12 datasets found
  1. Clash of Clans IAP revenue worldwide 2015-2025 YTD

    • statista.com
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    Statista, Clash of Clans IAP revenue worldwide 2015-2025 YTD [Dataset]. https://www.statista.com/statistics/1089399/clash-of-clans-player-spending/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    First released in 2012, Clash of Clans is a mobile strategy game developed by Supercell. Although the game is free to download, players can purchase gems, the in-game currency, to advance their villages and acquire special items. In-app revenue within the game peaked at a 1.3 billion U.S. dollars in 2015. In 2025 to date, this figure had declined to a still impressive 170 million U.S. dollars.

  2. Clash of Clans and Clash Royale annual mobile revenue 2025 YTD

    • statista.com
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    Statista, Clash of Clans and Clash Royale annual mobile revenue 2025 YTD [Dataset]. https://www.statista.com/statistics/557510/clash-of-clans-and-clash-royale-sales-revenue/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2025 to date, Clash of Clans generated over 170 million U.S. dollars in in-app purchase revenues. Supercell's main IP is still going strong after it's initial release in 2012. The more recently released Clash Royale generated 145.8 million U.S. dollars in IAP revenues during the same period.

  3. Supercell mobile gaming revenue worldwide 2025, by title

    • statista.com
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    Statista, Supercell mobile gaming revenue worldwide 2025, by title [Dataset]. https://www.statista.com/statistics/1135746/supercell-games-spending/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    Worldwide
    Description

    Clash of Clans is the top-grossing mobile title published by Finnish mobile gaming publisher Supercell, generating approximately 5.8 billion U.S. dollars in lifetime in-app purchase revenues as of January 2025. Second-ranked Clash Royale has generated about 3.19 billion U.S. dollars in lifetime IAP revenues.

  4. Supercell annual revenue 2012-2024

    • statista.com
    Updated Feb 12, 2025
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    Statista (2025). Supercell annual revenue 2012-2024 [Dataset]. https://www.statista.com/statistics/298766/supercell-annual-revenue/
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    Dataset updated
    Feb 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Finnish mobile game developer and publisher Supercell generated approximately two billion U.S. dollars in revenue in 2024. That year, the company reported annual earnings of 287 million U.S. dollars. Supercell regularly ranks among the leading Google gaming app publishers based on revenue in the United States. As of 2025, Supercell has only fully released six mobile games, all of which are commercially successful. Early beginnings: Hay Day After starting out with browser games, Supercell started developing games for mobile devices in 2011. In early 2012, the company released its first international game, Hay Day. The free-to-play game with in-game purchase options was similar to Zynga’s then-popular farming simulator Farmville and quickly became one of the top grossing mobile titles worldwide. Supercell immensely profited off the rapidly growing mobile gaming market and as of January 2025, Hay Day’s lifetime in-app revenue amounted to almost 1.4 billion U.S. dollars. Finding the niche: strategy games Released in 2012, multiplayer strategy game Clash of Clans is Supercell’s other big hit and has remained the company’s top-grossing app in 2024. The mobile app title allows players to form groups with other gamers called clans, train troops, and attack other players to earn resources. Facing off against other players in clan wars is one of the key components of the game, with loot and trophies available for the winners. Clash of Clans also features a single-player mode, but the core gameplay it based on multiplayer. Squad Busters Supercell’s latest blockbuster mobile gaming title Squad Busters was released in May 2024 and features characters from Clash of Clans, Clash Royale, Brawl Stars, Hay Day, and Boom Beach. Squad Busters is a multiplayer online battle area (MOBA) hero shooter where players compete against other players or AI opponents in multiple game modes with hero characters they unlocked via gameplay or purchases. Squad Busters was Supercell’s second-most downloaded mobile game in 2024, generating more than 46 million downloads during that year.

  5. Clash of Clans's YouTube Channel Statistics

    • vidiq.com
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    vidIQ, Clash of Clans's YouTube Channel Statistics [Dataset]. https://vidiq.com/youtube-stats/channel/UCD1Em4q90ZUK2R5HKesszJg/
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    Dataset authored and provided by
    vidIQ
    Time period covered
    Nov 1, 2025 - Nov 27, 2025
    Area covered
    YouTube, Worldwide
    Variables measured
    subscribers, video count, video views, engagement rate, upload frequency, estimated earnings
    Description

    Comprehensive YouTube channel statistics for Clash of Clans, featuring 21,700,000 subscribers and 5,097,808,298 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category. Track 1,201 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.

  6. Supercell most downloaded mobile games 2025 YTD

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Supercell most downloaded mobile games 2025 YTD [Dataset]. https://www.statista.com/statistics/1221277/supercell-most-downloaded-games/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2025 to date, Brawl Stars was Supercell's most popular app, with over 28.77 million combined downloads across the Apple App Store and Google Play Store worldwide. The multiplayer title was also Supercell's top-grossing game of the year. The success of freemium mobile games All of Supercell’s major mobile gaming releases successfully use the freemium business model. This is a strategy by which players can play the game free of charge, but money is required for additional features or in-game items. Some of these items enhance gameplay, while others are purely cosmetic. The freemium business model is a recipe for success – all the highest-grossing mobile gaming apps are free-to-play (F2P) with in-app purchases. Supercell – a Finnish gaming success story Founded in 2010 and headquartered in Helsinki, Finland, Supercell is a mobile game development company that debuted its first and only non-mobile gaming title, Gunshine.net, before switching to mobile gaming. In May 2012, Supercell published its first mobile game, Hay Day, a version of Zynga's successful Facebook game FarmVille. In August 2012, Supercell released Clash of Clans, and the rest is history – currently, Clash of Clans sits at over five billion U.S. dollars in lifetime gross and is still a popular title after a decade on the market.The success of these titles led to a rapid growth of Supercell and growing interest from Asian mobile leaders. A collaboration with Japanese video game company GungHo led to a later acquisition by GungHo and Softbank Corporation, a multinational investment company. GungHo and Softbank acquired 51 percent of Supercell’s shares for a total of 1.1 billion euros — the largest price for a Finnish private company ever. After various transactions, Supercell was bought out by Chinese conglomerate Tencent Holdings in 2016. In 2024, the annual revenue of Supercell amounted to approximately 1.44 billion U.S. dollars.

  7. Supercell top grossing mobile games 2025 YTD

    • statista.com
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    Statista, Supercell top grossing mobile games 2025 YTD [Dataset]. https://www.statista.com/statistics/1221278/supercell-top-grossing-mobile-games/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2025 to date, Brawl Stars was Supercell's most popular app with approximately 205 million U.S. dollars in revenues across the Apple App Store and Google Play worldwide. The MOBA hero shooter title also generated more than 28 million global downloads during the measured period.

  8. Supercell annual EBITDA 2013-2024

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Supercell annual EBITDA 2013-2024 [Dataset]. https://www.statista.com/statistics/521880/supercell-annual-earnings/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Finnish mobile games developer and publisher Supercell reported pre-tax earnings (with deferrals) of 295.8 million U.S. dollars in 2024, an decrease from the 627 million U.S. dollars in the previous year. Supercell is the publisher of Clash of Clans, one of the top grossing mobile titles worldwide.

  9. Leading iPhone gaming apps in the Netherlands 2022, by revenue

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Leading iPhone gaming apps in the Netherlands 2022, by revenue [Dataset]. https://www.statista.com/statistics/697905/leading-mobile-games-iphone-in-the-netherlands-revenue/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 2022
    Area covered
    Netherlands
    Description

    In September 2022, Candy Crush Saga was the top-grossing gaming app for iPhone in the Netherlands. The match-3 game title generated more than *** thousand U.S. dollars in revenues from iPhone users. Clash of Clans was the second-most grossing gaming app title with approximately *** thousand U.S. dollars in revenue during that month.

  10. Leading strategy gaming apps in the U.S. as of 2nd quarter 2021

    • statista.com
    Updated Oct 5, 2021
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    Statista (2021). Leading strategy gaming apps in the U.S. as of 2nd quarter 2021 [Dataset]. https://www.statista.com/statistics/1270197/leading-strategy-gaming-apps-in-the-us/
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    Dataset updated
    Oct 5, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Among the leading strategy gaming applications in the United States, the title Clash of Clans had the highest revenue, nearly 30 million U.S. dollars, as of Q2 2021. Clash Royale saw revenue of almost 17 million U.S. dollars, being the second one in this category. As of September, Clash of Clans had IAP revenues of 350 million U.S. dollars worldwide in 2021.

  11. Tencent's annual online games revenue 2014-2024

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Tencent's annual online games revenue 2014-2024 [Dataset]. https://www.statista.com/statistics/527280/tencent-annual-online-games-revenue/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China, Worldwide
    Description

    Over the past decade, the Chinese technology group Tencent Holdings has invested heavily in developing its gaming business. In 2024, its online games grossed *** billion yuan – a considerable increase compared to the previous year. This made up almost ** percent of the Chinese tech giant’s annual revenue. Tencent’s gaming empire The entertainment giant has remained as the world’s top game publisher by revenue, leading the industry with ** million U.S. dollars in quarterly earning more than the second placeholder, Sony. Tencent's mobile games Peacekeeper Elite and Honor of Kings have been well-received in the Chinese market. In fact, the Chinese conglomerate controls stakes in some of the world’s popular games, such as League of Legends, Fortnite, and Clash of Clans. Its battle-royale game PUBG Mobile has gained immense popularity in overseas markets. The goldmine of online gaming in China In a country with over *** million gamers, the gaming market in China is massive and lucrative. Since 2017, the revenue of China’s video game industry has surpassed *** billion yuan and continued to grow steadily. Undoubtedly, Chinese consumers are highly engaged in mobile gaming. Role-playing, real-time strategy, shooter, and fighting games are the most popular genres. Besides mobile games, eSports is another booming game sector in China with role-playing games (RPG) and multiplayer online battle arena (MOBA) being the major revenue powerhouse. Having scoped out the market potential of eSports, Tencent invested in the eSports streaming platform Douyu and acquired Douyu’s biggest domestic rival Huya in **********. It is quite unlikely for other market players to shake Tencent’s dominating status in the next few years.

  12. TV ad spend of selected gaming companies in the U.S. 2014-2015

    • statista.com
    Updated Jan 12, 2016
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    Statista (2016). TV ad spend of selected gaming companies in the U.S. 2014-2015 [Dataset]. https://www.statista.com/statistics/501294/tv-ad-spend-gaming-companies-usa/
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    Dataset updated
    Jan 12, 2016
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The statistic presents data on the television advertising spending of selected gaming companies in the United States in 2014 and 2015. According to the source's estimates, Machine Zone, the publisher of "Game of War", spent 92.7 million U.S. dollars on TV advertising in 2015, which constitutes a 272 percent increase over its 2014 expenditures. Gaming companies – additional information Machine Zone is a private tech company located in California. It gained popularity through its freemium massively multiplayer online games, one of which is Game of War: Fire Age. The game was released in July 2013 and two years later, in June 2016, the game earned the title of being the top grossing iPhone gaming app to date. In the measured period, Game of War generated 1.58 million U.S. dollars in daily revenue. In fact, the second spot in the same ranking also belonged to a Machine Zone game, Mobile Strike, with daily revenues for this title reaching 1.24 million U.S. dollars. Supercell was established in Finland in 2010. The mobile game developer is most famous for its game Clash of Clans and its recent spin-off – Clash Royale. In 2015, the company reported revenues of 2.33 million U.S. dollars. Some of that success was due to the enormous popularity of Clash of Clans, which made nearly 1.35 billion U.S. dollars in global digital revenues that year. In 2015, Activision spent 57.5 million U.S. dollars on TV advertising alone. The majority of that expenditure was devoted to the promotion of Call of Duty: Black Ops III (approximately 30 million U.S. dollars) and the investment seems to have paid off: Black Ops III secured the first spot on a ranking of PS4 best-selling video games that year, with nearly 11 million copies sold. Additionally, Call of Duty sales on Xbox One amounted to 6 million units in the same period, also making it the best-selling game on Microsoft’s platform.

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Statista, Clash of Clans IAP revenue worldwide 2015-2025 YTD [Dataset]. https://www.statista.com/statistics/1089399/clash-of-clans-player-spending/
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Clash of Clans IAP revenue worldwide 2015-2025 YTD

Explore at:
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

First released in 2012, Clash of Clans is a mobile strategy game developed by Supercell. Although the game is free to download, players can purchase gems, the in-game currency, to advance their villages and acquire special items. In-app revenue within the game peaked at a 1.3 billion U.S. dollars in 2015. In 2025 to date, this figure had declined to a still impressive 170 million U.S. dollars.

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