72 datasets found
  1. Data from: Calendar-Based Graphics for Visualizing People’s Daily Schedules

    • tandf.figshare.com
    zip
    Updated May 30, 2023
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    Earo Wang; Dianne Cook; Rob J. Hyndman (2023). Calendar-Based Graphics for Visualizing People’s Daily Schedules [Dataset]. http://doi.org/10.6084/m9.figshare.11594178.v3
    Explore at:
    zipAvailable download formats
    Dataset updated
    May 30, 2023
    Dataset provided by
    Taylor & Francishttps://taylorandfrancis.com/
    Authors
    Earo Wang; Dianne Cook; Rob J. Hyndman
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Calendars are broadly used in society to display temporal information and events. This article describes a new calendar display for plotting data that include a layout algorithm with many options, and faceting functionality. The functions use modular arithmetic on the date variable to restructure the data into a calendar format. The user can apply the grammar of graphics to create plots inside each calendar cell, and thus the displays synchronize neatly with ggplot2 graphics. The motivating application is studying pedestrian behavior in Melbourne, Australia, based on counts which are captured at hourly intervals by sensors scattered around the city. Faceting by the usual features such as day and month is insufficient to examine the behavior. Making displays on a monthly calendar format helps to understand pedestrian patterns relative to events such as work days, weekends, holidays, and special events. The functions for the calendar algorithm are available in the R package sugrrants. Supplementary materials for this article are available online.

  2. D

    Virtualized Playout Graphics Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 30, 2025
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    Dataintelo (2025). Virtualized Playout Graphics Market Research Report 2033 [Dataset]. https://dataintelo.com/report/virtualized-playout-graphics-market
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Sep 30, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Virtualized Playout Graphics Market Outlook



    According to our latest research, the global virtualized playout graphics market size reached USD 1.37 billion in 2024, reflecting robust adoption across broadcasting and digital media industries. The market is projected to grow at a CAGR of 13.4% from 2025 to 2033, reaching USD 4.23 billion by 2033. This strong growth trajectory is driven by the increasing demand for scalable, flexible, and cost-efficient playout solutions, especially as media organizations transition toward IP-based broadcasting and cloud-native workflows. The proliferation of OTT platforms and the surge in live content production are further accelerating the adoption of virtualized graphics solutions globally.



    One of the principal growth factors propelling the virtualized playout graphics market is the ongoing digital transformation within the media and entertainment sector. As broadcasters and content creators strive to deliver high-quality, dynamic visual experiences, there is a marked shift from traditional hardware-based playout systems to virtualized, software-centric solutions. This transition is fueled by the need for greater agility, remote production capabilities, and the ability to scale resources on-demand. The adoption of IP-based workflows and cloud infrastructure enables broadcasters to manage graphics and playout operations more efficiently, reducing both capital and operational expenditures. As a result, organizations are increasingly investing in virtualized playout graphics to enhance their competitive edge and meet evolving audience expectations.



    Another significant driver for the market is the explosive growth of live and on-demand streaming services. The rise of OTT platforms, coupled with the popularity of live events, sports broadcasts, and interactive news segments, has intensified the demand for advanced graphics solutions that can be deployed rapidly and managed remotely. Virtualized playout graphics empower broadcasters and production houses to deliver real-time, immersive visual experiences across multiple channels and devices. The flexibility to integrate with automation systems, support for UHD and HDR content, and seamless scalability are key attributes attracting industry players toward virtualized solutions. Furthermore, the increasing use of data-driven graphics and augmented reality in broadcasts is creating new avenues for market expansion.



    The market is also benefiting from advancements in cloud computing, virtualization technologies, and artificial intelligence. The integration of AI-driven automation and analytics into playout graphics workflows is enabling smarter content management, personalized viewer experiences, and enhanced operational efficiency. Cloud-based deployment models are particularly gaining traction, allowing organizations to centralize their operations, collaborate across geographies, and respond swiftly to changing production requirements. As 5G networks become more widespread, the ability to deliver high-quality, low-latency graphics content to diverse platforms is further bolstering market growth. However, the industry must also navigate challenges related to data security, interoperability, and the need for skilled professionals to manage virtualized environments.



    From a regional perspective, North America continues to lead the virtualized playout graphics market, driven by early technology adoption, a strong media ecosystem, and significant investments in broadcast infrastructure. Europe follows closely, with broadcasters in the UK, Germany, and France embracing cloud-based playout and graphics solutions to stay competitive. The Asia Pacific region is poised for the fastest growth, supported by rapid digitalization, expanding OTT services, and increasing demand for localized content. Latin America and the Middle East & Africa are also witnessing steady growth, fueled by the modernization of broadcasting infrastructure and the rising popularity of live sports and entertainment programming. Each region presents unique opportunities and challenges, shaping the overall dynamics of the global market.



    Component Analysis



    The virtualized playout graphics market is segmented by component into software, hardware, and services. Software forms the backbone of virtualized graphics solutions, enabling broadcasters and content creators to design, manage, and automate complex visual workflows. The software segment is expected to command the largest share of the market, driven by the shift to

  3. o

    Graphics Drive Cross Street Data in White Plains, MD

    • ownerly.com
    Updated Jan 16, 2022
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    Ownerly (2022). Graphics Drive Cross Street Data in White Plains, MD [Dataset]. https://www.ownerly.com/md/white-plains/graphics-dr-home-details
    Explore at:
    Dataset updated
    Jan 16, 2022
    Dataset authored and provided by
    Ownerly
    Area covered
    White Plains, Maryland, Graphics Drive
    Description

    This dataset provides information about the number of properties, residents, and average property values for Graphics Drive cross streets in White Plains, MD.

  4. G

    Election Graphics Systems Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 29, 2025
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    Growth Market Reports (2025). Election Graphics Systems Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/election-graphics-systems-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Aug 29, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Election Graphics Systems Market Outlook



    According to our latest research, the global election graphics systems market size reached USD 1.12 billion in 2024, driven by the rapid digital transformation in election coverage and increasing demand for real-time, data-driven visualizations. The market is projected to grow at a CAGR of 9.7% from 2025 to 2033, reaching USD 2.58 billion by 2033. This robust growth is fueled by technological advancements, rising adoption of broadcast graphics in political campaigns, and the growing need for transparent and engaging election reporting across both traditional and digital media platforms.




    One of the primary growth drivers for the election graphics systems market is the escalating demand for visually compelling and real-time election data presentation, especially by broadcast media and government agencies. As elections become increasingly complex and data-driven, stakeholders require sophisticated graphics systems capable of integrating live data feeds, predictive analytics, and interactive visualizations. These systems not only enhance audience engagement but also ensure the accurate and transparent dissemination of election results, trends, and projections. The proliferation of high-definition displays and the rise of immersive technologies, such as augmented reality and virtual reality, are further amplifying the need for advanced election graphics solutions that can deliver rich, interactive content in real time.




    Another significant factor propelling market growth is the global expansion of democratic processes and the increasing frequency of elections at national, regional, and local levels. As more countries embrace democratic governance and hold regular elections, the demand for reliable and scalable election graphics systems is surging. This trend is particularly pronounced in emerging markets, where governments and media organizations are investing in modernizing their election coverage infrastructure. Additionally, the shift toward hybrid and virtual election events, accelerated by the COVID-19 pandemic, has underscored the importance of cloud-based graphics solutions that offer flexibility, scalability, and remote accessibility.




    The evolving regulatory landscape and the growing emphasis on transparency and accuracy in electoral processes are also catalyzing the adoption of election graphics systems. Regulatory bodies and watchdog organizations are increasingly mandating the use of standardized and auditable systems for election reporting, which is driving innovation and investment in this sector. Furthermore, the integration of artificial intelligence and machine learning algorithms into election graphics platforms is enabling real-time analysis and visualization of large volumes of electoral data, enhancing decision-making and public trust. As a result, the market is witnessing a wave of product launches and strategic collaborations aimed at delivering next-generation solutions tailored to the unique needs of diverse stakeholders.



    In the realm of electoral processes, the integration of Blockchain in Voting System is emerging as a transformative force. Blockchain technology offers a decentralized and secure framework that can enhance the transparency and integrity of voting systems. By providing an immutable ledger of votes, blockchain ensures that each vote is recorded accurately and cannot be tampered with, thereby increasing public trust in electoral outcomes. This technology also facilitates real-time vote counting and verification, reducing the time and resources required for manual tallying. As more countries explore digital voting solutions, the adoption of blockchain could revolutionize how elections are conducted, offering a more accessible and secure voting experience for citizens worldwide.




    Regionally, North America currently dominates the election graphics systems market, supported by a mature media landscape, high technology adoption rates, and frequent electoral events. However, Asia Pacific is emerging as the fastest-growing region, fueled by increasing political participation, rapid digitalization, and significant investments in broadcast infrastructure. Europe also holds a substantial market share, driven by stringent regulatory requirements and a strong focus on election transparency. Meanwhile, Latin America and the Middle E

  5. G

    Sports Data-Driven Storytelling Platforms Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Oct 7, 2025
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    Growth Market Reports (2025). Sports Data-Driven Storytelling Platforms Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/sports-data-driven-storytelling-platforms-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Oct 7, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Sports Data-Driven Storytelling Platforms Market Outlook



    According to our latest research, the global sports data-driven storytelling platforms market size reached USD 1.74 billion in 2024, reflecting a robust demand for advanced analytics and immersive fan engagement solutions across the sports industry. The market is projected to grow at a CAGR of 16.7% from 2025 to 2033, reaching an estimated USD 7.41 billion by 2033. This impressive growth is underpinned by the increasing integration of artificial intelligence, machine learning, and real-time analytics in sports content creation, coupled with the surging appetite for personalized fan experiences and enhanced storytelling capabilities.




    One of the key growth factors driving the sports data-driven storytelling platforms market is the exponential rise in digital content consumption, particularly among younger audiences who demand engaging, interactive, and data-rich narratives. As sports organizations and broadcasters strive to differentiate their offerings in a crowded media landscape, the ability to leverage vast troves of player statistics, game analytics, and historical data has become essential for crafting compelling stories. The proliferation of high-speed internet, mobile devices, and social media platforms has further accelerated this trend, enabling real-time dissemination of data-driven stories that captivate and retain fan interest. Additionally, the integration of advanced visualization tools and augmented reality features is enhancing the depth and interactivity of sports storytelling, making it more immersive and appealing to global audiences.




    Another significant driver is the growing emphasis on fan engagement and monetization opportunities within the sports ecosystem. Sports teams, leagues, and sponsors are increasingly turning to data-driven storytelling platforms to create personalized content, deepen fan loyalty, and unlock new revenue streams through targeted advertising and branded content. By harnessing granular insights into fan preferences and behaviors, these platforms enable stakeholders to deliver tailored experiences that resonate with diverse audience segments. The use of predictive analytics and sentiment analysis also allows for real-time adjustments to content strategies, ensuring maximum impact and relevance. As a result, the adoption of sports data-driven storytelling solutions is becoming a strategic imperative for organizations seeking to stay ahead in the digital age.




    Furthermore, the expanding applications of sports data-driven storytelling platforms across broadcasting, digital media, and sponsorship domains are fueling market growth. Broadcasters are leveraging these platforms to enrich live coverage with contextual insights, player comparisons, and interactive graphics, enhancing viewer engagement and satisfaction. Digital media companies are utilizing data-driven narratives to drive traffic, boost social sharing, and increase dwell time on their platforms. Meanwhile, sponsors and advertisers are capitalizing on the ability to integrate branded stories seamlessly into the fan experience, driving higher conversion rates and ROI. The convergence of these trends is creating a virtuous cycle of innovation and adoption, propelling the market to new heights.




    From a regional perspective, North America currently dominates the sports data-driven storytelling platforms market, accounting for the largest share in 2024, followed by Europe and Asia Pacific. The region's leadership is attributed to the presence of major sports leagues, advanced technological infrastructure, and a highly engaged fan base. However, Asia Pacific is expected to exhibit the highest growth rate over the forecast period, driven by the rapid digital transformation of sports organizations, rising investments in sports technology, and the growing popularity of international sports events. Meanwhile, Latin America and the Middle East & Africa are emerging as promising markets, fueled by increasing sports viewership, expanding media networks, and rising demand for localized content.





    <h2 id='component-

  6. f

    Data_Sheet_1_A Novel, Fast, Reliable, and Data-Driven Method for...

    • frontiersin.figshare.com
    docx
    Updated Jun 2, 2023
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    Stavros I. Dimitriadis; Lisa Brindley; Lisa H. Evans; David E. Linden; Krish D. Singh (2023). Data_Sheet_1_A Novel, Fast, Reliable, and Data-Driven Method for Simultaneous Single-Trial Mining and Amplitude—Latency Estimation Based on Proximity Graphs and Network Analysis.docx [Dataset]. http://doi.org/10.3389/fninf.2018.00059.s001
    Explore at:
    docxAvailable download formats
    Dataset updated
    Jun 2, 2023
    Dataset provided by
    Frontiers
    Authors
    Stavros I. Dimitriadis; Lisa Brindley; Lisa H. Evans; David E. Linden; Krish D. Singh
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Both amplitude and latency of single-trial EEG/MEG recordings provide valuable information regarding functionality of the human brain. In this article, we provided a data-driven graph and network-based framework for mining information from multi-trial event-related brain recordings. In the first part, we provide the general outline of the proposed methodological approach. In the second part, we provide a more detailed illustration, and present the obtained results on every step of the algorithmic procedure. To justify the proposed framework instead of presenting the analytic data mining and graph-based steps, we address the problem of response variability, a prerequisite to reliable estimates for both the amplitude and latency on specific N/P components linked to the nature of the stimuli. The major question addressed in this study is the selection of representative single-trials with the aim of uncovering a less noisey averaged waveform elicited from the stimuli. This graph and network-based algorithmic procedure increases the signal-to-noise (SNR) of the brain response, a key pre-processing step to reveal significant and reliable amplitude and latency at a specific time after the onset of the stimulus and with the right polarity (N or P). We demonstrated the whole approach using electroencephalography (EEG) auditory mismatch negativity (MMN) recordings from 42 young healthy controls. The method is novel, fast and data-driven succeeding first to reveal the true waveform elicited by MMN on different conditions (frequency, intensity, duration, etc.). The proposed graph-oriented algorithmic pipeline increased the SNR of the characteristic waveforms and the reliability of amplitude and latency within the adopted cohort. We also demonstrated how different EEG reference schemes (REST vs. average) can influence amplitude-latency estimation. Simulation results revealed robust amplitude-latency estimations under different SNR and amplitude-latency variations with the proposed algorithm.

  7. From Static to Interactive: Transforming Data Visualization to Improve...

    • plos.figshare.com
    xml
    Updated Jun 4, 2023
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    Tracey L. Weissgerber; Vesna D. Garovic; Marko Savic; Stacey J. Winham; Natasa M. Milic (2023). From Static to Interactive: Transforming Data Visualization to Improve Transparency [Dataset]. http://doi.org/10.1371/journal.pbio.1002484
    Explore at:
    xmlAvailable download formats
    Dataset updated
    Jun 4, 2023
    Dataset provided by
    PLOShttp://plos.org/
    Authors
    Tracey L. Weissgerber; Vesna D. Garovic; Marko Savic; Stacey J. Winham; Natasa M. Milic
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Data presentation for scientific publications in small sample size studies has not changed substantially in decades. It relies on static figures and tables that may not provide sufficient information for critical evaluation, particularly of the results from small sample size studies. Interactive graphics have the potential to transform scientific publications from static reports of experiments into interactive datasets. We designed an interactive line graph that demonstrates how dynamic alternatives to static graphics for small sample size studies allow for additional exploration of empirical datasets. This simple, free, web-based tool (http://statistika.mfub.bg.ac.rs/interactive-graph/) demonstrates the overall concept and may promote widespread use of interactive graphics.

  8. G

    Broadcast Graphics Software Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Sep 1, 2025
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    Growth Market Reports (2025). Broadcast Graphics Software Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/broadcast-graphics-software-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Broadcast Graphics Software Market Outlook



    According to our latest research, the global broadcast graphics software market size reached USD 1.62 billion in 2024, reflecting robust adoption across television and digital broadcasting sectors. The market is projected to grow at a CAGR of 8.3% during the forecast period, reaching a forecasted market size of USD 3.28 billion by 2033. This growth is primarily driven by the escalating demand for real-time, high-definition visual content, the rapid evolution of broadcasting technologies, and the proliferation of digital channels and Over-The-Top (OTT) platforms. As per our latest research, the broadcast graphics software market continues to witness significant investments in innovation, enabling broadcasters to deliver dynamic, engaging, and brand-consistent visual experiences.




    A key growth factor for the broadcast graphics software market is the rising demand for visually engaging content in an increasingly competitive media landscape. Broadcasters and content producers are under immense pressure to differentiate their offerings and capture audience attention in real time. This has led to a surge in the adoption of advanced broadcast graphics software solutions that support 3D animations, augmented reality (AR), and data-driven graphics. These solutions empower broadcasters to create immersive visual narratives for news, sports, entertainment, and live events, enhancing viewer engagement and retention. Moreover, the integration of artificial intelligence (AI) and machine learning (ML) in graphics software is enabling automation of repetitive design tasks, reducing production time and costs while ensuring high-quality output.




    Another significant driver fueling the market's expansion is the rapid digitization of broadcast infrastructure. Traditional broadcasters are transitioning from analog to digital platforms, which necessitates robust, scalable, and interoperable graphics software capable of handling diverse content formats and delivery channels. The shift to cloud-based deployment models is further accelerating market growth, as it offers broadcasters scalability, flexibility, and the ability to collaborate remotely. Cloud-based broadcast graphics solutions facilitate seamless integration with other production tools, streamline workflows, and enable real-time updates, which are crucial for live broadcasts and breaking news coverage. This trend is particularly pronounced among small and medium-sized enterprises (SMEs) and independent content creators, who benefit from the lower upfront investments and operational efficiencies offered by cloud solutions.




    Additionally, the expansion of OTT platforms and direct-to-consumer streaming services is reshaping the broadcast landscape, creating new opportunities for broadcast graphics software vendors. As audiences increasingly consume content on multiple devices and platforms, broadcasters must deliver consistent and adaptive graphics experiences across television, mobile, and web interfaces. This has led to growing investments in graphics automation, data integration, and cross-platform compatibility. The demand for real-time sports analytics, interactive news graphics, and personalized entertainment overlays is driving continuous innovation in the broadcast graphics software market. Furthermore, regulatory requirements for accessibility and localization are compelling broadcasters to adopt software solutions that support multi-language graphics, closed captioning, and compliance with regional broadcasting standards.




    From a regional perspective, North America continues to dominate the broadcast graphics software market, accounting for the largest share in 2024. The region's leadership is attributed to the presence of major broadcasters, early adoption of advanced broadcasting technologies, and a mature digital ecosystem. Europe follows closely, driven by strong public and private broadcasting sectors and a focus on high-quality content production. The Asia Pacific region is emerging as the fastest-growing market, fueled by rapid urbanization, increasing digital penetration, and expanding media and entertainment industries in countries such as China, India, and Japan. Latin America and the Middle East & Africa are also witnessing steady growth, supported by investments in broadcasting infrastructure and rising demand for localized content.



    In the realm of sports broadcasting, the integration of <a href="https://growthmarketreports.com/report/sports

  9. D

    Broadcast Graphics Software Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Oct 1, 2025
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    Dataintelo (2025). Broadcast Graphics Software Market Research Report 2033 [Dataset]. https://dataintelo.com/report/broadcast-graphics-software-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Oct 1, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Broadcast Graphics Software Market Outlook




    According to our latest research, the global broadcast graphics software market size reached USD 1.48 billion in 2024, reflecting robust demand across the media and entertainment sectors. The market is poised for substantial expansion, projected to grow at a CAGR of 7.6% from 2025 to 2033. By the end of this forecast period, the market is expected to attain a value of USD 2.87 billion. This growth is primarily driven by the increasing adoption of real-time graphics solutions in live broadcasting, the proliferation of high-definition and ultra-high-definition content, and the rising need for engaging visual storytelling in both traditional and digital media platforms.




    One of the primary growth factors for the broadcast graphics software market is the escalating demand for immersive and visually appealing content across multiple broadcasting platforms. As audiences become more discerning, broadcasters are under pressure to deliver high-quality graphics that enhance viewer engagement and provide real-time information overlays. The rise of interactive graphics, augmented reality (AR), and virtual reality (VR) technologies has further intensified the need for advanced broadcast graphics software capable of seamless integration and high performance. Furthermore, the shift toward digital transformation in the media industry, coupled with the increasing consumption of live and on-demand video content, is accelerating the adoption of innovative graphics solutions. This trend is particularly evident in sports broadcasting, where dynamic graphics and data visualization significantly enrich the viewer experience.




    Another significant driver propelling the market growth is the increasing emphasis on automation and workflow efficiency within broadcast production environments. Modern broadcast graphics software solutions are designed to streamline the creation, management, and deployment of graphics, reducing manual intervention and operational costs. The integration of artificial intelligence (AI) and machine learning (ML) capabilities enables broadcasters to automate repetitive tasks, such as template generation and data-driven graphics updates, thereby enhancing productivity and consistency. Additionally, the growing demand for cloud-based deployment models is facilitating remote collaboration and enabling broadcasters to scale their operations efficiently. This shift is particularly relevant in the post-pandemic era, where distributed production teams require flexible and reliable tools to maintain broadcast quality and continuity.




    The broadcast graphics software market is also benefiting from the increasing investments in next-generation broadcasting infrastructure, particularly in emerging economies. Governments and private stakeholders are focusing on upgrading broadcast facilities to support high-definition and 4K/8K content, which necessitates advanced graphics solutions. The proliferation of over-the-top (OTT) streaming services and the convergence of traditional and digital media channels are creating new opportunities for broadcast graphics software providers. Moreover, the growing popularity of eSports and live event broadcasting is driving the need for specialized graphics solutions that can handle complex data visualization and real-time updates. These factors collectively contribute to the sustained growth and evolution of the market.




    From a regional perspective, North America continues to dominate the broadcast graphics software market, supported by the presence of leading technology providers and a mature broadcasting ecosystem. The region's strong focus on innovation, coupled with high investments in content production and distribution, ensures a steady demand for advanced graphics solutions. Europe follows closely, driven by the rapid adoption of digital broadcasting standards and the increasing popularity of interactive TV formats. The Asia Pacific region is emerging as a key growth market, fueled by expanding media networks, rising internet penetration, and significant investments in broadcasting infrastructure. Latin America and the Middle East & Africa are also witnessing steady growth, albeit at a relatively moderate pace, as broadcasters in these regions modernize their operations to cater to evolving viewer preferences.



    Component Analysis




    The broadcast graphics software market is segmented by component into software and services, each play

  10. Data Visualization Cheat sheets and Resources

    • kaggle.com
    zip
    Updated May 31, 2022
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    Kash (2022). Data Visualization Cheat sheets and Resources [Dataset]. https://www.kaggle.com/kaushiksuresh147/data-visualization-cheat-cheats-and-resources
    Explore at:
    zip(133638507 bytes)Available download formats
    Dataset updated
    May 31, 2022
    Authors
    Kash
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    The Data Visualization Corpus

    https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F1430847%2F29f7950c3b7daf11175aab404725542c%2FGettyImages-1187621904-600x360.jpg?generation=1601115151722854&alt=media" alt="">

    Data Visualization

    Data visualization is the graphical representation of information and data. By using visual elements like charts, graphs, and maps, data visualization tools provide an accessible way to see and understand trends, outliers, and patterns in data.

    In the world of Big Data, data visualization tools and technologies are essential to analyze massive amounts of information and make data-driven decisions

    The Data Visualizaion Copus

    The Data Visualization corpus consists:

    • 32 cheat sheets: This includes A-Z about the techniques and tricks that can be used for visualization, Python and R visualization cheat sheets, Types of charts, and their significance, Storytelling with data, etc..

    • 32 Charts: The corpus also consists of a significant amount of data visualization charts information along with their python code, d3.js codes, and presentations relation to the respective charts explaining in a clear manner!

    • Some recommended books for data visualization every data scientist's should read:

      1. Beautiful Visualization by Julie Steele and Noah Iliinsky
      2. Information Dashboard Design by Stephen Few
      3. Knowledge is beautiful by David McCandless (Short abstract)
      4. The Functional Art: An Introduction to Information Graphics and Visualization by Alberto Cairo
      5. The Visual Display of Quantitative Information by Edward R. Tufte
      6. storytelling with data: a data visualization guide for business professionals by cole Nussbaumer knaflic
      7. Research paper - Cheat Sheets for Data Visualization Techniques by Zezhong Wang, Lovisa Sundin, Dave Murray-Rust, Benjamin Bach

    Suggestions:

    In case, if you find any books, cheat sheets, or charts missing and if you would like to suggest some new documents please let me know in the discussion sections!

    Resources:

    Request to kaggle users:

    • A kind request to kaggle users to create notebooks on different visualization charts as per their interest by choosing a dataset of their own as many beginners and other experts could find it useful!

    • To create interactive EDA using animation with a combination of data visualization charts to give an idea about how to tackle data and extract the insights from the data

    Suggestion and queries:

    Feel free to use the discussion platform of this data set to ask questions or any queries related to the data visualization corpus and data visualization techniques

    Kindly upvote the dataset if you find it useful or if you wish to appreciate the effort taken to gather this corpus! Thank you and have a great day!

  11. D

    Sports Broadcast Graphics Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 30, 2025
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    Dataintelo (2025). Sports Broadcast Graphics Market Research Report 2033 [Dataset]. https://dataintelo.com/report/sports-broadcast-graphics-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Sep 30, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Sports Broadcast Graphics Market Outlook



    According to our latest research, the global sports broadcast graphics market size reached USD 3.18 billion in 2024, driven by increasing demand for immersive and real-time visual experiences in sports broadcasting. The market is poised to expand at a robust CAGR of 10.7% from 2025 to 2033, with the forecasted market size expected to reach USD 7.24 billion by 2033. This growth is primarily attributed to the widespread adoption of advanced graphics solutions across live sports, esports, and sports analysis applications, as well as the integration of AI and data analytics to enhance viewer engagement and storytelling capabilities.




    The sports broadcast graphics market is experiencing significant growth due to the rapid evolution of digital technologies and the increasing expectations of sports audiences for high-quality, interactive, and data-rich viewing experiences. The proliferation of high-definition and 4K/8K broadcasting has necessitated the use of sophisticated graphics systems capable of delivering crisp, dynamic, and visually appealing content in real time. Furthermore, the surge in live sports events, both traditional and esports, has led broadcasters and sports organizations to invest heavily in cutting-edge graphics solutions to differentiate their coverage, enhance fan engagement, and provide insightful data overlays. The integration of augmented reality (AR) and virtual reality (VR) elements in sports broadcasts is also driving demand, as these technologies enable the creation of immersive environments that captivate viewers and offer new monetization opportunities for advertisers and sponsors.




    Another major growth factor for the sports broadcast graphics market is the increasing role of data analytics and artificial intelligence (AI) in sports coverage. Advanced graphics platforms now incorporate real-time statistics, player tracking, predictive analytics, and interactive visuals, transforming the way audiences consume sports content. These innovations not only improve the storytelling aspect of broadcasts but also provide fans with deeper insights into game strategies, player performance, and key moments. The rise of fantasy sports and sports betting platforms has further fueled demand for real-time, data-driven graphics, as viewers seek instant access to statistics and odds during live events. Additionally, the shift towards cloud-based graphics solutions is enabling broadcasters to streamline their workflows, reduce operational costs, and scale their capabilities more efficiently, further accelerating market growth.




    The global sports broadcast graphics market is also benefiting from the increasing globalization of sports and the expansion of media rights deals across emerging markets. As international sporting events attract larger audiences and new leagues gain prominence, there is a growing need for localized and customized graphics solutions that cater to diverse viewer preferences and languages. The rise of OTT (over-the-top) streaming platforms and social media distribution channels has created additional touchpoints for sports content, prompting broadcasters to invest in graphics systems that support multi-platform delivery and real-time content adaptation. Moreover, partnerships between technology providers, broadcasters, and sports organizations are fostering innovation and driving the adoption of next-generation graphics solutions worldwide.




    Regionally, North America continues to lead the sports broadcast graphics market, accounting for the largest share in 2024 due to the presence of major sports leagues, advanced broadcasting infrastructure, and high consumer demand for premium sports content. Europe follows closely, driven by strong investments in sports technology and a vibrant ecosystem of broadcasters and sports organizations. The Asia Pacific region is emerging as a key growth engine, supported by the rising popularity of sports such as cricket, football, and esports, as well as increasing digitalization and mobile penetration. Latin America and the Middle East & Africa are also witnessing steady growth, fueled by expanding sports viewership and infrastructure development. Overall, the global outlook for the sports broadcast graphics market remains highly positive, with technological advancements and evolving consumer preferences set to drive sustained growth over the forecast period.



    Component Analysis



    The sports broadcast graphics market is segment

  12. G

    Sports Graphics Systems Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 23, 2025
    + more versions
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    Growth Market Reports (2025). Sports Graphics Systems Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/sports-graphics-systems-market
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Aug 23, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Sports Graphics Systems Market Outlook



    According to our latest research, the global sports graphics systems market size in 2024 stands at USD 4.1 billion, with a robust compound annual growth rate (CAGR) of 10.3% forecasted from 2025 to 2033. By 2033, the market is projected to reach a value of USD 9.8 billion. This impressive expansion is primarily driven by the increasing demand for visually engaging content in sports broadcasting, the integration of advanced technologies such as augmented reality (AR) and virtual reality (VR), and the growing emphasis on real-time data visualization to enhance viewer experience.




    One of the key growth factors propelling the sports graphics systems market is the rapid evolution in broadcasting techniques and the escalating need for real-time, data-driven graphics. Sports broadcasters are under continuous pressure to deliver immersive and interactive experiences to viewers. The deployment of sophisticated graphics systems enables broadcasters to overlay live data, statistics, and visual effects seamlessly onto live footage, thereby elevating the overall presentation quality. As sports fans demand more detailed analytics and dynamic visuals, broadcasters are investing heavily in advanced software and hardware solutions that can process and display complex data sets in real time. This trend is further bolstered by the proliferation of high-definition and ultra-high-definition displays, which require more refined and visually rich graphics.




    Another significant driver for the market is the increasing adoption of sports graphics systems in live events, stadiums, and arenas. Event organizers and sports teams are leveraging these systems not only for in-stadium fan engagement but also for advertising and sponsorship opportunities. The integration of large-scale digital signage and interactive displays within stadiums creates a vibrant and engaging atmosphere, enhancing the spectator experience. Moreover, the use of AR and VR technologies is transforming the way fans interact with live sports, providing immersive experiences that go beyond traditional viewing. This has opened up new revenue streams for sports organizations and technology providers alike, as the demand for innovative fan engagement solutions continues to rise.




    The digital transformation of sports, driven by the convergence of technology and entertainment, has also played a crucial role in the market’s expansion. The rise of esports and online streaming platforms has created additional avenues for the deployment of sports graphics systems. These platforms rely heavily on visually compelling graphics to maintain viewer attention and differentiate themselves in a highly competitive market. Furthermore, advancements in cloud computing have made it easier for organizations of all sizes to access and deploy sophisticated graphics solutions without the need for substantial upfront investments in infrastructure. This democratization of technology is expected to further accelerate market growth over the coming years.




    From a regional perspective, North America currently leads the sports graphics systems market, accounting for the largest share in 2024, followed closely by Europe and Asia Pacific. The high concentration of major sports leagues, broadcasters, and technology providers in North America has fostered an environment conducive to innovation and early adoption of advanced graphics solutions. Meanwhile, Asia Pacific is emerging as a high-growth region, driven by increasing investments in sports infrastructure, rising popularity of sports entertainment, and the rapid expansion of digital media platforms. Latin America and the Middle East & Africa are also witnessing steady growth, albeit from a smaller base, as sports organizations in these regions increasingly recognize the value of enhanced graphics in engaging fans and driving commercial opportunities.





    Component Analysis



    The sports graphics systems market is segmented by component into hardware, software, and servic

  13. Global Graphics Double Data Rate Market Size By Product Type, By...

    • verifiedmarketresearch.com
    Updated Jan 24, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Graphics Double Data Rate Market Size By Product Type, By Application, By End User, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/graphics-double-data-rate-market/
    Explore at:
    Dataset updated
    Jan 24, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2030
    Area covered
    Global
    Description

    Graphics Double Data Rate Market size was valued at USD 12.7 Billion in 2023 and is projected to reach USD 26.9 Billion by 2030, growing at a CAGR of 12.3% during the forecast period 2024-2030.

    Global Graphics Double Data Rate Market Drivers

    The market drivers for the Graphics Double Data Rate Market can be influenced by various factors. These may include:

    Growth of the Gaming business: One of the main factors driving the need for high-performance graphics RAM is the gaming business. The need for GPUs (Graphics Processing Units) and the memory technologies that enable them is rising in tandem with the gaming industry's continued expansion. Growth of Data-Intensive Applications: As data-intensive applications proliferate, there is a greater need for GPUs and related memory technologies. Examples of these applications include virtual reality, machine learning, and artificial intelligence. Because of its high bandwidth capabilities, GDDR is a good fit for these applications. Developments in Graphics Technologies: The demand for faster and more effective graphics memory is driven by ongoing developments in graphics technologies, which include 3D rendering, better resolution displays, and real-time ray tracing. In order to satisfy these performance needs, GDDR is essential. Automotive Applications: High-performance graphics memory is needed for applications such as in-car infotainment systems, advanced driver assistance systems (ADAS), and autonomous driving, which require advanced graphics technology. Growth in Adoption in Data Centres: Data centres employ graphics memory for activities involving GPU-based parallel computing. High-speed graphics memory like GDDR is becoming more and more in demand as data centres grow and use GPU acceleration for a variety of tasks. Product Innovations: Market expansion is fueled by ongoing advancements in memory technology, which have improved data transmission speeds, energy economy, and general performance. In an effort to satisfy the changing demands of the market, manufacturers always work to release new and enhanced GDDR versions. Fast Technological Development: In general, the tech sector sees fast technological development. The newest and most effective graphics memory solutions are frequently needed for new graphics technologies, game consoles, and other electronic devices.

  14. o

    Graphics Drive Cross Street Data in Ewing, NJ

    • ownerly.com
    Updated Jan 13, 2022
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    Ownerly (2022). Graphics Drive Cross Street Data in Ewing, NJ [Dataset]. https://www.ownerly.com/nj/ewing/graphics-dr-home-details
    Explore at:
    Dataset updated
    Jan 13, 2022
    Dataset authored and provided by
    Ownerly
    Area covered
    New Jersey, Graphics Drive, Ewing Township
    Description

    This dataset provides information about the number of properties, residents, and average property values for Graphics Drive cross streets in Ewing, NJ.

  15. CLEESE: An open-source audio-transformation toolbox for data-driven...

    • plos.figshare.com
    mpga
    Updated Jun 1, 2023
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    Juan José Burred; Emmanuel Ponsot; Louise Goupil; Marco Liuni; Jean-Julien Aucouturier (2023). CLEESE: An open-source audio-transformation toolbox for data-driven experiments in speech and music cognition [Dataset]. http://doi.org/10.1371/journal.pone.0205943
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    mpgaAvailable download formats
    Dataset updated
    Jun 1, 2023
    Dataset provided by
    PLOShttp://plos.org/
    Authors
    Juan José Burred; Emmanuel Ponsot; Louise Goupil; Marco Liuni; Jean-Julien Aucouturier
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Over the past few years, the field of visual social cognition and face processing has been dramatically impacted by a series of data-driven studies employing computer-graphics tools to synthesize arbitrary meaningful facial expressions. In the auditory modality, reverse correlation is traditionally used to characterize sensory processing at the level of spectral or spectro-temporal stimulus properties, but not higher-level cognitive processing of e.g. words, sentences or music, by lack of tools able to manipulate the stimulus dimensions that are relevant for these processes. Here, we present an open-source audio-transformation toolbox, called CLEESE, able to systematically randomize the prosody/melody of existing speech and music recordings. CLEESE works by cutting recordings in small successive time segments (e.g. every successive 100 milliseconds in a spoken utterance), and applying a random parametric transformation of each segment’s pitch, duration or amplitude, using a new Python-language implementation of the phase-vocoder digital audio technique. We present here two applications of the tool to generate stimuli for studying intonation processing of interrogative vs declarative speech, and rhythm processing of sung melodies.

  16. e

    Graphics Card Trade Data | You Can Trust for Import & Export

    • eximpedia.app
    Updated Feb 4, 2025
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    (2025). Graphics Card Trade Data | You Can Trust for Import & Export [Dataset]. https://www.eximpedia.app/products/graphics-card-import-export-data
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    Dataset updated
    Feb 4, 2025
    Description

    Explore Graphics Card import export trade data. Find top buyers, suppliers, HS codes, ports, & market trends to make smarter, data-driven trade decisions.

  17. G

    Sports Broadcast Graphics Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Sep 1, 2025
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    Growth Market Reports (2025). Sports Broadcast Graphics Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/sports-broadcast-graphics-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Sports Broadcast Graphics Market Outlook




    According to our latest research, the global sports broadcast graphics market size in 2024 is valued at USD 4.2 billion, with a projected CAGR of 7.6% from 2025 to 2033. This robust growth trajectory is expected to drive the market to a forecasted size of USD 8.2 billion by 2033. The primary growth factor fueling this expansion is the increasing demand for immersive and interactive viewing experiences in live sports events, which is pushing broadcasters and production companies to adopt advanced graphics solutions.




    One of the most significant growth drivers in the sports broadcast graphics market is the rising popularity of live sports streaming across digital platforms. As sports fans demand more engaging and real-time content, broadcasters are leveraging sophisticated graphics to enrich the viewer experience. These graphics range from real-time statistics overlays and augmented reality (AR) elements to interactive player tracking and instant replays. The integration of artificial intelligence (AI) and machine learning (ML) into broadcast graphics systems further enhances the ability to deliver personalized and data-driven content. This technological evolution not only attracts a larger audience but also opens new avenues for monetization through targeted advertising and sponsorship integration, thereby pushing the market forward.




    Another crucial factor contributing to the growth of the sports broadcast graphics market is the proliferation of global sporting events and the increasing investment in sports infrastructure. Major international tournaments, such as the Olympics, FIFA World Cup, and esports championships, are being broadcast to millions of viewers worldwide. This surge in viewership has created a competitive environment among broadcasters, compelling them to invest heavily in state-of-the-art graphics solutions to differentiate their offerings. Furthermore, the growing adoption of high-definition (HD) and ultra-high-definition (UHD) broadcasting standards necessitates advanced graphics capabilities to maintain visual clarity and audience engagement. The expansion of sports leagues and the emergence of new sports formats also provide fresh opportunities for the deployment of innovative broadcast graphics.




    The sports broadcast graphics market is also benefiting from the increasing convergence of traditional broadcasting and digital media platforms. As younger audiences shift towards online and mobile viewing, broadcasters are adapting their strategies to deliver seamless and interactive graphics across multiple screens. The use of cloud-based solutions enables real-time collaboration and remote production, reducing operational costs and increasing scalability. This digital transformation is further supported by advancements in 5G connectivity, which ensures low-latency data transfer and enhances the delivery of high-quality graphics. Collectively, these factors are shaping a dynamic market landscape characterized by rapid innovation and evolving consumer preferences.



    In recent years, Virtual Advertising in Sports has emerged as a transformative force within the sports broadcast graphics market. This technology allows for the seamless integration of digital advertisements into live broadcasts, offering a dynamic and flexible advertising solution. Virtual advertising enables sponsors to tailor their messages to specific audiences and regions, enhancing the relevance and impact of their campaigns. By overlaying digital content onto real-world environments, broadcasters can create immersive advertising experiences that do not disrupt the viewer's engagement with the live event. This innovation not only opens new revenue streams for broadcasters but also provides brands with a powerful tool to connect with sports fans in a more personalized and engaging manner.




    From a regional perspective, North America currently dominates the sports broadcast graphics market, driven by the presence of major sports leagues, advanced broadcasting infrastructure, and a tech-savvy audience. Europe follows closely, with significant investments in sports technology and a strong culture of live sports consumption. The Asia Pacific region is emerging as a high-growth market, fueled by the rising popularity of sports such as cricket, footb

  18. h

    VectorEdits

    • huggingface.co
    Updated Jun 7, 2025
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    Author Anonymous (2025). VectorEdits [Dataset]. https://huggingface.co/datasets/authoranonymous321/VectorEdits
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    Dataset updated
    Jun 7, 2025
    Authors
    Author Anonymous
    Description

    VectorEdits: A Dataset and Benchmark for Instruction-Based Editing of Vector Graphics

    Paper (Soon) We introduce a large-scale dataset for instruction-guided vector image editing, consisting of over 270,000 pairs of SVG images paired with natural language edit instructions. Our dataset enables training and evaluation of models that modify vector graphics based on textual commands. We describe the data collection process, including image pairing via CLIP similarity and instruction… See the full description on the dataset page: https://huggingface.co/datasets/authoranonymous321/VectorEdits.

  19. D

    Virtualized Graphics Playout Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 30, 2025
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    Dataintelo (2025). Virtualized Graphics Playout Market Research Report 2033 [Dataset]. https://dataintelo.com/report/virtualized-graphics-playout-market
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Sep 30, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Virtualized Graphics Playout Market Outlook



    According to our latest research, the global Virtualized Graphics Playout market size stood at USD 1.47 billion in 2024, with a robust compound annual growth rate (CAGR) of 13.8% projected through the forecast period. By 2033, the market is anticipated to reach a substantial USD 4.22 billion, driven by the increasing adoption of cloud-based broadcasting solutions, the demand for high-quality real-time graphics, and the ongoing digital transformation across the media and entertainment industry. This growth is underpinned by the acceleration of remote production workflows and the continual evolution of graphics rendering technologies, as per our latest research insights.




    The significant growth in the Virtualized Graphics Playout market can be attributed to the media industry's urgent need to modernize legacy broadcast infrastructures. As broadcasters and production houses transition from traditional hardware-based systems to virtualized, software-driven environments, they gain agility, scalability, and cost-efficiency. The flexibility offered by virtualization enables real-time graphics rendering, seamless integration with cloud-based workflows, and improved resource utilization. Furthermore, the proliferation of live streaming platforms and the surge in demand for personalized, interactive content have necessitated advanced graphics playout solutions that can deliver high-quality visuals at scale. This trend is reshaping the competitive landscape, encouraging both established players and new entrants to innovate rapidly.




    Another key driver fueling the expansion of the Virtualized Graphics Playout market is the widespread adoption of IP-based production and playout workflows. The shift from SDI (Serial Digital Interface) to IP (Internet Protocol) infrastructure is empowering broadcasters to decouple hardware dependencies, automate operations, and enable remote collaboration. By leveraging virtualized graphics playout, organizations can dynamically allocate resources, reduce operational costs, and accelerate time-to-air for live events and breaking news. Moreover, the integration of artificial intelligence and machine learning technologies into graphics playout systems is enhancing content automation, real-time data visualization, and audience engagement, further amplifying market growth.




    The growing demand for immersive viewing experiences, particularly in live sports, entertainment, and news broadcasting, is also a significant growth factor for the Virtualized Graphics Playout market. As audiences increasingly expect interactive graphics, augmented reality overlays, and data-driven visualizations, broadcasters are investing in advanced playout solutions that can deliver engaging, real-time content across multiple platforms. The rise of 4K and 8K ultra-high-definition broadcasting, coupled with the expansion of over-the-top (OTT) and direct-to-consumer streaming services, is accelerating the adoption of virtualized graphics technologies. These advancements are enabling broadcasters to differentiate their offerings, attract larger audiences, and create new revenue streams.




    From a regional perspective, North America continues to command the largest share of the Virtualized Graphics Playout market, driven by the presence of major broadcasters, technology innovators, and a mature digital ecosystem. Europe is witnessing steady growth, fueled by regulatory mandates for digital transition and strong investments in media infrastructure. Meanwhile, the Asia Pacific region is emerging as a high-growth market, propelled by rapid digitalization, increasing media consumption, and significant investments in sports and entertainment broadcasting. Latin America and the Middle East & Africa are also showing promising potential, as local broadcasters modernize their operations and embrace cloud-based playout solutions to enhance competitiveness.



    Component Analysis



    The Virtualized Graphics Playout market is segmented by component into Software, Hardware, and Services. The software segment holds the lion’s share of the market, as broadcasters increasingly rely on sophisticated playout engines, real-time graphics rendering tools, and workflow automation platforms to streamline operations. Modern software solutions offer extensive flexibility, allowing broadcasters to customize graphics templates, automate scheduling, and integrate seamlessly with existing

  20. o

    Graphic Drive Cross Street Data in Port Richey, FL

    • ownerly.com
    Updated Jan 16, 2022
    + more versions
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    Ownerly (2022). Graphic Drive Cross Street Data in Port Richey, FL [Dataset]. https://www.ownerly.com/fl/port-richey/graphic-dr-home-details
    Explore at:
    Dataset updated
    Jan 16, 2022
    Dataset authored and provided by
    Ownerly
    Area covered
    Florida, Port Richey, Graphic Drive
    Description

    This dataset provides information about the number of properties, residents, and average property values for Graphic Drive cross streets in Port Richey, FL.

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Earo Wang; Dianne Cook; Rob J. Hyndman (2023). Calendar-Based Graphics for Visualizing People’s Daily Schedules [Dataset]. http://doi.org/10.6084/m9.figshare.11594178.v3
Organization logo

Data from: Calendar-Based Graphics for Visualizing People’s Daily Schedules

Related Article
Explore at:
zipAvailable download formats
Dataset updated
May 30, 2023
Dataset provided by
Taylor & Francishttps://taylorandfrancis.com/
Authors
Earo Wang; Dianne Cook; Rob J. Hyndman
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Description

Calendars are broadly used in society to display temporal information and events. This article describes a new calendar display for plotting data that include a layout algorithm with many options, and faceting functionality. The functions use modular arithmetic on the date variable to restructure the data into a calendar format. The user can apply the grammar of graphics to create plots inside each calendar cell, and thus the displays synchronize neatly with ggplot2 graphics. The motivating application is studying pedestrian behavior in Melbourne, Australia, based on counts which are captured at hourly intervals by sensors scattered around the city. Faceting by the usual features such as day and month is insufficient to examine the behavior. Making displays on a monthly calendar format helps to understand pedestrian patterns relative to events such as work days, weekends, holidays, and special events. The functions for the calendar algorithm are available in the R package sugrrants. Supplementary materials for this article are available online.

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