82 datasets found
  1. Electronic Arts (EA) net revenue 2005-2025

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Electronic Arts (EA) net revenue 2005-2025 [Dataset]. https://www.statista.com/statistics/269696/revenue-of-electronic-arts-since-2005/
    Explore at:
    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2004 - Mar 2025
    Area covered
    Worldwide
    Description

    Video gaming giant Electronic Arts generated net revenue of 7.46 billion U.S. dollars in its 2024 fiscal year. This marks a one percent decrease from the revenue from the previous year. The majority of revenue was generated through live services. EA – a gaming giant Founded in 1982, EA was one of the first companies to explore the idea of home computer games and, in the ensuing decades, has been responsible for legendary game franchises such as FIFA, Madden NFL, and The Sims. Given that it is headquartered in California, it is not surprising that a large slice of EA’s considerable revenue is generated in North America. Despite an ever-changing gaming market, the company has stuck close to its roots and still generates the majority of its revenue from console gaming. However, the rise of mobile gaming has seen EA’s revenue in this segment more than double between 2014 and 2020. EA’s biggest games One of the jewels in EA’s crown is its many sports game franchises. Its soccer offering, FIFA, shows no signs of waning in popularity despite the first game in the series being released back in 1993. The franchise’s latest release, EA Sports FC 25 is a popular game on Twitch. The series also features heavily on the list of all-time best-selling PlayStation 4 video game titles worldwide. Despite the immense success of the series, EA Sports parted ways with FIFA over licensing disagreements and FIFA 23 will be the last title in the collaboration. As of June 2023, the series was rebranded as EA Sports FC.

  2. Electronic Arts (EA) net revenue as of Q4 2025

    • statista.com
    Updated May 7, 2025
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    Statista (2025). Electronic Arts (EA) net revenue as of Q4 2025 [Dataset]. https://www.statista.com/statistics/269706/quarterly-revenue-of-electronic-arts/
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    Dataset updated
    May 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2007 - Mar 2025
    Area covered
    Worldwide
    Description

    In the fourth fiscal quarter of 2025, which ended on March 31, 2025, video game company Electronic Arts (EA) generated a net revenue of over 1.9 billion U.S. dollars. The gaming company's net income during that period amounted to 254 million U.S. dollars.

  3. Electronic Arts (EA) net revenue 2013-2025, by platform

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Electronic Arts (EA) net revenue 2013-2025, by platform [Dataset]. https://www.statista.com/statistics/681580/revenue-electronic-arts-platform/
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    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2012 - Mar 2025
    Area covered
    Worldwide
    Description

    In fiscal year 2025 (April 2024 to March 2025), gaming publisher Electronic Arts (EA) generated approximately 4.8 billion U.S. dollars in console gaming revenues, accounting for nearly 64 percent of the company's total revenue. Mobile revenues decreased compared to the previous fiscal period.

  4. Electronic Arts (EA) net revenue 2016-2025, by composition

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Electronic Arts (EA) net revenue 2016-2025, by composition [Dataset]. https://www.statista.com/statistics/269698/revenue-of-electronic-arts-by-composition/
    Explore at:
    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2015 - Mar 2025
    Area covered
    Worldwide
    Description

    In the fiscal year 2025 spanning between April 2024 to March 2025, Electronic Arts (EA) generated close to 5.46 billion U.S. dollars in revenues via its live service segment. These live services include extra content, subscription offerings and other revenue generated outside the sale of the company's base games. Live services – new monetization streams Live services are one of Electronic Arts' best-performing revenue segment in terms of raw revenue. This is hardly surprising, as gaming companies aim for players to engage with their games and services over longer periods of time, and purchase additional content designed to provide value top layers and extend and enhance gameplay. EA’s most popular live service is the extra content purchased for the Ultimate Team mode associated with its sports franchises Madden NFL and FIFA. The company stated that EA Sports FC 25, Apex Legends, EA Sports Madden NFL 25, and The Sims 4 were the top revenue drivers for 2025. However, in 2025, full-game downloads were the segment with the biggest revenue increase. Sports games drive user engagement Madden NFL and EA Sports FC (formerly branded as FIFA) are Electronic Art’s flagship franchises with new versions published every year. User engagement with sports games goes beyond being the player – FIFA regularly ranks among the most popular games on the streaming platform Twitch, too.

  5. Electronic Arts (EA) net revenue 2013-2025, by region

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Electronic Arts (EA) net revenue 2013-2025, by region [Dataset]. https://www.statista.com/statistics/269697/revenue-of-electronic-arts-worldwide-by-region-since-2008/
    Explore at:
    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2012 - Mar 2025
    Area covered
    Worldwide
    Description

    In the fiscal year 2025 (spanning from April 2024 to March 2025), video game publisher Electronic Arts (EA) generated 3.08 billion U.S. dollars of revenue in North America. The majority of company revenue was attributed to international markets.

  6. Electronic Arts (EA) net income 2005-2025

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Electronic Arts (EA) net income 2005-2025 [Dataset]. https://www.statista.com/statistics/698262/income-loss-electronic-arts/
    Explore at:
    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2004 - Mar 2025
    Area covered
    Worldwide
    Description

    Video gaming giant, Electronic Arts generated net revenue of over 1.12 billion U.S. dollars in its 2025 fiscal year. This marks a significant slight decrease in revenue compared to the previous year. EA revenue Founded in 1982, EA was one of the first companies to explore the idea of home computer games and, in the ensuing decades, has been responsible for legendary game franchises such as FIFA, Madden NFL, and The Sims. The company generated net revenue of 7.46 billion U.S. dollars in 2025, over 3 billion U.S. dollars of which was generated in North America. Given that EA is known for its wide range of console games, it is no surprise that the company generates most of its revenue from console gaming – approximately 4.7 billion U.S. dollars of revenue was generated in this segment in 2025, whilst all of the other segments generated about 2.8 billion U.S. dollars combined. However, in the age of mobile gaming where people want to play games wherever and whenever, EA has seen its mobile revenue almost double since 2014. EA’s future Despite its reputation as a gaming giant, EA cannot afford to rest on its laurels with so many other players entering the gaming world. The company spent over 960 million U.S. dollars on marketing and sales expenditures in 2025, marking a small decrease on the previous year’s figure. Future releases include the annual EA Sports FC, the 2025 release of F1, and first-person shooter Immortals of Aveum.

  7. Electronic Arts (EA) extra content revenues 2018-2025

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Electronic Arts (EA) extra content revenues 2018-2025 [Dataset]. https://www.statista.com/statistics/274761/electronic-arts-ea-extra-content-revenues/
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    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 2017 - Mar 2025
    Area covered
    United States
    Description

    In the fiscal year 2025 (April 2024 to March 2025), gaming publisher Electronic Arts generated approximately 4.4 billion U.S. dollars in revenues from extra content sales with almost half of it being associated with the company's sports games Ultimate Team mode as well as extra content for the Apex Legends franchise. According to the company, extra content revenue has increased as players engage with games and services over longer periods of time, and purchase additional content designed to provide value to players and extend gameplay.

  8. b

    Electronic Arts Revenue

    • bullfincher.io
    Updated Nov 29, 2024
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    Bullfincher (2024). Electronic Arts Revenue [Dataset]. https://bullfincher.io/companies/electronic-arts/revenue
    Explore at:
    Dataset updated
    Nov 29, 2024
    Dataset authored and provided by
    Bullfincher
    License

    https://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy

    Description

    Electronic Arts's annual revenue was $7.46 B in fiscal year 2025. The annual revenue decreased -$99.00 M from $7.56 B (in 2024) to $7.46 B (in 2025), representing a -1.31% year-over-year decline.

  9. T

    Electronic Arts EA | EA - Net Income

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Dec 15, 2024
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    TRADING ECONOMICS (2024). Electronic Arts EA | EA - Net Income [Dataset]. https://tradingeconomics.com/ea:us:net-income
    Explore at:
    xml, excel, json, csvAvailable download formats
    Dataset updated
    Dec 15, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jun 9, 2025
    Area covered
    United States
    Description

    Electronic Arts EA reported $293M in Net Income for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Net Income including historical, tables and charts were last updated by Trading Economics this last June in 2025.

  10. b

    Electronic Arts Revenue Breakdown By Segment

    • bullfincher.io
    Updated Nov 29, 2024
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    Bullfincher (2024). Electronic Arts Revenue Breakdown By Segment [Dataset]. https://bullfincher.io/companies/electronic-arts/revenue-by-segment
    Explore at:
    Dataset updated
    Nov 29, 2024
    Dataset authored and provided by
    Bullfincher
    License

    https://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy

    Description

    In fiscal year 2024, Electronic Arts's revenue by segment (products & services) are as follows: Full game downloads, net revenue: $1.34 B, Live services and other, net revenue: $5.55 B, Packaged goods, net revenue: $672.00 M.

  11. T

    Electronic Arts EA | EA - Operating Profit

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Dec 15, 2024
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    TRADING ECONOMICS (2024). Electronic Arts EA | EA - Operating Profit [Dataset]. https://tradingeconomics.com/ea:us:operating-profit
    Explore at:
    xml, csv, json, excelAvailable download formats
    Dataset updated
    Dec 15, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jun 3, 2025
    Area covered
    United States
    Description

    Electronic Arts EA reported $377M in Operating Profit for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Operating Profit including historical, tables and charts were last updated by Trading Economics this last June in 2025.

  12. T

    Electronic Arts EA | EA - Current Assets

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Dec 15, 2024
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    TRADING ECONOMICS (2024). Electronic Arts EA | EA - Current Assets [Dataset]. https://tradingeconomics.com/ea:us:current-assets
    Explore at:
    excel, xml, json, csvAvailable download formats
    Dataset updated
    Dec 15, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jun 24, 2025
    Area covered
    United States
    Description

    Electronic Arts EA reported $4.27B in Current Assets for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Current Assets including historical, tables and charts were last updated by Trading Economics this last June in 2025.

  13. Electronic Arts (EA) net revenue growth 2020-2025, by composition

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Electronic Arts (EA) net revenue growth 2020-2025, by composition [Dataset]. https://www.statista.com/statistics/220630/annual-growth-of-us-mobile-gaming-ad-revenue/
    Explore at:
    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2019 - Mar 2025
    Area covered
    United States
    Description

    In the fiscal year 2025 spanning from April 2024 to March 2025, full games was the fastest-growing business segment of gaming publisher Electronic Arts (EA). Live service revenue declined by two percent compared to the previous year. Live services were the top-grossing segment of the year, with annual revenues of almost 5.46 billion U.S. dollars. These live services include extra content, subscription offerings, and other revenue generated outside the sale of the company's base games.

  14. T

    Electronic Arts EA | EA - PE Price to Earnings

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Dec 15, 2024
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    TRADING ECONOMICS (2024). Electronic Arts EA | EA - PE Price to Earnings [Dataset]. https://tradingeconomics.com/ea:us:pe
    Explore at:
    excel, xml, json, csvAvailable download formats
    Dataset updated
    Dec 15, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jun 9, 2025
    Area covered
    United States
    Description

    Electronic Arts EA reported 37.51 in PE Price to Earnings for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - PE Price to Earnings including historical, tables and charts were last updated by Trading Economics this last June in 2025.

  15. Electronic Arts (EA) top grossing mobile games 2024

    • statista.com
    Updated Jan 7, 2025
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    Statista (2025). Electronic Arts (EA) top grossing mobile games 2024 [Dataset]. https://www.statista.com/statistics/1208392/top-global-electronic-arts-app-revenue/
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    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    In 2024, EA Sports FC Mobile Soccer was the top-grossing mobile gaming title published by Electronic Arts (EA). The sports game generated over 172 million U.S. dollars in revenues, accounting for the biggest share of EA's app revenues in the measured period. Second-ranked Star Wars: Galaxy of Heroes grossed 88 million U.S. dollars in gaming app revenues during that measured period.

  16. T

    Electronic Arts EA | EA - Pre Tax Profit

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Dec 15, 2024
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    TRADING ECONOMICS (2024). Electronic Arts EA | EA - Pre Tax Profit [Dataset]. https://tradingeconomics.com/ea:us:pre-tax-profit
    Explore at:
    csv, json, xml, excelAvailable download formats
    Dataset updated
    Dec 15, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jun 10, 2025
    Area covered
    United States
    Description

    Electronic Arts EA reported $405M in Pre-Tax Profit for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Pre Tax Profit including historical, tables and charts were last updated by Trading Economics this last June in 2025.

  17. T

    Electronic Arts EA | EA - Operating Expenses

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Dec 15, 2024
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    TRADING ECONOMICS (2024). Electronic Arts EA | EA - Operating Expenses [Dataset]. https://tradingeconomics.com/ea:us:operating-expenses
    Explore at:
    excel, json, xml, csvAvailable download formats
    Dataset updated
    Dec 15, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jun 24, 2025
    Area covered
    United States
    Description

    Electronic Arts EA reported $1.51B in Operating Expenses for its fiscal quarter ending in December of 2024. Data for Electronic Arts EA | EA - Operating Expenses including historical, tables and charts were last updated by Trading Economics this last June in 2025.

  18. European Union General Govt: Revenue: EA 19

    • ceicdata.com
    Updated Mar 15, 2025
    + more versions
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    CEICdata.com (2025). European Union General Govt: Revenue: EA 19 [Dataset]. https://www.ceicdata.com/en/european-union/eurostat-general-government-revenue-and-expenditure-esa-2010/general-government-revenue-ea-19
    Explore at:
    Dataset updated
    Mar 15, 2025
    Dataset provided by
    CEIC Data
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Dec 1, 2012 - Dec 1, 2023
    Area covered
    European Union
    Variables measured
    Operating Statement
    Description

    European Union General Govt: Revenue: EA 19 data was reported at 7,012,251.400 EUR mn in 2024. This records an increase from the previous number of 6,679,523.600 EUR mn for 2023. European Union General Govt: Revenue: EA 19 data is updated yearly, averaging 4,318,075.250 EUR mn from Dec 1995 (Median) to 2024, with 30 observations. The data reached an all-time high of 7,012,251.400 EUR mn in 2024 and a record low of 2,638,816.700 EUR mn in 1995. European Union General Govt: Revenue: EA 19 data remains active status in CEIC and is reported by Eurostat. The data is categorized under Global Database’s European Union – Table EU.F001: Eurostat: General Government Revenue and Expenditure: ESA 2010.

  19. b

    Electronic Arts Profit Per Employee

    • bullfincher.io
    Updated Jun 6, 2025
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    Bullfincher (2025). Electronic Arts Profit Per Employee [Dataset]. http://bullfincher.io/companies/electronic-arts/profit-per-employee
    Explore at:
    Dataset updated
    Jun 6, 2025
    Dataset authored and provided by
    Bullfincher
    License

    https://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy

    Description

    Electronic Arts's annual net income per employee was $77.31 K in fiscal year 2025. The net income per employeedecreased$15.61 Kfrom $92.92 K(in 2024) to $77.31 K (in 2025), representing a -16.80% year-over-year decline.

  20. European Union General Govt: Revenue: EA 20

    • ceicdata.com
    Updated Dec 15, 2024
    + more versions
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    CEICdata.com (2024). European Union General Govt: Revenue: EA 20 [Dataset]. https://www.ceicdata.com/en/european-union/eurostat-general-government-revenue-and-expenditure-esa-2010/general-govt-revenue-ea-20
    Explore at:
    Dataset updated
    Dec 15, 2024
    Dataset provided by
    CEIC Data
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Dec 1, 2012 - Dec 1, 2023
    Area covered
    European Union
    Variables measured
    Operating Statement
    Description

    European Union General Govt: Revenue: EA 20 data was reported at 7,051,321.400 EUR mn in 2024. This records an increase from the previous number of 6,715,410.000 EUR mn for 2023. European Union General Govt: Revenue: EA 20 data is updated yearly, averaging 4,338,282.750 EUR mn from Dec 1995 (Median) to 2024, with 30 observations. The data reached an all-time high of 7,051,321.400 EUR mn in 2024 and a record low of 2,648,871.400 EUR mn in 1995. European Union General Govt: Revenue: EA 20 data remains active status in CEIC and is reported by Eurostat. The data is categorized under Global Database’s European Union – Table EU.F001: Eurostat: General Government Revenue and Expenditure: ESA 2010.

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Close
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Statista (2025). Electronic Arts (EA) net revenue 2005-2025 [Dataset]. https://www.statista.com/statistics/269696/revenue-of-electronic-arts-since-2005/
Organization logo

Electronic Arts (EA) net revenue 2005-2025

Explore at:
Dataset updated
May 26, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Apr 2004 - Mar 2025
Area covered
Worldwide
Description

Video gaming giant Electronic Arts generated net revenue of 7.46 billion U.S. dollars in its 2024 fiscal year. This marks a one percent decrease from the revenue from the previous year. The majority of revenue was generated through live services. EA – a gaming giant Founded in 1982, EA was one of the first companies to explore the idea of home computer games and, in the ensuing decades, has been responsible for legendary game franchises such as FIFA, Madden NFL, and The Sims. Given that it is headquartered in California, it is not surprising that a large slice of EA’s considerable revenue is generated in North America. Despite an ever-changing gaming market, the company has stuck close to its roots and still generates the majority of its revenue from console gaming. However, the rise of mobile gaming has seen EA’s revenue in this segment more than double between 2014 and 2020. EA’s biggest games One of the jewels in EA’s crown is its many sports game franchises. Its soccer offering, FIFA, shows no signs of waning in popularity despite the first game in the series being released back in 1993. The franchise’s latest release, EA Sports FC 25 is a popular game on Twitch. The series also features heavily on the list of all-time best-selling PlayStation 4 video game titles worldwide. Despite the immense success of the series, EA Sports parted ways with FIFA over licensing disagreements and FIFA 23 will be the last title in the collaboration. As of June 2023, the series was rebranded as EA Sports FC.

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