11 datasets found
  1. Fans of comic books in the U.S. 2019, by age group

    • statista.com
    Updated Dec 18, 2019
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2019). Fans of comic books in the U.S. 2019, by age group [Dataset]. https://www.statista.com/statistics/1005439/comic-book-fans-us-by-age/
    Explore at:
    Dataset updated
    Dec 18, 2019
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 11, 2019 - Apr 15, 2019
    Area covered
    United States
    Description

    The graph shows the share of adults who are fans of comic books in the United States as of April 2019, sorted by age group. The data reveals that 46 percent of respondents aged 18 to 29 years old said that they were fans of comics books, compared to 15 percent of those aged 65 or above.

  2. Frequency of reading comics in the U.S. 2018, by age group

    • statista.com
    Updated Mar 14, 2022
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2022). Frequency of reading comics in the U.S. 2018, by age group [Dataset]. https://www.statista.com/statistics/943127/comic-book-reading-frequency-by-age-us/
    Explore at:
    Dataset updated
    Mar 14, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Nov 13, 2018 - Nov 14, 2018
    Area covered
    United States
    Description

    This statistic shows the frequency of reading comic books among adults in the United States as of November 2018, broken down by age group. The data shows that 75 percent of U.S. respondents aged 55 or above said that they had never read a comic book, compared to 48 percent of those aged 18 to 34 years who said the same. Similarly, six percent of 18-34 year olds said that they read comics once a month, compared to just one percent of respondents aged 55 or older.

  3. Comic Book Market Analysis APAC, North America, Europe, South America,...

    • technavio.com
    Updated Jan 15, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2025). Comic Book Market Analysis APAC, North America, Europe, South America, Middle East and Africa - Japan, US, South Korea, China, France, Canada, India, UK, Brazil, Germany - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/comic-book-market-analysis
    Explore at:
    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Canada, United States, Global
    Description

    Snapshot img

    Comic Book Market Size 2025-2029

    The comic book market size is forecast to increase by USD 3.35 billion at a CAGR of 4.5% between 2024 and 2029.

    The market is experiencing significant growth, driven by several key trends. One notable factor is the success of television shows and movies based on comic books, which has led to increased interest and demand for the source material. However, manga and independent publications also hold significant sway, offering unique perspectives and niche audiences. Additionally, the industry is embracing diversity, with a growing focus on representing a wider range of characters and stories. However, challenges persist, including the issue of comic book piracy, which continues to impact sales and revenue. As the market evolves, it is essential for stakeholders to stay informed and adapt to these trends and challenges to capitalize on the opportunities presented by this dynamic industry.
    

    What will be the Size of the Comic Book Market During the Forecast Period?

    Request Free Sample

    The market encompasses a diverse range of genres, including superhero tales, fantasy stories, contemporary fiction, crime stories, and supernatural romance. This dynamic industry caters to a broad audience, with readers spanning various age groups and demographics. Superhero narratives, spearheaded by industry giants like Marvel, continue to dominate the market.
    Additionally, the market faces several trends and challenges. The reading experience is evolving, with digital platforms and mobile apps increasingly popular. Logistical issues, such as congested ports and supply chain disruptions, can impact distribution. Independent bookstores and communities play a crucial role in fostering a vibrant comic book culture. The World Bank reports that The market is projected to grow steadily, driven by increasing consumer interest and technological advancements. Despite these trends, the industry remains competitive, with players like Comiket, Eudicom, Aldus, and others vying for market share.
    

    How is this Comic Book Industry segmented and which is the largest segment?

    The comic book industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Non-digital
      Digital
    
    
    Product Type
    
      Hard copy
      E-book
      Audiobooks
    
    
    Geography
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      North America
    
        Canada
        US
    
    
      Europe
    
        Germany
        UK
        France
    
    
      South America
    
        Brazil
    
    
      Middle East and Africa
    

    By Type Insights

    The non-digital segment is estimated to witness significant growth during the forecast period.
    

    The non-digital market continues to hold a substantial share In the global comic industry, with increasing demand from various demographics. Printed comic books, available at comic bookstores and online retailers like Amazon, cater to audiences who appreciate the tactile experience and sentimental appeal of owning a physical copy. Collectors, in particular, value the preservation potential and potential for future resale. Genres such as superhero tales, fantasy stories, contemporary fiction, crime stories, supernatural romance, and more, continue to attract kids, teens, adults, and young adults.

    Additionally, comic bookstores, specialty stores, and bookstores remain essential leisure areas for comic enthusiasts, while digital platforms like ComiXology, Marvel Unlimited, Webtoon, and others cater to the growing digital wave. The market encompasses a wide range of genres, from all-ages comics and children's franchises to licensed media, graphic novels, and literary fantasy. The market's continuing developments and rising income and interest among various demographics contribute to the overall growth and reading experience for comic fans.

    Get a glance at the Comic Book Industry report of share of various segments Request Free Sample

    The non-digital segment was valued at USD 6.65 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 74% to the growth of the global market during the forecast period.
    

    Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market share of various regions, Request Free Sample

    The APAC region represents a significant market for comic books, driven primarily by the popularity of manga and anime. Japanese manga, a long-standing cultural phenomenon, has gained global recognition, with anime adaptations increasing its reach on streaming platforms. The primary revenue source In the region is anime production. Other genres, including superhero tales, fantasy stories, contemporary fiction, crime stories,

  4. C

    Comic Book Publishers Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 10, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Market Report Analytics (2025). Comic Book Publishers Report [Dataset]. https://www.marketreportanalytics.com/reports/comic-book-publishers-75880
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Apr 10, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global comic book publishing market is a dynamic and growing sector, projected to experience significant expansion over the coming decade. While precise figures for market size and CAGR are not provided, industry analysis suggests a substantial market, potentially valued in the billions, based on the presence of major players like Marvel and DC Comics, and a diverse range of independent publishers. The market's growth is driven by several factors including the increasing popularity of graphic novels and digital comics, expanding fan bases across age demographics, successful film and television adaptations boosting character recognition and interest, and the rise of subscription services and digital distribution platforms that broaden access and convenience. Key trends include the diversification of content themes and styles beyond traditional superhero narratives, incorporating diverse characters and storylines, the increasing integration of merchandising and licensing opportunities, and a shift towards interactive and multimedia comic experiences leveraging digital technology. However, the market faces challenges such as piracy and the costs associated with creating high-quality physical and digital content, competition from other forms of entertainment, and maintaining a balance between established franchises and new content development. The market is segmented by application (entertainment, education, others) and publisher type (large publishing groups, independent publishers, others). Large publishing groups like Marvel and DC dominate market share, but independent publishers are also contributing significantly to market growth through innovation and niche content. Geographically, North America and Asia-Pacific currently hold the largest market shares, driven by established fan bases and robust distribution networks. However, emerging markets in other regions, such as parts of South America, the Middle East and Africa, and Southeast Asia, offer potential for significant future growth as comic book readership and digital access expands. This indicates substantial opportunities for both established players and new entrants in the coming years, particularly those focusing on digital distribution, content diversification, and international expansion.

  5. P

    Print-based Comic Books Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 5, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Data Insights Market (2025). Print-based Comic Books Report [Dataset]. https://www.datainsightsmarket.com/reports/print-based-comic-books-1906233
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    May 5, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global print-based comic book market, while facing challenges from digital alternatives, remains a significant sector with a robust and dedicated fanbase. The market's size in 2025 is estimated at $5 billion, exhibiting a Compound Annual Growth Rate (CAGR) of 3% from 2025 to 2033. This moderate growth reflects the enduring appeal of physical comic books, particularly among collectors and readers who value the tactile experience and tangible ownership. Key drivers include the continued release of popular titles from established publishers like Marvel and DC, the rise of independent publishers offering diverse content, and a growing interest in graphic novels and manga, particularly among younger demographics. Trends point towards specialization within the market, with niche genres like superhero, detective, and sci-fi comics maintaining strong performance. The market's segmentation by application (children, adults) and type highlights diverse consumer preferences shaping market dynamics. However, restraints include increasing production costs, competition from digital platforms offering subscription models and e-books, and the broader challenge of attracting and retaining younger readers in the digital age. Despite these challenges, the print comic book market demonstrates resilience. The robust presence of major players like Naver Corporation, Kakao Page, and Disney, alongside numerous independent publishers, signifies a healthy competitive landscape. Geographical distribution shows a significant market share held by North America and Europe, with Asia-Pacific demonstrating substantial growth potential. The forecast period of 2025-2033 suggests continued market expansion driven by targeted marketing, innovative publishing strategies, and the enduring popularity of specific genres and titles. The market's resilience and continued growth highlight the enduring appeal of physical comic books, even in a rapidly digitizing world, presenting opportunities for both established and emerging players.

  6. K

    Kids Comics Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jun 18, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Archive Market Research (2025). Kids Comics Report [Dataset]. https://www.archivemarketresearch.com/reports/kids-comics-271163
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Jun 18, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global kids' comics market is experiencing robust growth, projected to reach $10.62 billion in 2025 and exhibiting a Compound Annual Growth Rate (CAGR) of 8.1% from 2025 to 2033. This expansion is driven by several factors. Increasing digital accessibility through online platforms and e-readers makes comics more readily available to children globally. The rise of graphic novels and visually engaging storytelling formats caters to shorter attention spans and visual learning preferences prevalent in younger demographics. Furthermore, successful adaptations of comics into popular animated series and films create a synergistic effect, boosting both the original comic's sales and the overall interest in the genre. Licensing and merchandising opportunities surrounding popular kids' comic characters contribute significantly to market revenue. However, factors such as increasing competition from other forms of entertainment like video games and streaming services, and concerns about screen time limits, could pose challenges to market growth. The market is segmented by age group (e.g., preschool, elementary, middle school), comic type (superhero, fantasy, educational), distribution channels (online, retail), and region, with North America and Asia currently holding the largest market share. Key players like Naver Corporation, Kakao Page, and major publishers such as Shueisha and Kodansha are heavily invested in the sector, driving innovation and content expansion. The market's continued growth will likely depend on innovative content creation, expanding digital distribution strategies, and targeted marketing campaigns to appeal to evolving children's preferences. Strategic partnerships between publishers and entertainment companies will remain crucial for market expansion. While pricing strategies and print versus digital distribution models will continue to evolve, the long-term outlook for the kids’ comics market remains optimistic, driven by consistent demand and the ongoing appeal of visually engaging narratives for younger audiences. The diverse range of publishers involved reflects a competitive yet vibrant market showing significant potential for future growth and diversification of content.

  7. Comic book reading by young people in the United Kingdom 2017-2023, by...

    • statista.com
    • ai-chatbox.pro
    Updated Dec 4, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2024). Comic book reading by young people in the United Kingdom 2017-2023, by format [Dataset]. https://www.statista.com/statistics/299078/comics-reading-by-young-people-in-the-uk/
    Explore at:
    Dataset updated
    Dec 4, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    In the United Kingdom in 2023, 28.7 percent of children and young people aged between eight and 18 years old reported having read print comics outside of school, the highest recorded since the 2017/2018 survey. Print was generally the preferred format for reading materials, with the exception of news and song lyrics, which more kids and teens chose to read on a screen.

  8. Manga reading frequency Japan 2022, by age group

    • statista.com
    Updated Jun 24, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Manga reading frequency Japan 2022, by age group [Dataset]. https://www.statista.com/statistics/1328732/japan-manga-reading-frequency-by-age-group/
    Explore at:
    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 20, 2022 - May 22, 2022
    Area covered
    Japan
    Description

    A survey conducted in Japan in May 2022 showed that **** percent of the respondents aged 20 to 29 years old read manga. While people in their twenties had the highest share of avid readers, those in their thirties were the age group with the highest share of occasional readers. The Japanese manga market Manga are a popular pastime in Japan. The medium constitutes a large market and makes up a big part of the Japanese publishing industry. Titles are usually divided into different categories based on demographic target groups. Next to works for young children, one can find categories such as “shōnen” manga aimed at boys, “shōjo” manga aimed at girls, "seinen" manga for young adult men, or "josei" manga for adult women. Although manga are often associated with Japan’s youth culture, there are many different genres that appeal to readers’ tastes, and it is common for people to read works not targeting one’s own demographic group. Growing importance of digital consumption For many decades, it was a common pattern for new works to be first introduced to readers by print magazines before being turned into comic books. More recently, digitally published manga have significantly expanded their market share as the spread of smartphones and tablets has made the mobile consumption of digital content more convenient. The 2010s saw a proliferation of apps catering to manga readers, which also increased the competition for the established publishing houses. Apps employ different monetization models but often offer some chapters for free as a teaser for additional content that can be purchased.

  9. O

    Online Comic Software Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 1, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Data Insights Market (2025). Online Comic Software Report [Dataset]. https://www.datainsightsmarket.com/reports/online-comic-software-1457975
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    May 1, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The online comic software market is experiencing robust growth, driven by the increasing popularity of digital comics and webtoons, particularly amongst younger demographics (18-30 years old). The market's expansion is fueled by several key factors: the rise of mobile-first consumption, the accessibility of diverse genres (romance, fantasy, humor, suspense), and the emergence of subscription-based models offering unlimited access to vast comic libraries. The market's segmentation reveals a strong concentration in the 18-30 age bracket, reflecting the platform's appeal to digitally native audiences. While North America and Asia Pacific currently dominate market share, growth potential exists in emerging markets across Europe, the Middle East, and Africa as internet penetration and smartphone usage continue to increase. Major players like Naver, Tencent, and Lezhin Entertainment are consolidating their positions through strategic acquisitions and investments in content creation, fostering competition and driving innovation in the market. The market's constraints are primarily related to piracy and content licensing complexities, though technological advancements and robust anti-piracy measures are gradually mitigating these challenges. The future trajectory of the online comic software market looks bright, with continuous growth projected over the forecast period. The sustained expansion will be fueled by ongoing technological enhancements, broadening genre diversity, and increasing user engagement via interactive features and community building elements within these platforms. The competitive landscape will likely see further consolidation, with larger players continuing to dominate while smaller companies specialize in niche genres or regional markets. Furthermore, the incorporation of AI for content creation and recommendation algorithms will contribute to increased user retention and the discovery of new content, reinforcing the market's overall growth potential.

  10. Book readers in the U.S. 2019-2021, by gender

    • statista.com
    Updated Jun 25, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Book readers in the U.S. 2019-2021, by gender [Dataset]. https://www.statista.com/statistics/249781/book-reading-population-in-the-us-by-gender/
    Explore at:
    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2021, survey data on book readers in the United States revealed that ** percent of female respondents stated they had read or listened to at least one book in the previous 12 months. The share of men who had read a book in that time frame was slightly lower at ** percent, but marked an increase from the ** percent recorded two years earlier. Book readers in the U.S. Whilst digital formats have overtaken print in terms of popularity and consumption, many U.S. media consumers still enjoy a good book – though women tend to read more books than men. A 2018 survey showed that 11 percent of U.S. women read ** or more books that year, compared to **** percent of male respondents. Women were also more likely to prefer reading books in paperback format, and much less likely to be fans of comic books. Regardless of adults’ preferences, something which many U.S. readers agree on is the importance of reading to children. According to a report on family reading habits, 58 percent of parents with a child aged between three and five years old said that they read aloud to their child **** to ***** times per week. The frequency of read-aloud time diminished as children grew older, usually because the child could then read independently, though some children eventually swap reading for other activities such as playing video games, watching television, or using social media.

  11. Cosplay Costume Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2024). Cosplay Costume Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-cosplay-costume-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Sep 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Cosplay Costume Market Outlook



    The global cosplay costume market size was valued at approximately USD 4.2 billion in 2023 and is projected to reach USD 8.7 billion by 2032, growing at a compound annual growth rate (CAGR) of 8.5% during the forecast period. The increasing popularity of cosplay events and comic conventions worldwide is a significant growth factor driving this market. Enthusiasts from various age groups, especially millennials and Gen Z, are increasingly participating in these events, fueling demand for high-quality and diverse cosplay costumes.



    One of the primary growth factors for the cosplay costume market is the rising influence of popular culture, including anime, movies, video games, and comic books. With the advent of social media platforms, pop culture fandoms have found new ways to interact and express themselves, leading to an increased demand for cosplay costumes. The proliferation of global superhit franchises like Marvel, DC, Star Wars, and anime series has significantly boosted the market, as fans seek to emulate their favorite characters through elaborate costumes.



    Another key driver is the growing acceptance and normalization of cosplay as a hobby and art form. What was once considered a niche activity has gained mainstream recognition, with major events like Comic-Con, Anime Expo, and Gamescom drawing tens of thousands of attendees. This increasing acceptance has not only spurred demand but also led to the establishment of a more structured market, offering a wide variety of costume options for different characters and genres. Additionally, the economic impact of these events on local economies can be significant, attracting vendors and small businesses specializing in cosplay costumes.



    Technological advancements in costume design and fabrication have also contributed to market growth. The use of 3D printing, advanced fabric technologies, and realistic materials like latex and foam has allowed for more intricate and authentic costumes. These innovations make it easier for enthusiasts to achieve professional-grade results, thus attracting more participants to the hobby. Moreover, the availability of tutorials and online communities has lowered the barrier to entry, encouraging more people to try their hand at cosplay.



    The regional outlook reveals that Asia Pacific is expected to be the fastest-growing market for cosplay costumes, driven by the immense popularity of anime and manga in countries like Japan and South Korea. North America and Europe also represent significant markets due to the popularity of comic books and movies. Emerging markets in Latin America and the Middle East & Africa are also showing promising growth potential, as more people are introduced to global pop culture trends through digital media.



    Product Type Analysis



    The cosplay costume market can be segmented by product type into anime costumes, movie costumes, video game costumes, comic book costumes, and others. Anime costumes hold a significant share in the market, driven by the enormous global fanbase of anime series and films. Events like Anime Expo and Japan Expo have become major platforms for showcasing these costumes, further boosting demand. The intricate designs and vibrant colors characteristic of anime costumes make them a popular choice among cosplayers.



    Movie costumes also command a substantial market share, thanks to the enduring popularity of blockbuster franchises like Marvel, DC, Star Wars, and Harry Potter. Fans often invest considerable time and money into recreating their favorite movie characters, making this a lucrative segment. The release of new movie installments continually refreshes interest and drives demand for related costumes. Licensing agreements and official merchandise also play a role in the growth of this segment.



    Video game costumes are another growing segment, fueled by the popularity of gaming culture and events like E3 and PAX. Iconic characters from games such as "The Legend of Zelda," "Overwatch," and "Assassin's Creed" have become cosplay staples. The interactive nature of video games allows fans to form deep connections with characters, making them more likely to invest in high-quality, detailed costumes. The rise of esports and streaming platforms like Twitch has further popularized video game costumes.



    Comic book costumes are traditionally popular, especially among older demographics who have grown up with characters like Superman, Batman, and Spider-Man. Comic-Con events worldwide serve as signif

  12. Not seeing a result you expected?
    Learn how you can add new datasets to our index.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Statista (2019). Fans of comic books in the U.S. 2019, by age group [Dataset]. https://www.statista.com/statistics/1005439/comic-book-fans-us-by-age/
Organization logo

Fans of comic books in the U.S. 2019, by age group

Explore at:
4 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Dec 18, 2019
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Apr 11, 2019 - Apr 15, 2019
Area covered
United States
Description

The graph shows the share of adults who are fans of comic books in the United States as of April 2019, sorted by age group. The data reveals that 46 percent of respondents aged 18 to 29 years old said that they were fans of comics books, compared to 15 percent of those aged 65 or above.

Search
Clear search
Close search
Google apps
Main menu