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Consumer Spending in the United States increased to 16291.80 USD Billion in the first quarter of 2025 from 16273.20 USD Billion in the fourth quarter of 2024. This dataset provides the latest reported value for - United States Consumer Spending - plus previous releases, historical high and low, short-term forecast and long-term prediction, economic calendar, survey consensus and news.
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Real Consumer Spending in the United States decreased to 0.50 percent in the first quarter of 2025 from 4 percent in the fourth quarter of 2024. This dataset includes a chart with historical data for the United States Real Consumer Spending QoQ.
In a 2025 survey, U.S. consumers most spending habit change was cutting back on non-essentials. Over 43 percent also mentioned switching to cheaper brands.
In 2020, Asia presented the highest consumer spending on mobile social apps, with users in the region generating more than *** billion U.S. dollars. By 2025, it is estimated that consumer spending in Asia on social apps will increase by approximately *** percent, reaching the market value of *** billion U.S. dollars. While spending on social apps in Europe is forecasted to experience slower growth, consumers in North America are forecasted to double their spending on apps in this category between 2022 and 2025.
In 2019, global Subscription-Video-on-Demand expenditure amounted to 53.34 billion U.S. dollars, a figure which analysts suggest could double in the next five years. Subscriber growth will continue for both established and new services alike, and estimates show that consumer spending on SVoD services could reach 102.86 billion U.S. dollars by 2025.
Consumer spending on smart home products and services is forecast to grow to more than *** billion U.S. dollars by 2025. At that time the number of households with smart home systems is projected to exceed *** million globally. Smart Home Systems Smart home systems provide a variety of functions that can be managed remotely by a smartphone or computer. Many consumers are likely to purchase smart speakers and smart home entertainment systems. However, use of smart devices goes beyond simply entertainment, as smart home appliances such as security systems or automatic heating and lighting can help improve the safety and comfort of being at home. Smart speaker: a versatile favorite Smart speakers are an increasingly popular component of a smart home and will have shipped over ** million units by the end of 2019. These devices are more than simply music players, as many have smart assistant capabilities, and can respond to verbal prompts or command other smart home devices. Of these speakers, a majority are sold by Amazon, though in recent quarters, Google and Baidu have both grown to be close competitors in terms of unit shipments.
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Personal Spending in the United States decreased 0.10 percent in May of 2025 over the previous month. This dataset provides the latest reported value for - United States Personal Spending - plus previous releases, historical high and low, short-term forecast and long-term prediction, economic calendar, survey consensus and news.
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Real Consumer Spending - Durable Goods: 18 years of historical data from 2007 to 2025.
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Consumer Spending in Japan increased to 299720 JPY Billion in the first quarter of 2025 from 299592.10 JPY Billion in the fourth quarter of 2024. This dataset provides - Japan Consumer Spending - actual values, historical data, forecast, chart, statistics, economic calendar and news.
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Consumer Spending in Brazil decreased to 225777.09 BRL Million in the first quarter of 2025 from 236836.06 BRL Million in the fourth quarter of 2024. This dataset provides - Brazil Consumer Spending - actual values, historical data, forecast, chart, statistics, economic calendar and news.
After overtaking video game purchases, in-game consumer spending accounts for the biggest share of the video gaming market. In 2020, global gaming audiences spent an approximate ** billion U.S. dollars on additional in-game content. In 2025, the market value of in-game purchases is projected to surpass **** billion U.S. dollars.
An annual survey on book consumption in China discovered that the majority of respondents (** percent) spent between ** and *** yuan on books each month as of April 2025. Compared to the survey results in the previous year, the share of respondents spending over 100 yuan a month on book purchases decreased by *** percentage points.
In a 2025 survey conducted in the Asia-Pacific region, approximately ** percent of respondents from Japan stated that they were most likely to spend more on experiences when traveling internationally. In comparison, around ** percent of Southeast Asian respondents answered that they intend to spend more on luxury fashion during international travels.
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BEA Account Code: DDURRX A Guide to the National Income and Product Accounts of the United States (NIPA) - (http://www.bea.gov/national/pdf/nipaguid.pdf)
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<li>Cambodia consumer spending for 2022 was <strong>18.22 billion US dollars</strong>, a <strong>2.59% increase</strong> from 2021.</li>
<li>Cambodia consumer spending for 2021 was <strong>17.76 billion US dollars</strong>, a <strong>1.24% decline</strong> from 2020.</li>
<li>Cambodia consumer spending for 2020 was <strong>17.98 billion US dollars</strong>, a <strong>4.44% decline</strong> from 2019.</li>
</ul>Household final consumption expenditure (formerly private consumption) is the market value of all goods and services, including durable products (such as cars, washing machines, and home computers), purchased by households. It excludes purchases of dwellings but includes imputed rent for owner-occupied dwellings. It also includes payments and fees to governments to obtain permits and licenses. Here, household consumption expenditure includes the expenditures of nonprofit institutions serving households, even when reported separately by the country. Data are in current U.S. dollars.
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Consumer Spending in Taiwan increased to 2845955 TWD Million in the first quarter of 2025 from 2839672 TWD Million in the fourth quarter of 2024. This dataset provides - Taiwan Consumer Spending - actual values, historical data, forecast, chart, statistics, economic calendar and news.
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Graph and download economic data for Real Personal Consumption Expenditures (PCEC96) from Jan 2007 to May 2025 about headline figure, PCE, consumption expenditures, consumption, personal, real, and USA.
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<li>Fiji consumer spending for 2022 was <strong>3.51 billion US dollars</strong>, a <strong>1.1% decline</strong> from 2021.</li>
<li>Fiji consumer spending for 2021 was <strong>3.54 billion US dollars</strong>, a <strong>2.87% increase</strong> from 2020.</li>
<li>Fiji consumer spending for 2020 was <strong>3.45 billion US dollars</strong>, a <strong>10.14% decline</strong> from 2019.</li>
</ul>Household final consumption expenditure (formerly private consumption) is the market value of all goods and services, including durable products (such as cars, washing machines, and home computers), purchased by households. It excludes purchases of dwellings but includes imputed rent for owner-occupied dwellings. It also includes payments and fees to governments to obtain permits and licenses. Here, household consumption expenditure includes the expenditures of nonprofit institutions serving households, even when reported separately by the country. Data are in current U.S. dollars.
In 2021, global gamer spending on in-game purchases is projected to increase by 13.1 percent compared to the previous year. The worldwide market value of consumer spending on in-game purchases such as loot boxes, digital currency packs, battle passes, and downloadable content packs currently stands at 61 billion U.S. dollars per annum, accounting to the largest slice of the global gaming market.
In 2021, global video game purchase revenue is projected increase by merely 0.9 percent compared to the previous year and set to decline after this. The decline in game purchase revenues is offset by an increase in in-game player spending on loot boxes, digital currencies, battle packs, and DLC. Many major game publishers have started to include mobile and F2P titles in their content lineups, with Activision's Call of Duty Mobile being a current, commercially successful example.
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Consumer Spending in the United States increased to 16291.80 USD Billion in the first quarter of 2025 from 16273.20 USD Billion in the fourth quarter of 2024. This dataset provides the latest reported value for - United States Consumer Spending - plus previous releases, historical high and low, short-term forecast and long-term prediction, economic calendar, survey consensus and news.