5 datasets found
  1. D

    Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
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    Dataintelo (2024). Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Sep 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Games Market Outlook



    The global games market size was valued at USD 159.3 billion in 2023 and is projected to reach USD 303.5 billion by 2032, growing at a CAGR of 7.2% from 2024 to 2032. This robust growth is driven by several factors, including advances in technology, increasing penetration of the internet, and the growing popularity of online gaming platforms. The market is witnessing significant growth as consumers continue to demand innovative and immersive gaming experiences.



    One of the primary growth factors for the games market is the rapid advancements in technology. The advent of high-speed internet, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has revolutionized the gaming experience. These technological innovations have enabled developers to create more realistic and engaging games, attracting a larger audience. Additionally, the proliferation of mobile devices and increased accessibility to gaming platforms have further fueled market growth.



    Another significant driver is the increasing popularity of eSports and online gaming. Competitive gaming has evolved into a global phenomenon, with millions of players and spectators participating in or watching tournaments. The rise of live streaming platforms like Twitch and YouTube Gaming has provided gamers with new opportunities to showcase their skills, fostering a sense of community and driving engagement. This shift towards online and competitive gaming has opened up new revenue streams for developers and publishers through sponsorships, advertising, and merchandise sales.



    The growing trend of social gaming has also contributed to the market's expansion. Games are no longer just a solitary activity; they have become a means of social interaction and community building. Multiplayer online games and social gaming platforms allow players to connect with friends and other gamers worldwide. This social aspect of gaming has made it more appealing to a broader demographic, including women and older adults, further expanding the market's reach.



    From a regional perspective, Asia Pacific dominates the games market, driven by the large population and high smartphone penetration in countries like China, Japan, and South Korea. North America and Europe also hold significant market shares due to the strong presence of major game developers and publishers, as well as a high level of disposable income among consumers. Emerging markets in Latin America and the Middle East & Africa are expected to witness substantial growth due to increasing internet penetration and the rising popularity of mobile gaming.



    Type Analysis



    The games market can be segmented by type into video games, board games, card games, role-playing games, and others. Video games dominate this segment, accounting for the largest share due to their widespread popularity and diverse range of genres. The video game industry has evolved significantly, with advancements in graphics, gameplay mechanics, and storytelling. The rise of indie game developers has also contributed to the diversity and innovation in the video game market, providing players with unique and engaging experiences.



    Board games have witnessed a resurgence in popularity in recent years, driven by the growing interest in tabletop gaming and the social aspects it offers. Modern board games, often referred to as "designer" or "Euro" games, have gained a dedicated following among enthusiasts. The board game market has also benefited from crowdfunding platforms, which have enabled independent designers to bring their projects to life and reach a global audience.



    Card games, including collectible card games (CCGs) and trading card games (TCGs), remain a significant segment of the games market. Popular titles like Magic: The Gathering and Pokémon TCG have maintained strong fan bases and continue to attract new players. The digitalization of card games has also expanded their reach, allowing players to enjoy their favorite games online and compete with others worldwide.



    Role-playing games (RPGs) have carved out a niche in the games market, offering players immersive and narrative-driven experiences. These games often involve complex character development, intricate storylines, and strategic gameplay. The popularity of RPGs has been bolstered by successful franchises like Dungeons & Dragons, which have expanded into video games, books, and other media. The RPG market continues to grow as developers create new and innovative titles that captivate pla

  2. Collectible Trading Cards Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Oct 16, 2024
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    Dataintelo (2024). Collectible Trading Cards Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/collectible-trading-cards-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Oct 16, 2024
    Dataset provided by
    Authors
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Collectible Trading Cards Market Outlook



    The global collectible trading cards market size was valued at approximately $13.5 billion in 2023 and is projected to grow to $23.7 billion by 2032, reflecting a robust compound annual growth rate (CAGR) of 6.5% during the forecast period. The growth of this market is propelled by the increasing popularity of trading cards as both a hobby and an investment, coupled with advancements in digital trading platforms and augmented reality technologies.



    One of the major growth factors contributing to the expansion of the collectible trading cards market is the resurgence of interest in trading cards among various demographics, particularly adults who collected these cards during their childhood. Nostalgia plays a significant role, as many adults are now financially capable of investing in high-value cards, driving up demand in the secondary market. Additionally, the COVID-19 pandemic has fueled interest in indoor activities, including trading card collection, leading to a notable spike in sales and market expansion.



    The influence of digital platforms has also revolutionized the collectible trading cards market. Online marketplaces and digital trading card games have expanded the reach and accessibility of trading cards globally. Platforms such as eBay, COMC, and StockX have made it easier for collectors to buy, sell, and trade cards, ensuring a vibrant and dynamic market ecosystem. Furthermore, the integration of blockchain technology is being explored for authenticating and securing high-value cards, enhancing trust and transparency in transactions.



    The increasing trend of gamification and media tie-ins is another driving factor. Many collectible card games are tied to popular franchises, including sports leagues, movies, and video games, which help in broadening the appeal across various age groups. The synergy between card collecting and multimedia franchises creates a compelling value proposition, attracting new collectors while retaining existing ones. For instance, Pokémon and Magic: The Gathering have seen continuous growth, supported by dedicated fanbases and regular new releases.



    Regionally, North America dominates the market, owing to the historical popularity of trading cards such as baseball cards, and the presence of major market players. However, the Asia Pacific region is expected to exhibit the highest growth rate during the forecast period, driven by rising disposable incomes and the increasing penetration of digital platforms. Collecting trading cards is gaining traction in countries like Japan, China, and South Korea, supported by strong pop-culture influences and the rapid growth of e-commerce.



    Type Analysis



    The collectible trading cards market is segmented into sports cards, non-sports cards, and game cards. Sports cards, particularly baseball, basketball, and football cards, have historically been the backbone of the trading card industry. These cards often feature professional athletes and are highly valued by sports enthusiasts. The market for sports cards is buoyed by the continuous engagement of fans with their favorite sports, and the high value that rare, autographed, or rookie cards can fetch in the secondary market. High-profile sales of rare sports cards for millions of dollars have garnered significant media attention, further fueling interest and investment in this segment.



    Non-sports cards cover a broad spectrum, including cards from movie franchises, television series, comic book characters, and pop-cultural icons. This segment has seen substantial growth, driven by the immense popularity of franchises such as Star Wars, Marvel, and Harry Potter. Non-sports cards target a diverse audience, including both younger collectors and older fans of these franchises. The aesthetic appeal and collectible nature of these cards contribute to their sustained demand. Special edition releases and collaborations with artists and celebrities also add to their attractiveness and market value.



    Game cards, including popular series like Pokémon and Magic: The Gathering, represent a dynamic segment within the collectible trading cards market. These cards not only hold collectible value but are also integral to gameplay in trading card games (TCGs). The continuous introduction of new card sets, competitive play, and organized tournaments drive recurring purchases and sustained interest in this segment. The trend of digital card games, which complement physical cards, has helped in maintaining the relevance and appeal of game cards among diverse age groups, particularly young

  3. D

    NFT Trading Card Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). NFT Trading Card Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-nft-trading-card-games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    NFT Trading Card Games Market Outlook



    The NFT Trading Card Games market size is expected to grow from USD 1.2 billion in 2023 to an estimated USD 6.5 billion by 2032, reflecting a compound annual growth rate (CAGR) of 21.5%. This impressive growth can be attributed to the rising popularity of blockchain technology and the increasing interest in digital collectibles. Additionally, the innovative fusion of gaming and finance is driving new investment opportunities and expanding the demographic reach of these digital assets.



    One of the key growth factors for the NFT Trading Card Games market is the increased acceptance and integration of blockchain technology. Blockchain provides a transparent and secure environment for trading and owning digital assets, which is critical for the authenticity and trust required in trading card games. The decentralized nature of blockchain ensures that ownership is indisputable, making it an ideal platform for NFT-based games. This technological backbone is essential as it underpins the security, liquidity, and trust that are fundamental to the success of NFT trading card games.



    Moreover, the growing interest in digital collectibles is a significant driver. Digital natives, particularly millennials and Gen Z, are increasingly looking to invest in digital assets over traditional physical collectibles. The ease of access, potential for appreciation, and the ability to participate in global markets without geographical constraints are compelling factors for this demographic. This trend is amplified by the increasing number of high-profile collaborations and endorsements from celebrities and influencers, which bring mainstream attention to NFT trading card games.



    Additionally, the fusion of gaming and finance, often referred to as GameFi, is another catalyst for market growth. This innovative approach allows gamers to earn real-world value through in-game activities, creating a new paradigm where gaming skills and investment strategies converge. The play-to-earn model is particularly appealing in emerging markets where traditional job opportunities may be limited, offering alternative income streams and fostering economic inclusion. This financial aspect is a strong motivator for both gamers and investors, enhancing the appeal and value proposition of NFT trading card games.



    The emergence of Play To Earn Tokens has revolutionized the gaming landscape, particularly within the NFT Trading Card Games market. These tokens allow players to earn cryptocurrency or other digital assets by participating in games, creating a new economic model that rewards skill and engagement. This model not only incentivizes players to invest more time and effort into their gaming experiences but also opens up new revenue streams for developers and game publishers. The ability to earn tangible rewards through gameplay has attracted a diverse audience, from casual gamers to professional players, further driving the market's growth. As more games adopt this model, the demand for Play To Earn Tokens is expected to rise, contributing to the overall expansion of the NFT ecosystem.



    Regionally, the Asia Pacific region is poised to witness the highest growth due to the large number of gamers and the rapid adoption of new technologies. Countries like Japan, South Korea, and China are already significant players in the gaming industry and are quickly embracing blockchain technology. In contrast, North America remains a critical market with its early adoption of technology and significant investment in blockchain startups. Europe is also expected to show steady growth driven by its strong gaming culture and regulatory advancements in blockchain technology.



    Game Type Analysis



    The game type segment in the NFT Trading Card Games market includes Collectible Card Games, Strategy Card Games, Role-Playing Card Games, and Others. Collectible Card Games are anticipated to dominate this market due to their inherent nature of trading and collecting cards, which aligns perfectly with the concept of NFTs. These games offer a blend of nostalgia and modern technology, attracting both traditional card game enthusiasts and new-age digital collectors. The scarcity and uniqueness provided by NFTs add significant value to collectible cards, making them highly sought after in the market.



    Strategy Card Games are also gaining substantial traction. These games require players to use tactics and planning to win, which adds a layer of e

  4. Performance following comparative feedback

    • zenodo.org
    Updated Aug 1, 2025
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    Anonymous; Anonymous (2025). Performance following comparative feedback [Dataset]. http://doi.org/10.5281/zenodo.16675308
    Explore at:
    Dataset updated
    Aug 1, 2025
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Anonymous; Anonymous
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This data is part of an analysis to investigate how receiving multiple types of comparative feedback simultaneously affects subsequent learning task performance. While previous research often focuses on individual feedback types (temporal-comparative or social-comparative), this study explored the consequences of their simultaneous presentation. The primary aim was to examine the relationships between mixed (simultaneously negative and positive), consistently negative, and consistently positive comparative feedback and subsequent performance. The findings indicate that mixed comparative feedback is associated with decreased subsequent performance, whereas consistently negative feedback can be beneficial. Consistently positive feedback did not show a significant relationship with performance. These results suggest that educators and trainers should carefully consider how they deliver mixed feedback, potentially spacing it out or providing context, and recognize the potential benefits of informational, consistently negative feedback.

    The dataset comprises performance and feedback data collected from 214 undergraduate business students. The sample was diverse, including 105 students from the United States and 109 from South Korea. However, each of these participants completed multiple rounds of learning tasks and received feedback after each round. Specifically, participants engaged in a computer-based Wisconsin Card Sorting Test, which served as the learning task. During the task, participants received manipulated temporal- and social-comparative feedback. This feedback was designed to be one of three types:

    • Consistently Positive: Both temporal and social feedback indicated positive performance.
    • Consistently Negative: Both temporal and social feedback indicated negative performance.
    • Mixed: One type of feedback (temporal or social) indicated positive performance, while the other indicated negative performance.

    Hence, given that there are multiple round observations for each participant, this is a panel dataset.

    Variables:

    • Independent Variables:
      • Feedback Type: Categorical variable with three levels: Consistently Positive, Consistently Negative, Mixed.
    • Dependent Variable:
      • Task Performance: Measured as the percentage of correct trials within a given round of the Wisconsin Card Sorting Test.
    • Demographic Variables:
      • Country of Origin (United States, South Korea)
      • Gender identity

  5. D

    Digital Gaming Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Dec 3, 2024
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    Dataintelo (2024). Digital Gaming Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-digital-gaming-market
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Digital Gaming Market Outlook



    The global digital gaming market size is projected to grow significantly, with an estimated CAGR of 11.5% from 2024 to 2032. In 2023, the market was valued at approximately $210 billion and is forecasted to reach $540 billion by 2032, driven by technological advancements, increasing internet penetration, and the growing appeal of gaming across diverse demographics. This expansive growth is largely attributed to the widespread adoption of mobile devices and an increase in the number of gamers worldwide, which has spurred unprecedented demand for a variety of gaming experiences.



    One of the principal growth factors of the digital gaming market is the rapid advancement in technology, particularly in mobile and cloud gaming. The proliferation of smartphones and tablets has made gaming accessible to a vast audience, dissolving the barriers of location and hardware limitations. With more sophisticated graphics processing capabilities and improved internet connectivity, developers are able to create more immersive and engaging gaming experiences. This is further enhanced by the rise of cloud gaming platforms, which allow users to stream games directly without the need for high-end gaming consoles or PCs. This shift towards mobile and cloud-based gaming is not only democratizing access but also expanding the overall market size.



    Another significant contributor to market growth is the increasing popularity of eSports and live streaming, which is transforming gaming into a spectator sport. Professional gaming tournaments are attracting millions of viewers, generating substantial revenue through advertising, sponsorships, and media rights. Platforms like Twitch and YouTube Gaming have become pivotal in this transformation, offering gamers a platform to showcase their skills and monetizing their content through subscriber donations and advertising. This democratization of content creation and consumption is fostering a vibrant community around gaming, driving engagement and attracting investment from tech giants and traditional media companies alike.



    The growing diversity of the gamer demographic is also fueling market expansion. Gaming is no longer confined to a specific age group or gender; it spans across all demographics, with significant growth observed in female gamers and older age groups. Casual gaming has become a popular pastime, facilitated by easy-to-play mobile games that cater to a wide range of interests and skill levels. Additionally, social gaming, which allows interaction among players, has seen a surge, particularly during the COVID-19 pandemic when people sought virtual interaction. This shift is compelling developers to produce a broader array of game genres and styles to cater to this diverse audience, further boosting market value.



    Regionally, Asia Pacific remains a dominant player in the digital gaming market, thanks to its large population, high mobile penetration, and a strong culture of gaming. Countries such as China, Japan, and South Korea are leading in terms of both consumption and production of digital games, with China alone accounting for a significant portion of global gaming revenue. North America's market is also robust, driven by technological innovations and a strong base of professional gamers. In Europe, the market is buoyed by a high adoption rate of consoles and a growing interest in eSports. Meanwhile, regions like Latin America and the Middle East & Africa are emerging markets, where increasing internet penetration and mobile device usage are creating new opportunities for growth.



    Device Type Analysis



    The digital gaming market is primarily segmented by device type into PC, console, and mobile platforms, each contributing uniquely to the market dynamics. The PC gaming segment has long been a staple in the gaming industry, offering high-performance capabilities that appeal to hard-core gamers who seek superior graphics and processing power. PC games are typically associated with strategy, simulation, and massively multiplayer online genres that offer complex narratives and expansive worlds. The flexibility of upgrading hardware components like graphics cards and CPUs makes PCs a preferred choice for gamers looking for cutting-edge gaming experiences. However, the segment faces challenges from the growing popularity of mobile gaming, which is increasingly capturing the casual gaming market.



    Console gaming, historically dominated by companies like Sony, Microsoft, and Nintendo, continues to be a significant force in the digital gaming market. The release of next-generation consoles with enhanced ca

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Dataintelo (2024). Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/games-market

Games Market Report | Global Forecast From 2025 To 2033

Explore at:
pdf, pptx, csvAvailable download formats
Dataset updated
Sep 22, 2024
Dataset authored and provided by
Dataintelo
License

https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

Time period covered
2024 - 2032
Area covered
Global
Description

Games Market Outlook



The global games market size was valued at USD 159.3 billion in 2023 and is projected to reach USD 303.5 billion by 2032, growing at a CAGR of 7.2% from 2024 to 2032. This robust growth is driven by several factors, including advances in technology, increasing penetration of the internet, and the growing popularity of online gaming platforms. The market is witnessing significant growth as consumers continue to demand innovative and immersive gaming experiences.



One of the primary growth factors for the games market is the rapid advancements in technology. The advent of high-speed internet, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has revolutionized the gaming experience. These technological innovations have enabled developers to create more realistic and engaging games, attracting a larger audience. Additionally, the proliferation of mobile devices and increased accessibility to gaming platforms have further fueled market growth.



Another significant driver is the increasing popularity of eSports and online gaming. Competitive gaming has evolved into a global phenomenon, with millions of players and spectators participating in or watching tournaments. The rise of live streaming platforms like Twitch and YouTube Gaming has provided gamers with new opportunities to showcase their skills, fostering a sense of community and driving engagement. This shift towards online and competitive gaming has opened up new revenue streams for developers and publishers through sponsorships, advertising, and merchandise sales.



The growing trend of social gaming has also contributed to the market's expansion. Games are no longer just a solitary activity; they have become a means of social interaction and community building. Multiplayer online games and social gaming platforms allow players to connect with friends and other gamers worldwide. This social aspect of gaming has made it more appealing to a broader demographic, including women and older adults, further expanding the market's reach.



From a regional perspective, Asia Pacific dominates the games market, driven by the large population and high smartphone penetration in countries like China, Japan, and South Korea. North America and Europe also hold significant market shares due to the strong presence of major game developers and publishers, as well as a high level of disposable income among consumers. Emerging markets in Latin America and the Middle East & Africa are expected to witness substantial growth due to increasing internet penetration and the rising popularity of mobile gaming.



Type Analysis



The games market can be segmented by type into video games, board games, card games, role-playing games, and others. Video games dominate this segment, accounting for the largest share due to their widespread popularity and diverse range of genres. The video game industry has evolved significantly, with advancements in graphics, gameplay mechanics, and storytelling. The rise of indie game developers has also contributed to the diversity and innovation in the video game market, providing players with unique and engaging experiences.



Board games have witnessed a resurgence in popularity in recent years, driven by the growing interest in tabletop gaming and the social aspects it offers. Modern board games, often referred to as "designer" or "Euro" games, have gained a dedicated following among enthusiasts. The board game market has also benefited from crowdfunding platforms, which have enabled independent designers to bring their projects to life and reach a global audience.



Card games, including collectible card games (CCGs) and trading card games (TCGs), remain a significant segment of the games market. Popular titles like Magic: The Gathering and Pokémon TCG have maintained strong fan bases and continue to attract new players. The digitalization of card games has also expanded their reach, allowing players to enjoy their favorite games online and compete with others worldwide.



Role-playing games (RPGs) have carved out a niche in the games market, offering players immersive and narrative-driven experiences. These games often involve complex character development, intricate storylines, and strategic gameplay. The popularity of RPGs has been bolstered by successful franchises like Dungeons & Dragons, which have expanded into video games, books, and other media. The RPG market continues to grow as developers create new and innovative titles that captivate pla

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