In 2023, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of **** percent compared to 2022. In the following years the growth is set to slow down, but dollar figures are expected to reach *** trillion by the end of 2028. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.
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Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).
According to our latest research, the global entertainment market size reached a substantial USD 2.85 trillion in 2024, reflecting robust demand across all entertainment segments. The industry is experiencing a healthy expansion, with a compound annual growth rate (CAGR) of 7.1% projected from 2025 to 2033. By the end of 2033, the entertainment market is forecasted to attain a value of approximately USD 5.32 trillion, driven by ongoing digital transformation, evolving consumer preferences, and the proliferation of new distribution channels. As per our latest research, the entertainment industry’s growth is primarily fueled by the rapid adoption of digital platforms, increasing disposable incomes, and the globalization of content.
One of the most significant growth factors propelling the entertainment market is the surge in digital media consumption. The widespread availability of high-speed internet and the proliferation of smartphones have fundamentally altered how audiences access and engage with entertainment content. Streaming services, such as Netflix, Amazon Prime, and Spotify, are now household names, enabling on-demand access to movies, TV shows, music, and more. The convenience and personalized experience offered by these platforms have led to a sharp increase in subscription-based models, which continue to outpace traditional forms of media consumption. Furthermore, the integration of artificial intelligence and data analytics allows content providers to tailor recommendations, enhancing user engagement and retention rates, which in turn boosts overall market growth.
Another pivotal driver for the entertainment market is the rising popularity of immersive technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies are revolutionizing how consumers experience entertainment, from gaming and live events to interactive storytelling. VR concerts, AR-enhanced sports broadcasts, and immersive gaming environments are breaking the boundaries of traditional entertainment formats, creating new revenue streams and expanding audience reach. The growing investment in technology infrastructure by major entertainment companies and startups alike is fostering innovation, enabling the industry to deliver richer, more interactive experiences. As a result, the entertainment market is witnessing increased consumer spending on both hardware and content, further fueling its growth trajectory.
Demographic trends are also shaping the entertainment market’s evolution. The expanding middle class in emerging economies, coupled with urbanization and higher disposable incomes, is leading to greater expenditure on entertainment products and services. Youth populations, particularly in Asia Pacific and Latin America, are driving demand for dynamic and culturally relevant content. Additionally, the global appeal of blockbuster movies, international music collaborations, and eSports tournaments is blurring geographical boundaries, facilitating cross-cultural exchange and contributing to the market’s globalization. These factors collectively create a fertile environment for content creators and distributors, allowing them to tap into diverse and previously underserved markets.
From a regional perspective, North America continues to dominate the entertainment market, accounting for the largest share in 2024, followed closely by Asia Pacific and Europe. The United States, in particular, remains a global hub for film, television, and music production, while Asia Pacific is emerging as the fastest-growing region, driven by technological advancements and a burgeoning consumer base. Europe maintains a strong presence with its rich cultural heritage and innovative digital media initiatives. Meanwhile, Latin America and the Middle East & Africa are witnessing steady growth, supported by increasing investments in infrastructure and content localization. Each region presents unique opportunities and challenges, necessitating tailored strategies for market entry and expansion.
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US Media & Entertainment Industry, US Media & Entertainment Industry Size, US Media & Entertainment Industry trends and forecast, US Media & Entertainment Industry Risks, US Media & Entertainment Industry report
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The report covers Global Mobile Entertainment Market Trends and it is segmented by Type (Games, Video, Music), Operating System (iOS, Android), and Geography.
The market size of the arts, entertainment, and recreation industry in the United States grew by *** percent in 2023 over the previous year, amounting to nearly *** billion U.S. dollars. As forecast, this figure was expected to exceed *** billion U.S. dollars in 2024.
According to recent calculations, the entertainment and media market grew by **** percent in 2023 compared to 2022. The market growth is expected to slow down in the coming years at CAGR of **** percent between 2024 and 2028.
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The Immersive Entertainment Market Report is Segmented by Application (themed Entertainment, Haunted Attractions and Escape Rooms, Immersive Theatre, Experiential Art Museums, and Other Applications (including Exhibitions, Etc. )) and Geography (North America, Europe, Asia-Pacific, Australia, New Zealand, and the Rest of the World). The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.
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Movies And Entertainment Market size was valued at USD 101.26 Billion in 2024 and is projected to reach USD 176.73 Billion by 2032, growing at a CAGR of 7.2% from 2026 to 2032.
Global Movies And Entertainment Market Drivers
Streaming Service Proliferation: Streaming service proliferation is a key driver in the entertainment business. According to Statista, global streaming video-on-demand (SVOD) revenue is expected to reach USD 139.20 Billion by 2027, up from $72.24 billion in 2021. This reflects a compound annual growth rate that demonstrates a substantial shift in how consumers receive entertainment content.
Creasing Cinema Attendance: The movie industry relies heavily on cinema attendance, despite the growing popularity of streaming. The Motion Picture Association (MPA) estimated that global box office revenues will reach USD 32.2 Billion in 2022, a 27% increase from 2021. This rebound in theatrical releases indicates the long-lasting attractiveness of the cinema experience.
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The Middle East Media And Entertainment Market report segments the industry into By Type (Digital Music, Video Games, Video-on-demand, E-publishing, Advertising, Internet Access) and By Country (Saudi Arabia, United Arab Emirates, Qatar). Get five years of historical data alongside five-year market forecasts.
AI Market In Media And Entertainment Industry Size 2024-2028
The ai market in media and entertainment industry size is forecast to increase by USD 30.73 billion, at a CAGR of 26.4% between 2023 and 2028.
The AI market in the media and entertainment industry is witnessing significant growth, driven by the increasing utilization of multimodal AI to enhance consumer experiences. This technology allows AI systems to process and analyze various forms of data, including text, images, and speech, enabling more personalized and engaging content. Another key trend is the adoption of blockchain technology to securely store and share data for AI model training. This ensures data privacy and security, addressing a major concern for media and entertainment companies.
However, the reliance on external sources of data for training AI models poses a challenge. Ensuring data accuracy, ownership, and ethical usage is crucial to mitigate potential risks and maintain consumer trust. Companies in this industry must navigate these dynamics to effectively capitalize on the opportunities presented by AI and provide innovative, personalized experiences for their audiences.
What will be the Size of the AI Market In Media And Entertainment Industry during the forecast period?
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The AI market in media and entertainment continues to evolve, with dynamic applications across various sectors. In game development, AI training datasets enhance player experiences through realistic non-playable characters and intelligent enemy behavior. Recommendation engines personalize content for streaming services, while cybersecurity measures protect against potential threats. AI-powered video editing streamlines production workflows, enabling real-time rendering and automated dubbing. Deep learning algorithms enable sentiment analysis, allowing content distributors to tailor recommendations based on viewer preferences. Machine learning models optimize programmatic advertising, ensuring targeted delivery to specific audiences. Data analytics and licensing agreements facilitate revenue generation in animation studios, while bias detection ensures ethical AI usage.
Interactive advertising engages viewers through object detection and metadata tagging, enhancing user experience. Project management software streamlines workflows, from pre-production to post-production. Natural language processing and CGI rendering bring AI-powered content creation tools to life, while cloud rendering and monetization strategies enable scalability and profitability. AI ethics, explainable AI, and facial recognition are crucial considerations in this rapidly evolving landscape. Virtual production and AI-powered post-production workflows revolutionize television production, while social media platforms leverage AI for content moderation and personalized content delivery. Big data processing and model interpretability enable more efficient and effective AI implementation. In the ever-changing media and entertainment industry, AI continues to unfold new patterns and applications, driving innovation and growth.
How is this AI In Media And Entertainment Industry Industry segmented?
The ai in media and entertainment industry industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.
Technology
Machine learning
Computer vision
Speech recognition
End-user
Media companies
Gaming industry
Advertising agencies
Film production houses
Offering
Software
Services
Application
Media
Entertainment
Geography
North America
US
Canada
Europe
France
Germany
Italy
UK
Middle East and Africa
Egypt
KSA
Oman
UAE
APAC
China
India
Japan
South America
Argentina
Brazil
Rest of World (ROW)
By Technology Insights
The machine learning segment is estimated to witness significant growth during the forecast period.
The media and entertainment industry has been significantly transformed by the integration of artificial intelligence (AI) technologies. Machine learning (ML), in particular, has been instrumental in enhancing video data management and analytics. For instance, Wasabi Technologies' latest object storage solutions employ AI and ML capabilities for automated tagging and metadata indexing of video content. These advancements enable seamless storage of video content in S3-compatible object storage systems, improving content accessibility and searchability. AI is also revolutionizing game development with the use of deep learning algorithms for creating more
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According to Cognitive Market Research, the global Electronic entertainment market size will be USD 295845.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 15.50% from 2024 to 2031.
North America held the major market share for more than 40% of the global revenue with a market size of USD 118338.08 million in 2024 and will grow at a compound annual growth rate (CAGR) of 13.7% from 2024 to 2031.
Europe accounted for a market share of over 30% of the global revenue with a market size of USD 88753.56 million.
Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 68044.40 million in 2024 and will grow at a compound annual growth rate (CAGR) of 17.5% from 2024 to 2031.
Latin America had a market share of more than 5% of the global revenue with a market size of USD 14792.26 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.9% from 2024 to 2031.
Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 5916.90 million in 2024 and will grow at a compound annual growth rate (CAGR) of 15.2% from 2024 to 2031.
The games held the highest Electronic entertainment market revenue share in 2024.
Market Dynamics of Electronic entertainment Market
Key Drivers for Electronic entertainment Market
Expanding digital content libraries to increase the demand globally
Expanding digital content libraries significantly boosts global demand by offering a diverse array of entertainment options to cater to varied tastes and preferences. By continuously adding new movies, TV shows, games, and music, content providers keep audiences engaged and attract new subscribers. This extensive selection not only enhances user satisfaction but also drives higher subscription rates and longer engagement times. Moreover, a rich content library appeals to global audiences, breaking geographical and cultural barriers, and fostering international growth. As consumers increasingly seek personalized and on-demand experiences, a vast and varied content library becomes a crucial factor in meeting their evolving entertainment needs.
Increased internet penetration to propel market growth
Increased internet penetration is a key driver propelling market growth in the electronic entertainment sector. As high-speed internet becomes more accessible globally, it facilitates seamless streaming, gaming, and digital content consumption. This wider reach enables consumers in previously underserved regions to access online platforms and services, expanding the market's customer base. Enhanced connectivity supports richer, more immersive experiences, such as high-definition streaming and interactive gaming. Additionally, greater internet access encourages the development of new entertainment technologies and services, further stimulating market expansion. As connectivity improves, it unlocks new opportunities for growth, engagement, and revenue in the electronic entertainment industry.
Restraint Factor for the Electronic entertainment Market
Limited internet access in certain regions to limit the sales
Limited internet access in certain regions hampers the growth of the electronic entertainment market by restricting the availability and consumption of digital content. In areas with inadequate or unreliable internet infrastructure, users face challenges in streaming high-quality video, participating in online gaming, and accessing digital entertainment platforms. This lack of connectivity can lead to lower adoption rates of entertainment services and reduced market penetration. Consequently, content providers and technology developers may experience limited sales and revenue opportunities in these regions. Addressing these connectivity issues is crucial for unlocking market potential and achieving broader global reach in the electronic entertainment industry.
Impact of Covid-19 on the Electronic entertainment Market
The COVID-19 pandemic negatively impacted the electronic entertainment market by disrupting production schedules and delaying content releases. While there was a temporary surge in demand for streaming services and gaming as people sought indoor entertainment, the market faced significant challenges. Supply chain interruptions and remote work constraints hindered the development and distribution of new content and gaming hardware. Additionally, economic u...
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APAC M&E Sector Market Report is Segmented by Type (Business-To-Business (B2B), Book Publishing, Filmed Entertainment) and Country. The Market Size and Forecasts are Provided in Terms of Value (USD Million) for all the Above Segments.
Between 2024 and 2028, the entertainment and media market in the United Kingdom is expected to grow at a **** percent compound annual growth rate (CAGR) and reach *** billion British pounds. Shifting consumer habits shape the industry’s future The entertainment and media sector is a dynamic and fast-paced ecosystem that is constantly adapting to the ever-evolving needs and demands of consumers. As such, the industry contains some of the sectors most heavily affected by the coronavirus (COVID-19) pandemic, alongside others that were among its primary beneficiaries. For example, SVOD revenue in the UK jumped by approximately ** percent amid national lockdowns during the first year of the pandemic, while UK box office revenues simultaneously plummeted by ** percent. And even though some traditional media formats are already experiencing an uplift in demand and revenues, recovery is not equally as swift across the UK’s entire media and entertainment landscape. Media and entertainment is on a global upward path The continuous growth of the UK market is in line with overarching global industry trends. In 2023, the global entertainment and media market was valued at *** trillion U.S. dollars, and according to the latest projections, this figure will reach *** trillion by 2028. A more in-depth look at the future of the E&M industry reveals that virtual reality, cinema, and data consumption were expected to see the highest growth rates among all media and entertainment segments in the next few years, whereas traditional media such as newspapers are set to experience negative growth.
Home Entertainment Market Size 2025-2029
The home entertainment market size is forecast to increase by USD 138 billion at a CAGR of 8.3% between 2024 and 2029.
The market is experiencing significant shifts, driven by the emergence of smart televisions and the integration of advanced technologies in Over-The-Top (OTT) services. These developments are transforming consumer viewing habits, enabling on-demand access to a vast array of content. However, the market faces challenges as well. The high energy consumption of televisions, a growing concern for environmentally-conscious consumers, is one such challenge. The integration of Bluetooth and Wi-Fi connectivity in home entertainment systems has enabled seamless streaming of audio and video content.
To capitalize on opportunities and navigate challenges effectively, market participants must stay abreast of technological advancements and consumer preferences, while also focusing on sustainability and energy efficiency. Companies must address this issue through energy-efficient designs and innovative technologies. Another challenge is the intensifying competition in the market, as new players enter the fray and existing ones expand their offerings. These technologies continue to evolve, integrating smart home capabilities, Bluetooth and Wi-Fi connectivity, and cloud services.
What will be the Size of the Home Entertainment Market during the forecast period?
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The market is characterized by continuous advancements in technology, with picture quality and display technology taking center stage. Software updates and device compatibility ensure seamless integration of new features and technologies, such as OLED and QLED, into existing systems. Digital content licensing and copyright protection are crucial aspects of the market, ensuring access to high-quality digital content while maintaining intellectual property rights. Energy consumption and user experience design are increasingly important factors, with energy-efficient LED backlighting and digital signal processing optimizing power usage and enhancing viewing experiences.
Platform integration and cable management contribute to a clutter-free setup, while user interface design and cloud storage facilitate easy access to content. Room acoustics and audio calibration ensure optimal sound performance, and installation services cater to users seeking professional assistance. Environmental impact is a growing concern, with companies focusing on reducing waste and improving sustainability. As the market evolves, trends include advancements in OLED and QLED technology, as well as the integration of AI and machine learning for enhanced user experiences. The market encompasses a range of home entertainment-related devices, including high-definition television sets, projectors, soundbars, and home theater in a box (HTIB) systems.
How is this Home Entertainment Industry segmented?
The home entertainment industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Product
Video device
Audio device
Gaming console
Distribution Channel
Offline
Online
Application
Residential
Commercial
Geography
North America
US
Canada
Europe
France
Germany
UK
APAC
China
India
Japan
South Korea
South America
Brazil
Rest of World (ROW)
By Product Insights
The video device segment comprises video-enabled consumer electronic devices such as televisions, Blu-ray and DVD players, projectors, and streaming devices. The video device segment is expected to register a significant share in the global home entertainment market during the forecast period. The growth in the video device segment can be attributed to the growing consumer preference for visual entertainment. Factors such as rapid innovations in the existing products, an increase in the digitalization of electronic goods, and a growing tech-savvy urban population in developing countries will increase the demand for video devices. Video devices are undergoing groundbreaking improvements such as the introduction of 8K and 4K resolution, micro-LED and mini-LED displays, high dynamic range (HDR) video in televisions, and the emergence of wireless and portable projectors, which fuel the demand for the video device segment. Moreover, video devices are economically viable for mass production, making them affordable to consumers.
The video device segment, which includes televisions, Blu-ray and DVD players, projectors, and streaming devices, holds a substantial share in this market. Thi
In 2024, Disney alone accounted for over one-quarter (21.4 percent) of the box office revenue in the United States and Canada, thanks to blockbusters such as "Inside Out 2". Universal ranked second in box office market share at about 20 percent. Warner Bros held a share of approximately 13 percent that year. Disney's superpowers The company's performance at the so-called North American box office led to yet another outstanding placement in the U.S.'s mediascape. In 2024, Disney's box office market share once again stood above 25 percent, a milestone the studio has been achieving every other year since the second half of the 2010s. But an overreliance on superhero stories – noticeable since Disney acquired Marvel in 2009 – may have its days counted. The share of moviegoers in the U.S. saying they were getting tired of so many superhero movies grew by six percentage points between mid-2018 and the end of 2021. Who has the range? Diversity in film genres seems to also be important to attract newer audiences. During a mid-2021 survey, over a third of responding Gen Zers said their main motivation for attending movie theaters was a variety of movie offerings. This segment is key for the cinema industry. Historically, the 12-17 age group has been recording the highest average of movies seen per capita in a theater in the U.S. In 2021, the figure stood at 2.5. Among people aged 50 and above, the average stood below one.
According to our latest research, the global Entertainment & Media market size reached USD 2.86 trillion in 2024, reflecting robust expansion across all segments. The market is projected to grow at a CAGR of 6.7% from 2025 to 2033, reaching an estimated USD 5.18 trillion by 2033. This growth is primarily driven by the rapid digital transformation, increased accessibility of content, and evolving consumer preferences worldwide. The Entertainment & Media sector continues to be a cornerstone of the global economy, adapting to technological innovations and shifting consumption patterns as highlighted in our comprehensive analysis.
One of the primary growth drivers of the Entertainment & Media market is the accelerating pace of digitalization. The proliferation of high-speed internet, the widespread adoption of smartphones, and the emergence of streaming platforms have revolutionized how content is produced, distributed, and consumed. Digital media, including streaming services and online gaming, have outpaced traditional formats in terms of growth, as consumers increasingly seek on-demand and personalized experiences. The shift towards digital platforms has also been catalyzed by advancements in cloud computing, artificial intelligence, and immersive technologies such as augmented reality (AR) and virtual reality (VR), which are enhancing user engagement and creating new monetization opportunities for content creators and distributors.
Another significant factor fueling the expansion of the Entertainment & Media market is the diversification of revenue models. The rise of subscription-based services, targeted advertising, pay-per-view events, and sponsorships has enabled companies to tap into multiple streams of income. This diversification is crucial in an era where traditional advertising revenues are under pressure due to audience fragmentation and the decline of linear television viewership. The ability to offer flexible pricing models and tailored content packages has not only increased consumer retention but also allowed entertainment companies to better monetize their offerings. Furthermore, the integration of e-commerce and interactive features within entertainment platforms is driving higher engagement and unlocking new sources of value.
Globalization and the growing middle class in emerging markets have also played a pivotal role in the market’s expansion. As disposable incomes rise and access to digital infrastructure improves, consumers in regions such as Asia Pacific, Latin America, and Africa are increasingly participating in the global entertainment ecosystem. Content localization and regional partnerships are enabling companies to cater to diverse linguistic and cultural preferences, further broadening their reach. Additionally, the surge in international co-productions and the global distribution of content through digital platforms have made it possible for local creators to achieve worldwide recognition, driving both creative innovation and revenue growth.
From a regional perspective, North America continues to dominate the Entertainment & Media market in terms of revenue, owing to its advanced technological infrastructure and high consumer spending. However, Asia Pacific is emerging as the fastest-growing region, driven by its large population, increasing internet penetration, and rapid urbanization. Europe remains a significant market, characterized by a strong tradition of content creation and consumption across multiple platforms. Meanwhile, Latin America and the Middle East & Africa are witnessing steady growth, supported by improving economic conditions and investments in digital infrastructure. The interplay of local and global trends is shaping a dynamic and competitive landscape, with regional players increasingly collaborating with global giants to capture new opportunities.
The Type segment of the Entertainment & Media market encompasse
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The global Immersive Entertainment Market is expected to rise USD 442.11 billion by 2034 And anticipated to grow at a CAGR of 26.3%.
This timeline presents the value of the U.S. entertainment and media market from 2011 to 2014, and a forecast from 2015 to 2020. In 2020, the entertainment and media market in the United States is expected to be worth over 720.38 billion U.S. dollars. On a global scale, the entertainment and media market was worth 1.72 trillion U.S. dollars in 2015 and is set to rise to 2.14 trillion by 2020.
Value of the entertainment and media industry worldwide
The entertainment and media market includes film, TV, music, internet, video games, advertising, print and outdoor. Forecasts suggest that the value of these markets worldwide will increase in the future due to the expectation that digital media will surpass traditional formats such as TV and print.
As with the entertainment and media market in the United States, the values of the markets in Canada are also expected to grow in the future. The size of the Canadian entertainment and media markets is small in comparison to its neighbor. In 2016, the markets were valued at 56.1 billion U.S. dollars and are expected to grow to 64 billion U.S. dollars in 2020.
In 2019, the market size of intellectual property-adapted entertainment industry totaled 308 billion yuan, an increase from 263.9 billion yuan in the previous year. Among all entertainment services, the market size of IP-adapted digital games amounted to 150.5 billion yuan.
In 2023, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of **** percent compared to 2022. In the following years the growth is set to slow down, but dollar figures are expected to reach *** trillion by the end of 2028. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.