100+ datasets found
  1. Media & Entertainment Market Analysis | Industry Growth, Size & Forecast...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 21, 2025
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    Mordor Intelligence (2025). Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/media-and-entertainment-market-landscape
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  2. Arts, entertainment, and recreation industry's market size in the U.S....

    • statista.com
    Updated Nov 26, 2025
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    Statista (2025). Arts, entertainment, and recreation industry's market size in the U.S. 2022-2024 [Dataset]. https://www.statista.com/statistics/1174737/arts-entertainment-recreation-industry-market-size-us/
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    Dataset updated
    Nov 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The market size of the arts, entertainment, and recreation industry in the United States grew by *** percent in 2023 over the previous year, amounting to nearly *** billion U.S. dollars. As forecast, this figure was expected to exceed *** billion U.S. dollars in 2024.

  3. Mobile Entertainment Market - Size, Share & Industry Analysis

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Oct 1, 2024
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    Mordor Intelligence (2024). Mobile Entertainment Market - Size, Share & Industry Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/mobile-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 1, 2024
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The report covers Global Mobile Entertainment Market Trends and it is segmented by Type (Games, Video, Music), Operating System (iOS, Android), and Geography.

  4. Revenue of the global entertainment and media market 2020-2029

    • statista.com
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    Statista, Revenue of the global entertainment and media market 2020-2029 [Dataset]. https://www.statista.com/statistics/237749/value-of-the-global-entertainment-and-media-market/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of ****percent compared to 2023. In the following years the growth is set to slow down, but dollar figures are expected to reach over *** trillion by the end of 2029. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.

  5. S

    Media & Entertainment Industry Statistics 2025: Streaming, Gaming, and...

    • sqmagazine.co.uk
    Updated Oct 2, 2025
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    SQ Magazine (2025). Media & Entertainment Industry Statistics 2025: Streaming, Gaming, and Advertising Insights [Dataset]. https://sqmagazine.co.uk/media-and-entertainment-industry-statistics/
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    Dataset updated
    Oct 2, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    On a cold January evening in 2025, millions gathered across time zones not in stadiums or theaters, but in their homes, immersed in mixed reality concerts, live-streamed films, or hyper-personalized gaming experiences. This isn't science fiction; it's the daily reality shaped by the ever-evolving media and entertainment industry. As technology...

  6. Middle East Media and Entertainment Industry Analysis | Market Report, Size...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 1, 2025
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    Mordor Intelligence (2025). Middle East Media and Entertainment Industry Analysis | Market Report, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/middle-east-media-and-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Middle East
    Description

    The Middle East Media and Entertainment Market is Segmented by Type (Digital Music, Video Games, and More), Platform (Online/Digital, Traditional/Linear, and Hybrid), Revenue Model (Subscription-Based, Advertising-Supported, and More), End-User Age Group (Generation Z, Millennials, and More), Device (Smartphones, Smart TVs and Connected TV Devices, and More), and Country. The Market Forecasts are Provided in Terms of Value (USD).

  7. AI Market In Media And Entertainment Industry Analysis, Size, and Forecast...

    • technavio.com
    pdf
    Updated Oct 4, 2024
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    Technavio (2024). AI Market In Media And Entertainment Industry Analysis, Size, and Forecast 2024-2028: North America (US and Canada), Europe (France, Germany, Italy, and UK), Middle East and Africa (Egypt, KSA, Oman, and UAE), APAC (China, India, and Japan), South America (Argentina and Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/ai-in-media-and-entertainment-industry-market-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Oct 4, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2024 - 2028
    Area covered
    Saudi Arabia, United Kingdom, United States, Canada, Germany, France
    Description

    Snapshot img

    AI Market In Media And Entertainment Industry Size 2024-2028

    The ai market in media and entertainment industry size is forecast to increase by USD 30.73 billion, at a CAGR of 26.4% between 2023 and 2028.

    The AI market in the media and entertainment industry is witnessing significant growth, driven by the increasing utilization of multimodal AI to enhance consumer experiences. This technology allows AI systems to process and analyze various forms of data, including text, images, and speech, enabling more personalized and engaging content. Another key trend is the adoption of blockchain technology to securely store and share data for AI model training. This ensures data privacy and security, addressing a major concern for media and entertainment companies.
    However, the reliance on external sources of data for training AI models poses a challenge. Ensuring data accuracy, ownership, and ethical usage is crucial to mitigate potential risks and maintain consumer trust. Companies in this industry must navigate these dynamics to effectively capitalize on the opportunities presented by AI and provide innovative, personalized experiences for their audiences.
    

    What will be the Size of the AI Market In Media And Entertainment Industry during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2018-2022 and forecasts 2024-2028 - in the full report.
    Request Free Sample

    The AI market in media and entertainment continues to evolve, with dynamic applications across various sectors. In game development, AI training datasets enhance player experiences through realistic non-playable characters and intelligent enemy behavior. Recommendation engines personalize content for streaming services, while cybersecurity measures protect against potential threats. AI-powered video editing streamlines production workflows, enabling real-time rendering and automated dubbing. Deep learning algorithms enable sentiment analysis, allowing content distributors to tailor recommendations based on viewer preferences. Machine learning models optimize programmatic advertising, ensuring targeted delivery to specific audiences. Data analytics and licensing agreements facilitate revenue generation in animation studios, while bias detection ensures ethical AI usage.

    Interactive advertising engages viewers through object detection and metadata tagging, enhancing user experience. Project management software streamlines workflows, from pre-production to post-production. Natural language processing and CGI rendering bring AI-powered content creation tools to life, while cloud rendering and monetization strategies enable scalability and profitability. AI ethics, explainable AI, and facial recognition are crucial considerations in this rapidly evolving landscape. Virtual production and AI-powered post-production workflows revolutionize television production, while social media platforms leverage AI for content moderation and personalized content delivery. Big data processing and model interpretability enable more efficient and effective AI implementation. In the ever-changing media and entertainment industry, AI continues to unfold new patterns and applications, driving innovation and growth.

    How is this AI In Media And Entertainment Industry Industry segmented?

    The ai in media and entertainment industry industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Technology
    
      Machine learning
      Computer vision
      Speech recognition
    
    
    End-user
    
      Media companies
      Gaming industry
      Advertising agencies
      Film production houses
    
    
    Offering
    
      Software
      Services
    
    
    Application
    
      Media
      Entertainment
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      Middle East and Africa
    
        Egypt
        KSA
        Oman
        UAE
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Argentina
        Brazil
    
    
      Rest of World (ROW)
    

    By Technology Insights

    The machine learning segment is estimated to witness significant growth during the forecast period.

    The media and entertainment industry has been significantly transformed by the integration of artificial intelligence (AI) technologies. Machine learning (ML), in particular, has been instrumental in enhancing video data management and analytics. For instance, Wasabi Technologies' latest object storage solutions employ AI and ML capabilities for automated tagging and metadata indexing of video content. These advancements enable seamless storage of video content in S3-compatible object storage systems, improving content accessibility and searchability. AI is also revolutionizing game development with the use of deep learning algorithms for creating more realist

  8. India Media & Entertainment Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    Updated Nov 11, 2024
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    MarkNtel Advisors (2024). India Media & Entertainment Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/india-media-entertainment-industry-market.html
    Explore at:
    Dataset updated
    Nov 11, 2024
    Dataset provided by
    Authors
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    India, Global
    Description

    The India Media & Entertainment Market, valued at USD 30 Billion in 2024, is projected to reach USD 48 Billion by 2030, growing at a CAGR of 9.8% from 2025-2030.

  9. c

    The global Electronic entertainment market size is USD 295845.2 million in...

    • cognitivemarketresearch.com
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    Cognitive Market Research, The global Electronic entertainment market size is USD 295845.2 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/electronic-entertainment-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Electronic entertainment market size was USD 295845.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 15.50% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 118338.08 million in 2024 and will grow at a compound annual growth rate (CAGR) of 13.7% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 88753.56 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 68044.40 million in 2024 and will grow at a compound annual growth rate (CAGR) of 17.5% from 2024 to 2031.
    Latin America had a market share of more than 5% of the global revenue with a market size of USD 14792.26 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.9% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 5916.90 million in 2024 and will grow at a compound annual growth rate (CAGR) of 15.2% from 2024 to 2031.
    The games held the highest Electronic entertainment market revenue share in 2024.
    

    Market Dynamics of Electronic entertainment Market

    Key Drivers for Electronic entertainment Market

    Expanding digital content libraries to increase the demand globally

    Expanding digital content libraries significantly boosts global demand by offering a diverse array of entertainment options to cater to varied tastes and preferences. By continuously adding new movies, TV shows, games, and music, content providers keep audiences engaged and attract new subscribers. This extensive selection not only enhances user satisfaction but also drives higher subscription rates and longer engagement times. Moreover, a rich content library appeals to global audiences, breaking geographical and cultural barriers, and fostering international growth. As consumers increasingly seek personalized and on-demand experiences, a vast and varied content library becomes a crucial factor in meeting their evolving entertainment needs.

    Increased internet penetration to propel market growth

    Increased internet penetration is a key driver propelling market growth in the electronic entertainment sector. As high-speed internet becomes more accessible globally, it facilitates seamless streaming, gaming, and digital content consumption. This wider reach enables consumers in previously underserved regions to access online platforms and services, expanding the market's customer base. Enhanced connectivity supports richer, more immersive experiences, such as high-definition streaming and interactive gaming. Additionally, greater internet access encourages the development of new entertainment technologies and services, further stimulating market expansion. As connectivity improves, it unlocks new opportunities for growth, engagement, and revenue in the electronic entertainment industry.

    Restraint Factor for the Electronic entertainment Market

    Limited internet access in certain regions to limit the sales

    Limited internet access in certain regions hampers the growth of the electronic entertainment market by restricting the availability and consumption of digital content. In areas with inadequate or unreliable internet infrastructure, users face challenges in streaming high-quality video, participating in online gaming, and accessing digital entertainment platforms. This lack of connectivity can lead to lower adoption rates of entertainment services and reduced market penetration. Consequently, content providers and technology developers may experience limited sales and revenue opportunities in these regions. Addressing these connectivity issues is crucial for unlocking market potential and achieving broader global reach in the electronic entertainment industry.

    Impact of Covid-19 on the Electronic entertainment Market

    The COVID-19 pandemic negatively impacted the electronic entertainment market by disrupting production schedules and delaying content releases. While there was a temporary surge in demand for streaming services and gaming as people sought indoor entertainment, the market faced significant challenges. Supply chain interruptions and remote work constraints hindered the development and distribution of new content and gaming hardware. Additionally, economic uncer...

  10. T

    AI in Media and Entertainment Market Size and Share Forecast Outlook 2025 to...

    • futuremarketinsights.com
    html, pdf
    Updated Oct 7, 2025
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    Sudip Saha (2025). AI in Media and Entertainment Market Size and Share Forecast Outlook 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/ai-in-media-and-entertainment-market
    Explore at:
    html, pdfAvailable download formats
    Dataset updated
    Oct 7, 2025
    Authors
    Sudip Saha
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The AI in Media and Entertainment Market is estimated to be valued at USD 12.0 billion in 2025 and is projected to reach USD 60.4 billion by 2035, registering a compound annual growth rate (CAGR) of 17.2% over the forecast period.

    MetricValue
    AI in Media and Entertainment Market Estimated Value in (2025 E)USD 12.0 billion
    AI in Media and Entertainment Market Forecast Value in (2035 F)USD 60.4 billion
    Forecast CAGR (2025 to 2035)17.2%
  11. i

    Immersive Technology in Entertainment Industry Market - Size, Share &...

    • imrmarketreports.com
    Updated Feb 2025
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    Swati Kalagate; Akshay Patil; Vishal Kumbhar (2025). Immersive Technology in Entertainment Industry Market - Size, Share & Outlook | Forecast Upto 2033 [Dataset]. https://www.imrmarketreports.com/reports/immersive-technology-in-entertainment-industry-market
    Explore at:
    Dataset updated
    Feb 2025
    Dataset provided by
    IMR Market Reports
    Authors
    Swati Kalagate; Akshay Patil; Vishal Kumbhar
    License

    https://www.imrmarketreports.com/privacy-policy/https://www.imrmarketreports.com/privacy-policy/

    Description

    The report on Immersive Technology in Entertainment Industry covers a summarized study of several factors supporting market growth, such as market size, market type, major regions, and end-user applications. The report enables customers to recognize key drivers that influence and govern the market.

  12. M

    Mobile Entertainment Industry Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Aug 21, 2025
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    Data Insights Market (2025). Mobile Entertainment Industry Report [Dataset]. https://www.datainsightsmarket.com/reports/mobile-entertainment-industry-11163
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Aug 21, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The size of the Mobile Entertainment Industry market was valued at USD XX Million in 2023 and is projected to reach USD XXX Million by 2032, with an expected CAGR of 15.00% during the forecast period.Mobile entertainment is one of the major segments which includes a wide range of digital content and services accessible through mobile phones, mostly through smartphones and tablets. It changed the whole scenario of entertainment consumption to an extraordinary level by providing people with innumerable options readily available in their hands, including but not limited to, playing games, streaming of music, video on demand, and access to social networks.The rapid progress in mobile technology and growing internet penetration has made a great contribution to this industry.Mobile devices are entertainment powerhouses, through which one can enjoy content of any quality anywhere, anytime. Mobile entertainment has altered the way people spend their free time and is now part of the mainstream lifestyle. Recent developments include: September 2021 - In Kenya, Netflix is releasing a new free Android mobile plan that will allow users to watch a limited selection of its repertoire, including full seasons of certain shows. The Netflix mobile plan for Android allows users to join up without having to submit any financial information., August 2021- Netflix began testing its games inside their android app for their members in Poland. The paying subscribers will try out two games, "Stranger Things: 1984" and "Stranger Things 3"., July 2021- Gamestacy announced its partnership with Beamable to launch Influenzer, a unique social, Multiplayer mobile game. This soft launch is anticipated to usher new options for gender-specific games in the rapidly growing mobile games market., May 2021- NetEase announced the launch of new games for their diverse portfolio of mobile as well as a personal computer and also contained updates for over 60 products at its Seventh Annual Product Launch.. Key drivers for this market are: Growing penetration of smartphones across the globe, Growth in mobile network accessibility in recent years such as 4G and 5G. Potential restraints include: Paid version of some applications can challenge further penetration. Notable trends are: Increasing Adoption of Subscription video-on-demand (SVOD).

  13. Global media and entertainment market revenue growth 2021-2029

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Global media and entertainment market revenue growth 2021-2029 [Dataset]. https://www.statista.com/statistics/558776/media-entertainment-growth/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    According to recent calculations, the entertainment and media market grew by ****percent in 2024 compared to 2023. The market growth is expected to slow down in the coming years at CAGR of ****percent between 2025 and 2029.

  14. i

    UK Entertainment and Media Market Size, Share, Growth and Industry Report

    • imarcgroup.com
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    IMARC Group, UK Entertainment and Media Market Size, Share, Growth and Industry Report [Dataset]. https://www.imarcgroup.com/uk-entertainment-media-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global, United Kingdom
    Description

    The UK entertainment and media market size reached USD 128 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 194.8 Billion by 2033, exhibiting a growth rate (CAGR) of 4.78% during 2025-2033. The market is booming due to the country's continuous digital transformation, increased internet penetration, rising consumer spending on experiences, the growing importance of social media platforms, and significant growth in online advertising.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024USD 128 Billion
    Market Forecast in 2033USD 194.8 Billion
    Market Growth Rate 2025-20334.78%

    IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for 2025-2033. Our report has categorized the market based on product and revenue type.

  15. Value of the entertainment & media market in the UK 2023-2028

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Value of the entertainment & media market in the UK 2023-2028 [Dataset]. https://www.statista.com/statistics/237778/value-of-the-entertainment-and-media-market-in-the-uk/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    United Kingdom
    Description

    Between 2024 and 2028, the entertainment and media market in the United Kingdom is expected to grow at a **** percent compound annual growth rate (CAGR) and reach *** billion British pounds. Shifting consumer habits shape the industry’s future The entertainment and media sector is a dynamic and fast-paced ecosystem that is constantly adapting to the ever-evolving needs and demands of consumers. As such, the industry contains some of the sectors most heavily affected by the coronavirus (COVID-19) pandemic, alongside others that were among its primary beneficiaries. For example, SVOD revenue in the UK jumped by approximately ** percent amid national lockdowns during the first year of the pandemic, while UK box office revenues simultaneously plummeted by ** percent. And even though some traditional media formats are already experiencing an uplift in demand and revenues, recovery is not equally as swift across the UK’s entire media and entertainment landscape. Media and entertainment is on a global upward path The continuous growth of the UK market is in line with overarching global industry trends. In 2023, the global entertainment and media market was valued at *** trillion U.S. dollars, and according to the latest projections, this figure will reach *** trillion by 2028. A more in-depth look at the future of the E&M industry reveals that virtual reality, cinema, and data consumption were expected to see the highest growth rates among all media and entertainment segments in the next few years, whereas traditional media such as newspapers are set to experience negative growth.

  16. E

    Entertainment and Media Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 21, 2025
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    Data Insights Market (2025). Entertainment and Media Report [Dataset]. https://www.datainsightsmarket.com/reports/entertainment-and-media-1968764
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the explosive growth of the entertainment and media market! This in-depth analysis reveals a $2 trillion industry projected to surpass $3.5 trillion by 2033, driven by streaming, gaming, and mobile. Explore key trends, major players (Disney, Netflix, Comcast), and regional insights. Learn how to capitalize on this booming sector.

  17. Home Entertainment Market Analysis, Size, and Forecast 2025-2029: North...

    • technavio.com
    pdf
    Updated Jun 11, 2025
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    Technavio (2025). Home Entertainment Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, and UK), APAC (China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/home-entertainment-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 11, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    Brazil, Canada, Germany, Japan, France, United Kingdom, United States
    Description

    Snapshot img

    Home Entertainment Market Size 2025-2029

    The home entertainment market size is forecast to increase by USD 138 billion at a CAGR of 8.3% between 2024 and 2029.

    The market is experiencing significant shifts, driven by the emergence of smart televisions and the integration of advanced technologies in Over-The-Top (OTT) services. These developments are transforming consumer viewing habits, enabling on-demand access to a vast array of content. However, the market faces challenges as well. The high energy consumption of televisions, a growing concern for environmentally-conscious consumers, is one such challenge. The integration of Bluetooth and Wi-Fi connectivity in home entertainment systems has enabled seamless streaming of audio and video content.
    To capitalize on opportunities and navigate challenges effectively, market participants must stay abreast of technological advancements and consumer preferences, while also focusing on sustainability and energy efficiency. Companies must address this issue through energy-efficient designs and innovative technologies. Another challenge is the intensifying competition in the market, as new players enter the fray and existing ones expand their offerings. These technologies continue to evolve, integrating smart home capabilities, Bluetooth and Wi-Fi connectivity, and cloud services.
    

    What will be the Size of the Home Entertainment Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
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    The market is characterized by continuous advancements in technology, with picture quality and display technology taking center stage. Software updates and device compatibility ensure seamless integration of new features and technologies, such as OLED and QLED, into existing systems. Digital content licensing and copyright protection are crucial aspects of the market, ensuring access to high-quality digital content while maintaining intellectual property rights. Energy consumption and user experience design are increasingly important factors, with energy-efficient LED backlighting and digital signal processing optimizing power usage and enhancing viewing experiences.
    Platform integration and cable management contribute to a clutter-free setup, while user interface design and cloud storage facilitate easy access to content. Room acoustics and audio calibration ensure optimal sound performance, and installation services cater to users seeking professional assistance. Environmental impact is a growing concern, with companies focusing on reducing waste and improving sustainability. As the market evolves, trends include advancements in OLED and QLED technology, as well as the integration of AI and machine learning for enhanced user experiences. The market encompasses a range of home entertainment-related devices, including high-definition television sets, projectors, soundbars, and home theater in a box (HTIB) systems.
    

    How is this Home Entertainment Industry segmented?

    The home entertainment industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Product
    
      Video device
      Audio device
      Gaming console
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Application
    
      Residential
      Commercial
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        UK
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Product Insights

    The video device segment comprises video-enabled consumer electronic devices such as televisions, Blu-ray and DVD players, projectors, and streaming devices. The video device segment is expected to register a significant share in the global home entertainment market during the forecast period. The growth in the video device segment can be attributed to the growing consumer preference for visual entertainment. Factors such as rapid innovations in the existing products, an increase in the digitalization of electronic goods, and a growing tech-savvy urban population in developing countries will increase the demand for video devices. Video devices are undergoing groundbreaking improvements such as the introduction of 8K and 4K resolution, micro-LED and mini-LED displays, high dynamic range (HDR) video in televisions, and the emergence of wireless and portable projectors, which fuel the demand for the video device segment. Moreover, video devices are economically viable for mass production, making them affordable to consumers.

    The video device segment, which includes televisions, Blu-ray and DVD players, projectors, and streaming devices, holds a substantial share in this market. This growth ca

  18. s

    Mobile Entertainment Market Size, Share & Forecast Report by 2033

    • straitsresearch.com
    pdf,excel,csv,ppt
    Updated Aug 11, 2024
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    Straits Research (2024). Mobile Entertainment Market Size, Share & Forecast Report by 2033 [Dataset]. https://straitsresearch.com/report/mobile-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 11, 2024
    Dataset authored and provided by
    Straits Research
    License

    https://straitsresearch.com/privacy-policyhttps://straitsresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    The global mobile entertainment market size was USD 233.65 billion in 2024 & is projected to grow from USD 273.84 billion in 2025 to USD 974.8 billion by 2033.
    Report Scope:

    Report MetricDetails
    Market Size in 2024 USD 233.65 Billion
    Market Size in 2025 USD 273.84 Billion
    Market Size in 2033 USD 974.8 Billion
    CAGR17.2% (2025-2033)
    Base Year for Estimation 2024
    Historical Data2021-2023
    Forecast Period2025-2033
    Report CoverageRevenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
    Segments CoveredBy Services ,By Advertisement ,By Region.
    Geographies CoveredNorth America, Europe, APAC, Middle East and Africa, LATAM,
    Countries CoveredU.S., Canada, U.K., Germany, France, Spain, Italy, Russia, Nordic, Benelux, China, Korea, Japan, India, Australia, Singapore, Taiwan, South East Asia, UAE, Turkey, Saudi Arabia, South Africa, Egypt, Nigeria, Brazil, Mexico, Argentina, Chile, Colombia,

  19. G

    Entertainment & Media Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 4, 2025
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    Growth Market Reports (2025). Entertainment & Media Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/entertainment-and-media-market-global-industry-analysis
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Aug 4, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Entertainment & Media Market Outlook




    According to our latest research, the global Entertainment & Media market size reached USD 2.86 trillion in 2024, reflecting robust expansion across all segments. The market is projected to grow at a CAGR of 6.7% from 2025 to 2033, reaching an estimated USD 5.18 trillion by 2033. This growth is primarily driven by the rapid digital transformation, increased accessibility of content, and evolving consumer preferences worldwide. The Entertainment & Media sector continues to be a cornerstone of the global economy, adapting to technological innovations and shifting consumption patterns as highlighted in our comprehensive analysis.




    One of the primary growth drivers of the Entertainment & Media market is the accelerating pace of digitalization. The proliferation of high-speed internet, the widespread adoption of smartphones, and the emergence of streaming platforms have revolutionized how content is produced, distributed, and consumed. Digital media, including streaming services and online gaming, have outpaced traditional formats in terms of growth, as consumers increasingly seek on-demand and personalized experiences. The shift towards digital platforms has also been catalyzed by advancements in cloud computing, artificial intelligence, and immersive technologies such as augmented reality (AR) and virtual reality (VR), which are enhancing user engagement and creating new monetization opportunities for content creators and distributors.




    Another significant factor fueling the expansion of the Entertainment & Media market is the diversification of revenue models. The rise of subscription-based services, targeted advertising, pay-per-view events, and sponsorships has enabled companies to tap into multiple streams of income. This diversification is crucial in an era where traditional advertising revenues are under pressure due to audience fragmentation and the decline of linear television viewership. The ability to offer flexible pricing models and tailored content packages has not only increased consumer retention but also allowed entertainment companies to better monetize their offerings. Furthermore, the integration of e-commerce and interactive features within entertainment platforms is driving higher engagement and unlocking new sources of value.




    Globalization and the growing middle class in emerging markets have also played a pivotal role in the market’s expansion. As disposable incomes rise and access to digital infrastructure improves, consumers in regions such as Asia Pacific, Latin America, and Africa are increasingly participating in the global entertainment ecosystem. Content localization and regional partnerships are enabling companies to cater to diverse linguistic and cultural preferences, further broadening their reach. Additionally, the surge in international co-productions and the global distribution of content through digital platforms have made it possible for local creators to achieve worldwide recognition, driving both creative innovation and revenue growth.




    From a regional perspective, North America continues to dominate the Entertainment & Media market in terms of revenue, owing to its advanced technological infrastructure and high consumer spending. However, Asia Pacific is emerging as the fastest-growing region, driven by its large population, increasing internet penetration, and rapid urbanization. Europe remains a significant market, characterized by a strong tradition of content creation and consumption across multiple platforms. Meanwhile, Latin America and the Middle East & Africa are witnessing steady growth, supported by improving economic conditions and investments in digital infrastructure. The interplay of local and global trends is shaping a dynamic and competitive landscape, with regional players increasingly collaborating with global giants to capture new opportunities.





    Type Analysis




    The Type segment of the Entertainment & Media market encompasse

  20. Asia Pacific Media and Entertainment Market Analysis | Industry Growth, Size...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 12, 2025
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    Mordor Intelligence (2025). Asia Pacific Media and Entertainment Market Analysis | Industry Growth, Size & Forecast Report [Dataset]. https://www.mordorintelligence.com/industry-reports/asia-pacific-media-and-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 12, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Asia
    Description

    The Asia Pacific Media and Entertainment Market Report is Segmented by Content Type (Filmed Entertainment, Television, Music and Audio Streaming, and More), Platform (Cable and Satellite, Cinema Screens, and More), Revenue Stream (Advertising, Subscription, and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

Share
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TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Mordor Intelligence (2025). Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/media-and-entertainment-market-landscape
Organization logo

Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030

Explore at:
pdf,excel,csv,pptAvailable download formats
Dataset updated
Jun 21, 2025
Dataset provided by
Authors
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
Global
Description

Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).

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