In the fiscal year 2024, The Walt Disney Company's total segment operating income amounted to over 15.6 billion U.S. dollars, of which more than 9.2 billion (or 59 percent) came from its experiences division. The entertainment and sports segments accounted for the remaining 6.3 billion dollars. Disney's record-high revenue and solid assets Disney's global revenue reached an all-time high in the fiscal year 2023. The result surpassed 88 billion dollars, up seven percent from the 82-million-dollar revenue reported a year earlier. Another indicator grew more modestly in the same period. Disney's total assets increased by 0.9 percent between fiscal years 2022 and 2023 to over 205 billion dollars. The slow recovery of Disney's income and EPS Disney's net income decreased by 25 percent to nearly 2.3 billion dollars in the fiscal year 2023 compared to year prior. Additionally, the figure amounted to 21 percent of the 11-billion-dollar income reported in 2019, before the pandemic outbreak. Similarly, Disney's earnings per share (EPS) fell 26 percent to 1.29 dollars in 2023 – little more than 20 percent of the 6.27 dollars gained per share of common stock four years before.
In the second fiscal quarter of 2025, the Walt Disney Company's experiences segment reported a net operating income of about 2.49 billion U.S. dollars. At the same time, the entertainment segment's net operating income amounted to around 1.26 billion dollars.
In the second quarter of 2025, the Walt Disney Company’s entertainment segment generated 10.68 billion U.S. dollars in revenue, up from 9.8 billion U.S. dollars in the same quarter of 2024. The sports segment reported revenue of 4.5 billion U.S. dollars in the second quarter of 2025.
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In fiscal year 2024, Walt Disney Company's revenue by segment (products & services) are as follows: Admission: $11.17 B, Advertising: $11.89 B, Affiliate fees: $16.11 B, Entertainment: $753.00 M, License: $3.78 B, Other Revenue: $4.76 B, Resort and vacations: $8.38 B, Retail and wholesale sales of merchandise, food and beverage: $9.20 B, Subscription fees: $20.45 B, Theatrical distribution licensing: $2.27 B, TV/SVOD distribution licensing: $2.60 B.
In 2023, the operating income of Walt Disney's linear networks in the entertainment and sports segments was slightly higher than in 2024. The entertainment segment reached an operating income of 3.5 billion U.S. dollars in 2024, down by less than one billion U.S. dollars recorded in the previous year. Meanwhile, the sport segment generated a much lower income in both 2023 and 2024.
In the second fiscal quarter of 2025, The Walt Disney Company generated about 23.6 billion U.S. dollars in revenue. Company's revenues for the quarter show significant growth year-on-year. The Walt Disney Company: net income Disney's quarterly net income often varies wildly throughout each fiscal year, sometimes surpassing four or five billion U.S. dollars and other times dipping below one billion. In the fourth fiscal quarter of 2024, the company generated a net income of 460 million U.S. dollars. The company's segments As far as revenue is concerned, the company's most lucrative area is its media and entertainment business. The Walt Disney Company announced a revenue of 91.36 billion U.S. dollars in 2024, up from 88.9 billion U.S. dollars a year earlier – an annual growth of about three percent. Of this revenue, over 41 billion U.S. dollars was generated in its media and entertainment segment in 2024.
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Walt Disney Statistics: Walt Disney Company sustained its global leadership in entertainment throughout fiscal year 2024, achieving a total revenue of USD 91.4 billion, marking a 3% increase from the previous year. The Experiences division, encompassing theme parks and cruise lines, reported record-breaking revenue and operating income, with domestic parks experiencing a 13% rise in operating income. In the streaming sector, Disney+ and Hulu collectively amassed 180.7 million subscribers, with Disney+ alone reaching 126 million.
The direct-to-consumer segment, including Disney+, Hulu, and ESPN+, achieved a quarterly operating income of USD 336 million. Notably, films such as "Inside Out 2" and "Moana 2" significantly contributed to box office revenues, with "Inside Out 2" grossing USD 1.7 billion worldwide. Looking ahead, Disney plans to expand its global presence by opening a new theme park in Abu Dhabi, marking its first venture in the Middle East.
Here is a detailed analysis of Walt Disney statistics with numerical data to clarify its position.
Between 2022 and 2024, the operating losses of Disney's DTC streaming business significantly decreased. In 2022, the loss of the entertainment segment stood at a value of around 3.4 billion U.S. dollars, while in 2024, it became income, amounting to about 143 million dollars. Similarly, the DTC sport segment's loss declined by over 500 million U.S. dollars between 2022 and 2024.
In its fiscal year 2024 (spanning from October 2023 to September 2024), Disney generated **** billion U.S. dollars with the sales of advertising time and space. Out of the total, **** billion were generated in Disney's linear networks segment and **** billion by the direct-to-consumer (streaming) segment.
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The North America amusement park market, currently exhibiting robust growth, is projected to maintain a Compound Annual Growth Rate (CAGR) exceeding 3.50% from 2025 to 2033. This expansion is fueled by several key drivers. Firstly, increasing disposable incomes and a growing preference for leisure activities are boosting consumer spending on entertainment. Secondly, continuous innovation within the industry, encompassing the introduction of thrilling new rides and immersive technological advancements such as virtual reality experiences, enhances the overall visitor experience and attracts broader demographics. Furthermore, strategic marketing campaigns and targeted promotions, coupled with the popularity of theme parks as family destinations, further contribute to market growth. While the market faces some restraints, such as seasonality and potential economic downturns impacting consumer spending, the industry's resilience and adaptability suggest consistent growth over the forecast period. Segment analysis reveals a diverse market with mechanical and water rides commanding significant portions of the rides segment, while the 19-to-35-year-old demographic represents a substantial revenue contributor. Ticket sales remain the primary revenue stream, followed by food and beverage sales, merchandise, and hotel/resort packages. Major players like Disney and Universal Studios dominate the landscape, leveraging their established brands and extensive infrastructure to capture significant market share. The United States, in particular, serves as the largest market within North America, driving a significant portion of overall regional revenue. The future of the North American amusement park market appears bright, with continued growth expected across all segments. Further diversification of offerings, leveraging emerging technologies, and focusing on sustainable practices will be crucial for maintaining competitive advantage. Expanding into new markets and enhancing the visitor experience through personalized offerings and improved operational efficiency will also play a vital role in driving future market expansion. The industry’s ability to adapt to changing consumer preferences and economic conditions will be key to sustaining this positive growth trajectory throughout the forecast period. Continued investment in infrastructure and new attractions will be critical to maintain market leadership and attract a broader range of visitors. Recent developments include: January 2023: Global hospitality and entertainment company Delaware North announced its continued expansion in the parks and lodging sector through the acquisition of the Best Western Premier Grand Canyon Squire Inn., July 2022: Five Star Parks & Attractions has completed the acquisition of three locations of Malibu Jack's Indoor Theme Parks in the cities of Lexington, Louisville, and Ashland, Kentucky.. Notable trends are: Mechanical Rides Powering North America's Amusement Park Industry.
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The global television show and film industry, encompassing production, distribution, and post-production stages, is a dynamic and expansive market. While precise figures for market size and CAGR are unavailable from the provided information, industry analyses consistently point towards robust growth fueled by several key drivers. The rise of streaming services like Netflix, Disney+, and HBO Max has significantly expanded content consumption and demand, leading to increased investment in both television series and film production. Technological advancements, including improved visual effects and immersive cinematic experiences (e.g., IMAX, 3D), further enhance the appeal of these mediums. Geographic expansion, particularly in emerging markets with growing disposable incomes and internet penetration, represents another significant growth driver. Conversely, challenges remain. Production costs continue to escalate, requiring significant capital investment and impacting profitability. Competition is fierce, with established studios like Warner Bros. and Disney vying for market share with newer players and independent production houses. Furthermore, piracy and copyright infringement pose an ongoing threat to revenue streams. The segmentation into pre-production, production, and post-production allows for granular analysis of the investment lifecycle and helps identify potential bottlenecks. Similarly, the application-based segmentation (TV production & distribution, film production & distribution) clarifies the specific market forces affecting each segment. The industry's future trajectory is complex. While streaming continues to drive demand, the saturation of the market could lead to a potential slowdown in growth, necessitating innovation in content creation and distribution strategies. The increasing reliance on data analytics to inform content creation and target specific audiences will also shape the industry’s evolution. The regional distribution shows significant concentration in North America and Europe, while Asia Pacific, particularly China and India, represents high-growth potential. Understanding the diverse dynamics within these regions, from regulatory environments to audience preferences, is crucial for strategic success. The forecast period of 2025-2033 suggests a sustained period of growth, but its rate will depend on the successful navigation of the aforementioned challenges and the adoption of innovative strategies by key players.
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The global recreation services market, valued at $1.32 billion in 2025, is projected to experience robust growth, driven by several key factors. A rising global middle class with increased disposable income fuels demand for leisure activities across various segments, including amusements, arts, and sports. Technological advancements, such as virtual reality and augmented reality experiences, are enhancing the appeal of entertainment options, further boosting market growth. The growing popularity of experiential travel and the increasing focus on wellness and fitness are also significant drivers. Furthermore, strategic partnerships and collaborations between recreation service providers and technology companies are creating innovative and engaging experiences, attracting a wider consumer base. The market's growth is not uniform across all segments. While amusement parks and theme parks continue to be major contributors, the arts and culture segment is witnessing significant expansion due to the growing interest in cultural events and festivals. The sports segment benefits from the increasing participation in various sports and fitness activities, fueled by health awareness campaigns and government initiatives. However, the market faces certain challenges including seasonality (particularly impacting outdoor recreation), economic downturns affecting discretionary spending, and increasing competition within the industry. Effective marketing strategies, diversification of services, and a focus on sustainable practices are crucial for sustained growth in this dynamic market. Over the forecast period (2025-2033), the market is anticipated to exhibit a compound annual growth rate (CAGR) of 5.87%, indicating substantial future potential. This growth will be influenced by the continued expansion of entertainment options, improvements in infrastructure, and evolving consumer preferences. The geographical distribution of the recreation services market reveals variations in growth potential across regions. North America and Europe, with their established tourism infrastructure and high disposable incomes, currently hold significant market shares. However, Asia-Pacific is poised for rapid expansion due to its burgeoning middle class and increasing investment in leisure facilities. Latin America and the Middle East and Africa are also expected to witness growth, albeit at a slower pace, as their economies develop and disposable incomes rise. The competitive landscape is characterized by both large multinational corporations and smaller, specialized service providers. Major players, such as Disney and Universal Studios, benefit from brand recognition and extensive infrastructure, while smaller businesses often focus on niche segments, such as eco-tourism or adventure activities. Competitive strategies in the market are likely to center on innovation, unique experiences, customer service excellence, and effective marketing to attract and retain customers in an increasingly crowded marketplace. Recent developments include: March 2024 - The Hercules City Council approved a resolution adopting the Parks and Recreation Facilities Master Plan, which has been in development. The adopted plan represents the culmination of years of effort and collaboration between the city council, city staff, a steering committee, community leaders, stakeholders, and residents. It will serve as an invaluable blueprint for years to come as the company charts the future of its city parks system., September 2023 - Merlin Entertainments and Tencent announced a partnership to focus on the emerging LEGOLAND Resort. By leveraging Tencent’s technologies and big data applications, Legoland Resorts in China is expected to provide an enhanced digital guest experience that optimizes park operations. The partnership will also use innovative technologies such as avatar interaction to enhance the guest experience while achieving smart marketing with insights into the consumer behavior of Chinese tourists.. Key drivers for this market are: Shift in Individual Preference Toward Well-being, Growing Disposable Income Among Middle Class Population; Increase in Health and Fitness Problems. Potential restraints include: Shift in Individual Preference Toward Well-being, Growing Disposable Income Among Middle Class Population; Increase in Health and Fitness Problems. Notable trends are: Sports Segment to Witness Significant Growth.
The consumer product revenue of The Walt Disney Company in 2018 amounted to 4.65 billion U.S. dollars. Retail and other sales brought in 1.59 billion U.S. dollars, whilst licensing, publishing, and games accounted for 3.06 billion dollars of the total figure.
What does Disney’s consumer product segment include?
The Walt Disney Company’s consumer products and interactive media segment licenses Disney’s characters, trade names, and visual/literary properties to developers, publishers, retailers and manufacturers all around the world. The segment also develops and publishes books and games, distributes merchandise and includes website management.
Disney also has its media network business, which is the company’s most lucrative revenue source. This segment is comprised of Disney’s TV and radio networks and includes big names like ESPN, ABC, the Disney Channel, and Hulu. Whilst Disney’s media networks tend to pull in between 20 and 25 billion U.S. dollars in revenue each year, its studio entertainment business has also undergone relatively steady growth over the past decade. In 2018, Disney’s studio entertainment segment generated just under ten billion dollars in revenue, a serious improvement from 2012 and 2013 when the revenue failed to hit six billion in either year. The segment acquires and produces live-action and animated motion pictures, live stage plays, direct-to-video content, and musical recordings.
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Market Analysis for Family Entertainment Center Market The global family entertainment center (FEC) market is projected to reach a valuation of 20.58 billion by 2033, exhibiting a CAGR of 4.44% from 2025 to 2033. The market growth is primarily driven by rising disposable incomes, increasing urbanization, and the growing popularity of family entertainment experiences. Furthermore, the proliferation of indoor entertainment centers and the increasing demand for educational and interactive exhibits contribute to the market expansion. The FEC market is segmented based on type, target audience, and entertainment offerings. Amusement parks, water parks, and indoor entertainment centers hold the largest market share, catering to families with children and young adults seeking thrill experiences. The entertainment offerings segment is dominated by rides and attractions, which account for the largest revenue stream. Key market players include The Walt Disney Company, Six Flags Entertainment Corporation, and Universal Parks Resorts, among others. Regional analysis reveals North America as the prominent market, with significant growth potential in the Asia Pacific region due to increasing disposable incomes and the growing number of shopping malls and amusement parks. The global family entertainment center (FEC) market is projected to grow from USD 20.58 billion in 2023 to USD 30.42 billion by 2032, exhibiting a CAGR of 4.44% during the forecast period. The growth of the market is attributed to the increasing popularity of FECs as a destination for entertainment, the rising disposable income of consumers, and the growing number of urban families. Recent developments include: , The global family entertainment center (FEC) market is projected to grow from USD 20.58 billion in 2023 to USD 30.42 billion by 2032, exhibiting a CAGR of 4.44% during the forecast period. The growth of the market is attributed to the increasing popularity of FECs as a destination for entertainment, the rising disposable income of consumers, and the growing number of urban families.Recent news developments in the FEC market include the opening of new FECs by major players such as Dave Buster’s and Main Event Entertainment., Additionally, several FECs are investing in new technologies, such as virtual reality and augmented reality, to enhance the guest experience.Key market trends include the growing popularity of FECs as a venue for birthday parties and other special events, the increasing demand for immersive and interactive experiences, and the rise of FECs as a destination for corporate events and team building activities., Family Entertainment Center Market Segmentation Insights. Key drivers for this market are: Adoption of Innovative Technologies Growing Demand for Immersive Experiences Expansion into Emerging Markets Emergence of FECs as Social Hotspots and Focus on Health and Wellness. Potential restraints include: Rising demand for family entertainment technological advancements growing disposable income emergence of themed centers increasing popularity of VR and AR experiences.
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The global entertainment and media market, valued at $2,372,620 million in 2025, is projected to experience robust growth, driven by several key factors. The increasing adoption of streaming services across diverse platforms (Film, Music, Social Media, Video & Animation, Video Games) fuels this expansion, particularly among younger demographics. Technological advancements, such as enhanced virtual reality (VR) and augmented reality (AR) experiences within video games and entertainment applications, are further catalyzing market growth. The rise of mobile gaming and the proliferation of mobile-first content consumption significantly contribute to the market's expansion, particularly in emerging markets. Growth is also propelled by rising disposable incomes in developing economies, enabling greater access to premium entertainment content and experiences. However, challenges such as piracy, regulatory hurdles in certain regions, and fluctuating advertising revenues pose potential restraints on market growth. Segment-wise, the wireless application segment is expected to dominate due to increased smartphone penetration and improved internet connectivity globally. Within content types, the video & animation segment shows high potential due to increasing demand for high-quality streaming content and the expansion of over-the-top (OTT) platforms. Key players such as Comcast, Disney, and Netflix (implied based on industry knowledge) continue to invest heavily in content creation and distribution to maintain their market leadership. Geographic distribution shows North America and Europe holding significant market share currently, owing to high levels of disposable income and technological infrastructure. However, rapid growth is expected in Asia-Pacific regions, particularly China and India, driven by burgeoning middle classes and increasing internet penetration. The forecast period (2025-2033) anticipates a continued upward trajectory, albeit at a potentially moderating CAGR, as the market matures and saturation in certain segments becomes more apparent. Competition will remain fierce, with established players and new entrants vying for market share through innovative content, technological advancements, and strategic partnerships. Sustained growth hinges on successful content diversification, agile adaptation to evolving consumer preferences, and effective management of piracy and regulatory complexities. Successful navigation of these factors will be crucial in ensuring the entertainment and media market maintains its trajectory of growth and profitability over the next decade.
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The US amusement and theme park industry, a significant contributor to the entertainment sector, is experiencing robust growth. With a 2025 market size estimated at $23.77 billion (based on provided global data and considering the US's significant share of the global market), the industry projects a compound annual growth rate (CAGR) exceeding 3.50% through 2033. This expansion is fueled by several key factors. Increased disposable incomes, particularly among millennials and Gen Z, who represent a large segment of theme park visitors, drive demand for leisure and entertainment experiences. Innovative ride technology, immersive storytelling, and themed events continually attract repeat visitors and introduce new audiences. The industry's segmentation into land rides, water rides, and other types, coupled with diverse revenue streams from tickets, food and beverage sales, merchandise, and other sources, contributes to overall market resilience. Strategic partnerships, expansion into new locations, and investments in enhancing visitor experience also play a vital role in the industry's sustained growth. However, the industry faces challenges. Seasonal fluctuations in attendance can impact profitability, and increasing operational costs, including labor and maintenance, pose a constant pressure. Competition among established players like Disney Parks, Universal Parks and Resorts, and Six Flags necessitates continuous innovation and differentiation to maintain market share. External factors such as economic downturns and changing consumer preferences also necessitate careful monitoring and adaptive strategies. The ongoing need for safety upgrades and regulatory compliance adds another layer of complexity. Despite these challenges, the industry's inherent appeal, ongoing innovation, and strategic investments suggest a positive outlook for continued growth and expansion in the coming years. The strong presence of major players within the US market, coupled with the nation's large and diverse population, position the industry for sustained prosperity. Recent developments include: September 2023: Crescent Real Estate LLC acquired the Element Orlando Universal Blvd., a 165-key hotel operated under a franchise agreement with Marriott International. Located just outside the confines of the mixed-use development known as Icon Park, Element Orlando hotel guests have immediate access to 20 acres of entertainment opportunities., July 2023: Asacha Media Group, a European consolidator, acquired a majority share in Arrow International Media, the producer of Disney's Animal Kingdom. Asacha has financed the Arrow acquisition through a mix of equity from existing shareholders and debt financing from Tikehau Capital.. Key drivers for this market are: The number of baby-boomer tourists is expected to increase, which will fuel the growth of the worldwide amusement park market., Incorporating energy-saving innovations like LED lighting and solar panels. Potential restraints include: The number of baby-boomer tourists is expected to increase, which will fuel the growth of the worldwide amusement park market., Incorporating energy-saving innovations like LED lighting and solar panels. Notable trends are: Increase in the number of visitors in amusement and theme parks.
According to an analysis of financial key figures of video streaming services, Netflix, Disney, and Warner Bros. Discovery's DTC segment were the businesses that made operating profits in their fiscal years of 2024. Meanwhile, Paramount and Peacock suffered losses of *** and *** billion U.S. dollars.
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The global animation market, valued at $271.6 million in 2025, is poised for significant growth, exhibiting a Compound Annual Growth Rate (CAGR) of 9.3% from 2025 to 2033. This expansion is driven by several key factors. The increasing demand for engaging visual content across diverse platforms, including streaming services, mobile games, and social media, fuels market growth. Technological advancements, such as improved animation software and rendering techniques, are also contributing to higher production quality and efficiency, thereby lowering production costs and broadening accessibility. The rising popularity of animation in advertising and marketing campaigns further strengthens the market's trajectory. Furthermore, the expanding consumer base, particularly in emerging economies, presents lucrative opportunities for animation studios and related businesses. The segment breakdown reveals strong performance across various applications, with film and television, electronic games, and toys constituting major revenue contributors. The dominance of established players like Disney and DreamWorks, while significant, is also challenged by the emergence of smaller, independent studios specializing in unique animation styles and niche content, injecting dynamism into the market landscape. The market's segmentation reveals further insights. While the Animation type is crucial, the Application segment strongly influences market size. Film and Television likely holds the largest share, followed closely by Electronic Games and Toys, given their high production volumes and consumer demand. The "Other" categories, both in Type and Application, warrant closer analysis to identify emerging trends and potential future growth drivers. Geographic distribution indicates that North America and Asia Pacific are likely to be major market players, driven by strong consumer demand and established animation production hubs. However, the rising popularity of animation in other regions, particularly in emerging markets, suggests a robust future growth potential that requires careful market monitoring and strategic expansion plans for animation companies. The presence of both large multinational corporations and smaller specialized studios indicates a diverse and dynamic competitive landscape with varying strengths and strategies.
In 2020, Disney's television and radio business generated a global revenue of 6.37 billion U.S. dollars from advertising, and 15.02 billion U.S. dollars from affiliate fees. The rest of the revenue was attributed to TV and SVOD distribution.
Global entertainment empire, The Walt Disney Company, generated approximately **** billion U.S. dollars from its parks and resorts segment in 2018. This is the highest revenue the company has generated (in this segment) over the past 10 years. Disney is not a one trick pony Disney Parks, Experiences and Products is a subsidiary of The Walt Disney Company that is responsible for its parks and resorts segment. It is one of Disney’s four main business segments - the other three are media networks, cable networks and broadcasting. While parks and resorts earned the company a significant portion of its revenue, media networks ultimately came out on top, accounting for **** billion U.S. dollars in 2018. Popular theme park companies Spending time at amusement parks is a popular leisure activity among people all over the world, particularly families with children. The world’s leading theme park companies include Walt Disney Attractions, Universal Studios Theme Parks, and Merlin Entertainment. When ranked, ***** Disney parks were among the **** most attended theme parks worldwide in 2021.
In the fiscal year 2024, The Walt Disney Company's total segment operating income amounted to over 15.6 billion U.S. dollars, of which more than 9.2 billion (or 59 percent) came from its experiences division. The entertainment and sports segments accounted for the remaining 6.3 billion dollars. Disney's record-high revenue and solid assets Disney's global revenue reached an all-time high in the fiscal year 2023. The result surpassed 88 billion dollars, up seven percent from the 82-million-dollar revenue reported a year earlier. Another indicator grew more modestly in the same period. Disney's total assets increased by 0.9 percent between fiscal years 2022 and 2023 to over 205 billion dollars. The slow recovery of Disney's income and EPS Disney's net income decreased by 25 percent to nearly 2.3 billion dollars in the fiscal year 2023 compared to year prior. Additionally, the figure amounted to 21 percent of the 11-billion-dollar income reported in 2019, before the pandemic outbreak. Similarly, Disney's earnings per share (EPS) fell 26 percent to 1.29 dollars in 2023 – little more than 20 percent of the 6.27 dollars gained per share of common stock four years before.