100+ datasets found
  1. Creative Industries Statistics July 2018

    • gov.uk
    Updated Apr 10, 2019
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    HM Revenue & Customs (2019). Creative Industries Statistics July 2018 [Dataset]. https://www.gov.uk/government/statistics/creative-industries-statistics-july-2018
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    Dataset updated
    Apr 10, 2019
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    HM Revenue & Customs
    Description

    This annual release provides information on the creative industries’ tax reliefs for film, high-end television (HETV), animation, video games, children’s television, theatre and orchestra. Orchestra tax relief is included for the first time.

    Statistics are provided on the number of productions claiming tax relief, the amounts of expenditure, number of tax relief claims and amounts claimed. Also for the first time, information on number and amount of claims banded by size of claim will be included. This publication reports on years up to 31st March 2018.

    This release has been updated in April 2019, with corrections to the Video Games Tax Relief statistics in Tables 4.3, 4.4 and 4.5. For more information see section 3.4 in the Commentary document.

  2. Creative economy GVA growth rate Philippines 2018/19-2023/24

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Creative economy GVA growth rate Philippines 2018/19-2023/24 [Dataset]. https://www.statista.com/statistics/1459908/philippines-creative-economy-gva-growth-rate/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Philippines
    Description

    Between 2023 and 2024, the gross value added (GVA) of the creative economy in the Philippines reflected an *** percent growth. The industry's growth was driven by the symbols and images and other related activities segment.

  3. DCMS Sectors Economic Estimates 2017: Employment

    • gov.uk
    Updated Nov 22, 2024
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    Department for Digital, Culture, Media & Sport (2024). DCMS Sectors Economic Estimates 2017: Employment [Dataset]. https://www.gov.uk/government/statistics/dcms-sectors-economic-estimates-2017-employment
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    Dataset updated
    Nov 22, 2024
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    About

    These Economic Estimates are Official Statistics used to provide an estimate of the contribution of DCMS Sectors to the UK economy, measured by employment (number of jobs).

    Content

    These statistics cover the contributions of the following DCMS sectors to the UK economy;

    • Civil Society
    • Creative Industries
    • Cultural Sector
    • Digital Sector
    • Gambling
    • Sport
    • Telecoms
    • Tourism

    A definition for each sector is available in the associated methodology note along with details of methods and data limitations.

    Released

    18 July 2018

    Feedback and consultation

    DCMS aims to continuously improve the quality of estimates and better meet user needs. Feedback on this release should be sent to DCMS via email at evidence@culture.gov.uk by 19 October 2018.

    The UK Statistics Authority

    This release is published in accordance with the Code of Practice for Statistics, as produced by the UK Statistics Authority. The Authority has the overall objective of promoting and safeguarding the production and publication of official statistics that serve the public good. It monitors and reports on all official statistics, and promotes good practice in this area.

    The responsible statisticians for this release is Rishi Vaidya (020 7211 2320). For further details about the estimates, or to be added to a distribution list for future updates, please email us at evidence@culture.gov.uk.

    Pre-release access

    The document above contains a list of ministers and officials who have received privileged early access to this release. In line with best practice, the list has been kept to a minimum and those given access for briefing purposes had a maximum of 24 hours.

  4. Employment figures in the creative industry Philippines 2018-2024

    • statista.com
    Updated Aug 8, 2025
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    Statista (2025). Employment figures in the creative industry Philippines 2018-2024 [Dataset]. https://www.statista.com/statistics/1459924/philippines-total-number-of-workers-in-creative-industries/
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    Dataset updated
    Aug 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Philippines
    Description

    The total number of people working in creative industries in the Philippines reached **** million in 2024. The number of people working in the creative economy gradually increased since 2020.

  5. U

    United Kingdom SIT: Creative, Arts & Entertainment Services

    • ceicdata.com
    Updated Feb 15, 2025
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    CEICdata.com (2025). United Kingdom SIT: Creative, Arts & Entertainment Services [Dataset]. https://www.ceicdata.com/en/united-kingdom/industrial-turnover-value-services/sit-creative-arts--entertainment-services
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    Dataset updated
    Feb 15, 2025
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jul 1, 2017 - Jun 1, 2018
    Area covered
    United Kingdom
    Variables measured
    Industrial Sales / Turnover
    Description

    United Kingdom SIT: Creative, Arts & Entertainment Services data was reported at 934.200 GBP mn in Sep 2018. This records an increase from the previous number of 787.000 GBP mn for Aug 2018. United Kingdom SIT: Creative, Arts & Entertainment Services data is updated monthly, averaging 529.000 GBP mn from Jan 1998 (Median) to Sep 2018, with 249 observations. The data reached an all-time high of 968.900 GBP mn in Jul 2018 and a record low of 279.400 GBP mn in Apr 1998. United Kingdom SIT: Creative, Arts & Entertainment Services data remains active status in CEIC and is reported by Office for National Statistics. The data is categorized under Global Database’s United Kingdom – Table UK.C002: Industrial Turnover Value: Services.

  6. a

    Number of Employees in the Creative Economy - Community Statistical Area

    • hub.arcgis.com
    Updated Mar 26, 2020
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    Baltimore Neighborhood Indicators Alliance (2020). Number of Employees in the Creative Economy - Community Statistical Area [Dataset]. https://hub.arcgis.com/datasets/bniajfi::number-of-employees-in-the-creative-economy-1?layer=0
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    Dataset updated
    Mar 26, 2020
    Dataset authored and provided by
    Baltimore Neighborhood Indicators Alliance
    Area covered
    Description

    The number of persons employed in the creative economy (both for-profit and non-profit). This number does not count those persons who identify themselves as being artists and does not count sole proprietorships or persons who work part-time in the arts. The same industries used to calculate the rate businesses in the creative economy are used to calculate total employment in the creative economy. Source: InfoUSA Years Available: 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023

  7. Ad hoc statistical analysis: 2022/23 Quarter 1

    • gov.uk
    Updated Jun 23, 2022
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    Department for Digital, Culture, Media & Sport (2022). Ad hoc statistical analysis: 2022/23 Quarter 1 [Dataset]. https://www.gov.uk/government/statistical-data-sets/ad-hoc-statistical-analysis-202223-quarter-1
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    Dataset updated
    Jun 23, 2022
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    This page lists ad-hoc statistics released during the period April - June 2022. These are additional analyses not included in any of the Department for Digital, Culture, Media and Sport’s standard publications.

    If you would like any further information please contact evidence@dcms.gov.uk

    May 2022 - DCMS Economic Estimates: Employment, Welsh Creative Wales Creative Industries, 2019 and 2020.

    This is an ad-hoc release that provides an estimate of Welsh employment (number of filled jobs) in the Creative Wales Creative Industries for the 2019 and 2020 calendar years. The estimates provide the overall level of employment, and breakdowns by the following characteristics:

    • Employment type (employed or self-employed)
    • Nationality
    • Sex
    • Ethnicity
    • Age group
    • Highest level of education
    • Work pattern (full time or part time)
    • Disability status

    These employment statistics were produced in response to a Creative Wales request for Welsh employment estimates according to their definition of the Creative Industries. Due to this specification, users should not attempt to make comparisons to previously published DCMS estimates.

    The Creative Wales Creative Industries do not align with the standard DCMS definition of the Creative Industries.

    https://assets.publishing.service.gov.uk/media/62726f248fa8f57a3eca5d73/Welsh_Creative_Wales_Employment_January_to_December_2019_and_2020.ods">DCMS Economic Estimates: Employment, Welsh Creative Wales Creative Industries, 2019 and 2020.

     <p class="gem-c-attachment_metadata"><span class="gem-c-attachment_attribute"><abbr title="OpenDocument Spreadsheet" class="gem-c-attachment_abbr">ODS</abbr></span>, <span class="gem-c-attachment_attribute">58.4 KB</span></p>
    
    
    
      <p class="gem-c-attachment_metadata">
       This file is in an <a href="https://www.gov.uk/guidance/using-open-document-formats-odf-in-your-organisation" target="_self" class="govuk-link">OpenDocument</a> format
    

    This file may not be suitable for users of assistive technology.

    Request an accessible format.

      If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email <a href="mailto:enquiries@dcms.gov.uk" target="_blank" class="govuk-link">enquiries@dcms.gov.uk</a>. Please tell us what format you need. It will help us if you say what assistive technology you use.
    

    June 2022 - DCMS Civil Society sector: Employment (Number of filled jobs) estimates by Local Authority, 2018 to 2021 (pooled data)

    These ad-hoc tables provide estimates of employment (number of filled jobs) in the Civil Society sector, broken down by local authority. It uses data from the Office for National Statistics (ONS) Annual Population Survey (APS), pooled a

  8. T

    Taiwan GTSM: Index: Stock: Cultural and Creative Industries

    • ceicdata.com
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    CEICdata.com, Taiwan GTSM: Index: Stock: Cultural and Creative Industries [Dataset]. https://www.ceicdata.com/en/taiwan/gretai-overthecounter-securities-market-gtsm-indices/gtsm-index-stock-cultural-and-creative-industries
    Explore at:
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jul 1, 2017 - Jun 1, 2018
    Area covered
    Taiwan
    Variables measured
    Securities Exchange Index
    Description

    Taiwan GTIndex: Stock: Cultural and Creative Industries data was reported at 84.430 03Jan2014=100 in Nov 2018. This records an increase from the previous number of 75.450 03Jan2014=100 for Oct 2018. Taiwan GTIndex: Stock: Cultural and Creative Industries data is updated monthly, averaging 99.470 03Jan2014=100 from Jan 2014 (Median) to Nov 2018, with 59 observations. The data reached an all-time high of 136.150 03Jan2014=100 in Jun 2014 and a record low of 75.450 03Jan2014=100 in Oct 2018. Taiwan GTIndex: Stock: Cultural and Creative Industries data remains active status in CEIC and is reported by GreTai Securities Market. The data is categorized under Global Database’s Taiwan – Table TW.Z011: GreTai (Over-the-Counter) Securities Market (GTSM): Indices.

  9. DCMS Sector Economic Estimates: Employment Oct 2020 - Sep 2021

    • gov.uk
    Updated Nov 22, 2024
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    Department for Digital, Culture, Media & Sport (2024). DCMS Sector Economic Estimates: Employment Oct 2020 - Sep 2021 [Dataset]. https://www.gov.uk/government/statistics/dcms-sector-economic-estimates-employment-oct-2020-sep-2021
    Explore at:
    Dataset updated
    Nov 22, 2024
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    Details

    Last update: 10 February 2022 Next update: July 2022 Geographic coverage: UK

    Headline Findings

    There were, on average, 4.2 million filled jobs (12.7% of the UK total) in DCMS sectors (excluding Tourism) in the 12 month period between October 2020 and September 2021, a 1.7% increase compared to the preceding 12 months. Over the same period total UK filled jobs fell by 1.2%.

    The Creative Industries had the most jobs with 2.3 million, followed by the Digital Sector (1.8 million) and Civil Society (0.9 million). The sector with the fewest jobs was Gambling at 76 thousand.

    Revision note

    On Friday 4th November, we removed the DCMS statistics on socio-economic background and current occupation, using data from the Labour Force Survey (LFS) for the period July to September 2021.

    This is because ONS have identified an https://www.ons.gov.uk/employmentandlabourmarket/peopleinwork/employmentandemployeetypes/articles/theimpactofmiscodingofoccupationaldatainofficefornationalstatisticssocialsurveysuk/2022-09-26" class="govuk-link">issue with the way their underlying survey data has been assigned to the refreshed SOC2020 codes that were used to calculate these estimates in this publication. ONS expects to resolve the issue by Spring 2023.

    No other data in this release is affected. Data covering https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/1043520/DCMS_sectors_Economic_Estimates_Employment_Labour_Force_Survey_July_to_September_2016_2019_and_2020.ods" class="govuk-link">July to September 2020 for socio-economic background and current occupation is unaffected by the issue.

    About this release

    These Economic Estimates are National Statistics used to provide an estimate of employment (number of filled jobs) in the DCMS Sectors, for the period October 2020 to September 2021. The findings are calculated based on the ONS Annual Population Survey (APS).

    Content

    These statistics cover the contributions of the following DCMS sectors to the UK economy;

    • Civil Society
    • Creative Industries
    • Cultural Sector
    • Digital Sector
    • Gambling
    • Sport
    • Telecoms

    A definition for each sector is available in the accompanying technical document along with details of methods and data limitations.

    The UK Statistics Authority

    This release is published in accordance with the Code of Practice for Statistics (2018) produced by the UK Statistics Authority (UKSA). The UKSA has the overall objective of promoting and safeguarding the production and publication of official statistics that serve the public good. It monitors and reports on all official statistics, and promotes good practice in this area.

    Pre-release access

    The accompanying pre-release access document lists ministers and officials who have received privileged early access to this release. In line with best practice, the list has been kept to a minimum and those given access for briefing purposes had a maximum of 24 hours.

    Contact

    Responsible analyst: George Ashford

    For any queries or feedback, please contact evidence@dcms.gov.uk.

  10. Arts and cultural sector workforce age distribution in England 2018/19

    • statista.com
    Updated Jul 14, 2021
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    Statista (2021). Arts and cultural sector workforce age distribution in England 2018/19 [Dataset]. https://www.statista.com/statistics/485058/arts-and-cultural-industry-workforce-in-england-uk-by-age/
    Explore at:
    Dataset updated
    Jul 14, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2018 - Mar 2019
    Area covered
    United Kingdom
    Description

    This statistic presents the age distribution of the arts and cultural sector workforce in England in the fiscal year 2018/19. The data refers to all publically subsidized arts organizations excluding major partner museums. In 2018/19 nearly one half of managers in the arts and culture workforce were aged between 35 and 49 years old.

  11. Share of creative economy to GDP Philippines 2018-2024

    • statista.com
    Updated Aug 8, 2025
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    Statista (2025). Share of creative economy to GDP Philippines 2018-2024 [Dataset]. https://www.statista.com/statistics/1459919/philippines-creative-economy-to-gdp-share/
    Explore at:
    Dataset updated
    Aug 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Philippines
    Description

    The creative economy in the Philippines contributed *** percent to the country's gross domestic product (GDP), consistent with the previous year. The GDP contribution of the creative economy remained at around ***** percent since 2018.

  12. T

    Taiwan GTSM: No of Registered Companies: Cultural and Creative Industries

    • ceicdata.com
    Updated Nov 15, 2018
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    CEICdata.com (2018). Taiwan GTSM: No of Registered Companies: Cultural and Creative Industries [Dataset]. https://www.ceicdata.com/en/taiwan/gretai-overthecounter-securities-market-gtsm-number-of-registered-companies/gtsm-no-of-registered-companies-cultural-and-creative-industries
    Explore at:
    Dataset updated
    Nov 15, 2018
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jul 1, 2017 - Jun 1, 2018
    Area covered
    Taiwan
    Variables measured
    Number of Companies
    Description

    Taiwan GTNumber of Registered Companies: Cultural and Creative Industries data was reported at 26.000 Unit in Oct 2018. This stayed constant from the previous number of 26.000 Unit for Sep 2018. Taiwan GTNumber of Registered Companies: Cultural and Creative Industries data is updated monthly, averaging 22.500 Unit from Jan 2014 (Median) to Oct 2018, with 58 observations. The data reached an all-time high of 26.000 Unit in Oct 2018 and a record low of 17.000 Unit in Jun 2014. Taiwan GTNumber of Registered Companies: Cultural and Creative Industries data remains active status in CEIC and is reported by GreTai Securities Market. The data is categorized under Global Database’s Taiwan – Table TW.Z018: GreTai (Over-the-Counter) Securities Market (GTSM): Number of Registered Companies.

  13. DCMS Sectors Economic Estimates 2019: Business Demographics

    • gov.uk
    • s3.amazonaws.com
    Updated May 6, 2022
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    Department for Digital, Culture, Media & Sport (2022). DCMS Sectors Economic Estimates 2019: Business Demographics [Dataset]. https://www.gov.uk/government/statistics/dcms-sectors-economic-estimates-2019-business-demographics
    Explore at:
    Dataset updated
    May 6, 2022
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    About

    These Economic Estimates are National Statistics used to provide an estimate of the contribution of DCMS Sectors to the UK economy, measured by the number of businesses.

    Content

    These statistics cover the contributions of the following DCMS sectors to the UK economy;

    • Creative Industries
    • Cultural Sector
    • Digital Sector
    • Gambling
    • Sport
    • Telecoms
    • Tourism

    Users should note that there is overlap between DCMS sector definitions and that the Telecoms sector sits wholly within the Digital sector.

    The release also includes estimates for the Audio Visual sector and Computer Games sector.

    A definition for each sector is available in the associated methodology note along with details of methods and data limitations.

    Released

    These statistics were first published on 14 October 2021

    Feedback

    DCMS aims to continuously improve the quality of estimates and better meet user needs. DCMS welcomes feedback on this release. Feedback should be sent to DCMS via email at evidence@dcms.gov.uk.

    The UK Statistics Authority

    This release is published in accordance with the Code of Practice for Statistics (2018) produced by the UK Statistics Authority (UKSA). The UKSA has the overall objective of promoting and safeguarding the production and publication of official statistics that serve the public good. It monitors and reports on all official statistics, and promotes good practice in this area.

    Pre-release access

    The accompanying pre-release access document lists ministers and officials who have received privileged early access to this release. In line with best practice, the list has been kept to a minimum and those given access for briefing purposes had a maximum of 24 hours.

    Contact

    Responsible statistician: Wilmah Deda.

    For any queries or feedback, please contact evidence@dcms.gov.uk.

  14. f

    Year-by-year comparison of the evaluation and analysis of the level of...

    • plos.figshare.com
    xlsx
    Updated Nov 22, 2024
    + more versions
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    Xin Wang; Shan Sun; Yanlong Guo; Tieqiao Xiao (2024). Year-by-year comparison of the evaluation and analysis of the level of high-quality development of digital creative industries in the YRD region—2018 raw data. [Dataset]. http://doi.org/10.1371/journal.pone.0313647.s004
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    xlsxAvailable download formats
    Dataset updated
    Nov 22, 2024
    Dataset provided by
    PLOS ONE
    Authors
    Xin Wang; Shan Sun; Yanlong Guo; Tieqiao Xiao
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Year-by-year comparison of the evaluation and analysis of the level of high-quality development of digital creative industries in the YRD region—2018 raw data.

  15. T

    Taiwan GTSM: Dividend Yield: Stock: Cultural and Creative Industries

    • ceicdata.com
    Updated Feb 15, 2025
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    CEICdata.com (2025). Taiwan GTSM: Dividend Yield: Stock: Cultural and Creative Industries [Dataset]. https://www.ceicdata.com/en/taiwan/gretai-overthecounter-securities-market-gtsm-dividend-yield/gtsm-dividend-yield-stock-cultural-and-creative-industries
    Explore at:
    Dataset updated
    Feb 15, 2025
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jul 1, 2017 - Jun 1, 2018
    Area covered
    Taiwan
    Variables measured
    Dividend Yield
    Description

    Taiwan GTDividend Yield: Stock: Cultural and Creative Industries data was reported at 3.370 % in Nov 2018. This records a decrease from the previous number of 3.770 % for Oct 2018. Taiwan GTDividend Yield: Stock: Cultural and Creative Industries data is updated monthly, averaging 2.360 % from Jan 2014 (Median) to Nov 2018, with 59 observations. The data reached an all-time high of 3.770 % in Oct 2018 and a record low of 1.570 % in Dec 2014. Taiwan GTDividend Yield: Stock: Cultural and Creative Industries data remains active status in CEIC and is reported by GreTai Securities Market. The data is categorized under Global Database’s Taiwan – Table TW.Z015: GreTai (Over-the-Counter) Securities Market (GTSM): Dividend Yield.

  16. b

    Rate of Businesses in the Creative Economy per 1,000 Residents - Community...

    • data.baltimorecity.gov
    Updated Mar 26, 2020
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    Baltimore Neighborhood Indicators Alliance (2020). Rate of Businesses in the Creative Economy per 1,000 Residents - Community Statistical Area [Dataset]. https://data.baltimorecity.gov/datasets/bniajfi::rate-of-businesses-in-the-creative-economy-per-1000-residents-1?layer=0
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    Dataset updated
    Mar 26, 2020
    Dataset authored and provided by
    Baltimore Neighborhood Indicators Alliance
    Area covered
    Description

    The rate of businesses (both for-profit and non-profit) that are in the creative economy per 1,000 residents. The creative economy is defined as industries that use and support artistic and cultural skillsets to attract and generate capital, knowledge, and information. Arts-based businesses are included in the creative economy. In addition to the industries included in the rate of arts-based businesses indictor, the following industries are identified by their primary NAICS code: Textiles (313220); Commercial Printing (323111, 323113); Book Printers and Publishers (323117, 511130); Print Media (451212, 511110, 511120, 511199, 519110); Motion Picture & Video Production (512110); Music Publishers (512230); Sound Recording (512240); Radio (515112); Architecture (541310, 541320); Interior Design (541410); Graphic Design (541430); Advertising (541810, 541890); and Photography (541921, 541922). In addition to the industries included in the rate of arts-based businesses indictor, the following industries are identified by their primary SIC code: Print Media (271101, 271102, 271198, 272101, 272102, 272104, 273101, 273198, 596302, 599401); Publishers (273298, 274104, 274105, 874205); Printers (275202, 275202, 275902, 275998); Bookbinders (278902); Radio (483201); Television (483301, 484101, 792205, 824911); Textiles (513122, 594904); Advertising (519917, 731101, 731115, 731305, 731999); Fashion Designers (569901, 594408); Photography (722101, 722113, 722120, 733501, 738401); Graphic Design (733603); Commercial Artists (733604); Website Design (737311); General Media (738301); Interior Design (738902); Restoration (764112); Landscape Design (781030); Motion Picture and Video Support (781205, 781211, 781901); Architecture (871202, 871207, 871209, 874892); and Business Writers (899902). Source: InfoUSA Years Available: 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023

  17. DCMS Sectors Economic Estimates 2018: Trade in services

    • gov.uk
    • s3.amazonaws.com
    Updated Feb 6, 2020
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    Department for Digital, Culture, Media & Sport (2020). DCMS Sectors Economic Estimates 2018: Trade in services [Dataset]. https://www.gov.uk/government/statistics/dcms-sectors-economic-estimates-2018-trade-in-services
    Explore at:
    Dataset updated
    Feb 6, 2020
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    Headline Findings

    In 2018, DCMS Sectors (excluding Tourism and Civil Society):

    • imported £34.1 billion of services, 17.7% of all UK service imports.
    • exported £62.6 billion of services, 21.0% of all UK service exports.

    About

    These Economic Estimates are Official Statistics used to provide an estimate of imports and exports of services by DCMS Sectors (excluding Tourism and Civil Society).

    This release only covers trade in services, and aims to provide a timely summary of the key findings for 2018, the latest year for which data are available. More information on trade in services, as well as estimates for trade in goods and for trade in the Tourism sector, will be provided later in 2020.

    Content

    These statistics cover the contributions of the following DCMS sectors to the UK economy;

    • Creative Industries
    • Cultural Sector
    • Digital Sector
    • Gambling
    • Sport
    • Telecoms

    A definition for each sector is available in the associated methodology note along with details of methods and data limitations.

    Released

    06 February 2020

    Feedback and consultation

    DCMS aims to continuously improve the quality of estimates and better meet user needs. DCMS welcomes feedback on this release. Feedback should be sent to DCMS via email at evidence@culture.gov.uk.

    The UK Statistics Authority

    This release is published in accordance with the https://www.statisticsauthority.gov.uk/code-of-practice/" class="govuk-link">Code of Practice for Statistics, as produced by the UK Statistics Authority. The Authority has the overall objective of promoting and safeguarding the production and publication of official statistics that serve the public good. It monitors and reports on all official statistics, and promotes good practice in this area.

    The responsible statisticians for this release is Rishi Vaidya. For further details about the estimates, or to be added to a distribution list for future updates, please email us at evidence@culture.gov.uk.

    Pre-release access

    The document above contains a list of ministers and officials who have received privileged early access to this release. In line with best practice, the list has been kept to a minimum and those given access for briefing purposes had a maximum of 24 hours.

  18. DCMS Sectors Economic Estimates 2018: Regional GVA

    • s3.amazonaws.com
    Updated May 20, 2020
    + more versions
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    Department for Digital, Culture, Media & Sport (2020). DCMS Sectors Economic Estimates 2018: Regional GVA [Dataset]. https://s3.amazonaws.com/thegovernmentsays-files/content/161/1619183.html
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    Dataset updated
    May 20, 2020
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    Headline Findings

    The UK regions with the biggest increase in DCMS Sector (excluding Tourism and Civil Society) GVA were London and the East Midlands which grew by 53.3% and 31.4%, respectively, in real terms between 2010 and 2018.

    • East Midlands, Scotland, West Midlands and Yorkshire and the Humber saw the highest growth in DCMS sectors GVA since 2017 (7.0%, 6.8%, 6.0%, and 6.0% respectively).

    • Activity in DCMS sectors was more concentrated in London than the general economy; 39.6% of DCMS sector GVA was accounted for in London compared to 23.6% for the total UK economy.

    • GVA from the Creative Industries, Cultural, Digital and Telecoms sectors was largely concentrated in London and the South East. By contrast, GVA from the Sport and Gambling sectors was distributed more evenly across the UK, although these sectors are much smaller in value.

    About

    These Economic Estimates are Official Statistics used to provide an estimate of Gross Value Added (GVA) in the DCMS Sectors.

    Content

    These statistics cover the contributions of the following DCMS sectors to the UK economy;

    • Creative Industries
    • Cultural Sector
    • Digital Sector
    • Gambling
    • Sport
    • Telecoms

    A definition for each sector is available in the associated methodology note along with details of methods and data limitations.

    Released

    20 May 2020

    Feedback and consultation

    DCMS aims to continuously improve the quality of estimates and better meet user needs. DCMS welcomes feedback on this release. Feedback should be sent to DCMS via email at evidence@culture.gov.uk.

    The UK Statistics Authority

    This release is published in accordance with the Code of Practice for Statistics, as produced by the UK Statistics Authority. The Authority has the overall objective of promoting and safeguarding the production and publication of official statistics that serve the public good. It monitors and reports on all official statistics, and promotes good practice in this area.

    The responsible statisticians for this release is Rachel Moyce. For further details about the estimates, or to be added to a distribution list for future updates, please email us at evidence@culture.gov.uk.

    Pre-release access

    The document above contains a list of ministers and officials who have received privileged early access to this release. In line with best practice, the list has been kept to a minimum and those given access for briefing purposes had a maximum of 24 hours.

  19. Share of the creative economy in the value added of the Polish economy...

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Share of the creative economy in the value added of the Polish economy 2010-2018 [Dataset]. https://www.statista.com/statistics/1154000/poland-share-of-the-creative-economy-in-the-value-added-of-the-national-economy/
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Poland
    Description

    Between 2014 and 2018, the share of the creative economy in the total value added generated by the Polish economy increased from *** percent to *** percent.

  20. T

    Taiwan GTSM: PB Ratio: Stock: Cultural and Creative Industries

    • ceicdata.com
    Updated Aug 9, 2021
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    CEICdata.com (2021). Taiwan GTSM: PB Ratio: Stock: Cultural and Creative Industries [Dataset]. https://www.ceicdata.com/en/taiwan/gretai-overthecounter-securities-market-gtsm-price-to-book-ratio/gtsm-pb-ratio-stock-cultural-and-creative-industries
    Explore at:
    Dataset updated
    Aug 9, 2021
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jul 1, 2017 - Jun 1, 2018
    Area covered
    Taiwan
    Variables measured
    Price-Book Ratio
    Description

    Taiwan GTPB Ratio: Stock: Cultural and Creative Industries data was reported at 2.460 NA in Oct 2018. This records a decrease from the previous number of 2.990 NA for Sep 2018. Taiwan GTPB Ratio: Stock: Cultural and Creative Industries data is updated monthly, averaging 3.085 NA from Jan 2014 (Median) to Oct 2018, with 58 observations. The data reached an all-time high of 3.920 NA in Jun 2014 and a record low of 2.000 NA in Aug 2015. Taiwan GTPB Ratio: Stock: Cultural and Creative Industries data remains active status in CEIC and is reported by GreTai Securities Market. The data is categorized under Global Database’s Taiwan – Table TW.Z014: GreTai (Over-the-Counter) Securities Market (GTSM): Price to Book Ratio.

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HM Revenue & Customs (2019). Creative Industries Statistics July 2018 [Dataset]. https://www.gov.uk/government/statistics/creative-industries-statistics-july-2018
Organization logo

Creative Industries Statistics July 2018

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Dataset updated
Apr 10, 2019
Dataset provided by
GOV.UKhttp://gov.uk/
Authors
HM Revenue & Customs
Description

This annual release provides information on the creative industries’ tax reliefs for film, high-end television (HETV), animation, video games, children’s television, theatre and orchestra. Orchestra tax relief is included for the first time.

Statistics are provided on the number of productions claiming tax relief, the amounts of expenditure, number of tax relief claims and amounts claimed. Also for the first time, information on number and amount of claims banded by size of claim will be included. This publication reports on years up to 31st March 2018.

This release has been updated in April 2019, with corrections to the Video Games Tax Relief statistics in Tables 4.3, 4.4 and 4.5. For more information see section 3.4 in the Commentary document.

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