Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.
As of June 2024, 28 percent of video gamers in the United States were aged 30 to 39 years, making this age group the biggest gamer demographic. Additionally, 24 percent of U.S. gaming audiences were aged 20 to 29 years.
In 2025, the average age of a gamer in Germany was 39.5 years old. For the last three years, the average age has been over 38.
As of March 2025, about ***percent of video gamers in the United Kingdom were aged between 30 and 39 years, making this age group the biggest video gaming audience in the UK. Gamers aged 20 to 29 years made up an additional ***percent of the UK gaming population.
A survey conducted in the third quarter of 2024 found that over 92 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 93 percent of male respondents in the same age group stated that they played video games. Worldwide, over 83 percent of internet users were gamers.
As of June 2024, 27 percent of adults in the United States spent one to five hours per week playing video games. A further 10 percent of respondents stated that they spent 11 to 15 hours on video gaming in an average week. Overall, 19 percent of respondents were non-gamers and did not spend any time on video games.
General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. teens aged 15 to 19 years spent an average 112.8 daily minutes on playing games and using computers for leisure, up from 73.8 minutes per day in the corresponding period of 2019. In 2023, the daily time spent on such activities among this age group decreased to 98.4 minutes per day.
A September to November 2024 survey of UK adults aged 16 years and older found that 85 percent of respondents aged between 16 and 24 years played video games, down from a 92 percent gaming penetration among the same age group in 2020. Overall, gaming uptake increased in 2020 due to the global COVID-19 pandemic. Video games industry in the UK In 2023, consumers in the United Kingdom spent over 3.16 billion British pounds on digital and online games. In regard to the annual contribution of the video games industry to the UK Gross Domestic Product, it amounted to 3.68 billion British pounds in 2023. Mobile games The popularity of mobile gaming increased over the last decade and overtook games consoles and TV for the first time in 2014. As of 2024, approximately 34 percent of UK adults reported playing games on their mobile phone, the highest rate ever reported. The most downloaded gaming apps in the UK include puzzle and casual titles such as Supermarket Simulator and Block Blast.
As of June 2024, 28 percent of female adults in the United States spent one to five hours per week playing video games. A further 15 percent of female respondents stated that they spent six to ten hours on video gaming in an average week. In contrast, 12 percent of male respondents indicated that they spent 11 to 15 hours per week on video games. Overall, 22 percent of responding women were non-gamers and did not spend any time on video games but only 16 percent male adults in the United States were a non-gamer.
A March 2024 survey found that 28 percent of adults in the United States played video games on a console at least once per week. Weekly console gaming was highest among respondents aged 35 to 54 years, with more than four in ten of respondents in this age group confirming that they did so.
As of June 2024, 48 percent of video gamer in the United States were female, with the remaining 52 percent of U.S. video gaming audiences were male. Currently, there are approximately 212 million gamers in the United States.
When it comes to pC/laptop video game players in the United States, ** percent of 18 - 29 year olds do so in the U.S. This is according to exclusive insights from the Consumer Insights Global survey which shows that ** percent of 30 - 49 year old consumers also fall into this category.Statista Consumer Insights offer you all results of our exclusive Statista surveys, based on more than ********* interviews.
As of June 2024, 34 percent of video gaming audiences in the United States belonged to the top third of households by income. A further 32 percent of U.S. gamers were belonged to the middle household income segment.
In 2025, women accounted for 47 percent of gamers in the United States, up from 46 percent of U.S. gamers identifying as women during the previous year.
What percentage gamers are female? Almost half of gaming audiences in the United States are female. This development has been ongoing for years, and whereas women are under-represented in games media and the industry, they make up a sizable chunk of gamers and spending power. There are some differences in terms of genre preferences but as a whole, female gaming audiences in the United States are just as engaged as their male counterparts.
A 2020 survey of Canadian gaming audiences found that the average age of gamers in Canada was 34 years, down from an average age of 38 years in 2018. Overall, 61 percent of Canadian adults under the age of 65 played video games.
In 2024, 16 percent of video gamers in Germany were aged 10 to 19. Perhaps surprisingly, however, the group with the highest share of players was the 50- to 59-years-old category, accounting for 18 percent of total gaming audiences.
In 2023, men in the United States spent approximately 42 minutes per day on games and using a computer for leisure. General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. men spent an average 49.2 daily minutes on playing games and using computers for leisure, up from 36 minutes per day in the corresponding period of 2019. Women spent an average 26.4 minutes per day on gaming and leisure computer use.
The survey results showed that the younger population aged from 18 to 24 years spent eight hours per week playing computer games on average in 2019. This was twice as much as the amount of time that those in the oldest age group spent on gaming. Among the respondents between 35 and 44 years old, the average play time was measured at three hours per week.
As of March 2025, ** percent of adult video gamers in Italy were aged between 20 and 29 years. Gamers aged 40 to 49 and 50 to 59 accounted for a ******* of Italian gaming audiences each. Overall, gaming penetration in Italy is lower than the global average.
In 2023, white Americans spent an average 31.2 daily minutes on playing games and using computers for leisure on weekdays and 40.2 minutes on such activities during the weekend and holidays. The Hispanic population averaged 36 minutes on playing games and computer use for leisure during the weekend and holidays.
Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.