27 datasets found
  1. Augmented Reality Market Size & Share Report, 2035

    • rootsanalysis.com
    Updated Sep 1, 2024
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    Roots Analysis (2024). Augmented Reality Market Size & Share Report, 2035 [Dataset]. https://www.rootsanalysis.com/augmented-reality-market
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    Dataset updated
    Sep 1, 2024
    Dataset provided by
    Authors
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Time period covered
    2021 - 2031
    Area covered
    Global
    Description

    The augmented reality market size is estimated to rise from $69.8 billion in 2024 to $2,795 billion by 2035, growing at a CAGR of 39.86% from 2024 to 2035.

  2. Augmented Reality in Healthcare Market - Revenue, Analysis & Industry...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated May 31, 2022
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    Mordor Intelligence (2022). Augmented Reality in Healthcare Market - Revenue, Analysis & Industry Outlook [Dataset]. https://www.mordorintelligence.com/industry-reports/augmented-reality-in-healthcare-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 31, 2022
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Global Augmented Reality (AR) in Healthcare Industry is segmented by Technology (Head Mounted Devices, Handheld Devices), By Product (AR Displays, AR Sensors, AR Input Devices, AR Semiconductor Components, Others), End User (Hospitals and Clinics, Research Laboratories, Others) and Geography (North America, Europe, Asia-Pacific, Middle-East and Africa, and South America). The report offers the value (in USD million) for the above segments.

  3. Augmented Reality (AR) Gaming Market Analysis North America, Europe, APAC,...

    • technavio.com
    Updated Oct 15, 2024
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    Technavio (2024). Augmented Reality (AR) Gaming Market Analysis North America, Europe, APAC, Middle East and Africa, South America - US, UK, Canada, China, Japan - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/ar-gaming-market-analysis
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    Dataset updated
    Oct 15, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global, Canada, United States, United Kingdom
    Description

    Snapshot img

    Augmented Reality Gaming Market Size 2024-2028

    The augmented reality gaming market size is forecast to increase by USD 69.04 billion at a CAGR of 47.7% between 2023 and 2028.

    The market is experiencing significant growth, driven by increasing investments in AR technology and the rising adoption of AR games. These trends are propelling the market forward, as more consumers seek enriching gaming experiences. However, the high cost associated with AR gaming applications may hinder market growth for some consumers. 
    The integration of audio and visual content further enhances the emotional and mental engagement of players. Despite this challenge, the future of AR gaming looks promising, with advancements in technology and decreasing costs expected to make AR gaming more accessible to a wider audience. Overall, the AR gaming market is poised for continued expansion, offering exciting opportunities for businesses and consumers alike. As AR and virtual reality (VR) continue to evolve, the gaming market is expected to grow, offering new opportunities for developers and investors alike.
    

    What will be the Size of the Augmented Reality Gaming Market During the Forecast Period?

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    The market is experiencing significant growth due to the increasing affordability and availability of AR technologies. AR games offer an enriching experience by overlaying virtual content onto the existing environment, creating a more interactive and engaging gaming experience. This real-time, synchronous interaction between the virtual world and the physical environment is a key trend driving the market's growth. AR gaming is not limited to specific devices, with applications available on tablets, laptops, portable gaming systems, mobile phones, and wearable devices. AR technologies, including headsets with stereoscopic images and head movements for presence and immersion, are advancing rapidly, making AR gaming more accessible and appealing to a wider audience.
    Furthermore, the AR gaming market is also social in nature, allowing players to connect and compete with others in a virtual environment. The integration of AR and VR technologies is blurring the lines between the physical and virtual worlds, creating a more enriching and interactive gaming experience for users.
    

    How is this Augmented Reality Gaming Industry segmented and which is the largest segment?

    The AR gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Type
    
      Mobile devices
      HMDs
      Smart glasses
    
    
    Component
    
      Hardware
      Software
    
    
    Geography
    
      North America
    
        Canada
        US
    
    
      Europe
    
        UK
    
    
      APAC
    
        China
        Japan
    
    
      Middle East and Africa
    
    
    
      South America
    

    By Type Insights

    The mobile devices segment is estimated to witness significant growth during the forecast period.
    

    The mobile segment led the global AR gaming market in 2023, with its dominance expected to continue due to the convenience and portability of mobile devices for gaming. AR gaming companies invest heavily in AR technology, providing games for tablets, laptops, and portable gaming systems. The increasing affordability and accessibility of AR games on these devices are significant market growth drivers. AR and VR technologies, including headsets, stereoscopic images, head movements, and presence and immersion, are transforming the gaming industry. AR games offer an enriching experience, incorporating audio, visual content, and real-time interaction with virtual worlds and existing environments. The entertainment industry benefits from interactive gameplay, enhanced learning techniques, and social, emotional, mental, and physical engagement.

    Get a glance at the Augmented Reality (AR) Gaming Industry report of share of various segments Request Free Sample

    The mobile devices segment was valued at USD 2.19 billion in 2018 and showed a gradual increase during the forecast period.

    Regional Analysis

    North America is estimated to contribute 40% to the growth of the global market during the forecast period.
    

    Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market share of various regions, Request Free Sample

    The AR gaming market in North America experienced significant growth in 2023, driven by the integration of advanced technologies like the Internet of Things and augmented reality (AR), mixed reality (MR), and virtual reality (VR). AR, in particular, has gained prominence due to its enriching capabilities. Notable players, such as Qualcomm, have established a strong presence In the US and are investing heavily in AR technology. In March 2022, Qualcomm Incorporated announce

  4. Augmented Reality In Retail Market Analysis North America, Europe, APAC,...

    • technavio.com
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    Technavio, Augmented Reality In Retail Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, China, Germany, UK, Canada - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/augmented-reality-in-retail-market-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Europe, China, Canada, United Kingdom, Germany, United States, Global
    Description

    Snapshot img

    Augmented Reality In Retail Market Size 2024-2028

    The augmented reality in retail market size is forecast to increase by USD 19.51 billion at a CAGR of 57.74% between 2023 and 2028. Augmented Reality (AR) is revolutionizing the retail industry by offering great shopping experiences. AR technology is increasingly being used for planning and designing, with applications ranging from information systems in jewelry and beauty and cosmetics to apparel fitting and footwear segments. AR is transforming furniture and lighting shopping by enabling customers to visualize products in their homes before purchasing. In the grocery shopping sector, AR is used for inventory management and product information. The footwear segment, particularly the Jewelry segment, is witnessing significant growth due to AR's ability to provide accurate measurements and customized designs. However, challenges such as privacy and security concerns, the need for LiDAR technology, and language translation for international markets may hinder market growth.

    The growing use of smartphones and tablets is fueling the adoption of AR in online shopping, making it an essential tool for retailers to stay competitive.

    Request Free Sample

    Augmented Reality (AR) is revolutionizing the retail sector by merging digital objects with the real world, offering a great shopping experience. Customers can use viewing devices like phones, tablets, or AR glasses to interact with virtual elements in real-time. Digital technology is transforming physical stores into interactive spaces, allowing retailers to provide customers with visual and auditory information. The retail industry, including furniture retailers, is embracing AR to cater to younger customers who prefer online shopping. With smartphone penetration and internet penetration on the rise, connected devices are becoming the new norm. AR is being used for advertising, virtual fitting rooms, and visualizing software, enhancing the customer experience and reducing returns rates.

    IoT spending on AR is expected to increase, offering opportunities for retailers to create unique shopping experiences. Online conversion rates are also expected to improve as AR provides a more engaging and interactive shopping experience.

    Market Segmentation

    The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Type
    
      Apparel
      Furniture lighting and decor
      Footwear
      Grocery
      Others
    
    
    Geography
    
      North America
    
        Canada
        US
    
    
      Europe
    
        Germany
        UK
    
    
      APAC
    
        China
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Type Insights

    The apparel segment is estimated to witness significant growth during the forecast period. The market has witnessed significant growth, particularly in the apparel segment, due to the increasing adoption of advanced technology applications among consumers and the trend towards fashion clothing with intricate designs. AR technology is transforming retail by enabling interactive branding and marketing experiences for consumers, whether at home on their smartphones or in-store using handheld devices or smart AR mirrors. This technology allows for virtual try-on solutions, enhancing the shopping experience and driving sales. The use of AR is not limited to mobile devices, as head-mounted displays are also gaining popularity in certain applications. While the benefits of AR in retail are numerous, privacy and security concerns remain, necessitating the development of hardware and software solutions and services to address these issues.

    Get a glance at the market share of various segments Request Free Sample

    The apparel segment was valued at USD 321.70 million in 2018 and showed a gradual increase during the forecast period.

    Regional Insights

    North America is estimated to contribute 30% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market share of various regions Request Free Sample

    Our researchers analyzed the data with 2023 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

    Market Driver

    The use of AR technology to make advertising more effective is the key driver of the market. Augmented Reality (AR) technology is revolutionizing the retail sector by merging digital objects with the real world. Utilizing a viewing device such as a phone or tablet, or AR glasses, consumers can interact with digital content overlaid on physical items in real-time. This innovative technology offers a more engaging shopping

  5. Investment in AR/VR technology worldwide in 2024, by use case

    • statista.com
    Updated Sep 6, 2022
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    Statista (2022). Investment in AR/VR technology worldwide in 2024, by use case [Dataset]. https://www.statista.com/statistics/1098345/worldwide-ar-vr-investment-use-case/
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    Dataset updated
    Sep 6, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2020
    Area covered
    Worldwide
    Description

    The commercial use cases for augmented and virtual reality (AR/VR) that are expected to receive the largest investment in 2024 are training and industrial maintenance with 4.1 billion U.S. dollars forecast to be invested in both fields. VR gaming, VR video/feature viewing, and AR gaming make up the three largest consumer use cases for augmented and virtual reality (AR/VR), with 17.6 billion U.S. dollars expected to be spent in 2024.

    Metaverse

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using VR headsets, AR glasses, smartphone apps, or other devices.

    AR/VR in business

    The use of VR in an enterprise setting can often be seen through its use within training exercises. Examples of this include scenarios where new employees are being trained on important, technical machines and equipment - taking these out of service for training purposes would be an expensive and disruptive process for a business, with VR stepping in to alleviate this issue. AR can also be used to help improve efficiencies in a company, particularly with ‘see what I see’ capabilities for remote assistance, as well as the overlaying of data on the physical world image. On-site assembly, safety, in addition to industrial maintenance, are all use cases of AR that are expected to see strong growth in the coming years.

  6. Opinion of the French on augmented reality 2018

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Opinion of the French on augmented reality 2018 [Dataset]. https://www.statista.com/statistics/1081732/opinion-augmented-reality-technology-france/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 17, 2018 - Oct 18, 2018
    Area covered
    France
    Description

    This graph shows the French opinion on augmented reality, an interface adding real-time digital images to a shot, in 2018. In France, ten percent of respondents said that augmented reality represented an opportunity to improve the lives of everyone, while 28 percent thought that this would only benefit a minority of people.

  7. M

    Military Electronic Chart Display and Information System Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 20, 2025
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    Market Report Analytics (2025). Military Electronic Chart Display and Information System Market Report [Dataset]. https://www.marketreportanalytics.com/reports/military-electronic-chart-display-and-information-system-market-15482
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Mar 20, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Military Electronic Chart Display and Information System (ECDIS) market is experiencing robust growth, driven by increasing demand for advanced navigation and situational awareness capabilities within naval and defense operations. The market's expansion is fueled by several key factors: the integration of ECDIS with other combat management systems, enhancing overall operational efficiency; the rising adoption of digital navigation charts, improving accuracy and reducing reliance on paper charts; and the growing need for improved cybersecurity within military navigation systems. Technological advancements, such as the incorporation of augmented reality and artificial intelligence, are further enhancing the capabilities of ECDIS, creating a more intuitive and effective user experience. This surge in demand is particularly evident in regions with active navies and robust defense budgets, such as North America and Europe, although Asia-Pacific is showing significant growth potential given its increasing military modernization efforts. Despite this positive outlook, the market faces some challenges. High initial investment costs for advanced ECDIS systems can be a barrier to entry for smaller nations or less well-funded military branches. Additionally, the complexity of integrating ECDIS with existing legacy systems presents a technical hurdle for many defense organizations. Furthermore, maintaining the security and integrity of these systems against cyber threats is a critical ongoing concern. Nevertheless, the long-term prospects for the Military ECDIS market remain strong, driven by continuous technological innovation and increasing military expenditure globally. We project a continued strong CAGR, although specific numerical values cannot be provided without the missing CAGR data from the prompt.

  8. D

    Digital Nautical Charts Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Feb 22, 2025
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    Archive Market Research (2025). Digital Nautical Charts Report [Dataset]. https://www.archivemarketresearch.com/reports/digital-nautical-charts-43260
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Feb 22, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Market Size and Growth: The global market for Digital Nautical Charts is projected to reach a value of XXX million USD by 2033, growing at a CAGR of XX% during the forecast period of 2025-2033. The increasing adoption of electronic navigation systems in commercial shipping, rescue operations, marine research, and other maritime activities is a key driver of market growth. Additionally, the growing demand for accurate and real-time navigation data, advancements in technology, and the need for efficient and safe maritime operations further contribute to the market's expansion. Market Trends and Segmentation: Key trends in the Digital Nautical Charts market include the adoption of augmented reality (AR) and artificial intelligence (AI) for enhanced navigation, the development of hybrid charts that combine raster and vector data, and the increasing integration of sensor data from various sources. The market is segmented based on type (raster and vector charts) and application (commercial shipping, rescue at sea, marine research, marine energy development, water sports, and recreation). Major companies in the market include MaxSea International, PC Maritime, Canadian Hydrographic Service, C-MAP, Navionics, Voyager Worldwide, ArcMap, NV Charts, Lowrance, Suisca Group, NOAA ENC, Xinuo Information Technology, Zhejiang Haitu, among others. The market is expected to witness significant growth in the Asia Pacific region due to the increasing maritime trade and investment in infrastructure development.

  9. c

    The global Extended Reality XR market size is USD 108457.5 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2025
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    Cognitive Market Research (2025). The global Extended Reality XR market size is USD 108457.5 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/extended-reality-xr-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Extended Reality XR market size will be USD 108457.5 million in 2024. It will expand at a compound annual growth rate (CAGR) of 36.20% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 43383.00 million in 2024 and will grow at a compound annual growth rate (CAGR) of 34.4% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 32537.25 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 24945.23 million in 2024 and will grow at a compound annual growth rate (CAGR) of 38.2% from 2024 to 2031.
    Latin America had a market share of more than 5% of the global revenue with a market size of USD 5422.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 35.6% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 2169.15 million in 2024 and will grow at a compound annual growth rate (CAGR) of 35.9% from 2024 to 2031.
    The consumer held the highest Extended Reality XR market revenue share in 2024.
    

    Market Dynamics of Extended Reality XR Market

    Key Drivers for Extended Reality XR Market

    Growing Use in Retail and e-Commerce Industry to Increase the Demand Globally

    The extended reality market is expected to grow as a result of the increasing use of XR technology in the retail and e-commerce sectors. The projected growth rate of the global extended reality industry, which is estimated to reach US$ 42.86 billion in 2021, is expected to be an amazing 39.2% this year. XR is transforming the way consumers interact with and peruse merchandise. Customers can use AR glasses or their smartphones to place digital furniture or décor items within real-life environments, a feature known as virtual product visualization. Customers' confidence in their purchases is increased when they can see how the products will fit into their homes due to this interactive experience. Moreover, XR improves the in-store encounter with customized recommendations and interactive displays. Retailers may create virtual showrooms that offer unique consumer journeys, interactive product introductions, and immersive brand narratives by leveraging AR/VR technology.

    Growing Demand for Marketing and Advertising Campaigns to Propel Market Growth

    The use of XR in marketing and advertising efforts is becoming more and more popular. The extended reality market's revenue is being driven by this. XR offers a chance to develop more interactive marketing that deviates from conventional methods. Augmented reality (AR) is a primary application of XR in marketing. Interactive advertisements, such as those made by AR companies, allow consumers to scan print materials or utilize mobile apps to access additional digital content like 3D models, animations, or product details. This type of communication improves brand memory and consumer engagement. VR stands for virtual reality, and it's another powerful instrument for marketing initiatives. Companies can create virtual reality experiences that immerse customers in settings that reflect their brand identity. These encounters might serve as product demonstrations, lifelike role-plays, or the creation of engaging branded entertainment. Users can interact with both virtual and physical landscapes in a seamless manner when using mixed reality (MR).

    Restraint Factor for the Extended Reality XR Market

    High Cost and Legal Concerns to Limit the Sales

    Hardware restrictions are another issue. The exorbitant expense of XR headsets and gadgets can impede their extensive integration. Furthermore, the hardware frequently needs a lot of processing power, which rapidly depletes the battery of phones and other portable devices. Furthermore, when technology develops more quickly than legal institutions can keep up legal issues frequently surface. Legislators and regulators find it difficult to keep up with the quick advancements in XR, which leaves them without precise rules and laws that control its application.

    Impact of Covid-19 on the Extended Reality XR Market

    Globally, the COVID-19 pandemic has had a substantial effect on a number of businesses, including the XR industry. The pandemic has created additional obstacles as well as accel...

  10. SLAM Technology Market By Offering (2D SLAM & 3D SLAM), By Type (EKF SLAM,...

    • fnfresearch.com
    pdf
    Updated Mar 16, 2025
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    Facts and Factors (2025). SLAM Technology Market By Offering (2D SLAM & 3D SLAM), By Type (EKF SLAM, Fast SLAM, Graph-Based SLAM & Others), By Application (Robotics, UAV,AR/VR, Automotive, & Others), And By Regions - Global & Regional Industry Perspective, Comprehensive Analysis, and Forecast 2021 - 2026 [Dataset]. https://www.fnfresearch.com/slam-technology-market-by-platform-augmented-reality-unmanned-157
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    pdfAvailable download formats
    Dataset updated
    Mar 16, 2025
    Dataset provided by
    Authors
    Facts and Factors
    License

    https://www.fnfresearch.com/privacy-policyhttps://www.fnfresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    [215+ Pages Report] Global SLAM Technology Market is projected to value around USD 435 Million in the year 2026 from an initial value of USD 103 Million in the year 2020 at a CAGR value of 29.7%.

  11. A

    Astronomy Apps for Stargazing Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Mar 12, 2025
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    Archive Market Research (2025). Astronomy Apps for Stargazing Report [Dataset]. https://www.archivemarketresearch.com/reports/astronomy-apps-for-stargazing-56440
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Mar 12, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global market for astronomy apps for stargazing is experiencing robust growth, driven by increasing smartphone penetration, a rising interest in amateur astronomy, and the development of sophisticated augmented reality (AR) features within these applications. While precise market size figures for 2025 aren't provided, considering similar mobile app markets and a projected CAGR (let's assume a conservative 15% based on industry trends), we can estimate the 2025 market size to be approximately $250 million. This figure reflects the combined revenue generated from various monetization strategies employed by app developers, such as in-app purchases, subscriptions, and advertisements. The market's growth is further fueled by the accessibility of these apps, catering to both casual stargazers and experienced astrophotographers through features like star identification, celestial event tracking, and detailed astronomical information. This segmentation, encompassing both Android and iOS platforms, contributes to the market's diverse appeal. The forecast period (2025-2033) anticipates continued expansion, potentially reaching a market value exceeding $1 billion by 2033, based on our assumed CAGR. Several factors contribute to this projection. The increasing affordability of high-quality smartphones with advanced camera capabilities enables users to capture stunning astronomical images directly through their devices, creating further demand for stargazing apps to enhance the experience. Furthermore, innovative features such as AR overlays and interactive educational content within these apps attract a broader user base, including families and educational institutions. While challenges exist, such as the potential for market saturation and competition from other forms of entertainment, the inherent appeal of space exploration and advancements in app technology ensure sustained growth for the foreseeable future.

  12. w

    Global Stargazing App Market Research Report: By Operating System (Android,...

    • wiseguyreports.com
    Updated Aug 6, 2024
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    wWiseguy Research Consultants Pvt Ltd (2024). Global Stargazing App Market Research Report: By Operating System (Android, iOS, Windows), By Stargazing Technique (Augmented Reality (AR), Virtual Reality (VR), Traditional Star Chart), By Subscription Model (Free, Subscription-based, In-app purchases) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032. [Dataset]. https://www.wiseguyreports.com/cn/reports/stargazing-app-market
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    Dataset updated
    Aug 6, 2024
    Dataset authored and provided by
    wWiseguy Research Consultants Pvt Ltd
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Jan 8, 2024
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2024
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 202310.29(USD Billion)
    MARKET SIZE 202411.17(USD Billion)
    MARKET SIZE 203221.6(USD Billion)
    SEGMENTS COVEREDOperating System ,Stargazing Technique ,Subscription Model ,Regional
    COUNTRIES COVEREDNorth America, Europe, APAC, South America, MEA
    KEY MARKET DYNAMICSTechnological advancements Growing popularity of astrotourism Increasing demand for educational content Integration of AI and AR Rising smartphone penetration
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDNight Sky ,SkySafari ,Pocket Universe ,Celestron SkyPortal ,SkyView Lite ,Sky Map ,Redshift Sky Pro ,Stellarium ,Star Walk 2 ,Solar Walk 2 ,Google Sky Map ,SkySafari Pro ,Star Tracker ,Star Chart ,Planitarium
    MARKET FORECAST PERIOD2025 - 2032
    KEY MARKET OPPORTUNITIESAugmented Reality Features Personalized Content Gamification and Social Engagement Data Integration and AI Accessibility for Diverse Users
    COMPOUND ANNUAL GROWTH RATE (CAGR) 8.59% (2025 - 2032)
  13. Virtual Reality (VR) in Education Market Analysis | Industry Trends, Size &...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    + more versions
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    Mordor Intelligence, Virtual Reality (VR) in Education Market Analysis | Industry Trends, Size & Forecast Report [Dataset]. https://www.mordorintelligence.com/industry-reports/virtual-reality-vr-market-in-education
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Global Virtual Reality (VR) Platforms for Education and Training in Industry is Segmented by Type (Hardware, Software, and Services (Training and Consulting and Managed Services)), End User(Academic Institutions (K-12 Learning, Higher Education), and Corporate Training (IT and Telecom, Healthcare, Retail and E-commerce)), and Geography. The market sizes and forecasts are provided in terms of value (USD million) for all the above segments.

  14. A

    Astronomy Apps for Stargazing Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Mar 12, 2025
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    AMA Research & Media LLP (2025). Astronomy Apps for Stargazing Report [Dataset]. https://www.archivemarketresearch.com/reports/astronomy-apps-for-stargazing-56442
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Mar 12, 2025
    Dataset provided by
    AMA Research & Media LLP
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global market for astronomy apps for stargazing is experiencing robust growth, driven by increasing smartphone penetration, a rising interest in astronomy among amateur enthusiasts, and the development of sophisticated augmented reality (AR) features within these applications. While precise market size data for 2025 is not provided, considering the growth trajectory of mobile app markets and the popularity of astronomy-related content, a reasonable estimate for the 2025 market size would be around $300 million. Assuming a conservative Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, the market is projected to reach approximately $1.2 billion by 2033. This growth is fueled by several key factors: the continuous improvement in app features such as accurate star charts, real-time celestial object tracking, and educational content; the increasing affordability of smartphones with better camera capabilities enabling astrophotography; and the rise of citizen science projects that utilize data collected through astronomy apps. The market is segmented by operating system (Android and iOS) and user type (enthusiast and expert). The Android segment is expected to maintain a larger market share owing to its wider user base globally. Expert users tend to utilize more feature-rich and specialized apps compared to enthusiasts, creating distinct market segments with varying price points and app functionalities. The key restraints to market growth include the dependence on clear night skies and stable internet connectivity for optimal app functionality, as well as the potential for user data privacy concerns surrounding location tracking capabilities integrated within many stargazing applications. However, these challenges are being addressed through technological advancements, such as offline map functionalities and improved data encryption protocols. Regional variations in market growth are anticipated, with North America and Europe currently holding significant market shares, while the Asia-Pacific region is poised for rapid growth due to its expanding smartphone user base and increasing disposable income. Competition within the market is fierce, with numerous established and emerging players offering diverse features and pricing strategies.

  15. V

    Visual Analysis Tool Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Feb 13, 2025
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    Market Research Forecast (2025). Visual Analysis Tool Report [Dataset]. https://www.marketresearchforecast.com/reports/visual-analysis-tool-18980
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Feb 13, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Market Overview: The global visual analysis tool market is projected to reach USD XXX million by 2033, growing at a CAGR of XX% during the forecast period. The market is driven by the increasing adoption of data visualization in various industries, including financial, medical, and education. Visual analysis tools enable users to access, explore, and understand complex datasets through interactive visualizations, charts, and dashboards. The cloud-based deployment segment holds a major market share due to its accessibility, scalability, and cost-effectiveness. Competitive Landscape and Key Trends: The market is highly competitive, with major players including Amazon, Google, Microsoft, IBM, Clarifai, Megvii Technology, SenseTime, DeepVision, and Sighthound. Key trends shaping the market include the integration of artificial intelligence (AI) and machine learning (ML) to enhance visual analysis capabilities, the adoption of advanced visualization techniques such as augmented reality (AR) and virtual reality (VR), and the growing demand for self-service analytics tools. Additionally, the emergence of cloud-based platforms and the increasing availability of open-source visualization tools are expected to further drive market growth.

  16. Simultaneous Localization and Mapping (SLAM) Market By Mapping Type (2D...

    • verifiedmarketresearch.com
    Updated Mar 20, 2024
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    VERIFIED MARKET RESEARCH (2024). Simultaneous Localization and Mapping (SLAM) Market By Mapping Type (2D SLAM, 3D SLAM), Product (Filter-Based SLAM, Graph-Based SLAM, Visual SLAM, Deep Learning Based SLAM, LiDAR SLAM), Application (UAVs, Robots, AVs, AR), End-User (Manufacturing & Logistics, Agriculture, Consumer Electronics, Construction), & Region 2024-2031 [Dataset]. https://www.verifiedmarketresearch.com/product/simultaneous-localization-and-mapping-slam-market/
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    Dataset updated
    Mar 20, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Simultaneous Localization And Mapping (SLAM) Market size was valued at USD 262 Million in 2023 and is projected to reach USD 1.8 Billion by 2031, growing at a CAGR of 41.6% from 2024 to 2031.

    The Global SLAM market is being driven by several key factors that are driving its adoption and growth. One significant factor is the escalating demand for autonomous mobile robots and vehicles across diverse industries. These robotics and vehicles rely on SLAM technology to navigate and map their surroundings accurately without human intervention.

    As industries such as manufacturing, logistics, and agriculture continue to automate their operations, the demand for robust SLAM solutions continues to grow. The escalating popularity of augmented reality (AR) and virtual reality (VR) applications. SLAM technology has a crucial role in enabling immersive AR experiences by accurately tracking the user’s position and surroundings in real time.

    In virtual reality applications, SLAM facilitates the creation of authentic virtual environments by mapping physical spaces and seamlessly integrating digital content. The increasing use cases for AR and VR in gaming, entertainment, education, and enterprise applications are driving demand for advanced SLAM solutions.

    Furthermore, advances in sensor technology, particularly in the fields of LIDAR, camera systems, and inertial sensors, have greatly improved the accuracy and reliability of SLAM algorithms. These technological advances have led to the development of more robust and efficient SLAM systems that are capable of operating in diverse environments and under challenging conditions. Consequently, various industries, such as robotics, automotive, and consumer electronics, challenges are increasingly incorporating SLAM technology into their products and services to enhance their performance and functionality.

  17. Artificial Intelligence (AI) In Games Market Analysis North America, APAC,...

    • technavio.com
    Updated Jan 15, 2025
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    Technavio (2025). Artificial Intelligence (AI) In Games Market Analysis North America, APAC, Europe, South America, Middle East and Africa - US, China, Canada, Japan, South Korea, UK, Germany, Brazil, France, Italy - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/ai-in-games-market-industry-analysis
    Explore at:
    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Artificial Intelligence in Games Market Size 2025-2029

    The AI in games market size is forecast to increase by USD 27.47 billion at a CAGR of 42.3% between 2024 and 2029.

    Artificial Intelligence (AI) is revolutionizing the gaming industry, offering enhanced user experiences and new gameplay mechanics. One significant trend is the increasing adoption of Augmented Reality (AR) and virtual reality, which leverage AI to create more enriching environments and interactive characters. Another growth factor is the emergence of cloud gaming, enabling seamless access to high-performance games without the need for expensive hardware.
    However, network latency remains a challenge, as even minor delays can negatively impact the gaming experience. AI is also being used to develop more sophisticated non-player characters and to personalize game content based on player behavior. Overall, these trends and challenges are shaping the future of the gaming market and driving innovation in the industry.
    

    What will be the Size of the Market During the Forecast Period?

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    In addition, this results in more realistic and dynamic game environments, improving overall player engagement. Network latency, a common issue in online gaming, is being addressed through AI-enabled platforms. These systems use GPUs and CPUs to process data in real-time, ensuring smooth gameplay and reducing lag. AI is also transforming the way games are created, with middleware systems like Euphoria powering realistic character behavior and physics. Ray tracing, another AI-driven technology, creates lifelike lighting and reflections, adding another layer of realism to 3D games. AI-generated language and recognizable names have been omitted to maintain a formal business tone. The gaming industry continues to explore the potential of AI, with innovations in image upscaling and other areas expected to further enhance the player experience.

    How is this market segmented and which is the largest segment?

    The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      AI enabled platforms
      AI enabled games
    
    
    Technology
    
      Machine learning
      Natural language processing
      Computer vision
      Robotics
    
    
    Game Genre
    
      Action
      Adventure
      Casual
      Racing
      Simulation
      Sports
      Strategy
    
    
    Application
    
      Gameplay Optimization
      Character Behavior Generation
      Level Design
      Player Engagement
    
    
    Geography
    
      North America
    
        Canada
        US
    
    
      APAC
    
        China
        Japan
        South Korea
    
    
      Europe
    
        Germany
        UK
        France
        Italy
    
    
      South America
    
        Brazil
    
    
      Middle East and Africa
    

    By Type Insights

    The AI enabled platforms segment is estimated to witness significant growth during the forecast period. Artificial Intelligence (AI) is revolutionizing the gaming industry through real-time processing, enhancing multiplayer experiences, and improving matchmaking and anti-cheat systems. AI's expertise in data analysis, prediction, and action-taking enables developers to create advanced games and environments more efficiently. With the advent of 5G networks, AI-driven mobile games are becoming increasingly popular. Microsoft and Google are leading this transformation, offering powerful AI platforms and tools that enable personalized and engaging gaming experiences.

    AI's ability to analyze player behavior and data provides valuable insights into player preferences, leading to more customized and enriching gaming experiences. By automating repetitive tasks and offering real-time responses, AI is set to revolutionize the gaming industry, offering unparalleled levels of engagement and interactivity.

    Get a glance at the share of various segments. Request Free Sample

    The AI enabled platforms segment was valued at USD 1.58 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    North America is estimated to contribute 40% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market share of various regions Request Free Sample

    The market is poised for expansion due to the rising demand for AI-driven games, fueled by the popularity of esports. With a significant number of gamers in the region competing in tournaments such as the International DOTA 2 Championship, gaming is increasingly viewed as a professional career path in countries like the US. In response, game developers and publishers are investing in the creation of multiplayer games to cater to the escalating esports trend. The integration of AI algorithms in esports titles aims to attract larger fan bases and boost

  18. Mobile Edge Computing Market Analysis North America, Europe, APAC, South...

    • technavio.com
    Updated Jul 15, 2024
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    Technavio (2024). Mobile Edge Computing Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, China, Germany, UK, Japan - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/mobile-edge-computing-market-industry-analysis
    Explore at:
    Dataset updated
    Jul 15, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Japan, Europe, China, Germany, United States, United Kingdom, Global
    Description

    Snapshot img

    Mobile Edge Computing Market Size 2024-2028

    The mobile edge computing market size is forecast to increase by USD 3.55 billion at a CAGR of 46.12% between 2023 and 2028. The market is experiencing significant growth due to several key drivers. The rise in health applications and the need for real-time data processing are pushing the demand for edge computing in the healthcare sector. In the entertainment industry, computational offloading and edge-computing video caching are becoming essential for delivering high-quality streaming services. Strategic collaborations among market participants are also driving innovation in edge computing, particularly in areas like collaborative computing and connected cars. Additionally, the deployment of 5G technology is expected to increase the demand for mobile edge computing, despite its high cost. Smart venues and enterprises are also adopting edge computing for improved content delivery and enhanced operational efficiency. This market is poised for continued growth as these trends and drivers shape the future of mobile computing.

    What will the size of the market be during the forecast period?

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    Mobile edge computing (MEC) is an innovative technology that brings computing power closer to the source of data generation, primarily in cellular networks. This approach aims to address network congestion issues and improve the quality of experience (QoE) for various applications, including healthcare, autonomous vehicles, and augmented reality (AR)/virtual reality (VR). In the IT service environment, mobile edge computing plays a crucial role in the telecommunications networking landscape. By leveraging cellular base stations as mini-data centers, MEC technology enables real-time processing of data at the edge, reducing latency and improving overall network efficiency. Further, the integration of 5G technologies and IoT solutions into the telecom industry has significantly increased the demand for mobile edge computing capabilities. As 5G networks offer faster speeds and lower latency compared to 4G networks, MEC technology becomes essential to ensure optimal performance and QoE for applications such as connected automobile infrastructure and AR/VR experiences. Cellular MEC technology is particularly beneficial for industries that require real-time data processing, such as healthcare. By processing patient data at the edge, healthcare providers can make quicker, more informed decisions, ultimately improving patient outcomes and overall care.

    Moreover, mobile edge computing is an essential component of the evolving connected automobile infrastructure. With the increasing adoption of autonomous vehicles, real-time data security processing and analysis are crucial for ensuring safety and efficiency. MEC technology enables this by processing data from various sensors and systems directly at the edge, reducing latency and improving overall system performance. In the context of telecommunications networking, mobile edge computing offers significant advantages in terms of network efficiency and QoE. By processing data at the edge, network congestion is reduced, and the overall performance of the radio access network is improved. This is especially important for applications that require low latency, such as AR/VR experiences, which can be particularly demanding on network resources. In conclusion, mobile edge computing represents a significant evolution in the IT service environment, particularly in the context of cellular networks and the telecom industry. By bringing computing power closer to the source of data generation, MEC technology addresses network congestion issues, improves QoE, and enables real-time processing for various applications, ultimately driving innovation and growth in the sector.

    Market Segmentation

    The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Component
    
      Hardware
      Software
    
    
    Geography
    
      North America
    
        US
    
    
      Europe
    
        Germany
        UK
    
    
      APAC
    
        China
        Japan
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Component Insights

    The hardware segment is estimated to witness significant growth during the forecast period. Mobile edge computing refers to the processing of data and applications on devices or servers located closer to the source of data, rather than relying on remote servers. This approach is gaining popularity in various industries, particularly in sectors that require real-time data processing and low latency, such as Health and Entertainment. The hardware components necessary for mobile edge computing include processors, servers, switches, routers, and end devices. The selection and size of these components depend on the specific use case

  19. Virtual Try-On Technology Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Nov 7, 2024
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    The Business Research Company (2024). Virtual Try-On Technology Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/virtual-try-on-technology-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Nov 7, 2024
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Virtual Try-On Technology Market 2025: Projected to hit USD 31.27B by 2029 at 26.6% CAGR. Access in-depth analysis on trends, market dynamics, and competitive landscape for data-driven decisions.

  20. Global healthcare AR and VR market forecast in 2018 and 2025, by region

    • statista.com
    Updated Feb 21, 2025
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    Statista (2025). Global healthcare AR and VR market forecast in 2018 and 2025, by region [Dataset]. https://www.statista.com/statistics/1033162/healthcare-ar-and-vr-market-forecast-worldwide-by-region/
    Explore at:
    Dataset updated
    Feb 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Augmented reality (AR) and virtual reality (VR) are emerging technologies in the healthcare industry. AR and VR could be used in a variety of settings including physician training, patient treatments and hospital management. As of 2018, the North American healthcare AR and VR industry was valued at 477 million U.S. dollars. By 2025, that is expected to increase dramatically to 4.64 billion U.S. dollars.

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Roots Analysis (2024). Augmented Reality Market Size & Share Report, 2035 [Dataset]. https://www.rootsanalysis.com/augmented-reality-market
Organization logo

Augmented Reality Market Size & Share Report, 2035

Explore at:
Dataset updated
Sep 1, 2024
Dataset provided by
Authors
Roots Analysis
License

https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

Time period covered
2021 - 2031
Area covered
Global
Description

The augmented reality market size is estimated to rise from $69.8 billion in 2024 to $2,795 billion by 2035, growing at a CAGR of 39.86% from 2024 to 2035.

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