100+ datasets found
  1. s

    Global Board Games Market Size, Share, Growth Analysis, By Game...

    • skyquestt.com
    Updated Jan 31, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    SkyQuest Technology (2025). Global Board Games Market Size, Share, Growth Analysis, By Game Type(Monopoly, Scrabble), By Distribution Channel(Specialty stores, Online Stores), By Game Theme(Strategy & War, Educational) - Industry Forecast 2023-2030 [Dataset]. https://www.skyquestt.com/report/board-games-market
    Explore at:
    Dataset updated
    Jan 31, 2025
    Dataset authored and provided by
    SkyQuest Technology
    License

    https://www.skyquestt.com/privacy/https://www.skyquestt.com/privacy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Board Games Market size was valued at USD 15.53 billion in 2019 and is poised to grow from USD 16.99 billion in 2023 to USD 34.35 billion by 2031, growing at a CAGR of 9.2% in the forecast period (2024-2031).

  2. Board Games Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Jun 30, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    The citation is currently not available for this dataset.
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Board Games Market Outlook



    According to our latest research, the global board games market size reached USD 17.7 billion in 2024, reflecting robust consumer interest and a resurgence in analog entertainment. The market is expected to expand at a CAGR of 8.1% from 2025 to 2033, projecting a value of approximately USD 34.6 billion by 2033. This growth trajectory is driven by increasing demand for social and educational entertainment, the proliferation of innovative game designs, and the rising influence of online and specialty retail channels.




    A key growth factor for the board games market is the rising consumer inclination toward social interaction and analog experiences in an increasingly digital world. As digital fatigue becomes more prevalent, families and friend groups are turning to board games as a means to foster face-to-face engagement and strengthen interpersonal relationships. This trend is particularly pronounced among millennials and Gen Z, who seek meaningful, screen-free leisure activities. The ability of board games to bridge generational gaps and provide inclusive entertainment has significantly contributed to their growing popularity, making them a staple in both households and social gatherings.




    Another significant driver is the integration of educational and cognitive development elements in modern board games. Parents and educators are increasingly recognizing the value of board games in enhancing critical thinking, problem-solving, and teamwork skills among children and teenagers. Educational board games, which blend learning with fun, have witnessed surging demand in both home and classroom settings. Additionally, the COVID-19 pandemic acted as a catalyst, with lockdowns and social distancing encouraging families to explore new forms of indoor entertainment, leading to a notable spike in board game sales globally. The continued emphasis on STEM and soft skills in education is expected to sustain this momentum.




    The rapid evolution of game design and the emergence of crowdfunding platforms have also played a pivotal role in the expansion of the board games market. Independent designers and small studios now have unprecedented access to global audiences through platforms like Kickstarter and Indiegogo, enabling the launch of innovative and niche games that cater to diverse interests. This democratization of game publishing has resulted in a vibrant and dynamic market, characterized by a steady stream of fresh content and unique themes. The growing collector culture and the trend of limited-edition releases further fuel consumer interest, driving repeat purchases and expanding the market base.




    From a regional perspective, North America and Europe continue to dominate the board games market, accounting for a combined share of over 60% in 2024. These regions benefit from established gaming cultures, high disposable incomes, and a strong presence of leading publishers and specialty retailers. However, the Asia Pacific region is emerging as a high-growth market, propelled by urbanization, increasing middle-class populations, and rising awareness of the cognitive and social benefits of board gaming. The expansion of e-commerce and the localization of popular international titles are further accelerating market growth in this region, setting the stage for significant opportunities over the forecast period.





    Product Type Analysis



    The product type segment of the board games market is diverse, encompassing tabletop games, card games, dice games, miniature games, and others. Tabletop games, which include classics like Monopoly, Settlers of Catan, and Risk, remain the largest segment, accounting for a significant share of the market in 2024. Their enduring appeal lies in their ability to accommodate multiple players and provide immersive, strategic gameplay experiences. Tabletop games are often seen as the foundation of the board gaming hobby, attracting both casual players and dedicated enthusiasts. The segment continues to evolve, with publishers introduci

  3. Board Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Apr 22, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2024). Board Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-board-games-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Apr 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Board Games Market Outlook 2032



    The global board games market size was USD 13.1 Billion in 2023 and is projected to reach USD 32.2 Billion by 2032, expanding at a CAGR of 10.5% during 2024–2032. The market is propelled by increasing interest in social gaming experiences and the growth in online platforms facilitating board game crowdfunding.



    Rising demand for strategy and adventure board games enhances engagement and strategic thinking among players. Manufacturers are launching games that offer complex narratives and deep strategic elements, catering to a mature audience seeking challenging and immersive experiences.





    This trend reflects a shift in consumer preferences toward games that require critical thinking and problem-solving skills, driving innovation in game design and mechanics. Recent years have seen a surge in titles that blend traditional board game elements with expansive storytelling, attracting a diverse player base and encouraging repeat play sessions.




    • According to research released in January 2024, the industry boasts over 20,000 board game publishers and upwards of 150,000 titles. Chess holds the title for the most beloved board game globally, with annual sales surpassing 3 million sets in the US.



    Increasing recognition of educational board games as valuable learning tools propels the market. These games are designed to foster critical thinking, improve memory, and promote social skills among players of all ages. Schools and educational institutions are incorporating board games into their curricula to provide interactive learning experiences.



    This trend is supported by a growing body of research highlighting the cognitive and educational benefits of board gaming. Thereby, leading to partnerships between game developers and educational organizations to create games that are both entertaining and instructive.

    <br

  4. v

    Global Board Games Market Size By Type (Physical, Digital), By Gender (Male,...

    • verifiedmarketresearch.com
    Updated Jan 26, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    VERIFIED MARKET RESEARCH (2025). Global Board Games Market Size By Type (Physical, Digital), By Gender (Male, Female), By User (Adults, Teens), By Genre (Family Games, Party Games), By Theme (Mystery/Detective, Adventure/Exploration), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/board-games-market/
    Explore at:
    Dataset updated
    Jan 26, 2025
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Board Games Market size was valued at USD 8,544.76 Million in 2023 and is projected to reach USD 17,934.15 Million by 2031, growing at a CAGR of 9.79% from 2024 to 2031.

    Global Board Games Market Outlook

    The substantial increase in investment for board game design and innovation, as highlighted by Kickstarter's 2023 Annual Report, reveals a pivotal factor driving the growth of the Global Board Games Market during the forecast period. In 2023, over $150 million was pledged to board game projects on Kickstarter, marking a remarkable 25% increase from the previous year. This surge in funding underscores a burgeoning interest in the board games sector and reflects broader trends in consumer behavior and market dynamics that are set to propel the industry forward.

  5. Online Board Games Market Size, Share & Industry Trends Analysis, 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 19, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Online Board Games Market Size, Share & Industry Trends Analysis, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-online-board-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 19, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Online Board Games Market is Segmented by Monetisation Model (Advertising-Supported, In-App Purchase, and More), Platform (Mobile (Smartphone), Tablet, PC / Browser, Console and Smart-TV), Game Genre (Strategy and Abstract (Chess, Go, Xiangqi), Card and Dice (Uno, Yahtzee, Poker) and More), Player Mode (Multiplayer and Single Player), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  6. Tabletop Games Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    Updated Jun 23, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2024). Tabletop Games Market Analysis, Size, and Forecast 2025-2029: North America (US and Mexico), Europe (France, Germany, Italy, Norway, and UK), Middle East and Africa (UAE), APAC (Australia, China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
    Explore at:
    Dataset updated
    Jun 23, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Mexico, Germany, Japan, United Kingdom, Australia, Europe, United States, France, Global
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of tabletop game cafes and the integration of digital elements into traditional games. The number of tabletop game cafes has been on the rise, providing a social and interactive space for players to enjoy their favorite games. This trend is expected to continue, as these cafes offer unique experiences that cannot be replicated through digital platforms. Another key driver in the market is the integration of digital elements into tabletop games. This trend is gaining traction, as companies seek to enhance the gaming experience by adding digital features such as virtual components, augmented reality, and online connectivity.
    This not only makes the games more engaging but also opens up new opportunities for collaboration and competition among players. However, the market also faces challenges, with the increasing threat from alternate gaming platforms being a significant concern. The console and PC games, as well as mobile games, are increasingly competing for the attention of potential customers. To remain competitive, tabletop game companies must find ways to differentiate their offerings and provide unique experiences that cannot be replicated through digital platforms. For instance, they could focus on creating immersive and social gaming experiences that cater to the growing demand for face-to-face interaction and community building.
    In conclusion, the market is experiencing robust growth, driven by the rise of tabletop game cafes and the integration of digital elements into traditional games. However, companies must also contend with the increasing threat from alternate gaming platforms and find ways to differentiate their offerings to remain competitive. By focusing on creating unique and immersive gaming experiences, tabletop game companies can capitalize on market opportunities and navigate challenges effectively.
    

    What will be the Size of the Tabletop Games Market during the forecast period?

    Request Free Sample

    The market continues to evolve, with various sectors experiencing dynamic shifts. STEM education integrates tabletop games into classrooms, fostering critical thinking and problem-solving skills among students. Retail distribution channels expand, with online retailers gaining traction against brick-and-mortar stores. Game ratings influence consumer choices, with science fiction and mystery games garnering high ratings. Mobile gaming and hardcore gamers push the boundaries of competitive gaming, while virtual tabletop platforms offer immersive experiences. Deductive reasoning and narrative games engage players, and graphic design elevates the visual appeal. Gaming trends favor cooperative games, themed events, and inclusive gaming.
    Game development sees an influx of indie game developers, and game mechanics evolve to cater to diverse demographics. Game balance and strategy remain crucial for strategy gamers, while puzzle games stimulate critical thinking. Fan communities thrive on game analysis, feedback loops, and fan art. Role-playing games offer character development and social interaction, while game engines drive innovation in game design. Board games, card games, and historical games retain their popularity, catering to family gamers and casual gamers alike. Escape rooms, game nights, and gaming lounges provide opportunities for social interaction. Sound design, music composition, and spatial awareness add depth to the gaming experience.
    Horror games and game publishing cater to niche audiences, while game accessibility ensures inclusivity. Overall, the market is a dynamic and ever-evolving landscape, with continuous innovation and applications across various sectors.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Player Age
    
      Children
      Teens
      Adults
    
    
    Play Format
    
      Competitive
      Cooperative
      Solo
    
    
    Geography
    
      North America
    
        US
        Mexico
    
    
      Europe
    
        France
        Germany
        Italy
        Norway
        UK
    
    
      Middle East and Africa
    
        UAE
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period.

    Tabletop games, including board games, card games, and role-playing games, continue to captivate audiences with their immersiv

  7. Card and Board Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Dec 2, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2024). Card and Board Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/card-and-board-games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Dec 2, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Card and Board Games Market Outlook



    The global card and board games market size reached an estimated value of USD 15 billion in 2023. With a projected compound annual growth rate (CAGR) of 7% from 2024 to 2032, the market is anticipated to expand significantly, reaching approximately USD 26.1 billion by 2032. This growth is driven by a combination of factors, including the increasing popularity of tabletop gaming among diverse age groups and the burgeoning trend of family-oriented leisure activities. The resurgence of interest in traditional games, coupled with innovative game designs and themes, is fueling the market's expansion, making it an attractive domain for investors and developers alike.



    One of the primary growth factors in the card and board games market is the increasing inclination towards social interactions and the tangible experience these games offer. In an age dominated by digital entertainment, many individuals and families are seeking out activities that allow them to disconnect from screens and engage in face-to-face interactions. This desire is not limited to any single demographic, as both younger and older generations are drawn to the communal aspects of tabletop gaming. Additionally, themed games that incorporate popular culture elements, such as movies, TV shows, and literary works, are attracting a broader audience and driving market growth. The nostalgia factor also plays a significant role, with classic games being rediscovered and gaining renewed popularity.



    Another significant driver of market growth is the educational value that card and board games provide. Educational games, in particular, are gaining traction among parents and educators who recognize their potential to enhance learning in an engaging manner. These games often incorporate elements of strategy, critical thinking, and problem-solving, which can be beneficial for cognitive development in children and adults alike. Moreover, the gamification of educational content is a trend that is being embraced across various sectors, further boosting the sales and popularity of such products. Game developers are continually innovating to create games that are not only fun but also educational, thus broadening the market appeal.



    The diverse distribution channels available for card and board games have also significantly contributed to market growth. Online stores have made these games accessible to a global audience, breaking geographical barriers and allowing for a wider reach. Specialty stores that focus solely on games cater to enthusiasts seeking niche and collector's items, while supermarkets and hypermarkets offer the convenience of purchasing games alongside everyday goods. This wide array of distribution channels ensures that consumers have easy access to a variety of options, thereby fueling the market's expansion. The rise of e-commerce platforms, in particular, has provided an impetus for smaller game developers to reach a larger audience without the need for traditional retail channels.



    Product Type Analysis



    The card and board games market can be segmented into several product types, each with its distinct characteristics and appeal. Card games, which include classics such as poker, bridge, and newer entrants like collectible card games (CCGs) such as Magic: The Gathering and Pokémon, have maintained a steadfast presence in the market due to their compact nature and ease of play. The low cost of production and the possibility of expansion packs contribute to their steady sales. Moreover, the competitive scene surrounding CCGs has fostered a community of dedicated players and collectors, further entrenching their presence in the market. Companies are continuously innovating within this segment by introducing new themes and mechanics to capture the interest of both new and existing players.



    Board games, often perceived as the heart of the tabletop gaming segment, have seen a renaissance in recent years. Titles such as Settlers of Catan, Ticket to Ride, and Pandemic have paved the way for a new wave of modern board games that appeal to both casual and hardcore gamers. These games often emphasize strategic thinking, cooperative play, and immersive storytelling, which differentiates them from their digital counterparts. The success of board games is further bolstered by the growing number of board game cafes and conventions that provide a social venue for enthusiasts. Designers are also exploring new mechanics and themes, pushing the boundaries of traditional board game experiences and attracting a diverse audience.



    Educational games occupy a niche yet expandi

  8. Board Games Market Analysis | 2024 - 2030

    • nextmsc.com
    csv, pdf
    Updated Feb 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Supradip Baul (2025). Board Games Market Analysis | 2024 - 2030 [Dataset]. https://www.nextmsc.com/report/board-games-market
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Feb 2025
    Dataset provided by
    Next Move Strategy Consulting
    Authors
    Supradip Baul
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    Board Games Market size is estimated to be USD 13.95 billion in 2023 and is predicted to reach USD 24.99 billion by 2030.

  9. Family Board Game Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Oct 3, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2024). Family Board Game Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/family-board-game-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Oct 3, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Family Board Game Market Outlook



    The global family board game market size was estimated at USD 13.1 billion in 2023 and is anticipated to reach USD 22.3 billion by 2032, growing at a CAGR of 6.2% during the forecast period. The increasing inclination of families towards spending quality time together and the rising popularity of educational and strategy-based board games are among the primary factors driving this market's growth. Additionally, the COVID-19 pandemic reshaped entertainment habits, leading to a surge in board game sales as families sought indoor activities.



    One key growth factor for the family board game market is the rising awareness and emphasis on the importance of family bonding and quality time. As modern lifestyles become increasingly hectic, families are actively seeking ways to engage in activities that foster interaction and strengthen relationships. Board games offer a perfect solution by providing an enjoyable yet intellectually stimulating pastime that can be enjoyed by all age groups. This growing focus on family-centric activities is significantly propelling the market demand for board games.



    Another driving force is the educational value that many modern board games provide. Educational games that promote learning through play have found a robust market. Parents are increasingly recognizing the benefits of such games for children, which include improved cognitive skills, strategic thinking, and social skills. Educational institutions and homeschooling setups are also adopting board games as a supplementary teaching tool, further boosting the market. The growing trend of gamification in education is expected to sustain the high demand for educational board games.



    The advent of innovative game themes and mechanics is also a significant contributor to market growth. Game designers are continually developing new themes and mechanics to keep the audience engaged. From cooperative games that require teamwork to complex strategy games that challenge the intellect, the variety available caters to diverse preferences, keeping the market vibrant and dynamic. Moreover, the increasing popularity of board game cafes and clubs has created a community-driven environment that fuels interest and sales.



    In terms of regional outlook, North America holds a significant share of the global family board game market, driven by high consumer spending power and a strong culture of board game playing. Europe follows close behind, with countries like Germany and the UK having a long-standing tradition of board games and being home to several major game publishers. The Asia Pacific region is emerging as a promising market, with increasing urbanization and disposable incomes contributing to higher spending on recreational activities. Latin America and the Middle East & Africa are also expected to witness steady growth, driven by a growing middle-class population and increasing awareness of board games.



    Product Type Analysis



    The family board game market is segmented by product type into strategy games, educational games, cooperative games, card games, and others. Strategy games hold a substantial share in the market due to their enduring popularity among a wide age group. These games often require critical thinking and planning, making them appealing to both teenagers and adults. Games like "Settlers of Catan" and "Risk" have become household names, contributing significantly to this segment's growth. The increasing interest in complex, thought-provoking games suggests that the strategy game segment will continue to dominate the market.



    Educational games are another rapidly growing segment, primarily driven by the increasing emphasis on learning through play. These games are especially popular among children and teenagers but also find a market among parents and educators. Titles like "Scrabble" and "Codenames" not only entertain but also help in improving vocabulary, mathematical skills, and general knowledge. With the growing trend of incorporating gamification in various educational programs, the demand for educational board games is expected to rise substantially.



    Cooperative games, where players work together to achieve a common goal, are gaining traction in the family board game market. These games foster teamwork and communication, making them highly suitable for family settings. Popular examples include "Pandemic" and "Forbidden Island," which have garnered a strong following. The cooperative nature of these games makes them ideal for family bo

  10. B

    Board Games Market Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Jun 19, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Market Research Forecast (2025). Board Games Market Report [Dataset]. https://www.marketresearchforecast.com/reports/board-games-market-3375
    Explore at:
    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jun 19, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Board Games Market size was valued at USD 13.06 USD Billion in 2023 and is projected to reach USD 26.30 USD Billion by 2032, exhibiting a CAGR of 10.52 % during the forecast period. Board games are the type of gaming that is played on top of the table, and it is possible to identify pieces, counters or markers that are moved or placed upon a pre-marked surface, according to a certain set of rules. They have different genres of them like, strategy games, party games, and cooperative games and cover a variety of gameplay modes. These games commonly comprise of fighting, helping, solving, and long-thinking elements that theme the games to people of all ages and they are both entertaining and intellectually stimulating. The choice from all-time classics such as Chess and Monopoly to modern favourite stories like Settlers of Catan and Ticket to Ride is great as the board games are intended to meet people's general different interests and preferences. Other than just enjoying their pastime, board games are of educational, therapeutic and team-building interests, which bring about socialization, problem-solving and communication. Recent developments include: December 2023: University Games, a California, U.S.-based toy and game company, acquired The Learning Journey International, an Arizona, U.S.-based children's educational products company., November 2023: KESS, a Los Angeles, U.S.-based tabletop company, launched its new dice board game, Sonic Roll. According to the company, the new game is based on the popular video game Sonic the Hedgehog., May 2023: Bambini Africa Edutainment Limited, a company focusing on promoting children’s development and promotion across Africa, announced the launch of five new tabletop games under the Bambini Games brand., January 2023: CMON, a Singapore-based board game company, announced its partnership with Alderac Entertainment Group (AEG), a U.S.-based publisher of tabletop games. CMON declared that it was named AEG’s Master Distributor for Asia. The company will distribute and sell local board games in Asian countries., January 2023: CMON collaborated with Spin Master, a Canada-based children's entertainment business, to launch the first retail-only release of the Marvel United tabletop game series ‘Marvel United: Spider-Geddon'. The game features spider family heroes and villains across the multiverse., January 2023: Goliath Games, a Netherlands-based toys & games company, along with All3Media International, a U.K.-based television, digital production, and film company, announced the board game version of The Traitors, a BBC reality show to be launched in the U.K., April 2022: Asmodee, a France-based publisher of tabletop games, launched Unbox Now, a new board game label in the U.S. featuring 11 popular Asmodee games.. Key drivers for this market are: Rising Number of Board Game Bars and Cafés to Favor Market Expansion. Potential restraints include: Consumer Inclination Toward Alternative Gaming Platforms Might Hamper Market Growth. Notable trends are: Rapidly Evolving E-Commerce Shopping Trend to Favor Market Growth.

  11. P

    Board Games Market Report, 2034

    • polarismarketresearch.com
    Updated Feb 11, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Polaris Market Research (2025). Board Games Market Report, 2034 [Dataset]. https://www.polarismarketresearch.com/industry-analysis/board-games-market
    Explore at:
    Dataset updated
    Feb 11, 2025
    Dataset authored and provided by
    Polaris Market Research
    License

    https://www.polarismarketresearch.com/privacy-policyhttps://www.polarismarketresearch.com/privacy-policy

    Description

    Board Games Market expected to hit USD 44.10 billion by 2034, showing growth at 9.1% CAGR.

  12. c

    Global BOARD GAMES Market Report 2025 Edition, Market Size, Share, CAGR,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated May 15, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Cognitive Market Research (2025). Global BOARD GAMES Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/board-games-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Board Games market size will be USD XX million in 2023 and will expand at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.

    • The global board games market will expand significantly by XX% CAGR between 2024 to 2031. • North America held the major market of more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Europe accounted for a share of over XX% of the global market size of USD XX million. • Asia Pacific held a market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Latin America's market will have more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Middle East and Africa held the major market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • The Monopoly Board Game segment is set to rise due to its numerous themes and languages for players of all ages. • The Board Games market is driven by the growing number of cafés and bars offering board games, growing industry support, theme-based game popularity, and increasing demand for educational games. • Over 25 years age group held the highest Board Games market revenue share in 2023.

    Board Games Market Dynamics:

    Key factors driving the Board Games market-

    Growing Number of Cafés and Bars Offering Board Games to Support Market Growth
    

    Several games are available for customers to play at board game cafes and restaurants, which tend to bring people together. Board game cafes have become increasingly popular and have expanded across several nations, mostly because of the ease of the lockdown restrictions. The market will rise as a result of the board game cafes' quick evolution and the growing number of board enthusiasts. Over time, board game cafes have opened in the UAE, Dubai, Germany, and the United States. The demand for board games is further increased by the opening of multiple new board game cafes. For example, the Fox Den Board Game Café, a board game café, debuted in Burnsville, Minnesota, in December 2023. Source- https://www.foxdenbgc.com/

    Growing Industry Support helps drive the market for Board Games- 
    

    The industry's growing support for publishers' and designers' interests in intellectual property protection and industry standards, along with their advocacy, will drive the growth of the board game market. Industry associations promote the growth of the sector as a whole by enabling their members to collaborate and network. Several new organizations are being established to support designers of tabletop games. For example, game designers Sen Foong-Lim, Elizabeth Hargrave, and Geoff Engelstein founded The Tabletop Game Designers Association (TTGDA) in November 2023 as a new organization to assist tabletop game designers, including those who create board games. Source- https://www.ttgda.org/

    Thus, growing industry support helps drive the market for board games.

    Theme-based Game Popularity to Spark Product Demand-
    

    Tabletop game adaptations from famous TV shows, motion pictures, comic books, and video games will accelerate product uptake throughout the world. For example, Gale Force Nine introduced a new 2-player mode board game “Dune- A Game of Conquest & Diplomacy” based on the book series and movie “Dune”. Source- https://www.gf9games.com/dune/743/dune-a-game-of-conquest-diplomacy/

    As the name suggests, theme-based tabletop games are based on a particular concept, film, or television show. For example, the German toy and game firm Ravensburger stated in March 2022 that it will be releasing a tabletop game with a Star Wars theme with characters aimed at young fans. Source- https://www.ravensburger.us/products/jigsaw-puzzles/adul...

  13. Global Board Games Market - Focused Insights 2024-2029

    • arizton.com
    pdf,excel,csv,ppt
    Updated Aug 31, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Arizton Advisory & Intelligence (2024). Global Board Games Market - Focused Insights 2024-2029 [Dataset]. https://www.arizton.com
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 31, 2024
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The global board games market was valued at $21.07 billion in 2023 and is projected to reach $41.07 billion by 2029, growing at a CAGR of 11.76% from 2023 to 2028.

  14. v

    Global Digital Board Game Market Size By Game Type, By Platform, By...

    • verifiedmarketresearch.com
    Updated Aug 30, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    VERIFIED MARKET RESEARCH (2024). Global Digital Board Game Market Size By Game Type, By Platform, By Distribution Channel, By User Demographics, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/digital-board-game-market/
    Explore at:
    Dataset updated
    Aug 30, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Digital Board Game Market size was valued at USD 13.6 Billion in 2023 and is projected to reach USD 43.5 Billion by 2031, growing at a CAGR of 14.2% during the forecast period 2024-2031.

    Global Digital Board Game Market Drivers

    The market drivers for the Digital Board Game Market can be influenced by various factors. These may include:

    Growing Popularity of Digital Gaming: The digital board game market is witnessing an increase in popularity driven by the rise of online gaming platforms and the growing acceptance of digital formats among board game enthusiasts. This trend is bolstered by the millennial and Gen Z demographics, who favor interactive and engaging formats. Social media and streaming platforms help boost visibility and community engagement, allowing players to discover new games easily. Moreover, the pandemic further accelerated digital board game adoption as people sought entertainment and social interaction at home. This growing interest fuels the demand for innovative and creative digital board games.

    Technological Advancements: Innovations in technology significantly enhance user experience in the digital board game market. Hardware improvements, such as VR and AR, offer immersive experiences that traditional games cannot provide. Moreover, developers are increasingly utilizing artificial intelligence to create smarter, adaptive gameplay, enhancing engagement and replay value. Cross-platform functionality allows users to play seamlessly across devices, which increases the game’s appeal. Enhanced graphics and design elements also contribute to a more enjoyable gaming experience. As technology continues to evolve, it presents opportunities for developers to create more sophisticated games that meet the expectations of modern gamers.

    Global Digital Board Game Market Restraints

    Several factors can act as restraints or challenges for the Digital Board Game Market. These may include:

    High Production Costs: The digital board game market faces high production costs, which can deter new developers from entering the industry. Creating high-quality graphics, engaging soundtracks, and interactive elements requires significant investment. Additionally, updates and maintenance of digital platforms can consume financial resources. As developers strive to enhance user experience through features such as multiplayer modes and immersive storytelling, budgeting becomes more challenging. This financial burden can limit innovation and the ability to scale, leading to fewer options for consumers. Consequently, high production costs hinder market growth and discourage ambitious projects that could attract more players and diversify the gaming landscape.

    Limited Audience Appeal: A notable restraint in the digital board game market is its limited audience appeal. While traditional board games attract diverse demographics, digital adaptations may not resonate with all age groups. Many casual gamers may prefer quick, action-oriented games over strategic board game experiences, resulting in a narrower target market. Additionally, some individuals who enjoy physical board games may not transition smoothly to digital formats due to preferences for tactile interaction. As a result, the potential customer base can be constrained, inhibiting growth for developers. Identifying and addressing these audience preferences is crucial for broadening market reach and increasing engagement.

  15. Digital Board Game Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2025). Digital Board Game Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/digital-board-game-market
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Digital Board Game Market Outlook



    The global digital board game market size was valued at approximately USD 3.5 billion in 2023 and is projected to reach USD 10.8 billion by 2032, growing at a compound annual growth rate (CAGR) of 13.2% during the forecast period. This remarkable growth is primarily driven by the rising penetration of smartphones, increased internet access, and the growing interest in modern gaming experiences among all age groups.



    One of the primary growth factors for the digital board game market is the increasing adoption of digital platforms and mobile devices. Smartphones, tablets, and PCs are becoming ubiquitous, providing easy access to digital board games. Enhanced connectivity and the proliferation of mobile applications have made it convenient for users to download and play games anytime, anywhere. Furthermore, the advancements in technology, such as augmented reality (AR) and virtual reality (VR), are offering immersive gaming experiences, thus attracting more consumers to digital board games.



    The second significant growth factor is the shift in consumer preferences towards interactive and engaging entertainment. Traditional board games have always been popular, but their digital counterparts are gaining traction due to the interactive features, ease of use, and the ability to connect and play with friends and family remotely. This shift is especially prominent among younger generations who are accustomed to digital experiences. Additionally, the COVID-19 pandemic has accelerated the adoption of digital board games as people sought new ways to entertain themselves while maintaining social distancing.



    The third factor contributing to the market expansion is the increasing investment and innovation by game developers and publishers. Companies are continually developing new and innovative games, incorporating advanced graphics, multiplayer functionalities, and cross-platform compatibility to enhance user engagement. Moreover, strategic partnerships, acquisitions, and collaborations are facilitating the expansion of product portfolios and geographical reach, thereby boosting the market growth.



    The rise of Online Games has significantly contributed to the expansion of the digital board game market. Online platforms have enabled players to engage in board games with friends and strangers worldwide, breaking geographical barriers and fostering a global gaming community. The convenience of accessing games online, coupled with the ability to play in real-time with others, has amplified the appeal of digital board games. This trend is particularly popular among younger demographics who are accustomed to digital interactions and value the social connectivity that online gaming provides. As technology continues to evolve, online games are expected to further integrate innovative features such as live streaming and interactive gameplay, enhancing user engagement and driving market growth.



    Regionally, North America and Europe are leading the digital board game market due to high disposable incomes, advanced technological infrastructure, and a strong gaming culture. However, the Asia Pacific region is expected to witness the fastest growth during the forecast period. The burgeoning middle class, rapid urbanization, and increasing smartphone penetration are key factors driving the market in this region. Countries like China, Japan, and India are emerging as significant markets for digital board games.



    Device Type Analysis



    When analyzing the digital board game market by device type, it is evident that mobile devices hold the largest market share. The widespread availability of smartphones and tablets, coupled with the convenience they offer, has made mobile gaming highly popular. Mobile games can be easily downloaded from app stores, allowing users to play on-the-go. The portability and ease of use of these devices make them a preferred choice for many gamers, especially in regions with high smartphone penetration.



    PC gaming, while traditionally popular, continues to hold a significant portion of the market. PCs offer superior graphics, larger screens, and enhanced processing power, making them ideal for more complex and graphically intensive games. Additionally, PCs support a variety of gaming platforms and online multiplayer functionalities, providing an immersive gaming experience. This segment remains strong among hardcore gamers and those who prefer a more stable and powerful gaming setup.&

  16. c

    Europe Tabletop Gaming Market will grow at a CAGR of 10.7 % from 2024 to...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Apr 14, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Cognitive Market Research (2025). Europe Tabletop Gaming Market will grow at a CAGR of 10.7 % from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/europe-tabletop-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 14, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Region
    Description

    Europe Tabletop Gaming Market size will be USD 7542.66 million in 2024 and will expand at a compound annual growth rate (CAGR) of 10.7 % from 2024 to 2031.

  17. k

    Global Board Games Market Outlook 2028

    • kenresearch.com
    pdf
    Updated Nov 26, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Ken Research (2024). Global Board Games Market Outlook 2028 [Dataset]. https://www.kenresearch.com/industry-reports/global-board-games-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Nov 26, 2024
    Dataset authored and provided by
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Description

    The Global Board Games Market size is valued at USD 13.12 billion in 2023, driven by market opportunities, industry trends, and player analysis. Explore market segmentation, strategic insights, and top players.

  18. D

    Digital Board Game Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 20, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Data Insights Market (2025). Digital Board Game Report [Dataset]. https://www.datainsightsmarket.com/reports/digital-board-game-1461475
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The digital board game market is experiencing robust growth, driven by the increasing popularity of online gaming, advancements in technology offering immersive experiences, and the convenience of playing anytime, anywhere. The market's expansion is fueled by a diverse player base, ranging from casual gamers seeking quick entertainment to dedicated hobbyists who appreciate the strategic depth and social interaction these games offer. Factors such as the accessibility of mobile platforms, improved game graphics and mechanics, and the rise of subscription-based gaming services are further contributing to market expansion. The integration of virtual reality (VR) and augmented reality (AR) technologies is also expected to drive innovation and user engagement in the coming years. While challenges exist, such as maintaining player retention and dealing with the competition from other digital entertainment forms, the overall market outlook remains positive, indicating sustained growth and diversification. This growth trajectory is anticipated to continue, with a projected Compound Annual Growth Rate (CAGR) of approximately 15% between 2025 and 2033. This estimation is based on the observed trends in the digital gaming market as a whole and accounts for factors such as technological advancements, increased internet penetration, and a growing preference for accessible and convenient forms of entertainment. Leading companies, such as Dire Wolf Digital, Asmodee Digital, and Wizards of the Coast, are actively investing in research and development to create innovative and engaging digital board games. Competition is expected to remain high, but this will ultimately benefit consumers by driving innovation and offering a wider variety of high-quality games. Regional variations in market penetration exist; however, North America and Europe are currently the largest markets, and this dominance is likely to persist due to high internet penetration and established gaming communities.

  19. t

    Playing Cards And Board Games Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 8, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    The Business Research Company (2025). Playing Cards And Board Games Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/playing-cards-and-board-games-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 8, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Global Playing Cards And Board Games market size is expected to reach $32.37 billion by 2029 at 9.8%, the surging trend of tabletop gaming fuels playing cards and board games market growth

  20. m

    Children's Board Game Market Size, Share & Future Trends Analysis 2033

    • marketresearchintellect.com
    Updated Jun 25, 2024
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Market Research Intellect (2024). Children's Board Game Market Size, Share & Future Trends Analysis 2033 [Dataset]. https://www.marketresearchintellect.com/product/children-s-board-game-market/
    Explore at:
    Dataset updated
    Jun 25, 2024
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    Check out Market Research Intellect's Childrens Board Game Market Report, valued at USD 3.2 billion in 2024, with a projected growth to USD 4.8 billion by 2033 at a CAGR of 5.1% (2026-2033).

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
SkyQuest Technology (2025). Global Board Games Market Size, Share, Growth Analysis, By Game Type(Monopoly, Scrabble), By Distribution Channel(Specialty stores, Online Stores), By Game Theme(Strategy & War, Educational) - Industry Forecast 2023-2030 [Dataset]. https://www.skyquestt.com/report/board-games-market

Global Board Games Market Size, Share, Growth Analysis, By Game Type(Monopoly, Scrabble), By Distribution Channel(Specialty stores, Online Stores), By Game Theme(Strategy & War, Educational) - Industry Forecast 2023-2030

Explore at:
Dataset updated
Jan 31, 2025
Dataset authored and provided by
SkyQuest Technology
License

https://www.skyquestt.com/privacy/https://www.skyquestt.com/privacy/

Time period covered
2024 - 2031
Area covered
Global
Description

Board Games Market size was valued at USD 15.53 billion in 2019 and is poised to grow from USD 16.99 billion in 2023 to USD 34.35 billion by 2031, growing at a CAGR of 9.2% in the forecast period (2024-2031).

Search
Clear search
Close search
Google apps
Main menu