100+ datasets found
  1. Virtual, Augmented and Mixed Reality (VR/AR) Market Size & Industry Report...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 23, 2025
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    Mordor Intelligence (2025). Virtual, Augmented and Mixed Reality (VR/AR) Market Size & Industry Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/virtual-augmented-and-mixed-reality-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 23, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Virtual, Augmented and Mixed Reality (VR/AR) Market Report is Segmented by Reality Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)), Component (Hardware, Software, Services), Device Form Factor (Consumer Headsets, Enterprise/Industrial Headsets, and More), End User (Gaming and E-Sports, Media and Entertainment, and More), and by Geography. The Market Forecasts are Provided in Terms of Value (USD).

  2. Augmented Reality and Virtual Reality Market Trend | AR & VR Industry...

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Jun 22, 2022
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    Emergen Research (2022). Augmented Reality and Virtual Reality Market Trend | AR & VR Industry Forecast by 2030 [Dataset]. https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 22, 2022
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2028 Value Projection, Tables, Charts, and Figures, Forecast Period 2021 - 2028 CAGR, and 1 more
    Description

    The global Augmented Reality (AR) and Virtual Reality (VR) market size reached USD 21.40 Billion in 2021 and is expected to reach USD 237.80 Billion in 2030 registering a CAGR of 35%. Augmented Reality and Virtual Reality industry report classifies global market by share, trend, growth and based on...

  3. Augmented Reality And Virtual Reality Market Analysis North America, APAC,...

    • technavio.com
    pdf
    Updated Feb 14, 2025
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    Technavio (2025). Augmented Reality And Virtual Reality Market Analysis North America, APAC, Europe, Middle East and Africa, South America - US, UK, China, Japan, Canada, Germany, India, France, Italy, Brazil - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/augmented-reality-and-virtual-reality-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Feb 14, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2025 - 2029
    Area covered
    United States
    Description

    Snapshot img

    Augmented Reality And Virtual Reality Market Size 2025-2029

    The augmented reality and virtual reality market size is forecast to increase by USD 641.25 billion, at a CAGR of 51.8% between 2024 and 2029.

    The Augmented Reality (AR) and Virtual Reality (VR) market is experiencing significant growth, fueled by increasing demand for immersive technologies in various industries. This demand is driven by the potential of AR and VR to revolutionize sectors such as gaming, education, healthcare, and retail, offering enhanced user experiences and improved productivity. Meanwhile, the investment landscape is favorable, with growing funding for startups specializing in AR and VR technologies. This financial support is enabling innovation and the development of new applications, further expanding the market's potential. However, the market's growth is not without challenges. High development costs associated with creating AR and VR applications pose a significant hurdle for companies looking to enter the market. These costs, which include hardware, software, and human resources, can act as a barrier to entry for smaller players and require strategic planning and substantial investment to overcome. Companies seeking to capitalize on the opportunities presented by the AR and VR market must navigate these challenges effectively to remain competitive and succeed in this dynamic and innovative landscape.

    What will be the Size of the Augmented Reality And Virtual Reality Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe Extended Reality (XR) market continues to evolve, with new technologies and applications emerging at an unprecedented rate. XR encompasses Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), each offering unique immersive experiences. Key components of XR include user comfort, interaction fidelity, and cybersecurity measures. High-performance computing, network infrastructure, and high-resolution displays are essential for delivering seamless experiences. Voice recognition and motion tracking sensors enable natural interaction, while 360-degree cameras and 3D scanning provide realistic environments. AR applications span various sectors, from training simulations and data analytics to computer vision and education. VR headsets offer immersive experiences in gaming, entertainment, and virtual tourism. MR combines the best of both worlds, enabling interactive simulations and virtual environments. Price point remains a critical factor, with cloud-based platforms and AI-powered personalization driving cost savings. Haptic feedback devices and spatial audio add depth to the user experience. 3D modeling software and rendering techniques are essential for creating engaging content. Market adoption is on the rise, with applications in healthcare, military, and e-commerce. Digital twin technology and virtual reality systems are revolutionizing industries, from manufacturing to construction. SLAM technology and object recognition enable advanced AR applications. Network infrastructure, data privacy, and cybersecurity measures are becoming increasingly important as XR becomes more prevalent. High frame rates and depth sensing are essential for delivering realistic experiences. The future of XR is bright, with endless possibilities for innovation and growth.

    How is this Augmented Reality And Virtual Reality Industry segmented?

    The augmented reality and virtual reality industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. TechnologyARVRApplicationConsumerEnterpriseComponentHardwareSoftwareEnd-userAerospace and defenseConsumerCommercialEnterpriseOthersGeographyNorth AmericaUSCanadaEuropeFranceGermanyItalyUKAPACChinaIndiaJapanSouth AmericaBrazilRest of World (ROW)

    By Technology Insights

    The ar segment is estimated to witness significant growth during the forecast period.The Extended Reality (XR) market, encompassing Augmented Reality (AR) and Virtual Reality (VR), is experiencing significant growth due to several key factors. New product launches, both in hardware and software, are driving innovation in the sector. The expanding adoption of XR in various industries, including retail and consumer goods, healthcare, education, and military applications, is increasing demand. AR, in particular, is gaining traction due to its ability to provide immersive experiences by overlaying digital information onto the real world. This technology is being used in training simulations, data analytics, computer vision, and 3D modeling, among other applications. VR, on the other hand, offers fully immersive environments for gaming, ed

  4. a

    Enterprise Augmented Reality and Virtual Reality Market Report

    • astuteanalytica.com
    Updated Jul 14, 2022
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    Astute Analytica (2022). Enterprise Augmented Reality and Virtual Reality Market Report [Dataset]. https://www.astuteanalytica.com/industry-report/enterprise-augmented-reality-virtual-reality-market
    Explore at:
    Dataset updated
    Jul 14, 2022
    Dataset authored and provided by
    Astute Analytica
    License

    https://www.astuteanalytica.com/privacy-policyhttps://www.astuteanalytica.com/privacy-policy

    Area covered
    Worldwide
    Description

    Enterprise Augmented Reality and Virtual Reality Market is projected to reach USD 364.9 Billion by 2030.

  5. XR market revenue 2023-2028

    • statista.com
    Updated Aug 21, 2025
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    Statista (2025). XR market revenue 2023-2028 [Dataset]. https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/
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    Dataset updated
    Aug 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global extended reality (XR) market was valued at **** billion U.S. dollars in 2024, an industry that includes augmented reality (AR) and virtual reality (VR). Forecasts suggest that by 2028, the XR market could be worth **** billion U.S. dollars. Augmented reality (AR) AR technology integrates digital information with the physical environment, live and in real-time. Through the addition of graphics, sounds, haptic feedback, or even smell to the natural world as it exists, AR can combine real life with a super-imposed image or animation using the camera on a mobile device or AR headset. As part of the wider XR industry, the global AR market is expected to grow considerably in the coming years. Metaverse Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in various settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using VR headsets, AR glasses, smartphone apps, or other devices.

  6. Virtual Reality Market Size & Share Report, 2035

    • rootsanalysis.com
    Updated Aug 29, 2024
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    Roots Analysis (2024). Virtual Reality Market Size & Share Report, 2035 [Dataset]. https://www.rootsanalysis.com/virtual-reality-market
    Explore at:
    Dataset updated
    Aug 29, 2024
    Dataset provided by
    Authors
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Time period covered
    2021 - 2031
    Description

    The virtual reality market size is estimated to rise from $33.72 billion in 2024 to $488.49 billion by 2035, growing at a CAGR of 27.511% from 2024 to 2035.

  7. D

    Augmented and Virtual Reality (AR VR) Market Report | Global Forecast From...

    • dataintelo.com
    csv, pdf, pptx
    Updated Dec 3, 2024
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    Dataintelo (2024). Augmented and Virtual Reality (AR VR) Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-augmented-and-virtual-reality-ar-vr-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Augmented and Virtual Reality (AR VR) Market Outlook



    The global augmented and virtual reality (AR VR) market size is projected to grow from $37 billion in 2023 to approximately $270 billion by 2032, reflecting a compelling Compound Annual Growth Rate (CAGR) of 25.2% over the forecast period. This robust growth trajectory is primarily driven by technological advancements, increased consumer demand for immersive experiences, and significant investments from key industry players across different sectors. The evolution of AR VR technology, particularly in terms of hardware improvements and software innovations, is significantly enhancing its applications across various industries, thereby propelling market growth. Furthermore, the integration of AR VR with other technologies such as AI and IoT is creating new opportunities for market expansion.



    A major growth factor in the AR VR market is the increasing application of these technologies in the gaming industry. The gaming sector has always been at the forefront of adopting new technologies to enhance user experience, and AR VR provides a level of immersion and interaction that was previously unattainable. This has led to a surge in demand for VR gaming headsets and AR-enabled mobile games. Moreover, with the advent of 5G technology, the latency issues that were previously a barrier to seamless VR experiences are rapidly diminishing, allowing for more complex and interactive gaming environments. Companies are now investing heavily in developing content that leverages these capabilities, further fueling market growth.



    Another significant driver of the AR VR market is its expanding role in the healthcare industry. AR VR technologies are being increasingly utilized for medical training, patient treatment, and healthcare management. The ability to simulate surgeries and medical procedures provides medical professionals with critical training tools without risking patient safety. Additionally, VR therapy is emerging as a viable treatment for conditions such as PTSD and phobias, offering patients exposure to controlled environments under the guidance of healthcare professionals. As the healthcare sector continues to recognize the utility of AR VR technologies, the demand is expected to grow, contributing significantly to the overall market expansion.



    The education sector is also witnessing a transformative impact due to AR VR technologies. These tools offer immersive and interactive learning experiences that can significantly enhance student engagement and understanding. Virtual classrooms and laboratory simulations allow students to engage with content in a manner that is both educational and enjoyable. This transformation in educational delivery methods is prompting educational institutions to adopt AR VR technologies, thereby expanding their market footprint. As digital learning becomes more prevalent, especially post-pandemic, AR VR is expected to play a crucial role in shaping the future of education, driving market growth further.



    Regionally, the Asia Pacific is poised to dominate the AR VR market in the coming years, driven by the presence of major technology companies and a burgeoning consumer base keen on adopting new technologies. Countries like China, Japan, and South Korea are at the forefront of AR VR innovation, with significant investments being funneled into research and development. Furthermore, government initiatives supporting digital transformation and tech-driven education are fostering an environment conducive to AR VR growth. North America, with its advanced infrastructure and high adoption rates of new technologies, continues to be a significant market, while Europe is seeing gradual adoption across various sectors, particularly in manufacturing and healthcare.



    Component Analysis



    In the AR VR market, the component segment is broadly categorized into hardware, software, and services. The hardware segment, which includes devices like headsets, cameras, and sensors, is a critical component that directly impacts the user experience. In recent years, there has been a substantial decrease in the cost of hardware components, which has made AR VR technology more accessible to a broader consumer base. Advancements in technology have led to the development of more ergonomic and user-friendly devices, enhancing the overall user experience. Furthermore, major tech companies like Oculus (a subsidiary of Meta), Sony, and HTC are investing heavily in R&D to produce state-of-the-art hardware that provides superior performance and affordability.



    The software segment, which encompasses platforms and applications use

  8. e

    Augmented and Virtual Reality in Education Market Size, Share, Trend...

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Sep 6, 2024
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    Emergen Research (2024). Augmented and Virtual Reality in Education Market Size, Share, Trend Analysis by 2033 [Dataset]. https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-in-education-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 6, 2024
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2033 Value Projection, Tables, Charts, and Figures, Forecast Period 2024 - 2033 CAGR, and 1 more
    Description

    The AR and VR in Education Market size is expected to reach a valuation of USD 39.46 Billion in 2033 growing at a CAGR of 26.7%. The Augmented and Virtual Reality in Education research report classifies market by share, trend, demand and based on segmentation by Component, Application, End-use, tech...

  9. T

    Augmented and Virtual Reality in Education Market - Growth & Forecast 2025...

    • futuremarketinsights.com
    html, pdf
    Updated Mar 18, 2025
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    Future Market Insights (2025). Augmented and Virtual Reality in Education Market - Growth & Forecast 2025 to 2035 The market is segmented by solutions, servi [Dataset]. https://www.futuremarketinsights.com/reports/augmented-and-virtual-reality-in-education-market
    Explore at:
    pdf, htmlAvailable download formats
    Dataset updated
    Mar 18, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The global Satellite Data Market Size is expected to be valued at around USD 116.6 billion by 2035 while growing at a CAGR of 15.7% during the forecast period. Several drivers including increasing need for personalized learning, emergence of AI based education tools, and government initiatives to expand digital education in various background across the world is pushing the eLearning market to grow globally.

    MetricValue
    Market Size in 2025USD 27.1 Billion
    Projected Market Size in 2035USD 116.6 Billion
    CAGR (2025 to 2035)15.7%

    Region-wise Outlook - Augmented and Virtual Reality in Education Market

    RegionCAGR (2025 to 2035)
    United States15.9%
    RegionCAGR (2025 to 2035)
    United Kingdom15.5%
    RegionCAGR (2025 to 2035)
    European Union15.6%
    RegionCAGR (2025 to 2035)
    South Korea15.8%

    Competitive Outlook: Augmented and Virtual Reality in Education Market

    Company/Organization NameEstimated Market Share (%)
    Google LLC20-25%
    Microsoft Corporation15-20%
    Meta (formerly Facebook)12-16%
    Lenovo8-12%
    HTC Corporation5-9%
    Other Technology Providers30-40%
  10. Projected size of global augmented and VR market segments 2020-2025

    • statista.com
    Updated Jun 29, 2016
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    Statista (2016). Projected size of global augmented and VR market segments 2020-2025 [Dataset]. https://www.statista.com/statistics/610112/worldwide-forecast-augmented-and-mixed-reality-software-market-by-segment/
    Explore at:
    Dataset updated
    Jun 29, 2016
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2016
    Area covered
    Worldwide
    Description

    Forecasts suggest that by the year 2020 the largest segment within the virtual and augmented reality industry will be video games. Video game segment revenues are expected to reach nearly seven billion U.S. dollars by 2020 and continue growing to around 11.5 billion by 2025. The healthcare and engineering segments are also expected to experience high levels of growth in the coming years, further exhibiting the wide range of possible uses for the technology.

    Augmented reality

    While augmented and virtual reality are often grouped together due to their obvious similarities, augmented reality tends to place more emphasis on enhancing existing environments rather than immersing the user in entirely new ones. Forecasts expect the AR market to skyrocket in the coming years, with projected revenues increasing from around six billion U.S. dollars in 2018 to nearly 200 billion dollars by 2025.

    Virtual reality

    Virtual reality technology lends itself particularly well to uses within video games and simulation. Major tech industry firms such as Sony, Facebook, and Microsoft have seen the potential of VR technology and quickly developed products of their own to compete in the budding market. Mostly through the success of its PlayStation VR product, Sony has established itself as the clear leader in the VR headset market.

  11. t

    Augmented Reality and Virtual Reality Market Demand, Size and Competitive...

    • techsciresearch.com
    Updated Jan 18, 2023
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    TechSci Research (2023). Augmented Reality and Virtual Reality Market Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/augmented-reality-and-virtual-reality-market/7959.html
    Explore at:
    Dataset updated
    Jan 18, 2023
    Dataset authored and provided by
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Description

    Augmented Reality (AR) and Virtual Reality (VR) Market By Size, Share, Trends, Opportunity, and Forecast 2018-2028, Segmented By Product Type, By Organization Size, By Offering, By Application, By End User, By Region, Competition Forecast and Opportunities

    Pages110
    Market Size
    Forecast Market Size
    CAGR
    Fastest Growing Segment
    Largest Market
    Key Players

  12. c

    Augmented and Virtual Reality Market Will Grow at a CAGR of 36.60% from 2024...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Sep 20, 2021
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    Cognitive Market Research (2021). Augmented and Virtual Reality Market Will Grow at a CAGR of 36.60% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/augmented-and-virtual-reality-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 20, 2021
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global augmented and virtual reality market size is USD 1,2.9 billion in 2024 and will expand at a compound annual growth rate (CAGR) of 18.0% from 2024 to 2031. Market Dynamics of Augmented and Virtual Reality Market

    Key Drivers for Augmented and Virtual Reality Market

    Accelerated Implementation in Business Software - The need for augmented and virtual reality technology is rising in industries such as education, healthcare, and manufacturing as more and more businesses use these technologies for training, product design, remote help, and collaboration. Faster CPUs, better display technology, and lighter headsets are just a few examples of how improved hardware has enhanced the immersion and comfort of augmented and virtual reality experiences. The gaming sector is a major force propelling the expansion of augmented and virtual reality technologies.

    Key Restraints for Augmented and Virtual Reality Market

    Due to technological limitations, the development of high-quality augmented and virtual reality content is a challenging and skill-intensive process, which in turn slows down the market growth. The high price tag of augmented and virtual reality equipment could hinder its widespread use in several industries. Introduction of the Augmented and Virtual Reality Market

    Augmented and virtual reality are both immersive technologies that alter the way users interact with digital content. The market for augmented and virtual reality is booming as a result of technological developments, widespread industry acceptance, and rising consumer interest. Key drivers of the market include the proliferation of internet use and the expansion of the video game sector. As augmented and virtual reality find more and more uses in sectors like healthcare, retail, entertainment, media, manufacturing, aerospace, and the military, the market for these technologies is expected to rise strongly over the forecast period. The increasing use of AR and VR in healthcare is a result of the novel solutions they provide for medical education, patient education, and therapy. In addition, augmented reality helps businesses improve online shopping experiences by letting consumers see things in their real settings before buying, which increases engagement and decreases returns.

  13. E

    Augmented and Virtual Reality Market Report and Forecast 2025-2034

    • expertmarketresearch.com
    Updated Aug 29, 2023
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    Claight Corporation (Expert Market Research) (2023). Augmented and Virtual Reality Market Report and Forecast 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/augmented-and-virtual-reality-market
    Explore at:
    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    Aug 29, 2023
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    Global
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The global augmented and virtual reality market size reached approximately USD 27.79 Billion in 2024. The market is further projected to grow at a CAGR of 24.60% between 2025 and 2034, reaching a value of USD 250.65 Billion by 2034.

  14. Global Augmented Reality and Virtual Reality Market Size By Offering...

    • verifiedmarketresearch.com
    Updated Dec 22, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Augmented Reality and Virtual Reality Market Size By Offering (Hardware, Software), By Device Type (AR, VR), By End-User Industry (Aerospace & Defense, Consumer, Commercial, Enterprise, Gaming & Entertainment, Healthcare), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/augmented-reality-and-virtual-reality-market/
    Explore at:
    Dataset updated
    Dec 22, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Augmented Reality and Virtual Reality Market size was valued at USD 25.42 Billion in 2023 and is projected to reach USD 174.16 Billion by 2031, growing at a CAGR of 30% from 2024 to 2031. Augmented Reality (AR) and Virtual Reality (VR) are two distinctive technologies that improve users' experiences in various ways. Augmented Reality (AR) superimposes digital information over the actual world, allowing users to interact with both physical and virtual aspects. This integration improves real-life surroundings by providing visual, aural, or sensory inputs, making it useful in domains such as gaming (e.g., Pokémon Go), marketing, education, and industrial applications. Furthermore, in contrast, Virtual Reality (VR) immerses viewers in a completely simulated environment, isolating them from the actual world via 3D headsets. VR is commonly utilized for gaming, training simulations, and therapeutic purposes. Both technologies are fast expanding and gaining new applications in a variety of industries, increasing user engagement and involvement.

  15. g

    Augmented Reality & Virtual Reality Market | Forecast Analysis 2028

    • gmiresearch.com
    pdf
    Updated Feb 26, 2020
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    GMI Research (2020). Augmented Reality & Virtual Reality Market | Forecast Analysis 2028 [Dataset]. https://www.gmiresearch.com/report/augmented-reality-and-virtual-reality-market/
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Feb 26, 2020
    Dataset authored and provided by
    GMI Research
    License

    https://www.gmiresearch.com/terms-and-conditions/https://www.gmiresearch.com/terms-and-conditions/

    Description

    AR and VR Market is accounted for USD 22,500 million in 2020, growing at a robust CAGR of 55.7% during forecast period.

  16. Aviation Augmented And Virtual Reality Market Size, Share & 2030 Growth...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Aug 1, 2025
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    Mordor Intelligence (2025). Aviation Augmented And Virtual Reality Market Size, Share & 2030 Growth Trends Report [Dataset]. https://www.mordorintelligence.com/industry-reports/aviation-augmented-and-virtual-reality-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 1, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Aviation Augmented and Virtual Reality (AR/VR) Market Report is Segmented by Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Component (Hardware, Software, and Services), Application (Pilot and Crew Training, and More), End-User (Airlines, and More), and Geography (North America, Europe, Asia-Pacific, and More). The Market Forecasts are Provided in Terms of Value (USD).

  17. v

    Global Augmented And Virtual Reality (AR/VR) Market Size By AR Technology...

    • verifiedmarketresearch.com
    pdf,excel,csv,ppt
    Updated May 15, 2025
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    Cite
    Verified Market Research (2025). Global Augmented And Virtual Reality (AR/VR) Market Size By AR Technology (Marker-Based, Augmented Reality, Marker-Less Augmented Reality), By VR Technology (Non-immersive, Semi-and Fully Immersive), By Component (Hardware, Software, Services) And Region For 2026-2032 [Dataset]. https://www.verifiedmarketresearch.com/product/augmented-and-virtual-reality-ar-vr-market/
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    Verified Market Research
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2026 - 2032
    Area covered
    Global
    Description

    Augmented And Virtual Reality (AR VR) Market was valued at USD 23.73 Billion in 2024 and is projected to reach USD 214.82 Billion by 2032, growing at a CAGR of 31.70% from 2026 to 2032.

    Augmented And Virtual Reality (AR/VR) Market: Definition/ Overview

    AR and VR are immersive technologies that have changed the way people interact with digital environments. Augmented Reality (AR) is the application of digital content such as images, sounds, or text to the actual environment using devices such as smartphones, tablets, or AR glasses. AR develops an interactive layer by combining real-world experiences with digital information rather than entirely immersing the user in a virtual environment.

    They are finding widespread uses in a variety of industries changing how businesses and consumers engage with digital content. AR and VR are utilized in healthcare to train doctors, simulate surgeries, and provide patient care.

  18. t

    Vietnam Augmented Reality and Virtual Reality Market Demand, Size and...

    • techsciresearch.com
    Updated Jun 2, 2024
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    TechSci Research (2024). Vietnam Augmented Reality and Virtual Reality Market Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/vietnam-augmented-reality-and-virtual-reality-market/8049.html
    Explore at:
    Dataset updated
    Jun 2, 2024
    Dataset authored and provided by
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Area covered
    Vietnam
    Description

    Vietnam Augmented Reality & Virtual Reality Market was valued at USD 228.64 Million in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 23.97% through 2029F.

    Pages88
    Market Size2023: USD 228.64 Million
    Forecast Market Size2029: USD 837.42 Million
    CAGR2024-2029: 23.97%
    Fastest Growing SegmentEnterprise
    Largest MarketSouth Vietnam
    Key Players1. Samsung Electronics Co., Ltd. 2. Sony Corporation 3. HTC Corporation 4. Meta Platforms, Inc 5. Google LLC 6. Microsoft Corporation 7. Magic Leap, Inc. 8. Vuzix Corporation 9. Unity Technologies SF 10. Qualcomm Technologies, Inc

  19. e

    Augmented And Virtual Reality Market

    • exactitudeconsultancy.com
    Updated Jan 1970
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    Exactitude Consultancy (1970). Augmented And Virtual Reality Market [Dataset]. https://exactitudeconsultancy.com/reports/18087/augmented-and-virtual-reality-market
    Explore at:
    Dataset updated
    Jan 1970
    Dataset authored and provided by
    Exactitude Consultancy
    License

    https://exactitudeconsultancy.com/privacy-policyhttps://exactitudeconsultancy.com/privacy-policy

    Description

    Augmented And Virtual Reality Market

  20. Global Augmented Reality and Virtual Reality Market in Healthcare

    • bisresearch.com
    csv, pdf
    Updated Sep 1, 2025
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    Bisresearch (2025). Global Augmented Reality and Virtual Reality Market in Healthcare [Dataset]. https://bisresearch.com/industry-report/augmented-reality-virtual-reality-healthcare.html
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    Bisresearch
    License

    https://bisresearch.com/privacy-policy-cookie-restriction-modehttps://bisresearch.com/privacy-policy-cookie-restriction-mode

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    Stay Updated on Augmented Reality and Virtual Reality Market in Healthcare trends, industry outlook and top suppliers with this comprehensive report from BIS Research

Share
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Link copied
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Mordor Intelligence (2025). Virtual, Augmented and Mixed Reality (VR/AR) Market Size & Industry Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/virtual-augmented-and-mixed-reality-market
Organization logo

Virtual, Augmented and Mixed Reality (VR/AR) Market Size & Industry Report 2030

Explore at:
pdf,excel,csv,pptAvailable download formats
Dataset updated
Jun 23, 2025
Dataset provided by
Authors
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
Global
Description

Virtual, Augmented and Mixed Reality (VR/AR) Market Report is Segmented by Reality Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)), Component (Hardware, Software, Services), Device Form Factor (Consumer Headsets, Enterprise/Industrial Headsets, and More), End User (Gaming and E-Sports, Media and Entertainment, and More), and by Geography. The Market Forecasts are Provided in Terms of Value (USD).

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