100+ datasets found
  1. Revenue of the global entertainment and media market 2019-2028

    • statista.com
    Updated Aug 15, 2024
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    Statista (2024). Revenue of the global entertainment and media market 2019-2028 [Dataset]. https://www.statista.com/statistics/237749/value-of-the-global-entertainment-and-media-market/
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    Dataset updated
    Aug 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2023, the value of the media and entertainment market reached 2.83 trillion U.S. dollars, experiencing a growth of five percent compared to 2022. In the following years the growth is set to slow down, but dollar figures are expected reach 3.4 trillion by the end of 2028. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at 26 percent, followed by virtual reality, which will grow by 24 percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by two percent in the same period.

  2. Media & Entertainment Market Analysis | Industry Growth, Size & Forecast...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jul 15, 2024
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    Mordor Intelligence (2024). Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report [Dataset]. https://www.mordorintelligence.com/industry-reports/media-and-entertainment-market-landscape
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 15, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Media and Entertainment Industry Overview is Segmented by Type (Print Media (Newspaper, Magazines, Billboard, Banner, Leaflets & Flyers), Digital Media (Television, Music & Radio, Electronic Signage, Mobile Advertising, Podcasts), Streaming Media (OTT Streaming, Live Streaming)) and Geography (North America (United States, Canada), Europe (United Kingdom, Germany, France, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia Pacific), Latin America, and Middle East and Africa). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

  3. Share of the U.S. entertainment and media market by sector 216

    • statista.com
    Updated Dec 3, 2019
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    Statista (2019). Share of the U.S. entertainment and media market by sector 216 [Dataset]. https://www.statista.com/statistics/800443/share-us-entertainment-media-market-sector/
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    Dataset updated
    Dec 3, 2019
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2016
    Area covered
    United States
    Description

    This statistic presents the share of the U.S. entertainment and media market in 2016, by sector. In this year, the recorded music industry in the United States made up eight percent of the total media and entertainment market.

  4. Value of the entertainment & media market in the UK 2023-2028

    • statista.com
    Updated Aug 15, 2024
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    Statista (2024). Value of the entertainment & media market in the UK 2023-2028 [Dataset]. https://www.statista.com/statistics/237778/value-of-the-entertainment-and-media-market-in-the-uk/
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    Dataset updated
    Aug 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    United Kingdom
    Description

    Between 2024 and 2028, the entertainment and media market in the United Kingdom is expected to grow at a four percent compound annual growth rate (CAGR) and reach 121 billion British pounds. Shifting consumer habits shape the industry’s future The entertainment and media sector is a dynamic and fast-paced ecosystem that is constantly adapting to the ever-evolving needs and demands of consumers. As such, the industry contains some of the sectors most heavily affected by the coronavirus (COVID-19) pandemic, alongside others that were among its primary beneficiaries. For example, SVOD revenue in the UK jumped by approximately 27 percent amid national lockdowns during the first year of the pandemic, while UK box office revenues simultaneously plummeted by 76 percent. And even though some traditional media formats are already experiencing an uplift in demand and revenues, recovery is not equally as swift across the UK’s entire media and entertainment landscape. Media and entertainment is on a global upward path The continuous growth of the UK market is in line with overarching global industry trends. In 2023, the global entertainment and media market was valued at 2.8 trillion U.S. dollars, and according to the latest projections, this figure will reach 3.4 trillion by 2028. A more in-depth look at the future of the E&M industry reveals that virtual reality, cinema, and data consumption were expected to see the highest growth rates among all media and entertainment segments in the next few years, whereas traditional media such as newspapers are set to experience negative growth.

  5. c

    Global Entertainment and Media Market Report 2025 Edition, Market Size,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 29, 2025
    + more versions
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    Cognitive Market Research (2025). Global Entertainment and Media Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/entertainment-and-media-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 29, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global Entertainment and Media market size 2025 was XX Million. Entertainment and Media Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.

  6. E

    Entertainment and Media Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Jan 14, 2025
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    Pro Market Reports (2025). Entertainment and Media Market Report [Dataset]. https://www.promarketreports.com/reports/entertainment-and-media-market-8323
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The entertainment and media market consists of a wide range of products and services. These products and services can be divided into two main categories: content and distribution. Content includes movies, TV shows, music, and video games. Distribution includes channels such as television, radio, and the internet.ContentMovies: The global movie market is a $40 billion industry, with the United States being the largest market.TV shows: The global TV show market is a $50 billion industry, with the United States being the largest market.Music: The global music market is a $20 billion industry, with the United States being the largest market.Video games: The global video game market is a $150 billion industry, with the United States being the largest market.DistributionTelevision: The global television market is a $300 billion industry, with the United States being the largest market.Radio: The global radio market is a $50 billion industry, with the United States being the largest market.Internet: The global internet market is a $2 trillion industry, with the United States being the largest market. Recent developments include: In March 2023, iHeartMedia launched Outspoken, a new podcast network distributed by iHeartPodcasts that will amplify, elevate and reflect the diversity, richness and humanity of the voices throughout the LGBTQ+ community. In March 2023, iHeartMedia launched new music and artists recently with World Premiere debuts and more. Marshmello’s new Latin-genre collaboration with Manuel Turizo, "El Merengue," had a World Premiere debut on March 2 across all iHeartRadio Spanish-language stations. . Key drivers for this market are: . Increasing popularity of video games and e-sports, . Increasing adoption of smartphones. Potential restraints include: Growing Security Concerns 30. Notable trends are: Growing cyber threats are fueling the market expansion.

  7. Entertainment and media market size in Latin America 2023-2027, by country

    • statista.com
    Updated Jan 17, 2024
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    Statista (2024). Entertainment and media market size in Latin America 2023-2027, by country [Dataset]. https://www.statista.com/statistics/237754/value-of-the-latin-american-entertainment-and-media-market/
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    Dataset updated
    Jan 17, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2023
    Area covered
    Americas
    Description

    In mid-2023 it was calculated that Brazil would be the largest entertainment and media market in Latin America, with a value of over 35.5 billion U.S. dollars that year. Mexico ranked second, with a market size surpassing 28 billion dollars at the same time.

  8. Asia Pacific Media and Entertainment Market Analysis | Industry Growth, Size...

    • mordorintelligence.com
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    Mordor Intelligence, Asia Pacific Media and Entertainment Market Analysis | Industry Growth, Size & Forecast Report [Dataset]. https://www.mordorintelligence.com/industry-reports/asia-pacific-media-and-entertainment-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Asia
    Description

    APAC M&E Sector Market Report is Segmented by Type (Business-To-Business (B2B), Book Publishing, Filmed Entertainment) and Country. The Market Size and Forecasts are Provided in Terms of Value (USD Million) for all the Above Segments.

  9. m

    Entertainment Media Market Size, Share | Growth Report, 2031

    • marketresearchintellect.com
    Updated Mar 15, 2025
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    Entertainment Media Market Size, Share | Growth Report, 2031 [Dataset]. https://www.marketresearchintellect.com/product/global-entertainment-media-market-size-and-forecast/
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    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    The size and share of the market is categorized based on Type (Streaming Services, Gaming Platforms, Digital Magazines, Music Apps) and Application (Entertainment Consumption, Content Distribution, Media Access) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

  10. m

    Generative AI in Media and Entertainment Market Size

    • market.us
    csv, pdf
    Updated Mar 4, 2025
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    Market.us (2025). Generative AI in Media and Entertainment Market Size [Dataset]. https://market.us/report/generative-ai-in-media-and-entertainment-market/
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    pdf, csvAvailable download formats
    Dataset updated
    Mar 4, 2025
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Generative ai in media and entertainment market is likely to attain a valuation of USD 11,570.0 million by 2032, develop at a CAGR of 26.3%

  11. AI Market In Media And Entertainment Industry Analysis North America,...

    • technavio.com
    Updated Oct 10, 2024
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    Technavio (2024). AI Market In Media And Entertainment Industry Analysis North America, Europe, APAC, South America, Middle East and Africa - US, Germany, China, UK, Canada - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/ai-in-media-and-entertainment-industry-market-analysis
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    Dataset updated
    Oct 10, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Europe, United States, United Kingdom, Global
    Description

    Snapshot img

    AI Market In Media And Entertainment Industry Size 2024-2028

    The AI market in media and entertainment industry size is forecast to increase by USD 30.73 billion at a CAGR of 26.4% between 2023 and 2028. The market is experiencing significant growth, driven by the usage of multimodal AI to enhance consumer experience, analyze audience behavior, and automate content production. Multimodal AI, which combines text, speech, and visual data, is revolutionizing media and entertainment by enabling personalized recommendations, real-time sentiment analysis, and advanced content creation. Additionally, the utilization of blockchain technology is gaining traction in the industry, offering secure and transparent data sharing, and ensuring data privacy and security. Furthermore, the reliance on external sources of data to train AI models is a key trend, as media and entertainment companies seek to leverage diverse datasets to improve their offerings and stay competitive. These factors are expected to fuel market growth in the coming years.

    What will the size of the market be during the forecast period?

    Request Free Sample

    Artificial Intelligence (AI) is revolutionizing the media and entertainment industry by enhancing various applications, including game play, fake story recognition, plagiarism detection, production planning, talent discovery, and virtual creation. AI's integration in media and entertainment is enabling high-definition graphics, real-time virtual worlds, and internet video streaming on Ott platforms. In the gaming sector, AI is used to create intelligent opponents, personalize gameplay experiences, and analyze player behavior for sales and marketing purposes. Social media platforms leverage AI and Machine Learning (ML) for natural language processing to provide personalized content recommendations. AI is also transforming sports analysis by generating live footage and identifying patterns to enhance the online gaming experience. Overall, AI is a game-changer in the media and entertainment industry, offering innovative solutions in content creation, distribution, and consumption. Our researchers analyzed the data with 2023 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

    Further, AI-powered rendering engines can create lifelike visuals by analyzing data from real-world environments and applying it to virtual creations. This not only enhances the viewing experience for consumers but also reduces production costs by allowing for more efficient and cost-effective production. AI is also being used to improve the online gaming experience. Real-time virtual worlds can be created using AI, allowing players to interact with each other and their environment in a better way. AI-generated live footage is also being used to enhance sports analysis, providing more accurate and detailed information to broadcasters and fans. In the realm of sales and marketing, AI is being used to analyze consumer behavior and preferences to create targeted marketing campaigns.

    AI-powered chatbots can interact with customers, providing personalized recommendations and support. Additionally, AI can be used to analyze social media trends and identify potential marketing opportunities. In conclusion, AI is transforming the media and entertainment industry in numerous ways, from gameplay and talent discovery to high-definition graphics and sales and marketing. As AI and ML technologies continue to advance, we can expect to see even more innovative applications in this industry.

    Market Segmentation

    The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Technology
    
      Machine learning
      Computer vision
      Speech recognition
    
    
    End-user
    
      Media companies
      Gaming industry
      Advertising agencies
      Film production houses
    
    
    Geography
    
      North America
    
        Canada
        US
    
    
      Europe
    
        Germany
        UK
    
    
      APAC
    
        China
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Technology Insights

    The machine learning segment is estimated to witness significant growth during the forecast period. The media and entertainment industry has witnessed significant advancements with the integration of artificial intelligence (AI) and machine learning (ML) technologies. ML, in particular, has been instrumental in revolutionizing video data management and analysis. One illustration of this trend is the latest developments in object storage solutions, such as those provided by Wasabi Technologies. These solutions incorporate AI and ML capabilities for automated tagging of video data, facilitating efficient storage in S3-compatible object storage systems.

  12. Middle East Media and Entertainment Industry Analysis | Market Report, Size...

    • mordorintelligence.com
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    Mordor Intelligence, Middle East Media and Entertainment Industry Analysis | Market Report, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/middle-east-media-and-entertainment-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Middle East
    Description

    The Middle East Media and Entertainment Market is Segmented by Type (Digital Music (Music Downloads and Music Streaming), Video Games, Video-On-Demand (SvoD and TVoD, Video Downloads), E-Publishing, Advertising (Digital Advertising, Newspaper, Magazine, Television, Radio, and Outdoor Advertising), and Internet Access) and Country (Saudi Arabia, United Arab Emirates, Qatar, and the Rest of Middle East). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

  13. Entertainment And Media Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 2, 2025
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    The Business Research Company (2025). Entertainment And Media Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/entertainment-and-media-global-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 2, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    The Entertainment And Media Market is projected to grow at 7.4% CAGR, reaching $3825.97 Billion by 2029. Where is the industry heading next? Get the sample report now!

  14. AI in Media and Entertainment Market Size Worth $ 157.04 Billion By 2032 |...

    • polarismarketresearch.com
    Updated Jan 2, 2025
    + more versions
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    Polaris Market Research (2025). AI in Media and Entertainment Market Size Worth $ 157.04 Billion By 2032 | CAGR: 26.1% [Dataset]. https://www.polarismarketresearch.com/press-releases/ai-in-media-and-entertainment-market
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    Dataset updated
    Jan 2, 2025
    Dataset provided by
    Polaris Market Research & Consulting
    Authors
    Polaris Market Research
    License

    https://www.polarismarketresearch.com/privacy-policyhttps://www.polarismarketresearch.com/privacy-policy

    Description

    Global AI in Media and Entertainment Market size & share value expected to touch USD 157.04 Bllion by 2032, to grow at a CAGR of 26.1% during the forecast period.

  15. Metaverse in Media and Entertainment Market Share and Segmentation Analysis...

    • emergenresearch.com
    pdf
    Updated Mar 25, 2022
    + more versions
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    Emergen Research (2022). Metaverse in Media and Entertainment Market Share and Segmentation Analysis (2024-2033) [Dataset]. https://www.emergenresearch.com/industry-report/metaverse-in-media-and-entertainment-market/market-share
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Mar 25, 2022
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/purpose-of-privacy-policyhttps://www.emergenresearch.com/purpose-of-privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Analyze the market segmentation of the Metaverse in Media and Entertainment industry. Gain insights into market share distribution with a detailed breakdown of key segments and their growth.

  16. India Media & Entertainment Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    Updated Nov 11, 2024
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    MarkNtel Advisors (2024). India Media & Entertainment Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/india-media-entertainment-industry-market.html
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    Dataset updated
    Nov 11, 2024
    Dataset authored and provided by
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    India, Global
    Description

    The India Media & Entertainment Market, valued at USD 30 Billion in 2024, is projected to reach USD 48 Billion by 2030, growing at a CAGR of 9.8% from 2025-2030.

  17. Global entertainment and media market as share of GDP 2016-2021

    • statista.com
    Updated Dec 3, 2019
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    Statista (2019). Global entertainment and media market as share of GDP 2016-2021 [Dataset]. https://www.statista.com/statistics/716409/global-entertainment-and-media-market-share-gdp/
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    Dataset updated
    Dec 3, 2019
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2016
    Area covered
    Worldwide
    Description

    This timeline presents the entertainment and media revenue as a share GDP worldwide from 2016 to 2021. The source projects that the entertainment and media revenue will fall as a share of global GDP from 2.54 percent in 2016 to 2.39 percent in 2021.

  18. C

    China Media and Entertainment Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 15, 2025
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    AMA Research & Media LLP (2025). China Media and Entertainment Market Report [Dataset]. https://www.marketreportanalytics.com/reports/china-media-and-entertainment-market-4745
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    doc, pdf, pptAvailable download formats
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    AMA Research & Media LLP
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    China
    Variables measured
    Market Size
    Description

    The China media and entertainment market is a dynamic and rapidly expanding sector, projected to reach a substantial size. The market's impressive Compound Annual Growth Rate (CAGR) of 5.95% from 2019-2033 indicates strong and consistent growth. This expansion is driven by several key factors. Firstly, the burgeoning middle class in China boasts increasing disposable income, fueling higher spending on entertainment and media consumption. Secondly, technological advancements, particularly in mobile internet penetration and streaming platforms, have significantly broadened access to diverse media content. The rise of short-form video platforms and interactive gaming experiences also contributes to the market's dynamism. Furthermore, government initiatives promoting the cultural and creative industries in China provide a supportive environment for growth. However, regulatory changes and increasing competition among major players present challenges. The market is segmented by type (e.g., film, television, music, gaming, digital media) and application (e.g., home entertainment, out-of-home entertainment, mobile entertainment). Key players, including Tencent Holdings, Alibaba, ByteDance, and NetEase, compete fiercely, employing various strategies to capture market share, focusing on content creation, distribution, and user engagement. This competitive landscape necessitates innovation and strategic partnerships for sustained success. The forecast period of 2025-2033 presents significant opportunities for growth, particularly within the digital media segment. The continued expansion of e-sports, live streaming, and virtual reality experiences is expected to drive significant revenue streams. However, addressing challenges such as content piracy and ensuring healthy competition remain crucial for the sector's long-term sustainability. Future growth will depend on the effective navigation of regulatory complexities, the continuous development of innovative content formats, and the fostering of a diverse and inclusive media landscape. The market's substantial size and projected growth make it an attractive investment destination, albeit one requiring careful consideration of the market's evolving dynamics.

  19. Global IP In Media And Entertainment Market Size By Content Type, By...

    • verifiedmarketresearch.com
    Updated Oct 25, 2024
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    VERIFIED MARKET RESEARCH (2024). Global IP In Media And Entertainment Market Size By Content Type, By Distribution Channel, By End-User, By Technology, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/ip-in-media-and-entertainment-market/
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    Dataset updated
    Oct 25, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    IP In Media And Entertainment Market size was valued at USD 5.56 Billion in 2023 and is projected to reach USD 9.65 Billion by 2031, growing at a CAGR of 6.11% during the forecast period 2024-2031.

    Global IP In Media And Entertainment Market Drivers

    The market drivers for the IP In Media And Entertainment Market can be influenced by various factors. These may include:

    Content Proliferation: The increasing demand for diverse content across various platforms fuels the IP in Media and Entertainment Market. As streaming services multiply and audiences seek unique experiences, producers and creators must develop a range of intellectual property (IP) to capture varied market segments.

    Technological Advancements: Rapid technological advancements are reshaping the Media and Entertainment landscape. Innovations in streaming, virtual reality, and artificial intelligence enable creators to enhance user experiences and engage audiences more effectively.

  20. R

    Movies and Entertainment Market Size & Share | Growth Analysis 2025-2037

    • researchnester.com
    Updated Mar 19, 2025
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    Research Nester (2025). Movies and Entertainment Market Size & Share | Growth Analysis 2025-2037 [Dataset]. https://www.researchnester.com/reports/movies-and-entertainment-market/6241
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    Dataset updated
    Mar 19, 2025
    Dataset authored and provided by
    Research Nester
    License

    https://www.researchnester.comhttps://www.researchnester.com

    Description

    The global movies and entertainment market is expected to expand from USD 105.63 billion in 2024 to USD 283.84 billion by 2037, demonstrating a CAGR of over 7.9% throughout the forecast period, from 2025 to 2037. Key industry players include Warner Media, LLC, Viacom18 Media Pvt. Ltd., Comcast Corporation, among others.

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Statista (2024). Revenue of the global entertainment and media market 2019-2028 [Dataset]. https://www.statista.com/statistics/237749/value-of-the-global-entertainment-and-media-market/
Organization logo

Revenue of the global entertainment and media market 2019-2028

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35 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Aug 15, 2024
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

In 2023, the value of the media and entertainment market reached 2.83 trillion U.S. dollars, experiencing a growth of five percent compared to 2022. In the following years the growth is set to slow down, but dollar figures are expected reach 3.4 trillion by the end of 2028. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at 26 percent, followed by virtual reality, which will grow by 24 percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by two percent in the same period.

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