Female teens aged 13 to 18 years had an average daily entertainment screen time of ***** hours and *** minutes in the United States in 2021. In comparison, male tweens had an average screen time of *** hours and ** minutes.
This graph displays the screen time that French people spend in average on digital screens (smartphone, tablet or computer) per day, in a survey from 2019. It shows that French people aged between 18 and 34 years old spent the most time on screens: in average, screen time in this age group amounted to 5 hours and 48 minutes per day.
The statistic presents data on the average amount of screen time parents allow their child a day in the United States as of January 2018. During the survey, ** percent of respondents stated that they allowed their child *********** hours of screen time per day.
Open Government Licence - Canada 2.0https://open.canada.ca/en/open-government-licence-canada
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This table contains 2376 series, with data for years 2015 - 2015 (not all combinations necessarily have data for all years). This table contains data described by the following dimensions (Not all combinations are available): Geography (11 items: Canada; Newfoundland and Labrador; Prince Edward Island; Nova Scotia; ...); Age group (3 items: Total, 6 to 17 years; 6 to 11 years; 12 to 17 years); Sex (3 items: Both sexes; Males; Females); Children's screen time (3 items: Total population for the variable children's screen time; 2 hours or less of screen time per day; More than 2 hours of screen time per day); Characteristics (8 items: Number of persons; Low 95% confidence interval, number of persons; High 95% confidence interval, number of persons; Coefficient of variation for number of persons; ...).
According to a survey of media users in the United States fielded in December 2024, TV took up ** percent of time spent with entertainment screens by respondents over the age of 35 years. The surveyed Gen Z consumers spent ** percent of their entertainment screen time with TV, while they devoted ** percent of that time to gaming.
As of June 2020, ** percent of parents to U.S. teens aged 14 to 17 years stated that their kids were spending more than four hours per day on electronic devices since the start of the COVID-19 pandemic. Only ** percent of responding parents stated that their teens had used electronic devices daily for more than four hours before the COVID-19 pandemic. Overall, the pandemic triggered a rise in the use of electronic devices among American children under 13 and teenagers with screentime now double that of what it used to be across all age groups. YouTube, Netflix and Instagram dominateIn an ongoing survey between 2015 and 2020 it was reported that the most popular video platforms among teens in the U.S. were Netflix and YouTube, and the pandemic has done little to shift that. Cable TV viewership continued to decline throughout 2020, while Hulu rose in popularity during this time. Meanwhile, despite a slight drop in viewership Netflix and YouTube retained their positions as the top two video services after the onset of the pandemic. YouTube and Instagram were also named the most popular social media channels among teens and young adults, as of the third quarter of 2020. Due to their booming popularity, it is no wonder that advertisers have been increasingly targeting these networks, with social media add spend having been on the rise each year since 2017. The biggest growth surge has come from mobile advertising, while spend on desktop advertising has remained nearly the same. Texting and phone calls most preferred during lockdownAs most of the world entered lockdown during the peak of the Coronavirus pandemic in April 2020, teens in the U.S. were asked which technologies they had used to virtually connect with friends and family during this time. 'Texting' was the most preferred method, named by over ** percent followed by phone calls. Meanwhile, video chat and social media came in third.
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This datas real-world trends in children's screen time usage. It includes data on educational, recreational, and total screen time for children aged 5 to 15 years, with breakdowns by gender (Male, Female, Other/Prefer not to say) and day type (Weekday, Weekend). The dataset follows expected behavioral patterns:
Screen time increases with age (~1.5 hours/day at age 5 to 6+ hours/day at age 15).
Recreational screen time dominates, making up 65–80% of total screen time.
Weekend screen time is 20–30% higher than weekdays, with a larger increase for teenagers.
Slight gender-based variations in recreational screen time.
The dataset contains natural variability, ensuring realism, and the sample size decreases slightly with age (e.g., 500 respondents at age 5, 300 at age 15).
This dataset is ideal for data analysis, visualization, and machine learning experiments related to children's digital habits. 🚀
MIT Licensehttps://opensource.org/licenses/MIT
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This dataset simulates screen time patterns of 9712 Indian children aged 8 to 18 years, built using real-world trends and scientific studies conducted in India between 2023–2024. It combines urban and rural demographics, reflecting differences in device access, screen habits, and health outcomes.
Screen time is broken down by:
Age and gender
Primary screen device (e.g., smartphone, TV)
Time split between educational and recreational use
Whether screen time exceeds Indian Academy of Pediatrics (IAP) guidelines
Likely health impacts (e.g., poor sleep, eye strain, anxiety)
📊 Background & Motivation In recent years, screen exposure among Indian children has surged, particularly post-COVID. Studies show:
Adolescents average 4–5 hours/day on screens.
Over 70% exceed the healthy recommended screen time.
83% of rural teens report excessive usage.
High screen time correlates with sleep problems, obesity risk, and anxiety.
According to a 2023 survey conducted in the United States, Gen Z respondents were spending the most time using their phones, over *** hours a day. By contrast, Baby Boomers recorded a daily screen time of roughly ***** hours and ** minutes. Many users feel addicted to smartphones As technology’s role in our everyday life increases, consumers tend to spend more and more time using electronic devices, whether it is for working and studying on laptops and tablets, watching TV or scrolling social media on smartphones. As a consequence, many users across all generations feel somewhat addicted to smartphones. According to a 2023 survey conducted in the United States, Gen Z users felt addicted to such devices the most, followed by Millennials. Taking a step back and nostalgia for early 2000s How can we combat the overwhelming urge to stay connected and take a step back from our always-on reality? In an effort to reduce screen time, many users, especially those in Gen Z, are expressing a sense of nostalgia for early 2000s technology, particularly dumb phones and wired headphones. For instance, during a 2024 survey in the United States, ** percent of Gen Z respondents stated they would be interested in purchasing dumb phones, followed by ** percent of Millennials - a trend that might involve more users in the future.
In 2022, French children aged six and younger spent on average six hours watching television or on the internet per week, while the gaming screen time slightly surpassed four hours. Teenagers spent a total screen time of 17 hours and 48 minutes online every week in France that same year.
According to a survey of parents in the United States conducted in September 2022, besides time granted for homework and educational purposes, ** percent of respondents reported allowing their children to use digital devices between *** or *** hours per day. In comparison, ** percent of respondents reporting to allow their children between ***** and **** hours of screen time per day, while ***** percent of respondents reported allowing their children over *** hours of daily screen time.
This graph displays the screen time that French people spend in average on digital screens (smartphone, tablet or computer) per day in a survey from 2019, according to their socio-professional category. It shows that responding managers spent the most time on screens: 6 hours and 3 minutes per day in average.
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We find evidence to support common behaviour in smartphone usage based on analysis of application (app) switching. This is an overlooked aspect of smartphone usage that gives additional insight beyond screen time and the particular apps that are accessed. Using a dataset of usage behaviour from 53 participants over a 6-week period, we find strong similarity in the structure of networks built from app switching, despite diversity in the apps used, and the volume of app switching. App switch networks exhibit small-world, broad-scale network features, with a rapid popularity decay, suggesting that preferential attachment may drive next-app decision making.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
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This paper reports accelerometer and electronic dairy data on typical daily activities of 139 school students from grade six and nine. Recordings covered a typical school day for each student and lasted on average for 23 h. Screen activities (watching television and using the computer) are compared to several other activities performed while sitting (e.g., playing, eating, sitting in school, and doing homework). Body movement was continuously recorded by four accelerometers and transformed into a motion sore. Our results show that extremely low motion scores, as if subjects were freezing, emerge to a greater extent in front of screens compared to other investigated activities. Given the substantial amount of time young people spend in front of screens and the rising obesity epidemic, our data suggest a mechanism for the association of screen time and obesity.
Children aged 8 to 12 years spent an average of *** hours and ** minutes watching TV or videos daily in the United States in 2021. However, they spent an average of **** minutes reading books or articles online.
The total daily entertainment screen time of teens, 13 to 18 year olds, amounted to ***** hours and ** minutes in the United States in 2021. Nevertheless, this figure for teens show an increase from the figure recorded in 2015, when it amounted to *** hours and ** minutes.
In 2023, users in Indonesia spent on average **** hours a day on their mobile phones, marking an increase from approximately *** hours in 2020. Mobile users in Thailand and India had the second and third highest daily screen times among the selected countries, averaging **** and **** hours, respectively. With the exception of Indonesia and South Korea, all the surveyed APAC countries saw an increase in mobile screen times over the previous year.
In 2020, the adult smartphone users in China spent an average of about two hours and ** minutes per day on their smartphones. Compared to the previous year, daily usage time increased by over ** percent. According to the forecast, smartphone users were projected to extend their screen time to almost four hours a day by 2023.
In 2023, users in the United Kingdom spent an average of three hours and 50 minutes per day using their mobile devices. This represents a decrease from the over four hours that users in the country spent on their smartphones during 2021 and 2022. Between 2019 and the end of 2022, daily time spent on mobile in the UK experienced a slow but constant increase, while in 2023 the trend normalized to the levels it had before the outbreak of the COVID-19 pandemic.
This graph displays the screen time that French people spend in average on digital screens (smartphone, tablet or computer) per day in a survey from 2019, according to the size of their city of residence. It shows that the respondents living in the Parisian agglomeration spent the most time on screens: 5 hours and 5 minutes in average per day.
Female teens aged 13 to 18 years had an average daily entertainment screen time of ***** hours and *** minutes in the United States in 2021. In comparison, male tweens had an average screen time of *** hours and ** minutes.