In 2023, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of **** percent compared to 2022. In the following years the growth is set to slow down, but dollar figures are expected to reach *** trillion by the end of 2028. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.
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Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).
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The global entertainment and media market size was USD 2507.25 Billion in 2023 and is likely to reach USD 4970.39 Billion by 2032, expanding at a CAGR of 7.9% during 2024–2032. The market growth is attributed to the increasing demand for digital media and streaming platforms and the high demand for content creators.
The rise of digital media and streaming platforms has revolutionized content delivery, making entertainment more accessible than ever before. Innovations in this platform include the development of advanced streaming technologies that minimize buffering and optimize video quality based on the user's internet speed and device capabilities. Companies such as Netflix, Amazon Prime Video, and Disney+ have introduced features such as downloadable content for offline viewing, multi-language support, and personalized viewing experiences based on user behavior and preferences.
The adoption of cloud technologies has enabled scalable and flexible content storage and distribution, allowing streaming platforms to handle vast amounts of data efficiently and deliver content to a global audience seamlessly. These innovations cater to the growing demand for convenience and personalization and open up new markets and demographics, driving further growth in the entertainment and media sector.
The globalization of content, facilitated by digital platforms, serves as a major driver in the entertainment and media industry. Content creators now reach a global audience with relative ease, which has expanded market opportunities and increased revenue potential. Films, music, games, and television shows are no longer confined by geographical boundaries; a hit series or game in one country quickly gains popularity worldwide. This global reach has encouraged collaborations across countries and cultures, leading to diverse and innovative content offerings. Moreover, it allows media companies to tap into international markets, thereby diversifying their audience base and mitigating risks associated with relying solely on domestic markets.
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Global Digital Media & Entertainment market was valued at USD 18.45 billion in 2024 and is expected to grow to USD 26.78 billion by 2030 with a CAGR of 7.31% during the forecast period.
Pages | 182 |
Market Size | 2024: USD 18.45 Billion |
Forecast Market Size | 2030: USD 26.78 Billion |
CAGR | 2025-2030: 7.31% |
Fastest Growing Segment | Audio |
Largest Market | North America |
Key Players | 1. Comcast Corporation 2. Warner Digital Media Design LLC 3. The Walt Disney Company 4. Spotify AB 5. iHeartMedia, Inc 6. SiriusXM Media 7. Netflix Inc 8. Amazon.com, Inc. 9. Apple Inc 10. NBC Universal |
According to recent calculations, the entertainment and media market grew by **** percent in 2023 compared to 2022. The market growth is expected to slow down in the coming years at CAGR of **** percent between 2024 and 2028.
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The Global Media & Entertainment market was valued at USD 31.45 billion in 2024 and is expected to grow to USD 46.39 billion by 2030 with a CAGR of 7.65% during the forecast period.
Pages | 182 |
Market Size | 2024: USD 31.45 Billion |
Forecast Market Size | 2030: USD 46.39 Billion |
CAGR | 2025-2030: 7.65% |
Fastest Growing Segment | Streaming Media |
Largest Market | North America |
Key Players | 1. NBC Universal 2. Warner Bros. Discovery, Inc. 3. Walt Disney Company 4. Netflix Inc., 5. Bertelsmann SE & Co. KGaA 6. Gannett Co., Inc 7. Eros Media World Plc 8. Axel Springer SE 9. Reliance Industries Limited 10. Comcast Corporation |
This timeline presents the value of the U.S. entertainment and media market from 2011 to 2014, and a forecast from 2015 to 2020. In 2020, the entertainment and media market in the United States is expected to be worth over 720.38 billion U.S. dollars. On a global scale, the entertainment and media market was worth 1.72 trillion U.S. dollars in 2015 and is set to rise to 2.14 trillion by 2020.
Value of the entertainment and media industry worldwide
The entertainment and media market includes film, TV, music, internet, video games, advertising, print and outdoor. Forecasts suggest that the value of these markets worldwide will increase in the future due to the expectation that digital media will surpass traditional formats such as TV and print.
As with the entertainment and media market in the United States, the values of the markets in Canada are also expected to grow in the future. The size of the Canadian entertainment and media markets is small in comparison to its neighbor. In 2016, the markets were valued at 56.1 billion U.S. dollars and are expected to grow to 64 billion U.S. dollars in 2020.
This statistic presents the share of the U.S. entertainment and media market in 2016, by sector. In this year, the recorded music industry in the United States made up ***** percent of the total media and entertainment market.
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US Media & Entertainment Industry, US Media & Entertainment Industry Size, US Media & Entertainment Industry trends and forecast, US Media & Entertainment Industry Risks, US Media & Entertainment Industry report
According to our latest research, the global entertainment market size reached a substantial USD 2.85 trillion in 2024, reflecting robust demand across all entertainment segments. The industry is experiencing a healthy expansion, with a compound annual growth rate (CAGR) of 7.1% projected from 2025 to 2033. By the end of 2033, the entertainment market is forecasted to attain a value of approximately USD 5.32 trillion, driven by ongoing digital transformation, evolving consumer preferences, and the proliferation of new distribution channels. As per our latest research, the entertainment industry’s growth is primarily fueled by the rapid adoption of digital platforms, increasing disposable incomes, and the globalization of content.
One of the most significant growth factors propelling the entertainment market is the surge in digital media consumption. The widespread availability of high-speed internet and the proliferation of smartphones have fundamentally altered how audiences access and engage with entertainment content. Streaming services, such as Netflix, Amazon Prime, and Spotify, are now household names, enabling on-demand access to movies, TV shows, music, and more. The convenience and personalized experience offered by these platforms have led to a sharp increase in subscription-based models, which continue to outpace traditional forms of media consumption. Furthermore, the integration of artificial intelligence and data analytics allows content providers to tailor recommendations, enhancing user engagement and retention rates, which in turn boosts overall market growth.
Another pivotal driver for the entertainment market is the rising popularity of immersive technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies are revolutionizing how consumers experience entertainment, from gaming and live events to interactive storytelling. VR concerts, AR-enhanced sports broadcasts, and immersive gaming environments are breaking the boundaries of traditional entertainment formats, creating new revenue streams and expanding audience reach. The growing investment in technology infrastructure by major entertainment companies and startups alike is fostering innovation, enabling the industry to deliver richer, more interactive experiences. As a result, the entertainment market is witnessing increased consumer spending on both hardware and content, further fueling its growth trajectory.
Demographic trends are also shaping the entertainment market’s evolution. The expanding middle class in emerging economies, coupled with urbanization and higher disposable incomes, is leading to greater expenditure on entertainment products and services. Youth populations, particularly in Asia Pacific and Latin America, are driving demand for dynamic and culturally relevant content. Additionally, the global appeal of blockbuster movies, international music collaborations, and eSports tournaments is blurring geographical boundaries, facilitating cross-cultural exchange and contributing to the market’s globalization. These factors collectively create a fertile environment for content creators and distributors, allowing them to tap into diverse and previously underserved markets.
From a regional perspective, North America continues to dominate the entertainment market, accounting for the largest share in 2024, followed closely by Asia Pacific and Europe. The United States, in particular, remains a global hub for film, television, and music production, while Asia Pacific is emerging as the fastest-growing region, driven by technological advancements and a burgeoning consumer base. Europe maintains a strong presence with its rich cultural heritage and innovative digital media initiatives. Meanwhile, Latin America and the Middle East & Africa are witnessing steady growth, supported by increasing investments in infrastructure and content localization. Each region presents unique opportunities and challenges, necessitating tailored strategies for market entry and expansion.
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In 2023, the global mobile entertainment market size was valued at approximately USD 180 billion, with projections indicating a significant growth to USD 450 billion by 2032, driven by a compound annual growth rate (CAGR) of 10.8%. This exceptional growth is fueled by several factors including advancements in mobile technology, increasing internet penetration, and a rising consumer appetite for digital content. The surge in smartphone adoption and the expanding capabilities of mobile networks have transformed mobile devices into primary sources of entertainment for consumers worldwide.
The primary growth factor for the mobile entertainment market is the widespread adoption and continuous evolution of smartphones. The proliferation of high-speed internet, particularly 4G and 5G networks, has enabled users to access high-quality entertainment content seamlessly. Innovations in smartphone technology, such as enhanced displays and improved sound systems, have also enriched the user experience, making mobile entertainment more appealing. Moreover, the affordability of smartphones and data services in emerging markets has broadened the user base, contributing significantly to market growth.
Another significant factor driving the market is the rapid expansion of digital content and streaming services. Platforms such as Netflix, Spotify, and YouTube have revolutionized how consumers access and consume entertainment. The convenience of on-demand content, coupled with extensive libraries of music, videos, and games, has led to a paradigm shift from traditional media to mobile platforms. Additionally, the rise of social media and user-generated content has further amplified the consumption of mobile entertainment, with platforms like TikTok and Instagram becoming central hubs for digital interaction and amusement.
Furthermore, the COVID-19 pandemic has accelerated the adoption of mobile entertainment as people sought alternative ways to stay entertained while adhering to social distancing measures. With cinemas, concert halls, and other entertainment venues closed, consumers turned to their mobile devices for entertainment, leading to a spike in app downloads and subscriptions to streaming services. The pandemic has fundamentally changed consumer behavior, with many continuing to favor mobile entertainment even as restrictions ease, thus sustaining the market's growth trajectory.
The landscape of Entertainment and Media has been profoundly transformed by the integration of mobile technologies. With the advent of smartphones and high-speed internet, traditional forms of entertainment, such as television and radio, have gradually been supplanted by digital platforms that offer on-demand content. This shift has not only changed how content is consumed but also how it is created and distributed. The rise of streaming services and social media platforms has democratized content creation, allowing independent creators to reach global audiences without the need for traditional media gatekeepers. This evolution in entertainment consumption is indicative of a broader trend towards digital media, which continues to reshape the industry landscape.
The regional outlook for the mobile entertainment market highlights significant variations across different geographies. North America and Europe are mature markets with high penetration rates of smartphones and strong demand for digital content. In contrast, the Asia Pacific region is witnessing rapid growth due to increasing smartphone adoption, rising disposable incomes, and a burgeoning middle class. Latin America and the Middle East & Africa are also poised for growth, driven by improving internet infrastructure and greater access to affordable mobile devices.
The mobile entertainment market is segmented by content type into games, music, videos, social media, and others. Among these, gaming holds a significant share, driven by the popularity of mobile games and the rise of eSports. Mobile gaming has evolved from simple puzzle games to complex, high-quality games that offer immersive experiences. The availability of games across various genres, coupled with advanced graphics and interactive features, has broadened its appeal across different age groups. The freemium model, where games are free to download but offer in-app purchases, has also contributed to revenue growth.
Music streaming is another vita
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The global entertainment and media market, valued at $2,516,970 million in 2025, is projected to experience robust growth, driven by increasing digitalization, rising disposable incomes, and the expanding adoption of streaming services. The 5.9% CAGR from 2025 to 2033 indicates a significant expansion, fueled by several key factors. The shift towards online content consumption, particularly through streaming platforms like Netflix and Disney+, is a major driver. Furthermore, the growing popularity of mobile gaming and the proliferation of social media platforms that integrate entertainment content are significantly contributing to market expansion. Technological advancements, such as virtual reality (VR) and augmented reality (AR), are also poised to unlock new avenues for growth in immersive entertainment experiences. While the market faces certain restraints, such as piracy and content regulation variations across regions, the overall growth trajectory remains positive. Segmentation analysis reveals strong performance across various application types (wire and wireless) and content categories (film, music, video games), with each segment showing unique growth dynamics shaped by consumer preferences and technological trends. Geographic expansion also plays a vital role in the market's growth. North America, particularly the United States, maintains a significant market share due to established entertainment industries and high consumer spending. However, rapid growth is expected in Asia-Pacific regions like China and India, fueled by their burgeoning middle classes and increasing internet penetration. The competitive landscape is dominated by major players such as Comcast, Disney, and Netflix, constantly vying for market share through content acquisition, technological innovation, and strategic partnerships. This intense competition fosters innovation and ensures a diverse and dynamic entertainment and media landscape. The forecast period (2025-2033) suggests sustained growth, though the rate may fluctuate slightly based on global economic conditions and technological disruptions. Understanding these market dynamics is crucial for stakeholders seeking to capitalize on this burgeoning industry.
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Learn more about Market Research Intellect's Entertainment Media Market Report, valued at USD 1,900 billion in 2024, and set to grow to USD 2,800 billion by 2033 with a CAGR of 5.2% (2026-2033).
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APAC M&E Sector Market Report is Segmented by Type (Business-To-Business (B2B), Book Publishing, Filmed Entertainment) and Country. The Market Size and Forecasts are Provided in Terms of Value (USD Million) for all the Above Segments.
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The global entertainment market size was valued at USD 2.2 trillion in 2023 and is projected to reach USD 3.6 trillion by 2032, growing at a compound annual growth rate (CAGR) of 5.5% during the forecast period. This growth is predominantly driven by the increasing demand for digital content, advancements in technology, and the rising disposable income of consumers. The exponential growth of streaming services, the resurgence of the gaming industry, and the continuous evolution of social media platforms are some of the key factors propelling the expansion of the entertainment market.
One of the primary growth factors of the entertainment market is the rapid penetration of high-speed internet and the proliferation of smart devices. These technological advancements facilitate seamless access to a myriad of digital entertainment content, including movies, music, games, and live sports. The convenience of accessing content anywhere and anytime has significantly contributed to the surging demand for digital platforms, thereby driving market growth. Furthermore, the proliferation of high-quality, original content by streaming giants such as Netflix, Amazon Prime, and Disney+ has played a critical role in attracting a vast subscriber base.
Another crucial driver is the increasing consumer spending on entertainment and leisure activities. Rising disposable incomes, especially in emerging economies, have led to higher expenditure on entertainment services and products. The growing middle-class population in regions such as Asia Pacific and Latin America is particularly notable, as these demographics are seeking more diverse and sophisticated entertainment options. Additionally, the cultural shift towards valuing experiences over material possessions has seen consumers prioritizing spending on activities such as concerts, sports events, and amusement parks.
Advancements in virtual reality (VR) and augmented reality (AR) technologies are also significantly contributing to market growth. These technologies offer immersive experiences that have revolutionized the way entertainment content is consumed. For instance, VR gaming has become increasingly popular, providing an interactive and lifelike gaming experience. Similarly, AR applications in amusement parks and live events are enhancing user engagement and satisfaction. These innovations are not only captivating current audiences but are also expanding the market by attracting new users interested in cutting-edge experiences.
From a regional perspective, North America remains a dominant player in the global entertainment market, owing to its well-established infrastructure, high consumer spending, and the presence of major entertainment companies. However, the Asia Pacific region is expected to witness the highest growth rate during the forecast period. This can be attributed to increasing internet penetration, booming mobile gaming industry, and significant investments in entertainment infrastructure. Furthermore, the cultural diversity and large population base in countries like China and India present immense growth opportunities for various entertainment segments.
The entertainment market can be segmented by type into Film, Music, Sports, Gaming, Amusement Parks, and Others. Each of these segments offers unique growth prospects and faces distinct challenges. The film industry continues to thrive, driven by the widespread popularity of streaming services and the global appeal of blockbuster movies. High-budget productions and the use of advanced visual effects are drawing larger audiences to theaters and online platforms. Additionally, the rise of independent films and regional cinema is contributing to the diversification and growth of this segment.
Music remains a vital component of the entertainment market, with streaming services playing a critical role in its evolution. Platforms like Spotify, Apple Music, and YouTube Music have revolutionized how music is consumed, providing consumers with instant access to a vast library of songs. The shift from physical sales to digital streaming has not only increased the accessibility of music but has also created new revenue streams for artists and record labels. Live music events and festivals continue to be major revenue drivers, attracting large crowds and generating substantial ticket sales and merchandise revenue.
Sports entertainment is another significant segment, encompassing live sports events, sports-related media, and sports betting. The global sports market benefits from a passionate
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The global entertainment media market is a dynamic and rapidly evolving landscape, projected to experience substantial growth over the next decade. While precise figures for market size and CAGR aren't provided, leveraging publicly available data and industry reports suggests a substantial market value, potentially exceeding $1 trillion by 2025, with a Compound Annual Growth Rate (CAGR) of around 7-9% through 2033. This growth is fueled by several key drivers: the increasing penetration of internet and mobile technologies, expanding streaming services, the rise of over-the-top (OTT) platforms, and the growing demand for high-quality, on-demand content. The shift towards digital consumption continues to reshape the industry, with segments like internet media witnessing the fastest growth, outpacing traditional mediums such as television and print. Furthermore, advancements in virtual reality (VR) and augmented reality (AR) technologies are creating new avenues for immersive entertainment experiences, further contributing to market expansion. This digital transformation is impacting various segments, including SEMs (Search Engine Marketers) and large enterprises actively vying for consumer attention within this increasingly competitive ecosystem. However, the market also faces certain challenges. Content piracy remains a significant concern, impacting revenue streams for content creators and distributors. Furthermore, competition among established players and new entrants is intensifying, creating pressure on pricing and profit margins. Regulatory hurdles and evolving content moderation policies also represent considerable headwinds for growth. Despite these restraints, the long-term outlook for the entertainment media market remains positive, with continued innovation, technological advancements, and shifting consumer preferences paving the way for sustained growth across all segments – notably Film Media, TV Media and Internet Media – and geographic regions. The continued expansion into new markets, particularly in Asia Pacific and other emerging economies, presents lucrative opportunities for both established players and new entrants. The consolidation of market players is also expected to shape the future landscape.
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Global Entertainment And Media market size is expected to reach $3825.97 billion by 2029 at 7.4%, surge in smartphone penetration fuels growth in the entertainment and media market
China Media And Entertainment Market Size 2025-2029
The media and entertainment market in China size is forecast to increase by USD 89 billion at a CAGR of 6.1% between 2024 and 2029.
The media and entertainment market is experiencing significant growth, driven by several key trends. One notable trend is the increasing demand for culturally relevant content, as consumers seek out media that resonates with their identities and experiences. Another trend is the growing popularity of virtual reality (VR) and 360-degree videos, which offer experiences that traditional media cannot match. Pirated content, particularly in video streaming, remains a significant challenge. However, the market also faces challenges, including the illegal downloading and piracy of content, which undermines the value of intellectual property and hinders the growth of the industry. Overall, the media and entertainment landscape is evolving rapidly, presenting both opportunities and challenges for market participants.
What will be the Size of the market During the Forecast Period?
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The media and entertainment market encompasses a dynamic and evolving landscape, characterized by an abundance of content supply and diverse media channels. Digital access has transformed the media environment, enabling consumers to engage with content on-demand through various platforms, including streaming services, video on demand, and social media. Advertising spending continues to shift towards digital channels, fueling innovation in media monetization and content licensing. Media consumption patterns are increasingly fragmented, with audiences demanding personalized and engaging experiences. Media industry players are leveraging technology to enhance media infrastructure, improve media analytics, and facilitate media strategy. Media regulation and ethics are critical issues, as media impact on audiences and demographics continues to evolve.
Media convergence and globalization have further disrupted traditional media models, necessitating a focus on media literacy and media studies. Content creation tools and content management systems enable media professionals to produce and distribute high-quality digital content, driving growth in media production and content marketing. Overall, the media market is experiencing significant change, driven by technological innovation, shifting consumer preferences, and evolving business models.
How is this market segmented and which is the largest segment?
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Application
Wired
Wireless
Revenue
Advertisement revenue
Subscription revenue
Others
Type
Film
Music
Social media
Video and animation
Others
Distribution Channel
Digital platforms
Traditional media
Geography
China
By Application Insights
The wired segment is estimated to witness significant growth during the forecast period. The market incorporates various wired technologies for communication, data transfer, and signal transmission. Wired technology plays a crucial role in applications such as broadcasting and distribution of audio, video, and data signals from production studios to broadcasting stations. This technology ensures reliability and stability in critical operations, providing consistent performance with minimal latency and reduced susceptibility to interference. Wired connections are essential for uninterrupted media and entertainment services, delivering high-quality audiovisual experiences for production and live events. Key technologies include high-definition displays, powerful processors, enhanced connectivity, and real-time data transmission. The media and entertainment industry in China continues to evolve with advancements in digital transformation, streaming services, virtual reality, augmented reality, artificial intelligence, and experiences.
Content consumption trends include mobile-centric platforms, online television services, podcasts, and niche streaming services. Intellectual property rights, copyrighted material, and data privacy are significant concerns, with ongoing efforts to address unlawful websites, pirated content, and illicit cyber activity. The market is driven by increasing smartphone penetration, online consumption, broadband initiatives, and subscription-based models. Strategic partnerships, content diversification, and distribution capabilities are key strategies for companies in this dynamic market.
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Market Dynamics
Our China Media And Entertainment Market researchers analyzed the data with 2024 as the base year, along with the key drivers, trends, a
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The UK entertainment and media market size reached USD 128 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 194.8 Billion by 2033, exhibiting a growth rate (CAGR) of 4.78% during 2025-2033. The market is booming due to the country's continuous digital transformation, increased internet penetration, rising consumer spending on experiences, the growing importance of social media platforms, and significant growth in online advertising.
Report Attribute
|
Key Statistics
|
---|---|
Base Year
|
2024
|
Forecast Years
|
2025-2033
|
Historical Years
|
2019-2024
|
Market Size in 2024 | USD 128 Billion |
Market Forecast in 2033 | USD 194.8 Billion |
Market Growth Rate 2025-2033 | 4.78% |
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for 2025-2033. Our report has categorized the market based on product and revenue type.
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The Middle East Media And Entertainment Market report segments the industry into By Type (Digital Music, Video Games, Video-on-demand, E-publishing, Advertising, Internet Access) and By Country (Saudi Arabia, United Arab Emirates, Qatar). Get five years of historical data alongside five-year market forecasts.
In 2023, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of **** percent compared to 2022. In the following years the growth is set to slow down, but dollar figures are expected to reach *** trillion by the end of 2028. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.