42 datasets found
  1. i

    League of Legends Esports Player Game Data (2019-2024)

    • ieee-dataport.org
    Updated Jan 16, 2025
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    Maxime De Bois (2025). League of Legends Esports Player Game Data (2019-2024) [Dataset]. https://ieee-dataport.org/documents/league-legends-esports-player-game-data-2019-2024
    Explore at:
    Dataset updated
    Jan 16, 2025
    Authors
    Maxime De Bois
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    2019

  2. Z

    League of Legends Match Data at Various Time Intervals

    • data.niaid.nih.gov
    • explore.openaire.eu
    Updated Aug 31, 2023
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    Claudio Campelo (2023). League of Legends Match Data at Various Time Intervals [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_8303396
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    Dataset updated
    Aug 31, 2023
    Dataset provided by
    Claudio Campelo
    Jailson Barros da Silva Junior
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset comprises comprehensive information from ranked matches played in the game League of Legends, spanning the time frame between January 12, 2023, and May 18, 2023. The matches cover a wide range of skill levels, specifically from the Iron tier to the Diamond tier.

    The dataset is structured based on time intervals, presenting game data at various percentages of elapsed game time, including 20%, 40%, 60%, 80%, and 100%. For each interval, detailed match statistics, player performance metrics, objective control, gold distribution, and other vital in-game information are provided.

    This collection of data not only offers insights into how matches evolve and strategies change over different phases of the game but also enables the exploration of player behavior and decision-making as matches progress. Researchers and analysts in the field of esports and game analytics will find this dataset valuable for studying trends, developing predictive models, and gaining a deeper understanding of the dynamics within ranked League of Legends matches across different skill tiers.

  3. 🔮 LoL : predicting victory before the game starts

    • kaggle.com
    zip
    Updated Sep 12, 2022
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    ezalos (2022). 🔮 LoL : predicting victory before the game starts [Dataset]. https://www.kaggle.com/datasets/ezalos/lol-victory-prediction-from-champion-selection
    Explore at:
    zip(21104025 bytes)Available download formats
    Dataset updated
    Sep 12, 2022
    Authors
    ezalos
    Description

    Victory prediction from League of Legend champion selection data

    Objectif

    The continuous development of e-sports is generating a daily trail of insightful data in high volume, to the point that justifies the use of exploratory data analysis.

    In particular, the multiplayer online battle arena (MOBA) game League of Legends (LoL), organizes one of the most viewed tournaments, attracting over 4 million peak viewers.

    The game lets participants choose between more than 161 champions with different characteristics and game play mechanics affecting the dynamics of team composition. Thus, champion selection is of capital importance for pro players.

    Multiple works focused on champion selection data in order to predict team victory for DOTA, a MOBA similar to League of Legends, but LoL is still under-researched. And with the regular new patches received, it is difficult to compare predictor performances across time.

    To this objective, we are releasing this curated dataset such that others can try their own architectures on victory prediction from champion selection data, thus offering a benchmark dataset for the community.

    Dataset description

    This dataset has been collected by Devoteam Revolve from Riot Developer API

    http://france.devoteam.com/wp-content/uploads/sites/21/2021/05/logo-cartouches-RVB-ROUGE.png" alt="Devoteam logo">

    The dataset has a total of 84440 games that are from 2022 at the version 12.12 of the game.

    The games are only from the highest ELO players, with ranks of either Master, Grand Master and Challenger. This ranks represents the top 1.2% of all players.

    Splits

    The dataset comes pre splitted

    SetProportionsize
    Training90%75970
    Validation5%4239
    Test5%4231

    Files

    Dataset organization:

    12.12.-splits
    ├── test
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    ├── train
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    └── val
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    └── champion.json
    

    Champions

    All champions information can be found under ./12.12.-splits/champion.json

    This file allows the conversion from Player_{Player_id}_pick id number to the champion name.

    Multiple other information are also freely available such has champion damages, HP, etc ...

    Matches

    All the matches are collected in the 3 directories:

    • ./12.12.-splits/train/
    • ./12.12.-splits/val/
    • ./12.12.-splits/test/

    Each of these directories contain multiple df_xxxxx.csv files detailing up to 100 matches.

    The description of each column can be read in the below table.

    The column which possess {Player_id} in their name are repeated 10 times, one for each player.

    For example, the column name Player_{Player_id}_team can be found in each csv as 10 different columns with names ranging from Player_1_team to Player_10_team.

    Column nameUse das inputPath from Match-V5typedescription
    gameIdNoinfo/gameIdstrunique value for each match
    matchIdNometadata/matchIdstrgameId prefixed with the players region
    gameVersionNoinfo/gameVersionstrgame version, the first two parts can be used to determine the patch
    gameDurationNoinfo/gameDurationintgame duration in seconds
    teamVictoryNoinfo/teams[t]/win ...
  4. 25.09 League of Legends Champion Data (2025)

    • kaggle.com
    Updated May 6, 2025
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    LAH (2025). 25.09 League of Legends Champion Data (2025) [Dataset]. https://www.kaggle.com/datasets/laurenainsleyhaines/25-09-league-of-legends-champion-data-2025
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    May 6, 2025
    Dataset provided by
    Kaggle
    Authors
    LAH
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    This dataset contains up-to-date information on the characteristics (e.g., roles, stats) of every champion in League of Legends as of 2025, Season 2, patch 25.09. It was scraped from the League of Legends Wiki Champion Data Module on May 5th, 2025.

    Note that the dataset provides stats for all game modes (e.g., SwiftPlay, ARAM).

    Click the remote source link to see the script used to scrape the data.

    Related datasets: - 25.S1.1 League of Legends Champion Data (2025) - 25.S1.3 League of Legends Champion Data (2025) - 25.S1.4 League of Legends Champion Data (2025) - 25.05 League of Legends Champion Data (2025)

    The source of the header image is Fruit Basket on Unsplash.

  5. League of Legends KR High Elo 5v5 Match Data

    • zenodo.org
    json
    Updated Jun 13, 2022
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    Zhihao Du; Zhihao Du (2022). League of Legends KR High Elo 5v5 Match Data [Dataset]. http://doi.org/10.5281/zenodo.6636849
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    jsonAvailable download formats
    Dataset updated
    Jun 13, 2022
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Zhihao Du; Zhihao Du
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    League of Legends KR High Elo 5v5 Match Data

    Related project link: GitHub

    The dataset is retrieved using the Riot API. For documentation of the API please visit the website.

    The dataset contains information about all League of Legends KR server challengers (n=300) as of 2022-06-12. The account information is stored in accounts.json, whereas the information about the challenger league is in kr_challenger_league.json.

    Match data was retrieved from the 5 most recent 5v5 ranked solo matches for each challenger account. There are in total 2166 unique matches. The matches are further cleaned only to include games that last more than 16 minutes (n=2078), which are stored in matches.json.

  6. Z

    League of Legends Team Composition Data

    • data.niaid.nih.gov
    Updated Jan 24, 2020
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    Ramler, Ivan (2020). League of Legends Team Composition Data [Dataset]. https://data.niaid.nih.gov/resources?id=ZENODO_582666
    Explore at:
    Dataset updated
    Jan 24, 2020
    Dataset provided by
    Ramler, Ivan
    Lee, Choong-Soo
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Data set for investigating team compositions in Legend of Legends. See the readme file for file and variable descriptions.

  7. Champions League of Legends

    • kaggle.com
    zip
    Updated Sep 4, 2021
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    Danilo Donato (2021). Champions League of Legends [Dataset]. https://www.kaggle.com/danilodonato/champions-league-of-legends
    Explore at:
    zip(38628 bytes)Available download formats
    Dataset updated
    Sep 4, 2021
    Authors
    Danilo Donato
    Description

    Dataset

    This dataset was created by Danilo Donato

    Contents

    It contains the following files:

  8. h

    lol-basic-matches-challenger-10k

    • huggingface.co
    Updated May 27, 2025
    + more versions
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    GPTilt - Open-Source LoL Data and Intelligence (2025). lol-basic-matches-challenger-10k [Dataset]. https://huggingface.co/datasets/gptilt/lol-basic-matches-challenger-10k
    Explore at:
    Dataset updated
    May 27, 2025
    Dataset authored and provided by
    GPTilt - Open-Source LoL Data and Intelligence
    Description

    GPTilt: 10K League of Legends Challenger Matches

    This dataset is part of the GPTilt open-source initiative, aimed at democratizing access to high-quality LoL data for research and analysis, fostering public exploration, and advancing the community's understanding of League of Legends through data science and AI. It provides detailed data from high-elo matches. By using this dataset, users accept full responsibility for any consequences arising from its use. GPTilt assumes no… See the full description on the dataset page: https://huggingface.co/datasets/gptilt/lol-basic-matches-challenger-10k.

  9. 🕹️ eSports_Sensors_Dataset

    • kaggle.com
    zip
    Updated Jul 16, 2024
    + more versions
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    mexwell (2024). 🕹️ eSports_Sensors_Dataset [Dataset]. https://www.kaggle.com/datasets/mexwell/esports-sensors-dataset
    Explore at:
    zip(88066598 bytes)Available download formats
    Dataset updated
    Jul 16, 2024
    Authors
    mexwell
    Description

    A repository with sensor data collected from 10 players in 22 matches in League of Legends. The sensor data collected include:

    • Hand/head/chair movements.
    • Heart rate.
    • Muscle activity.
    • Gaze movement on the monitor.
    • Galvanic skin response(GSR).
    • Electroencephalography (EEG).
    • Mouse and keyboard activity.
    • Facial skin temperature.
    • Environmental data.

    The data were collected for one team of 5 people simultaneously. We also provide in-game logs and meta information for each match.

    Please find more details and analysis in the paper.

    @article{smerdov2020collection, title={Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset}, author={Smerdov, Anton and Zhou, Bo and Lukowicz, Paul and Somov, Andrey}, journal={arXiv preprint arXiv:2011.00958}, year={2020} }

    Acknowlegement

    Foto von Florian Olivo auf Unsplash

  10. League of Legends LEC Spring Season 2024 Stats

    • kaggle.com
    Updated Sep 22, 2024
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    smvjkk (2024). League of Legends LEC Spring Season 2024 Stats [Dataset]. https://www.kaggle.com/datasets/smvjkk/league-of-legends-lec-spring-season-2024-stats
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Sep 22, 2024
    Dataset provided by
    Kaggle
    Authors
    smvjkk
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    I have created this dataset for people interested in League of Legends who want to approach the game from a more analytical side.

    Most of the data was acquired from Games of Legends (https://gol.gg/tournament/tournament-stats/LEC%20Spring%20Season%202024/) and also from official account of the League of Legends EMEA Championship (https://www.youtube.com/c/LEC)

    Dataset Contents:

    • Player: Name of the player.
    • Role: Role of the player (e.g., TOP, JUNGLE, MID, ADC, SUPPORT)
    • Team: Name of the player's team
    • Opponent Team: Name of the opposing team
    • Opponent Player: Name of the opposing player
    • Date: Date of the match
    • Week: Week of the tournament
    • Day: Specific day of the tournament
    • Patch: Version of the game patch during the match
    • Stage: Stage of the tournament
    • No Game: Game number in the series
    • all Games: Total number of games in the series
    • Format: Format of the match (e.g., Best of 1, Best of 3)
    • Game of day: Number of the game that day
    • Side: Side of the map the team started on (Blue/Red)
    • Time: Duration of the match

    Team Performance Metrics:

    • Kills Team: Total kills by the team
    • Turrets Team: Total turrets destroyed by the team
    • Dragon Team: Total dragons killed by the team
    • Baron Team: Total barons killed by the team

    Player Performance Metrics:

    • Level: Final level of the player
    • Kills: Number of kills by the player
    • Deaths: Number of deaths of the player
    • Assists: Number of assists by the player
    • KDA: Kill/Death/Assist ratio
    • CS: Creep Score (minions killed)
    • CS in Team's Jungle: Creep Score in the team's jungle
    • CS in Enemy Jungle: Creep Score in the enemy's jungle
    • CSM: Creep Score per Minute
    • Golds: Total gold earned
    • GPM: Gold Per Minute
    • GOLD%: Percentage of team's total gold earned by the player

    Vision and Warding:

    • Vision Score: Total vision score
    • Wards placed: Number of wards placed
    • Wards destroyed: Number of wards destroyed
    • Control Wards Purchased: Number of control wards purchased
    • Detector Wards Placed: Number of detector wards placed
    • VSPM: Vision Score Per Minute
    • WPM: Wards Placed per Minute
    • VWPM: Vision Wards Placed per Minute
    • WCPM: Wards Cleared per Minute
    • VS%: Vision Score percentage

    Damage Metrics:

    • Total damage to Champion: Total damage dealt to champions
    • Physical Damage: Total physical damage dealt
    • Magic Damage: Total magic damage dealt
    • True Damage: Total true damage dealt
    • DPM: Damage Per Minute
    • DMG%: Percentage of team’s total damage dealt by the player

    Combat Metrics:

    • K+A Per Minute: Kills and Assists per Minute
    • KP%: Kill Participation percentage
    • Solo kills: Number of solo kills
    • Double kills: Number of double kills
    • Triple kills: Number of triple kills
    • Quadra kills: Number of quadra kills
    • Penta kills: Number of pentakills

    Early Game Metrics:

    • GD@15: Gold Difference at 15 minutes
    • CSD@15: Creep Score Difference at 15 minutes
    • XPD@15: Experience Difference at 15 minutes
    • LVLD@15: Level Difference at 15 minutes

    Objective Control:

    • Objectives Stolen: Number of objectives stolen
    • Damage dealt to turrets: Total damage dealt to turrets
    • Damage dealt to buildings: Total damage dealt to buildings

    Healing and Mitigation:

    • Total heal: Total healing done
    • Total Heals On Teammates: Total healing done on teammates
    • Damage self mitigated: Total damage self-mitigated
    • Total Damage Shielded On Teammates: Total damage shielded on teammates

    Crowd Control Metrics:

    • Time ccing others: Time spent crowd controlling others
    • Total Time CC Dealt: Total crowd control time dealt

    Survival and Economy:

    • Total damage taken: Total damage taken
    • Total Time Spent Dead: Total time spent dead
    • Consumables purchased: Number of consumables purchased
    • Items Purchased: Number of items purchased
    • Shutdown bounty collected: Total shutdown bounty collected
    • Shutdown bounty lost: Total shutdown bounty lost
  11. Z

    League of Legends Illicit Bot Prevalence Data

    • data.niaid.nih.gov
    Updated Jan 24, 2020
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    Ramler, Ivan (2020). League of Legends Illicit Bot Prevalence Data [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_21708
    Explore at:
    Dataset updated
    Jan 24, 2020
    Dataset provided by
    Ramler, Ivan
    Lee, Choong-Soo
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Description

    Data set for investigating and measuring illicit bot prevalence in North American and Western Europe League of Legends PvP matches associated with

    C. S. Lee and I. Ramler, "Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends," 2015 International Workshop on Network and Systems Support for Games (NetGames), Zagreb, 2015, pp. 1-6. doi: 10.1109/NetGames.2015.7382992

    Description of Variables:

    level: level of summoner

    matchId: de-identified identification number for match

    winner: flag indicating whether or not the team won

    kill: number of kills

    death: number of deaths

    assist: number of kills

    timeCreated: match creation time (UTC-05 for N. Amer, UTC-00 for EUW)

    duration: match duration (seconds)

    matchType: match type

    numOfRunes: number of runes

    numOfMasteries: number of masteries

    isBot: Flag indicating whether or not the player is a bot

  12. League of Legends revenue worldwide 2015-2020

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). League of Legends revenue worldwide 2015-2020 [Dataset]. https://www.statista.com/statistics/806975/lol-revenue/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    First released in 2009, League of Legends (LoL) is an online multiplayer battle arena game which generated revenue of **** billion U.S. dollars in 2020. This figure represents recovery from the dip to *** billion U.S. dollars in annual revenue generated in 2018. Still going strong after 10 years League of Legends has built a loyal and large fanbase in the ten years since its release. The game reached a landmark 100 million monthly active users in 2016, an impressive increase from the ** million users it had in 2011. As with many online games, players can gain experience points through playing the game and completing certain missions. This ranking system is then used to match players of similar skill levels against each other in online games. The League of Legends ranking system has **** levels to indicate the skill level of the gamer. Amongst North American players, the silver skill level was the most common, whilst only a small handful of gamers were able to reach the top levels. League of Legends tournamentsDue to its entertaining and fast-pace gameplay, League of Legends is one of the most popular eSports, with almost ** million U.S. dollars up for grabs in LoL tournaments worldwide in 2018. The pinnacle of the League of Legends competitive scene is the World Championship, which became one of the most watched eSports events in history in 2018 as almost 100 million unique viewers tuned in. The Chinese eSports team, Invictus Gaming, emerged victorious in 2018, thereby pocketing a whopping *** million U.S. dollars in prize money.

  13. League of Legends: Wild Rift app downloads 2020-2024

    • statista.com
    • ai-chatbox.pro
    Updated Jan 13, 2025
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    Statista (2025). League of Legends: Wild Rift app downloads 2020-2024 [Dataset]. https://www.statista.com/statistics/1269309/league-of-legends-wild-rift-global-app-downloads/
    Explore at:
    Dataset updated
    Jan 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2020 - Dec 2024
    Area covered
    Worldwide
    Description

    Released in October 2020, League of Legends: Wild Rift is a mobile MOBA (multiplayer online battle arena) gaming title which was developed and published by Riot Games. The title is a mobile version of the MOBA genre classic League of Legends and generated approximately 1.25 million app downloads in December 2024.

  14. n

    Data from: League of Legends: Wild Rift

    • wikipedia.tr-tr.nina.az
    Updated Jul 8, 2024
    + more versions
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    (2024). League of Legends: Wild Rift [Dataset]. https://www.wikipedia.tr-tr.nina.az/League_of_Legends:_Wild_Rift.html
    Explore at:
    Dataset updated
    Jul 8, 2024
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    League of Legends Wild Rift kısaltılmış LoL WR veya kısaca Wild Rift Android iOS ve belirtilmemiş konsollar için Riot Ga

  15. h

    lol-ultimate-snapshot-challenger-15min

    • huggingface.co
    Updated May 29, 2025
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    GPTilt - Open-Source LoL Data and Intelligence (2025). lol-ultimate-snapshot-challenger-15min [Dataset]. https://huggingface.co/datasets/gptilt/lol-ultimate-snapshot-challenger-15min
    Explore at:
    Dataset updated
    May 29, 2025
    Dataset authored and provided by
    GPTilt - Open-Source LoL Data and Intelligence
    Description

    GPTilt: League of Legends Challenger Matches' Snapshots At 15 Minutes

    This dataset is part of the GPTilt open-source initiative, aimed at democratizing access to high-quality LoL data for research and analysis, fostering public exploration, and advancing the community's understanding of League of Legends through data science and AI. It provides detailed data from high-elo matches. By using this dataset, users accept full responsibility for any consequences arising from its use.… See the full description on the dataset page: https://huggingface.co/datasets/gptilt/lol-ultimate-snapshot-challenger-15min.

  16. Test Data (League of Legends S24)

    • kaggle.com
    Updated Jan 31, 2024
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    Isaac Min (2024). Test Data (League of Legends S24) [Dataset]. https://www.kaggle.com/datasets/isaacmin/test-data-league-of-legends-s24/code
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jan 31, 2024
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Isaac Min
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Dataset

    This dataset was created by Isaac Min

    Released under MIT

    Contents

  17. Z

    League of Legends and hate speech: a corpus for comments in Twitch.tv

    • data.niaid.nih.gov
    • live.european-language-grid.eu
    Updated Jul 19, 2021
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    Lucas D. F. Rodrigues (2021). League of Legends and hate speech: a corpus for comments in Twitch.tv [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_3735090
    Explore at:
    Dataset updated
    Jul 19, 2021
    Dataset provided by
    Lucas D. F. Rodrigues
    Antonio F. L. Jacob Junior
    Luiz C. C. Lima Junior
    Fábio M. F. Lobato
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    League of Legends (LOL) is the most popular game on PC, drawing 8 million concurrent players. A common activity of gamers, besides playing games, is to watch other players presenting tips and tricks. Streaming platforms allow some players to show gameplays and live games. Twitch.tv is the world´s leading live streaming platform.

    Considering that hate speech is a ubiquitous problem in online gaming, we collected 985,766 comments from five videos of the top 10 LOL streamers in Twitch.tv platform.

    The dataset is freely available in a single file, ensembling all videos/players; and divided by players as well.

    These comments are a rich data source for opinion mining, sentiment analysis, topic modeling, and hate speech detection (including sexism and racism).

  18. A

    ‘League of Legends Worlds 2021 Play-In Group Stats’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Jan 28, 2022
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2021). ‘League of Legends Worlds 2021 Play-In Group Stats’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-league-of-legends-worlds-2021-play-in-group-stats-0b33/f341483d/?iid=018-521&v=presentation
    Explore at:
    Dataset updated
    Jan 28, 2022
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Analysis of ‘League of Legends Worlds 2021 Play-In Group Stats’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/braydenrogowski/league-of-legends-worlds-2021-playin-group-stats on 28 January 2022.

    --- Dataset description provided by original source is as follows ---

    As a massive League of Legends fan for 10+ years, I realized that there weren't any datasets that helped us stay updated with Worlds 2021, thus this dataset was born!

    All data was acquired from lolesports.com which shows all in-depth statistics available for each match that others can use to find correlations between in-game statistics and wins.

    I would love to see this data used to answer how vision (ward interactions) and gold distribution (how a team's gold is divided among it's positions) correlate with win percentage.

    --- Original source retains full ownership of the source dataset ---

  19. A

    ‘League of Legends Stats’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Apr 16, 2017
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2017). ‘League of Legends Stats’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-league-of-legends-stats-b14f/latest
    Explore at:
    Dataset updated
    Apr 16, 2017
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Analysis of ‘League of Legends Stats’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/vivovinco/league-of-legends-champion-stats on 13 February 2022.

    --- Dataset description provided by original source is as follows ---

    Context

    This dataset contains champion stats of ranked League of Legends games. The dataset will be updated for every patch.

    Content

    +100 rows and 11 columns. Columns' description are listed below.

    • Name : Name of the champion
    • Class : Fighter, Assassin, Mage, Marksman, Support or Tank
    • Role : Top, Mid, ADC, Support or Jungle
    • Tier : God, S, A, B, C or D
    • Score : Overall score of the champion
    • Trend : Trend of the score
    • Win % : Win rate of the champion
    • Role % : Role rate played with the champion
    • Pick % : Pick rate of the champion
    • Ban % : Ban rate of the champion
    • KDA : (Kill+Death)/Assist ratio of the champion

    Acknowledgements

    Data from METAsrc. Image from League of Legends Wiki.

    If you're reading this, please upvote.

    --- Original source retains full ownership of the source dataset ---

  20. League of Legends average viewer count on Twitch 2025

    • statista.com
    • ai-chatbox.pro
    Updated May 28, 2025
    + more versions
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    Statista (2025). League of Legends average viewer count on Twitch 2025 [Dataset]. https://www.statista.com/statistics/1108953/league-of-legends-number-viewers/
    Explore at:
    Dataset updated
    May 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2018 - Apr 2025
    Area covered
    Worldwide
    Description

    League of Legends is a free online battle arena game. The objective of this game, in almost all game modes, is to destroy the enemy Nexus. The game is not only popular among players, but also among eSports viewers. League of Legends events on the video streaming service Twitch were watched by an average of 109,000 viewers in April 2025 after peaking at 280,000 average concurrent viewers in October 2021, when the animated series Arcane, which is based on the game, was released on Netflix.

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Maxime De Bois (2025). League of Legends Esports Player Game Data (2019-2024) [Dataset]. https://ieee-dataport.org/documents/league-legends-esports-player-game-data-2019-2024

League of Legends Esports Player Game Data (2019-2024)

Explore at:
Dataset updated
Jan 16, 2025
Authors
Maxime De Bois
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Description

2019

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