100+ datasets found
  1. ENTERTAINMENT

    • kaggle.com
    zip
    Updated Mar 24, 2025
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    Rallapalli Shahul (2025). ENTERTAINMENT [Dataset]. https://www.kaggle.com/datasets/rallapallishahul/entertainment
    Explore at:
    zip(157631 bytes)Available download formats
    Dataset updated
    Mar 24, 2025
    Authors
    Rallapalli Shahul
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    The Dataset includes demographic questions such as age, gender, and location, along with preferences related to entertainment and media consumption. Which may be used for research purpose. The key topics covered in the survey are: • Age, Gender, and Location: Respondents' demographic details. • Movie Preferences: Favorite types of movies and preferred cinema industries (Bollywood, Tollywood, Hollywood, etc.). • Streaming Platforms: Commonly used streaming services like Hotstar, Netflix, YouTube, Ibomma, etc. • Social Media Usage: Preferred social media platforms such as Instagram, WhatsApp, Facebook, and Snapchat. • Leisure Activities: Interests such as watching movies, playing video games, reading books, or listening to music. • Video Games: Favorite games like Free Fire, BGMI, Candy Crush, and Asphalt. • Music Genres: Preferences for different genres, including rock, pop, hip-hop, and classic. • Sports and IPL Preferences: Favorite sportspersons (Sachin Tendulkar, Virat Kohli, Dhoni, etc.) and IPL teams (CSK, SRH, RCB, MI). • Favorite Directors: Preferences for movie directors like SS Rajamouli, Sukumar, Prasanth Neel, and Trivikram.

  2. Media & Entertainment Datasets

    • promptcloud.com
    csv
    Updated Jul 25, 2025
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    PromptCloud (2025). Media & Entertainment Datasets [Dataset]. https://www.promptcloud.com/dataset/media-entertainment/
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    csvAvailable download formats
    Dataset updated
    Jul 25, 2025
    Dataset authored and provided by
    PromptCloud
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Media and entertainment datasets provide a deep dive into content performance, viewer behavior, pricing trends, and platform dynamics. These datasets empower content creators, distributors, and OTT platforms to make informed decisions around content acquisition, programming, marketing, and monetization strategies. By harnessing data from digital streaming platforms, businesses can stay ahead of evolving audience preferences and […]

  3. S

    Media & Entertainment Industry Statistics 2026: Streaming, Gaming, and...

    • sqmagazine.co.uk
    Updated Oct 2, 2025
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    SQ Magazine (2025). Media & Entertainment Industry Statistics 2026: Streaming, Gaming, and Advertising Insights [Dataset]. https://sqmagazine.co.uk/media-and-entertainment-industry-statistics/
    Explore at:
    Dataset updated
    Oct 2, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    On a cold January evening in 2025, millions gathered across time zones not in stadiums or theaters, but in their homes, immersed in mixed reality concerts, live-streamed films, or hyper-personalized gaming experiences. This isn't science fiction; it's the daily reality shaped by the ever-evolving media and entertainment industry. As technology...

  4. R

    Cs271 Entertainment Dataset

    • universe.roboflow.com
    zip
    Updated May 5, 2025
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    CS271Project (2025). Cs271 Entertainment Dataset [Dataset]. https://universe.roboflow.com/cs271project/cs271-entertainment
    Explore at:
    zipAvailable download formats
    Dataset updated
    May 5, 2025
    Dataset authored and provided by
    CS271Project
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Logo Bounding Boxes
    Description

    CS271 Entertainment

    ## Overview
    
    CS271 Entertainment is a dataset for object detection tasks - it contains Logo annotations for 500 images.
    
    ## Getting Started
    
    You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
    
      ## License
    
      This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
    
  5. F

    Expenditures: Entertainment by Occupation: Total Wage and Salary Earners

    • fred.stlouisfed.org
    json
    Updated Dec 19, 2025
    + more versions
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    (2025). Expenditures: Entertainment by Occupation: Total Wage and Salary Earners [Dataset]. https://fred.stlouisfed.org/series/CXUENTRTAINLB1203M
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Dec 19, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Expenditures: Entertainment by Occupation: Total Wage and Salary Earners (CXUENTRTAINLB1203M) from 1984 to 2024 about entertainment, occupation, salaries, expenditures, wages, and USA.

  6. Entertainment Dataset

    • kaggle.com
    zip
    Updated Mar 2, 2025
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    Omkarr Surve (2025). Entertainment Dataset [Dataset]. https://www.kaggle.com/datasets/omkarrsurve/entertainment-dataset
    Explore at:
    zip(693401 bytes)Available download formats
    Dataset updated
    Mar 2, 2025
    Authors
    Omkarr Surve
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Dataset

    This dataset was created by Omkarr Surve

    Released under MIT

    Contents

  7. h

    news-entertainment-dataset

    • huggingface.co
    Updated Dec 23, 2025
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    Sachin Rao (2025). news-entertainment-dataset [Dataset]. https://huggingface.co/datasets/Sachin21112004/news-entertainment-dataset
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    Dataset updated
    Dec 23, 2025
    Authors
    Sachin Rao
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Sachin21112004/news-entertainment-dataset dataset hosted on Hugging Face and contributed by the HF Datasets community

  8. R

    Media & Entertainment Dataset

    • universe.roboflow.com
    zip
    Updated May 19, 2024
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    Daniel K (2024). Media & Entertainment Dataset [Dataset]. https://universe.roboflow.com/daniel-k-6wcz5/media-entertainment/dataset/1
    Explore at:
    zipAvailable download formats
    Dataset updated
    May 19, 2024
    Dataset authored and provided by
    Daniel K
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Box Bounding Boxes
    Description

    Media & Entertainment

    ## Overview
    
    Media & Entertainment is a dataset for object detection tasks - it contains Box annotations for 314 images.
    
    ## Getting Started
    
    You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
    
      ## License
    
      This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
    
  9. Global media and entertainment market revenue growth 2021-2029

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Global media and entertainment market revenue growth 2021-2029 [Dataset]. https://www.statista.com/statistics/558776/media-entertainment-growth/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    According to recent calculations, the entertainment and media market grew by ****percent in 2024 compared to 2023. The market growth is expected to slow down in the coming years at CAGR of ****percent between 2025 and 2029.

  10. m

    Media & Entertainment Market Analysis | Industry Growth, Size & Forecast...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 21, 2025
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    Mordor Intelligence (2025). Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/media-and-entertainment-market-landscape
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  11. m

    Location-Based Entertainment Market Size & Share 2031

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2026
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    Mordor Intelligence (2025). Location-Based Entertainment Market Size & Share 2031 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-location-based-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2026
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2020 - 2031
    Area covered
    Global
    Description

    The Location-Based Entertainment Market Report is Segmented by Type (Hardware and Software), Application (Arcades, Theme Parks, and Cinemas), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  12. F

    Expenditures: Entertainment: All Consumer Units

    • fred.stlouisfed.org
    json
    Updated Dec 19, 2025
    + more versions
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    (2025). Expenditures: Entertainment: All Consumer Units [Dataset]. https://fred.stlouisfed.org/series/CXUENTRTAINLB0101M
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Dec 19, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Expenditures: Entertainment: All Consumer Units (CXUENTRTAINLB0101M) from 1984 to 2024 about entertainment, consumer unit, expenditures, and USA.

  13. m

    Middle East Media and Entertainment Industry Analysis | Market Report, Size...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jan 2, 2026
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    Mordor Intelligence (2026). Middle East Media and Entertainment Industry Analysis | Market Report, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/middle-east-media-and-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 2, 2026
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2020 - 2031
    Area covered
    Middle East
    Description

    The Middle East Media and Entertainment Market is Segmented by Type (Digital Music, Video Games, and More), Platform (Online/Digital, Traditional/Linear, and Hybrid), Revenue Model (Subscription-Based, Advertising-Supported, and More), End-User Age Group (Generation Z, Millennials, and More), Device (Smartphones, Smart TVs and Connected TV Devices, and More), and Country. The Market Forecasts are Provided in Terms of Value (USD).

  14. Average number of sources of entertainment used by consumers U.S. 2024, by...

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Average number of sources of entertainment used by consumers U.S. 2024, by category [Dataset]. https://www.statista.com/statistics/1362538/average-number-sources-entertainment-consumers-us/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 2024
    Area covered
    United States
    Description

    In 2024, the most common source of entertainment used by consumers in the United States were big brand SVODs (subscription video on demand services) with an average of *** types of sources per household. Social media platforms were the next most-commonly-used source of entertainment with about *** types of sources per household.

  15. h

    not-entertainment

    • huggingface.co
    Updated Feb 7, 2024
    + more versions
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    Aniketh Hebbar (2024). not-entertainment [Dataset]. https://huggingface.co/datasets/ahebbar69/not-entertainment
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 7, 2024
    Authors
    Aniketh Hebbar
    Description

    ahebbar69/not-entertainment dataset hosted on Hugging Face and contributed by the HF Datasets community

  16. Entertainment in Saudi Arabia

    • kaggle.com
    zip
    Updated Mar 21, 2023
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    Mohammad Anas (2023). Entertainment in Saudi Arabia [Dataset]. https://www.kaggle.com/datasets/anas123siddiqui/entertainment-in-saudi-arabia/code
    Explore at:
    zip(12140 bytes)Available download formats
    Dataset updated
    Mar 21, 2023
    Authors
    Mohammad Anas
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Area covered
    Saudi Arabia
    Description

    The Entertainment_KSA.csv dataset contains data on various entertainment spots in Saudi Arabia. With over 500 rows of data, this dataset provides information on the name, rating, review count, genre, location, and best comment for each entertainment spot. This dataset can be used to analyze the entertainment industry in Saudi Arabia and understand the types of entertainment spots available in the country.

    The way of creating datasets like Entertainment_KSA.csv is by web scraping information from public sources such as Google Maps or Yelp. Web scraping is the process of automatically extracting data from websites using software tools. In this case, a web scraper would be programmed to visit the relevant pages on Google Maps or Yelp and extract information on entertainment spots such as name, rating, review count, genre, location, and best comment.

    The scraped data can then be saved in a CSV file, like the Entertainment_KSA.csv dataset. Once the data is collected, it can be cleaned and processed to remove any errors or duplicates and then analyzed to gain insights into the entertainment industry in Saudi Arabia.

    As for inspiration, datasets like Entertainment_KSA.csv can be used for a variety of purposes, including market research, trend analysis, and predictive modeling. Researchers and data analysts can use this dataset to explore the types of entertainment spots available in Saudi Arabia, identify popular spots, and understand the factors that influence customer reviews and ratings.

    For example, this dataset could be used to predict which new entertainment spots are likely to be successful based on their genre, location, and other factors. It could also be used to identify trends in the entertainment industry in Saudi Arabia, such as the increasing popularity of certain genres or the growth of entertainment spots in specific regions.

  17. M

    Mobile Entertainment Industry Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Aug 21, 2025
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    Data Insights Market (2025). Mobile Entertainment Industry Report [Dataset]. https://www.datainsightsmarket.com/reports/mobile-entertainment-industry-11163
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Aug 21, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The size of the Mobile Entertainment Industry market was valued at USD XX Million in 2023 and is projected to reach USD XXX Million by 2032, with an expected CAGR of 15.00% during the forecast period. Recent developments include: September 2021 - In Kenya, Netflix is releasing a new free Android mobile plan that will allow users to watch a limited selection of its repertoire, including full seasons of certain shows. The Netflix mobile plan for Android allows users to join up without having to submit any financial information., August 2021- Netflix began testing its games inside their android app for their members in Poland. The paying subscribers will try out two games, "Stranger Things: 1984" and "Stranger Things 3"., July 2021- Gamestacy announced its partnership with Beamable to launch Influenzer, a unique social, Multiplayer mobile game. This soft launch is anticipated to usher new options for gender-specific games in the rapidly growing mobile games market., May 2021- NetEase announced the launch of new games for their diverse portfolio of mobile as well as a personal computer and also contained updates for over 60 products at its Seventh Annual Product Launch.. Key drivers for this market are: Growing penetration of smartphones across the globe, Growth in mobile network accessibility in recent years such as 4G and 5G. Potential restraints include: Paid version of some applications can challenge further penetration. Notable trends are: Increasing Adoption of Subscription video-on-demand (SVOD).

  18. Home Entertainment Market Growth Analysis - Size and Forecast 2025-2029 |...

    • technavio.com
    pdf
    Updated Jun 11, 2025
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    Technavio (2025). Home Entertainment Market Growth Analysis - Size and Forecast 2025-2029 | Technavio [Dataset]. https://www.technavio.com/report/home-entertainment-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 11, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Description

    snapshot-tab-pane Home Entertainment Market Size 2025-2029The home entertainment market size is forecast to increase by USD 138 billion at a CAGR of 8.3% between 2024 and 2029.The market is experiencing significant shifts, driven by the emergence of smart televisions and the integration of advanced technologies in Over-The-Top (OTT) services. These developments are transforming consumer viewing habits, enabling on-demand access to a vast array of content. However, the market faces challenges as well. The high energy consumption of televisions, a growing concern for environmentally-conscious consumers, is one such challenge. The integration of Bluetooth and Wi-Fi connectivity in home entertainment systems has enabled seamless streaming of audio and video content.To capitalize on opportunities and navigate challenges effectively, market participants must stay abreast of technological advancements and consumer preferences, while also focusing on sustainability and energy efficiency. Companies must address this issue through energy-efficient designs and innovative technologies. Another challenge is the intensifying competition in the market, as new players enter the fray and existing ones expand their offerings. These technologies continue to evolve, integrating smart home capabilities, Bluetooth and Wi-Fi connectivity, and cloud services.What will be the Size of the Home Entertainment Market during the forecast period? Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report. Request Free SampleThe market is characterized by continuous advancements in technology, with picture quality and display technology taking center stage. Software updates and device compatibility ensure seamless integration of new features and technologies, such as OLED and QLED, into existing systems. Digital content licensing and copyright protection are crucial aspects of the market, ensuring access to high-quality digital content while maintaining intellectual property rights. Energy consumption and user experience design are increasingly important factors, with energy-efficient LED backlighting and digital signal processing optimizing power usage and enhancing viewing experiences.Platform integration and cable management contribute to a clutter-free setup, while user interface design and cloud storage facilitate easy access to content. Room acoustics and audio calibration ensure optimal sound performance, and installation services cater to users seeking professional assistance. Environmental impact is a growing concern, with companies focusing on reducing waste and improving sustainability. As the market evolves, trends include advancements in OLED and QLED technology, as well as the integration of AI and machine learning for enhanced user experiences. The market encompasses a range of home entertainment-related devices, including high-definition television sets, projectors, soundbars, and home theater in a box (HTIB) systems.How is this Home Entertainment Industry segmented?The home entertainment industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD billion" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.Product Video deviceAudio deviceGaming consoleDistribution Channel OfflineOnlineApplication ResidentialCommercialGeography North America USCanadaEurope FranceGermanyUKAPAC ChinaIndiaJapanSouth KoreaSouth America BrazilRest of World (ROW) By Product InsightsThe video device segment comprises video-enabled consumer electronic devices such as televisions, Blu-ray and DVD players, projectors, and streaming devices. The video device segment is expected to register a significant share in the global home entertainment market during the forecast period. The growth in the video device segment can be attributed to the growing consumer preference for visual entertainment. Factors such as rapid innovations in the existing products, an increase in the digitalization of electronic goods, and a growing tech-savvy urban population in developing countries will increase the demand for video devices. Video devices are undergoing groundbreaking improvements such as the introduction of 8K and 4K resolution, micro-LED and mini-LED displays, high dynamic range (HDR) video in televisions, and the emergence of wireless and portable projectors, which fuel the demand for the video device segment. Moreover, video devices are economically viable for mass production, making them affordable to consumers.The video device segment, which includes televisions, Blu-ray and DVD players, projectors, and streaming devices, holds a substantial share in this market. This growth can be attributed to the in

  19. d

    Arts and Entertainment Districts

    • catalog.data.gov
    • opendata.maryland.gov
    Updated Oct 11, 2025
    + more versions
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    opendata.maryland.gov (2025). Arts and Entertainment Districts [Dataset]. https://catalog.data.gov/dataset/arts-and-entertainment-districts
    Explore at:
    Dataset updated
    Oct 11, 2025
    Dataset provided by
    opendata.maryland.gov
    Description

    The Maryland State Arts Council sponsors Arts & Entertainment Districts as a way to stimulate the economy and improve quality of life. This legislation enables local jurisdictions, municipalities, counties, or a combination thereof, to apply for state designations for the Arts and Entertainment Districts within their boundaries and offer tax incentives as provided by law.

  20. m

    Mobile Entertainment Market - Size, Share & Industry Analysis

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Oct 1, 2024
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    Mordor Intelligence (2024). Mobile Entertainment Market - Size, Share & Industry Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/mobile-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 1, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The report covers Global Mobile Entertainment Market Trends and it is segmented by Type (Games, Video, Music), Operating System (iOS, Android), and Geography.

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Rallapalli Shahul (2025). ENTERTAINMENT [Dataset]. https://www.kaggle.com/datasets/rallapallishahul/entertainment
Organization logo

ENTERTAINMENT

A Survey on Entertainment Preferences: Movies, Music, Gaming, and Sports

Explore at:
zip(157631 bytes)Available download formats
Dataset updated
Mar 24, 2025
Authors
Rallapalli Shahul
License

https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

Description

The Dataset includes demographic questions such as age, gender, and location, along with preferences related to entertainment and media consumption. Which may be used for research purpose. The key topics covered in the survey are: • Age, Gender, and Location: Respondents' demographic details. • Movie Preferences: Favorite types of movies and preferred cinema industries (Bollywood, Tollywood, Hollywood, etc.). • Streaming Platforms: Commonly used streaming services like Hotstar, Netflix, YouTube, Ibomma, etc. • Social Media Usage: Preferred social media platforms such as Instagram, WhatsApp, Facebook, and Snapchat. • Leisure Activities: Interests such as watching movies, playing video games, reading books, or listening to music. • Video Games: Favorite games like Free Fire, BGMI, Candy Crush, and Asphalt. • Music Genres: Preferences for different genres, including rock, pop, hip-hop, and classic. • Sports and IPL Preferences: Favorite sportspersons (Sachin Tendulkar, Virat Kohli, Dhoni, etc.) and IPL teams (CSK, SRH, RCB, MI). • Favorite Directors: Preferences for movie directors like SS Rajamouli, Sukumar, Prasanth Neel, and Trivikram.

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