4 datasets found
  1. f

    Is Demography Destiny? Application of Machine Learning Techniques to...

    • plos.figshare.com
    • figshare.com
    docx
    Updated Jun 3, 2023
    + more versions
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    Wei Luo; Thin Nguyen; Melanie Nichols; Truyen Tran; Santu Rana; Sunil Gupta; Dinh Phung; Svetha Venkatesh; Steve Allender (2023). Is Demography Destiny? Application of Machine Learning Techniques to Accurately Predict Population Health Outcomes from a Minimal Demographic Dataset [Dataset]. http://doi.org/10.1371/journal.pone.0125602
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    docxAvailable download formats
    Dataset updated
    Jun 3, 2023
    Dataset provided by
    PLOS ONE
    Authors
    Wei Luo; Thin Nguyen; Melanie Nichols; Truyen Tran; Santu Rana; Sunil Gupta; Dinh Phung; Svetha Venkatesh; Steve Allender
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    For years, we have relied on population surveys to keep track of regional public health statistics, including the prevalence of non-communicable diseases. Because of the cost and limitations of such surveys, we often do not have the up-to-date data on health outcomes of a region. In this paper, we examined the feasibility of inferring regional health outcomes from socio-demographic data that are widely available and timely updated through national censuses and community surveys. Using data for 50 American states (excluding Washington DC) from 2007 to 2012, we constructed a machine-learning model to predict the prevalence of six non-communicable disease (NCD) outcomes (four NCDs and two major clinical risk factors), based on population socio-demographic characteristics from the American Community Survey. We found that regional prevalence estimates for non-communicable diseases can be reasonably predicted. The predictions were highly correlated with the observed data, in both the states included in the derivation model (median correlation 0.88) and those excluded from the development for use as a completely separated validation sample (median correlation 0.85), demonstrating that the model had sufficient external validity to make good predictions, based on demographics alone, for areas not included in the model development. This highlights both the utility of this sophisticated approach to model development, and the vital importance of simple socio-demographic characteristics as both indicators and determinants of chronic disease.

  2. Destiny 2 peak concurrent player number on Steam 2025

    • statista.com
    Updated Feb 24, 2025
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    Statista (2025). Destiny 2 peak concurrent player number on Steam 2025 [Dataset]. https://www.statista.com/statistics/1077903/destiny-2-number-players-steam/
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    Dataset updated
    Feb 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2019 - Jan 2025
    Area covered
    Worldwide
    Description

    Destiny 2 is an online multiplayer first-person shooter game which was first released for PlayStation 4 and Xbox One in September 2017. Whilst the game was initially available on Windows the following month, it only became available on the online gaming platform, Steam, some two years later in October 2019. In the first month of its release on Steam, the game peaked at 292,314 concurrent players worldwide. Destiny 2 reached a peak of 36,488 players gaming at the same time in January 2025.

  3. Westward, Ho! - US History GeoInquiries™

    • hub.arcgis.com
    • geoinquiries-education.hub.arcgis.com
    Updated Sep 16, 2015
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    Esri GIS Education (2015). Westward, Ho! - US History GeoInquiries™ [Dataset]. https://hub.arcgis.com/maps/4fa46bee2f0b44a8a24521d23aeceb18
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    Dataset updated
    Sep 16, 2015
    Dataset provided by
    Esrihttp://esri.com/
    Authors
    Esri GIS Education
    Area covered
    Description

    During the mid-1800s the American population followed the country’s Manifest Destiny; as land was acquired, westward migration towards the Pacific occurred for various reasons.THE U.S. HISTORY GEOINQUIRY COLLECTIONhttp://www.esri.com/geoinquiriesTo support Esri’s involvement in the White House ConnectED Initiative, GeoInquiry instructional materials using ArcGIS Online for Earth Science education are now freely available. The U.S. History GeoInquiry collection contains 15 free, web-mapping activities that correspond and extend map-based concepts in leading high school U.S. History textbooks. The activities use a standard inquiry-based instructional model, require only 15 minutes for a teacher to deliver, and are device agnostic. The activities harmonize with the C3 curriculum standards for social studies education. Activity topics include:· The Great Exchange· The 13 Colonies - 1700s· The War Before Independence (The American Revolution)· The War of 1812· Westward, ho! (Trails west)· The Underground Railroad· From Compromise to Conflict· A nation divided: The Civil War· Native American Lands· Steel and the birth of a city (natural resources)· World War I· Dust Bowl· A day that lived in infamy (Pearl Harbor)· Operation Overlord - D-Day· Hot spots in the Cold WarTeachers, GeoMentors, and administrators can learn more at http://www.esri.com/geoinquiries.

  4. U.S. video gaming audiences 2023, by generation

    • statista.com
    Updated Oct 29, 2024
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    Statista (2024). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
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    Dataset updated
    Oct 29, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 23, 2023 - Oct 31, 2023
    Area covered
    United States
    Description

    Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

  5. Not seeing a result you expected?
    Learn how you can add new datasets to our index.

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Wei Luo; Thin Nguyen; Melanie Nichols; Truyen Tran; Santu Rana; Sunil Gupta; Dinh Phung; Svetha Venkatesh; Steve Allender (2023). Is Demography Destiny? Application of Machine Learning Techniques to Accurately Predict Population Health Outcomes from a Minimal Demographic Dataset [Dataset]. http://doi.org/10.1371/journal.pone.0125602

Is Demography Destiny? Application of Machine Learning Techniques to Accurately Predict Population Health Outcomes from a Minimal Demographic Dataset

Explore at:
35 scholarly articles cite this dataset (View in Google Scholar)
docxAvailable download formats
Dataset updated
Jun 3, 2023
Dataset provided by
PLOS ONE
Authors
Wei Luo; Thin Nguyen; Melanie Nichols; Truyen Tran; Santu Rana; Sunil Gupta; Dinh Phung; Svetha Venkatesh; Steve Allender
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Description

For years, we have relied on population surveys to keep track of regional public health statistics, including the prevalence of non-communicable diseases. Because of the cost and limitations of such surveys, we often do not have the up-to-date data on health outcomes of a region. In this paper, we examined the feasibility of inferring regional health outcomes from socio-demographic data that are widely available and timely updated through national censuses and community surveys. Using data for 50 American states (excluding Washington DC) from 2007 to 2012, we constructed a machine-learning model to predict the prevalence of six non-communicable disease (NCD) outcomes (four NCDs and two major clinical risk factors), based on population socio-demographic characteristics from the American Community Survey. We found that regional prevalence estimates for non-communicable diseases can be reasonably predicted. The predictions were highly correlated with the observed data, in both the states included in the derivation model (median correlation 0.88) and those excluded from the development for use as a completely separated validation sample (median correlation 0.85), demonstrating that the model had sufficient external validity to make good predictions, based on demographics alone, for areas not included in the model development. This highlights both the utility of this sophisticated approach to model development, and the vital importance of simple socio-demographic characteristics as both indicators and determinants of chronic disease.

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