100+ datasets found
  1. Share of board game players worldwide 2023, by age

    • statista.com
    Updated Jan 13, 2025
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    Statista (2025). Share of board game players worldwide 2023, by age [Dataset]. https://www.statista.com/statistics/1482045/distribution-board-game-players-age-worldwide/
    Explore at:
    Dataset updated
    Jan 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    A survey conducted in 2023 revealed that the majority of board game enthusiasts globally were between the ages of 18 and 34. Meanwhile, only 18 percent of people aged above 55 were board game enthusiasts.

  2. Popularity of board games in the U.S. Q3 2023, by generation

    • statista.com
    • flwrdeptvarieties.store
    Updated Nov 16, 2023
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    Statista (2023). Popularity of board games in the U.S. Q3 2023, by generation [Dataset]. https://www.statista.com/statistics/1326946/board-games-popularity-usa/
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    Dataset updated
    Nov 16, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    According to a survey conducted during the third quarter of 2023, approximately 65 percent of Baby Boomers in the United States said that they liked board games. Meanwhile, 66 percent of Millennials said that they liked board games.

  3. Board games market value worldwide from 2017 to 2023

    • statista.com
    Updated Jan 14, 2025
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    Board games market value worldwide from 2017 to 2023 [Dataset]. https://www.statista.com/statistics/829285/global-board-games-market-value/
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    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2017
    Area covered
    Worldwide
    Description

    The global market value of board games, alternatively known as tabletop games, was estimated to be around 7.2 billion U.S. dollars in 2017 and was forecast to reach a value of 12 billion U.S. dollars by 2023.

    What are tabletop games?
    Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance.

    Who are the key players in this market?
    There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.

  4. Tabletop Games Market Size -Europe, North America, APAC, South America,...

    • technavio.com
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    Technavio (2025). Tabletop Games Market Size -Europe, North America, APAC, South America, Middle East and Africa - US, Germany, Canada, UK, China, France, Japan, Italy, India, South Korea - Trends and Forecast Report 2025-2029 [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Germany, United Kingdom, Japan, Europe, United States, Global
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of this social and interactive form of entertainment. A key trend fueling market expansion is the rise of tabletop game cafes, which offer consumers a unique gaming experience in a social setting. These establishments provide access to a wide variety of games, fostering community engagement and driving sales. Another significant driver is the integration of digital elements into traditional tabletop games. This fusion of physical and digital components is attracting a new generation of gamers, who value the tactile experience of playing a board game while also enjoying the convenience and interactivity of digital features. However, the market faces challenges as well. The increasing threat from alternate gaming platforms, such as video games and virtual reality, is forcing tabletop game companies to innovate and differentiate their offerings. To capitalize on market opportunities and navigate challenges effectively, companies must focus on creating unique and engaging gaming experiences that cater to both traditional and digital-savvy consumers.
    

    What will be the Size of the Market during the forecast period?

    Request Free Sample

    The market encompasses a diverse range of products, including board games, puzzles, collectible card games, miniature games, RPG board games, dexterity games, tile-based games, educational games, fantasy games, and various card games. This market exhibits strong growth, fueled by increasing consumer interest in tactile and social gaming experiences. The market size is substantial, with millions of enthusiasts worldwide engaging in these activities. Key trends include the rise of game cafes and bars as social hubs, the integration of tabletop games into family and children's activities, and the expansion of the market on social media platforms. The appeal of tabletop games transcends age and demographic boundaries, catering to diverse audiences.
    Brain development benefits, such as improved spatial reasoning and strategic thinking, further underscore the value of these games. Miniature war games, dice games, role-playing games, tile-laying games, and game publishers continue to innovate and release new products, ensuring a steady stream of engaging experiences for players. The market's direction remains positive, as the appeal of tabletop games as a form of entertainment and social interaction continues to resonate with consumers.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Geography
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      North America
    
        US
        Canada
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period. Monopoly, a classic board game with strong nostalgic appeal, continues to captivate audiences due to its adaptability and accessibility. With various editions and themes, Monopoly caters to diverse interests, from classic city versions to pop culture tie-ins. Its presence on digital platforms and mobile applications extends its reach, enabling players to enjoy the game online with friends or computer opponents. This convenience attracts new generations while preserving the game's timeless charm. Tabletop games, including board games, puzzles, collectible card games, miniature games, RPGs, dexterity games, tile-based games, educational games, fantasy games, sports games, historical games, and specialty stores, cater to different demographics such as adults, kids, families, and partygoers.

    Get a glance at the market report of share of various segments Request Free Sample

    The monopoly segment was valued at USD 1.3 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    Europe is estimated to contribute 34% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    Europe is home to numerous major gaming conventions, including Essen Spiel in Germany and the UK Games Expo, providing publishers with platforms to present new games and gamers with opportunities to discover the latest off

  5. Share of board game players worldwide 2023, by gender

    • statista.com
    Updated Jan 13, 2025
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    Share of board game players worldwide 2023, by gender [Dataset]. https://www.statista.com/statistics/1482050/distribution-board-game-players-gender-worldwide/
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    Dataset updated
    Jan 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    World
    Description

    A survey conducted in 2023 revealed that 51 percent of board game enthusiasts globally were women. Meanwhile, the remaining share were men.

  6. Board Games Market: Analysis & Growth Forecast 2034

    • polarismarketresearch.com
    Updated Feb 11, 2025
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    Polaris Market Research (2025). Board Games Market: Analysis & Growth Forecast 2034 [Dataset]. https://www.polarismarketresearch.com/industry-analysis/board-games-market
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    Dataset updated
    Feb 11, 2025
    Dataset provided by
    Polaris Market Research & Consulting
    Authors
    Polaris Market Research
    License

    https://www.polarismarketresearch.com/privacy-policyhttps://www.polarismarketresearch.com/privacy-policy

    Description

    The Board Games Market Share size and share are expected to exceed USD 44.10 billion by 2034, with a compound annual growth rate (CAGR) of 9.1% during the forecast period.

  7. w

    Global Board Game and Card Game Market Research Report: By Game Type (Board...

    • wiseguyreports.com
    Updated Dec 4, 2024
    + more versions
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    wWiseguy Research Consultants Pvt Ltd (2024). Global Board Game and Card Game Market Research Report: By Game Type (Board Games, Card Games, Role-Playing Games, Party Games), By Target Audience (Children, Teens, Adults, Families), By Distribution Channel (Online Retail, Specialty Stores, Mass Merchandisers, Direct Sales), By Theme (Fantasy, Strategy, Adventure, Educational) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032. [Dataset]. https://www.wiseguyreports.com/reports/board-game-and-card-game-market
    Explore at:
    Dataset updated
    Dec 4, 2024
    Dataset authored and provided by
    wWiseguy Research Consultants Pvt Ltd
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2024
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 202312.35(USD Billion)
    MARKET SIZE 202412.93(USD Billion)
    MARKET SIZE 203218.6(USD Billion)
    SEGMENTS COVEREDGame Type, Target Audience, Distribution Channel, Theme, Regional
    COUNTRIES COVEREDNorth America, Europe, APAC, South America, MEA
    KEY MARKET DYNAMICSIncreasing popularity of tabletop gaming, Growth of online gaming platforms, Rising demand for strategic games, Expanding target demographic base, Innovative game designs and themes
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDDays of Wonder, Mattel, Wizards of the Coast, Renegade Game Studios, Steve Jackson Games, Cowabunga, Ravensburger, Blue Orange Games, Hasbro, Winning Moves Games, Asmodee, Gameworks, IELLO, Fantasy Flight Games, ZMan Games
    MARKET FORECAST PERIOD2025 - 2032
    KEY MARKET OPPORTUNITIESExpansion into digital platforms, Eco-friendly game production, Customizable and personalized designs, Targeting niche demographics, Collaborative multiplayer experiences
    COMPOUND ANNUAL GROWTH RATE (CAGR) 4.65% (2025 - 2032)
  8. Highest rated board games on BoardGameGeek worldwide 2024

    • statista.com
    Updated Sep 4, 2024
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    Statista (2024). Highest rated board games on BoardGameGeek worldwide 2024 [Dataset]. https://www.statista.com/statistics/1490292/best-rated-board-games-boardgamegeek-worldwide/
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    Dataset updated
    Sep 4, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of September 2024, the highest rated game by users of BoardGameGeek, an online forum and database for board gaming hobbyists, was Brass: Birmingham with an average user rating of 8.41 out of 10. It is followed in the rankings by Pandemic Legacy: Season 1 and Gloomhaven.

  9. Share of adults that enjoy board games in the U.S. as of May 2020

    • statista.com
    Updated Sep 3, 2020
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    Statista (2020). Share of adults that enjoy board games in the U.S. as of May 2020 [Dataset]. https://www.statista.com/statistics/1130137/board-game-enjoyment-us/
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    Dataset updated
    Sep 3, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 22, 2020 - May 26, 2020
    Area covered
    United States
    Description

    Board games are a widely-known type of entertainment that are typically played between two or more people. When surveyed in May 2020, 44 percent of respondents in the United States stated that they found playing board games very enjoyable. Comparatively, 11 percent of respondents said that board games were not very enjoyable.

  10. Interest in board games or cards worldwide 2023, by country

    • statista.com
    Updated Oct 23, 2023
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    Statista (2023). Interest in board games or cards worldwide 2023, by country [Dataset]. https://www.statista.com/statistics/1419499/interest-board-games-cards-worldwide/
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    Dataset updated
    Oct 23, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    A September 2023 survey analyzed the level of interest in playing board games or cards in selected countries worldwide. Overall, Belgium recorded the highest figure, with 31 percent of respondents being interested in such activities. Meanwhile, the United States placed second in the ranking, with 23 percent of the sample enjoying either board games or cards.

  11. Most funded tabletop game projects on Kickstarter 2025

    • flwrdeptvarieties.store
    • statista.com
    Updated Jan 31, 2025
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    Statista Research Department (2025). Most funded tabletop game projects on Kickstarter 2025 [Dataset]. https://flwrdeptvarieties.store/?_=%2Ftopics%2F2102%2Fkickstarter%2F%23zUpilBfjadnL7vc%2F8wIHANZKd8oHtis%3D
    Explore at:
    Dataset updated
    Jan 31, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    The most funded tabletop Kickstarter project as of January 2025 was Brandon Sanderson's Cosmere RPG, which raised over 15 million U.S. dollars. It was followed by Frosthaven and Kingdom Death: Monster 1.5, each with over 12 million U.S. dollars raised.

  12. Board game participation level in the U.S. 2022

    • statista.com
    Updated Nov 15, 2023
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    Statista (2023). Board game participation level in the U.S. 2022 [Dataset]. https://www.statista.com/statistics/1317823/board-game-participation-level-us/
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    Dataset updated
    Nov 15, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 22, 2022 - Apr 24, 2022
    Area covered
    United States
    Description

    A survey conducted in April 2022 examined the frequency of board game participation in the United States. The majority of respondents, 25 percent, stated that they never played board games. Meanwhile, 22 percent of respondents stated that they played board games once every few months.

  13. T

    Table Top Games Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Feb 1, 2025
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    Pro Market Reports (2025). Table Top Games Market Report [Dataset]. https://www.promarketreports.com/reports/table-top-games-market-3304
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Feb 1, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Product innovations include the introduction of augmented reality and virtual reality elements in games, enhancing player engagement and creating a more immersive experience. Licensing agreements with popular franchises, such as movies, TV shows, and board games, continue to drive product development and market growth. Notable trends are: Rising popularity of games such as card games, and board games among the millennial population is driving the market growth.

  14. Share of adults that enjoy board games in the U.S. as of May 2020, by...

    • statista.com
    Updated Sep 3, 2020
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    Statista (2020). Share of adults that enjoy board games in the U.S. as of May 2020, by generation [Dataset]. https://www.statista.com/statistics/1129932/us-board-game-enjoyment-by-generation/
    Explore at:
    Dataset updated
    Sep 3, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 22, 2020 - May 26, 2020
    Area covered
    United States
    Description

    According to a 2020 survey, younger generations in the United States found board games to be more enjoyable than their older counterparts. As of May 2020, 38 percent of Gen Z respondents found playing board games very enjoyable. Comparatively, 29 percent of respondents from the Silent Generation found board games very enjoyable.

  15. Anguilla: Games Operated by Coins, Banknotes or Discs 2007-2024

    • app.indexbox.io
    Updated Jan 29, 2025
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    IndexBox AI Platform (2025). Anguilla: Games Operated by Coins, Banknotes or Discs 2007-2024 [Dataset]. https://app.indexbox.io/table/950430/660/
    Explore at:
    Dataset updated
    Jan 29, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Anguilla
    Description

    Statistics illustrates consumption, production, prices, and trade of Games Operated by Coins, Banknotes or Discs in Anguilla from 2007 to 2024.

  16. Cuba: market overview of games; articles for funfair, table or parlour...

    • app.indexbox.io
    Updated Jan 29, 2025
    + more versions
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    IndexBox AI Platform (2025). Cuba: market overview of games; articles for funfair, table or parlour games, including pintables, tables for casino games, bowling alley equipment, n.e.s. in heading no. 9504 2007-2024 [Dataset]. https://app.indexbox.io/report/950490/192/
    Explore at:
    Dataset updated
    Jan 29, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Cuba
    Description

    Statistics illustrates market overview of games; articles for funfair, table or parlour games, including pintables, tables for casino games, bowling alley equipment, n.e.s. in heading no. 9504 in Cuba from 2007 to 2024.

  17. Most played board games by BoardGameGeek users worldwide 2024

    • statista.com
    Updated Sep 4, 2024
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    Statista (2024). Most played board games by BoardGameGeek users worldwide 2024 [Dataset]. https://www.statista.com/statistics/1490248/most-played-games-boardgamegeek-worldwide/
    Explore at:
    Dataset updated
    Sep 4, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 1, 2024 - Sep 3, 2024
    Area covered
    Worldwide
    Description

    Between January 1st and September 3rd 2024, the most played game by users of BoardGameGeek, an online forum and database for board gaming hobbyists, was Ark Nova with more than 100,000 recorded plays. Meanwhile, Azul and Wingspan ranked second and third with 79,247 and 73,970 games played respectively.

  18. Game & Toy Retailing in France - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Feb 14, 2025
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    IBISWorld (2025). Game & Toy Retailing in France - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/france/industry/game-toy-retailing/200592
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    Dataset updated
    Feb 14, 2025
    Dataset authored and provided by
    IBISWorld
    Time period covered
    2015 - 2030
    Area covered
    France
    Description

    Over the five years through 2025, industry revenue is expected to swell at a compound annual rate of 3.5%. The French toy and game retail industry is navigating seismic shifts driven by evolving demographics, digital shifts and changing consumer behaviour. With birth rates down by 16% since 2010 according to the INSEE, retailers face a shrinking core customer base. However, the surge of adult gaming offers a lucrative silver lining. Kid-adult games now account for nearly 30% of toy sales, with adult-oriented products like strategy board games, high-end collectables and intricate LEGO sets driving significant revenue growth. Licensed products dominate shelves, fuelled by emotional connections to franchises like Barbie, Star Wars and Pokémon. While blockbuster hits can drive massive sales, flops pose risks. Leading retailers must balance licensed and non-licensed options strategically. Behind the scenes, digitisation and centralised platforms streamline inventory and delivery, improving efficiency. With nostalgia marketing, in-store events and influencer collaborations shaping trends, French retailers are redefining how toys are sold, ensuring they remain relevant and profitable in a competitive, evolving market. In 2025, revenue is expected to drop by 3.8% to €2.2 billion. Profit is anticipated to reach 3.1%, falling over the coming five years, pushed down by the high price of licensed toys and the costs of overhauling operations. Over the five years through 2030, revenue is expected to inch up at a compound annual rate of 0.9% to €2.3 billion, while profit is anticipated to remain under pressure thanks to shifts in products and the cost of digitisation. The French game and toy market will continue evolving, driven by demographic shifts, adult gaming trends and tech-savvy consumer demands. With declining birth rates and an ageing population, retailers are capitalising on adult nostalgia and social gaming. Diversity and inclusivity also take centre stage, reflecting France’s growing multicultural society. Licensed toys remain a retail staple, powered by cross-industry collaborations with popular franchises. Digitisation is reshaping the sector. Augmented reality toys, AI-enhanced games and STEM kits cater to tech-savvy consumers, while in-store demos and educational toys appeal to parents prioritising active, cognitive play. The future lies in blending nostalgia, innovation and inclusivity, ensuring toy retail thrives in a rapidly evolving market.

  19. T

    Georgia Exports of articles for funfair, table or parlour games to Russia

    • tradingeconomics.com
    csv, excel, json, xml
    Updated May 13, 2024
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    TRADING ECONOMICS (2024). Georgia Exports of articles for funfair, table or parlour games to Russia [Dataset]. https://tradingeconomics.com/georgia/exports/russia/articles-arcade-table-parlor-games-parts
    Explore at:
    json, csv, xml, excelAvailable download formats
    Dataset updated
    May 13, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 1990 - Dec 31, 2025
    Area covered
    Russia, Georgia
    Description

    Georgia Exports of articles for funfair, table or parlour games to Russia was US$96 during 2024, according to the United Nations COMTRADE database on international trade. Georgia Exports of articles for funfair, table or parlour games to Russia - data, historical chart and statistics - was last updated on March of 2025.

  20. Barbados: Games; funfair, table or parlour, articles thereof including...

    • app.indexbox.io
    Updated Jan 22, 2025
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    IndexBox AI Platform (2025). Barbados: Games; funfair, table or parlour, articles thereof including pintables billiards, special tables for casino games and automatic bowling alley equipment 2007-2024 [Dataset]. https://app.indexbox.io/table/9504/52/
    Explore at:
    Dataset updated
    Jan 22, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Barbados
    Description

    Statistics illustrates consumption, production, prices, and trade of Games; funfair, table or parlour, articles thereof including pintables billiards, special tables for casino games and automatic bowling alley equipment in Barbados from 2007 to 2024.

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Statista (2025). Share of board game players worldwide 2023, by age [Dataset]. https://www.statista.com/statistics/1482045/distribution-board-game-players-age-worldwide/
Organization logo

Share of board game players worldwide 2023, by age

Explore at:
Dataset updated
Jan 13, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

A survey conducted in 2023 revealed that the majority of board game enthusiasts globally were between the ages of 18 and 34. Meanwhile, only 18 percent of people aged above 55 were board game enthusiasts.

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