First released in 2012, Clash of Clans is a mobile strategy game developed by Supercell. Although the game is free to download, players can purchase gems, the in-game currency, to advance their villages and acquire special items. In-app revenue within the game peaked at a 1.3 billion U.S. dollars in 2015. In 2025 to date, this figure had declined to a still impressive 170 million U.S. dollars.
In 2025 to date, Clash of Clans generated over 170 million U.S. dollars in in-app purchase revenues. Supercell's main IP is still going strong after it's initial release in 2012. The more recently released Clash Royale generated 145.8 million U.S. dollars in IAP revenues during the same period.
Clash of Clans is the top-grossing mobile title published by Finnish mobile gaming publisher Supercell, generating approximately 5.8 billion U.S. dollars in lifetime in-app purchase revenues as of January 2025. Second-ranked Clash Royale has generated about 3.19 billion U.S. dollars in lifetime IAP revenues.
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Clash of Clans Statistics: If you're someone who's ever built a village, defended your base, or launched a clan war at 2 AM with your squad, then you know just how addictive Clash of Clans can be. But have you ever stopped to wonder just how big this game really is? I mean, beyond the raids and trophies, what’s the real story behind its success?
In this article, I’m taking you deep into the Clash of Clans Statistics, addressing numbers, stats, and the impact of Clash of Clans. We’re talking billions in revenue, millions of daily players, insane in-app purchase behavior, and stats that prove why this game is still crushing it even a decade later. Let’s dive into the world of Clash of Clans Statistics, and trust me, the numbers will blow your mind.
Finnish mobile game developer and publisher Supercell generated approximately two billion U.S. dollars in revenue in 2024. That year, the company reported annual earnings of 287 million U.S. dollars. Supercell regularly ranks among the leading Google gaming app publishers based on revenue in the United States. As of 2025, Supercell has only fully released six mobile games, all of which are commercially successful. Early beginnings: Hay Day After starting out with browser games, Supercell started developing games for mobile devices in 2011. In early 2012, the company released its first international game, Hay Day. The free-to-play game with in-game purchase options was similar to Zynga’s then-popular farming simulator Farmville and quickly became one of the top grossing mobile titles worldwide. Supercell immensely profited off the rapidly growing mobile gaming market and as of January 2025, Hay Day’s lifetime in-app revenue amounted to almost 1.4 billion U.S. dollars. Finding the niche: strategy games Released in 2012, multiplayer strategy game Clash of Clans is Supercell’s other big hit and has remained the company’s top-grossing app in 2024. The mobile app title allows players to form groups with other gamers called clans, train troops, and attack other players to earn resources. Facing off against other players in clan wars is one of the key components of the game, with loot and trophies available for the winners. Clash of Clans also features a single-player mode, but the core gameplay it based on multiplayer. Squad Busters Supercell’s latest blockbuster mobile gaming title Squad Busters was released in May 2024 and features characters from Clash of Clans, Clash Royale, Brawl Stars, Hay Day, and Boom Beach. Squad Busters is a multiplayer online battle area (MOBA) hero shooter where players compete against other players or AI opponents in multiple game modes with hero characters they unlocked via gameplay or purchases. Squad Busters was Supercell’s second-most downloaded mobile game in 2024, generating more than 46 million downloads during that year.
In 2025 to date, Brawl Stars was Supercell's most popular app, with over 28.77 million combined downloads across the Apple App Store and Google Play Store worldwide. The multiplayer title was also Supercell's top-grossing game of the year. The success of freemium mobile games All of Supercell’s major mobile gaming releases successfully use the freemium business model. This is a strategy by which players can play the game free of charge, but money is required for additional features or in-game items. Some of these items enhance gameplay, while others are purely cosmetic. The freemium business model is a recipe for success – all the highest-grossing mobile gaming apps are free-to-play (F2P) with in-app purchases. Supercell – a Finnish gaming success story Founded in 2010 and headquartered in Helsinki, Finland, Supercell is a mobile game development company that debuted its first and only non-mobile gaming title, Gunshine.net, before switching to mobile gaming. In May 2012, Supercell published its first mobile game, Hay Day, a version of Zynga's successful Facebook game FarmVille. In August 2012, Supercell released Clash of Clans, and the rest is history – currently, Clash of Clans sits at over five billion U.S. dollars in lifetime gross and is still a popular title after a decade on the market.The success of these titles led to a rapid growth of Supercell and growing interest from Asian mobile leaders. A collaboration with Japanese video game company GungHo led to a later acquisition by GungHo and Softbank Corporation, a multinational investment company. GungHo and Softbank acquired 51 percent of Supercell’s shares for a total of 1.1 billion euros — the largest price for a Finnish private company ever. After various transactions, Supercell was bought out by Chinese conglomerate Tencent Holdings in 2016. In 2024, the annual revenue of Supercell amounted to approximately 1.44 billion U.S. dollars.
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COC Center of commerce, UAB financial data: profit, annual turnover, paid taxes, sales revenue, equity, assets (long-term and short-term), profitability indicators.
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Report of COC is currently supplying a comprehensive analysis of many things which are liable for economy growth and factors which could play an important part in the increase of the marketplace in the prediction period. The record of COC Industry is providing the thorough study on the grounds of market revenue discuss production and price happened. The report also provides the overview of the segmentation on the basis of area, contemplating the particulars of earnings and sales pertaining to marketplace.
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Total-Revenue Time Series for Vita Coco Company Inc. The Vita Coco Company, Inc. develops, markets, and distributes coconut water products under the Vita Coco brand name in the United States, Canada, Europe, the Middle East, Africa, and the Asia Pacific. It offers coconut oil, coconut juice, and coconut milk; packaged water under the Ever & Ever brand name; and PWR LIFT, a protein-infused fitness drink. The company also supplies private label products to retailers. It distributes its products through club, food, drug, mass, convenience, e-commerce, and foodservice channels. The company was formerly known as All Market Inc. and changed its name to The Vita Coco Company, Inc. in September 2021. The Vita Coco Company, Inc. was incorporated in 2004 and is headquartered in New York, New York.
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Global Cyclic Olefin Polymer - COP market size 2025 was XX Million. Cyclic Olefin Polymer - COP Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.
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Report of COC & COP Resin Market is currently supplying a comprehensive analysis of many things which are liable for economy growth and factors which could play an important part in the increase of the marketplace in the prediction period. The record of COC & COP Resin Industry is providing the thorough study on the grounds of market revenue discuss production and price happened. The report also provides the overview of the segmentation on the basis of area, contemplating the particulars of earnings and sales pertaining to marketplace.
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Global Cyclo olefin Polymer market size 2025 was XX Million. Cyclo olefin Polymer Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.
The revenue of The Vita Coco Company with headquarters in the United States amounted to ****** million U.S. dollars in 2024. The reported fiscal year ends on December 31.Compared to the earliest depicted value from 2020 this is a total increase by approximately ****** million U.S. dollars. The trend from 2020 to 2024 shows, furthermore, that this increase happened continuously.
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Vita Coco reports a 19.9% revenue rise in Q4 CY2024, though annual guidance fell 1.2% short. Analysts foresee a 10.3% growth next year.
In 2025 to date, Brawl Stars was Supercell's most popular app with approximately 205 million U.S. dollars in revenues across the Apple App Store and Google Play worldwide. The MOBA hero shooter title also generated more than 28 million global downloads during the measured period.
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Vita Coco surpasses Q1 revenue expectations with a 17.2% increase, despite a mixed full-year outlook. The company shows strong growth in the consumer staples sector.
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UAB "Coco flora" financial data: profit, annual turnover, paid taxes, sales revenue, equity, assets (long-term and short-term), profitability indicators.
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BASE YEAR | 2024 |
HISTORICAL DATA | 2019 - 2024 |
REPORT COVERAGE | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
MARKET SIZE 2023 | 2.99(USD Billion) |
MARKET SIZE 2024 | 3.1(USD Billion) |
MARKET SIZE 2032 | 4.1(USD Billion) |
SEGMENTS COVERED | Material ,Product Size ,Needle Gauge ,Application ,End User ,Regional |
COUNTRIES COVERED | North America, Europe, APAC, South America, MEA |
KEY MARKET DYNAMICS | Increasing demand for prefilled syringes Technological advancements Growing prevalence of chronic diseases Expansion of pharmaceutical industry Government initiatives to promote healthcare infrastructure |
MARKET FORECAST UNITS | USD Billion |
KEY COMPANIES PROFILED | B.BRAUN ,Smiths Medical ,BRAUN ,Halyard Health ,Cook Medical ,ConvaTec ,Cardinal Health ,Medtronic ,Fresenius Kabi ,AR Medical ,Baxter International Inc. ,Terumo Medical Corporation ,Nipro Corporation ,Boston Scientific Corporation ,BD |
MARKET FORECAST PERIOD | 2025 - 2032 |
KEY MARKET OPPORTUNITIES | Rising demand for prefilled syringes increasing prevalence of chronic diseases growing government initiatives expanding healthcare infrastructure technological advancements |
COMPOUND ANNUAL GROWTH RATE (CAGR) | 3.57% (2025 - 2032) |
Vita Coco Company Inc earnings breakdown visualizing Revenue → Net Income with Cost of Revenue, Operating Expenses and Other Expenses as a floating waterfall.
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The global COC (Cyclic Olefin Copolymer) resin market is experiencing robust growth, driven by increasing demand across diverse sectors. While the exact market size in 2025 isn't specified, considering a plausible CAGR of 8% (a reasonable estimate given the growth in related polymer markets) and assuming a 2024 market size of $1 billion (a conservative estimate based on industry reports), we can project a 2025 market size of approximately $1.08 billion. This signifies a substantial market opportunity, projected to reach several billion dollars by 2033. Key drivers include the superior optical clarity, chemical resistance, and low gas permeability of COC resins, making them ideal for demanding applications. The packaging industry, particularly in pharmaceuticals and consumer goods, is a major consumer, along with the burgeoning medical healthcare sector utilizing COC for drug delivery systems and medical devices. Growth is further fueled by advancements in electronics and fiber spinning, utilizing COC's properties for specialized components and fibers. The market segmentation reveals strong growth potential in specific application areas. ROMP (Ring-Opening Metathesis Polymerization) and mCOC (modified COC) processes continue to evolve, each offering unique advantages in terms of processing and material properties. Geographic distribution shows North America and Europe holding significant market shares currently, but the Asia-Pacific region, particularly China and India, is poised for significant expansion due to rising industrialization and increasing consumer spending. While the high cost of production currently acts as a restraint, ongoing R&D efforts aimed at improving process efficiency and cost reduction are expected to mitigate this challenge. Furthermore, environmental concerns regarding plastic waste are encouraging the development of more sustainable COC resin production and recycling methods, contributing to the market's long-term sustainability. This comprehensive report provides a detailed analysis of the global Cyclo Olefin Copolymer (COC) resin market, projecting robust growth and substantial revenue generation in the coming years. We estimate the market to be valued at approximately $2.5 billion in 2024, with a projected Compound Annual Growth Rate (CAGR) of 7% leading to a market value exceeding $3.8 billion by 2030. This report delves into market concentration, key trends, dominant regions and segments, product insights, and future growth catalysts, providing valuable insights for industry stakeholders.
First released in 2012, Clash of Clans is a mobile strategy game developed by Supercell. Although the game is free to download, players can purchase gems, the in-game currency, to advance their villages and acquire special items. In-app revenue within the game peaked at a 1.3 billion U.S. dollars in 2015. In 2025 to date, this figure had declined to a still impressive 170 million U.S. dollars.