General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. teens aged 15 to 19 years spent an average of 112.8 daily minutes on playing games and using computers for leisure, up from 73.8 minutes per day in the corresponding period of 2019. In 2024, the daily time spent on such activities among this age group decreased to 78.6 minutes per day.
When asked about "Hours spent on playing video games per week", ** percent of U.S. respondents answer **************. This online survey was conducted in 2025, among 13,686 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
On average, people aged 15 to 24 years in the United States spent almost ** minutes per day playing games in 2024. People in this age group spent more time on average playing games than any other age group in 2024.
A January 2021 survey found that gamers in ***** spent the most time playing games per week, averaging about ***** weekly hours of gaming time. Vietnamese gamers were ranked second with about ***** hours of gaming time per week. The global average was **** weekly hours of gaming.
In 2024, men in the United States spent approximately 42.6 minutes per day on games and using a computer for leisure. General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. men spent an average 49.2 daily minutes on playing games and using computers for leisure, up from 36 minutes per day in the corresponding period of 2019. Women spent an average 25.8 minutes per day on gaming and leisure computer use.
When asked about "Hours spent on playing video games per week", ** percent of UK respondents answer **************. This online survey was conducted in 2025, among 5,454 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
As of March 2025, 22 percent of U.S. adults aged 20 to 29 years spent six to ten hours per week playing video games. Overall, respondents from this age group were also more likely than others to be heavy gamers — a total of eight percent played video games more than 20 hours in an average week. In total, weekly gaming usage was more likely among younger adults in the United States.
As of the third quarter of 2024, Egypt was by far the most engaged console gaming audiences worldwide. Responding internet users stated that they used a games console for an average of 2 hours and 2 minutes per day. Saudi Arabia ranked second, with users spending an average of 1 hour and 46 daily minutes on console gaming. The global average was 1 hour and 3 minutes.
The world of video gaming is very diverse, ranging from mobile gaming to PC gaming and console gaming. Over the past years, there has been an increase in downloads and mobile games usage among kids as well as adults as a way of entertainment. According to a 2021 survey, the average daily time spent playing video games among teens aged between 13 and 18 years old is ** minutes on video consoles in the United States.
According to a survey on gaming in Singapore in 2020, **** percent of respondents stated that they spent about *** to **** hours a week playing video games. This figure was expected to increase this year due to the COVID-19 pandemic.
Frequency of gaming
Gaming is a popular past time in Singapore, and many Singaporeans engage in playing online or video games daily. For the majority of Singaporeans, an average gaming session would last between less than an hour to ***** hours. However, this changed significantly with age – the majority of older gamers average only up to *** hours per session. Singapore ranks among the top countries in Asia for time spent playing video games, and this has had consequences on everyday life.
Gaming in COVID-19
Too much time spent playing video games was seen by Singaporeans as being detrimental to mental health ; however, the effects could be just the opposite during the COVID-19 pandemic. Playing online games has become a popular and even healthy form of spending time during lockdowns and quarantines. Furthermore, socially interactive online games such as multiplayer games provide people with an outlet to communicate with others during a time when social interaction has been limited.
As of March 2025, 27 percent of female adults in the United States spent one to five hours per week playing video games. A further 20 percent of female respondents stated that they spent six to ten hours on video gaming in an average week. In contrast, 12 percent of male respondents indicated that they spent 11 to 15 hours per week on video games. Overall, 17 percent of responding women were non-gamers and did not spend any time on video games but only 14 percent male adults in the United States were a non-gamer.
A January 2021 of global gaming markets found that **** percent of gamers aged 18 to 25 years spent an average of more than ** hours per week on gaming activities. However, gamers in that particular age group only averaged **** weekly hours of gaming. In contrast, **** percent of responding gamers aged 60 years and over spent more than ** hours a week on gaming.
A 2024 survey revealed that gaming audiences in leading Western European markets spent an average of 9.4 hours per week playing video games. This is up from a peak of 9.3 hours per week during the global COVID-19 pandemic in 2020.
According to a January 2021 survey of gamers worldwide, respondents from the United States reported their average longest consecutive gaming session to last about *** hours. The global average for binge gaming session duration was *** hours.
A survey conducted among European gamers revealed that gaming audiences in the United Kingdom spent an average of 13.6 hours per week playing video games in the second quarter of 2020. In contrast, gamers from Germany only spent an average of 9.5 hours per week on video games during the same period.
A January 2021 survey revealed that more than a quarter of gamers in China spent an average of ** to ** hours a week on gaming, with a further **** percent of survey respondents spending more than ** hours per week playing video games. Out of all the surveyed countries, **** percent of gamers spent an average of ***** to ****** hours week on gaming.
This statistic shows information on the average number of hours spent playing video games per week among video gamers in the Middle East and North Africa region in 2016, broken down by age group. As of *************, video gamers between the ages of ** and ** spent and average of six hours weekly playing video games.
According to a survey conducted in Vietnam in 2021, approximately **** percent of respondents stated that they spent between seven and ** hours playing video games every week. On average, Vietnamese respondents spent over ten hours playing video games weekly.
Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.
According to a survey conducted in South Korea in early 2021, **** percent of gamers stated they spent around one to two hours per week playing video games, making this the most common weekly time period spent gaming. The second most common weekly gaming hours were less than an hour per week, with **** percent of gamers choosing this option. The average time spent gaming per week was around **** hours.
General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. teens aged 15 to 19 years spent an average of 112.8 daily minutes on playing games and using computers for leisure, up from 73.8 minutes per day in the corresponding period of 2019. In 2024, the daily time spent on such activities among this age group decreased to 78.6 minutes per day.