6 datasets found
  1. King annual revenue 2010-2022

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). King annual revenue 2010-2022 [Dataset]. https://www.statista.com/statistics/288974/king-annual-revenue/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Founded in Sweden in 2003, King is a video game developer that is most famous for its blockbuster gaming hit, Candy Crush Saga. The developer’s revenue reached almost 2.79 billion U.S. dollars in 2022, a far cry from revenue of less than 60 million U.S. dollars in 2010.

    King of the developers In its early years in the social gaming world, King relied on in-game advertising and micro-transactions to generate revenue. The latter enabled players to make in-game purchases to improve their virtual world or help them past a particularly tricky level. However, in a move to win over its legion of fans, the company decided to remove all in-game advertising in June 2013 and focused on micro-transactions to bring in the money. This strategy seemed to pay off as the monthly active users of King continued to increase and peaked at 550 million users at the beginning of 2015. However, the MAU figure has been steadily falling in the ensuing years and the company was acquired in February 2016 by Activision Blizzard, famed for games such as World of Warcraft and Overwatch, in a deal worth almost six billion U.S. dollars. The publisher has since seen an upturn in its fortunes and registered record operating income of 740 million U.S. dollars in 2019.

    Candy Crush Saga – King’s jewel in the crown The more than tenfold increase of King’s revenue between 2012 and 2013 is down to just one game – Candy Crush Saga. The colorful puzzle game became an overnight sensation and could be seen on smartphones across the world. While the game itself is free-to-play, users have the option of making in-game purchases to help them get past certain levels. This is where King’s micro-transaction revenue model truly paid off as player spending in Candy Crush mobile games worldwide reached over one billion U.S. dollars in 2022. Despite the fast-paced nature of mobile gaming and the new releases that hit our screens every day, Candy Crush Saga still remains one of the most popular free-to-play games on the market.

  2. Top-grossing iOS mobile gaming apps in the U.S. 2021, ranked by daily...

    • statista.com
    Updated Feb 13, 2024
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    Statista (2024). Top-grossing iOS mobile gaming apps in the U.S. 2021, ranked by daily revenue [Dataset]. https://www.statista.com/statistics/263988/top-grossing-mobile-ios-gaming-apps-ranked-by-daily-revenue/
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    Dataset updated
    Feb 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Mobile gaming has become a huge industry, with successful game developers in line to generate millions from their mobile games. In March 2021, Roblox was the top grossing iPhone gaming app in the United States, generating daily revenues of over 3.09 million U.S. dollars. Second-ranked Candy Crush Saga grossed approximately 2.03 million U.S. dollars per day. Pokémon GO was ranked seventh with a daily gross of more than 463,000 U.S. dollars

    Pokémon GO - a global phenomenon
    Pokémon GO is a massively multiplayer location-based mobile video game which uses augmented reality. The project is jointly created by The Pokémon Company and Niantic and has been available since July 2016 on the iOS and Android platforms. Just like in the video game series, the goal is to capture Pokémon and battle it out against other trainers. In 2020, Pokémon GO player spending hit 916.5 million U.S. dollars worldwide, which was the mobile app’s most profitable year since launching in 2016, when it grossed approximately 588.77 million U.S. dollars. The location-based augmented reality (AR) game involves catching, training, and battling virtual creatures (Pokémon) in real-world locations via smartphone. While the initial Pokémon craze has slowly faded, the game still enjoys growing numbers of active users around the world and in the Asia-Pacific region in particular.

    Online app stores
    With individual gaming apps generating millions of dollars of revenue on a daily basis, it is no surprise that app stores are also raking in the revenue. In the second quarter of 2020, Google Play Store recorded gross revenues of 7.7 billion U.S. dollars from mobile games, up from 6.9 billion generated in the previous quarter. The numbers for Apple's App Store were even more impressive, with revenue from mobile games on its iOS platform reaching 33.2 billion U.S. dollars worldwide in 2018. Interestingly, despite Apple's App Store leading the way in terms of revenue, Google Play recorded significantly more mobile game downloads in 2018. A total of 38.3 billion mobile games were downloaded globally across both app stores in that year, out of which the vast majority, 29.4 billion downloads in total, were attributed to Google Play.

  3. Google Play: annual consumer spending on mobile apps 2016-2021

    • statista.com
    Updated Dec 15, 2021
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    Statista (2021). Google Play: annual consumer spending on mobile apps 2016-2021 [Dataset]. https://www.statista.com/statistics/444476/google-play-annual-revenue/
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    Dataset updated
    Dec 15, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the year 2021, the digital content platform Google Play generated gross revenues of approximately ** billion U.S. dollars through mobile apps. This is a global consumer spending increase of about ** percent, compared to the previous year. With gross revenue reaching over **** billion U.S. dollars, Apple’s App Store remained in the lead.

    Leading apps on Google Play Store Some of the leading Google apps that can be found on the Play Store included Google Play Games and YouTube Music, however, with over ** million downloads worldwide, Google Meet took the top spot in 2020. The most popular kind of app on the platform was by far the gaming app: in the first quarter of 2020 alone, gaming apps accounted for approximately ** billion downloads. Tool and entertainment applications ranked second and third in terms of download count, respectively.

    Leading mobile gaming apps Having generated over 100 million U.S. dollars in revenue worldwide, Coin Master was the leading mobile gaming app on the Google Play Store. Other successful and familiar gaming apps that could be found on many smartphones around the world included Pokémon GO, Candy Crush Saga, and PUBG MOBILE – NEW ERA.

  4. Leading Android gaming app genres reach worldwide Q3 2019

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Leading Android gaming app genres reach worldwide Q3 2019 [Dataset]. https://www.statista.com/statistics/515399/global-reach-popular-android-game-genres/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In today’s mobile world where people want access to entertainment wherever and whenever, mobile gaming has become more popular than ever. Casual games were the most popular genre of mobile gaming apps among Android gamers worldwide in 2019, with a mobile device penetration rate of ***** percent. Puzzle apps closely followed in second place with a penetration rate of **** percent.

    Most popular games The top Android game by reach worldwide in 2019 was Subway Surfers. The endless runner game was first released by publisher, Kiloo Games, in 2012 and is available for all main mobile platforms. Candy Crush Saga ranked second, reaching over ** percent of Android mobile device users. The legendary candy puzzle game first hit smartphone screens in 2012 and soon became a worldwide phenomenon. While the game itself is free-to-play, players have the option of making in-game purchases to help them get past particularly tricky levels. Player spending in Candy Crush mobile games worldwide reached over *** billion U.S. dollars in 2018. Despite the fast-paced nature of mobile gaming and the new releases that hit our screens every day, Candy Crush Saga still remains one of the most popular free-to-play games on the market some seven years after its release.

    The rise of mobile gaming Once a niche part of the gaming industry, mobile gaming has become the jewel in the crown of the market in the last few years. The mobile gaming segment amassed revenue of **** billion U.S. dollars worldwide in 2018, almost six times more than the premium console segment. The mobile segment is projected to become even more prominent in the next few years, with its share of total gaming revenue worldwide forecast to grow from ** percent in 2012 to almost ** percent by 2021.

  5. Google: global annual revenue 2002-2024

    • statista.com
    Updated Feb 15, 2025
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    Statista (2025). Google: global annual revenue 2002-2024 [Dataset]. https://www.statista.com/statistics/266206/googles-annual-global-revenue/
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    Dataset updated
    Feb 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the most recently reported fiscal year, Google's revenue amounted to 348.16 billion U.S. dollars. Google's revenue is largely made up by advertising revenue, which amounted to 264.59 billion U.S. dollars in 2024. As of October 2024, parent company Alphabet ranked first among worldwide internet companies, with a market capitalization of 2,02 billion U.S. dollars. Google’s revenue Founded in 1998, Google is a multinational internet service corporation headquartered in California, United States. Initially conceptualized as a web search engine based on a PageRank algorithm, Google now offers a multitude of desktop, mobile and online products. Google Search remains the company’s core web-based product along with advertising services, communication and publishing tools, development and statistical tools as well as map-related products. Google is also the producer of the mobile operating system Android, Chrome OS, Google TV as well as desktop and mobile applications such as the internet browser Google Chrome or mobile web applications based on pre-existing Google products. Recently, Google has also been developing selected pieces of hardware which ranges from the Nexus series of mobile devices to smart home devices and driverless cars. Due to its immense scale, Google also offers a crisis response service covering disasters, turmoil and emergencies, as well as an open source missing person finder in times of disaster. Despite the vast scope of Google products, the company still collects the majority of its revenue through online advertising on Google Site and Google network websites. Other revenues are generated via product licensing and most recently, digital content and mobile apps via the Google Play Store, a distribution platform for digital content. As of September 2020, some of the highest-grossing Android apps worldwide included mobile games such as Candy Crush Saga, Pokemon Go, and Coin Master.

  6. Stillfront Group net revenue 2019-2024, by segment

    • statista.com
    Updated Jul 18, 2024
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    Statista Research Department (2024). Stillfront Group net revenue 2019-2024, by segment [Dataset]. https://www.statista.com/topics/4201/video-games-market-in-sweden/
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    Dataset updated
    Jul 18, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    In 2024, Swedish video gaming company Stillfront Group generated the majority of revenues through subscriptions and virtual goods. Revenue from this segment amounted to over 5.38 billion Swedish kronor. Advertising only generated 897 million Swedish kronor.

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Statista (2025). King annual revenue 2010-2022 [Dataset]. https://www.statista.com/statistics/288974/king-annual-revenue/
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King annual revenue 2010-2022

Explore at:
7 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Nov 27, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

Founded in Sweden in 2003, King is a video game developer that is most famous for its blockbuster gaming hit, Candy Crush Saga. The developer’s revenue reached almost 2.79 billion U.S. dollars in 2022, a far cry from revenue of less than 60 million U.S. dollars in 2010.

King of the developers In its early years in the social gaming world, King relied on in-game advertising and micro-transactions to generate revenue. The latter enabled players to make in-game purchases to improve their virtual world or help them past a particularly tricky level. However, in a move to win over its legion of fans, the company decided to remove all in-game advertising in June 2013 and focused on micro-transactions to bring in the money. This strategy seemed to pay off as the monthly active users of King continued to increase and peaked at 550 million users at the beginning of 2015. However, the MAU figure has been steadily falling in the ensuing years and the company was acquired in February 2016 by Activision Blizzard, famed for games such as World of Warcraft and Overwatch, in a deal worth almost six billion U.S. dollars. The publisher has since seen an upturn in its fortunes and registered record operating income of 740 million U.S. dollars in 2019.

Candy Crush Saga – King’s jewel in the crown The more than tenfold increase of King’s revenue between 2012 and 2013 is down to just one game – Candy Crush Saga. The colorful puzzle game became an overnight sensation and could be seen on smartphones across the world. While the game itself is free-to-play, users have the option of making in-game purchases to help them get past certain levels. This is where King’s micro-transaction revenue model truly paid off as player spending in Candy Crush mobile games worldwide reached over one billion U.S. dollars in 2022. Despite the fast-paced nature of mobile gaming and the new releases that hit our screens every day, Candy Crush Saga still remains one of the most popular free-to-play games on the market.

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