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The Dataset includes demographic questions such as age, gender, and location, along with preferences related to entertainment and media consumption. Which may be used for research purpose. The key topics covered in the survey are: • Age, Gender, and Location: Respondents' demographic details. • Movie Preferences: Favorite types of movies and preferred cinema industries (Bollywood, Tollywood, Hollywood, etc.). • Streaming Platforms: Commonly used streaming services like Hotstar, Netflix, YouTube, Ibomma, etc. • Social Media Usage: Preferred social media platforms such as Instagram, WhatsApp, Facebook, and Snapchat. • Leisure Activities: Interests such as watching movies, playing video games, reading books, or listening to music. • Video Games: Favorite games like Free Fire, BGMI, Candy Crush, and Asphalt. • Music Genres: Preferences for different genres, including rock, pop, hip-hop, and classic. • Sports and IPL Preferences: Favorite sportspersons (Sachin Tendulkar, Virat Kohli, Dhoni, etc.) and IPL teams (CSK, SRH, RCB, MI). • Favorite Directors: Preferences for movie directors like SS Rajamouli, Sukumar, Prasanth Neel, and Trivikram.
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Media and entertainment datasets provide a deep dive into content performance, viewer behavior, pricing trends, and platform dynamics. These datasets empower content creators, distributors, and OTT platforms to make informed decisions around content acquisition, programming, marketing, and monetization strategies. By harnessing data from digital streaming platforms, businesses can stay ahead of evolving audience preferences and […]
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On a cold January evening in 2025, millions gathered across time zones not in stadiums or theaters, but in their homes, immersed in mixed reality concerts, live-streamed films, or hyper-personalized gaming experiences. This isn't science fiction; it's the daily reality shaped by the ever-evolving media and entertainment industry. As technology...
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## Overview
CS271 Entertainment is a dataset for object detection tasks - it contains Logo annotations for 500 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
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Graph and download economic data for Expenditures: Entertainment by Occupation: Total Wage and Salary Earners (CXUENTRTAINLB1203M) from 1984 to 2024 about entertainment, occupation, salaries, expenditures, wages, and USA.
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This dataset was created by Omkarr Surve
Released under MIT
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Sachin21112004/news-entertainment-dataset dataset hosted on Hugging Face and contributed by the HF Datasets community
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## Overview
Media & Entertainment is a dataset for object detection tasks - it contains Box annotations for 314 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
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TwitterAccording to recent calculations, the entertainment and media market grew by ****percent in 2024 compared to 2023. The market growth is expected to slow down in the coming years at CAGR of ****percent between 2025 and 2029.
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Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).
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The Location-Based Entertainment Market Report is Segmented by Type (Hardware and Software), Application (Arcades, Theme Parks, and Cinemas), and Geography. The Market Forecasts are Provided in Terms of Value (USD).
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Graph and download economic data for Expenditures: Entertainment: All Consumer Units (CXUENTRTAINLB0101M) from 1984 to 2024 about entertainment, consumer unit, expenditures, and USA.
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The Middle East Media and Entertainment Market is Segmented by Type (Digital Music, Video Games, and More), Platform (Online/Digital, Traditional/Linear, and Hybrid), Revenue Model (Subscription-Based, Advertising-Supported, and More), End-User Age Group (Generation Z, Millennials, and More), Device (Smartphones, Smart TVs and Connected TV Devices, and More), and Country. The Market Forecasts are Provided in Terms of Value (USD).
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TwitterIn 2024, the most common source of entertainment used by consumers in the United States were big brand SVODs (subscription video on demand services) with an average of *** types of sources per household. Social media platforms were the next most-commonly-used source of entertainment with about *** types of sources per household.
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Twitterahebbar69/not-entertainment dataset hosted on Hugging Face and contributed by the HF Datasets community
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The Entertainment_KSA.csv dataset contains data on various entertainment spots in Saudi Arabia. With over 500 rows of data, this dataset provides information on the name, rating, review count, genre, location, and best comment for each entertainment spot. This dataset can be used to analyze the entertainment industry in Saudi Arabia and understand the types of entertainment spots available in the country.
The way of creating datasets like Entertainment_KSA.csv is by web scraping information from public sources such as Google Maps or Yelp. Web scraping is the process of automatically extracting data from websites using software tools. In this case, a web scraper would be programmed to visit the relevant pages on Google Maps or Yelp and extract information on entertainment spots such as name, rating, review count, genre, location, and best comment.
The scraped data can then be saved in a CSV file, like the Entertainment_KSA.csv dataset. Once the data is collected, it can be cleaned and processed to remove any errors or duplicates and then analyzed to gain insights into the entertainment industry in Saudi Arabia.
As for inspiration, datasets like Entertainment_KSA.csv can be used for a variety of purposes, including market research, trend analysis, and predictive modeling. Researchers and data analysts can use this dataset to explore the types of entertainment spots available in Saudi Arabia, identify popular spots, and understand the factors that influence customer reviews and ratings.
For example, this dataset could be used to predict which new entertainment spots are likely to be successful based on their genre, location, and other factors. It could also be used to identify trends in the entertainment industry in Saudi Arabia, such as the increasing popularity of certain genres or the growth of entertainment spots in specific regions.
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The size of the Mobile Entertainment Industry market was valued at USD XX Million in 2023 and is projected to reach USD XXX Million by 2032, with an expected CAGR of 15.00% during the forecast period. Recent developments include: September 2021 - In Kenya, Netflix is releasing a new free Android mobile plan that will allow users to watch a limited selection of its repertoire, including full seasons of certain shows. The Netflix mobile plan for Android allows users to join up without having to submit any financial information., August 2021- Netflix began testing its games inside their android app for their members in Poland. The paying subscribers will try out two games, "Stranger Things: 1984" and "Stranger Things 3"., July 2021- Gamestacy announced its partnership with Beamable to launch Influenzer, a unique social, Multiplayer mobile game. This soft launch is anticipated to usher new options for gender-specific games in the rapidly growing mobile games market., May 2021- NetEase announced the launch of new games for their diverse portfolio of mobile as well as a personal computer and also contained updates for over 60 products at its Seventh Annual Product Launch.. Key drivers for this market are: Growing penetration of smartphones across the globe, Growth in mobile network accessibility in recent years such as 4G and 5G. Potential restraints include: Paid version of some applications can challenge further penetration. Notable trends are: Increasing Adoption of Subscription video-on-demand (SVOD).
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TwitterThe Maryland State Arts Council sponsors Arts & Entertainment Districts as a way to stimulate the economy and improve quality of life. This legislation enables local jurisdictions, municipalities, counties, or a combination thereof, to apply for state designations for the Arts and Entertainment Districts within their boundaries and offer tax incentives as provided by law.
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The report covers Global Mobile Entertainment Market Trends and it is segmented by Type (Games, Video, Music), Operating System (iOS, Android), and Geography.
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The Dataset includes demographic questions such as age, gender, and location, along with preferences related to entertainment and media consumption. Which may be used for research purpose. The key topics covered in the survey are: • Age, Gender, and Location: Respondents' demographic details. • Movie Preferences: Favorite types of movies and preferred cinema industries (Bollywood, Tollywood, Hollywood, etc.). • Streaming Platforms: Commonly used streaming services like Hotstar, Netflix, YouTube, Ibomma, etc. • Social Media Usage: Preferred social media platforms such as Instagram, WhatsApp, Facebook, and Snapchat. • Leisure Activities: Interests such as watching movies, playing video games, reading books, or listening to music. • Video Games: Favorite games like Free Fire, BGMI, Candy Crush, and Asphalt. • Music Genres: Preferences for different genres, including rock, pop, hip-hop, and classic. • Sports and IPL Preferences: Favorite sportspersons (Sachin Tendulkar, Virat Kohli, Dhoni, etc.) and IPL teams (CSK, SRH, RCB, MI). • Favorite Directors: Preferences for movie directors like SS Rajamouli, Sukumar, Prasanth Neel, and Trivikram.