47 datasets found
  1. Average launch price of video games in the United States 1977-2022, by...

    • statista.com
    • ai-chatbox.pro
    Updated Jun 1, 2023
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    Statista (2023). Average launch price of video games in the United States 1977-2022, by platform [Dataset]. https://www.statista.com/statistics/1388073/average-price-of-video-games-by-platform/
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    Dataset updated
    Jun 1, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2022, the average price for a video game sold in the United States at the year of release was 69.99 U.S. dollars, the first time this level of pricing had been reached. Games for the latest console platforms, PlayStation 5 and Xbox X/S, are more expensive than their predecessors. This has many reasons, such as increased production costs as well as other economic factors, such as inflation.

  2. Steam average video game price 2018-2028

    • statista.com
    • ai-chatbox.pro
    Updated Jan 17, 2024
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    Statista (2024). Steam average video game price 2018-2028 [Dataset]. https://www.statista.com/statistics/1416821/average-pc-video-game-price-steam/
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    Dataset updated
    Jan 17, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2023, the average selling price for PC games on Steam was 15.50 U.S. dollars. This is a 7 percent increase from 13.30 U.S. dollars in 2020 and represents a 6 percent CAGR from 2018 to 2023. In 2028, the average price of PC games on Steam is projected to reach 18.10 U.S. dollars.

  3. Video game software: unit price in the United Kingdom (UK) 2008-2023

    • statista.com
    Updated Apr 15, 2024
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    Statista (2024). Video game software: unit price in the United Kingdom (UK) 2008-2023 [Dataset]. https://www.statista.com/statistics/282012/video-game-software-unit-price-in-the-united-kingdom-uk/
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    Dataset updated
    Apr 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    In 2023, the average price for a physical video game sold at retail in the United Kingdom was 35.70 British pounds. Selling prices in the UK have remained stable over the past few years but new console releases are projected to increase the average game price due to the pricing structure of PS5 and Xbox Series games.

  4. Average price of games consoles and video games in Germany 2005-2023

    • statista.com
    Updated May 20, 2025
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    Statista (2025). Average price of games consoles and video games in Germany 2005-2023 [Dataset]. https://www.statista.com/statistics/485700/consoles-and-video-games-average-price-germany/
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    Dataset updated
    May 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Germany
    Description

    This graph shows the consumer price development of games consoles and video games sold in Germany from 2005 to 2023. In 2023, the average price for a gaming console was 431 euros, an increase compared with the previous year.

  5. Average computer and video game price in Germany 2009-2013, by platform

    • statista.com
    Updated Mar 5, 2014
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    Statista (2014). Average computer and video game price in Germany 2009-2013, by platform [Dataset]. https://www.statista.com/statistics/463387/pc-and-video-game-prices-by-platform-germany/
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    Dataset updated
    Mar 5, 2014
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2009 - 2013
    Area covered
    Germany
    Description

    This statistic shows the average price of computer and video games (physical and downloads) in Germany from 2009 to 2013, broken down by gaming platform. In 2012, the average computer game cost roughly 18.82 euros.

  6. Annual revenue of the U.S. video game industry 2016-2024, by segment

    • ai-chatbox.pro
    • statista.com
    Updated Jun 3, 2025
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    Jessica Clement (2025). Annual revenue of the U.S. video game industry 2016-2024, by segment [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstudy%2F21597%2Fmobile-gaming-market-in-the-united-states%2F%23XgboD02vawLKoDs%2BT%2BQLIV8B6B4Q9itA
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    Dataset updated
    Jun 3, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United States
    Description

    Video gaming content, including mobile gaming apps, accounts for the bulk of the annual video gaming industry revenue in the United States. In 2024, the total revenue of the U.S. video game industry amounted to 58.66 billion U.S. dollars, down from the 59.29 billion U.S. dollars a year earlier. Overall, the monthly revenue of the video gaming industry sees some fluctuation throughout the year, with lows in the summer months, and higher sales during the holiday season. Going digital and not turning back Over the last few years, digital gaming sales have been growing slowly but steadily and exploded during the COVID-19 pandemic. Many consumers switched to digital game downloads instead of visiting brick-and-mortar retail locations and did not return to their previous shopping patterns after the normalization of the health emergency. Coupled with the ever-growing availability of high-speed internet connections and the release of the new flagship gaming console generation by Microsoft (Xbox) and Sony (PlayStation), comfort and convenience won over in-store browsing. Additionally, digital game storefronts across all gaming platforms frequently run sales and special offers that physical retailers rarely match. In 2022, the average revenue per user of physical video game sales in the United States amounted to 60.52 U.S. dollars, whereas the ARPU of game downloads only came to 35.72 U.S. dollars, reflecting the higher price of physical video game copies and the lower average price of digital games. Overall, the average monthly video game expenditure of U.S. gamers decreased to 19.56 U.S. dollars in 2023, down from 23.87 U.S. dollars in 2022. The struggles of the gaming hardware segment In contrast to the booming digital gaming content sales, the gaming hardware segment did not have an easy time in 2020 and 2021. What was supposed to be a year of triumph with the long-announced release of the ninth generation of video game consoles with the PlayStation 5 and the Xbox Series X/S in November 2020 quickly turned into a tale of woe. The ongoing global chip shortage, which started in early 2020 due to COVID-19 -related disruptions in global supply chains and logistics, strongly constrained the availability of chips to produce video gaming consoles. Additional factors such as trade wars, increased demand for hardware due to crypto mining, severe weather, and war impacting raw material exports continue to plague the global chip industry to this day. The lack of availability of the new consoles also led to scalpers taking advantage of the situation, leaving a sour taste for consumers.Console makers managed to turn things around, and while sales of the new consoles were not as good as they could have been, 2022 saw some recovery, and 2023 managed to get console sales back on track, despite global economic worries. In the first eleven months of 2023, Sony managed to sell close to 18 million PlayStation 5 consoles, with Microsoft’s Xbox Series X/S selling about 5.6 million units.

  7. Video Games in the UK - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Nov 25, 2024
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    IBISWorld (2024). Video Games in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/video-games-industry/
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    Dataset updated
    Nov 25, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    Video games have become a common form of entertainment for a large proportion of the population. They’re played by all age groups and demographics, offering companies a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy consoles or PC games. User-friendly devices, including tablets and smartphones, encourage older generations to play. Still, traditional console gaming continues to be a cornerstone of the market, with Sony's PlayStation 5 and Microsoft's Xbox Series X fetching strong sales figures despite initial supply chain hurdles. The UK Video Games industry has demonstrated resilience, leveraging new platforms and business models to fuel growth. Revenue is expected to swell at a compound annual rate of 1.6% over the five years through 2024-25, reaching £7.8 billion. Revenue growth has been supported by the release of the next generation of consoles, including the PlayStation 5 and the Xbox Series X, which were both launched in November 2020. Microtransactions and downloadable content (DLC) have emerged as pivotal trends, diversifying income streams and reshaping traditional monetisation models. Revenue is forecast to climb by 1.5% in 2024-25 as successful games continue to be released to the ninth-generation of consoles. The average industry profit margin has heightened in recent years in line with the expanding popularity of digital services. Microtransactions are expected to expand, though concerns over exploitation remain. Companies may increasingly adopt freemium models, easing criticisms of a lack of inclusivity while maximising revenue. Delivering content directly to consoles via the internet is likely to become even more popular, while casual gaming via portable devices, especially mobile phones, is expected to continue to expand. Revenue is anticipated to strengthen at a compound annual rate of 2.5% over the five years through 2029-30 to reach £8.9 billion. Nonetheless, workforce issues loom, with demand for skilled developers rising but the talent pool remaining constrained talent pool.

  8. Monthly consumer spending on video games in the U.S. 2019-2023

    • statista.com
    Updated May 20, 2025
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    Statista (2025). Monthly consumer spending on video games in the U.S. 2019-2023 [Dataset]. https://www.statista.com/statistics/259569/distribution-of-monthly-consumer-spending-on-video-gaming-in-the-us/
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    Dataset updated
    May 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2023, gaming audiences in the United States spent an average of 19.56 U.S. dollars on video games per month, down from 23.87 U.S. dollars per month in 2022. In November 2023, the retail gaming revenue in the United States amounted to 5.87 billion U.S. dollars.

  9. Spain's Video Game Console Price Reduces Modestly to $549 per Unit - News...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Mar 1, 2025
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    IndexBox Inc. (2025). Spain's Video Game Console Price Reduces Modestly to $549 per Unit - News and Statistics - IndexBox [Dataset]. https://www.indexbox.io/blog/spain-video-game-console-price-in-december-2022/
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    xlsx, doc, xls, pdf, docxAvailable download formats
    Dataset updated
    Mar 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Mar 1, 2025
    Area covered
    Spain
    Variables measured
    Market Size, Market Share, Tariff Rates, Average Price, Export Volume, Import Volume, Demand Elasticity, Market Growth Rate, Market Segmentation, Volume of Production, and 4 more
    Description

    Spain's video game console price has dropped slightly to $549 per unit, making it more accessible for gamers. Check out this article for more details on this exciting development!

  10. Mexico's Video Game Console Market Report 2025 - Prices, Size, Forecast, and...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated May 1, 2025
    + more versions
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    IndexBox Inc. (2025). Mexico's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/mexico-video-games-market-analysis-forecast-size-trends-and-insights/
    Explore at:
    doc, docx, pdf, xls, xlsxAvailable download formats
    Dataset updated
    May 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - May 5, 2025
    Area covered
    Mexico
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    In 2022, the Mexican video game console market was finally on the rise to reach $X for the first time since 2018, thus ending a three-year declining trend. Overall, the total consumption indicated slight growth from 2012 to 2022: its value increased at an average annual rate of +1.9% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. As a result, consumption attained the peak level of $X. From 2015 to 2022, the growth of the market remained at a lower figure.

  11. S

    Video Game Console Price in Morocco - 2025

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Jun 1, 2025
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    IndexBox Inc. (2025). Video Game Console Price in Morocco - 2025 [Dataset]. https://www.indexbox.io/search/video-game-console-price-morocco/
    Explore at:
    doc, pdf, xls, xlsx, docxAvailable download formats
    Dataset updated
    Jun 1, 2025
    Dataset authored and provided by
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Jun 4, 2025
    Area covered
    Morocco
    Variables measured
    Price CIF, Price FOB, Export Value, Import Price, Import Value, Export Prices, Export Volume, Import Volume
    Description

    The average video game console export price stood at $83.8 per unit in July 2022, flattening at the previous month.

  12. Annual revenue of the U.S. video game industry 2016-2023, by segment

    • statista.com
    Updated May 24, 2024
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    Statista (2024). Annual revenue of the U.S. video game industry 2016-2023, by segment [Dataset]. https://www.statista.com/statistics/249996/annual-revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    May 24, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Video gaming content, including mobile gaming apps, accounts for the bulk of the annual video gaming industry revenue in the United States. In 2023, the total revenue of the U.S. video game industry amounted to 57.19 billion U.S. dollars, up from the 56.6 billion U.S. dollars a year earlier. Overall, the monthly revenue of the video gaming industry sees some fluctuation throughout the year, with lows in the summer months, and higher sales during the holiday season.

    Going digital and not turning back Over the last few years, digital gaming sales have been growing slowly but steadily and exploded during the COVID-19 pandemic. Many consumers switched to digital game downloads instead of visiting brick-and-mortar retail locations and did not return to their previous shopping patterns after the normalization of the health emergency. Coupled with the ever-growing availability of high-speed internet connections and the release of the new flagship gaming console generation by Microsoft (Xbox) and Sony (PlayStation), comfort and convenience won over in-store browsing. Additionally, digital game storefronts across all gaming platforms frequently run sales and special offers that physical retailers rarely match. In 2022, the average revenue per user of physical video game sales in the United States amounted to 60.52 U.S. dollars, whereas the ARPU of game downloads only came to 35.72 U.S. dollars, reflecting the higher price of physical video game copies and the lower average price of digital games. Overall, the average monthly video game expenditure of U.S. gamers decreased to 19.56 U.S. dollars in 2023, down from 23.87 U.S. dollars in 2022. The struggles of the gaming hardware segment In contrast to the booming digital gaming content sales, the gaming hardware segment did not have an easy time in 2020 and 2021. What was supposed to be a year of triumph with the long-announced release of the ninth generation of video game consoles with the PlayStation 5 and the Xbox Series X/S in November 2020 quickly turned into a tale of woe. The ongoing global chip shortage, which started in early 2020 due to COVID-19 -related disruptions in global supply chains and logistics, strongly constrained the availability of chips to produce video gaming consoles. Additional factors such as trade wars, increased demand for hardware due to crypto mining, severe weather, and war impacting raw material exports continue to plague the global chip industry to this day. The lack of availability of the new consoles also led to scalpers taking advantage of the situation, leaving a sour taste for consumers. Console makers managed to turn things around, and while sales of the new consoles were not as good as they could have been, 2022 saw some recovery, and 2023 managed to get console sales back on track, despite global economic worries. In the first eleven months of 2023, Sony managed to sell close to 18 million PlayStation 5 consoles, with Microsoft’s Xbox Series X/S selling about 5.6 million units.

  13. Lithuania's Video Game Console Market Report 2025 - Prices, Size, Forecast,...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated May 1, 2025
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    IndexBox Inc. (2025). Lithuania's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/lithuania-video-game-consoles-not-operated-by-means-of-payments-market-analysis-forecast-size-trends-and-insights/
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    doc, pdf, docx, xlsx, xlsAvailable download formats
    Dataset updated
    May 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - May 12, 2025
    Area covered
    Lithuania
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    In 2024, the Lithuanian video game console market increased by 23% to $19M, rising for the third consecutive year after two years of decline. In general, the total consumption indicated measured growth from 2012 to 2024: its value increased at an average annual rate of +2.5% over the last twelve years. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2024 figures, consumption increased by +121.6% against 2021 indices.

  14. Top 1500 games on steam by revenue 09-09-2024

    • kaggle.com
    Updated Sep 11, 2024
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    Ali Cem Topcu (2024). Top 1500 games on steam by revenue 09-09-2024 [Dataset]. https://www.kaggle.com/datasets/alicemtopcu/top-1500-games-on-steam-by-revenue-09-09-2024
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Sep 11, 2024
    Dataset provided by
    Kaggle
    Authors
    Ali Cem Topcu
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    This is my first data set that I upload to Kaggle, I hope people who collobrate or use this data enjoys it lasts Till this day I haven't seen much detailed datasets about game and games industry. I felt like I need to start it some where were gamers, game companies and gaming enthusiast who are interested in game data analytics can benefit from. firstly I must give a big tanks to gamalytic.com from where I downloaded this data freely from.

    About this data set: This dataset contains comprehensive information on the top 1500 games released on Steam between January 1, 2024, and September 9, 2024. Aggregated from 30 separate files, and combined into a single dataset. Minor adjustments were made, such as aligning game release dates for consistency.

    Key Features: Game Details: Includes titles, release dates, and developer/publisher information. Sales and Revenue: Tracks the number of copies sold, revenue generated, and pricing details. Player Engagement: Provides average playtime, peak player counts, and other user engagement metrics. Reviews and Scores: Features review scores and ratings. Dynamic Market Data: Offers insights into game performance trends over time, such as sales rank and price fluctuations.

    This dataset can be useful for:

    Game Developers: Understanding market trends, competitor analysis, and consumer behavior. Data Scientists: Exploring various data analysis techniques, including regression analysis, clustering, and time-series forecasting. Researchers: Analyzing game industry patterns and the impact of game characteristics on sales and user engagement.

  15. Asia's Video Game Console Market Report 2025 - Prices, Size, Forecast, and...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated May 1, 2025
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    IndexBox Inc. (2025). Asia's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/asia-video-games-market-analysis-forecast-size-trends-and-insights/
    Explore at:
    xlsx, xls, doc, pdf, docxAvailable download formats
    Dataset updated
    May 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - May 6, 2025
    Area covered
    Asia
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    In 2022, the Asian video game console market increased by 72% to $X, rising for the second consecutive year after three years of decline. The total consumption indicated resilient growth from 2012 to 2022: its value increased at an average annual rate of +6.1% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, consumption increased by +86.2% against 2020 indices. As a result, consumption reached the peak level and is likely to continue growth in the immediate term.

  16. Price of leading gaming subscriptions in the U.S. 2023

    • statista.com
    • ai-chatbox.pro
    Updated Jun 2, 2023
    + more versions
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    Statista (2023). Price of leading gaming subscriptions in the U.S. 2023 [Dataset]. https://www.statista.com/statistics/1388034/us-gaming-subscriptions-price/
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    Dataset updated
    Jun 2, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2023
    Area covered
    United States
    Description

    In the past few years, video game subscription services have grown in prominence and popularity. As of June 2023, most video gaming subscriptions in the United States start around 9.99 U.S. dollars per month, with the individual subscription to Nintendo Switch Online being the cheapest with a 3.99 U.S. dollar pricing. Ubisoft+ and PlayStation Plus Premium are at the other end of the scale, costing 17.99 U.S. dollars on a monthly basis.

  17. Asia-Pacific's Video Game Console Market Report 2025 - Prices, Size,...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Jun 1, 2025
    + more versions
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    IndexBox Inc. (2025). Asia-Pacific's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/asia-pacific-video-games-market-analysis-forecast-size-trends-and-insights/
    Explore at:
    docx, pdf, xls, doc, xlsxAvailable download formats
    Dataset updated
    Jun 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Jun 2, 2025
    Area covered
    Asia–Pacific
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    In 2022, the Asia-Pacific video game console market increased by 78% to $X, rising for the third consecutive year after two years of decline. The total consumption indicated resilient growth from 2012 to 2022: its value increased at an average annual rate of +6.3% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, consumption increased by +91.0% against 2019 indices. As a result, consumption attained the peak level and is likely to continue growth in the immediate term.

  18. i

    Global Video Game Console Market Report 2025 - Prices, Size, Forecast, and...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated May 1, 2025
    + more versions
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    IndexBox Inc. (2025). Global Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/world-video-game-consoles-not-operated-by-means-of-payments-market-analysis-forecast-size-trends-and-insights/
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    doc, xls, pdf, docx, xlsxAvailable download formats
    Dataset updated
    May 1, 2025
    Dataset authored and provided by
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - May 15, 2025
    Area covered
    World
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    After four years of growth, the global video game console market decreased by -20% to $25B in 2024. In general, the total consumption indicated moderate growth from 2012 to 2024: its value increased at an average annual rate of +2.0% over the last twelve-year period. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period.

  19. Pakistan's Video Game Console Market Report 2025 - Prices, Size, Forecast,...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated May 1, 2025
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    IndexBox Inc. (2025). Pakistan's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/pakistan-video-game-consoles-not-operated-by-means-of-payments-market-analysis-forecast-size-trends-and-insights/
    Explore at:
    docx, xls, pdf, xlsx, docAvailable download formats
    Dataset updated
    May 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - May 2, 2025
    Area covered
    Pakistan
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    The Pakistani video game console market rose significantly to $243M in 2024, picking up by 13% against the previous year. Overall, the total consumption indicated a tangible increase from 2012 to 2024: its value increased at an average annual rate of +3.2% over the last twelve years. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2024 figures, consumption decreased by -10.5% against 2022 indices.

  20. Republic of Korea's Video Game Console Market Report 2025 - Prices, Size,...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated May 1, 2025
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    IndexBox Inc. (2025). Republic of Korea's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/republic-of-korea-video-game-consoles-not-operated-by-means-of-payments-market-analysis-forecast-size-trends-and-insights/
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    doc, pdf, xls, xlsx, docxAvailable download formats
    Dataset updated
    May 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - May 28, 2025
    Area covered
    South Korea
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    The South Korean video game console market dropped modestly to $328M in 2024, reducing by -1.8% against the previous year. The market value increased at an average annual rate of +1.1% over the period from 2012 to 2024; however, the trend pattern remained consistent, with only minor fluctuations being observed throughout the analyzed period. Video game console consumption peaked at $345M in 2019; however, from 2020 to 2024, consumption failed to regain momentum.

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Link copied
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Statista (2023). Average launch price of video games in the United States 1977-2022, by platform [Dataset]. https://www.statista.com/statistics/1388073/average-price-of-video-games-by-platform/
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Average launch price of video games in the United States 1977-2022, by platform

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Dataset updated
Jun 1, 2023
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

In 2022, the average price for a video game sold in the United States at the year of release was 69.99 U.S. dollars, the first time this level of pricing had been reached. Games for the latest console platforms, PlayStation 5 and Xbox X/S, are more expensive than their predecessors. This has many reasons, such as increased production costs as well as other economic factors, such as inflation.

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