75 datasets found
  1. A

    ‘Board Games’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Feb 14, 2022
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2022). ‘Board Games’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-board-games-f569/latest
    Explore at:
    Dataset updated
    Feb 14, 2022
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Analysis of ‘Board Games’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/andrewmvd/board-games on 14 February 2022.

    --- Dataset description provided by original source is as follows ---

    About this dataset

    This dataset contains data collected on board games from the BoardGameGeek (BGG) website in February 2021. BGG is the largest online collection of board game data which consists of data on more than 100,000 total games (ranked and unranked).

    The voluntary online community contributes to the site with reviews, ratings, images, videos, session reports and live discussion forums on the expanding database of board games.

    This data set contains all ranked games (~20,000) as of the date of collection from the BGG database. Unranked games are ignored as they have not been rated by enough BGG users (a game should receive at least 30 votes to be eligible for ranking).

    How to use this dataset

    • Predict board game rating based on its mechanics and features.
    • Explore the landscape of board games

    Highlighted Notebooks

    Acknowledgements

    If you use this dataset in your research, please credit the authors

    Citation

    Dilini Samarasinghe, July 5, 2021, "BoardGameGeek Dataset on Board Games", IEEE Dataport, doi: https://dx.doi.org/10.21227/9g61-bs59.

    License

    CC BY 4.0

    Splash banner

    Icon by Freepik on FlatIcon.

    --- Original source retains full ownership of the source dataset ---

  2. Highest rated board games on BoardGameGeek worldwide 2024

    • statista.com
    Updated Sep 4, 2024
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    Statista (2024). Highest rated board games on BoardGameGeek worldwide 2024 [Dataset]. https://www.statista.com/statistics/1490292/best-rated-board-games-boardgamegeek-worldwide/
    Explore at:
    Dataset updated
    Sep 4, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of September 2024, the highest rated game by users of BoardGameGeek, an online forum and database for board gaming hobbyists, was Brass: Birmingham with an average user rating of 8.41 out of 10. It is followed in the rankings by Pandemic Legacy: Season 1 and Gloomhaven.

  3. Global import data of Board Game

    • volza.com
    csv
    Updated Jul 3, 2025
    + more versions
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    Volza.LLC (2025). Global import data of Board Game [Dataset]. https://www.volza.com/p/board-game/import/
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jul 3, 2025
    Dataset provided by
    Volza
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Count of importers, Sum of import value, 2014-01-01/2021-09-30, Count of import shipments
    Description

    237525 Global import shipment records of Board Game with prices, volume & current Buyer's suppliers relationships based on actual Global export trade database.

  4. Most played board games by BoardGameGeek users worldwide 2024

    • statista.com
    Updated Sep 4, 2024
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    Statista (2024). Most played board games by BoardGameGeek users worldwide 2024 [Dataset]. https://www.statista.com/statistics/1490248/most-played-games-boardgamegeek-worldwide/
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    Dataset updated
    Sep 4, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 1, 2024 - Sep 3, 2024
    Area covered
    Worldwide
    Description

    Between January 1st and September 3rd 2024, the most played game by users of BoardGameGeek, an online forum and database for board gaming hobbyists, was Ark Nova with more than 100,000 recorded plays. Meanwhile, Azul and Wingspan ranked second and third with 79,247 and 73,970 games played respectively.

  5. Board games with the most internet attention in Taiwan 2025

    • statista.com
    Updated Feb 12, 2025
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    Statista (2025). Board games with the most internet attention in Taiwan 2025 [Dataset]. https://www.statista.com/statistics/1474347/taiwan-board-games-most-discussed-and-mentioned-on-internet/
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    Dataset updated
    Feb 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 12, 2025 - Feb 11, 2025
    Area covered
    Taiwan
    Description

    According to analysis from a Taiwanese database between January 12 and February 11, 2025, Werewolf was the most discussed board game online in the market. It garnered approximately 2,800 social media feeds, forum discussions, blog posts, online news articles, and other internet user comments. The second popular game Monopoly recorded only 291 online responses.

  6. Frequency of playing board games in the family in the U.S. 2018

    • statista.com
    Updated Jan 6, 2020
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    Statista (2020). Frequency of playing board games in the family in the U.S. 2018 [Dataset]. https://www.statista.com/forecasts/862795/frequency-of-playing-board-games-in-the-family-in-the-us
    Explore at:
    Dataset updated
    Jan 6, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 24, 2018 - Apr 30, 2018
    Area covered
    United States
    Description

    This statistic shows the results of a survey conducted in the United States in 2018 on the frequency of playing board games in the family. Some 28 percent of respondents stated that they play board games in the family once a week.The Survey Data Table for the Statista survey Toys and Games in the U.S. - Purchase Criteria, Card and Board Games, elec. Toys & Devices, STEM-Toys 2018 contains the complete tables for the survey including various column headings.

  7. India Board Game Export Data, List of Board Game Exporters in India

    • seair.co.in
    Updated Aug 12, 2017
    + more versions
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    Seair Exim (2017). India Board Game Export Data, List of Board Game Exporters in India [Dataset]. https://www.seair.co.in
    Explore at:
    .bin, .xml, .csv, .xlsAvailable download formats
    Dataset updated
    Aug 12, 2017
    Dataset provided by
    Seair Exim Solutions
    Authors
    Seair Exim
    Area covered
    India
    Description

    Subscribers can find out export and import data of 23 countries by HS code or product’s name. This demo is helpful for market analysis.

  8. Tabletop Games Market Size -Europe, North America, APAC, South America,...

    • technavio.com
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    Technavio (2025). Tabletop Games Market Size -Europe, North America, APAC, South America, Middle East and Africa - US, Germany, Canada, UK, China, France, Japan, Italy, India, South Korea - Trends and Forecast Report 2025-2029 [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Europe, Germany, United Kingdom, Japan, United States, Global
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of this social and interactive form of entertainment. A key trend fueling market expansion is the rise of tabletop game cafes, which offer consumers a unique gaming experience in a social setting. These establishments provide access to a wide variety of games, fostering community engagement and driving sales. Another significant driver is the integration of digital elements into traditional tabletop games. This fusion of physical and digital components is attracting a new generation of gamers, who value the tactile experience of playing a board game while also enjoying the convenience and interactivity of digital features. However, the market faces challenges as well. The increasing threat from alternate gaming platforms, such as video games and virtual reality, is forcing tabletop game companies to innovate and differentiate their offerings. To capitalize on market opportunities and navigate challenges effectively, companies must focus on creating unique and engaging gaming experiences that cater to both traditional and digital-savvy consumers.
    

    What will be the Size of the Market during the forecast period?

    Request Free Sample

    The market encompasses a diverse range of products, including board games, puzzles, collectible card games, miniature games, RPG board games, dexterity games, tile-based games, educational games, fantasy games, and various card games. This market exhibits strong growth, fueled by increasing consumer interest in tactile and social gaming experiences. The market size is substantial, with millions of enthusiasts worldwide engaging in these activities. Key trends include the rise of game cafes and bars as social hubs, the integration of tabletop games into family and children's activities, and the expansion of the market on social media platforms. The appeal of tabletop games transcends age and demographic boundaries, catering to diverse audiences.
    Brain development benefits, such as improved spatial reasoning and strategic thinking, further underscore the value of these games. Miniature war games, dice games, role-playing games, tile-laying games, and game publishers continue to innovate and release new products, ensuring a steady stream of engaging experiences for players. The market's direction remains positive, as the appeal of tabletop games as a form of entertainment and social interaction continues to resonate with consumers.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Geography
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      North America
    
        US
        Canada
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period. Monopoly, a classic board game with strong nostalgic appeal, continues to captivate audiences due to its adaptability and accessibility. With various editions and themes, Monopoly caters to diverse interests, from classic city versions to pop culture tie-ins. Its presence on digital platforms and mobile applications extends its reach, enabling players to enjoy the game online with friends or computer opponents. This convenience attracts new generations while preserving the game's timeless charm. Tabletop games, including board games, puzzles, collectible card games, miniature games, RPGs, dexterity games, tile-based games, educational games, fantasy games, sports games, historical games, and specialty stores, cater to different demographics such as adults, kids, families, and partygoers.

    Get a glance at the market report of share of various segments Request Free Sample

    The monopoly segment was valued at USD 1.3 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    Europe is estimated to contribute 34% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    Europe is home to numerous major gaming conventions, including Essen Spiel in Germany and the UK Games Expo, providing publishers with platforms to present new games and gamers with opportunities to discover the latest off

  9. Willingness to pay for a new board game in the U.S. 2018

    • statista.com
    Updated Jan 6, 2020
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    Statista (2020). Willingness to pay for a new board game in the U.S. 2018 [Dataset]. https://www.statista.com/forecasts/862861/willingness-to-pay-for-a-new-board-game-in-the-us
    Explore at:
    Dataset updated
    Jan 6, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 24, 2018 - Apr 30, 2018
    Area covered
    United States
    Description

    This statistic shows the results of a survey conducted in the United States in 2018 on the willingness to pay for a new board game. Some 21 percent of respondents stated that they consider up to $20 appropriate for a new board game.The Survey Data Table for the Statista survey Toys and Games in the U.S. - Purchase Criteria, Card and Board Games, elec. Toys & Devices, STEM-Toys 2018 contains the complete tables for the survey including various column headings.

  10. w

    Data from: Take two! : 32 board games for 2 players

    • workwithdata.com
    Updated Apr 29, 2024
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    Work With Data (2024). Take two! : 32 board games for 2 players [Dataset]. https://www.workwithdata.com/object/take-two-32-board-games-2-players-book-by-frank-tapson-0000
    Explore at:
    Dataset updated
    Apr 29, 2024
    Dataset authored and provided by
    Work With Data
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Take two! : 32 board games for 2 players is a book. It was written by Frank Tapson and published by A&C Black in 1977.

  11. f

    Mancala game type complexity classifications.

    • figshare.com
    • plos.figshare.com
    xls
    Updated Jun 7, 2023
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    Maxwell Mkondiwa (2023). Mancala game type complexity classifications. [Dataset]. http://doi.org/10.1371/journal.pone.0240790.t001
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    xlsAvailable download formats
    Dataset updated
    Jun 7, 2023
    Dataset provided by
    PLOS ONE
    Authors
    Maxwell Mkondiwa
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Mancala game type complexity classifications.

  12. s

    Board Game Import Data India, Board Game Customs Import Shipment Data

    • seair.co.in
    Updated Sep 13, 2017
    + more versions
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    Seair Exim (2017). Board Game Import Data India, Board Game Customs Import Shipment Data [Dataset]. https://www.seair.co.in
    Explore at:
    .bin, .xml, .csv, .xlsAvailable download formats
    Dataset updated
    Sep 13, 2017
    Dataset provided by
    Seair Info Solutions PVT LTD
    Authors
    Seair Exim
    Area covered
    India
    Description

    Subscribers can find out export and import data of 23 countries by HS code or product’s name. This demo is helpful for market analysis.

  13. v

    Global export data of Board Game

    • volza.com
    csv
    Updated Dec 2, 2025
    + more versions
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    Volza.LLC (2025). Global export data of Board Game [Dataset]. https://www.volza.com/exports-global/global-export-data-of-board+game-to-canada
    Explore at:
    csvAvailable download formats
    Dataset updated
    Dec 2, 2025
    Dataset provided by
    Volza.LLC
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Count of exporters, Sum of export value, 2014-01-01/2021-09-30, Count of export shipments
    Description

    1004 Global export shipment records of Board Game with prices, volume & current Buyer's suppliers relationships based on actual Global export trade database.

  14. Board Game Import Data of Dvc Games Llc Importer in USA

    • seair.co.in
    Updated Feb 20, 2024
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    Seair Exim (2024). Board Game Import Data of Dvc Games Llc Importer in USA [Dataset]. https://www.seair.co.in
    Explore at:
    .bin, .xml, .csv, .xlsAvailable download formats
    Dataset updated
    Feb 20, 2024
    Dataset provided by
    Seair Exim Solutions
    Authors
    Seair Exim
    Area covered
    United States
    Description

    Subscribers can find out export and import data of 23 countries by HS code or product’s name. This demo is helpful for market analysis.

  15. Board Game Review Prediction Data

    • kaggle.com
    zip
    Updated Jul 30, 2020
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    Yash Khairnar Ml (2020). Board Game Review Prediction Data [Dataset]. https://www.kaggle.com/yashkhairnarml/board-game-review-prediction-data
    Explore at:
    zip(2360765 bytes)Available download formats
    Dataset updated
    Jul 30, 2020
    Authors
    Yash Khairnar Ml
    Description

    Dataset

    This dataset was created by Yash Khairnar Ml

    Released under Other (specified in description)

    Contents

  16. C

    China CN: Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online...

    • ceicdata.com
    Updated Feb 15, 2025
    + more versions
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    CEICdata.com (2025). China CN: Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online Sales: YoY: Market Share [Dataset]. https://www.ceicdata.com/en/china/taobao-and-tmall-online-sales-yoy-cultural-and-entertainment-article/cn-model-toy-anime-peripheral-cosplay-board-game-tmall-online-sales-yoy-market-share
    Explore at:
    Dataset updated
    Feb 15, 2025
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Sep 1, 2019 - Aug 1, 2020
    Area covered
    China
    Variables measured
    Domestic Trade
    Description

    China Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online Sales: YoY: Market Share data was reported at 0.000 % in Aug 2020. This records an increase from the previous number of -9.090 % for Jul 2020. China Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online Sales: YoY: Market Share data is updated monthly, averaging 11.110 % from Jun 2019 (Median) to Aug 2020, with 15 observations. The data reached an all-time high of 57.140 % in Jul 2019 and a record low of -18.180 % in May 2020. China Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online Sales: YoY: Market Share data remains active status in CEIC and is reported by Moojing Market Intelligence. The data is categorized under China Premium Database’s Consumer Goods and Services – Table CN.HTB: Taobao and Tmall Online Sales: YoY: Cultural and Entertainment Article.

  17. Boardgame Ranking

    • zenodo.org
    • data.niaid.nih.gov
    csv
    Updated Apr 11, 2022
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    Ignacio Such; Andres Fonts; Ignacio Such; Andres Fonts (2022). Boardgame Ranking [Dataset]. http://doi.org/10.5281/zenodo.6447900
    Explore at:
    csvAvailable download formats
    Dataset updated
    Apr 11, 2022
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Ignacio Such; Andres Fonts; Ignacio Such; Andres Fonts
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This data simulates scrapped board games reviews from mishigeek.com web.

  18. C

    China CN: Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online...

    • ceicdata.com
    Updated Dec 15, 2023
    + more versions
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    CEICdata.com (2023). China CN: Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online Sales: MoM: Value [Dataset]. https://www.ceicdata.com/en/china/taobao-and-tmall-online-sales-mom-cultural-and-entertainment-article/cn-model-toy-anime-peripheral-cosplay-board-game-tmall-online-sales-mom-value
    Explore at:
    Dataset updated
    Dec 15, 2023
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Sep 1, 2019 - Aug 1, 2020
    Area covered
    China
    Variables measured
    Domestic Trade
    Description

    China Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online Sales: MoM: Value data was reported at 20.270 % in Aug 2020. This records an increase from the previous number of -20.090 % for Jul 2020. China Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online Sales: MoM: Value data is updated monthly, averaging 9.230 % from Jun 2019 (Median) to Aug 2020, with 15 observations. The data reached an all-time high of 109.980 % in Nov 2019 and a record low of -44.580 % in Dec 2019. China Model Toy, Anime, Peripheral, Cosplay, Board Game: Tmall Online Sales: MoM: Value data remains active status in CEIC and is reported by Moojing Market Intelligence. The data is categorized under China Premium Database’s Consumer Goods and Services – Table CN.HTB: Taobao and Tmall Online Sales: MoM: Cultural and Entertainment Article.

  19. Frequency of buying new card and board games in the U.S. 2018

    • statista.com
    Updated Jan 6, 2020
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    Statista (2020). Frequency of buying new card and board games in the U.S. 2018 [Dataset]. https://www.statista.com/forecasts/862853/frequency-of-buying-new-card-and-board-games-in-the-us
    Explore at:
    Dataset updated
    Jan 6, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 24, 2018 - Apr 30, 2018
    Area covered
    United States
    Description

    This statistic shows the results of a survey conducted in the United States in 2018 on the frequency of buying new card and board games. Some 27 percent of respondents stated that they buy new board games every few months.The Survey Data Table for the Statista survey Toys and Games in the U.S. - Purchase Criteria, Card and Board Games, elec. Toys & Devices, STEM-Toys 2018 contains the complete tables for the survey including various column headings.

  20. Occasions for playing board games in the family in the U.S. 2018

    • statista.com
    Updated Jan 6, 2020
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    Statista (2020). Occasions for playing board games in the family in the U.S. 2018 [Dataset]. https://www.statista.com/forecasts/862798/occasions-for-playing-board-games-in-the-family-in-the-us
    Explore at:
    Dataset updated
    Jan 6, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 24, 2018 - Apr 30, 2018
    Area covered
    United States
    Description

    This statistic shows the results of a survey conducted in the United States in 2018 on the occasions for playing board games in the family. Some 72 percent of respondents stated that they play board games for no reason with their family.The Survey Data Table for the Statista survey Toys and Games in the U.S. - Purchase Criteria, Card and Board Games, elec. Toys & Devices, STEM-Toys 2018 contains the complete tables for the survey including various column headings.

Share
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Close
Cite
Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2022). ‘Board Games’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-board-games-f569/latest

‘Board Games’ analyzed by Analyst-2

Explore at:
Dataset updated
Feb 14, 2022
Dataset authored and provided by
Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Description

Analysis of ‘Board Games’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/andrewmvd/board-games on 14 February 2022.

--- Dataset description provided by original source is as follows ---

About this dataset

This dataset contains data collected on board games from the BoardGameGeek (BGG) website in February 2021. BGG is the largest online collection of board game data which consists of data on more than 100,000 total games (ranked and unranked).

The voluntary online community contributes to the site with reviews, ratings, images, videos, session reports and live discussion forums on the expanding database of board games.

This data set contains all ranked games (~20,000) as of the date of collection from the BGG database. Unranked games are ignored as they have not been rated by enough BGG users (a game should receive at least 30 votes to be eligible for ranking).

How to use this dataset

  • Predict board game rating based on its mechanics and features.
  • Explore the landscape of board games

Highlighted Notebooks

Acknowledgements

If you use this dataset in your research, please credit the authors

Citation

Dilini Samarasinghe, July 5, 2021, "BoardGameGeek Dataset on Board Games", IEEE Dataport, doi: https://dx.doi.org/10.21227/9g61-bs59.

License

CC BY 4.0

Splash banner

Icon by Freepik on FlatIcon.

--- Original source retains full ownership of the source dataset ---

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