increasing prevalence of applications requiring high-quality audio capture and the ongoing technological advancements making array microphones more accessible and user-friendly. Segmentation within the market reveals strong growth in both vertical and ceiling array microphone types across key applications, with ongoing innovation expected to continue driving the market forward during the forecast period. Leading players like Beyerdynamic, Sennheiser, and K-Array are well-positioned to capitalize on these trends through product innovation and strategic partnerships.
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Additional Material for the paper "Blind comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: Effect of room acoustic simulation, HRTF dataset and head worn devices on rated room-acoustical attributes".
This work is funded by the German Research Foundation (Deutsche Forschungsgemeinschaft, DFG) under the project ID 422686707, SPP2236 – AUDICTIVE – Auditory Cognition in Interactive Virtual Environments
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This is PAN-AR (Panoramas, Ambient Noise & Ambisonics RIRs), a dataset described in the following paper:
Filippo Denti, Davide Fantini, Federico Avanzini and Giorgio Presti. PAN-AR: A Multimodal Dataset of Higher-Order Ambisonics Room Impulse Responses, Ambient Noise and Spherical Pictures. In Proceedings of the 19th International Audio Mostly Conference, Milan, Italy, September 2024.
The dataset includes Spatial Room Impulse Responses (SRIRs) in second-order Ambisonics format, ambient noise recordings, and spherical photos. These data have been captured in four environments with different configurations of the source and listener positions:
Panoramas and planimetries are provided in a temporary version. The final version with post-processed panoramas and complete planimetries will be available soon. An example of the final panoramas is provided for position A of the printer room, while an example of complete planimetry is provided for the printer and the meeting rooms.
The SRIRs are also provided in SOFA format here.
If you use the PAN-AR dataset, please cite the following paper:
@inproceedings{denti2024panar,
title = {{PAN-AR}: A Multimodal Dataset of Higher-Order Ambisonics Room Impulse Responses, Ambient Noise and Spherical Pictures},
author = {Denti, Filippo and Fantini, Davide and Avanzini, Federico and Presti, Giorgio},
year = {2024},
month = {September},
booktitle = {Proceedings of the 19th International Audio Mostly Conference (AM '24)},
location = {Milan, Italy},
publisher = {ACM},
isbn = {979-8-4007-0968-5/24/09},
doi = {10.1145/3678299.3678332}
}
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The global market for audio and video receivers is experiencing steady growth, with a market size of $1278.5 million in 2025 and a projected Compound Annual Growth Rate (CAGR) of 2.2% from 2025 to 2033. This growth is driven by several key factors. The increasing adoption of home theater systems and multi-room audio setups in both residential and commercial spaces fuels demand for high-quality receivers. Furthermore, advancements in audio technologies, such as support for high-resolution audio formats and improved surround sound capabilities, are enhancing consumer interest. The rising popularity of streaming services and online entertainment further contributes to market expansion, as consumers seek enhanced audio-visual experiences. Competition among established brands like Sony, Yamaha, and others, along with the emergence of new players, contributes to innovation and wider product availability. However, the market faces challenges, such as the increasing popularity of integrated sound solutions within smart TVs and soundbars which offer convenience but may lack the versatility and audio fidelity of dedicated receivers. The market segmentation reveals a preference towards 5.1 and 7.1 sound channel systems, reflecting the established standards in home theatre setups. Regional analysis suggests a strong presence in North America and Europe, with emerging markets in Asia-Pacific showing promising potential for future growth. The steady growth in the audio and video receiver market reflects a persistent demand for high-quality audio-visual experiences despite the rise of integrated solutions. The segment breakdown reveals the continued importance of multi-channel surround sound systems, highlighting the appeal of immersive audio. The key players are focusing on technological innovation, including integration with smart home ecosystems and advancements in audio processing, to stay competitive. This ongoing development caters to evolving consumer preferences for convenience and high-fidelity sound. However, companies need to address the challenges posed by cost-effective alternatives and focus on differentiating themselves through superior audio quality, advanced features, and premium brand positioning to maintain market share. Understanding regional nuances in consumer preferences and technological adoption will be vital in driving further growth across different geographic markets.
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The global market for AV receivers and amplifiers is experiencing robust growth, driven by increasing demand for high-quality home theater systems and advanced audio-visual experiences. The market, estimated at $2.5 billion in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 6% from 2025 to 2033. This growth is fueled by several key factors including the rising adoption of 4K Ultra HD and 8K televisions, the increasing popularity of streaming services offering high-resolution audio and video content, and the growing trend towards smart home integration. Consumers are increasingly seeking immersive audio experiences, leading to higher demand for sophisticated AV receivers capable of handling Dolby Atmos and DTS:X surround sound technologies. Furthermore, the integration of advanced features like Wi-Fi connectivity, Bluetooth compatibility, and multi-room audio capabilities is driving consumer preference for modern AV receivers over older models. However, market growth faces certain restraints. The rising cost of premium AV receivers, coupled with the increasing availability of more affordable soundbar alternatives, could pose a challenge. Technological advancements also lead to a shorter product lifecycle for AV receivers, requiring frequent upgrades and potentially impacting market stability. The competitive landscape is characterized by established players like Yamaha, Sony, Pioneer, Bose, and Denon, along with emerging brands constantly striving for market share. Future growth will heavily rely on innovation, focusing on user-friendly interfaces, improved sound quality and immersive technologies, and seamless integration with smart home ecosystems to attract and retain consumers.
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The global market for AV receivers for home theater systems, valued at $1535.7 million in 2025, is poised for significant growth. While the provided CAGR is missing, considering the increasing adoption of high-resolution audio formats, the rise of immersive audio technologies like Dolby Atmos and DTS:X, and the continued popularity of home theater setups, a conservative estimate of the Compound Annual Growth Rate (CAGR) for the forecast period (2025-2033) would be around 5%. This implies a steady yet substantial expansion driven by consumer demand for enhanced audio-visual experiences. Key growth drivers include the increasing affordability of high-quality AV receivers, the expanding availability of streaming services offering high-fidelity audio, and the growing preference for larger screen sizes and improved home entertainment setups. The market is segmented by various features and price points, catering to a broad range of consumers, from budget-conscious buyers to audiophiles seeking top-tier performance. Leading players such as Sony, Yamaha, LG, and others are continuously innovating to improve the features and capabilities of AV receivers, including the integration of smart home technologies and enhanced connectivity options. The competitive landscape is characterized by established brands alongside emerging players vying for market share. Despite the presence of alternative audio solutions like soundbars, the demand for AV receivers remains strong due to their superior sound quality, channel flexibility, and customization options. However, challenges include the rise of integrated sound systems within smart TVs, which might limit the adoption of standalone AV receivers. Furthermore, price sensitivity in certain regions may influence purchasing decisions. Nevertheless, ongoing technological advancements, particularly in areas such as network streaming, multi-room audio, and seamless integration with smart home ecosystems, are expected to propel market growth throughout the forecast period, offsetting the potential restraints. This continuous innovation and the enduring desire for a premium home theater experience will ensure the market remains vibrant and competitive.
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The global home theater system market, valued at $9.44 billion in 2025, is projected to experience robust growth, driven by several key factors. Rising disposable incomes, particularly in developing economies, are fueling demand for premium home entertainment experiences. Technological advancements, such as the integration of 4K Ultra HD, Dolby Atmos, and improved sound quality in soundbars and component systems, are significantly enhancing the consumer appeal of home theater setups. The increasing popularity of streaming services and the shift towards high-quality home entertainment further contribute to market expansion. While the market is experiencing strong growth, potential restraints include the high initial investment cost associated with sophisticated home theater systems, which might deter budget-conscious consumers. Furthermore, the rising popularity of portable and individual audio devices could marginally impact the overall market growth. The segment analysis reveals a diversified market with several key players. Soundbars, due to their convenience and affordability, dominate the type segment, closely followed by home theatre-in-a-box systems and component systems, which offer greater customization and superior audio quality. The residential segment continues to hold the largest market share in end-user application, however, commercial installations in hotels, restaurants, and entertainment venues are witnessing growth, driven by the increasing focus on providing immersive customer experiences. Online retail channels are expanding rapidly, providing consumers with a broader choice and competitive pricing, while offline retail remains significant, particularly for high-end systems that benefit from in-person consultations. The projected Compound Annual Growth Rate (CAGR) of 9.74% from 2025 to 2033 indicates a substantial increase in market value over the forecast period. Key players like Sony, Bose, Samsung, and LG are leveraging their brand recognition and technological expertise to maintain a strong market presence. Regional analysis shows North America and Europe currently hold significant market shares, but the Asia-Pacific region is poised for substantial growth, fueled by increasing urbanization and rising disposable incomes. To further enhance market penetration, manufacturers are focusing on innovative features such as smart home integration, AI-powered voice assistants, and improved wireless connectivity. This strategic focus, alongside the ongoing technological advancements and changing consumer preferences, will likely further accelerate the growth trajectory of the global home theater system market in the coming years. Recent developments include: May 2024 - Crossbeats unveiled Crossbeats Blaze B600 Home Theatre System. With its powerful 2.1-channel setup and a robust 6.5” subwoofer, the B600 promises an exhilarating audio experience, boasting a peak output of 200W. The B600's technical prowess shines through its 2.1-channel layout, complemented by a dedicated 6.5” subwoofer, ensuring a cinematic sound experience right in your living room. Featuring cutting-edge Virtual 2.1 technology and three customizable EQ modes, the B600 allows users to tailor their audio experience meticulously., April 2024 - Sony Electronics Inc. has unveiled a fresh lineup of home audio products branded as BRAVIA Theater, signaling a shift in the BRAVIA brand's focus toward delivering an unparalleled home cinema experience. The debut BRAVIA Theater lineup showcases the BRAVIA Theater Bar 9 and Bar 8 soundbars, the Quad surround system, and the U-neckband speaker. With the BRAVIA Theater, users can enjoy superior acoustic performance and immersive audio, bringing the essence of cinema into their homes.. Key drivers for this market are: Rising Demand for Home Entertainment, Technological Advancement. Potential restraints include: Rising Demand for Home Entertainment, Technological Advancement. Notable trends are: Residential Home Theatre System Driving the Market.
Professional Speaker Market Size 2025-2029
The professional speaker market size is forecast to increase by USD 608.4 million, at a CAGR of 4.6% between 2024 and 2029.
The market is driven by the surging demand for motivational and inspirational speakers in various sectors, particularly in sporting arenas and stadiums. This trend is fueled by the increasing recognition of the value of effective communication and engagement in fostering team spirit, boosting morale, and driving performance. However, the market faces significant challenges. One major limitation is the high level of competition among professional speakers, necessitating continuous innovation and differentiation to stand out in the market. Additionally, the ongoing shift towards virtual events due to the pandemic has intensified the competition and increased the pressure on speakers to adapt to new technologies and formats.
To capitalize on market opportunities and navigate challenges effectively, companies must focus on developing unique value propositions, leveraging technology to enhance their offerings, and adapting to evolving client needs. By staying agile and responsive, professional speakers can continue to make a meaningful impact on audiences and thrive in an increasingly competitive landscape.
What will be the Size of the Professional Speaker Market during the forecast period?
Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
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The market continues to evolve, with dynamic market activities unfolding across various sectors. Immersive audio experiences are increasingly in demand, leading to advancements in audio system integration and speaker durability. Safety standards are being redefined to ensure optimal performance and user safety. Sound localization and speaker aesthetics are becoming essential considerations in signal processing and sound pressure level management. Audio-video synchronization and room acoustics are being meticulously addressed to enhance overall audio quality. Speaker repair and warranty services are evolving to cater to the growing complexity of speaker systems. Speaker certification and Bluetooth connectivity are gaining importance in the market.
Frequency response and surround sound are being optimized through crossover networks and public address systems. Audio software, speaker accessories, and audio calibration tools are essential components of modern audio production and post-production processes. Digital audio converters and measurement tools ensure audio fidelity and clarity. Microphone technology and speaker systems are being customized to meet specific application requirements. Sound effects and audio quality are being prioritized in music production and studio recording. Power handling and amplifier technology are being advanced to support high-performance speaker systems. Speaker placement and multi-channel audio are becoming increasingly sophisticated. Acoustic treatment and sound design are crucial elements in creating immersive audio experiences.
Speaker sensitivity and audio analysis tools are essential for optimizing speaker performance. The ongoing evolution of these technologies is transforming the market, offering endless possibilities for innovation and growth.
How is this Professional Speaker Industry segmented?
The professional speaker industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Type
Digital
Analog
Application
Music and entertainment
Corporate events
Public address systems
Others
Geography
North America
US
Canada
Europe
France
Germany
Italy
UK
APAC
China
India
Japan
South Korea
Rest of World (ROW)
By Type Insights
The digital segment is estimated to witness significant growth during the forecast period.
The market encompasses various segments, including immersive audio, audio system integration, speaker durability, safety standards, sound localization, speaker aesthetics, signal processing, sound pressure level, audio-video synchronization, room acoustics, speaker repair, speaker warranty, sound effects, audio fidelity, microphone technology, speaker systems, speaker certification, Bluetooth connectivity, frequency response, surround sound, crossover networks, public address, audio software, speaker accessories, audio quality, audio production, audio calibration, audio post-production, digital audio converters, audio measurement, audio clarity, loudspeaker design, speaker customization, wireless audio, speaker reliability, live sound, speaker maintenance, professional installation, audio monitoring, acoustic treatment, sound design
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The global acoustic booth market is experiencing robust growth, driven by increasing demand across diverse sectors. The rising adoption of remote working solutions and virtual communication platforms has fueled the need for soundproof environments for focused work and high-quality audio/video recording. Furthermore, the healthcare industry's expanding use of audiology testing and speech therapy necessitates specialized acoustic booths. The education sector also contributes significantly, with universities and schools utilizing these booths for language labs, music practice rooms, and quiet study spaces. Technological advancements in booth design, incorporating noise-reduction materials and innovative construction techniques, are further enhancing market expansion. While initial investment costs might present a restraint for some, the long-term benefits in terms of productivity, improved communication clarity, and enhanced user experience are driving adoption across various budget levels. We estimate the market size in 2025 to be approximately $500 million, with a Compound Annual Growth Rate (CAGR) of 7% projected through 2033, resulting in a market value exceeding $900 million by the end of the forecast period. This growth is fueled by the expanding adoption of acoustic booths in various industries and improvements in technology. Key players in the market, such as Chamed, Desone Modular Acoustics, and Otometrics, are actively engaged in developing advanced acoustic booths to cater to the growing demands. The market segmentation encompasses various booth types based on size, material, and application. Competition within the sector is intense, focusing on providing customized solutions, superior noise reduction capabilities, and innovative design features to attract diverse customer segments. The market is expected to witness continuous innovation in materials and designs to provide even greater levels of sound isolation and user-friendliness. Regional growth will vary, with North America and Europe leading the market due to high adoption rates and established infrastructure, but growth in Asia-Pacific is anticipated to accelerate significantly in the coming years due to rising disposable incomes and increasing awareness of the importance of noise reduction.
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The global market for commercial independent soundproof rooms is experiencing robust growth, driven by increasing demand across various sectors. The market size in 2025 is estimated at $500 million, projecting a Compound Annual Growth Rate (CAGR) of 7% from 2025 to 2033. This expansion is fueled by several key factors. The rising adoption of remote work and virtual meetings necessitates high-quality audio and video conferencing solutions, minimizing background noise interference. Furthermore, the growing need for dedicated spaces for podcasting, music recording, voice-over work, and content creation is significantly contributing to market growth. Increased focus on improving workplace productivity and employee well-being is also driving demand, as soundproof rooms offer focused work environments, reducing distractions and improving concentration. Several industry trends are shaping this market, including the integration of smart technology into soundproof room designs and the increasing adoption of modular and customizable solutions to cater to diverse needs. Despite the positive outlook, certain restraints impede market growth. High initial investment costs associated with purchasing or constructing soundproof rooms can be a barrier for smaller businesses. Space constraints, particularly in urban areas, also limit the potential for widespread adoption. However, the long-term benefits in terms of enhanced productivity, improved communication quality, and a more comfortable work environment are expected to outweigh these challenges, ensuring continued market expansion throughout the forecast period. The competitive landscape is characterized by a mix of established players and emerging companies offering a wide range of solutions, from prefabricated sound booths to custom-designed acoustic rooms.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This dataset contains the data from the publication "Auditory spatial analysis in reverberant multi-talker environments with congruent and incongruent audio-visual room information". The dataset contains data from 13 listeners (Subjects) in 5 audio-visual conditions (Condition). The number of simultaneous talkers was between 2 and 8 (Talker). Each of these conditions was repeated 3 times (Repetitions). The ResponseTime and UnsignedError were the two outcome measures. The remaining columns give additional information regarding the target source. A detailed description of the methodology can be found in the journal article.
Ethical statement: Participants were paid on an hourly basis and gave consent to an ethics agreement approved by the Science-Ethics Committee for the Capital Region of Denmark (reference H-16036391).