100+ datasets found
  1. s

    Global Board Games Market Size, Share, Growth Analysis, By Game...

    • skyquestt.com
    Updated Jul 29, 2025
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    SkyQuest Technology (2025). Global Board Games Market Size, Share, Growth Analysis, By Game Type(Monopoly, Scrabble), By Distribution Channel(Specialty stores, Online Stores), By Game Theme(Strategy & War, Educational) - Industry Forecast 2023-2030 [Dataset]. https://www.skyquestt.com/report/board-games-market
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    Dataset updated
    Jul 29, 2025
    Dataset authored and provided by
    SkyQuest Technology
    License

    https://www.skyquestt.com/privacy/https://www.skyquestt.com/privacy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Board Games Market size was valued at USD 15.53 billion in 2019 and is poised to grow from USD 16.99 billion in 2023 to USD 34.35 billion by 2031, growing at a CAGR of 9.2% in the forecast period (2024-2031).

  2. v

    Global Board Games Market Size By Type (Physical, Digital), By Gender (Male,...

    • verifiedmarketresearch.com
    Updated Jan 26, 2025
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    VERIFIED MARKET RESEARCH (2025). Global Board Games Market Size By Type (Physical, Digital), By Gender (Male, Female), By User (Adults, Teens), By Genre (Family Games, Party Games), By Theme (Mystery/Detective, Adventure/Exploration), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/board-games-market/
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    Dataset updated
    Jan 26, 2025
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Board Games Market size was valued at USD 8,544.76 Million in 2023 and is projected to reach USD 17,934.15 Million by 2031, growing at a CAGR of 9.79% from 2024 to 2031.

    Global Board Games Market Outlook

    The substantial increase in investment for board game design and innovation, as highlighted by Kickstarter's 2023 Annual Report, reveals a pivotal factor driving the growth of the Global Board Games Market during the forecast period. In 2023, over $150 million was pledged to board game projects on Kickstarter, marking a remarkable 25% increase from the previous year. This surge in funding underscores a burgeoning interest in the board games sector and reflects broader trends in consumer behavior and market dynamics that are set to propel the industry forward.

  3. Online Board Games Market Size, Share & Industry Trends Analysis, 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 19, 2025
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    Mordor Intelligence (2025). Online Board Games Market Size, Share & Industry Trends Analysis, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-online-board-games-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 19, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Online Board Games Market is Segmented by Monetisation Model (Advertising-Supported, In-App Purchase, and More), Platform (Mobile (Smartphone), Tablet, PC / Browser, Console and Smart-TV), Game Genre (Strategy and Abstract (Chess, Go, Xiangqi), Card and Dice (Uno, Yahtzee, Poker) and More), Player Mode (Multiplayer and Single Player), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  4. N

    Board Games Market Analysis | 2024 - 2030

    • nextmsc.com
    csv, pdf
    Updated Feb 2025
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    Supradip Baul (2025). Board Games Market Analysis | 2024 - 2030 [Dataset]. https://www.nextmsc.com/report/board-games-market
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    pdf, csvAvailable download formats
    Dataset updated
    Feb 2025
    Dataset provided by
    Next Move Strategy Consulting
    Authors
    Supradip Baul
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    Board Games Market size is estimated to be USD 13.95 billion in 2023 and is predicted to reach USD 24.99 billion by 2030.

  5. c

    Global BOARD GAMES Market Report 2025 Edition, Market Size, Share, CAGR,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jul 15, 2025
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    Cognitive Market Research (2025). Global BOARD GAMES Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/board-games-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Board Games market size will be USD XX million in 2023 and will expand at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.

    • The global board games market will expand significantly by XX% CAGR between 2024 to 2031. • North America held the major market of more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Europe accounted for a share of over XX% of the global market size of USD XX million. • Asia Pacific held a market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Latin America's market will have more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Middle East and Africa held the major market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • The Monopoly Board Game segment is set to rise due to its numerous themes and languages for players of all ages. • The Board Games market is driven by the growing number of cafés and bars offering board games, growing industry support, theme-based game popularity, and increasing demand for educational games. • Over 25 years age group held the highest Board Games market revenue share in 2023.

    Board Games Market Dynamics:

    Key factors driving the Board Games market-

    Growing Number of Cafés and Bars Offering Board Games to Support Market Growth
    

    Several games are available for customers to play at board game cafes and restaurants, which tend to bring people together. Board game cafes have become increasingly popular and have expanded across several nations, mostly because of the ease of the lockdown restrictions. The market will rise as a result of the board game cafes' quick evolution and the growing number of board enthusiasts. Over time, board game cafes have opened in the UAE, Dubai, Germany, and the United States. The demand for board games is further increased by the opening of multiple new board game cafes. For example, the Fox Den Board Game Café, a board game café, debuted in Burnsville, Minnesota, in December 2023. Source- https://www.foxdenbgc.com/

    Growing Industry Support helps drive the market for Board Games- 
    

    The industry's growing support for publishers' and designers' interests in intellectual property protection and industry standards, along with their advocacy, will drive the growth of the board game market. Industry associations promote the growth of the sector as a whole by enabling their members to collaborate and network. Several new organizations are being established to support designers of tabletop games. For example, game designers Sen Foong-Lim, Elizabeth Hargrave, and Geoff Engelstein founded The Tabletop Game Designers Association (TTGDA) in November 2023 as a new organization to assist tabletop game designers, including those who create board games. Source- https://www.ttgda.org/

    Thus, growing industry support helps drive the market for board games.

    Theme-based Game Popularity to Spark Product Demand-
    

    Tabletop game adaptations from famous TV shows, motion pictures, comic books, and video games will accelerate product uptake throughout the world. For example, Gale Force Nine introduced a new 2-player mode board game “Dune- A Game of Conquest & Diplomacy” based on the book series and movie “Dune”. Source- https://www.gf9games.com/dune/743/dune-a-game-of-conquest-diplomacy/

    As the name suggests, theme-based tabletop games are based on a particular concept, film, or television show. For example, the German toy and game firm Ravensburger stated in March 2022 that it will be releasing a tabletop game with a Star Wars theme with characters aimed at young fans. Source- https://www.ravensburger.us/products/jigsaw-puzzles/adul...

  6. v

    Global Digital Board Game Market Size By Game Type, By Platform, By...

    • verifiedmarketresearch.com
    Updated Aug 30, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Digital Board Game Market Size By Game Type, By Platform, By Distribution Channel, By User Demographics, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/digital-board-game-market/
    Explore at:
    Dataset updated
    Aug 30, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Digital Board Game Market size was valued at USD 13.6 Billion in 2023 and is projected to reach USD 43.5 Billion by 2031, growing at a CAGR of 14.2% during the forecast period 2024-2031.

    Global Digital Board Game Market Drivers

    The market drivers for the Digital Board Game Market can be influenced by various factors. These may include:

    Growing Popularity of Digital Gaming: The digital board game market is witnessing an increase in popularity driven by the rise of online gaming platforms and the growing acceptance of digital formats among board game enthusiasts. This trend is bolstered by the millennial and Gen Z demographics, who favor interactive and engaging formats. Social media and streaming platforms help boost visibility and community engagement, allowing players to discover new games easily. Moreover, the pandemic further accelerated digital board game adoption as people sought entertainment and social interaction at home. This growing interest fuels the demand for innovative and creative digital board games.

    Technological Advancements: Innovations in technology significantly enhance user experience in the digital board game market. Hardware improvements, such as VR and AR, offer immersive experiences that traditional games cannot provide. Moreover, developers are increasingly utilizing artificial intelligence to create smarter, adaptive gameplay, enhancing engagement and replay value. Cross-platform functionality allows users to play seamlessly across devices, which increases the game’s appeal. Enhanced graphics and design elements also contribute to a more enjoyable gaming experience. As technology continues to evolve, it presents opportunities for developers to create more sophisticated games that meet the expectations of modern gamers.

    Global Digital Board Game Market Restraints

    Several factors can act as restraints or challenges for the Digital Board Game Market. These may include:

    High Production Costs: The digital board game market faces high production costs, which can deter new developers from entering the industry. Creating high-quality graphics, engaging soundtracks, and interactive elements requires significant investment. Additionally, updates and maintenance of digital platforms can consume financial resources. As developers strive to enhance user experience through features such as multiplayer modes and immersive storytelling, budgeting becomes more challenging. This financial burden can limit innovation and the ability to scale, leading to fewer options for consumers. Consequently, high production costs hinder market growth and discourage ambitious projects that could attract more players and diversify the gaming landscape.

    Limited Audience Appeal: A notable restraint in the digital board game market is its limited audience appeal. While traditional board games attract diverse demographics, digital adaptations may not resonate with all age groups. Many casual gamers may prefer quick, action-oriented games over strategic board game experiences, resulting in a narrower target market. Additionally, some individuals who enjoy physical board games may not transition smoothly to digital formats due to preferences for tactile interaction. As a result, the potential customer base can be constrained, inhibiting growth for developers. Identifying and addressing these audience preferences is crucial for broadening market reach and increasing engagement.

  7. Board Games Market Size, Share & 2030 Growth Trends Report

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Aug 21, 2025
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    Mordor Intelligence (2025). Board Games Market Size, Share & 2030 Growth Trends Report [Dataset]. https://www.mordorintelligence.com/industry-reports/global-board-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 21, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2020 - 2030
    Area covered
    Global
    Description

    The Global Board Games Market is Segmented by Game Type (Traditional/Classics, Strategy/Euro, Card & Dice, Cooperative/Legacy, Miniature Wargames, and Educational & Puzzle Hybrids), by Age Group (Children, Teenagers, and Adults), by Category (Mass and Premium), Distribution Channel (Hypermarkets & Supermarkets, Specialty Stores, and More), and by Geography. The Market Forecasts are Provided in Terms of Value (USD).

  8. G

    Board Games Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Sep 1, 2025
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    Growth Market Reports (2025). Board Games Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/board-games-market-global-industry-analysis
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    pptx, pdf, csvAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Board Games Market Outlook



    According to our latest research, the global board games market size reached USD 17.7 billion in 2024, reflecting robust consumer interest and a resurgence in analog entertainment. The market is expected to expand at a CAGR of 8.1% from 2025 to 2033, projecting a value of approximately USD 34.6 billion by 2033. This growth trajectory is driven by increasing demand for social and educational entertainment, the proliferation of innovative game designs, and the rising influence of online and specialty retail channels.




    A key growth factor for the board games market is the rising consumer inclination toward social interaction and analog experiences in an increasingly digital world. As digital fatigue becomes more prevalent, families and friend groups are turning to board games as a means to foster face-to-face engagement and strengthen interpersonal relationships. This trend is particularly pronounced among millennials and Gen Z, who seek meaningful, screen-free leisure activities. The ability of board games to bridge generational gaps and provide inclusive entertainment has significantly contributed to their growing popularity, making them a staple in both households and social gatherings.




    Another significant driver is the integration of educational and cognitive development elements in modern board games. Parents and educators are increasingly recognizing the value of board games in enhancing critical thinking, problem-solving, and teamwork skills among children and teenagers. Educational board games, which blend learning with fun, have witnessed surging demand in both home and classroom settings. Additionally, the COVID-19 pandemic acted as a catalyst, with lockdowns and social distancing encouraging families to explore new forms of indoor entertainment, leading to a notable spike in board game sales globally. The continued emphasis on STEM and soft skills in education is expected to sustain this momentum.




    The rapid evolution of game design and the emergence of crowdfunding platforms have also played a pivotal role in the expansion of the board games market. Independent designers and small studios now have unprecedented access to global audiences through platforms like Kickstarter and Indiegogo, enabling the launch of innovative and niche games that cater to diverse interests. This democratization of game publishing has resulted in a vibrant and dynamic market, characterized by a steady stream of fresh content and unique themes. The growing collector culture and the trend of limited-edition releases further fuel consumer interest, driving repeat purchases and expanding the market base.




    From a regional perspective, North America and Europe continue to dominate the board games market, accounting for a combined share of over 60% in 2024. These regions benefit from established gaming cultures, high disposable incomes, and a strong presence of leading publishers and specialty retailers. However, the Asia Pacific region is emerging as a high-growth market, propelled by urbanization, increasing middle-class populations, and rising awareness of the cognitive and social benefits of board gaming. The expansion of e-commerce and the localization of popular international titles are further accelerating market growth in this region, setting the stage for significant opportunities over the forecast period.



    In recent years, Math Board Games have gained significant traction as an educational tool that combines fun with learning. These games are designed to engage players in mathematical concepts through interactive and strategic gameplay. By incorporating elements such as problem-solving, logical reasoning, and numerical challenges, math board games provide an effective way for children and adults alike to enhance their mathematical skills. The appeal of these games lies in their ability to transform abstract mathematical ideas into tangible and enjoyable experiences, making learning more accessible and less intimidating. As educational institutions and parents continue to seek innovative methods to support STEM education, the demand for math board games is expected to grow, contributing to the overall expansion of the board games market.



  9. D

    Board Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Apr 22, 2024
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    Dataintelo (2024). Board Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-board-games-market
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    pptx, pdf, csvAvailable download formats
    Dataset updated
    Apr 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Board Games Market Outlook 2032



    The global board games market size was USD 13.1 Billion in 2023 and is projected to reach USD 32.2 Billion by 2032, expanding at a CAGR of 10.5% during 2024–2032. The market is propelled by increasing interest in social gaming experiences and the growth in online platforms facilitating board game crowdfunding.



    Rising demand for strategy and adventure board games enhances engagement and strategic thinking among players. Manufacturers are launching games that offer complex narratives and deep strategic elements, catering to a mature audience seeking challenging and immersive experiences.





    This trend reflects a shift in consumer preferences toward games that require critical thinking and problem-solving skills, driving innovation in game design and mechanics. Recent years have seen a surge in titles that blend traditional board game elements with expansive storytelling, attracting a diverse player base and encouraging repeat play sessions.




    • According to research released in January 2024, the industry boasts over 20,000 board game publishers and upwards of 150,000 titles. Chess holds the title for the most beloved board game globally, with annual sales surpassing 3 million sets in the US.



    Increasing recognition of educational board games as valuable learning tools propels the market. These games are designed to foster critical thinking, improve memory, and promote social skills among players of all ages. Schools and educational institutions are incorporating board games into their curricula to provide interactive learning experiences.



    This trend is supported by a growing body of research highlighting the cognitive and educational benefits of board gaming. Thereby, leading to partnerships between game developers and educational organizations to create games that are both entertaining and instructive.

    <br

  10. k

    Board Games Market Size, Share, Opportunities, And Trends By Product Type...

    • knowledge-sourcing.com
    pdf, ppt, xls
    Updated Jan 15, 2024
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    (2024). Board Games Market Size, Share, Opportunities, And Trends By Product Type (Card and Dice Games, Miniature Games, RPG Games, Tabletop Games, Others), By Age Group (0-2 years, 2-5 years, 5-12 years, Above 12 years), By Distribution Channel (Online, Offline), And By Geography - Forecasts From 2024 To 2029 Data Formats [Dataset]. https://www.knowledge-sourcing.com/report/board-games-market
    Explore at:
    pdf, ppt, xlsAvailable download formats
    Dataset updated
    Jan 15, 2024
    Description

    Available data formats for the Board Games Market Size, Share, Opportunities, And Trends By Product Type (Card and Dice Games, Miniature Games, RPG Games, Tabletop Games, Others), By Age Group (0-2 years, 2-5 years, 5-12 years, Above 12 years), By Distribution Channel (Online, Offline), And By Geography - Forecasts From 2024 To 2029 report.

  11. Board games market value worldwide from 2017 to 2023

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Board games market value worldwide from 2017 to 2023 [Dataset]. https://www.statista.com/statistics/829285/global-board-games-market-value/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2017
    Area covered
    Worldwide
    Description

    The global market value of board games, alternatively known as tabletop games, was estimated to be around *** billion U.S. dollars in 2017 and was forecast to reach a value of ** billion U.S. dollars by 2023. What are tabletop games? Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance. Who are the key players in this market? There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.

  12. c

    The global Card and Board Games market size is USD 29581.2 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jun 15, 2025
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    Cognitive Market Research (2025). The global Card and Board Games market size is USD 29581.2 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/card-and-board-games-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Card and Board Games market size is USD 29581.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 7.50% from 2024 to 2031.

    North America held the major market share of more than 40% of the global revenue with a market size of USD 11832.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 5.7% from 2024 to 2031.
    Europe accounted for a share of over 30% of the global revenue with a market size of USD 8874.36 million.
    Asia Pacific held the market share of around 23% of the global revenue with a market size of USD 6803.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.5% from 2024 to 2031.
    Latin America market share of more than 5% of the global revenue with a market size of USD 1479.06 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.9% from 2024 to 2031.
    Middle East and Africa held the major market share of around 2% of the global revenue with a market size of USD 591.62 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.2% from 2024 to 2031.
    The playing cards held the highest Card and Board Games market revenue share in 2024.
    

    Market Dynamics of Card and Board Games Market

    Key Drivers for Card and Board Games Market

    Increasing Interest in Pandemic Drive Market Growth: The COVID-19 pandemic increased interest in playing board games and cards. People were staying in to stop the infection from spreading, therefore indoor entertainment options became more popular. Traditional games were a popular way for friends and family to hang out and pass the time. This movement promoted the creation of fresh, inventive games as well as increased sales of traditional games like Monopoly and Uno. Consequently, the market grew quickly throughout the pandemic. In response to this desire, producers and creators of video games updated classic games and produced hybrid experiences fusing digital and physical components. For instance, augmented reality features and mobile app integration in board games gained popularity. This blend of modern technology with classic gaming appealed to both younger, tech-savvy consumers and returning players.

    Digital Integration and Technological Advancements to Propel Market Growth: Innovative innovations and the incorporation of digital technology have revolutionized the playing card and board game industries. Traditional games have been revitalized by this transformation, which has also drawn in tech-savvy players. The use of augmented reality (AR) and smartphone apps into traditional board games is one of the most noteworthy advancements. The combination of digital and physical components has produced interactive and engaging game environments. Companion apps, for example, can now be used to improve board games by offering virtual game boards, clocks, and extra challenges. Gamers can interact with the virtual elements of the game via AR glasses or smartphones thanks to AR technology, which ups the ante on gameplay excitement.

    Key Restraint Factor for the Card and Board Games Market

    Cost of Production to Limit the Sales: Production prices may rise due to the use of durable materials, intricate designs, and high-quality components. Production costs can also be impacted by variables including labor costs, supply chain interruptions, and shifting raw material prices. Manufacturers of playing cards and board games may find it difficult to strike a careful balance between the need to maintain high standards of quality and the need to keep costs competitive.

    Key Trends for Card and Board Games Market

    Hybrid Game Formats Merging Physical and Digital Components: Companies are introducing games that integrate board game mechanics with companion applications, augmented reality/virtual reality features, or online leaderboards. These hybrid formats appeal to technology-oriented players and foster engaging gameplay experiences.

    Localization and Culturally Themed Game Creation: Game developers are progressively designing content influenced by local history, folklore, and languages. This trend promotes global diversity in gameplay and assists companies in entering emerging markets with culturally relevant titles.

    Impact of Covid-19 on the Card and Board Games Market

    The COVID-19 pandemic positively impacted the market growth. In order to pass the time while sitting at home during lo...

  13. a

    Board Games Market Size

    • arizton.com
    pdf,excel,csv,ppt
    Updated Oct 15, 2024
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    Arizton Advisory & Intelligence (2024). Board Games Market Size [Dataset]. https://www.arizton.com
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 15, 2024
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The board games market size demonstrates remarkable potential, valued at USD 21.07 billion in 2023 and projected to escalate to USD 41.07 billion by 2029.

  14. B

    Board Games Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Aug 25, 2025
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    Market Report Analytics (2025). Board Games Market Report [Dataset]. https://www.marketreportanalytics.com/reports/board-games-market-4598
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Aug 25, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global board games market, valued at $8.35 billion in 2025, is projected to experience robust growth, exhibiting a compound annual growth rate (CAGR) of 8.8% from 2025 to 2033. This expansion is fueled by several key drivers. The rising popularity of tabletop games as a social activity, particularly among millennials and Gen Z, contributes significantly to market growth. Furthermore, the increasing accessibility of board games through diverse distribution channels, including online retailers and dedicated board game cafes, broadens market reach. Innovative game designs, incorporating digital elements and incorporating popular intellectual properties, also attract a wider audience. The market is segmented by product type (tabletop, card & dice, role-playing) and distribution channel (online, offline). While the online segment is experiencing rapid growth, offline channels, such as hobby shops and toy stores, maintain a significant presence. Competitive dynamics are shaped by a mix of established players like Hasbro and Mattel, and a thriving independent game development sector, creating a diverse landscape of offerings. The North American and European markets currently dominate, but the APAC region is poised for substantial growth, driven by increasing disposable incomes and changing leisure preferences. Challenges include the potential for economic downturns to impact discretionary spending and the ongoing competition for consumer attention within the broader entertainment industry. However, the market's inherent appeal as a social and engaging activity, coupled with consistent innovation, ensures its continued expansion. The significant growth trajectory is expected to continue throughout the forecast period, driven by factors such as the increasing popularity of board game cafes and events, the expansion of online marketplaces, and the diversification of game offerings to cater to a broader audience. The role-playing game segment is predicted to see particularly strong growth due to the immersive experience and social interaction it offers. Strategic partnerships between game publishers and intellectual property holders further fuel innovation and expand market reach. While the offline distribution channel remains a key avenue for sales, the growing accessibility of board games through online platforms and subscription services contributes to the market’s overall expansion. Geographical expansion into emerging markets, coupled with the increasing adoption of digital elements within traditional board games, are additional factors contributing to the positive growth outlook for the board games market. However, maintaining a balance between innovation and maintaining the core appeal of traditional games will be crucial for sustained success.

  15. B

    Board Games Market Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Jun 19, 2025
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    Market Research Forecast (2025). Board Games Market Report [Dataset]. https://www.marketresearchforecast.com/reports/board-games-market-3375
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jun 19, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Board Games Market size was valued at USD 13.06 USD Billion in 2023 and is projected to reach USD 26.30 USD Billion by 2032, exhibiting a CAGR of 10.52 % during the forecast period. Board games are the type of gaming that is played on top of the table, and it is possible to identify pieces, counters or markers that are moved or placed upon a pre-marked surface, according to a certain set of rules. They have different genres of them like, strategy games, party games, and cooperative games and cover a variety of gameplay modes. These games commonly comprise of fighting, helping, solving, and long-thinking elements that theme the games to people of all ages and they are both entertaining and intellectually stimulating. The choice from all-time classics such as Chess and Monopoly to modern favourite stories like Settlers of Catan and Ticket to Ride is great as the board games are intended to meet people's general different interests and preferences. Other than just enjoying their pastime, board games are of educational, therapeutic and team-building interests, which bring about socialization, problem-solving and communication. Recent developments include: December 2023: University Games, a California, U.S.-based toy and game company, acquired The Learning Journey International, an Arizona, U.S.-based children's educational products company., November 2023: KESS, a Los Angeles, U.S.-based tabletop company, launched its new dice board game, Sonic Roll. According to the company, the new game is based on the popular video game Sonic the Hedgehog., May 2023: Bambini Africa Edutainment Limited, a company focusing on promoting children’s development and promotion across Africa, announced the launch of five new tabletop games under the Bambini Games brand., January 2023: CMON, a Singapore-based board game company, announced its partnership with Alderac Entertainment Group (AEG), a U.S.-based publisher of tabletop games. CMON declared that it was named AEG’s Master Distributor for Asia. The company will distribute and sell local board games in Asian countries., January 2023: CMON collaborated with Spin Master, a Canada-based children's entertainment business, to launch the first retail-only release of the Marvel United tabletop game series ‘Marvel United: Spider-Geddon'. The game features spider family heroes and villains across the multiverse., January 2023: Goliath Games, a Netherlands-based toys & games company, along with All3Media International, a U.K.-based television, digital production, and film company, announced the board game version of The Traitors, a BBC reality show to be launched in the U.K., April 2022: Asmodee, a France-based publisher of tabletop games, launched Unbox Now, a new board game label in the U.S. featuring 11 popular Asmodee games.. Key drivers for this market are: Rising Number of Board Game Bars and Cafés to Favor Market Expansion. Potential restraints include: Consumer Inclination Toward Alternative Gaming Platforms Might Hamper Market Growth. Notable trends are: Rapidly Evolving E-Commerce Shopping Trend to Favor Market Growth.

  16. D

    Card and Board Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Dec 2, 2024
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    Dataintelo (2024). Card and Board Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/card-and-board-games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Dec 2, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Card and Board Games Market Outlook



    The global card and board games market size reached an estimated value of USD 15 billion in 2023. With a projected compound annual growth rate (CAGR) of 7% from 2024 to 2032, the market is anticipated to expand significantly, reaching approximately USD 26.1 billion by 2032. This growth is driven by a combination of factors, including the increasing popularity of tabletop gaming among diverse age groups and the burgeoning trend of family-oriented leisure activities. The resurgence of interest in traditional games, coupled with innovative game designs and themes, is fueling the market's expansion, making it an attractive domain for investors and developers alike.



    One of the primary growth factors in the card and board games market is the increasing inclination towards social interactions and the tangible experience these games offer. In an age dominated by digital entertainment, many individuals and families are seeking out activities that allow them to disconnect from screens and engage in face-to-face interactions. This desire is not limited to any single demographic, as both younger and older generations are drawn to the communal aspects of tabletop gaming. Additionally, themed games that incorporate popular culture elements, such as movies, TV shows, and literary works, are attracting a broader audience and driving market growth. The nostalgia factor also plays a significant role, with classic games being rediscovered and gaining renewed popularity.



    Another significant driver of market growth is the educational value that card and board games provide. Educational games, in particular, are gaining traction among parents and educators who recognize their potential to enhance learning in an engaging manner. These games often incorporate elements of strategy, critical thinking, and problem-solving, which can be beneficial for cognitive development in children and adults alike. Moreover, the gamification of educational content is a trend that is being embraced across various sectors, further boosting the sales and popularity of such products. Game developers are continually innovating to create games that are not only fun but also educational, thus broadening the market appeal.



    The diverse distribution channels available for card and board games have also significantly contributed to market growth. Online stores have made these games accessible to a global audience, breaking geographical barriers and allowing for a wider reach. Specialty stores that focus solely on games cater to enthusiasts seeking niche and collector's items, while supermarkets and hypermarkets offer the convenience of purchasing games alongside everyday goods. This wide array of distribution channels ensures that consumers have easy access to a variety of options, thereby fueling the market's expansion. The rise of e-commerce platforms, in particular, has provided an impetus for smaller game developers to reach a larger audience without the need for traditional retail channels.



    Product Type Analysis



    The card and board games market can be segmented into several product types, each with its distinct characteristics and appeal. Card games, which include classics such as poker, bridge, and newer entrants like collectible card games (CCGs) such as Magic: The Gathering and Pokémon, have maintained a steadfast presence in the market due to their compact nature and ease of play. The low cost of production and the possibility of expansion packs contribute to their steady sales. Moreover, the competitive scene surrounding CCGs has fostered a community of dedicated players and collectors, further entrenching their presence in the market. Companies are continuously innovating within this segment by introducing new themes and mechanics to capture the interest of both new and existing players.



    Board games, often perceived as the heart of the tabletop gaming segment, have seen a renaissance in recent years. Titles such as Settlers of Catan, Ticket to Ride, and Pandemic have paved the way for a new wave of modern board games that appeal to both casual and hardcore gamers. These games often emphasize strategic thinking, cooperative play, and immersive storytelling, which differentiates them from their digital counterparts. The success of board games is further bolstered by the growing number of board game cafes and conventions that provide a social venue for enthusiasts. Designers are also exploring new mechanics and themes, pushing the boundaries of traditional board game experiences and attracting a diverse audience.



    Educational games occupy a niche yet expandi

  17. Board Game Manufacturing in the US - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Aug 25, 2024
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    IBISWorld (2024). Board Game Manufacturing in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/board-game-manufacturing-industry/
    Explore at:
    Dataset updated
    Aug 25, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United States
    Description

    Operators in this industry manufacture complete board games, board game parts and accessories. This industry does not include coin-operated games or video games.

  18. m

    Children's Board Game Market Size, Share & Future Trends Analysis 2033

    • marketresearchintellect.com
    Updated Jul 24, 2025
    + more versions
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    Market Research Intellect (2025). Children's Board Game Market Size, Share & Future Trends Analysis 2033 [Dataset]. https://www.marketresearchintellect.com/product/children-s-board-game-market/
    Explore at:
    Dataset updated
    Jul 24, 2025
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    Access Market Research Intellect's Childrens Board Game Market Report for insights on a market worth USD 3.2 billion in 2024, expanding to USD 4.8 billion by 2033, driven by a CAGR of 5.1%.Learn about growth opportunities, disruptive technologies, and leading market participants.

  19. T

    Tabletop Games Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Jul 4, 2025
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    Market Report Analytics (2025). Tabletop Games Report [Dataset]. https://www.marketreportanalytics.com/reports/tabletop-games-208158
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Jul 4, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global tabletop games market, valued at $17.72 billion in 2025, is projected to experience robust growth, exhibiting a Compound Annual Growth Rate (CAGR) of 8.8% from 2025 to 2033. This expansion is fueled by several key factors. The rising popularity of board games as a social activity, particularly amongst millennials and Gen Z, counters the increasing screen time associated with digital entertainment. Furthermore, the innovative designs and thematic depth of modern board games, catering to diverse interests and skill levels, attract a wider audience than traditional games. The market also benefits from the increasing accessibility of games through online retailers and dedicated board game cafes, fostering community and expanding reach. While potential economic downturns could slightly restrain spending on non-essential items like board games, the inherent value proposition of affordable entertainment and social interaction is expected to mitigate this impact. Strong players like Hasbro, Asmodee, Mattel, and Ravensburger continue to drive innovation and market penetration through strategic acquisitions, licensing agreements, and the development of new game formats. The segmentation within the tabletop games market is multifaceted, encompassing various game types such as strategy games, family games, party games, and card games. The competitive landscape is characterized by a mix of established global players and smaller niche companies. Geographic distribution is likely skewed toward North America and Europe, given the historical strength of these markets, but emerging economies in Asia are expected to contribute significantly to future growth. The ongoing trend toward digital integration, with games incorporating digital components or online play options, will likely reshape the market landscape. Increased focus on sustainable manufacturing practices and environmentally conscious product design are also emerging trends that could influence consumer choices and market dynamics. The overall market outlook remains positive, suggesting a sustained period of expansion driven by evolving consumer preferences and industry innovation.

  20. k

    Global Board Games Market Outlook 2030

    • kenresearch.com
    pdf
    Updated Nov 26, 2024
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    Ken Research (2024). Global Board Games Market Outlook 2030 [Dataset]. https://www.kenresearch.com/industry-reports/global-board-games-market
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    pdfAvailable download formats
    Dataset updated
    Nov 26, 2024
    Authors
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Description

    The Global Board Games Market size is valued at USD 13.12 billion in 2023, driven by market opportunities, industry trends, and player analysis. Explore market segmentation, strategic insights, and top players.

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SkyQuest Technology (2025). Global Board Games Market Size, Share, Growth Analysis, By Game Type(Monopoly, Scrabble), By Distribution Channel(Specialty stores, Online Stores), By Game Theme(Strategy & War, Educational) - Industry Forecast 2023-2030 [Dataset]. https://www.skyquestt.com/report/board-games-market

Global Board Games Market Size, Share, Growth Analysis, By Game Type(Monopoly, Scrabble), By Distribution Channel(Specialty stores, Online Stores), By Game Theme(Strategy & War, Educational) - Industry Forecast 2023-2030

Explore at:
Dataset updated
Jul 29, 2025
Dataset authored and provided by
SkyQuest Technology
License

https://www.skyquestt.com/privacy/https://www.skyquestt.com/privacy/

Time period covered
2024 - 2031
Area covered
Global
Description

Board Games Market size was valued at USD 15.53 billion in 2019 and is poised to grow from USD 16.99 billion in 2023 to USD 34.35 billion by 2031, growing at a CAGR of 9.2% in the forecast period (2024-2031).

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