Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.
As of June 2024, 48 percent of video gamer in the United States were female, with the remaining 52 percent of U.S. video gaming audiences were male. Currently, there are approximately 212 million gamers in the United States.
As of June 2024, 27 percent of adults in the United States spent one to five hours per week playing video games. A further 10 percent of respondents stated that they spent 11 to 15 hours on video gaming in an average week. Overall, 19 percent of respondents were non-gamers and did not spend any time on video games.
A March 2024 survey found that 28 percent of adults in the United States played video games on a console at least once per week. Weekly console gaming was highest among respondents aged 35 to 54 years, with more than four in ten of respondents in this age group confirming that they did so.
In 2022, about 67 percent of highly engaged habitual gamers (who played video games as their primary source of entertainment) in the United States were male. Only 41 percent of those who identified as occasional gamers were male. Furthermore, over half of habitual U.S. gamers were aged 18 to 34 years whereas only 19 percent of occasional gamers belonged to this age group.
Video gaming is a hobby enjoyed by young and old across the globe. In 2025, there were over *** billion gamers across Asia Pacific, making it the largest market for video gaming worldwide, with Europe coming in second place with a gaming audience of *** million. In total, there were an estimated **** billion gamers across the globe.
In 2025, women accounted for 47 percent of gamers in the United States, up from 46 percent of U.S. gamers identifying as women during the previous year.
What percentage gamers are female? Almost half of gaming audiences in the United States are female. This development has been ongoing for years, and whereas women are under-represented in games media and the industry, they make up a sizable chunk of gamers and spending power. There are some differences in terms of genre preferences but as a whole, female gaming audiences in the United States are just as engaged as their male counterparts.
A survey conducted in the third quarter of 2024 found that over 92 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 93 percent of male respondents in the same age group stated that they played video games. Worldwide, over 83 percent of internet users were gamers.
The United Kingdom is leading the ranking by number of users in the 'Games' segment of the media market, recording 37.1 million users. Following closely behind is Germany with 29.61 million users, while Spain is trailing the ranking with 15.66 million users, resulting in a difference of 21.44 million users to the ranking leader, the United Kingdom. Find more statistics on other topics: a comparison of countries or regions regarding the number of radio listeners and a comparison of countries or regions regarding the penetration rate. The Statista Market Insights cover a broad range of additional markets.
During an October 2023 survey, it was found that 75 percent of video gamers in the United States were White. Additionally, 19 percent of responding gamers identified as Hispanic.
As of June 2024, 28 percent of video gamers in the United States were aged 30 to 39 years, making this age group the biggest gamer demographic. Additionally, 24 percent of U.S. gaming audiences were aged 20 to 29 years.
As of June 2024, 36 percent of video gaming audiences in the United Kingdom were in the medium income bracket. Only 33 percent of smartphone gamers in the UK belonged to the low income bracket.
According to a survey of global internet audiences in the third quarter of 2024, 83.6 percent of internet users played video games on any device. The Philippines had the highest video gaming usage reach, ranking first with a gaming penetration of 96.6 percent. Indonesia ranked second, with 96.4 percent of responding internet users stating that they played video games. The United Kingdom and Japan ranked last, with 71.1 and 64.4 percent of internet users, respectively, reporting their participation in video gaming. The impact of mobile gaming The global gaming penetration among online users was over 83 percent, highlighting how much of a mainstream hobby gaming has become. Additionally, as shown by the many mobile-first digital markets with strong gaming reach, the impact of readily available mobile gaming devices cannot be overstated. A survey from the third quarter of 2024 found that smartphones were the most popular way to play video games worldwide, with more than 67 percent of respondents stating to play video games in such a way. This usage rate was miles ahead of second-ranked laptop or desktop PCs, which only 34 percent of global gamers stated to use. Who are the global gaming audiences? A survey conducted in the third quarter of 2023 found that 89.6 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 92.6 percent of male respondents in the same age group stated that they played video games. Gaming is a more popular activity among younger age groups, but even seven in ten respondents between 55 and 64 years old stated that they were gamers. Gaming genre preferences vary by age group, but overall, shooters and action-adventure games rank first in terms of popularity among users. Other popular gaming genres were simulation and sports games.
This statistic illustrates the smartphone video game players in the United States. As of September 2024, 4 percent of 18 - 19 year old consumers do so in the U.S. This is according to exclusive results from the Consumer Insights Global survey which shows that 22 percent of 20 - 29 year old customers also fall into this category.Statista Consumer Insights offer you all results of our exclusive Statista surveys, based on more than 2,000,000 interviews.
Video gaming is a popular way for gamers to connect with friends and family. A February 2025 survey found that 66 percent of gamers in the United States played with friends either online or in person. Additionally, 21 percent of gamers said they played video games with their spouse or partner.
As of June 2024, 21 percent of U.S. adults aged 18 to 29 years spent six to ten hours per week playing video games. Overall, respondents from this age group were also more likely than others to be heavy gamers - a total of eight percent played video games more than 20 hours in an average week. In total, weekly gaming usage was more likely among younger adults in the United States.
As of March 2025, ** percent of video gamers in the United States were female, with the remaining ** percent of U.S. video gaming audiences were male. Currently, there are approximately *** million gamers in the United States.
Long gone are the days that video gaming was known exclusively as a hobby for teenage boys - it is now enjoyed by young and old alike and by both genders. However, some genres of video games are still enjoyed more by people of a certain age. Racing video games, for example, are favored by men, with almost a quarter of racing game players being men aged between 21 and 35.
In 2023, the majority of parents in the United Kingdom (UK) with children who played video games had rules about gaming in place. However, some of these rules were more likely for boys - about 52 percent of responding parents of boys who played video games stated that they had rules about the times when their children were allowed to play games. In comparison, only 42 percent of parents of girls stated the same.
As of June 2024, 34 percent of video gaming audiences in the United States belonged to the top third of households by income. A further 32 percent of U.S. gamers were belonged to the middle household income segment.
Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.