52 datasets found
  1. U.S. daily time spent playing games and leisure computer use 2019-2024, by...

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). U.S. daily time spent playing games and leisure computer use 2019-2024, by age [Dataset]. https://www.statista.com/statistics/502149/average-daily-time-playing-games-and-using-computer-us-by-age/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. teens aged 15 to 19 years spent an average of 112.8 daily minutes on playing games and using computers for leisure, up from 73.8 minutes per day in the corresponding period of 2019. In 2024, the daily time spent on such activities among this age group decreased to 78.6 minutes per day.

  2. Weekly time spent playing video games worldwide 2025, by country

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Weekly time spent playing video games worldwide 2025, by country [Dataset]. https://www.statista.com/statistics/1263080/daily-time-console-games-country/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of the second quarter of 2025, the Philippines had the most engaged gaming audience worldwide, with internet users spending an average of 11 hours and 14 minutes per week playing video games on mobile devices, consoles, or computers. In contrast, Morocco recorded the lowest engagement, with an average of 2 hours and 36 minutes of gameplay per week.

  3. Weekly hours spent playing video games worldwide 2021, by country

    • statista.com
    Updated Sep 9, 2017
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    Statista (2017). Weekly hours spent playing video games worldwide 2021, by country [Dataset]. https://www.statista.com/statistics/273829/average-game-hours-per-day-of-video-gamers-in-selected-countries/
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    Dataset updated
    Sep 9, 2017
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 5, 2021 - Jan 12, 2021
    Area covered
    Worldwide
    Description

    A January 2021 survey found that gamers in ***** spent the most time playing games per week, averaging about ***** weekly hours of gaming time. Vietnamese gamers were ranked second with about ***** hours of gaming time per week. The global average was **** weekly hours of gaming.

  4. Weekly gaming hours of adults in the U.S. 2025, by age group

    • statista.com
    Updated Jul 1, 2025
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    Statista (2025). Weekly gaming hours of adults in the U.S. 2025, by age group [Dataset]. https://www.statista.com/forecasts/202839/time-spent-playing-games-by-social-gamers-in-the-us
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    Dataset updated
    Jul 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - Mar 2025
    Area covered
    United States
    Description

    As of March 2025, 22 percent of U.S. adults aged 20 to 29 years spent six to ten hours per week playing video games. Overall, respondents from this age group were also more likely than others to be heavy gamers — a total of eight percent played video games more than 20 hours in an average week. In total, weekly gaming usage was more likely among younger adults in the United States.

  5. U.S. daily time spent playing games and leisure computer use 2019-2024, by...

    • statista.com
    Updated Apr 25, 2014
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    Statista (2014). U.S. daily time spent playing games and leisure computer use 2019-2024, by gender [Dataset]. https://www.statista.com/statistics/502144/average-daily-time-playing-games-and-using-computer-us-by-gender/
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    Dataset updated
    Apr 25, 2014
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2024, men in the United States spent approximately 42.6 minutes per day on games and using a computer for leisure. General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. men spent an average 49.2 daily minutes on playing games and using computers for leisure, up from 36 minutes per day in the corresponding period of 2019. Women spent an average 25.8 minutes per day on gaming and leisure computer use.

  6. U.S. daily time spent playing games 2024, by age

    • statista.com
    Updated Nov 26, 2025
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    Statista (2025). U.S. daily time spent playing games 2024, by age [Dataset]. https://www.statista.com/statistics/789835/average-daily-time-playing-games-us-by-age/
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    Dataset updated
    Nov 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United States
    Description

    On average, people aged 15 to 24 years in the United States spent almost ** minutes per day playing games in 2024. People in this age group spent more time on average playing games than any other age group in 2024.

  7. Hours spent on playing video games per week in the UK 2025

    • statista.com
    • abripper.com
    Updated Nov 25, 2025
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    Statista (2025). Hours spent on playing video games per week in the UK 2025 [Dataset]. https://www.statista.com/forecasts/997802/hours-spent-on-playing-video-games-per-week-in-the-uk
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    Dataset updated
    Nov 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2024 - Sep 2025
    Area covered
    United Kingdom
    Description

    When asked about "Hours spent on playing video games per week", ** percent of UK respondents answer **************. This online survey was conducted in 2025, among 6,175 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.

  8. Average daily time spent on video games in the U.S. 2021, by platform

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Average daily time spent on video games in the U.S. 2021, by platform [Dataset]. https://www.statista.com/statistics/186591/video-gaming-habits-of-the-american-youth-by-platform-2009/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 29, 2021 - Oct 25, 2021
    Area covered
    United States
    Description

    The world of video gaming is very diverse, ranging from mobile gaming to PC gaming and console gaming. Over the past years, there has been an increase in downloads and mobile games usage among kids as well as adults as a way of entertainment. According to a 2021 survey, the average daily time spent playing video games among teens aged between 13 and 18 years old is ** minutes on video consoles in the United States.

  9. Weekly gaming hours of adults in the U.S. 2025, by gender

    • statista.com
    Updated May 15, 2025
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    Statista (2025). Weekly gaming hours of adults in the U.S. 2025, by gender [Dataset]. https://www.statista.com/forecasts/202847/gaming-time-average-week-adults-usa-gender
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    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - Mar 2025
    Area covered
    United States
    Description

    As of March 2025, 27 percent of female adults in the United States spent one to five hours per week playing video games. A further 20 percent of female respondents stated that they spent six to ten hours on video gaming in an average week. In contrast, 12 percent of male respondents indicated that they spent 11 to 15 hours per week on video games. Overall, 17 percent of responding women were non-gamers and did not spend any time on video games but only 14 percent male adults in the United States were a non-gamer.

  10. Hours spent on playing video games per week in the U.S. 2025

    • statista.com
    Updated Nov 25, 2025
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    Statista (2025). Hours spent on playing video games per week in the U.S. 2025 [Dataset]. https://www.statista.com/forecasts/997154/hours-spent-on-playing-video-games-per-week-in-the-us
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    Dataset updated
    Nov 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2024 - Sep 2025
    Area covered
    United States
    Description

    When asked about "Hours spent on playing video games per week", ** percent of U.S. respondents answer **************. This online survey was conducted in 2025, among 15,497 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.

  11. U.S. daily time spent playing games and leisure computer use 2024, by...

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). U.S. daily time spent playing games and leisure computer use 2024, by employment [Dataset]. https://www.statista.com/statistics/502160/average-daily-time-playing-games-and-computer-use-usa-by-employment-status/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United States
    Description

    In 2024, Americans in part-time employment spent an average **** daily hours on playing games and using computers for leisure on weekdays, compared to **** hours during weekends and holidays. People who were not employed spent an average **** hours per day on gaming and leisure computer use during the week.

  12. Amount of time gamers spent playing video games Singapore 2020

    • statista.com
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    Statista, Amount of time gamers spent playing video games Singapore 2020 [Dataset]. https://www.statista.com/statistics/1028472/singapore-time-gamers-spent-playing-video-games-per-week/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 3, 2020 - Jan 21, 2020
    Area covered
    Singapore
    Description

    According to a survey on gaming in Singapore in 2020, **** percent of respondents stated that they spent about *** to **** hours a week playing video games. This figure was expected to increase this year due to the COVID-19 pandemic.

    Frequency of gaming

    Gaming is a popular past time in Singapore, and many Singaporeans engage in playing online or video games daily. For the majority of Singaporeans, an average gaming session would last between less than an hour to ***** hours. However, this changed significantly with age – the majority of older gamers average only up to *** hours per session. Singapore ranks among the top countries in Asia for time spent playing video games, and this has had consequences on everyday life.

    Gaming in COVID-19

    Too much time spent playing video games was seen by Singaporeans as being detrimental to mental health ; however, the effects could be just the opposite during the COVID-19 pandemic. Playing online games has become a popular and even healthy form of spending time during lockdowns and quarantines. Furthermore, socially interactive online games such as multiplayer games provide people with an outlet to communicate with others during a time when social interaction has been limited.

  13. U.S. teens average daily gaming time by device 2023, by gender

    • statista.com
    Updated Sep 15, 2024
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    Statista (2024). U.S. teens average daily gaming time by device 2023, by gender [Dataset]. https://www.statista.com/statistics/1500582/us-teens-video-gaming-daily-device-gender/
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    Dataset updated
    Sep 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Nov 3, 2023 - Nov 10, 2023
    Area covered
    United States
    Description

    A survey in November 2023 found that teenage girls spent more time on playing video games on portable devices than boys. U.S. girls aged 13 to 17 years spent an average of * hours and ** minutes on video games on portable devices on a school day, while boys only spent * hours and ** minutes doing the same. However, boys were more engaged with non-portable gaming devices.

  14. Average time young people spent on video games per day off Japan 2019

    • statista.com
    Updated Nov 15, 2019
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    Statista (2019). Average time young people spent on video games per day off Japan 2019 [Dataset]. https://www.statista.com/statistics/1084997/japan-time-young-people-spent-on-video-games-holiday/
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    Dataset updated
    Nov 15, 2019
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2019 - Mar 2019
    Area covered
    Japan
    Description

    According to a survey conducted in Japan from January to March 2019, about ** percent of respondents aged 10 to 29 years old played video games for more than *** hours on a day off, such as during the weekend or on a holiday. The survey was conducted with a focus on gaming disorders. Gaming disorders were recognized by the World Health Organization (WHO) as a medical condition in May 2019.

  15. Time spent on video games by 8- to 18-year-olds from 1999 to 2009

    • statista.com
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    Statista, Time spent on video games by 8- to 18-year-olds from 1999 to 2009 [Dataset]. https://www.statista.com/statistics/191448/time-spent-on-video-games-by-8-to-18-year-olds-from-1999-to-2009/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    1999 - 2009
    Area covered
    United States
    Description

    This statistic displays the average amount of time spent American 8- to 18-year-olds spend on video games. In 2009, American children on average spent ** minutes a day playing video games. In 1999, they only played games for ** minutes per day.

  16. Hours spent on playing video games per week in Canada 2025

    • statista.com
    Updated Jul 25, 2025
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    Statista (2025). Hours spent on playing video games per week in Canada 2025 [Dataset]. https://www.statista.com/forecasts/998587/hours-spent-on-playing-video-games-per-week-in-canada
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    Dataset updated
    Jul 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2024 - Jun 2025
    Area covered
    Canada
    Description

    When asked about "Hours spent on playing video games per week", ** percent of Canadian respondents answer **************. This online survey was conducted in 2025, among 2,728 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.

  17. Average daily time spent on online games by children in Norway 2020-2021

    • statista.com
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    Statista, Average daily time spent on online games by children in Norway 2020-2021 [Dataset]. https://www.statista.com/statistics/1212178/average-time-spent-on-online-games-by-children-in-norway/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 17, 2020 - Jan 11, 2021
    Area covered
    Norway
    Description

    In 2021, an increasing share of Norwegian children played online games between *** and **** hours per day. In contrast, the share of children who spent only up to *** hour on online gaming per day decreased from ** percent in 2020 to ** percent in 2021.

    The social isolation during the coronavirus pandemic has resulted in an increase in video game interest among the youth.

  18. U.S. video gaming audiences 2023, by generation

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 23, 2023 - Oct 31, 2023
    Area covered
    United States
    Description

    Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

  19. Hours smartphone gamers spend on playing video games per week in the U.S....

    • statista.com
    Updated Jul 8, 2025
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    Statista (2025). Hours smartphone gamers spend on playing video games per week in the U.S. 2024 [Dataset]. https://www.statista.com/forecasts/1221337/hours-smartphone-gamers-spend-on-playing-video-games-per-week-in-the-us
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    Dataset updated
    Jul 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2023 - Mar 2024
    Area covered
    United States
    Description

    The displayed data on the number of hours smartphone gamers spend on playing video games per week shows results of the Consumer Insights Global survey conducted in the United States. As of **********, some * percent of respondents stated that in general they spend more than ** hours per week playing video games. The survey was conducted among ****** respondents. Access millions of exclusive survey results with Statista Consumer Insights.

  20. U.S. daily time spent playing games and leisure computer use 2024, by...

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). U.S. daily time spent playing games and leisure computer use 2024, by ethnicity [Dataset]. https://www.statista.com/statistics/502155/average-daily-time-playing-games-and-computer-use-usa-by-ethnicity/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United States
    Description

    In 2024, white Americans spent an average **** daily hours on playing games and using computers for leisure on weekdays and **** hours on such activities during the weekend and holidays. The Hispanic population averaged *****hours on playing games and computer use for leisure during the weekend and holidays.

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Statista (2025). U.S. daily time spent playing games and leisure computer use 2019-2024, by age [Dataset]. https://www.statista.com/statistics/502149/average-daily-time-playing-games-and-using-computer-us-by-age/
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U.S. daily time spent playing games and leisure computer use 2019-2024, by age

Explore at:
11 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Nov 27, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. teens aged 15 to 19 years spent an average of 112.8 daily minutes on playing games and using computers for leisure, up from 73.8 minutes per day in the corresponding period of 2019. In 2024, the daily time spent on such activities among this age group decreased to 78.6 minutes per day.

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