100+ datasets found
  1. Board games market value worldwide from 2017 to 2023

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Board games market value worldwide from 2017 to 2023 [Dataset]. https://www.statista.com/statistics/829285/global-board-games-market-value/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2017
    Area covered
    Worldwide
    Description

    The global market value of board games, alternatively known as tabletop games, was estimated to be around *** billion U.S. dollars in 2017 and was forecast to reach a value of ** billion U.S. dollars by 2023. What are tabletop games? Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance. Who are the key players in this market? There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.

  2. Share of board game players worldwide 2023, by age

    • statista.com
    Updated Jun 27, 2025
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    Statista (2025). Share of board game players worldwide 2023, by age [Dataset]. https://www.statista.com/statistics/1482045/distribution-board-game-players-age-worldwide/
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    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    A survey conducted in 2023 revealed that the majority of board game enthusiasts globally were between the ages of ** and **. Meanwhile, only ** percent of people aged above ** were board game enthusiasts.

  3. Popularity of board games in the U.S. Q2 2025, by generation

    • statista.com
    Updated Jul 21, 2025
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    Statista (2025). Popularity of board games in the U.S. Q2 2025, by generation [Dataset]. https://www.statista.com/statistics/1326946/board-games-popularity-usa/
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    Dataset updated
    Jul 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    According to a survey conducted during the second quarter of 2025, approximately ** percent of baby boomers in the United States said that they liked board games. Meanwhile, ** percent of millennials said that they liked board games.

  4. Board Games Market Size, Share, Opportunities, And Trends By Product Type...

    • knowledge-sourcing.com
    pdf, ppt, xls
    Updated Jan 15, 2024
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    Knowledge Sourcing Intelligence (2024). Board Games Market Size, Share, Opportunities, And Trends By Product Type (Card and Dice Games, Miniature Games, RPG Games, Tabletop Games, Others), By Age Group (0-2 years, 2-5 years, 5-12 years, Above 12 years), By Distribution Channel (Online, Offline), And By Geography - Forecasts From 2024 To 2029 Data Formats [Dataset]. https://www.knowledge-sourcing.com/report/board-games-market
    Explore at:
    xls, ppt, pdfAvailable download formats
    Dataset updated
    Jan 15, 2024
    Dataset provided by
    Empowering Business Decisions Through Intelligence
    Authors
    Knowledge Sourcing Intelligence
    License

    https://www.knowledge-sourcing.com/privacy-policyhttps://www.knowledge-sourcing.com/privacy-policy

    Time period covered
    2020 - 2030
    Area covered
    Global
    Description

    Available data formats for the Board Games Market Size, Share, Opportunities, And Trends By Product Type (Card and Dice Games, Miniature Games, RPG Games, Tabletop Games, Others), By Age Group (0-2 years, 2-5 years, 5-12 years, Above 12 years), By Distribution Channel (Online, Offline), And By Geography - Forecasts From 2024 To 2029 report.

  5. Board Games

    • kaggle.com
    zip
    Updated Sep 24, 2020
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    Markus Shepherd (2020). Board Games [Dataset]. https://www.kaggle.com/mshepherd/board-games
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    zip(12317383 bytes)Available download formats
    Dataset updated
    Sep 24, 2020
    Authors
    Markus Shepherd
    Description

    This dataset includes data about board games scraped from various sources, including BoardGameGeek.

    The scraping code can be found here: https://gitlab.com/recommend.games/board-game-scraper

    A live view of the data can be found here: https://recommend.games/

  6. Share of board game players worldwide 2023, by gender

    • statista.com
    Updated Jun 27, 2025
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    Statista (2025). Share of board game players worldwide 2023, by gender [Dataset]. https://www.statista.com/statistics/1482050/distribution-board-game-players-gender-worldwide/
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    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    A survey conducted in 2023 revealed that ** percent of board game enthusiasts globally were women. Meanwhile, the remaining share were men.

  7. v

    Global Board Games Market Size By Type (Physical, Digital), By Gender (Male,...

    • verifiedmarketresearch.com
    Updated Sep 30, 2025
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    VERIFIED MARKET RESEARCH (2025). Global Board Games Market Size By Type (Physical, Digital), By Gender (Male, Female), By User (Adults, Teens), By Genre (Family Games, Party Games), By Theme (Mystery/Detective, Adventure/Exploration), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/board-games-market/
    Explore at:
    Dataset updated
    Sep 30, 2025
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2026 - 2032
    Area covered
    Global
    Description

    Board Games Market size was valued at USD 8544.76 Million in 2024 and is projected to reach USD 17934.15 Million by 2032, growing at a CAGR of 9.79% during the forecast period 2026-2032.Increasing Demand for Social Interaction and Family Bonding: Desire for screen-free entertainment options. Growth in multi-generational family gatherings. Perceived benefits for cognitive development and social skills in children.Innovation and Diversification of Game Offerings: Introduction of complex strategy games for adults. Development of cooperative and legacy board games. Integration of digital elements and companion apps. The rise of niche genres and themes catering to specific interests.

  8. Tabletop Games Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    Updated Jun 23, 2024
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    Technavio (2024). Tabletop Games Market Analysis, Size, and Forecast 2025-2029: North America (US and Mexico), Europe (France, Germany, Italy, Norway, and UK), Middle East and Africa (UAE), APAC (Australia, China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
    Explore at:
    Dataset updated
    Jun 23, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2021 - 2025
    Area covered
    Japan, Germany, United Kingdom, Mexico, Europe, United States, Global
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of tabletop game cafes and the integration of digital elements into traditional games. The number of tabletop game cafes has been on the rise, providing a social and interactive space for players to enjoy their favorite games. This trend is expected to continue, as these cafes offer unique experiences that cannot be replicated through digital platforms. Another key driver in the market is the integration of digital elements into tabletop games. This trend is gaining traction, as companies seek to enhance the gaming experience by adding digital features such as virtual components, augmented reality, and online connectivity.
    This not only makes the games more engaging but also opens up new opportunities for collaboration and competition among players. However, the market also faces challenges, with the increasing threat from alternate gaming platforms being a significant concern. The console and PC games, as well as mobile games, are increasingly competing for the attention of potential customers. To remain competitive, tabletop game companies must find ways to differentiate their offerings and provide unique experiences that cannot be replicated through digital platforms. For instance, they could focus on creating immersive and social gaming experiences that cater to the growing demand for face-to-face interaction and community building.
    In conclusion, the market is experiencing robust growth, driven by the rise of tabletop game cafes and the integration of digital elements into traditional games. However, companies must also contend with the increasing threat from alternate gaming platforms and find ways to differentiate their offerings to remain competitive. By focusing on creating unique and immersive gaming experiences, tabletop game companies can capitalize on market opportunities and navigate challenges effectively.
    

    What will be the Size of the Tabletop Games Market during the forecast period?

    Request Free Sample

    The market continues to evolve, with various sectors experiencing dynamic shifts. STEM education integrates tabletop games into classrooms, fostering critical thinking and problem-solving skills among students. Retail distribution channels expand, with online retailers gaining traction against brick-and-mortar stores. Game ratings influence consumer choices, with science fiction and mystery games garnering high ratings. Mobile gaming and hardcore gamers push the boundaries of competitive gaming, while virtual tabletop platforms offer immersive experiences. Deductive reasoning and narrative games engage players, and graphic design elevates the visual appeal. Gaming trends favor cooperative games, themed events, and inclusive gaming.
    Game development sees an influx of indie game developers, and game mechanics evolve to cater to diverse demographics. Game balance and strategy remain crucial for strategy gamers, while puzzle games stimulate critical thinking. Fan communities thrive on game analysis, feedback loops, and fan art. Role-playing games offer character development and social interaction, while game engines drive innovation in game design. Board games, card games, and historical games retain their popularity, catering to family gamers and casual gamers alike. Escape rooms, game nights, and gaming lounges provide opportunities for social interaction. Sound design, music composition, and spatial awareness add depth to the gaming experience.
    Horror games and game publishing cater to niche audiences, while game accessibility ensures inclusivity. Overall, the market is a dynamic and ever-evolving landscape, with continuous innovation and applications across various sectors.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Player Age
    
      Children
      Teens
      Adults
    
    
    Play Format
    
      Competitive
      Cooperative
      Solo
    
    
    Geography
    
      North America
    
        US
        Mexico
    
    
      Europe
    
        France
        Germany
        Italy
        Norway
        UK
    
    
      Middle East and Africa
    
        UAE
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period.

    Tabletop games, including board games, card games, and role-playing games, continue to captivate audiences with their immersiv

  9. v

    Global import data of Board Game

    • volza.com
    csv
    Updated Dec 9, 2025
    + more versions
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    Volza FZ LLC (2025). Global import data of Board Game [Dataset]. https://www.volza.com/imports-united-states/united-states-import-data-of-board+game-from-hong-kong
    Explore at:
    csvAvailable download formats
    Dataset updated
    Dec 9, 2025
    Dataset authored and provided by
    Volza FZ LLC
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Count of importers, Sum of import value, 2014-01-01/2021-09-30, Count of import shipments
    Description

    7562 Global import shipment records of Board Game with prices, volume & current Buyer's suppliers relationships based on actual Global export trade database.

  10. p

    Board game clubs Business Data for Massachusetts, United States

    • poidata.io
    csv, json
    Updated Oct 4, 2025
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    Business Data Provider (2025). Board game clubs Business Data for Massachusetts, United States [Dataset]. https://www.poidata.io/report/board-game-club/united-states/massachusetts
    Explore at:
    csv, jsonAvailable download formats
    Dataset updated
    Oct 4, 2025
    Dataset authored and provided by
    Business Data Provider
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2025
    Area covered
    Massachusetts
    Variables measured
    Website URL, Phone Number, Review Count, Business Name, Email Address, Business Hours, Customer Rating, Business Address, Business Categories, Geographic Coordinates
    Description

    Comprehensive dataset containing 13 verified Board game club businesses in Massachusetts, United States with complete contact information, ratings, reviews, and location data.

  11. p

    Board game clubs Business Data for Virginia, United States

    • poidata.io
    csv, json
    Updated Sep 15, 2025
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    Business Data Provider (2025). Board game clubs Business Data for Virginia, United States [Dataset]. https://www.poidata.io/report/board-game-club/united-states/virginia
    Explore at:
    csv, jsonAvailable download formats
    Dataset updated
    Sep 15, 2025
    Dataset authored and provided by
    Business Data Provider
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2025
    Area covered
    Virginia
    Variables measured
    Website URL, Phone Number, Review Count, Business Name, Email Address, Business Hours, Customer Rating, Business Address, Business Categories, Geographic Coordinates
    Description

    Comprehensive dataset containing 26 verified Board game club businesses in Virginia, United States with complete contact information, ratings, reviews, and location data.

  12. I

    Global Board Games and Tabletop Games Market Economic and Social Impact...

    • statsndata.org
    excel, pdf
    Updated Aug 2025
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    Stats N Data (2025). Global Board Games and Tabletop Games Market Economic and Social Impact 2025-2032 [Dataset]. https://www.statsndata.org/report/board-games-and-tabletop-games-market-8444
    Explore at:
    pdf, excelAvailable download formats
    Dataset updated
    Aug 2025
    Dataset authored and provided by
    Stats N Data
    License

    https://www.statsndata.org/how-to-orderhttps://www.statsndata.org/how-to-order

    Area covered
    Global
    Description

    The Board Games and Tabletop Games market has witnessed significant evolution and growth over the last few years, transforming from a niche hobby into a thriving global industry. With a market size that was valued at approximately $7.2 billion in 2021, historical data indicates a surge in popularity, driven largely

  13. Highest rated board games on BoardGameGeek worldwide 2024

    • statista.com
    Updated Sep 4, 2024
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    Statista (2024). Highest rated board games on BoardGameGeek worldwide 2024 [Dataset]. https://www.statista.com/statistics/1490292/best-rated-board-games-boardgamegeek-worldwide/
    Explore at:
    Dataset updated
    Sep 4, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of September 2024, the highest rated game by users of BoardGameGeek, an online forum and database for board gaming hobbyists, was Brass: Birmingham with an average user rating of 8.41 out of 10. It is followed in the rankings by Pandemic Legacy: Season 1 and Gloomhaven.

  14. Terra Mystica Snellman Statistics

    • kaggle.com
    Updated May 11, 2020
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    Lem Ko (2020). Terra Mystica Snellman Statistics [Dataset]. https://www.kaggle.com/lemonkoala/terra-mystica/notebooks
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    May 11, 2020
    Dataset provided by
    Kaggle
    Authors
    Lem Ko
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. (https://boardgamegeek.com/boardgame/120677/terra-mystica)

    The Dataset

    People started playing games on the board game geek forums. To help manage the complexity of tracking the game state, an online implementation of the game was created on https://terra.snellman.net/.

    This resulted in a dataset of all the games played in that website which generated a lot of interesting statistics about the game. Here, I took the json dataset available on https://terra.snellman.net/data/ and transformed them into csv files for easy processing with tools like pandas or R.

    The hope is we can uncover even more insights and strategies about the game. Enjoy!

  15. 20,000 Boardgames Dataset

    • kaggle.com
    Updated Jan 14, 2020
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    Lime (2020). 20,000 Boardgames Dataset [Dataset]. https://www.kaggle.com/extralime/20000-boardgames-dataset/activity
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jan 14, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Lime
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    The data for the dataset was scraped directly from boardgamegeek.com. The rank of each game is based on its rank on January 13th, 2020 (previous version: Jan 8,2020). The dataset is for practicing EDA and recommender engines.
    Please offer any feedback. I am planning on adding features to the dataset soon.

    git repo and scraping code: BoardGames

  16. a

    Global Tabletop Games Market - Focused Insights 2024-2029

    • arizton.com
    pdf,excel,csv,ppt
    Updated Sep 9, 2024
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    Arizton Advisory & Intelligence (2024). Global Tabletop Games Market - Focused Insights 2024-2029 [Dataset]. https://www.arizton.com
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 9, 2024
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The global tabletop games market is expected to grow at a CAGR of 10.32% and is projected to reach USD 49.17 billion by 2029 from USD 27.27 billion in 2023.

  17. Board Games Manufacturing

    • statistics.technavio.org
    + more versions
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    Technavio, Board Games Manufacturing [Dataset]. https://statistics.technavio.org/board-games-manufacturing
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2021 - 2025
    Area covered
    Worldwide
    Description

    Download Free Sample
    Factors such as rapid improvements in content and gameplay, Growing support through crowdfunding platforms, and Rising popularity of strategy-based games will further boost the manufacturing volume of board games during the forecast period 2020-2024. The annual manufacturing volume data will aid vendors in gauging the demand for the product during the next five years.

    The board games market report also provides several other key information including:

    CAGR of the market during the forecast period 2020-2024
    Detailed information on factors that will drive board games market growth during the next five years
    Precise estimation of the board games market size and its contribution to the parent market
    Accurate predictions on upcoming trends and changes in consumer behavior
    The growth of the board games market industry across Europe, North America, APAC, MEA, and South America
    A thorough analysis of the market’s competitive landscape and detailed information on vendors
    Comprehensive details of factors that will challenge the growth of board games market vendors
    
  18. p

    Board game clubs Business Data for Rhode Island, United States

    • poidata.io
    csv, json
    Updated Sep 23, 2025
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    Business Data Provider (2025). Board game clubs Business Data for Rhode Island, United States [Dataset]. https://www.poidata.io/report/board-game-club/united-states/rhode-island
    Explore at:
    json, csvAvailable download formats
    Dataset updated
    Sep 23, 2025
    Dataset authored and provided by
    Business Data Provider
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2025
    Area covered
    Rhode Island
    Variables measured
    Website URL, Phone Number, Review Count, Business Name, Email Address, Business Hours, Customer Rating, Business Address, Business Categories, Geographic Coordinates
    Description

    Comprehensive dataset containing 2 verified Board game club businesses in Rhode Island, United States with complete contact information, ratings, reviews, and location data.

  19. v

    Global import data of Games Board

    • volza.com
    csv
    Updated Sep 17, 2025
    + more versions
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    Volza FZ LLC (2025). Global import data of Games Board [Dataset]. https://www.volza.com/imports-poland/poland-import-data-of-games+board
    Explore at:
    csvAvailable download formats
    Dataset updated
    Sep 17, 2025
    Dataset authored and provided by
    Volza FZ LLC
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Count of importers, Sum of import value, 2014-01-01/2021-09-30, Count of import shipments
    Description

    685 Global import shipment records of Games Board with prices, volume & current Buyer's suppliers relationships based on actual Global export trade database.

  20. Board Game Review Prediction Data

    • kaggle.com
    Updated Jul 30, 2020
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    Yash Khairnar Ml (2020). Board Game Review Prediction Data [Dataset]. https://www.kaggle.com/yashkhairnarml/board-game-review-prediction-data/metadata
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jul 30, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Yash Khairnar Ml
    Description

    Dataset

    This dataset was created by Yash Khairnar Ml

    Released under Other (specified in description)

    Contents

Share
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Email
Click to copy link
Link copied
Close
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Statista (2025). Board games market value worldwide from 2017 to 2023 [Dataset]. https://www.statista.com/statistics/829285/global-board-games-market-value/
Organization logo

Board games market value worldwide from 2017 to 2023

Explore at:
18 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 26, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
2017
Area covered
Worldwide
Description

The global market value of board games, alternatively known as tabletop games, was estimated to be around *** billion U.S. dollars in 2017 and was forecast to reach a value of ** billion U.S. dollars by 2023. What are tabletop games? Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance. Who are the key players in this market? There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.

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