9 datasets found
  1. c

    The Global Playing Cards market size was USD 9.2 billion in 2023!

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 1, 2023
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    Cognitive Market Research (2023). The Global Playing Cards market size was USD 9.2 billion in 2023! [Dataset]. https://www.cognitivemarketresearch.com/playing-cards-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 1, 2023
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, The Global Playing Cards market will be USD 5.9 billion in 2023 and grow at a compound yearly growth rate (CAGR) of 3% from 2023 to 2030.

    The demand for Playing Cards is a rise in the number of game bars & cafes, the growth in the popularity of such games among the young population, and an increase in the crowdfunding platforms for designers & manufacturers.
    Demand for many live casinos helps expand the Chinese playing cards & board games market.
    The Cardboard and Online category held the highest Playing Cards market revenue share in 2023.
    North America will continue to lead, whereas the Europe Playing Cards market will experience the strongest growth until 2030.
    

    Market Dynamics Of the Playing Cards

    Increase in the Number of Cafes to Provide Viable Market Output
    

    The global playing cards market has witnessed a surge, partly driven by the proliferation of cafes worldwide. The increasing number of cafes has created new avenues for social interaction and entertainment, fostering a demand for games like playing cards. Cafes serve as communal spaces where patrons seek leisure activities, and playing cards offer a versatile, cost-effective option.

    Mikol launched the world’s first luxury poker cards made from high-quality black marble. These special occasion cards are durable, lightweight, etched, and sanded for comfortable handling.

    Cafes often host events, tournaments, or game nights, further stimulating the market. A desire for analog experiences in a digital age propels this trend. As cafes multiply, the playing cards market will likely enjoy sustained growth, tapping into this evolving social dynamic.

    Escalating Influence of Social Media to Propel Market Growth
    

    The global playing cards market is experiencing a notable surge, partially attributed to the escalating influence of social media. Platforms like Instagram, TikTok, and YouTube have facilitated the resurgence of card games,popularizing unique decks and showcasing intricate artistry techniques. Social media influencers and creators engage their audiences in card-related content, driving curiosity and demand.

    Gale Force Nine (GF9), a U.S.-based game manufacturing company, announced the launch of 'Enola Holmes: Finder of Lost Souls' a board game based on the renowned Sherlock Homes franchise.

    Furthermore, online communities and forums dedicated to card games have flourished, creating a sense of belonging and fostering a thriving subculture. This digital ecosystem has reinvigorated interest in playing cards, contributing significantly to the market's growth and expansion.

    Global Gaming Culture
    

    Key Restrains of Playing Cards Market

    Increasing Tariffs and the Emergence of New Manufacturing Hubs Hinder Market Growth.
    

    The global playing cards market faces key restraints, notably escalating tariffs and the emergence of new manufacturing hubs. Increasing trade barriers through tariffs can lead to higher production costs and reduced profitability for industry players. Additionally, the emergence of new manufacturing hubs introduces competitive challenges, potentially shifting market dynamics and impacting established suppliers. These factors necessitate strategic adaptation and resource allocation to maintain market competitiveness and profitability in evolving global trade landscapes.

    Impact of COVID–19 on the Playing Cards Market

    The global playing cards market experienced a notable shift due to the COVID-19 pandemic. With lockdowns and social distancing measures in place, there was a surge in demand for indoor entertainment, including card games. This trend led to a substantial uptick in sales, especially for popular and collectible card games. However, the manufacturing and supply chains were affected by disruptions, causing occasional shortages and delays. As restrictions eased, the market gradually normalized, but consumer preferences for home-based entertainment have remained, indicating a potential shift in long-term consumption patterns within the playing cards industry. Introduction of the Playing Cards Market

    Playing card games is one of the most popular family pastimes worldwide. Playing cards and board games have many advantages, such as improved math skills and logical thinking, better mental health, help with concentration, patience and discipline, relaxation an...

  2. Tabletop Games Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    Updated Jun 23, 2024
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    Technavio (2024). Tabletop Games Market Analysis, Size, and Forecast 2025-2029: North America (US and Mexico), Europe (France, Germany, Italy, Norway, and UK), Middle East and Africa (UAE), APAC (Australia, China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
    Explore at:
    Dataset updated
    Jun 23, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Germany, Europe, Mexico, Japan, United Kingdom, United States, France, Australia, Global
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of tabletop game cafes and the integration of digital elements into traditional games. The number of tabletop game cafes has been on the rise, providing a social and interactive space for players to enjoy their favorite games. This trend is expected to continue, as these cafes offer unique experiences that cannot be replicated through digital platforms. Another key driver in the market is the integration of digital elements into tabletop games. This trend is gaining traction, as companies seek to enhance the gaming experience by adding digital features such as virtual components, augmented reality, and online connectivity.
    This not only makes the games more engaging but also opens up new opportunities for collaboration and competition among players. However, the market also faces challenges, with the increasing threat from alternate gaming platforms being a significant concern. The console and PC games, as well as mobile games, are increasingly competing for the attention of potential customers. To remain competitive, tabletop game companies must find ways to differentiate their offerings and provide unique experiences that cannot be replicated through digital platforms. For instance, they could focus on creating immersive and social gaming experiences that cater to the growing demand for face-to-face interaction and community building.
    In conclusion, the market is experiencing robust growth, driven by the rise of tabletop game cafes and the integration of digital elements into traditional games. However, companies must also contend with the increasing threat from alternate gaming platforms and find ways to differentiate their offerings to remain competitive. By focusing on creating unique and immersive gaming experiences, tabletop game companies can capitalize on market opportunities and navigate challenges effectively.
    

    What will be the Size of the Tabletop Games Market during the forecast period?

    Request Free Sample

    The market continues to evolve, with various sectors experiencing dynamic shifts. STEM education integrates tabletop games into classrooms, fostering critical thinking and problem-solving skills among students. Retail distribution channels expand, with online retailers gaining traction against brick-and-mortar stores. Game ratings influence consumer choices, with science fiction and mystery games garnering high ratings. Mobile gaming and hardcore gamers push the boundaries of competitive gaming, while virtual tabletop platforms offer immersive experiences. Deductive reasoning and narrative games engage players, and graphic design elevates the visual appeal. Gaming trends favor cooperative games, themed events, and inclusive gaming.
    Game development sees an influx of indie game developers, and game mechanics evolve to cater to diverse demographics. Game balance and strategy remain crucial for strategy gamers, while puzzle games stimulate critical thinking. Fan communities thrive on game analysis, feedback loops, and fan art. Role-playing games offer character development and social interaction, while game engines drive innovation in game design. Board games, card games, and historical games retain their popularity, catering to family gamers and casual gamers alike. Escape rooms, game nights, and gaming lounges provide opportunities for social interaction. Sound design, music composition, and spatial awareness add depth to the gaming experience.
    Horror games and game publishing cater to niche audiences, while game accessibility ensures inclusivity. Overall, the market is a dynamic and ever-evolving landscape, with continuous innovation and applications across various sectors.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Player Age
    
      Children
      Teens
      Adults
    
    
    Play Format
    
      Competitive
      Cooperative
      Solo
    
    
    Geography
    
      North America
    
        US
        Mexico
    
    
      Europe
    
        France
        Germany
        Italy
        Norway
        UK
    
    
      Middle East and Africa
    
        UAE
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period.

    Tabletop games, including board games, card games, and role-playing games, continue to captivate audiences with their immersiv

  3. D

    Children S Board Game Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Children S Board Game Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/children-s-board-game-market
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Jan 7, 2025
    Authors
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Children's Board Game Market Outlook



    The global children's board game market size was valued at USD 3.2 billion in 2023 and is expected to reach USD 5.7 billion by 2032, growing at a compound annual growth rate (CAGR) of 6.7% from 2024 to 2032. The market growth is primarily driven by the increasing awareness about the cognitive benefits of board games among parents and educators, as well as the rising preference for screen-free entertainment options for children.



    A significant growth factor in the children's board game market is the increasing recognition of the educational value that these games offer. These games are not just sources of fun but also act as effective tools for learning and development. Educational board games help children enhance their problem-solving skills, improve memory retention, and foster social interaction. As parents and educators become more aware of these benefits, the demand for such games has seen a substantial rise. Additionally, the integration of technology in traditional board games, such as augmented reality (AR) and virtual reality (VR), is attracting tech-savvy parents who seek innovative educational tools for their children.



    Another major driver for the market is the rising trend of family bonding activities. In today's fast-paced world, families are looking for ways to spend quality time together. Board games serve as an excellent medium for family members of all ages to interact, collaborate, and have fun together. This trend is particularly strong in regions like North America and Europe, where family-centric activities are highly valued. Moreover, the COVID-19 pandemic has further reinforced the importance of indoor recreational activities, leading to a surge in board game purchases as families sought ways to entertain children during lockdowns and social distancing measures.



    The diversification of product offerings also plays a crucial role in the market's growth. Manufacturers are continually innovating to create new and exciting board games that cater to diverse interests and age groups. From fantasy and adventure themes to strategy and cooperative games, the variety of board games available today is vast. These diverse offerings ensure that there is something for every child, whether they prefer educational challenges or imaginative play. This wide range of choices helps in attracting a broader customer base and sustaining market growth.



    Playing Cards and Board Games have been a staple in the realm of family entertainment for generations. These games offer a unique blend of strategy, chance, and social interaction, making them an enduring choice for gatherings. The tactile nature of playing cards, combined with the strategic depth of board games, provides a versatile platform for both casual and competitive play. As digital entertainment grows, the tangible experience of shuffling cards or moving pieces on a board continues to hold a special place in the hearts of many. This enduring appeal is reflected in the consistent demand for these games, which often serve as a bridge between traditional and modern forms of entertainment.



    Regionally, the children's board game market is seeing substantial growth in the Asia Pacific region. Countries like China, Japan, and India are witnessing increased disposable incomes and a growing middle class, which are contributing to higher spending on educational and recreational products for children. Additionally, the cultural emphasis on education in many Asian countries aligns well with the benefits provided by board games, further spurring market demand. North America and Europe continue to be significant markets, driven by a strong tradition of board game playing and high levels of consumer awareness about their benefits.



    Product Type Analysis



    The children's board game market can be segmented by product type into educational board games, strategy & war games, cooperative games, fantasy games, and others. Educational board games hold a substantial share due to their dual function as both entertainment and learning tools. These games are designed to teach children various subjects, from mathematics and science to language and social studies, making them highly desirable among parents and schools. The integration of curriculum-aligned content ensures that educational games remain relevant and effective, thereby maintaining consistent demand.



    Strategy & war games are another

  4. D

    Playing Card Board Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 23, 2024
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    Dataintelo (2024). Playing Card Board Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-playing-card-board-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Sep 23, 2024
    Authors
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Playing Card Board Market Outlook



    In 2023, the global playing card board market size was valued at approximately $3.5 billion, and it is projected to reach around $5.8 billion by 2032, growing at a compound annual growth rate (CAGR) of 5.8% during the forecast period. This growth can be attributed to the increasing popularity of card games among diverse age groups, coupled with the expanding use of playing cards in various leisure and gambling activities.



    One of the significant growth factors for the playing card board market is the resurgence in the popularity of card games as a form of entertainment. With the rise of social media and online platforms dedicated to promoting board and card games, there has been a notable increase in the number of people engaging in these activities. Card games are increasingly being perceived as a social activity, bringing friends and family together, which in turn drives the demand for high-quality playing card boards. Additionally, the growth of eSports and online card games further supplements the interest in physical card games, thus bolstering the market.



    Another factor contributing to the market's growth is the innovation and customization options available in playing card boards. Consumers today are looking for unique and personalized products that stand out, and manufacturers are responding by offering custom playing card boards. These customized options not only cater to individual preferences but also serve as unique promotional tools for businesses. The ability to print logos, messages, and bespoke designs on playing card boards helps capture the niche market of corporate gifts and marketing, expanding the overall market size.



    Moreover, the growth of the leisure and entertainment industry is a significant driver for the playing card board market. Casinos, in particular, are major consumers of playing card boards, and the expansion of the casino industry in various parts of the world has led to a surge in demand. Beyond casinos, there is also growing interest from commercial entities such as bars, hotels, and restaurants that use playing cards for entertainment purposes. Additionally, the pandemic has encouraged more indoor activities, including card games, further boosting market demand.



    The regional outlook for the playing card board market indicates that North America holds a significant share due to the strong presence of casinos and the high popularity of card games in the region. Europe is also a key market, with countries like the UK and Germany showing significant growth potential driven by social gaming activities. The Asia Pacific region is expected to witness the highest growth rate during the forecast period, owing to the increasing number of casinos and the growing popularity of card games among the younger population. Countries such as China and Japan are leading this growth. Meanwhile, the markets in Latin America and the Middle East & Africa are expected to grow steadily, driven by increasing disposable incomes and rising interest in leisure activities.



    Product Type Analysis



    The playing card board market is segmented based on product type into standard playing card boards and custom playing card boards. Standard playing card boards form the traditional bulk of the market, widely preferred for their accessibility and cost-effectiveness. These boards are designed to meet the standard specifications commonly used in most card games. Their widespread availability and familiarity among users make them a popular choice in households, casinos, and commercial establishments. Additionally, standard playing card boards benefit from economies of scale, thus attracting cost-sensitive consumers.



    Custom playing card boards, on the other hand, cater to the niche market segment that values personalization and uniqueness. These boards are designed to the customer's specifications, allowing for a wide array of customizations, including material, design, and packaging. Custom playing card boards are particularly popular in the corporate sector for promotional activities, as well as among card game enthusiasts who seek uniqueness in their gaming experience. The flexibility and novelty offered by customized boards make them appealing for special events, collector's items, and gifts, driving the segment's growth.



    Technological advancements have further enhanced the capabilities of custom playing card boards. The incorporation of digital printing techniques and high-quality materials ensures that customized cards maintain durability and visual appeal. These advan

  5. T

    Tabletop Games Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 15, 2025
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    Market Report Analytics (2025). Tabletop Games Market Report [Dataset]. https://www.marketreportanalytics.com/reports/tabletop-games-market-4962
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global tabletop games market, valued at $5.56 billion in 2025, is projected to experience robust growth, driven by several key factors. The increasing popularity of board games and card games as a social activity, fueled by nostalgia and a counter-trend to digital entertainment, is a significant driver. Furthermore, the expansion of online distribution channels, offering wider accessibility and convenience, is significantly boosting market expansion. The market segmentation reveals a diverse landscape, with Monopoly, Scrabble, Chess, and Ludo holding dominant positions, indicating strong brand loyalty and enduring appeal. The "Others" segment represents a significant opportunity for innovative game developers to introduce fresh and engaging titles. The market's growth is further supported by rising disposable incomes in key regions, particularly in developing economies of APAC and other emerging markets, leading to increased spending on leisure and entertainment activities. However, challenges remain, such as intense competition among established players and the potential for economic downturns to impact consumer spending on non-essential items like tabletop games. The online segment is expected to witness faster growth compared to the offline segment due to the increasing penetration of e-commerce and digital marketing strategies employed by companies. Strategic partnerships between game developers and online retailers will play a crucial role in shaping market dynamics in the coming years. The regional distribution of the market is expected to reflect existing economic patterns. North America and Europe are likely to maintain significant market shares due to established consumer bases and a strong tradition of board games. However, the APAC region, particularly China and Japan, presents a considerable growth opportunity, given the rising middle class and increasing adoption of Western entertainment formats. Strategic market entry and localized product offerings will be crucial for success in this region. The forecast period (2025-2033) will likely witness a shift in competitive strategies, with a focus on digital integration, innovative game mechanics, and targeted marketing campaigns to reach specific demographic segments. Industry risks such as fluctuations in raw material prices and intellectual property infringements need to be carefully managed. Companies will likely focus on building strong brands, diversifying product portfolios, and exploring strategic acquisitions to maintain a competitive edge.

  6. Board Game Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Jun 28, 2025
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    Growth Market Reports (2025). Board Game Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/board-game-market
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    pdf, csv, pptxAvailable download formats
    Dataset updated
    Jun 28, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Board Game Market Outlook



    According to our latest research, the global board game market size reached USD 18.2 billion in 2024, reflecting a robust and consistent trajectory. The market is expected to expand at a CAGR of 8.3% from 2025 to 2033, which will propel the market to an estimated USD 36.1 billion by 2033. This impressive growth is primarily driven by the rising popularity of tabletop entertainment, increasing family engagement activities, and the proliferation of innovative and thematic board games that appeal to diverse demographics worldwide.




    One of the primary growth factors for the board game market is the resurgence of analog entertainment in an increasingly digital world. Consumers are seeking tactile, face-to-face experiences that foster social interaction and cognitive development, particularly as a counterbalance to screen fatigue. The rise in family-oriented activities, game nights, and social gatherings has significantly contributed to the demand for board games across various age groups. Furthermore, the COVID-19 pandemic accelerated this trend as families and friends turned to board games for entertainment during lockdowns, and this behavioral shift has persisted post-pandemic, embedding board games more firmly into regular leisure routines.




    Another significant driver is the continuous innovation in board game design, mechanics, and themes. Manufacturers are investing heavily in research and development to introduce games that cater to niche interests, educational purposes, and complex strategic play. The integration of pop culture, fantasy, historical, and educational themes has broadened the appeal of board games beyond traditional audiences. Crowdfunding platforms have also democratized the development process, allowing independent designers to bring fresh ideas to market and further diversify the product landscape. This ongoing innovation keeps the market dynamic and attracts repeat purchases from enthusiasts and collectors.




    The expansion of distribution channels, particularly the growth of online retail, has played a pivotal role in the board game market’s growth. E-commerce platforms provide consumers with access to a vast selection of games, including international titles that may not be available in local stores. Specialty stores and hobby shops continue to serve as important venues for community engagement and expert advice, but the convenience and reach of online stores have made it easier for consumers to discover and purchase new games. The omnichannel approach adopted by leading brands ensures that board games are accessible to a global audience, further fueling market expansion.




    From a regional perspective, North America and Europe remain the largest markets for board games, driven by a strong culture of tabletop gaming, high disposable incomes, and established distribution networks. However, the Asia Pacific region is witnessing the fastest growth, buoyed by rising urbanization, increasing middle-class populations, and growing interest in Western-style board games. Countries such as China, Japan, and India are emerging as significant contributors to market growth, with local adaptations and culturally relevant themes gaining traction. Latin America and the Middle East & Africa are also showing promising potential, albeit from a smaller base, as awareness and accessibility continue to improve.





    Product Type Analysis



    The board game market is segmented by product type into tabletop games, card games, dice games, strategy games, and others. Tabletop games, which include classics like Monopoly and Scrabble, have maintained their dominance due to their broad appeal and established brand equity. These games are often positioned as family staples, making them popular choices for gatherings and celebrations. The segment benefits from continuous reinvention, with new editions and licensed versions keeping the offerings fresh and engaging. Tabletop games also serve as gateways for younger audiences to enter the board gaming hobby

  7. B

    Board Game Subscription Boxes Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Feb 17, 2025
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    Archive Market Research (2025). Board Game Subscription Boxes Report [Dataset]. https://www.archivemarketresearch.com/reports/board-game-subscription-boxes-32254
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Feb 17, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The board game subscription box market is projected to reach a value of XX million by 2033, exhibiting a CAGR of XX% during the forecast period (2025-2033). The growing popularity of board games as a form of entertainment, coupled with the convenience and variety offered by subscription boxes, is driving market growth. Key market drivers include the rising demand for personalized experiences, the emergence of new and innovative board games, and the increasing popularity of online gaming platforms. The market is segmented based on type (monthly subscription, bimonthly subscription) and application (card games, chess games, jigsaw puzzles, puzzle games, others). Monthly subscription boxes are the most popular, accounting for a significant share of the market. Card games and puzzle games are the most popular applications, driven by the wide range of options available and their appeal to a diverse audience. The market is also segmented by region, with North America and Europe dominating the market. The Asia-Pacific region is expected to witness significant growth in the coming years, driven by the growing popularity of board games in countries such as China and India.

  8. D

    Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
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    Dataintelo (2024). Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Sep 22, 2024
    Authors
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Games Market Outlook



    The global games market size was valued at USD 159.3 billion in 2023 and is projected to reach USD 303.5 billion by 2032, growing at a CAGR of 7.2% from 2024 to 2032. This robust growth is driven by several factors, including advances in technology, increasing penetration of the internet, and the growing popularity of online gaming platforms. The market is witnessing significant growth as consumers continue to demand innovative and immersive gaming experiences.



    One of the primary growth factors for the games market is the rapid advancements in technology. The advent of high-speed internet, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has revolutionized the gaming experience. These technological innovations have enabled developers to create more realistic and engaging games, attracting a larger audience. Additionally, the proliferation of mobile devices and increased accessibility to gaming platforms have further fueled market growth.



    Another significant driver is the increasing popularity of eSports and online gaming. Competitive gaming has evolved into a global phenomenon, with millions of players and spectators participating in or watching tournaments. The rise of live streaming platforms like Twitch and YouTube Gaming has provided gamers with new opportunities to showcase their skills, fostering a sense of community and driving engagement. This shift towards online and competitive gaming has opened up new revenue streams for developers and publishers through sponsorships, advertising, and merchandise sales.



    The growing trend of social gaming has also contributed to the market's expansion. Games are no longer just a solitary activity; they have become a means of social interaction and community building. Multiplayer online games and social gaming platforms allow players to connect with friends and other gamers worldwide. This social aspect of gaming has made it more appealing to a broader demographic, including women and older adults, further expanding the market's reach.



    From a regional perspective, Asia Pacific dominates the games market, driven by the large population and high smartphone penetration in countries like China, Japan, and South Korea. North America and Europe also hold significant market shares due to the strong presence of major game developers and publishers, as well as a high level of disposable income among consumers. Emerging markets in Latin America and the Middle East & Africa are expected to witness substantial growth due to increasing internet penetration and the rising popularity of mobile gaming.



    Type Analysis



    The games market can be segmented by type into video games, board games, card games, role-playing games, and others. Video games dominate this segment, accounting for the largest share due to their widespread popularity and diverse range of genres. The video game industry has evolved significantly, with advancements in graphics, gameplay mechanics, and storytelling. The rise of indie game developers has also contributed to the diversity and innovation in the video game market, providing players with unique and engaging experiences.



    Board games have witnessed a resurgence in popularity in recent years, driven by the growing interest in tabletop gaming and the social aspects it offers. Modern board games, often referred to as "designer" or "Euro" games, have gained a dedicated following among enthusiasts. The board game market has also benefited from crowdfunding platforms, which have enabled independent designers to bring their projects to life and reach a global audience.



    Card games, including collectible card games (CCGs) and trading card games (TCGs), remain a significant segment of the games market. Popular titles like Magic: The Gathering and Pokémon TCG have maintained strong fan bases and continue to attract new players. The digitalization of card games has also expanded their reach, allowing players to enjoy their favorite games online and compete with others worldwide.



    Role-playing games (RPGs) have carved out a niche in the games market, offering players immersive and narrative-driven experiences. These games often involve complex character development, intricate storylines, and strategic gameplay. The popularity of RPGs has been bolstered by successful franchises like Dungeons & Dragons, which have expanded into video games, books, and other media. The RPG market continues to grow as developers create new and innovative titles that captivate pla

  9. Toy, Doll & Game Manufacturing in the US - Market Research Report...

    • ibisworld.com
    Updated Apr 15, 2025
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    IBISWorld (2025). Toy, Doll & Game Manufacturing in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/toy-doll-game-manufacturing-industry/
    Explore at:
    Dataset updated
    Apr 15, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    Toy, doll and game manufacturers have endured significant volatility in recent years. Although the industry has generally been shrinking over the past two decades, growing demand for board and card games and puzzles have supported domestic producers' performance. During this time, consumers also benefited from higher disposable income and growing economic confidence, enabling them to purchase more expensive discretionary products such as domestically produced toys and games. Although these gains were significant, declining economic conditions, including growing economic uncertainty and elevated inflation, quickly impacted manufacturers and caused revenue to weaken. Although these losses were significant, they were insufficient to reverse the 2021 gains. As a result, revenue has been growing at an estimated CAGR of 3.9% to $2.1 billion through 2025, including a 1.3% gain that year alone. The large presence of imported toys and games in US stores threatens demand for domestic manufacturers. Foreign producers benefit from significantly lower operating costs overseas, which enables them to charge consumers lower prices and boosts price competition. These trends have enabled imported toys and games to satisfy more than 95.0% of domestic demand, with Chinese producers dominating the market. Since domestic producers are often unable to offer equally lower prices, many have taken a hit on profit, while others have been pushed out of the industry altogether. The overwhelming import competition has led many manufacturers to shift their focus to exports, which now are the largest revenue source for domestic producers. The coming years are expected to be easier for manufacturers as a depreciating US dollar swings international trade back in favor of US producers. A weaker dollar makes domestic games and toys comparatively more affordable overseas, boosting exports. On the other hand, imports will likely weaken, enabling manufacturers to reclaim a portion of domestic demand, though imports will continue to control the market. Tensions with China and concerns about the safety of children's products will likely lead to the return of some manufacturing facilities to US soil, softening the domination of imports. These trends will cause revenue to grow at an estimated CAGR of 1.6% to $2.3 billion through 2029.

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Cognitive Market Research (2023). The Global Playing Cards market size was USD 9.2 billion in 2023! [Dataset]. https://www.cognitivemarketresearch.com/playing-cards-market-report

The Global Playing Cards market size was USD 9.2 billion in 2023!

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Dataset updated
Jan 1, 2023
Dataset authored and provided by
Cognitive Market Research
License

https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

Time period covered
2021 - 2033
Area covered
Global
Description

According to Cognitive Market Research, The Global Playing Cards market will be USD 5.9 billion in 2023 and grow at a compound yearly growth rate (CAGR) of 3% from 2023 to 2030.

The demand for Playing Cards is a rise in the number of game bars & cafes, the growth in the popularity of such games among the young population, and an increase in the crowdfunding platforms for designers & manufacturers.
Demand for many live casinos helps expand the Chinese playing cards & board games market.
The Cardboard and Online category held the highest Playing Cards market revenue share in 2023.
North America will continue to lead, whereas the Europe Playing Cards market will experience the strongest growth until 2030.

Market Dynamics Of the Playing Cards

Increase in the Number of Cafes to Provide Viable Market Output

The global playing cards market has witnessed a surge, partly driven by the proliferation of cafes worldwide. The increasing number of cafes has created new avenues for social interaction and entertainment, fostering a demand for games like playing cards. Cafes serve as communal spaces where patrons seek leisure activities, and playing cards offer a versatile, cost-effective option.

Mikol launched the world’s first luxury poker cards made from high-quality black marble. These special occasion cards are durable, lightweight, etched, and sanded for comfortable handling.

Cafes often host events, tournaments, or game nights, further stimulating the market. A desire for analog experiences in a digital age propels this trend. As cafes multiply, the playing cards market will likely enjoy sustained growth, tapping into this evolving social dynamic.

Escalating Influence of Social Media to Propel Market Growth

The global playing cards market is experiencing a notable surge, partially attributed to the escalating influence of social media. Platforms like Instagram, TikTok, and YouTube have facilitated the resurgence of card games,popularizing unique decks and showcasing intricate artistry techniques. Social media influencers and creators engage their audiences in card-related content, driving curiosity and demand.

Gale Force Nine (GF9), a U.S.-based game manufacturing company, announced the launch of 'Enola Holmes: Finder of Lost Souls' a board game based on the renowned Sherlock Homes franchise.

Furthermore, online communities and forums dedicated to card games have flourished, creating a sense of belonging and fostering a thriving subculture. This digital ecosystem has reinvigorated interest in playing cards, contributing significantly to the market's growth and expansion.

Global Gaming Culture

Key Restrains of Playing Cards Market

Increasing Tariffs and the Emergence of New Manufacturing Hubs Hinder Market Growth.

The global playing cards market faces key restraints, notably escalating tariffs and the emergence of new manufacturing hubs. Increasing trade barriers through tariffs can lead to higher production costs and reduced profitability for industry players. Additionally, the emergence of new manufacturing hubs introduces competitive challenges, potentially shifting market dynamics and impacting established suppliers. These factors necessitate strategic adaptation and resource allocation to maintain market competitiveness and profitability in evolving global trade landscapes.

Impact of COVID–19 on the Playing Cards Market

The global playing cards market experienced a notable shift due to the COVID-19 pandemic. With lockdowns and social distancing measures in place, there was a surge in demand for indoor entertainment, including card games. This trend led to a substantial uptick in sales, especially for popular and collectible card games. However, the manufacturing and supply chains were affected by disruptions, causing occasional shortages and delays. As restrictions eased, the market gradually normalized, but consumer preferences for home-based entertainment have remained, indicating a potential shift in long-term consumption patterns within the playing cards industry. Introduction of the Playing Cards Market

Playing card games is one of the most popular family pastimes worldwide. Playing cards and board games have many advantages, such as improved math skills and logical thinking, better mental health, help with concentration, patience and discipline, relaxation an...

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