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TwitterMIT Licensehttps://opensource.org/licenses/MIT
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Sachin21112004/news-entertainment-dataset dataset hosted on Hugging Face and contributed by the HF Datasets community
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TwitterApache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
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This dataset provides a comprehensive view of movies and shows available on Netflix. It captures a range of information, offering insights into the type of content, its popularity, and other significant aspects. This dataset is ideal for exploring trends in entertainment, understanding preferences among different age groups, and conducting comparative analysis of genres and production locations.
This dataset is invaluable for tasks like trend analysis in entertainment, predictive modeling for viewer preferences, and comparative studies of genres and release years. It allows for an in-depth understanding of the factors that contribute to the success and popularity of movies and shows on Netflix.
Note: - The dataset is a rich resource for researchers and analysts in the field of entertainment and media studies. - It can be used to correlate various features like genre, release year, and IMDb scores to understand audience preferences and trends over time.
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TwitterContent from Talk & Entertainment channels on SiriusXM. Used by podcast networks, talk media researchers, and spoken word content analysts.
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The Middle East Media and Entertainment Market is Segmented by Type (Digital Music, Video Games, and More), Platform (Online/Digital, Traditional/Linear, and Hybrid), Revenue Model (Subscription-Based, Advertising-Supported, and More), End-User Age Group (Generation Z, Millennials, and More), Device (Smartphones, Smart TVs and Connected TV Devices, and More), and Country. The Market Forecasts are Provided in Terms of Value (USD).
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Insights on the Live Entertainment Platforms Market reveal a valuation of USD 7.03 Billion in 2025, with projections reaching USD 15.31 Billion by 2035 at a CAGR of 8.1%.
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TwitterThis data set provides information on references in cultural media to landscape and local setting. It is based on work undertaken by AECOM following a commision by SNH to map the cultural association to landscapes of five different art forms (film/TV, music, novels, poetry and painting).
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TwitterMIT Licensehttps://opensource.org/licenses/MIT
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DropThe Entertainment Knowledge Graph
A large-scale, open knowledge graph covering 1.8 million entities and 2.9 million connections across entertainment, media, finance, and technology. Built and maintained by DropThe, a data utility media network that organizes the world's entertainment and financial data into structured, queryable formats.
Dataset Description
This dataset represents a snapshot of the DropThe entity database, one of the most comprehensive openโฆ See the full description on the dataset page: https://huggingface.co/datasets/DropTheHQ/dropthe-entertainment-data.
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Graph and download economic data for Expenditures: Entertainment by Quintiles of Income Before Taxes: Lowest 20 Percent (1st to 20th Percentile) (CXUENTRTAINLB0102M) from 1984 to 2024 about entertainment, percentile, tax, expenditures, income, and USA.
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Graph and download economic data for Personal consumption expenditures: Admissions to specified spectator amusements: Live entertainment, excluding sports (DLIGRC1A027NBEA) from 1959 to 2025 about amusements, sport, admissions, entertainment, PCE, consumption expenditures, consumption, personal, GDP, and USA.
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Twitterahebbar69/not-entertainment dataset hosted on Hugging Face and contributed by the HF Datasets community
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TwitterTalk and entertainment programming channels on SiriusXM. Used by podcast networks, talk show producers, and advertisers targeting engaged talk radio audiences.
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Explore the booming Entertainment market, projected to reach $1.6 trillion by 2033 with a 10% CAGR. Discover key drivers, restraints, and trends shaping digital gaming, live events, and mass media.
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TwitterMIT Licensehttps://opensource.org/licenses/MIT
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This dataset contains information about various entertainment locations in Riyadh, retrieved from the Google API. It provides insights into different entertainment venues, their types, popularity based on ratings, and geographical locations.
The dataset consists of the following columns:
Name: The name of the entertainment venue (e.g., "Red Sea Arena", "Al Hokair Land").Type_of_Utility: The category/type of the place (e.g., amusement_park, point_of_interest, store).Number_of_Ratings: The total number of user reviews or ratings the place has received.Rating: The average user rating (out of 5) based on Google Reviews.Longitude: The geographical longitude coordinate of the place.Latitude: The geographical latitude coordinate of the place.This dataset can be used for: - Analyzing popular entertainment places in Riyadh. - Identifying highly rated locations for tourism and leisure. - Mapping entertainment hotspots in the city. - Conducting business analysis for potential investments in the entertainment sector.
This data is collected from the Google Places API and represents a snapshot of entertainment venues in Riyadh.
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The size of the AI In Media and Entertainment market was valued at USD XXX million in 2023 and is projected to reach USD XXX million by 2032, with an expected CAGR of XX% during the forecast period.
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TwitterIn 2025, Google ranked as the most valuable media and entertainment brand worldwide, with a brand value of *** billion U.S. dollars. Facebook ranked second, valued at around ***** billion dollars. Even though the media and entertainment category includes traditional media, such as TV and newspapers, social media and streaming services dominate the top 10 of most valuable brands.
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TwitterAccording to recent calculations, the entertainment and media market grew by ****percent in 2024 compared to 2023. The market growth is expected to slow down in the coming years at CAGR of ****percent between 2025 and 2029.
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TwitterEntertainment Cinemas location dataset โ 7 locations in 3 states. Part of CREHQ's multi-unit intelligence platform covering retail, restaurant, financial services, and healthcare brands. Licensed access via enterprise API or dataset purchase. Training on CREHQ data is not permitted.
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The Online Entertainment Market will grow from USD 360.93 Billion in 2025 to USD 762.28 Billion by 2031 at a 13.27% CAGR.
| Pages | 182 |
| Market Size | 2025 USD 360.93 Billion |
| Forecast Market Size | USD 762.28 Billion |
| CAGR | 13.27% |
| Fastest Growing Segment | Subscription |
| Largest Market | North America |
| Key Players | ['Tencent Holdings Limited', 'Netflix, Inc.', 'Sony Corporation', 'Spotify USA Inc.', 'Meta Platforms, Inc.', 'Amazon.com, Inc.', 'Rakuten Group, Inc.', 'King.com Ltd', 'Ubisoft, Inc.', 'Alphabet Inc'] |
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TwitterBrazil's entertainment and media industry is on a steady growth trajectory, with the market value expected to reach **** billion U.S. dollars by 2027. This robust expansion reflects the country's increasing digital engagement and consumption of media content. In 2023, the industry was valued at **** billion U.S. dollars, representing ** percent of the global entertainment and media market. Trust in media institutions The growth of Brazil's media industry is accompanied by evolving public trust in media institutions. As of 2023, ** percent of Brazilian internet users expressed trust in media as an institution that does what is right, a slight increase from ** percent in 2018. This trend suggests a gradual improvement in media credibility. Interestingly, search engines enjoy higher trust levels, with ** percent of Brazilians expressing confidence in them, compared to ** percent for traditional media and ** percent for social media. Media consumption patterns The growth in Brazil's entertainment and media industry is largely supported by time spent on digital platforms. In the third quarter of 2023, Brazilian adults spent an average of **** hours and ** minutes daily using the internet on various devices. Television viewing, including both broadcast and streaming, accounted for **** hours and **** minutes of daily media time. These consumption patterns underscore the expanding opportunities for growth in Brazil's digital and traditional media sectors.
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TwitterThe source estimated that, in 2023, the value of the Mexican entertainment and media market would amount to around ** billion U.S. dollars, up *** percent from **** billion dollars a year earlier. The annual figure was forecast to continue to grow in the following years, surpassing ** billion dollars by 2027. Overall, the value of the worldwide entertainment and media market was estimated at *** trillion dollars in 2023.
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TwitterMIT Licensehttps://opensource.org/licenses/MIT
License information was derived automatically
Sachin21112004/news-entertainment-dataset dataset hosted on Hugging Face and contributed by the HF Datasets community