100+ datasets found
  1. Mobile augmented reality (AR) users worldwide 2023-2028

    • statista.com
    Updated Feb 26, 2025
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    Statista (2025). Mobile augmented reality (AR) users worldwide 2023-2028 [Dataset]. https://www.statista.com/statistics/1098630/global-mobile-augmented-reality-ar-users/
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    Dataset updated
    Feb 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, there were an estimated 1.03 billion mobile augmented reality (AR) users worldwide, a market that is based on monthly active users of AR experiences on mobile devices, including apps, web AR, and visual search. In 2025, there will be an estimated 1.07 billion mobile AR users, with this figure expected to jump to 1.19 billion by 2028.

  2. E

    Augmented Reality Statistics By Market, Advertising, Users, Software,...

    • electroiq.com
    Updated Jul 21, 2025
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    Electro IQ (2025). Augmented Reality Statistics By Market, Advertising, Users, Software, Hardware And Trends [Dataset]. https://electroiq.com/stats/augmented-reality-statistics/
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    Dataset updated
    Jul 21, 2025
    Dataset authored and provided by
    Electro IQ
    License

    https://electroiq.com/privacy-policyhttps://electroiq.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Augmented Reality Statistics: Augmented Reality (AR), also known as Mixed Reality (MR), is a rapidly growing technology that mixes the digital world with the real one. People can use smartphones or special headsets to see AR in action. It works by adding extra things like pictures, animations, or sounds to what you see around you.

    AR is now involved in every segment, starting from gaming, education, shopping, and healthcare. They primarily allow for changing the way of interaction in both the digital and physical worlds. Currently, AI is playing a crucial role due to its advanced and widely used processes, and it is also expected to grow with higher responsibilities in the coming years.

    This article has covered all the information and data analysis from different insights that will guide in providing a clear understanding of the market.

  3. Level of Interest in augmented reality (AR) in the U.S. 2024, by age

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Level of Interest in augmented reality (AR) in the U.S. 2024, by age [Dataset]. https://www.statista.com/statistics/1200827/augmented-reality-interest-in-the-united-states/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    In the United States, a survey showed that as of March 2024, around ** percent of respondents were not at all interested in augmented reality (AR). Just ** percent of respondents stated that they were very interested in AR. This contrasts with the ** percent of respondents aged 35 to 54 years who said they were very interested.

  4. Mobile AR market revenue worldwide 2023-2028

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Mobile AR market revenue worldwide 2023-2028 [Dataset]. https://www.statista.com/statistics/282453/mobile-augmented-reality-market-size/
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the mobile augmented reality (AR) market was estimated to be worth **** billion U.S. dollars. It is forecast to reach **** billion U.S. dollars in size in 2025, before jumping to over ** billion U.S. dollars by 2028. The market includes revenue generated from AR experiences on mobile devices, including apps, web AR, and visual search.

  5. N

    Augmented Reality (AR) Cloud Market | Statistics 2025-2030

    • nextmsc.com
    pdf,excel,csv,ppt
    Updated May 23, 2025
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    Next Move Strategy Consulting (2025). Augmented Reality (AR) Cloud Market | Statistics 2025-2030 [Dataset]. https://www.nextmsc.com/report/augmented-reality-ar-cloud-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Next Move Strategy Consulting
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2024 - 2030
    Area covered
    Global
    Description

    In 2024, the Augmented Reality (AR) Cloud Market reached a value of USD 4.18 billion, and it is projected to surge to USD 33.14 billion by 2030.

  6. S

    Augmented Reality Statistics By Revenue and Facts (2025)

    • sci-tech-today.com
    Updated Apr 24, 2025
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    Sci-Tech Today (2025). Augmented Reality Statistics By Revenue and Facts (2025) [Dataset]. https://www.sci-tech-today.com/stats/augmented-reality-statistics-updated/
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    Dataset updated
    Apr 24, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Augmented Reality Statistics: Augmented Reality (AR)Â is a rapidly advancing technology that overlays digital content onto the physical world, enhancing real-world experiences with interactive and immersive elements. By 2024, the number of mobile AR devices worldwide is projected to reach 1.7 billion, a significant increase from 1.1 billion in 2022. In the retail sector, AR is transforming the shopping experience; for instance, 72% of luxury fashion consumers in the UK consider AR an important part of their shopping journey.

    In healthcare, AR applications are enhancing medical training and surgical procedures, contributing to improved patient outcomes. The education sector is also leveraging AR to provide immersive learning experiences, particularly in subjects requiring 3D visualization. As AR technology continues to evolve, its integration across various industries underscores its potential to redefine interactions between digital content and the physical environment.

    This article includes effective analyses and current trends in the global market from different insights.

  7. Virtual reality and augmented reality users U.S. 2017-2023

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Virtual reality and augmented reality users U.S. 2017-2023 [Dataset]. https://www.statista.com/statistics/1017008/united-states-vr-ar-users/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The statistic shows the number of virtual reality (VR) and augmented reality (AR) users in the United States from 2017 to 2023. In 2020, **** million people used AR at least once per month in the United States. The corresponding figure for 2023 was forecast to reach over *** million users.

  8. c

    Augmented Reality (AR) Market Size, Trends | Industry Report - 2032

    • consegicbusinessintelligence.com
    pdf,excel,csv,ppt
    Updated Apr 1, 2025
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    Consegic Business Intelligence Pvt Ltd (2025). Augmented Reality (AR) Market Size, Trends | Industry Report - 2032 [Dataset]. https://www.consegicbusinessintelligence.com/augmented-reality-ar-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 1, 2025
    Dataset authored and provided by
    Consegic Business Intelligence Pvt Ltd
    License

    https://www.consegicbusinessintelligence.com/privacy-policyhttps://www.consegicbusinessintelligence.com/privacy-policy

    Area covered
    Global
    Description

    The Global Augmented Reality (AR) Market size was estimated at USD 643.58 bn by 2032 from a value of USD 79.94 bn in 2024 and is expected to grow at a USD 102.36 bn in 2025, exhibiting a CAGR of 35.1% from 2025 to 2032.

  9. Market Survey on Augmented Reality Glasses Market Covering Sales Outlook,...

    • futuremarketinsights.com
    html, pdf
    Updated Jul 22, 2023
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    Future Market Insights (2023). Market Survey on Augmented Reality Glasses Market Covering Sales Outlook, Up-to-date Key Trends, Market Size and Forecast, Market Statistics, Penetration Analysis, Pricing Analysis and Company Ecosystem 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/augmented-reality-glasses-market
    Explore at:
    html, pdfAvailable download formats
    Dataset updated
    Jul 22, 2023
    Dataset provided by
    Authors
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The global augmented reality glasses market is expected to be valued at US$ 13,922.2 million in 2023. With smartphone and internet penetration complying across the globe, coupled with an inimitable quality of merging the real with the unreal, and coming in very handy in day-to-day experiences, overall demand for augmented reality glasses is projected to grow at a CAGR of 20.1% between 2023 and 2033, totaling around US$ 87,165.4 million by 2033.

    Data PointsKey Statistics
    Augmented reality glasses Market Value 2023US$ 13,922.2 million
    Augmented reality glasses Market Projected Value (2033)US$ 87,165.4 million
    Augmented reality glasses Market CAGR (2023 to 2033)20.1%

    Is North America Projected to Continue Dominance in the Global Augmented Reality Glasses Market?

    CountryMarket CAGR % (2023 to 2033)
    North America Market Share % (2022)31.6%
    The United States Market Share % (2022)21.2%

    Is the Asia Pacific Rise Expected Bode well with the Increasing Customer Footfalls?

    CountryMarket CAGR % (2023 to 2033)
    China23.5%
    India21.7%

    Report Scope

    Report AttributeDetails
    Growth Rate20.1% CAGR from 2023 to 2033
    Market Value in 2023US$ 13,922.2 million
    Market Value in 2033US$ 87,165.4 million
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Quantitative UnitsUS$ million for Value
    Report CoverageRevenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Application
    • Region
    Regions Covered
    • North America
    • Latin America
    • Europe
    • Asia Pacific
    • Middle East & Africa
    Key Countries Profiled
    • The United States
    • Canada
    • Brazil
    • Mexico
    • Germany
    • The United Kingdom
    • France
    • Spain
    • Italy
    • China
    • Japan
    • South Korea
    • GCC Countries
    • South Africa
    • Israel
    Key Companies Profiled
    • Microsoft Corporation
    • Google
    • SEIKO EPSON CORP.
    • Laster Technologies
    • Penny
    • Sony Mobile Communications Inc.
    • Recon Instruments
    • LUMUS
    Customization ScopeAvailable upon Request
  10. Augmented Reality (AR) & Virtual Reality (VR) In Healthcare Market Research...

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Jun 30, 2025
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    Growth Market Reports (2025). Augmented Reality (AR) & Virtual Reality (VR) In Healthcare Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/augmented-reality-virtual-reality-in-healthcare-market-global-industry-analysis
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Outlook




    According to our latest research, the global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare market size reached USD 4.9 billion in 2024, with a robust CAGR of 23.7% expected through the forecast period. By 2033, the market is projected to grow to approximately USD 40.2 billion, driven by technological advancements and increasing integration of immersive technologies in healthcare. The primary growth factor fueling this expansion is the accelerating adoption of AR and VR solutions for surgical training, patient care management, and medical education, which are transforming the way healthcare professionals deliver and manage care globally.




    One of the most significant growth drivers for the AR & VR in Healthcare market is the increasing demand for advanced visualization tools that enhance the accuracy and efficiency of medical procedures. Augmented Reality and Virtual Reality technologies provide healthcare practitioners with real-time, three-dimensional representations of anatomical structures, allowing for improved precision during surgeries and diagnostics. The use of AR overlays during minimally invasive surgeries, for instance, enables surgeons to visualize internal organs and tissues without making large incisions, thereby reducing patient recovery time and minimizing risks. Furthermore, the integration of these technologies in preoperative planning and intraoperative navigation is enabling more personalized and outcome-oriented patient care, making AR and VR indispensable tools in modern healthcare environments.




    Another crucial factor propelling the AR & VR in Healthcare market is the growing emphasis on medical education and training. The traditional model of medical education, which relies heavily on cadaver-based training and textbook learning, is being revolutionized by immersive simulations offered by AR and VR. These technologies allow medical students and professionals to practice complex procedures in a risk-free, virtual environment, enhancing their skills and confidence before treating real patients. The COVID-19 pandemic has further underscored the importance of remote learning and telemedicine, leading to increased investments in AR and VR platforms that facilitate virtual classrooms, remote consultations, and interactive patient engagement. As healthcare institutions seek to bridge the gap between theory and practice, the adoption of AR and VR for educational purposes is expected to surge in the coming years.




    The increasing prevalence of chronic diseases and the rising geriatric population are also contributing to the expansion of the AR & VR in Healthcare market. These demographic shifts are generating a higher demand for rehabilitation and patient care management solutions that leverage immersive technologies. AR and VR-based rehabilitation programs are being used to treat conditions such as stroke, Parkinson's disease, and musculoskeletal disorders, offering personalized exercises and real-time feedback to patients. Additionally, these technologies are playing a pivotal role in mental health therapy, pain management, and cognitive rehabilitation, providing patients with engaging and interactive therapeutic experiences. As healthcare providers strive to enhance patient outcomes and reduce the burden on healthcare systems, the adoption of AR and VR solutions for long-term care and rehabilitation is expected to gain significant momentum.




    From a regional perspective, North America continues to dominate the global AR & VR in Healthcare market, accounting for the largest share in 2024. This leadership position is attributed to the presence of advanced healthcare infrastructure, high healthcare expenditure, and a strong ecosystem of technology providers and research institutions. Europe follows closely, driven by supportive government initiatives and increasing investments in healthcare innovation. The Asia Pacific region is emerging as a high-growth market, fueled by rising healthcare digitization, expanding medical tourism, and growing awareness about the benefits of AR and VR in clinical practice. As regulatory frameworks evolve and technology adoption accelerates across regions, the global market is poised for sustained growth through 2033.



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  11. Challenges in Augmented Reality

    • statistics.technavio.org
    Updated Jun 15, 2025
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    Technavio (2025). Challenges in Augmented Reality [Dataset]. https://statistics.technavio.org/challenges-in-augmented-reality
    Explore at:
    Dataset updated
    Jun 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Worldwide
    Description

    Download Free Sample
    Upon thorough analysis and research, the following factors has been identified as the critical augmented reality (ar) market challenges during the forecast period 2020-2024:

    privacy concerns over AR technology

    The augmented reality (ar) market report also provides several other key information including:

    CAGR of the market during the forecast period 2020-2024
    Detailed information on factors that will drive augmented reality (ar) market growth during the next five years
    Precise estimation of the augmented reality (ar) market size and its contribution to the parent market
    Accurate predictions on upcoming trends and changes in consumer behavior
    The growth of the augmented reality (ar) market industry across APAC, Europe, MEA, North America, and South America
    A thorough analysis of the market’s competitive landscape and detailed information on vendors
    Comprehensive details of factors that will challenge the growth of augmented reality (ar) market vendors
    
  12. Opportunities in Augmented Reality

    • statistics.technavio.org
    Updated Jun 15, 2025
    + more versions
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    Technavio (2025). Opportunities in Augmented Reality [Dataset]. https://statistics.technavio.org/opportunities-in-augmented-reality
    Explore at:
    Dataset updated
    Jun 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Worldwide
    Description

    Download Free Sample
    The augmented reality (ar) market outlook presents a positive picture for vendors in APAC. It will offer the highest growth opportunities for market vendors and encourage them to make significant investments to improve their presence in the region.

    The augmented reality (ar) market report also provides several other key information including:

    CAGR of the market during the forecast period 2020-2024
    Detailed information on factors that will drive augmented reality (ar) market growth during the next five years
    Precise estimation of the augmented reality (ar) market size and its contribution to the parent market
    Accurate predictions on upcoming trends and changes in consumer behavior
    The growth of the augmented reality (ar) market industry across APAC, Europe, MEA, North America, and South America
    A thorough analysis of the market’s competitive landscape and detailed information on vendors
    Comprehensive details of factors that will challenge the growth of augmented reality (ar) market vendors
    
  13. A

    Healthcare AR VR Market Study by Augmented Reality and Virtual Reality for...

    • factmr.com
    csv, pdf
    Updated Mar 6, 2024
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    Fact.MR (2024). Healthcare AR VR Market Study by Augmented Reality and Virtual Reality for Patient Care Management, Medical Training, Surgery Planning, and Rehabilitation from 2024 to 2034 [Dataset]. https://www.factmr.com/report/healthcare-ar-vr-market
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Mar 6, 2024
    Dataset provided by
    Fact.MR
    License

    https://www.factmr.com/privacy-policyhttps://www.factmr.com/privacy-policy

    Time period covered
    2024 - 2034
    Area covered
    Worldwide
    Description

    Expanding at a CAGR of 18.2%, the global healthcare AR VR market is projected to increase from a valuation of US$ 2.8 billion in 2024 to US$ 14.85 billion by 2034-emd.

    Report AttributesDetails
    Healthcare AR VR Market Size (2024E)US$ 2.8 Billion
    Forecasted Market Value (2034F)US$ 14.85 Billion
    Global Market Growth Rate (2024 to 2034)18.2% CAGR
    Canada Market Growth Rate (2024 to 2034)19.3% CAGR
    China Market Value (2034F)US$ 2.97 Billion
    North America Market Share (2024E)22.8%
    East Asia Market Share (2034F)36.7%
    Key Companies Profiled
    • Atheer
    • Augmedix
    • VirtaMed
    • Psious
    • Layar
    • Siemens Ltd
    • Intutive Surgical
    • Vuzix Corporations
    • GE Healthcare
    • Firsthand Technology

    Country-wise Insights

    AttributeUnited States
    Market Value (2024E)US$ 505 Million
    Growth Rate (2024 to 2034)18.6% CAGR
    Projected Value (2034F)US$ 2.78 Billion
    AttributeChina
    Market Value (2024E)US$ 534.8 Million
    Growth Rate (2024 to 2034)18.7% CAGR
    Projected Value (2034F)US$ 2.97 Billion

    Category-wise Evaluation

    AttributeAugmented Reality
    Segment Value (2024E)US$ 1.30 Billion
    Growth Rate (2024 to 2034)15.4% CAGR
    Projected Value (2034F)US$ 7.10 Billion
    AttributeHospitals & Clinics
    Segment Value (2024E)US$ 1.02 Billion
    Growth Rate (2024 to 2034)17.3% CAGR
    Projected Value (2034F)US$ 5.66 Billion
  14. Automotive Augmented Reality and Virtual Reality Market by Technology and...

    • technavio.com
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    Technavio, Automotive Augmented Reality and Virtual Reality Market by Technology and Geography - Forecast and Analysis 2021-2025 [Dataset]. https://www.technavio.com/report/automotive-augmented-reality-and-virtual-reality-market-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    The automotive augmented reality and virtual reality market share is expected to increase by USD 5.10 billion from 2020 to 2025, and the market’s growth momentum will accelerate at a CAGR of 32.00%.

    This automotive augmented reality and virtual reality market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers automotive augmented reality and virtual reality market segmentations by technology (AR and VR) and geography (Europe, APAC, North America, MEA, and South America). The automotive augmented reality and virtual reality market report also offers information on several market vendors, including Continental AG, DENSO Corp., Garmin Ltd., Hyundai Motor Co., JAGUAR LAND ROVER AUTOMOTIVE PLC, Microsoft Corp., Nippon Seiki Co. Ltd., NVIDIA Corp., Robert Bosch GmbH, and Volkswagen AG among others.

    What will the Automotive Augmented Reality and Virtual Reality Market Size be During the Forecast Period?

    Download the Free Report Sample to Unlock the Automotive Augmented Reality and Virtual Reality Market Size for the Forecast Period and Other Important Statistics

    Automotive Augmented Reality and Virtual Reality Market: Key Drivers and Challenges

    The emergence of virtual reality showrooms and events is notably driving the automotive AR and VR market growth, although factors such as slowdown in automotive industry may impede market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the automotive augmented reality and virtual reality industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

    This automotive augmented reality and virtual reality market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2021-2025.

    Who are the Major Automotive Augmented Reality and Virtual Reality Market Vendors?

    The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

    Continental AG
    DENSO Corp.
    Garmin Ltd.
    Hyundai Motor Co.
    JAGUAR LAND ROVER AUTOMOTIVE PLC
    Microsoft Corp.
    Nippon Seiki Co. Ltd.
    NVIDIA Corp.
    Robert Bosch GmbH
    Volkswagen AG
    

    This statistical study of the automotive augmented reality and virtual reality market encompasses successful business strategies deployed by the key vendors. The automotive AR and VR market is concentrated and the vendors are deploying various organic and inorganic growth strategies to compete in the market.

    To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

    The automotive augmented reality and virtual reality market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

    Which are the Key Regions for Automotive Augmented Reality and Virtual Reality Market?

    For more insights on the market share of various regions Request for a FREE sample now!

    45% of the market’s growth will originate from Europe during the forecast period. Germany and UK are the key markets for automotive augmented reality and virtual reality in Europe. Market growth in this region will be faster than the growth of the market in MEA, North America, and South America.

    The increased demand for AR and VR technologies will facilitate the automotive augmented reality and virtual reality market growth in Europe over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

    What are the Revenue-generating Technology Segments in the Automotive Augmented Reality and Virtual Reality Market?

    To gain further insights on the market contribution of various segments Request for a FREE sample

    The automotive augmented reality and virtual reality market share growth by the AR segment will be significant during the forecast period. The AR technology in the automotive industry is in the research phase of the product lifecycle. The revenue of this segment will increase exponentially due to the introduction of AR-based HUDs in the ultra-luxury vehicle segment. Apart from AR-based HUDs, the need for AR in automotive mechanics (designing and repairing) will also generate revenue in the segment, but at a lowe

  15. Level of knowledge regarding AR in the U.S. 2024, by age

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
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    Statista (2025). Level of knowledge regarding AR in the U.S. 2024, by age [Dataset]. https://www.statista.com/statistics/1310570/augmented-reality-knowledge-by-age-us/
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    Just ** percent of respondents in a March 2024 survey among adults in the United States were knowledgeable about augmented reality (AR). Among those between 18 and 34 years of age, around ** percent were knowledgeable about AR.

  16. Augmented Reality Size

    • statistics.technavio.org
    Updated Oct 16, 2019
    + more versions
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    Technavio (2019). Augmented Reality Size [Dataset]. https://statistics.technavio.org/augmented-reality-size
    Explore at:
    Dataset updated
    Oct 16, 2019
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Worldwide
    Description

    Download Free Sample
    This augmented reality (ar) market size report comprises information about the potential market growth during the forecast period. The market is expected to grow by $ 76.99 bn during 2020-2024, and the market’s growth momentum will decelerate at a CAGR of 32%.

    This market report guides key and emerging vendors, in market expansion by taking into consideration various market drivers and the factors responsible for them. Click here to obtain the latest data on the augmented reality (ar) market size, competitive analysis, and other research information.

  17. E

    Entertainment AR & VR System on Chip (SoC) Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jul 9, 2025
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    Archive Market Research (2025). Entertainment AR & VR System on Chip (SoC) Report [Dataset]. https://www.archivemarketresearch.com/reports/entertainment-ar-vr-system-on-chip-soc-832846
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Entertainment AR/VR System on Chip (SoC) market is experiencing robust growth, driven by the increasing adoption of augmented reality (AR) and virtual reality (VR) technologies across gaming, entertainment, and interactive experiences. Let's assume, for illustrative purposes, a 2025 market size of $5 billion and a Compound Annual Growth Rate (CAGR) of 25% for the forecast period 2025-2033. This signifies a substantial expansion, projecting a market value exceeding $20 billion by 2033. Key drivers include the continuous improvement in SoC performance, leading to more immersive and realistic experiences, declining hardware costs making AR/VR more accessible, and the rising demand for interactive entertainment across various demographics. Furthermore, advancements in 5G and cloud computing are paving the way for enhanced connectivity and reduced latency, thereby fueling further market expansion. However, certain restraints exist, such as the high initial investment costs associated with AR/VR development and deployment, the potential for motion sickness among users, and the ongoing challenge of creating truly compelling and engaging content that fully leverages the technology's capabilities. Market segmentation is crucial; we can expect significant growth in mobile AR/VR SoCs driven by smartphone integration, as well as continued development in high-performance SoCs for dedicated VR headsets and AR glasses. Key players in this competitive landscape are likely to focus on innovative SoC architectures, improved power efficiency, and strategic partnerships to solidify their market positions and capture a larger share of this rapidly evolving sector. Geographical distribution will see strong growth across North America, Asia-Pacific, and Europe, with regional variations reflecting differing levels of technological adoption and consumer preferences.

  18. A

    Augmented Reality & Mixed Reality Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 23, 2025
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    Market Report Analytics (2025). Augmented Reality & Mixed Reality Market Report [Dataset]. https://www.marketreportanalytics.com/reports/augmented-reality-mixed-reality-market-89307
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Apr 23, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Augmented Reality (AR) and Mixed Reality (MR) market is experiencing explosive growth, projected to reach a substantial size driven by technological advancements and increasing adoption across diverse sectors. The compound annual growth rate (CAGR) of 41.50% from 2019 to 2024 indicates a rapidly expanding market, with significant potential for further expansion throughout the forecast period (2025-2033). Key drivers include the rising demand for immersive experiences in gaming and entertainment, the integration of AR/MR technologies in education and training programs for enhanced learning, and the growing use of AR/MR in healthcare for improved diagnostics and treatment planning. Furthermore, the automotive and industrial sectors are leveraging AR/MR for improved efficiency, design, and maintenance processes. While challenges such as high initial investment costs and the need for robust infrastructure development exist, these are being mitigated by continuous technological innovations and falling hardware prices. The market is segmented by type (hardware and software), end-user verticals (gaming, education, healthcare, retail & advertising, automotive, military & defense, consumer, medical & healthcare, industrial, and others), and geographic regions. Leading companies like Google, Microsoft, and Samsung are actively investing in R&D and strategic partnerships, contributing to market expansion. The Asia Pacific region is anticipated to be a significant growth driver, fueled by a large and increasingly tech-savvy population. The future trajectory of the AR/MR market hinges on several factors. The continued miniaturization and affordability of AR/MR devices will play a crucial role in driving mass adoption. Advancements in 5G and other high-speed networks will enhance the performance and reliability of AR/MR applications, paving the way for more sophisticated and immersive experiences. The development of innovative use cases across diverse industries, along with increased consumer awareness and demand, will further propel market growth. However, data privacy concerns and the potential for misuse of AR/MR technologies need to be addressed through robust regulations and ethical guidelines. Overall, the AR/MR market is poised for sustained growth, presenting significant opportunities for investors, technology developers, and businesses across multiple sectors. The market's expansion will likely be influenced by the rate of technological progress, the level of consumer adoption, and the overall economic environment. Recent developments include: October 2022: Micledi Microdisplays, a leading developer of microLED displays for augmented reality (AR) glasses, and Kura Technologies, one of the top global innovators in AR headsets, announced a collaboration to manufacture AR glasses. The new glasses are designed by Kura and incorporate MICLEDI's unique 300mm microLED displays to achieve the performance required for Kura's next generation of AR glasses., May 2022: VuzixCorporation announced an agreement with Atomistic SAS (Atomistic), an mLED(micro-Light Emitting Diode) display solutions enterprise based in France. The agreement provides for the design of a custom backplane, an exclusive license of key mLED technology, and the ability to acquire the enterprise, which depends upon achieving various technical phases. The Atomistic company would be delivering a backplane on advanced node 300mm wafers, along with system-level support from Vuzix, intended to support upcoming mLEDs based upon its innovative material science and alternative LEDs from potential third-party suppliers. The mLEDs would be provided for AR glasses.. Key drivers for this market are: Increasing Applications of Augmented Reality, High Demand for Mobile-based Augmented Reality. Potential restraints include: Increasing Applications of Augmented Reality, High Demand for Mobile-based Augmented Reality. Notable trends are: Increasing Applications of Augmented Reality Drives the Market Growth.

  19. Augmented Reality Industry Analysis

    • statistics.technavio.org
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    Technavio, Augmented Reality Industry Analysis [Dataset]. https://statistics.technavio.org/augmented-reality-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Worldwide
    Description

    Download Free Sample
    According to augmented reality (ar) industry analysis, APAC will post the highest growth among all the regions. This conclusion was made after thorough examination of the growth prospects of the market across several regions including APAC, Europe, MEA, North America, and South America.

    The augmented reality (ar) market report also provides several other key information including:

    CAGR of the market during the forecast period 2020-2024
    Detailed information on factors that will drive augmented reality (ar) market growth during the next five years
    Precise estimation of the augmented reality (ar) market size and its contribution to the parent market
    Accurate predictions on upcoming trends and changes in consumer behavior
    The growth of the augmented reality (ar) market industry across APAC, Europe, MEA, North America, and South America
    A thorough analysis of the market’s competitive landscape and detailed information on vendors
    Comprehensive details of factors that will challenge the growth of augmented reality (ar) market vendors
    
  20. A

    AR and VR Headsets Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jul 6, 2025
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    Archive Market Research (2025). AR and VR Headsets Report [Dataset]. https://www.archivemarketresearch.com/reports/ar-and-vr-headsets-352223
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    ppt, pdf, docAvailable download formats
    Dataset updated
    Jul 6, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The augmented reality (AR) and virtual reality (VR) headset market is experiencing explosive growth, projected to reach a market size of $46.16 billion in 2025 and maintain a robust Compound Annual Growth Rate (CAGR) of 29.4% from 2025 to 2033. This signifies a substantial increase from its historical period (2019-2024). The market's expansion is fueled by several key factors. Advancements in display technology, leading to lighter, more comfortable, and higher-resolution headsets, are driving wider consumer adoption. The increasing affordability of devices, coupled with the expanding availability of engaging content like immersive gaming experiences, interactive educational applications, and innovative enterprise solutions, further accelerates market penetration. Furthermore, the integration of AR/VR technology into various sectors, including healthcare (surgical simulations, rehabilitation), education (interactive learning), and entertainment (gaming, virtual concerts), fuels market expansion across diverse demographics. The emergence of 5G networks promises faster data transmission speeds and lower latency, significantly enhancing the user experience and supporting more complex AR/VR applications, contributing to future market growth. Major players like Meta, Microsoft, Sony, DPVR, Pico Interactive, Google, HTC, Pimax, Vuzix Corporation, and Lenovo are actively shaping the market landscape through continuous innovation and strategic partnerships. However, challenges remain, including the need for improved battery life, addressing potential health concerns related to prolonged use (e.g., eye strain, motion sickness), and overcoming the high initial cost of entry for some consumers. Nevertheless, the overall market trajectory indicates a promising future for AR/VR headsets, with ongoing technological advancements and increasing consumer demand driving substantial growth throughout the forecast period (2025-2033).

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Statista (2025). Mobile augmented reality (AR) users worldwide 2023-2028 [Dataset]. https://www.statista.com/statistics/1098630/global-mobile-augmented-reality-ar-users/
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Mobile augmented reality (AR) users worldwide 2023-2028

Explore at:
67 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Feb 26, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

In 2024, there were an estimated 1.03 billion mobile augmented reality (AR) users worldwide, a market that is based on monthly active users of AR experiences on mobile devices, including apps, web AR, and visual search. In 2025, there will be an estimated 1.07 billion mobile AR users, with this figure expected to jump to 1.19 billion by 2028.

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