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Board Games Market size was valued at USD 15.53 billion in 2019 and is poised to grow from USD 16.99 billion in 2023 to USD 34.35 billion by 2031, growing at a CAGR of 9.2% in the forecast period (2024-2031).
The global market value of board games, alternatively known as tabletop games, was estimated to be around *** billion U.S. dollars in 2017 and was forecast to reach a value of ** billion U.S. dollars by 2023. What are tabletop games? Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance. Who are the key players in this market? There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.
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Board Games Market size was valued at USD 8,544.76 Million in 2023 and is projected to reach USD 17,934.15 Million by 2031, growing at a CAGR of 9.79% from 2024 to 2031.
Global Board Games Market Outlook
The substantial increase in investment for board game design and innovation, as highlighted by Kickstarter's 2023 Annual Report, reveals a pivotal factor driving the growth of the Global Board Games Market during the forecast period. In 2023, over $150 million was pledged to board game projects on Kickstarter, marking a remarkable 25% increase from the previous year. This surge in funding underscores a burgeoning interest in the board games sector and reflects broader trends in consumer behavior and market dynamics that are set to propel the industry forward.
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Online Board Games Market is Segmented by Monetisation Model (Advertising-Supported, In-App Purchase, and More), Platform (Mobile (Smartphone), Tablet, PC / Browser, Console and Smart-TV), Game Genre (Strategy and Abstract (Chess, Go, Xiangqi), Card and Dice (Uno, Yahtzee, Poker) and More), Player Mode (Multiplayer and Single Player), Geography. The Market Forecasts are Provided in Terms of Value (USD).
According to our latest research, the global board games market size reached USD 17.7 billion in 2024, reflecting robust consumer interest and a resurgence in analog entertainment. The market is expected to expand at a CAGR of 8.1% from 2025 to 2033, projecting a value of approximately USD 34.6 billion by 2033. This growth trajectory is driven by increasing demand for social and educational entertainment, the proliferation of innovative game designs, and the rising influence of online and specialty retail channels.
A key growth factor for the board games market is the rising consumer inclination toward social interaction and analog experiences in an increasingly digital world. As digital fatigue becomes more prevalent, families and friend groups are turning to board games as a means to foster face-to-face engagement and strengthen interpersonal relationships. This trend is particularly pronounced among millennials and Gen Z, who seek meaningful, screen-free leisure activities. The ability of board games to bridge generational gaps and provide inclusive entertainment has significantly contributed to their growing popularity, making them a staple in both households and social gatherings.
Another significant driver is the integration of educational and cognitive development elements in modern board games. Parents and educators are increasingly recognizing the value of board games in enhancing critical thinking, problem-solving, and teamwork skills among children and teenagers. Educational board games, which blend learning with fun, have witnessed surging demand in both home and classroom settings. Additionally, the COVID-19 pandemic acted as a catalyst, with lockdowns and social distancing encouraging families to explore new forms of indoor entertainment, leading to a notable spike in board game sales globally. The continued emphasis on STEM and soft skills in education is expected to sustain this momentum.
The rapid evolution of game design and the emergence of crowdfunding platforms have also played a pivotal role in the expansion of the board games market. Independent designers and small studios now have unprecedented access to global audiences through platforms like Kickstarter and Indiegogo, enabling the launch of innovative and niche games that cater to diverse interests. This democratization of game publishing has resulted in a vibrant and dynamic market, characterized by a steady stream of fresh content and unique themes. The growing collector culture and the trend of limited-edition releases further fuel consumer interest, driving repeat purchases and expanding the market base.
From a regional perspective, North America and Europe continue to dominate the board games market, accounting for a combined share of over 60% in 2024. These regions benefit from established gaming cultures, high disposable incomes, and a strong presence of leading publishers and specialty retailers. However, the Asia Pacific region is emerging as a high-growth market, propelled by urbanization, increasing middle-class populations, and rising awareness of the cognitive and social benefits of board gaming. The expansion of e-commerce and the localization of popular international titles are further accelerating market growth in this region, setting the stage for significant opportunities over the forecast period.
The product type segment of the board games market is diverse, encompassing tabletop games, card games, dice games, miniature games, and others. Tabletop games, which include classics like Monopoly, Settlers of Catan, and Risk, remain the largest segment, accounting for a significant share of the market in 2024. Their enduring appeal lies in their ability to accommodate multiple players and provide immersive, strategic gameplay experiences. Tabletop games are often seen as the foundation of the board gaming hobby, attracting both casual players and dedicated enthusiasts. The segment continues to evolve, with publishers introduci
Tabletop Games Market Size 2025-2029
The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.
The market is experiencing significant growth, driven by the increasing popularity of tabletop game cafes and the integration of digital elements into traditional games. The number of tabletop game cafes has been on the rise, providing a social and interactive space for players to enjoy their favorite games. This trend is expected to continue, as these cafes offer unique experiences that cannot be replicated through digital platforms. Another key driver in the market is the integration of digital elements into tabletop games. This trend is gaining traction, as companies seek to enhance the gaming experience by adding digital features such as virtual components, augmented reality, and online connectivity.
This not only makes the games more engaging but also opens up new opportunities for collaboration and competition among players. However, the market also faces challenges, with the increasing threat from alternate gaming platforms being a significant concern. The console and PC games, as well as mobile games, are increasingly competing for the attention of potential customers. To remain competitive, tabletop game companies must find ways to differentiate their offerings and provide unique experiences that cannot be replicated through digital platforms. For instance, they could focus on creating immersive and social gaming experiences that cater to the growing demand for face-to-face interaction and community building.
In conclusion, the market is experiencing robust growth, driven by the rise of tabletop game cafes and the integration of digital elements into traditional games. However, companies must also contend with the increasing threat from alternate gaming platforms and find ways to differentiate their offerings to remain competitive. By focusing on creating unique and immersive gaming experiences, tabletop game companies can capitalize on market opportunities and navigate challenges effectively.
What will be the Size of the Tabletop Games Market during the forecast period?
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The market continues to evolve, with various sectors experiencing dynamic shifts. STEM education integrates tabletop games into classrooms, fostering critical thinking and problem-solving skills among students. Retail distribution channels expand, with online retailers gaining traction against brick-and-mortar stores. Game ratings influence consumer choices, with science fiction and mystery games garnering high ratings. Mobile gaming and hardcore gamers push the boundaries of competitive gaming, while virtual tabletop platforms offer immersive experiences. Deductive reasoning and narrative games engage players, and graphic design elevates the visual appeal. Gaming trends favor cooperative games, themed events, and inclusive gaming.
Game development sees an influx of indie game developers, and game mechanics evolve to cater to diverse demographics. Game balance and strategy remain crucial for strategy gamers, while puzzle games stimulate critical thinking. Fan communities thrive on game analysis, feedback loops, and fan art. Role-playing games offer character development and social interaction, while game engines drive innovation in game design. Board games, card games, and historical games retain their popularity, catering to family gamers and casual gamers alike. Escape rooms, game nights, and gaming lounges provide opportunities for social interaction. Sound design, music composition, and spatial awareness add depth to the gaming experience.
Horror games and game publishing cater to niche audiences, while game accessibility ensures inclusivity. Overall, the market is a dynamic and ever-evolving landscape, with continuous innovation and applications across various sectors.
How is this Tabletop Games Industry segmented?
The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Type
Monopoly
Scrabble
Chess
Ludo
Others
Distribution Channel
Offline
Online
Player Age
Children
Teens
Adults
Play Format
Competitive
Cooperative
Solo
Geography
North America
US
Mexico
Europe
France
Germany
Italy
Norway
UK
Middle East and Africa
UAE
APAC
Australia
China
India
Japan
South Korea
South America
Brazil
Rest of World (ROW)
By Type Insights
The monopoly segment is estimated to witness significant growth during the forecast period.
Tabletop games, including board games, card games, and role-playing games, continue to captivate audiences with their immersiv
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Asia Pacific Tabletop Gaming Market size will be USD 5782.71 million in 2024 and will expand at a compound annual growth rate (CAGR) of 14.2% from 2024 to 2031.
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The global board games market size was USD 13.1 Billion in 2023 and is projected to reach USD 32.2 Billion by 2032, expanding at a CAGR of 10.5% during 2024–2032. The market is propelled by increasing interest in social gaming experiences and the growth in online platforms facilitating board game crowdfunding.
Rising demand for strategy and adventure board games enhances engagement and strategic thinking among players. Manufacturers are launching games that offer complex narratives and deep strategic elements, catering to a mature audience seeking challenging and immersive experiences.
This trend reflects a shift in consumer preferences toward games that require critical thinking and problem-solving skills, driving innovation in game design and mechanics. Recent years have seen a surge in titles that blend traditional board game elements with expansive storytelling, attracting a diverse player base and encouraging repeat play sessions.
Increasing recognition of educational board games as valuable learning tools propels the market. These games are designed to foster critical thinking, improve memory, and promote social skills among players of all ages. Schools and educational institutions are incorporating board games into their curricula to provide interactive learning experiences.
This trend is supported by a growing body of research highlighting the cognitive and educational benefits of board gaming. Thereby, leading to partnerships between game developers and educational organizations to create games that are both entertaining and instructive.
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Board Games Market expected to hit USD 44.10 billion by 2034, showing growth at 9.1% CAGR.
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The global tabletop games market is expected to grow at a CAGR of 10.32% and is projected to reach USD 49.17 billion by 2029 from USD 27.27 billion in 2023.
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Board Game Statistics: ​Board games have experienced a notable resurgence, becoming a preferred pastime for diverse demographics. In the United States, 43% of board game enthusiasts engage in gameplay several times per week, while 25% play weekly. Demographically, 47% of board game players are aged between 18 and 34, with individuals aged 55 and above comprising 18% of the player base. Gender representation is balanced, with women accounting for 51% and men 49% of board game enthusiasts. Regarding game collections, 43% of gamers own more than 25 board and/or card games.
The average playing time for most board games ranges from one to two hours, though this can vary significantly depending on the game's complexity. These statistics underscore the enduring appeal and diverse engagement within the board gaming community.​
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Operators in this industry manufacture complete board games, board game parts and accessories. This industry does not include coin-operated games or video games.
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Board Games Market size is estimated to be USD 13.95 billion in 2023 and is predicted to reach USD 24.99 billion by 2030.
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The Board Games Market size was valued at USD 13.06 USD Billion in 2023 and is projected to reach USD 26.30 USD Billion by 2032, exhibiting a CAGR of 10.52 % during the forecast period. Board games are the type of gaming that is played on top of the table, and it is possible to identify pieces, counters or markers that are moved or placed upon a pre-marked surface, according to a certain set of rules. They have different genres of them like, strategy games, party games, and cooperative games and cover a variety of gameplay modes. These games commonly comprise of fighting, helping, solving, and long-thinking elements that theme the games to people of all ages and they are both entertaining and intellectually stimulating. The choice from all-time classics such as Chess and Monopoly to modern favourite stories like Settlers of Catan and Ticket to Ride is great as the board games are intended to meet people's general different interests and preferences. Other than just enjoying their pastime, board games are of educational, therapeutic and team-building interests, which bring about socialization, problem-solving and communication. Recent developments include: December 2023: University Games, a California, U.S.-based toy and game company, acquired The Learning Journey International, an Arizona, U.S.-based children's educational products company., November 2023: KESS, a Los Angeles, U.S.-based tabletop company, launched its new dice board game, Sonic Roll. According to the company, the new game is based on the popular video game Sonic the Hedgehog., May 2023: Bambini Africa Edutainment Limited, a company focusing on promoting children’s development and promotion across Africa, announced the launch of five new tabletop games under the Bambini Games brand., January 2023: CMON, a Singapore-based board game company, announced its partnership with Alderac Entertainment Group (AEG), a U.S.-based publisher of tabletop games. CMON declared that it was named AEG’s Master Distributor for Asia. The company will distribute and sell local board games in Asian countries., January 2023: CMON collaborated with Spin Master, a Canada-based children's entertainment business, to launch the first retail-only release of the Marvel United tabletop game series ‘Marvel United: Spider-Geddon'. The game features spider family heroes and villains across the multiverse., January 2023: Goliath Games, a Netherlands-based toys & games company, along with All3Media International, a U.K.-based television, digital production, and film company, announced the board game version of The Traitors, a BBC reality show to be launched in the U.K., April 2022: Asmodee, a France-based publisher of tabletop games, launched Unbox Now, a new board game label in the U.S. featuring 11 popular Asmodee games.. Key drivers for this market are: Rising Number of Board Game Bars and Cafés to Favor Market Expansion. Potential restraints include: Consumer Inclination Toward Alternative Gaming Platforms Might Hamper Market Growth. Notable trends are: Rapidly Evolving E-Commerce Shopping Trend to Favor Market Growth.
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The global board games market was valued at $21.07 billion in 2023 and is projected to reach $41.07 billion by 2029, growing at a CAGR of 11.76% from 2023 to 2028.
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Europe Tabletop Gaming Market size will be USD 7542.66 million in 2024 and will expand at a compound annual growth rate (CAGR) of 10.7 % from 2024 to 2031.
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The global card and board games market size reached an estimated value of USD 15 billion in 2023. With a projected compound annual growth rate (CAGR) of 7% from 2024 to 2032, the market is anticipated to expand significantly, reaching approximately USD 26.1 billion by 2032. This growth is driven by a combination of factors, including the increasing popularity of tabletop gaming among diverse age groups and the burgeoning trend of family-oriented leisure activities. The resurgence of interest in traditional games, coupled with innovative game designs and themes, is fueling the market's expansion, making it an attractive domain for investors and developers alike.
One of the primary growth factors in the card and board games market is the increasing inclination towards social interactions and the tangible experience these games offer. In an age dominated by digital entertainment, many individuals and families are seeking out activities that allow them to disconnect from screens and engage in face-to-face interactions. This desire is not limited to any single demographic, as both younger and older generations are drawn to the communal aspects of tabletop gaming. Additionally, themed games that incorporate popular culture elements, such as movies, TV shows, and literary works, are attracting a broader audience and driving market growth. The nostalgia factor also plays a significant role, with classic games being rediscovered and gaining renewed popularity.
Another significant driver of market growth is the educational value that card and board games provide. Educational games, in particular, are gaining traction among parents and educators who recognize their potential to enhance learning in an engaging manner. These games often incorporate elements of strategy, critical thinking, and problem-solving, which can be beneficial for cognitive development in children and adults alike. Moreover, the gamification of educational content is a trend that is being embraced across various sectors, further boosting the sales and popularity of such products. Game developers are continually innovating to create games that are not only fun but also educational, thus broadening the market appeal.
The diverse distribution channels available for card and board games have also significantly contributed to market growth. Online stores have made these games accessible to a global audience, breaking geographical barriers and allowing for a wider reach. Specialty stores that focus solely on games cater to enthusiasts seeking niche and collector's items, while supermarkets and hypermarkets offer the convenience of purchasing games alongside everyday goods. This wide array of distribution channels ensures that consumers have easy access to a variety of options, thereby fueling the market's expansion. The rise of e-commerce platforms, in particular, has provided an impetus for smaller game developers to reach a larger audience without the need for traditional retail channels.
The card and board games market can be segmented into several product types, each with its distinct characteristics and appeal. Card games, which include classics such as poker, bridge, and newer entrants like collectible card games (CCGs) such as Magic: The Gathering and Pokémon, have maintained a steadfast presence in the market due to their compact nature and ease of play. The low cost of production and the possibility of expansion packs contribute to their steady sales. Moreover, the competitive scene surrounding CCGs has fostered a community of dedicated players and collectors, further entrenching their presence in the market. Companies are continuously innovating within this segment by introducing new themes and mechanics to capture the interest of both new and existing players.
Board games, often perceived as the heart of the tabletop gaming segment, have seen a renaissance in recent years. Titles such as Settlers of Catan, Ticket to Ride, and Pandemic have paved the way for a new wave of modern board games that appeal to both casual and hardcore gamers. These games often emphasize strategic thinking, cooperative play, and immersive storytelling, which differentiates them from their digital counterparts. The success of board games is further bolstered by the growing number of board game cafes and conventions that provide a social venue for enthusiasts. Designers are also exploring new mechanics and themes, pushing the boundaries of traditional board game experiences and attracting a diverse audience.
Educational games occupy a niche yet expandi
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Report Attribute/Metric | Details |
---|---|
Market Value in 2025 | USD 15.0 billion |
Revenue Forecast in 2034 | USD 31.2 billion |
Growth Rate | CAGR of 8.5% from 2025 to 2034 |
Base Year for Estimation | 2024 |
Industry Revenue 2024 | 13.8 billion |
Growth Opportunity | USD 17.4 billion |
Historical Data | 2019 - 2023 |
Forecast Period | 2025 - 2034 |
Market Size Units | Market Revenue in USD billion and Industry Statistics |
Market Size 2024 | 13.8 billion USD |
Market Size 2027 | 17.6 billion USD |
Market Size 2029 | 20.8 billion USD |
Market Size 2030 | 22.5 billion USD |
Market Size 2034 | 31.2 billion USD |
Market Size 2035 | 33.9 billion USD |
Report Coverage | Market Size for past 5 years and forecast for future 10 years, Competitive Analysis & Company Market Share, Strategic Insights & trends |
Segments Covered | Game Type, Gameplay Mode, User Age Group, Platform, Monetization Model |
Regional Scope | North America, Europe, Asia Pacific, Latin America and Middle East & Africa |
Country Scope | U.S., Canada, Mexico, UK, Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Mexico, Argentina, Saudi Arabia, UAE and South Africa |
Top 5 Major Countries and Expected CAGR Forecast | U.S., China, UK, India, Germany - Expected CAGR 6.2% - 8.9% (2025 - 2034) |
Top 3 Emerging Countries and Expected Forecast | Indonesia, South Africa, Colombia - Expected Forecast CAGR 8.2% - 10.6% (2025 - 2034) |
Top 2 Opportunistic Market Segments | Trivia and Role-Playing Game Type |
Top 2 Industry Transitions | Technological Advancements, Socioeconomic Impact |
Companies Profiled | Hasbro Inc., Zynga Inc., Tencent Holdings Ltd., Electronic Arts Inc., Microsoft Corporation, Sony Interactive Entertainment LLC, SEGA Corporation, Activision Blizzard Inc., Ubisoft Entertainment SA, Nintendo Co. Ltd., NetEase Inc. and PlaySimple Games Pte Ltd. |
Customization | Free customization at segment, region, or country scope and direct contact with report analyst team for 10 to 20 working hours for any additional niche requirement (10% of report value) |
This statistic illustrates the revenue generated by the board game industry in Latin America in 2011 and 2016, as well as a forecast for 2021. In 2016, board game sales in Latin America amounted to ***** million U.S. dollars, and the source estimated that it would increase to over *** million by 2021.
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The tabletop game market is experiencing robust growth, driven by several key factors. The increasing popularity of board games as a social activity, particularly among millennials and Gen Z, fuels demand. The rise of digital platforms offering online versions of classic games and new digital-only titles further expands the market's reach and accessibility. Moreover, the ongoing trend towards experiential entertainment, a desire for screen-free activities, and a renewed interest in family-oriented activities are all contributing to the sector's expansion. We estimate the 2025 market size at $12 billion USD, based on a plausible extrapolation from industry reports showing consistent growth in recent years. This substantial market is segmented by game type (strategy, family, party, etc.), price point, and distribution channel (online retail, brick-and-mortar stores, specialty game stores). Major players like Hasbro, Asmodee, Mattel, and Ravensburger dominate the market, constantly innovating with new game releases and expanding their product portfolios to cater to diverse consumer preferences. Despite the positive growth trajectory, certain challenges exist. Fluctuating raw material costs and global supply chain disruptions can impact production and pricing. Intense competition among established players and emerging niche brands necessitates continuous innovation and effective marketing strategies. Furthermore, changing consumer preferences and the emergence of alternative forms of entertainment represent ongoing obstacles. Nevertheless, the overall outlook remains positive, with a projected compound annual growth rate (CAGR) of around 7% through 2033, suggesting a considerable expansion of this dynamic market. The sector benefits from a strong foundation of loyal players and enthusiastic newcomers, leading to sustained demand and market expansion.
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Board Games Market size was valued at USD 15.53 billion in 2019 and is poised to grow from USD 16.99 billion in 2023 to USD 34.35 billion by 2031, growing at a CAGR of 9.2% in the forecast period (2024-2031).