100+ datasets found
  1. Arts, entertainment, and recreation industry's market size in the U.S....

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Arts, entertainment, and recreation industry's market size in the U.S. 2022-2024 [Dataset]. https://www.statista.com/statistics/1174737/arts-entertainment-recreation-industry-market-size-us/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The market size of the arts, entertainment, and recreation industry in the United States grew by *** percent in 2023 over the previous year, amounting to nearly *** billion U.S. dollars. As forecast, this figure was expected to exceed *** billion U.S. dollars in 2024.

  2. Revenue of the global entertainment and media market 2020-2029

    • statista.com
    Updated Aug 7, 2025
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    Statista (2025). Revenue of the global entertainment and media market 2020-2029 [Dataset]. https://www.statista.com/statistics/237749/value-of-the-global-entertainment-and-media-market/
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    Dataset updated
    Aug 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of ****percent compared to 2023. In the following years the growth is set to slow down, but dollar figures are expected to reach over *** trillion by the end of 2029. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.

  3. G

    Entertainment Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Jun 30, 2025
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    Growth Market Reports (2025). Entertainment Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/entertainment-market-global-industry-analysis
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    pdf, pptx, csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Entertainment Market Outlook



    According to our latest research, the global entertainment market size reached a substantial USD 2.85 trillion in 2024, reflecting robust demand across all entertainment segments. The industry is experiencing a healthy expansion, with a compound annual growth rate (CAGR) of 7.1% projected from 2025 to 2033. By the end of 2033, the entertainment market is forecasted to attain a value of approximately USD 5.32 trillion, driven by ongoing digital transformation, evolving consumer preferences, and the proliferation of new distribution channels. As per our latest research, the entertainment industry’s growth is primarily fueled by the rapid adoption of digital platforms, increasing disposable incomes, and the globalization of content.




    One of the most significant growth factors propelling the entertainment market is the surge in digital media consumption. The widespread availability of high-speed internet and the proliferation of smartphones have fundamentally altered how audiences access and engage with entertainment content. Streaming services, such as Netflix, Amazon Prime, and Spotify, are now household names, enabling on-demand access to movies, TV shows, music, and more. The convenience and personalized experience offered by these platforms have led to a sharp increase in subscription-based models, which continue to outpace traditional forms of media consumption. Furthermore, the integration of artificial intelligence and data analytics allows content providers to tailor recommendations, enhancing user engagement and retention rates, which in turn boosts overall market growth.




    Another pivotal driver for the entertainment market is the rising popularity of immersive technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies are revolutionizing how consumers experience entertainment, from gaming and live events to interactive storytelling. VR concerts, AR-enhanced sports broadcasts, and immersive gaming environments are breaking the boundaries of traditional entertainment formats, creating new revenue streams and expanding audience reach. The growing investment in technology infrastructure by major entertainment companies and startups alike is fostering innovation, enabling the industry to deliver richer, more interactive experiences. As a result, the entertainment market is witnessing increased consumer spending on both hardware and content, further fueling its growth trajectory.




    Demographic trends are also shaping the entertainment market’s evolution. The expanding middle class in emerging economies, coupled with urbanization and higher disposable incomes, is leading to greater expenditure on entertainment products and services. Youth populations, particularly in Asia Pacific and Latin America, are driving demand for dynamic and culturally relevant content. Additionally, the global appeal of blockbuster movies, international music collaborations, and eSports tournaments is blurring geographical boundaries, facilitating cross-cultural exchange and contributing to the market’s globalization. These factors collectively create a fertile environment for content creators and distributors, allowing them to tap into diverse and previously underserved markets.




    From a regional perspective, North America continues to dominate the entertainment market, accounting for the largest share in 2024, followed closely by Asia Pacific and Europe. The United States, in particular, remains a global hub for film, television, and music production, while Asia Pacific is emerging as the fastest-growing region, driven by technological advancements and a burgeoning consumer base. Europe maintains a strong presence with its rich cultural heritage and innovative digital media initiatives. Meanwhile, Latin America and the Middle East & Africa are witnessing steady growth, supported by increasing investments in infrastructure and content localization. Each region presents unique opportunities and challenges, necessitating tailored strategies for market entry and expansion.





    <h2 id='type-

  4. m

    US Media & Entertainment Industry Market Size, Share, Trends, Growth...

    • mobilityforesights.com
    pdf
    Updated May 21, 2025
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    Mobility Foresights (2025). US Media & Entertainment Industry Market Size, Share, Trends, Growth Analysis and Forecasts 2030 [Dataset]. https://mobilityforesights.com/product/us-media-entertainment-industry
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    pdfAvailable download formats
    Dataset updated
    May 21, 2025
    Dataset authored and provided by
    Mobility Foresights
    License

    https://mobilityforesights.com/page/privacy-policyhttps://mobilityforesights.com/page/privacy-policy

    Area covered
    United States
    Description

    US Media & Entertainment Industry, US Media & Entertainment Industry Size, US Media & Entertainment Industry trends and forecast, US Media & Entertainment Industry Risks, US Media & Entertainment Industry report

  5. Media & Entertainment Market Analysis | Industry Growth, Size & Forecast...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 21, 2025
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    Mordor Intelligence (2025). Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/media-and-entertainment-market-landscape
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  6. v

    Global Mobile Entertainment Industry Insights: Market Size, Growth Analysis...

    • verifiedindustryinsights.com
    Updated Aug 7, 2025
    + more versions
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    Verified Industry Insights (2025). Global Mobile Entertainment Industry Insights: Market Size, Growth Analysis and Forecast [Dataset]. https://www.verifiedindustryinsights.com/report/global-mobile-entertainment-industry/
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    Dataset updated
    Aug 7, 2025
    Authors
    Verified Industry Insights
    License

    https://www.verifiedindustryinsights.com/privacy-policyhttps://www.verifiedindustryinsights.com/privacy-policy

    Area covered
    Global
    Description

    The market size of the Mobile Entertainment Industry is categorized based on Gaming (Mobile Games, Augmented Reality Games, Casual Games, Multiplayer Online Games, Mobile Esports) and Music (Streaming Services, Digital Downloads, Concerts & Events, Music Licensing, Music Videos) and Video (Streaming Platforms, Short-form Videos, Live Streaming, User-generated Content, Video-on-Demand) and Social Media (Social Networking Apps, Content Creation Tools, Influencer Marketing, Social Gaming, Live Broadcasting) and Other Entertainment (E-books, Podcasts, Mobile Casinos, Interactive Stories, Mobile Virtual Reality) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

  7. Middle East Media and Entertainment Industry Analysis | Market Report, Size...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Oct 18, 2024
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    Mordor Intelligence (2024). Middle East Media and Entertainment Industry Analysis | Market Report, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/middle-east-media-and-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 18, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Middle East
    Description

    The Middle East Media And Entertainment Market report segments the industry into By Type (Digital Music, Video Games, Video-on-demand, E-publishing, Advertising, Internet Access) and By Country (Saudi Arabia, United Arab Emirates, Qatar). Get five years of historical data alongside five-year market forecasts.

  8. Global media and entertainment market revenue growth 2021-2029

    • statista.com
    Updated Aug 7, 2025
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    Statista (2025). Global media and entertainment market revenue growth 2021-2029 [Dataset]. https://www.statista.com/statistics/558776/media-entertainment-growth/
    Explore at:
    Dataset updated
    Aug 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    According to recent calculations, the entertainment and media market grew by ****percent in 2024 compared to 2023. The market growth is expected to slow down in the coming years at CAGR of ****percent between 2025 and 2029.

  9. t

    Entertainment And Media Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 2, 2025
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    The Business Research Company (2025). Entertainment And Media Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/entertainment-and-media-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 2, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Global Entertainment And Media market size is expected to reach $3825.97 billion by 2029 at 7.4%, surge in smartphone penetration fuels growth in the entertainment and media market

  10. Immersive Entertainment Market Size & Share Analysis - Industry Research...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Oct 24, 2024
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    Mordor Intelligence (2024). Immersive Entertainment Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/immersive-experiment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 24, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Immersive Entertainment Market Report is Segmented by Application (themed Entertainment, Haunted Attractions and Escape Rooms, Immersive Theatre, Experiential Art Museums, and Other Applications (including Exhibitions, Etc. )) and Geography (North America, Europe, Asia-Pacific, Australia, New Zealand, and the Rest of the World). The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

  11. Asia Pacific Media and Entertainment Market Analysis | Industry Growth, Size...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Mar 19, 2025
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    Mordor Intelligence (2025). Asia Pacific Media and Entertainment Market Analysis | Industry Growth, Size & Forecast Report [Dataset]. https://www.mordorintelligence.com/industry-reports/asia-pacific-media-and-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Mar 19, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Asia
    Description

    APAC M&E Sector Market Report is Segmented by Type (Business-To-Business (B2B), Book Publishing, Filmed Entertainment) and Country. The Market Size and Forecasts are Provided in Terms of Value (USD Million) for all the Above Segments.

  12. India Media & Entertainment Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    pdf
    Updated Nov 11, 2024
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    MarkNtel Advisors (2024). India Media & Entertainment Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/india-media-entertainment-industry-market.html
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Nov 11, 2024
    Dataset provided by
    Authors
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    India, Country Level
    Description

    The India Media & Entertainment Market, valued at USD 30 Billion in 2024, is projected to reach USD 48 Billion by 2030, growing at a CAGR of 9.8% from 2025-2030.

  13. Corporate Entertainment Market Analysis, Size, and Forecast 2025-2029: North...

    • technavio.com
    pdf
    Updated May 29, 2025
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    Technavio (2025). Corporate Entertainment Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), APAC (China, India, and Japan), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/corporate-entertainment-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    May 29, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2025 - 2029
    Area covered
    Germany, Canada, United Kingdom, United States
    Description

    Snapshot img

    Corporate Entertainment Market Size 2025-2029

    The corporate entertainment market size is forecast to increase by USD 53.9 billion, at a CAGR of 5.1% between 2024 and 2029.

    The market is experiencing significant shifts, driven by the increasing preference for interactive videos and crowd-streaming events. Interactive videos, which allow viewers to engage with the content in real-time, are gaining traction as a popular form of professional development and corporate entertainment. This trend is expected to continue as companies seek innovative ways to engage their employees and customers. Simultaneously, the rise of crowd-streaming, where large audiences can watch and interact with events in real-time, is transforming the corporate entertainment landscape. This trend is particularly prominent in the tech industry, where major companies use crowd-streaming to showcase new product launches and engage with their global customer base.
    However, the market faces challenges as well. The fluctuation in demand from corporates, due to economic uncertainty and shifting priorities, poses a significant obstacle. Companies must navigate these challenges by offering distance learning, flexible and cost-effective solutions to meet the evolving needs of their clients. Additionally, the increasing competition in the market necessitates continuous innovation and differentiation to maintain a competitive edge. Companies that can effectively capitalize on these trends while addressing these challenges will be well-positioned to succeed in the market. Live streaming services and virtual reality production expand reach and engagement, while event risk management mitigates potential hazards.
    

    What will be the Size of the Corporate Entertainment Market during the forecast period?

    Request Free Sample

    In the dynamic market, experiential marketing agencies play a pivotal role in creating unforgettable events. Event analysis and evaluation are crucial components of their service offerings, ensuring event success measurement through various metrics. Augmented reality development and event storytelling captivate audiences, enhancing brand experiences. Event legal compliance, event security protocols, and event budget planning are essential elements of a well-executed event.
    Event feedback systems and accessibility considerations foster continuous improvement. Event risk assessment, sustainability consulting, diversity and inclusion, and cost control are key trends shaping the industry. Event permits, technology integration, and licensing are integral parts of the planning process. Event insurance and compliance ensure peace of mind for organizers. Data-driven event planning and event content creation are the future, driving innovation and engagement.
    

    How is this Corporate Entertainment Industry segmented?

    The corporate entertainment industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Conventions
      Retreats
      Office parties
      Others
    
    
    Application
    
      25-55 years
      Under 25 years
      Over 55 years
    
    
    End-user
    
      IT and telecom
      BFSI
      Healthcare
      Retail
      Manufacturing
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Type Insights

    The conventions segment is estimated to witness significant growth during the forecast period. Corporate entertainment events continue to evolve, offering various functions for businesses. These events serve as platforms for motivating and training sales teams, showcasing new products, and fostering industry connections. Keynote speakers, product demonstrations, and entertainment are common elements. Conventions also provide opportunities for professionals to network, learn about industry trends, and discuss common challenges through panel discussions, workshops, and interactive experiences. Moreover, these events can be used for corporate communications, such as updating shareholders with financial results and discussing future visions. They can generate excitement and media attention for new product launches, featuring product demonstrations, celebrity appearances, and entertainment.

    Catering services ensure attendees are well-fed, while registration systems facilitate seamless entry. Brand partnerships and experiential marketing strategies enhance the event experience, while event production companies handle logistics and execution. Social media marketing and content marketing extend the reach of these events. Event technology, including event apps, event management software, and interactive games, streamlines processes and engages attendees. Sustainability practices and corpor

  14. t

    Media and Entertainment Market Demand, Size and Competitive Analysis |...

    • techsciresearch.com
    Updated Feb 23, 2025
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    TechSci Research (2025). Media and Entertainment Market Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/media-and-entertainment-market/15372.html
    Explore at:
    Dataset updated
    Feb 23, 2025
    Dataset authored and provided by
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Description

    The Global Media & Entertainment market was valued at USD 31.45 billion in 2024 and is expected to grow to USD 46.39 billion by 2030 with a CAGR of 7.65% during the forecast period.

    Pages182
    Market Size2024: USD 31.45 Billion
    Forecast Market Size2030: USD 46.39 Billion
    CAGR2025-2030: 7.65%
    Fastest Growing SegmentStreaming Media
    Largest MarketNorth America
    Key Players1. NBC Universal 2. Warner Bros. Discovery, Inc. 3. Walt Disney Company 4. Netflix Inc., 5. Bertelsmann SE & Co. KGaA 6. Gannett Co., Inc 7. Eros Media World Plc 8. Axel Springer SE 9. Reliance Industries Limited 10. Comcast Corporation

  15. Corporate Entertainment Market will grow at a CAGR of 21.20% from 2024 to...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jun 15, 2025
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    Cognitive Market Research (2025). Corporate Entertainment Market will grow at a CAGR of 21.20% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/corporate-entertainment-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global corporate entertainment market will be USD 815.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 21.20% from 2024 to 2031.

    North America held the major market of more than 40% of the global revenue with a market size of USD 326.08 million in 2024 and will grow at a compound annual growth rate (CAGR) of 19.4% from 2024 to 2031.
    Europe accounted for a share of over 30% of the global market size of USD 244.56 million.
    Asia Pacific held a market of around 23% of the global revenue with a market size of USD 187.50 million in 2024 and will grow at a compound annual growth rate (CAGR) of 23.2% from 2024 to 2031.
    Latin America market of more than 5% of the global revenue with a market size of USD 40.76 million in 2024 and will grow at a compound annual growth rate (CAGR) of 20.6% from 2024 to 2031.
    Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 16.30 million in 2024 and will grow at a compound annual growth rate (CAGR) of 20.9% from 2024 to 2031.
    The sales in the live music segment are set to rise. For a good reason, live music is a popular choice for corporate entertainment. It can create a positive and memorable experience for guests, employees, or clients.
    

    Market Dynamics of Corporate Entertainment Market

    Key Drivers of Corporate Entertainment Market

    Increased Focus on Employee Engagement and Retention: Companies are allocating resources towards entertainment events—such as retreats, concerts, and team-building activities—to enhance morale, recognize performance, and improve workplace culture. These efforts are viewed as strategies to decrease turnover and foster collaboration in competitive labor markets.

    Growing Trend of Experiential Marketing Events: Brands are increasingly utilizing corporate entertainment to organize product launches, trade shows, and client appreciation gatherings. These impactful experiences contribute to the development of stronger customer relationships, enhance brand loyalty, and elevate public perception in both B2B and B2C environments.

    Escalating Corporate Investment in Live and Virtual Events: With the expansion of budgets for marketing and HR initiatives, companies are directing more resources towards live performances, celebrity shows, comedy acts, and hybrid events to entertain stakeholders, reward teams, and commemorate milestones, thereby stimulating growth in the entertainment services industry.

    Restraint Factors Of Corporate Entertainment Market

    High Expenses and Budget Limitations: Premium corporate entertainment—particularly when featuring renowned performers, exclusive venues, or large audiences—can incur significant costs. Smaller enterprises or startups frequently struggle to rationalize such expenses, especially during economic downturns or times of reduced corporate expenditure.

    Uncertainty of Event Success and Return on Investment: The success of corporate entertainment is often challenging to quantify, and a poorly executed event may not achieve engagement objectives or could even damage brand reputation. This unpredictability can lead decision-makers to be reluctant to make investments.

    Logistical and Compliance Issues: Coordinating corporate entertainment entails intricate logistics—permits, contracts, insurance, and health/safety protocols. Adhering to local regulations, particularly for global events or public venues, can present operational challenges and heighten the administrative load for companies.

    Trends In Corporate Entertainment Market

    The Emergence of Hybrid and Virtual Entertainment Formats: In the aftermath of the pandemic, organizations are increasingly adopting hybrid and virtual event formats that merge in-person and online experiences. Virtual concerts, comedy performances, and interactive workshops facilitate global engagement while minimizing travel and venue expenses.

    Emphasis on Sustainability and Eco-Friendly Events: The trend of sustainable event planning is on the rise, as companies choose eco-friendly venues, digital invitations, and carbon offset initiatives. Environmentally responsible practices are becoming essential in corporate entertainment to meet ESG objectives and stakeholder demands.

    Tailored and Wellness-Focused Experiences: Corporate entertainment is transforming from traditional parti...

  16. Market size of the pan-entertainment industry in China 2015-2024, by retail...

    • statista.com
    Updated Jul 18, 2025
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    Statista (2025). Market size of the pan-entertainment industry in China 2015-2024, by retail value [Dataset]. https://www.statista.com/statistics/1193210/china-pan-entertainment-industry-market-size-by-retail-value/
    Explore at:
    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    In China, the market size of the pan-entertainment industry has seen steady growth in all three sectors for **** consecutive years since 2015, amounting to ***** billion yuan in 2019, as measured by retail value. This growing trend was projected to continue, with a forecasted market size of **** trillion yuan in 2024.

  17. Global Movies And Entertainment Market Size By Product/Service (Movies,...

    • verifiedmarketresearch.com
    Updated Sep 25, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Movies And Entertainment Market Size By Product/Service (Movies, Television, Music), By Distribution Channel (Theatrical, Home Entertainment, Television), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/movies-and-entertainment-market/
    Explore at:
    Dataset updated
    Sep 25, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2026 - 2032
    Area covered
    Global
    Description

    Movies And Entertainment Market size was valued at USD 101.26 Billion in 2024 and is projected to reach USD 176.73 Billion by 2032, growing at a CAGR of 7.2% from 2026 to 2032.

    Global Movies And Entertainment Market Drivers

    Streaming Service Proliferation: Streaming service proliferation is a key driver in the entertainment business. According to Statista, global streaming video-on-demand (SVOD) revenue is expected to reach USD 139.20 Billion by 2027, up from $72.24 billion in 2021. This reflects a compound annual growth rate that demonstrates a substantial shift in how consumers receive entertainment content.

    Creasing Cinema Attendance: The movie industry relies heavily on cinema attendance, despite the growing popularity of streaming. The Motion Picture Association (MPA) estimated that global box office revenues will reach USD 32.2 Billion in 2022, a 27% increase from 2021. This rebound in theatrical releases indicates the long-lasting attractiveness of the cinema experience.

  18. Latin America Immersive Entertainment Market Size & Share Analysis -...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jan 22, 2025
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    Mordor Intelligence (2025). Latin America Immersive Entertainment Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/latin-america-immersive-entertainment-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 22, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Latin America, Americas
    Description

    The Latin American Immersive Entertainment Market Report is Segmented by Application (Themed Entertainment, Haunted Attractions and Escape Rooms, Immersive Theatre, Experiential Art Museums, and Other Applications) and Country (Brazil, Mexico, Argentina, and Rest of Latin America). The Report Offers the Market Size and Forecasts in Value (USD) for all the Above Segments.

  19. Value of the entertainment & media market in the UK 2023-2028

    • statista.com
    Updated Jun 20, 2025
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    Statista (2025). Value of the entertainment & media market in the UK 2023-2028 [Dataset]. https://www.statista.com/statistics/237778/value-of-the-entertainment-and-media-market-in-the-uk/
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    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    United Kingdom
    Description

    Between 2024 and 2028, the entertainment and media market in the United Kingdom is expected to grow at a **** percent compound annual growth rate (CAGR) and reach *** billion British pounds. Shifting consumer habits shape the industry’s future The entertainment and media sector is a dynamic and fast-paced ecosystem that is constantly adapting to the ever-evolving needs and demands of consumers. As such, the industry contains some of the sectors most heavily affected by the coronavirus (COVID-19) pandemic, alongside others that were among its primary beneficiaries. For example, SVOD revenue in the UK jumped by approximately ** percent amid national lockdowns during the first year of the pandemic, while UK box office revenues simultaneously plummeted by ** percent. And even though some traditional media formats are already experiencing an uplift in demand and revenues, recovery is not equally as swift across the UK’s entire media and entertainment landscape. Media and entertainment is on a global upward path The continuous growth of the UK market is in line with overarching global industry trends. In 2023, the global entertainment and media market was valued at *** trillion U.S. dollars, and according to the latest projections, this figure will reach *** trillion by 2028. A more in-depth look at the future of the E&M industry reveals that virtual reality, cinema, and data consumption were expected to see the highest growth rates among all media and entertainment segments in the next few years, whereas traditional media such as newspapers are set to experience negative growth.

  20. Location-Based Entertainment Market Size & Share Analysis - Industry...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Feb 12, 2025
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    Mordor Intelligence (2025). Location-Based Entertainment Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/global-location-based-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Feb 12, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Global Location-Based Entertainment Market is Segmented By Type (Hardware, Software), By Application (Arcade, Theme Parks, Cinemas), and Geography.

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Email
Click to copy link
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Statista (2025). Arts, entertainment, and recreation industry's market size in the U.S. 2022-2024 [Dataset]. https://www.statista.com/statistics/1174737/arts-entertainment-recreation-industry-market-size-us/
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Arts, entertainment, and recreation industry's market size in the U.S. 2022-2024

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Dataset updated
Jun 23, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

The market size of the arts, entertainment, and recreation industry in the United States grew by *** percent in 2023 over the previous year, amounting to nearly *** billion U.S. dollars. As forecast, this figure was expected to exceed *** billion U.S. dollars in 2024.

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