https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This project was developed with the mission of creating a dataframe with the updated list from the beste videogames of all time by Metacritic website.
To collect the data, I created a python script that uses selenium and pandas. You can access it on my github 👇 - Github
The data was collected from the Metacritic website. - Metacritic
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Analysis of ‘Metacritics Best Video Games of All Time 2022’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/caiquerezende/metacritics-best-video-games-of-all-time-2021 on 13 February 2022.
--- Dataset description provided by original source is as follows ---
This project was developed with the mission of creating a dataframe with the updated list from the beste videogames of all time by Metacritic website.
To collect the data, I created a python script that uses selenium and pandas. You can access it on my github 👇 - Github
The data was collected from the Metacritic website. - Metacritic
--- Original source retains full ownership of the source dataset ---
https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy
The global movie rating sites market is experiencing robust growth, driven by the increasing consumption of online streaming services and the rising demand for credible film reviews before purchasing tickets or subscribing. The market's expansion is fueled by several factors, including the proliferation of smartphones and internet access, making it easier for users to access rating platforms. Furthermore, the integration of social media features on many platforms fosters engagement and user-generated content, creating a dynamic and interactive ecosystem. The market is segmented by application (movie promotion, movie research, audience choice, and others) and by rating type (user-based, professional-based, and others). While precise market sizing data is unavailable, given the significant presence of established players like Rotten Tomatoes and IMDb, and considering the considerable global viewership of movies, we can estimate the 2025 market size to be approximately $2 billion. This estimation accounts for advertising revenue, premium subscriptions (where applicable), and potential data licensing to film studios and distributors. The projected CAGR suggests continued substantial growth throughout the forecast period (2025-2033), likely driven by technological advancements and the ever-growing global movie-watching audience. However, potential restraints include the risk of biased reviews and the increasing competition from new platforms and emerging technologies like AI-powered recommendation systems. The North American market currently holds a significant share due to the established presence of major players and a large movie-going audience. However, rapid growth is anticipated in the Asia-Pacific region, particularly in countries like India and China, fueled by the expansion of streaming platforms and increasing internet penetration. Europe, with its diverse film culture and established digital infrastructure, also represents a substantial market segment. Competitive pressures are intensifying, with existing players continually innovating to enhance user experiences, introduce new features, and attract and retain users in a crowded market. The market's future trajectory will be shaped by the strategic moves of key players, technological disruptions, and evolving consumer preferences regarding how they discover and choose movies to watch. Strategic partnerships and acquisitions could also play a significant role in shaping the market landscape in the coming years.
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The global movie rating sites market is a dynamic and rapidly evolving sector, driven by the increasing consumption of online streaming services and the growing reliance on user reviews and professional critiques to inform viewing choices. The market, estimated at $2 billion in 2025, is projected to experience robust growth, fueled by factors such as the expanding reach of internet access, particularly in emerging markets, and the continued rise of mobile-first content consumption. Key market drivers include the escalating demand for credible and unbiased movie reviews to combat information overload and the need for personalized recommendations within the overwhelming variety of available content. The integration of advanced analytics and machine learning algorithms by major players further enhances the market's potential, offering more accurate and personalized recommendations to users. Segmentation within the market reveals a strong emphasis on user-generated content, reflecting the influence of peer reviews in shaping consumer decisions. However, the market also faces potential restraints such as the challenge of maintaining accuracy and impartiality in user ratings, as well as the increasing competition from social media platforms that offer informal yet influential movie discussions. The proliferation of niche movie rating platforms targeting specific genres or demographics also presents a challenge to the dominance of established players. The market's geographical distribution shows significant concentration in North America and Europe, reflecting the higher internet penetration and established movie-going culture in these regions. However, rapid growth is anticipated in Asia-Pacific regions, particularly in India and China, driven by the booming film industries and increasing smartphone usage. The competitive landscape is characterized by both established players like Rotten Tomatoes and IMDb, with significant brand recognition and extensive user bases, and emerging niche platforms targeting specific audience segments. The competitive dynamics will likely see increased investment in technology, data analytics, and marketing to attract and retain users in a crowded market. Future growth will depend heavily on the ability of platforms to adapt to evolving consumer preferences, leverage data effectively, and integrate seamlessly with other entertainment platforms. The focus on improving user experience and delivering personalized recommendations will be crucial for success.
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https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This project was developed with the mission of creating a dataframe with the updated list from the beste videogames of all time by Metacritic website.
To collect the data, I created a python script that uses selenium and pandas. You can access it on my github 👇 - Github
The data was collected from the Metacritic website. - Metacritic