The global market value of board games, alternatively known as tabletop games, was estimated to be around *** billion U.S. dollars in 2017 and was forecast to reach a value of ** billion U.S. dollars by 2023. What are tabletop games? Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance. Who are the key players in this market? There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.
A survey conducted in 2023 revealed that the majority of board game enthusiasts globally were between the ages of ** and **. Meanwhile, only ** percent of people aged above ** were board game enthusiasts.
According to a survey conducted during the second quarter of 2025, approximately ** percent of baby boomers in the United States said that they liked board games. Meanwhile, ** percent of millennials said that they liked board games.
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Available data formats for the Board Games Market Size, Share, Opportunities, And Trends By Product Type (Card and Dice Games, Miniature Games, RPG Games, Tabletop Games, Others), By Age Group (0-2 years, 2-5 years, 5-12 years, Above 12 years), By Distribution Channel (Online, Offline), And By Geography - Forecasts From 2024 To 2029 report.
This dataset includes data about board games scraped from various sources, including BoardGameGeek.
The scraping code can be found here: https://gitlab.com/recommend.games/board-game-scraper
A live view of the data can be found here: https://recommend.games/
A survey conducted in 2023 revealed that ** percent of board game enthusiasts globally were women. Meanwhile, the remaining share were men.
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Board Games Market size was valued at USD 8544.76 Million in 2024 and is projected to reach USD 17934.15 Million by 2032, growing at a CAGR of 9.79% during the forecast period 2026-2032.Increasing Demand for Social Interaction and Family Bonding: Desire for screen-free entertainment options. Growth in multi-generational family gatherings. Perceived benefits for cognitive development and social skills in children.Innovation and Diversification of Game Offerings: Introduction of complex strategy games for adults. Development of cooperative and legacy board games. Integration of digital elements and companion apps. The rise of niche genres and themes catering to specific interests.
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Tabletop Games Market Size 2025-2029
The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.
The market is experiencing significant growth, driven by the increasing popularity of tabletop game cafes and the integration of digital elements into traditional games. The number of tabletop game cafes has been on the rise, providing a social and interactive space for players to enjoy their favorite games. This trend is expected to continue, as these cafes offer unique experiences that cannot be replicated through digital platforms. Another key driver in the market is the integration of digital elements into tabletop games. This trend is gaining traction, as companies seek to enhance the gaming experience by adding digital features such as virtual components, augmented reality, and online connectivity.
This not only makes the games more engaging but also opens up new opportunities for collaboration and competition among players. However, the market also faces challenges, with the increasing threat from alternate gaming platforms being a significant concern. The console and PC games, as well as mobile games, are increasingly competing for the attention of potential customers. To remain competitive, tabletop game companies must find ways to differentiate their offerings and provide unique experiences that cannot be replicated through digital platforms. For instance, they could focus on creating immersive and social gaming experiences that cater to the growing demand for face-to-face interaction and community building.
In conclusion, the market is experiencing robust growth, driven by the rise of tabletop game cafes and the integration of digital elements into traditional games. However, companies must also contend with the increasing threat from alternate gaming platforms and find ways to differentiate their offerings to remain competitive. By focusing on creating unique and immersive gaming experiences, tabletop game companies can capitalize on market opportunities and navigate challenges effectively.
What will be the Size of the Tabletop Games Market during the forecast period?
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The market continues to evolve, with various sectors experiencing dynamic shifts. STEM education integrates tabletop games into classrooms, fostering critical thinking and problem-solving skills among students. Retail distribution channels expand, with online retailers gaining traction against brick-and-mortar stores. Game ratings influence consumer choices, with science fiction and mystery games garnering high ratings. Mobile gaming and hardcore gamers push the boundaries of competitive gaming, while virtual tabletop platforms offer immersive experiences. Deductive reasoning and narrative games engage players, and graphic design elevates the visual appeal. Gaming trends favor cooperative games, themed events, and inclusive gaming.
Game development sees an influx of indie game developers, and game mechanics evolve to cater to diverse demographics. Game balance and strategy remain crucial for strategy gamers, while puzzle games stimulate critical thinking. Fan communities thrive on game analysis, feedback loops, and fan art. Role-playing games offer character development and social interaction, while game engines drive innovation in game design. Board games, card games, and historical games retain their popularity, catering to family gamers and casual gamers alike. Escape rooms, game nights, and gaming lounges provide opportunities for social interaction. Sound design, music composition, and spatial awareness add depth to the gaming experience.
Horror games and game publishing cater to niche audiences, while game accessibility ensures inclusivity. Overall, the market is a dynamic and ever-evolving landscape, with continuous innovation and applications across various sectors.
How is this Tabletop Games Industry segmented?
The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Type
Monopoly
Scrabble
Chess
Ludo
Others
Distribution Channel
Offline
Online
Player Age
Children
Teens
Adults
Play Format
Competitive
Cooperative
Solo
Geography
North America
US
Mexico
Europe
France
Germany
Italy
Norway
UK
Middle East and Africa
UAE
APAC
Australia
China
India
Japan
South Korea
South America
Brazil
Rest of World (ROW)
By Type Insights
The monopoly segment is estimated to witness significant growth during the forecast period.
Tabletop games, including board games, card games, and role-playing games, continue to captivate audiences with their immersiv
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7562 Global import shipment records of Board Game with prices, volume & current Buyer's suppliers relationships based on actual Global export trade database.
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Comprehensive dataset containing 13 verified Board game club businesses in Massachusetts, United States with complete contact information, ratings, reviews, and location data.
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Comprehensive dataset containing 26 verified Board game club businesses in Virginia, United States with complete contact information, ratings, reviews, and location data.
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The Board Games and Tabletop Games market has witnessed significant evolution and growth over the last few years, transforming from a niche hobby into a thriving global industry. With a market size that was valued at approximately $7.2 billion in 2021, historical data indicates a surge in popularity, driven largely
As of September 2024, the highest rated game by users of BoardGameGeek, an online forum and database for board gaming hobbyists, was Brass: Birmingham with an average user rating of 8.41 out of 10. It is followed in the rankings by Pandemic Legacy: Season 1 and Gloomhaven.
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In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. (https://boardgamegeek.com/boardgame/120677/terra-mystica)
People started playing games on the board game geek forums. To help manage the complexity of tracking the game state, an online implementation of the game was created on https://terra.snellman.net/.
This resulted in a dataset of all the games played in that website which generated a lot of interesting statistics about the game. Here, I took the json dataset available on https://terra.snellman.net/data/ and transformed them into csv files for easy processing with tools like pandas or R.
The hope is we can uncover even more insights and strategies about the game. Enjoy!
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The data for the dataset was scraped directly from boardgamegeek.com. The rank of each game is based on its rank on January 13th, 2020 (previous version: Jan 8,2020). The dataset is for practicing EDA and recommender engines.
Please offer any feedback. I am planning on adding features to the dataset soon.
git repo and scraping code: BoardGames
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The global tabletop games market is expected to grow at a CAGR of 10.32% and is projected to reach USD 49.17 billion by 2029 from USD 27.27 billion in 2023.
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Factors such as rapid improvements in content and gameplay, Growing support through crowdfunding platforms, and Rising popularity of strategy-based games will further boost the manufacturing volume of board games during the forecast period 2020-2024. The annual manufacturing volume data will aid vendors in gauging the demand for the product during the next five years.
The board games market report also provides several other key information including:
CAGR of the market during the forecast period 2020-2024
Detailed information on factors that will drive board games market growth during the next five years
Precise estimation of the board games market size and its contribution to the parent market
Accurate predictions on upcoming trends and changes in consumer behavior
The growth of the board games market industry across Europe, North America, APAC, MEA, and South America
A thorough analysis of the market’s competitive landscape and detailed information on vendors
Comprehensive details of factors that will challenge the growth of board games market vendors
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License information was derived automatically
Comprehensive dataset containing 2 verified Board game club businesses in Rhode Island, United States with complete contact information, ratings, reviews, and location data.
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License information was derived automatically
685 Global import shipment records of Games Board with prices, volume & current Buyer's suppliers relationships based on actual Global export trade database.
This dataset was created by Yash Khairnar Ml
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The global market value of board games, alternatively known as tabletop games, was estimated to be around *** billion U.S. dollars in 2017 and was forecast to reach a value of ** billion U.S. dollars by 2023. What are tabletop games? Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance. Who are the key players in this market? There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.