Video gaming giant Electronic Arts generated net revenue of 7.46 billion U.S. dollars in its 2024 fiscal year. This marks a one percent decrease from the revenue from the previous year. The majority of revenue was generated through live services. EA – a gaming giant Founded in 1982, EA was one of the first companies to explore the idea of home computer games and, in the ensuing decades, has been responsible for legendary game franchises such as FIFA, Madden NFL, and The Sims. Given that it is headquartered in California, it is not surprising that a large slice of EA’s considerable revenue is generated in North America. Despite an ever-changing gaming market, the company has stuck close to its roots and still generates the majority of its revenue from console gaming. However, the rise of mobile gaming has seen EA’s revenue in this segment more than double between 2014 and 2020. EA’s biggest games One of the jewels in EA’s crown is its many sports game franchises. Its soccer offering, FIFA, shows no signs of waning in popularity despite the first game in the series being released back in 1993. The franchise’s latest release, EA Sports FC 25 is a popular game on Twitch. The series also features heavily on the list of all-time best-selling PlayStation 4 video game titles worldwide. Despite the immense success of the series, EA Sports parted ways with FIFA over licensing disagreements and FIFA 23 will be the last title in the collaboration. As of June 2023, the series was rebranded as EA Sports FC.
In the fourth fiscal quarter of 2025, which ended on March 31, 2025, video game company Electronic Arts (EA) generated a net revenue of over 1.9 billion U.S. dollars. The gaming company's net income during that period amounted to 254 million U.S. dollars.
In fiscal year 2025 (April 2024 to March 2025), gaming publisher Electronic Arts (EA) generated approximately 4.8 billion U.S. dollars in console gaming revenues, accounting for nearly 64 percent of the company's total revenue. Mobile revenues decreased compared to the previous fiscal period.
In the fiscal year 2025 spanning between April 2024 to March 2025, Electronic Arts (EA) generated close to 5.46 billion U.S. dollars in revenues via its live service segment. These live services include extra content, subscription offerings and other revenue generated outside the sale of the company's base games. Live services – new monetization streams Live services are one of Electronic Arts' best-performing revenue segment in terms of raw revenue. This is hardly surprising, as gaming companies aim for players to engage with their games and services over longer periods of time, and purchase additional content designed to provide value top layers and extend and enhance gameplay. EA’s most popular live service is the extra content purchased for the Ultimate Team mode associated with its sports franchises Madden NFL and FIFA. The company stated that EA Sports FC 25, Apex Legends, EA Sports Madden NFL 25, and The Sims 4 were the top revenue drivers for 2025. However, in 2025, full-game downloads were the segment with the biggest revenue increase. Sports games drive user engagement Madden NFL and EA Sports FC (formerly branded as FIFA) are Electronic Art’s flagship franchises with new versions published every year. User engagement with sports games goes beyond being the player – FIFA regularly ranks among the most popular games on the streaming platform Twitch, too.
In the fiscal year 2025 (spanning from April 2024 to March 2025), video game publisher Electronic Arts (EA) generated 3.08 billion U.S. dollars of revenue in North America. The majority of company revenue was attributed to international markets.
Video gaming giant, Electronic Arts generated net revenue of over 1.12 billion U.S. dollars in its 2025 fiscal year. This marks a significant slight decrease in revenue compared to the previous year. EA revenue Founded in 1982, EA was one of the first companies to explore the idea of home computer games and, in the ensuing decades, has been responsible for legendary game franchises such as FIFA, Madden NFL, and The Sims. The company generated net revenue of 7.46 billion U.S. dollars in 2025, over 3 billion U.S. dollars of which was generated in North America. Given that EA is known for its wide range of console games, it is no surprise that the company generates most of its revenue from console gaming – approximately 4.7 billion U.S. dollars of revenue was generated in this segment in 2025, whilst all of the other segments generated about 2.8 billion U.S. dollars combined. However, in the age of mobile gaming where people want to play games wherever and whenever, EA has seen its mobile revenue almost double since 2014. EA’s future Despite its reputation as a gaming giant, EA cannot afford to rest on its laurels with so many other players entering the gaming world. The company spent over 960 million U.S. dollars on marketing and sales expenditures in 2025, marking a small decrease on the previous year’s figure. Future releases include the annual EA Sports FC, the 2025 release of F1, and first-person shooter Immortals of Aveum.
In the fiscal year 2025 (April 2024 to March 2025), gaming publisher Electronic Arts generated approximately 4.4 billion U.S. dollars in revenues from extra content sales with almost half of it being associated with the company's sports games Ultimate Team mode as well as extra content for the Apex Legends franchise. According to the company, extra content revenue has increased as players engage with games and services over longer periods of time, and purchase additional content designed to provide value to players and extend gameplay.
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Electronic Arts's annual revenue was $7.46 B in fiscal year 2025. The annual revenue decreased -$99.00 M from $7.56 B (in 2024) to $7.46 B (in 2025), representing a -1.31% year-over-year decline.
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Electronic Arts EA reported $293M in Net Income for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Net Income including historical, tables and charts were last updated by Trading Economics this last June in 2025.
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In fiscal year 2024, Electronic Arts's revenue by segment (products & services) are as follows: Full game downloads, net revenue: $1.34 B, Live services and other, net revenue: $5.55 B, Packaged goods, net revenue: $672.00 M.
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Electronic Arts EA reported $377M in Operating Profit for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Operating Profit including historical, tables and charts were last updated by Trading Economics this last June in 2025.
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Electronic Arts EA reported $4.27B in Current Assets for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Current Assets including historical, tables and charts were last updated by Trading Economics this last June in 2025.
In the fiscal year 2025 spanning from April 2024 to March 2025, full games was the fastest-growing business segment of gaming publisher Electronic Arts (EA). Live service revenue declined by two percent compared to the previous year. Live services were the top-grossing segment of the year, with annual revenues of almost 5.46 billion U.S. dollars. These live services include extra content, subscription offerings, and other revenue generated outside the sale of the company's base games.
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Electronic Arts EA reported 37.51 in PE Price to Earnings for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - PE Price to Earnings including historical, tables and charts were last updated by Trading Economics this last June in 2025.
In 2024, EA Sports FC Mobile Soccer was the top-grossing mobile gaming title published by Electronic Arts (EA). The sports game generated over 172 million U.S. dollars in revenues, accounting for the biggest share of EA's app revenues in the measured period. Second-ranked Star Wars: Galaxy of Heroes grossed 88 million U.S. dollars in gaming app revenues during that measured period.
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Electronic Arts EA reported $405M in Pre-Tax Profit for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Pre Tax Profit including historical, tables and charts were last updated by Trading Economics this last June in 2025.
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Electronic Arts EA reported $1.51B in Operating Expenses for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Operating Expenses including historical, tables and charts were last updated by Trading Economics this last June in 2025.
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European Union General Govt: Revenue: EA 19 data was reported at 7,012,251.400 EUR mn in 2024. This records an increase from the previous number of 6,679,523.600 EUR mn for 2023. European Union General Govt: Revenue: EA 19 data is updated yearly, averaging 4,318,075.250 EUR mn from Dec 1995 (Median) to 2024, with 30 observations. The data reached an all-time high of 7,012,251.400 EUR mn in 2024 and a record low of 2,638,816.700 EUR mn in 1995. European Union General Govt: Revenue: EA 19 data remains active status in CEIC and is reported by Eurostat. The data is categorized under Global Database’s European Union – Table EU.F001: Eurostat: General Government Revenue and Expenditure: ESA 2010.
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Electronic Arts's annual net income per employee was $77.31 K in fiscal year 2025. The net income per employeedecreased$15.61 Kfrom $92.92 K(in 2024) to $77.31 K (in 2025), representing a -16.80% year-over-year decline.
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European Union General Govt: Revenue: EA 20 data was reported at 7,051,321.400 EUR mn in 2024. This records an increase from the previous number of 6,715,410.000 EUR mn for 2023. European Union General Govt: Revenue: EA 20 data is updated yearly, averaging 4,338,282.750 EUR mn from Dec 1995 (Median) to 2024, with 30 observations. The data reached an all-time high of 7,051,321.400 EUR mn in 2024 and a record low of 2,648,871.400 EUR mn in 1995. European Union General Govt: Revenue: EA 20 data remains active status in CEIC and is reported by Eurostat. The data is categorized under Global Database’s European Union – Table EU.F001: Eurostat: General Government Revenue and Expenditure: ESA 2010.
Video gaming giant Electronic Arts generated net revenue of 7.46 billion U.S. dollars in its 2024 fiscal year. This marks a one percent decrease from the revenue from the previous year. The majority of revenue was generated through live services. EA – a gaming giant Founded in 1982, EA was one of the first companies to explore the idea of home computer games and, in the ensuing decades, has been responsible for legendary game franchises such as FIFA, Madden NFL, and The Sims. Given that it is headquartered in California, it is not surprising that a large slice of EA’s considerable revenue is generated in North America. Despite an ever-changing gaming market, the company has stuck close to its roots and still generates the majority of its revenue from console gaming. However, the rise of mobile gaming has seen EA’s revenue in this segment more than double between 2014 and 2020. EA’s biggest games One of the jewels in EA’s crown is its many sports game franchises. Its soccer offering, FIFA, shows no signs of waning in popularity despite the first game in the series being released back in 1993. The franchise’s latest release, EA Sports FC 25 is a popular game on Twitch. The series also features heavily on the list of all-time best-selling PlayStation 4 video game titles worldwide. Despite the immense success of the series, EA Sports parted ways with FIFA over licensing disagreements and FIFA 23 will be the last title in the collaboration. As of June 2023, the series was rebranded as EA Sports FC.